Romhacking.net

Romhacking => Personal Projects => Topic started by: mwksoul on February 23, 2019, 09:27:55 am

Title: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 23, 2019, 09:27:55 am
Edit: this hack is now halted until an official non-beta release of MaternalBound. I may still post ideas/changes I work on and I'm willing to hear any suggestions you may have!

The very first time I played EarthBound I really disliked how clunky the Talk/Check commands were compared to other RPGs where you simply have an interaction button. I quickly found some patches that would do things like add a run button or an interaction button (moved to one of the face buttons and without the "No problem here" message). So, a few years later I wanted to replay EarthBound and found MaternalBound - and I really liked the changes but once again missed the interaction button. Fortunately, the MaternalBound project files were available on GitHub and CoilSnake was already a thing so I got to work. At about that time, EarthBound: Enhanced 1.0 was also released and I really liked its sprites so I took those too. The result was EarthReBound.

Recently though, we got a new beta of MaternalBound with a lot of cool enhancements and EarthBound: Enhanced 1.1 so I decided to try to do my best to add other things I wanted. I also received a message requesting a version of the hack containing the Mother 2 title screen and wanted to make it configurable. So, here is the EarthRedone project!

Here are some of the things you can find in the hack:

- Better text, in many cases closer to the original Mother 2 release:
(https://imgur.com/8DXOKEK.png) -> (https://imgur.com/2u3MncI.png)

- The changes to the controls make the game feel more modern:
(https://imgur.com/HUJTgMK.png) -> (https://imgur.com/cvFdHia.png)

- Additional window in the equipment menu showing stats/resistances/weaknesses:
(https://imgur.com/NZabMBO.png) -> (https://imgur.com/GI1W2BS.png)

- Removed some annoyances. Most importantly, Ness's Dad no longer asks you to stop playing the game:
(https://imgur.com/WOSdkph.png) -> (https://imgur.com/aOnc4u8.png)

- Higher quality, more model-accurate battle sprites, mostly based on EarthBound: Enhanced:
(https://imgur.com/JXU10eM.png) -> (https://imgur.com/4Zfubje.png)

- Bigger, more modern, better looking logos:
(https://imgur.com/xG69M7i.png) -> (https://imgur.com/SV4o9RK.png)

- Tweaked/improved fonts. The Mr. Saturn font especially is much more readable:
(https://imgur.com/RdWSrvV.png) -> (https://imgur.com/nnxXgb4.png)

- More varied overworld sprites, including unique sprites for each enemy and improved palettes:
(https://imgur.com/YVINOD3.png) -> (https://imgur.com/ONureRJ.png)

It needs some testing though and that is why I'm releasing it as a beta here first. Please test it and report any problems you find. When I am convinced it is ok I'll do the 1.0 release. There are a few other things I would like to do but for now this should be enough of a new experience to make it worthwhile. :)

This has a debug shortcut - simply view the ATM card description to activate the debug menu. If you managed to grab a patch before, have fun!
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: KingMike on February 23, 2019, 11:40:35 am
"moved" so it sounds like you do know EB already had an interaction button (L)?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 23, 2019, 11:57:47 am
I am not sure whether I knew it the very first time I played but I eventually noticed. I still kept using the New Controls patch because it was closer to what I was used to, especially from the Pokémon games.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: nejimakipiyo on February 23, 2019, 12:15:42 pm
This is an interesting project! I especially like the sprite changes. :)
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Megakoopax on February 23, 2019, 03:52:42 pm
This looks fascinating. I'm especially a fan of the equipment menu, custom map sprites, and the ability to run. I can't wait to replay Eathbound with these changes.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: G061 on February 23, 2019, 07:08:13 pm
Looks awesome. Not particularly a fan of the sprite changes but the others are all welcome changes. Any chance you could pair this with MaternalBound in the future?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 23, 2019, 07:24:28 pm
First of all, thanks for the comments.

This is an interesting project! I especially like the sprite changes. :)

If you see anything you dislike, I'm open to suggestions. :)

This looks fascinating. I'm especially a fan of the equipment menu, custom map sprites, and the ability to run. I can't wait to replay EarthBound with these changes.

If you find any problems when you get the chance to play it don't forget to leave a comment!

Looks awesome. Not particularly a fan of the sprite changes but the others are all welcome changes. Any chance you could pair this with MaternalBound in the future?

Regarding the sprite changes, any change in particular or the overall idea/execution? Regarding MaternalBound, I'm not sure I understand what you mean - this hack is based on MaternalBound and one of the editions (EarthReMothered) keeps the Mother 2 title screen/gas station and references to the Mother series.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: nejimakipiyo on February 23, 2019, 08:16:42 pm
Personally I loved the old Mr. Saturn font. The one you put in isn't terrible per se, and legibility is definitely a good thing. But I think the zaniness of it was part of the charm. :)
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Made in China on February 23, 2019, 09:38:56 pm
I personally love everything you've done - look like the best of both worlds, from Maternalbound and Earthbound Enhanced. I feel like that the controls were perfected with this hack: https://www.romhacking.net/hacks/1111/ and you might want to consider using it. It also changes some text because the map button was changed.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: XModxGodX on February 24, 2019, 12:34:32 am
I’m enjoying it so far (currently in winters as Jeff) my only real complaint is regarding the renamed big bottle rocket (or pencil rocket x5) I just think it’s name implies it’s a 5 use item and though the help menu clears that up it still refers to it as a bottle rocket. I’m aware of how the game calculates how bottle rockets work but I think the previous name worked better if anything I’d change the help menu’s description to explain how it works instead.
Edit: Also the worthless protoplasm’s out of battle sprite has a glitched tile under it that takes the shape of the last sprite that was on screen.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: blacksniper on February 24, 2019, 02:56:00 am
Is there supposed to be a super easy to find / access debug menu or did somebody forget to remove some testing tools?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ThegreatBen on February 24, 2019, 09:05:30 am
Any way to make the bicycle useable for more of the game?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Special on February 24, 2019, 09:18:09 am
Is there supposed to be a super easy to find / access debug menu or did somebody forget to remove some testing tools?

This has a debug shortcut - simply view the ATM card description to activate the debug menu. Have fun!

It's right in the OP.

Anyway, I just want to say that everything about this hack looks great, EB is one of my favorites and it's definitely time for another run of the game, this hack makes perfect timing.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 24, 2019, 09:35:04 am
Personally I loved the old Mr. Saturn font. The one you put in isn't terrible per se, and legibility is definitely a good thing. But I think the zaniness of it was part of the charm. :)

I like it too but sometimes I had to read the text 3 times just to understand it. :P

I’m enjoying it so far (currently in winters as Jeff) my only real complaint is regarding the renamed big bottle rocket (or pencil rocket x5)

I agree here, changed it back. I copied the name from MaternalBound but I think that the name "Bottle Rocket" is more iconic.

Edit: Also the worthless protoplasm’s out of battle sprite has a glitched tile under it that takes the shape of the last sprite that was on screen.

Fixed. I will edit the original post with a new link soon. For now, here it is: https://goo.gl/7ezjQE (https://goo.gl/7ezjQE)

Any way to make the bicycle useable for more of the game?

Acquiring the bicycle then immediately getting Paula and being unable to use it anymore bothers me too. Unfortunately, I can't really think of a way to improve this...
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: crimental on February 24, 2019, 12:17:00 pm
boton run plis
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: laserlambert on February 24, 2019, 01:30:25 pm
This looks ambitious, adding the sprites to the field is amazing. I can't say I'm that big a fan of the battle sprites being changed though, like the Frank sprite you use as an example just looks flatter to me. any way for that to be optional? or is there a way to patch them back in without messing anything else up?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: G061 on February 24, 2019, 07:13:19 pm
Regarding the sprite changes, any change in particular or the overall idea/execution? Regarding MaternalBound, I'm not sure I understand what you mean - this hack is based on MaternalBound and one of the editions (EarthReMothered) keeps the Mother 2 title screen/gas station and references to the Mother series.
For the sprites I think any improvement here is subjective but trying to make them more faithful to their clay art or whatever the intention was, to me, takes away some of the charm they had originally. I'd like it if there were separate patches for the sprite art but if it's a hassle don't even worry about it.
For MaternalBound, that's great to hear. IIRC the last hack submitted to RHDN that worked off of MaternalBound made a lot of QoL changes too but it didn't keep the option to retain all the Mother 2 changes which is what I liked most about MaternalBound. It sounds like EarthReMothered will be my go-to, thanks a lot.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ShadowOne333 on February 25, 2019, 01:22:57 am
Excuse me, but how exactly did you get some of the files for this hack?
And more specifically, WHY did you use the current BETA patch that I released for the NewMaternalbound hack a few days ago as the base for tihis and then release it?

You are basically taking everything I've done for years to the beta patch, rebranded it released it as a new hack, and I'm not okay with that.
Also those Title Screen files you had were private, as were many other stuff you are using in this hack that I've developed for MaternalBound, including New controls, new equipment window, and almost everything listed in it.

I demand an explanation.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 25, 2019, 02:25:18 am
Excuse me, but how exactly did you get some of the files for this hack?

I cloned the New-MaternalBound repository (which I am now noticing disappeared from github). Feel free to look at my own repository: https://github.com/jamsilva/EarthRedone (https://github.com/jamsilva/EarthRedone) - the first commit mentions that I based this on commit bcb488c4 (in November if I am not mistaken). Perhaps I did not handle this well (by not talking to you first) but considering the rules for projects on github (at the time), if you are using a free repository, the contents must be open source and so I assumed it was ok. Of course, the original MaternalBound being open further convinced me that you would not mind...

And more specifically, WHY did you use the current BETA patch that I released for the NewMaternalbound hack a few days ago as the base for tihis and then release it?

If I understand correctly the current patch is significantly more recent than the commit I used.

And more specifically, WHY did you use the current BETA patch that I released for the NewMaternalbound hack a few days ago as the base for tihis and then release it?

I'm very thankful for the work you did and have mentioned that this is based on MaternalBound both in the OP and one response so far. The same thing is true for the original release of EarthReBound.

Also those Title Screen files you had were private, as were many other stuff you are using in this hack that I've developed for MaternalBound, including New controls, new equipment window, and almost everything listed in it.

I disagree with most of this. First of all, because it was publicly available on github. Besides, look at https://github.com/mrtenda/CoilSnake/wiki/CCScript-Library (https://github.com/mrtenda/CoilSnake/wiki/CCScript-Library): the New Status Window and MSU-1 support are there. The New Controls patch was already included in the original EarthReBound - as far as I can tell before you added it to New-MaternalBound - and is implemented differently. The only thing I can mostly agree with is the title screen.
Additionally, none of the battle sprites are the same - they come from EarthBound: Enhanced and have all been edited further by me. Various overworld sprites were made/edited/changed by me as well. The font changes are also my own.

I demand an explanation.

I hope this is good enough. Feel free to ask any follow-up questions if there is anything else you need to know/something I forgot to answer.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: D-Man on February 25, 2019, 03:49:10 am
Regarding the New Status Window file, downloading it and putting it in your project will result in an error when CoilSnake compiles. If you look at line 4 of the file, there's an import command that requires an ebs.ccs file, which from my understanding is not a file that's standard to CoilSnake nor its Mobile Sprout library. The only way to make it work is knowing where that file may be which is in MaternalBound's project files. Although the New Status Window is a public file to be used for your own EarthBound hacks, it is intentionally left to be error prone for projects that tries to use it. The reason why it's left unusable for any other hacks is mostly because it's not a priority.

And if you do somehow to get the file to compile with your project, you'll have two of your stat windows display garbage text like the ones seen here:
https://gist.github.com/ShadowOne333/ad907d18c16e2b29cbb7ab674e590203#gistcomment-2771782
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Lorenzooone on February 25, 2019, 04:31:44 am
With no license in the repository (like in MaternalBound's case), it is ILLEGAL to get the code, edit it and redistribute it.
That's why people add licenses to their repository.
One could easily sue you for stealing.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 25, 2019, 01:25:43 pm
Regarding the New Status Window file, downloading it and putting it in your project will result in an error when CoilSnake compiles. If you look at line 4 of the file, there's an import command that requires an ebs.ccs file, which from my understanding is not a file that's standard to CoilSnake nor its Mobile Sprout library. The only way to make it work is knowing where that file may be which is in MaternalBound's project files. Although the New Status Window is a public file to be used for your own EarthBound hacks, it is intentionally left to be error prone for projects that tries to use it. The reason why it's left unusable for any other hacks is mostly because it's not a priority.

And if you do somehow to get the file to compile with your project, you'll have two of your stat windows display garbage text like the ones seen here:
https://gist.github.com/ShadowOne333/ad907d18c16e2b29cbb7ab674e590203#gistcomment-2771782

While you are right that ebs.ccs is (as far as I can tell) not open, simply replacing ebs.ccs with ebpp.ccs (which is part of mobile-sprout) seems to work just fine (on top of the current EarthReBound; on a fresh copy of EarthBound there are more steps, including editing the window sizes and using this asm65816.ccs: https://gist.github.com/HS39/860d79169459dc256acfbeecdb3e2281).

With no license in the repository (like in MaternalBound's case), it is ILLEGAL to get the code, edit it and redistribute it.
That's why people add licenses to their repository.
One could easily sue you for stealing.

First of all I am not a lawyer! But my understanding is that:
1) If you have a public repository anyone can clone and "play" with it due GitHub's terms of service. See https://help.github.com/en/articles/licensing-a-repository, specifically "If you publish your source code in a public repository on GitHub, according to the Terms of Service, other GitHub users have the right to view and fork your repository within the GitHub site."
2) I think only the copyright holders (of Mother 2 / EarthBound) could sue.

Either way, I think that after ShadowOne333 reads my response he will understand that I didn't mean to step on his toes and that, much like him, all I was trying to do was to improve upon EarthBound :).

In fact ShadowOne333, I'm asking/proposing this if you think it is ok:
- Closing this for now, removing the betas and only continuing this after you release the "stable"/non-beta version?
- Otherwise, would you be up for collaboration (perhaps integrating some changes / making them configurable)?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Special on February 25, 2019, 01:51:25 pm
I can't even count the number of times someone on here makes a hack that just pieces a bunch of different hacks together to make their own "definitive" version of X game, this is no different. Also  ::) @ using the term "copyright" about anything on this site... Only Nintendo has any right to sue, be real.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: Made in China on February 25, 2019, 02:12:52 pm
I think ShadowOne333 is in the right here - he should've been contacted and more elaborately credited - the whole kerfuffle with using an unfinished and still WIP version is a testament to that. The same goes for the creator of EarthBound: Enhanced.

That being said, I agree with Special that the combined hack should be allowed to exist. I think ShadowOne333's own hack, Super Metroid: GBA Style! is a good example for how to do it right - from credits to the actual description of the hack.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ShadowOne333 on February 25, 2019, 03:24:52 pm
Thanks for your response.

The repository that you mentioned does still exist, although privately now and with much more added stuff into it since November, and from that one most of the stuff like New Controls, MSU, Status windows, etc, script were all done particularly for MaternalBound in mind, and while yeah some of them were added into the Library even by myself, they were being hold-off until the release of the new hack I am making, which is the very reason why I didn't mention the New MaternalBound repo to anyone, and I wasn't able to make the repo private before until Microsoft acquisition of GitHub, were they made private repos free for all users instead of being available only for paid users.

Perhaps the reason why it was open led to this event, but it was done so due to GitHub not offering private repos for free users. After that, I effectively made it private.

All in all, I do get where you are coming from, the repo was available openly and perhaps you saw it as okay to fork it.
That's fine, but do take into consideration that you did know the current project was in beta for a potential final release, yet you still went ahead with it.

No harm though, it's completely fine and I do appreciate that you explained everything in detail.
With that said:

In fact ShadowOne333, I'm asking/proposing this if you think it is ok:
- Closing this for now, removing the betas and only continuing this after you release the "stable"/non-beta version?
- Otherwise, would you be up for collaboration (perhaps integrating some changes / making them configurable)?

I am okay with #1. I'd be grateful if you could please halt any release of this hack until I finish the New MaternalBound hack I am making. This will also greatly benefit you, as right now there is no PCM pack for EarthBound at all, and I'm the only one with a full PCM pack for the whole game (which took me months to do, with some original tracks by myself as well).
If you want to collab, I'm up for it too, just that I don't know how much help I could be :P

Once I release the final hack, I will make the current build public, and you can base your new hack on it.
I have no issues with you taking MaternalBound as the base, the only problem was that you took an unfinished/beta build of it, and by making a release you can undermine the whole work from months/years I've put into it. That's the reason.

So in short words, you can continue this hack, but I would please ask you if you could make the current repo you have as private, and to not publish any patches until I finish the new hack I am making.
You can still continue your work on it of course, and perhaps showcase some of the changes, but without any patches until I am done with my hack please.
This can help you a lot as well, as the changes between Nov up to February are above the thousands, so your hack will also greatly benefit from that, as well as the PCM pack I have for MSU for it as well.



One last thing, I noticed you removed the dad calling you thing, have you tried in-game?
What effects does it have or what does the game do when Dad is about to call Ness?
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: CountBuggula on February 25, 2019, 03:31:58 pm
With no license in the repository (like in MaternalBound's case), it is ILLEGAL to get the code, edit it and redistribute it.
That's why people add licenses to their repository.
One could easily sue you for stealing.

Incorrect.  If you don't include a license.txt in your github repository, it falls under the default github ToS (https://help.github.com/en/articles/github-terms-of-service), specifically the following:
Quote from: github terms of service
If you set your pages and repositories to be viewed publicly, you grant each User of GitHub a nonexclusive, worldwide license to use, display, and perform Your Content through the GitHub Service and to reproduce Your Content solely on GitHub as permitted through GitHub's functionality (for example, through forking).
It is ShadowOne333's fault for not including a more restrictive license if that was what he wanted, and he can't go back and complain about it now, especially when OP included proper credit for the source.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 25, 2019, 03:39:50 pm
I am okay with #1. I'd be grateful if you could please halt any release of this hack until I finish the New MaternalBound hack I am making. This will also greatly benefit you, as right now there is no PCM pack for EarthBound at all, and I'm the only one with a full PCM pack for the whole game (which took me months to do, with some original tracks by myself as well).
If you want to collab, I'm up for it too, just that I don't know how much help I could be :P

Thank you for understanding. I really did not have any bad intentions. About the collab I don't have any specific ideas yet but I can program and do some scripting so maybe if, like I did for this, you would like to have different editions with the same repo I could hack something up. ;D
I also have a few patches for CoilSnake, CCScriptWriter and ccscript_legacy which I would like to eventually upstream and that I believe would benefit the entire EarthBound hacking community - at least they made it possible for me to use these tools on Linux, which is something. :)

One last thing, I noticed you removed the dad calling you thing, have you tried in-game?
What effects does it have or what does the game do when Dad is about to call Ness?

I did not notice any negative effects. I created a savestate with an untouched EarthBound ROM right before the event would trigger and the game simply continued as if nothing had happened. I believe that by immediately finding an eob, the game simply skips showing the message box at all.


Because I don't see any harm in keeping the thread open, I'll just edit the OP to explain that the release of the hack is halted for now.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ShadowOne333 on February 25, 2019, 04:19:43 pm
Thank you for understanding. I really did not have any bad intentions. About the collab I don't have any specific ideas yet but I can program and do some scripting so maybe if, like I did for this, you would like to have different editions with the same repo I could hack something up. ;D
I also have a few patches for CoilSnake, CCScriptWriter and ccscript_legacy which I would like to eventually upstream and that I believe would benefit the entire EarthBound hacking community - at least they made it possible for me to use these tools on Linux, which is something. :)
Thanks for clearing things up and also for being comprehensive towards this, it's greatly appreciated!

As for patches to the applications themselves, that's good!
When you mention patches for CoilSnake, CCScriptWrite and ccscript-legacy, may I ask what fixes have you applied?
Or at least a tease of it? I know ccscript has a bug with recent commits, where it skips certain labels when decompiling a new ROM due to ccscript wrongly recognizing some control codes ([19 02] I believe or similar), so it doesn't add the proper label.
Are those fixes for that, or are they for something else?
I'm kinda curious for those :P

I did not notice any negative effects. I created a savestate with an untouched EarthBound ROM right before the event would trigger and the game simply continued as if nothing had happened. I believe that by immediately finding an eob, the game simply skips showing the message box at all.
Interesting.
I'll try on my own and see how it behaves under other conditions.
I know using savestates tends to not be a suitable option to test romhacks, due to data from the previous build or the original ROM still in the savestate, but let's see how it goes.

Because I don't see any harm in keeping the thread open, I'll just edit the OP to explain that the release of the hack is halted for now.

Thanks for this, I am hoping I don't take that much time to release it. I hope to release it by March if there are no other bugs/glitches with my current beta patches.
And for all of those reading this post, please if you could, give me some feedback about the new MaternalBound:
https://forum.starmen.net/forum/Community/PKHack/WIP-MaternalBound-Uncensoring-Other-junk-hack/page/21#post2250080

The more feedback I can get, the better and sooner I can release my hack so that @mwksoul's patch continues asap!
Thanks mwksoul for understanding and being comprehensive towards the situation of the hack, and I do hope things continue smooth and all to continue this project as soon as it is possible :)
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on February 25, 2019, 04:30:22 pm
As for patches to the applications themselves, that's good!
When you mention patches for CoilSnake, CCScriptWrite and ccscript-legacy, may I ask what fixes have you applied?
Or at least a tease of it? I know ccscript has a bug with recent commits, where it skips certain labels when decompiling a new ROM due to ccscript wrongly recognizing some control codes ([19 02] I believe or similar), so it doesn't add the proper label.
Are those fixes for that, or are they for something else?
I'm kinda curious for those :P

For now, something much less exciting. For ccscript-legacy it's just a compilation fix for modern compilers / versions of C++. As for CoilSnake, when using certain image editors the first color is incorrect but CoilSnake would try to match the remaining colors and use that palette. CoilSnake 3.33 "broke" this in a commit and I restored the functionality in a slightly less hacky way than the original. I would eventually like to fix the problem with the Kirby sprite in the debug menu rather than forcing users to find addresses to patch and things like that much like you had to. :)

Thanks for this, I am hoping I don't take that much time to release it. I hope to release it by March if there are no other bugs/glitches with my current beta patches.
And for all of those reading this post, please if you could, give me some feedback about the new MaternalBound:
https://forum.starmen.net/forum/Community/PKHack/WIP-MaternalBound-Uncensoring-Other-junk-hack/page/21#post2250080

The more feedback I can get, the better and sooner I can release my hack so that @mwksoul's patch continues asap!
Thanks mwksoul for understanding and being comprehensive towards the situation of the hack, and I do hope things continue smooth and all to continue this project as soon as it is possible :)

In the wise words of Shia LaBeouf "Do it!"
https://www.youtube.com/watch?v=ZXsQAXx_ao0
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ShadowOne333 on February 25, 2019, 04:55:30 pm
I would eventually like to fix the problem with the Kirby sprite in the debug menu rather than forcing users to find addresses to patch and things like that much like you had to. :)
That one I think is addressed in one of the Issues in the CoilSnake Github.
If you want, take a look at that Issue, and try to make some sense out of it.
I know the fix for the Kirby sprite must be relocated alongside the Title Screen module, since that one is the one that modifies the data bank for the Kirby sprite, so all that would be needed would be for the Title Screen module to include the fixes for the Kirby sprite, and CoilSnake should relocate everything properly as long as the Kirby sprite gets moved alongside the Title Screen data.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: ShadowOne333 on July 01, 2019, 08:32:32 am
Sorry for the long hiatus, but the hack is finally out.

https://github.com/jamsilva/MaternalBound-Redux

You can continue with full permission now the project now that the main hack is done.

Hope it helps.
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: mwksoul on July 01, 2019, 12:26:22 pm
Awesome, thanks for the heads up. :)
Title: Re: EarthRedone - EarthReBound / EarthReMothered
Post by: darthvaderx on July 03, 2019, 04:37:34 am
Thanks to Alchemic. (Maybe a suggestion ...)

(http://i67.tinypic.com/vdjswo.png) (http://i66.tinypic.com/2hgbrbt.jpg)