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Romhacking => ROM Hacking Discussion => Topic started by: Everything on December 25, 2018, 07:19:20 pm

Title: FF5 Event Script
Post by: Everything on December 25, 2018, 07:19:20 pm
I'm working on an event editor for FF5, but there doesn't seem to be much information available on the script format. Or maybe there's some info out there and I just couldn't find it. Either way, I made a text document of the disassembled event script (similar to Imzogelmo's doc for FF6). I'm posting a link to it in case anyone might find it useful for making an FF5 hack.

http://www.mediafire.com/file/2hhuxpmem9pbgd2/ff5_event_script.txt/file (http://www.mediafire.com/file/2hhuxpmem9pbgd2/ff5_event_script.txt/file)
Title: Re: FF5 Event Script
Post by: Everything on January 13, 2019, 10:47:37 pm
I've got a working version of my FF5 map/event editor up on my GitHub site (https://everything8215.github.io/ff6tools.html). It currently only works with the SNES RPGe translation, but I'll get the Japanese SFC version and the GBA versions working eventually. Here are some screenshots showing a few of the features:

Dialog editor
(https://i.imgur.com/VNbM5XJ.png)

Misc. event commands
(https://i.imgur.com/gJliv0q.png)

Shops
(https://i.imgur.com/aBLLEWw.png)

Most sprites are displayed correctly
(https://i.imgur.com/mchDAGn.png)
Title: Re: FF5 Event Script
Post by: Vanya on January 14, 2019, 01:06:09 am
Cool! I always love seeing new editors.
FF5 really needed something like this.
Title: Re: FF5 Event Script
Post by: SC on January 16, 2019, 02:58:28 pm
At last! Somebody working on this!
Here! :cookie: