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Romhacking => Personal Projects => Topic started by: 8.bit.fan on August 17, 2018, 03:47:41 pm

Title: Final Fantasy IV - Ultima
Post by: 8.bit.fan on August 17, 2018, 03:47:41 pm
EDIT:
It's out!
Here's the link to the download page:
https://www.romhacking.net/hacks/4134/

Hope everyone enjoys it! :)



Hi Everyone!
I think this is a good time to show what I've been working on for the past several months as the project is nearing its release. At first, inspired by great FF4 hacks such as Unprecedented Crisis and Golbez Edition, all I wanted to do to the game was add some new weapons and make some edits to existing ones for my own enjoyment. Yes, it was going to be a small personal hack that I play on my own. But as I made the additions and edits, I started to balance the stats for the items, and then one thing lead to another, the next thing I know I'm already making a full blown FF4 hack!  :D

At first, I didn't even have a name to the hack. The file name was something like "Final Fantasy 2 - 8bitfan edition.smc". I eventually gave this hack a name and called it Ultima. I'm calling it that because of the Ultima Weapon introduced to the series later on, and the fact that Ultima is my favorite RPG series growing up. I said, hey, why not call it Final Fantasy 4 - Ultima!  :)

This isn't a complete overhaul of a hack such as Unprecedented Crisis or Golbez Edition, so the majority of the base story and game are left intact with the exception of some major edits on existing bosses. What I have done is sort of a 'Deluxe' version or a 'Re-imagination' of the vanilla game, and I did this by adding extra content...lots of it.  ;)

Before I continue, I would first like to give credits to Pinkpuff, vivify93, Fauntleroy and Yousei. Pinkpuff and Fauntleroy for their inspiration with Unprecedented Crisis and Golbez Edition. Pinkpuff for the AMAZING ff4kster editor! This hack would NOT have been possible without it! Yousei for the FF4ed editor as it was the only one I found that allowed me to edit the world maps! Huge thanks also to vivify93 for allowing us to use Project II as a base! I chose to use Project II because it's the closest to FF2US, with most of the dummied out content added back in.

Here's a short list of what you'll be seeing in this hack:

1) 21 New Weapons! Including Ultima Weapon the sword. :thumbsup:
2) 11 New Spells! And revamped exiting spells so the useless ones are now useful! :D
3) New Armors.
4) New commands for characters and end-game party.
5) New events!
6) 8 New bosses!!  8)
7) Revamped shops/equipment and balanced their progression.
8) Edge is now buffed and no longer useless!*
9) Rydia has also been buffed(slightly). It's a surprise! ;)
10) Cecil has been buffed as a tank. I've nerfed some of the ridiculous stats from a few of his weapons(don't worry, there are still uber end-game weapons such as Ultima). He's still strong offensively, but he's now able to block physical attacks for wounded members without much problems.
11) Rosa can use more White Mage combative gears.
12) Kain has a few end-game offensive buffing white spells and new commands as he rejoins the team. (Having just 'Jump' made him kind of boring in the vanilla version)
13) Rare items and summons now drop much easier! This hack is designed as a 'play-through' without grinding.**
14) Many enemies now have meaningful rare drops, and all end-game enemies now have rare ultimate drops!
15) New thrown weapons and back-row weapons!
16) Lots of secrets that can lead to early acquirement of better equipment!
17) Few minor tweaks to the base game such as save points, etc.
18) Useless finds now replaced with good items or equipment!
19) All weapons/armors used by characters no longer in party are now usable by at least one character from the end-game party!
20) MOST items/equipment are now non-missable. Meaning they will be acquirable in some ways at end-game. (not including unique ones such as Excalibur, Masamune, etc. so don't throw those for 100% games!  :))

* Edge always felt kind of useless at end-game. I see the intent was for him to be a well-rounded, jack of all trades character but I think that fell short and the end result is he's really not that good in anything. I buffed him so he's now capable both physically and magically! He has new spells, new gears, and end-game steals have good items as opposed to useless junk in the vanilla version.
** Some ULTRA rare items are still hard to come by at end-game and will likely require grinding to acquire.

As the vanilla version was a very easy game, here's what I did with this hack's difficulty:
-About 1/3 into the game, the difficulty starts to increase slightly from the vanilla game.
-At around the events after the Sealed Cave, the game's difficulty ramps up.
-After the last save point in the last dungeon, the game becomes 'Nintendo hard'. Casual players would likely not make it and might need to grind a bit. Veterans of the game should still have no problem beating it.  ;)

I won't be releasing any beta or early versions of this hack as I'm VERY CLOSE to completing this, so I'll just submit it to RHDN when it's ready.

Anyhow, without further ado, here are some screenshots:  :)
(https://i.imgur.com/76vuSqB.png)
Wait a minute. Where am I??

(https://i.imgur.com/BeSxYFg.png)
New summon! Way to go Rydia.

(https://i.imgur.com/6dQEcdQ.png)
Oooo...fancing weapon there Rosa.

(https://i.imgur.com/k0EsaPF.png)
When all else fails, use Ultima.

(https://i.imgur.com/EWodJqL.png)
All I wanted was to visit the Hummingways.

(https://i.imgur.com/aQVCEcd.png)
Easy with the Explosives there Edge. You'll wake up the forest animals.

(https://i.imgur.com/g4qCeRL.png)
Hey give that harp back to Edward, Rydia!

(https://i.imgur.com/QqXnoTX.png)
New weapons galore. SPOILER ALERT! Oh wait, too late.

(https://i.imgur.com/nbwOg8N.png)
How can I get to Mist now??

(https://i.imgur.com/KfvunAI.png)
Hmmm...can't land here...

(https://i.imgur.com/Keho6H8.png)
...can't land here either.

(https://i.imgur.com/Ru447Cv.png)
Close call...

(http://www.8bitfan.info/images/Final%20Fantasy%20IV%20-%20Ultima%20v1.10019.png)
Is that the legendary...?

Link to the patch:
https://www.romhacking.net/hacks/4134/

All comments and suggestions welcome!  :)

Cheers everyone!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Swordmaster on August 17, 2018, 04:50:28 pm
This looks incredible, 8.bit.fan!  Did you actually add new items to the game, or just alter existing ones?  I would definitely like to check this out when it's finished.
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on August 17, 2018, 05:30:46 pm
It looks amazing, 8bitfan! I'm very excited to see the further developments of this mod.

As a side note, I'm going to be cleaning up a couple of small text issues in Project II--would you like me to send them your way so you can correct them yourself?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on August 17, 2018, 06:14:57 pm
This looks incredible, 8.bit.fan!  Did you actually add new items to the game, or just alter existing ones?  I would definitely like to check this out when it's finished.
Thanks for the kind words Swordmaster! :)
I added new items as much as I could with the given space. I also altered some existing ones because they were more or less not very useful or interesting.
Hope you'll enjoy the hack when it's ready!

It looks amazing, 8bitfan! I'm very excited to see the further developments of this mod.

As a side note, I'm going to be cleaning up a couple of small text issues in Project II--would you like me to send them your way so you can correct them yourself?
Thanks so much for everything vivify93!! :)
Hey that sounds great! Please send them my way when you have them ready!
This project is actually nearing completion so hope you'll check it out and enjoy it also!

Cheers everyone!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on August 17, 2018, 09:42:19 pm
Here's everything so far.

Bank 1, Message 307:
Missing /name10 name variable; instead displays "Edge" in text (simple fix; change "Edge" to "/name10")

Bank 2 - 1: Baron Town, Message 15:

Wh-why hello,sir! No,I've
said nothing bad about His
Highness! Why don't you
watch me dance?

Bank 2 - 12: Baron Inn, Message 7:

Sir [/name00]! W-we've been
paying all our taxes!

Bank 2 - 128: Mount Hobs Summit, Message 8:

Fixed typo in message box 4:
from...
"...which I have personally lead."
to...
"...which I have personally led."

Bank 2 - 164: Cid's Airship - Giant sequence, Message 1:

Changed Cid's 2nd line in message box 2:
from...
"[/name09]:Who the heck do you
  think I am?!"
to...
"[/name09]:Ya got the best man
  for the job!"


Not sure if these exist anymore in your mod, but:
- Changed CharmRod to FairyRod
- Changed Silence Staff to Rune Staff
- Changed Charm Arrow to Angel Arrow


How to restore Baron Stripper:

1. Go to "Edit NPCs"
2. Go to 1: Baron Town
3. Go to Placement 9; go to NPC: Baron Dancer. Press Enter twice
4. Change sprite to 57: Dancer in Dress
5. Go to Placement 11; go to NPC: Baron Dancer's dress. Press Enter twice
6. Change sprite to 88: dress?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on August 17, 2018, 11:19:35 pm
This is wonderful!
Thanks so much for this vivify93!! :)

I was wondering how I could restore the dancer's graphics too!
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on August 23, 2018, 10:47:03 am
Ah, hang on a sec. I forgot I changed a few battle messages. I was trying to make Zeromus' manner of speech consistent between battle dialogue and field dialogue. (That, and the first one was always phrased a little weirdly.)

- Message 118: Changed to "Status buffs dispelled!"
- Message 135: Changed to "Zeromus:You...Son of Dark..."
- Message 137: Changed to "...the Crystal's power..." (Difference is subtle; final period changed to another ellipsis tile)
- Message 172: Changed to "None can stop us now!"
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on August 23, 2018, 07:13:17 pm
Hey thanks again for the update vivify93! :)

I actually had the hack ready to go last weekend, but I couldn't stop working on it and kept adding extra content. It should be all done now. I just need to complete my test play-thrus just to check for bugs, etc.

Cheers!!  :beer:
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 03, 2018, 06:13:25 am
Hi Everyone! :)
Project is now COMPLETE and the hack has been submitted to RHDN!!  :D

Here are some updates:

1) 21 New Weapons now!
2) 11 New Spells!
3) 8 New BOSSES!! :D

Here are some new screens:
(https://i.imgur.com/MUwIkvZ.png)
Orbs...I'm surrounded.

(https://i.imgur.com/NHAoAd0.png)
What a Goddess!

(https://i.imgur.com/nDXzVrI.png)
Hey you were supposed to explode!

(https://i.imgur.com/hBELkjx.png)
Ummm...I rather not...

(https://i.imgur.com/mlJpcRV.png)
Ouch. Zemus comes in Spirit form too??

(https://i.imgur.com/ztkxr2M.png)
Is that all you cast FuSoYa?

(https://i.imgur.com/PD6OQOp.png)
That sword over there...how do I get it??

(https://i.imgur.com/fnR50FA.png)
Uh oh...

Hope you all give it a download and play! And hope you all enjoy it!!  :thumbsup:

Suggestions and comments are always welcomed! :)

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Special on September 03, 2018, 09:45:41 am
Looks very cool, congrats on the release.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 03, 2018, 11:21:25 pm
Looks very cool, congrats on the release.
Hi Special! :)
Thanks for the kind words!!  :thumbsup:

Hope you'll enjoy the hack once it's been approved by RHDN!

Feel free to let me know what you think afterwards.

Cheers!!  :beer:

8-bit fan

September 05, 2018, 05:06:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
It's out!
Here's the link to the download page:
https://www.romhacking.net/hacks/4134/

Hope everyone enjoys it! :)
Title: Re: Final Fantasy IV - Ultima
Post by: Special on September 11, 2018, 11:29:02 am
A small request, but I noticed with 1.0a there are two SPOILERS!!.ods files, I was like what the heck is a ods file... turns out you need an excel viewer to view them, could you make them as .txt or just an image? No rush or anything.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 11, 2018, 02:34:25 pm
A small request, but I noticed with 1.0a there are two SPOILERS!!.ods files, I was like what the heck is a ods file... turns out you need an excel viewer to view them, could you make them as .txt or just an image? No rush or anything.
Hi Special! :)
No problem!
Here are TEXT versions of the documents attached:
http://www.8bitfan.info/docs/Weapons%20List%20-%20SPOILERS%21%21.txt (http://www.8bitfan.info/docs/Weapons%20List%20-%20SPOILERS%21%21.txt)
http://www.8bitfan.info/docs/Spells%20List%20-%20SPOILERS%21%21.txt (http://www.8bitfan.info/docs/Spells%20List%20-%20SPOILERS%21%21.txt)
http://www.8bitfan.info/ (http://www.8bitfan.info/)

Hope this helps and thanks for your continual support!
How are you enjoying the hack so far? Feel free to comment or let me know what you think!

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Special on September 11, 2018, 04:14:21 pm
Those are perfect, thanks.
Title: Re: Final Fantasy IV - Ultima
Post by: Cavery210 on September 13, 2018, 07:52:49 pm
Is this compatible with Free Enterprise?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 14, 2018, 03:04:49 pm
Is this compatible with Free Enterprise?
Hi Cavery210,
I haven't tried it but I don't believe it would because of the changes I made to the game. Plus it's a headered rom so it wouldn't work unless we strip that.

Thanks for the idea though, it might be worth exploring to release a stripped down version of FF4-Ultima so that it can work with Free Enterprise.

Cheers!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: aml435 on September 16, 2018, 04:27:40 am
One minor suggestion I'd suggest is to add the sprint button that a lot of other hacks have now.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 16, 2018, 05:08:22 am
One minor suggestion I'd suggest is to add the sprint button that a lot of other hacks have now.
Hi aml435!
Thanks for the suggestion! :)
The sprint function is actually in the game as I used Project II as a base for this hack.
You can toggle sprint with the L button while standing still.

Hope this helps and enjoy the hack! :)

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: aml435 on September 16, 2018, 04:14:25 pm
Good to know. I totally missed that when I was playing it.

Oh, I did think of a couple other things, which may just be too much of a pain to integrate, but I figure it doesn't hurt to throw the ideas out there.

1) Compatibility with or integration of Gedankenschild's Final Fantasy IV graphics update:
https://www.romhacking.net/hacks/3753/

2) In the GBA version, after the Giant of Babil, the rest of your past part members are in Mysidia's prayer tower and you can swap out party members to use whatever party you want in the endgame and a dungeon was added to get Ultimate Weapons for each of the party members to bring them up to snuff with the original final party. It would be really cool to have some variation on that idea to swap out party members in the endgame.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 18, 2018, 02:25:07 pm
Good to know. I totally missed that when I was playing it.

Oh, I did think of a couple other things, which may just be too much of a pain to integrate, but I figure it doesn't hurt to throw the ideas out there.

1) Compatibility with or integration of Gedankenschild's Final Fantasy IV graphics update:
https://www.romhacking.net/hacks/3753/

2) In the GBA version, after the Giant of Babil, the rest of your past part members are in Mysidia's prayer tower and you can swap out party members to use whatever party you want in the endgame and a dungeon was added to get Ultimate Weapons for each of the party members to bring them up to snuff with the original final party. It would be really cool to have some variation on that idea to swap out party members in the endgame.
Hi aml435!
Thanks for the suggestions! :)

It's be cool to have the hack to be compatible with other patches, but it turns out that by editing the world map, I have pretty much made it impossible to do so because the edit that I used to edit the world map rearranges the hex in the file quite a bit. But I'll look into it and see if it's possible.

For your second point, I would love to do something like that and toyed with the idea. But because the game has limited amount of space and especially for in game events, etc. I would need to remove lots of stuff from the game to even begin with this idea. So actually for this hack, I got around that by giving the endgame party the most useful abilities from previously left party members. I also added many endgame ultimate weapons for each player, including a few that is equip-able by everyone such as the Ultima Weapon.

Hope this helps and thanks again for the great comments and suggestions!  :thumbsup:

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: aml435 on September 18, 2018, 04:02:51 pm
Have you considered, if you have more ideas and need more space, using something like LunarExpand to expand the rom to give you more room to work with?

September 19, 2018, 02:21:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, I noticed that after the attack on Fabul, when the king gives you his sword, in the dialog, it's named Doom (sword icon), but in your inventory it's named (sword icon) DthBrngr.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 19, 2018, 03:47:23 pm
Have you considered, if you have more ideas and need more space, using something like LunarExpand to expand the rom to give you more room to work with?

September 19, 2018, 02:21:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, I noticed that after the attack on Fabul, when the king gives you his sword, in the dialog, it's named Doom (sword icon), but in your inventory it's named (sword icon) DthBrngr.
Hi aml435,
Yes, that's actually one way to add more 'stuff' to the rom and I believe it's actually what the FF4ed editor does when editing the world maps. It moves the world map data from the original location in the rom and append the new data at the end by expanding the rom. That's why this hack is probably incompatible with some of the patches out there.

Thanks for pointing out the typo for the Deathbringer. This has actually been addressed in v1.0b so do check out the new patch! Old saves are compatible so no worries! :)

Cheers!  :beer:

Almon
Title: Re: Final Fantasy IV - Ultima
Post by: aml435 on September 23, 2018, 03:11:33 am
Stumbled onto another small oddity. In the Sealed cave, a huge number of the rooms have been replaced with duplicated of one room with two treasure chests, though once you've opened the chests once, they are empty in all the other rooms.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 23, 2018, 11:33:49 pm
Stumbled onto another small oddity. In the Sealed cave, a huge number of the rooms have been replaced with duplicated of one room with two treasure chests, though once you've opened the chests once, they are empty in all the other rooms.
Hi there aml435!
Thanks for pointing that out. That's actually from the original version, except I have swapped the rooms so that they're not the empty room you used to enter anymore. It's been replaced with the room with the 2 chests.

Btw, I've updated the hack to version 1.0c. Do check it out as I have added new hints on how to reach some of the endgame weapons!

Cheers and enjoy!

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: aml435 on September 25, 2018, 03:51:43 am
I'll check it out. I've enjoyed the hack quite a bit so far.

I did find one exploit that I think might be newly created in this hack. In certain parts of the underground where you battle an Egg, there is one kind of egg that you can steal infinite Lamia Harps from, so long as you keep parrying with everyone else. it becomes easy to rack up hundreds of thousands of GP in a matter of minutes this way, stealing them repeatedly and then going to town and selling them all.

Don't know if you want to fix this or leave it, but I figured I'd make you aware of it. I think there are some of those floating mechanical eyes (Sentrys, maybe they're called) that can be exploited the same way. 
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 26, 2018, 04:15:27 pm
I'll check it out. I've enjoyed the hack quite a bit so far.

I did find one exploit that I think might be newly created in this hack. In certain parts of the underground where you battle an Egg, there is one kind of egg that you can steal infinite Lamia Harps from, so long as you keep parrying with everyone else. it becomes easy to rack up hundreds of thousands of GP in a matter of minutes this way, stealing them repeatedly and then going to town and selling them all.

Don't know if you want to fix this or leave it, but I figured I'd make you aware of it. I think there are some of those floating mechanical eyes (Sentrys, maybe they're called) that can be exploited the same way.
Thanks for the kind words aml435! Again, very glad you are enjoying the hack! :)

No, you could always have done that even in the vanilla version. It's just that there was a bug in the original where you could only encounter these monsters on only a few squares in the underworld. I've made it so that you can encounter them on the paths to the Sylph Cave and the Sealed Cave.

Same thing with the mechanical eyes thing. You were always able to farm tons of Sirens from them.

Good luck and keep me posted!
Cheers!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: vogueblackheart on September 27, 2018, 04:28:07 pm
Love it. I'm about 3/4 through the game. One issue: Many of the Big Chocobos I found in the game aside from those summoned via the Whistle and the one on the Big Whale seem to bring up Namingway's dialogue instead. (The one in the Dwarf Castle basement, for instance, causes this issue. Didn't test every one of the locations but I wasn't able to access item storage before getting the Big Whale.)
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on September 27, 2018, 11:53:53 pm
Love it. I'm about 3/4 through the game. One issue: Many of the Big Chocobos I found in the game aside from those summoned via the Whistle and the one on the Big Whale seem to bring up Namingway's dialogue instead. (The one in the Dwarf Castle basement, for instance, causes this issue. Didn't test every one of the locations but I wasn't able to access item storage before getting the Big Whale.)
Hi vogueblackheart!
Thanks for the kind words and very glad you are enjoying the hack! :)
I've tested this game many times and just tested all the Big Chocobo locations in the latest version 1.0c and didn't have any issues. Which version of the hack are you playing? And would you happened to have mixed up the header/non-headered patches?

Feel free to let me know. I'm here to help!
Do check out v1.0c as it includes lots of new hints at endgame. And older saves are compatible so no worries!

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: vogueblackheart on September 28, 2018, 06:00:35 pm
I've tested this game many times and just tested all the Big Chocobo locations in the latest version 1.0c and didn't have any issues. Which version of the hack are you playing? And would you happened to have mixed up the header/non-headered patches?
Yep, it was my fault. Used a copy of the rom I thought was unheadered but just patched with 1.0c for headered and they work again. Cheers!
Title: Re: Final Fantasy IV - Ultima
Post by: neonlightning on October 07, 2018, 05:17:52 pm
Hi aml435!
Thanks for the suggestions! :)

It's be cool to have the hack to be compatible with other patches, but it turns out that by editing the world map, I have pretty much made it impossible to do so because the edit that I used to edit the world map rearranges the hex in the file quite a bit. But I'll look into it and see if it's possible.

For your second point, I would love to do something like that and toyed with the idea. But because the game has limited amount of space and especially for in game events, etc. I would need to remove lots of stuff from the game to even begin with this idea. So actually for this hack, I got around that by giving the endgame party the most useful abilities from previously left party members. I also added many endgame ultimate weapons for each player, including a few that is equip-able by everyone such as the Ultima Weapon.

Hope this helps and thanks again for the great comments and suggestions!  :thumbsup:

Cheers!!  :beer:

8-bit fan

would be pretty great to get those upgraded graphics in with this amazing version you have.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on October 08, 2018, 04:03:51 pm
would be pretty great to get those upgraded graphics in with this amazing version you have.
Hi neonlightning!
Thanks for the kind words! :)
Yeah I have been getting requests to incorporate several things in this hack and the graphics upgrade hack is one of them. This one might actually be do-able so I'll look into making this happen once I have the time to do so!

Thanks for the suggestion and stay tuned!  :thumbsup:

Btw, just updated the hack to version 1.10. I added some extra stuff on this one so previous saves might be glitchy - ie. you might miss out on some extra weapons/items and the extra boss fights in the new area I added. It's advised that you start a new game...sorry about this part!  ;)

Anyhow, here's a new screen for the new area:

(http://www.8bitfan.info/images/Final%20Fantasy%20IV%20-%20Ultima%20v1.10018.png)
Edge: Oh goodie another sword!

Enjoy and cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: tampa03cobra on November 13, 2018, 08:30:22 pm
Hey 8-bit,

Just logged in to say thanks for your hard work. Just patched up a copy of the rom and about to push it over to my makeshift portable SNES (Old Note II, permanently attached to a bluetooth gamepad haha). I recently finished playing DQ11 and it made me long for my favorite JRPG (FF4). The problem is, I had beaten it in all it's forms easily 50 times.

Thankfully, I stumbled onto an article on randomizers, which led to some searches, and ended up here on RH.net. Really excited to try out your patch and will let you know if I encounter any bugs.

So glad there is a community of us FF4 fans who are still taking this masterpiece and finding new ways to tell stories and have fun with it.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 14, 2018, 03:13:43 pm
Hey 8-bit,

Just logged in to say thanks for your hard work. Just patched up a copy of the rom and about to push it over to my makeshift portable SNES (Old Note II, permanently attached to a bluetooth gamepad haha). I recently finished playing DQ11 and it made me long for my favorite JRPG (FF4). The problem is, I had beaten it in all it's forms easily 50 times.

Thankfully, I stumbled onto an article on randomizers, which led to some searches, and ended up here on RH.net. Really excited to try out your patch and will let you know if I encounter any bugs.

So glad there is a community of us FF4 fans who are still taking this masterpiece and finding new ways to tell stories and have fun with it.
Hi tampa03cobra!
Thanks for the kind words and much appreciated for checking out my hack!! :)

It really is nice that there are people still actively creating hacks and participating in the FF4 community as it has so much potential especially with the new editors such as ff4kster.

Hope you'll enjoy the hack! Remember not to adjust the battle speed too fast unless you're super quick on your toes with the game, otherwise the game will get very challenging as soon as you're about 1/3 into the game. Glad to hear that you're very experienced with the game as I've designed the last dungeon/endgame of this hack to get very challenging even for veterans! ;)

Anyhow, thanks again and feel free to keep me posted on your progress.
PM/email me if you have any questions!  :thumbsup:
You can always go to my website for FAQs and strategies for this hack: http://8bitfan.info/

Cheers!!  :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 15, 2018, 09:33:17 am
Hi 8-bit fan,
I've been out of the loop for several months, so I just stumbled on this thread.
Looks like you've done some fun stuff with the game!
I see you did some world map editing, which (last I knew anyway) can't be done on ff4kster. Did you use ffed  for that? Or has some new tool been developed since I last checked for world map editing?
Regarding the new spells, did you toy with existing animation routines in ff4kster, or did you do some fancy hex editor work? That Bomb's spell... Looks like it might be a manipulation of the mist dragon's animation?
If you were interested in changing any of the summoned monsters (that is, changing which monster gets summoned) (lookin' at you, imp!), and needed any help, I did document a process for that a few years back. Depending on your level of experience, it seems a bit complicated at first, but isn't that difficult once you get going with it. The whole thing was up on the slick forum, which I think has been down for a while, but I've got txt docs with all of the info if you were interested.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 15, 2018, 03:10:54 pm
Hi 8-bit fan,
I've been out of the loop for several months, so I just stumbled on this thread.
Looks like you've done some fun stuff with the game!
I see you did some world map editing, which (last I knew anyway) can't be done on ff4kster. Did you use ffed  for that? Or has some new tool been developed since I last checked for world map editing?
Regarding the new spells, did you toy with existing animation routines in ff4kster, or did you do some fancy hex editor work? That Bomb's spell... Looks like it might be a manipulation of the mist dragon's animation?
If you were interested in changing any of the summoned monsters (that is, changing which monster gets summoned) (lookin' at you, imp!), and needed any help, I did document a process for that a few years back. Depending on your level of experience, it seems a bit complicated at first, but isn't that difficult once you get going with it. The whole thing was up on the slick forum, which I think has been down for a while, but I've got txt docs with all of the info if you were interested.
Hi chillyfeez!
Thanks for the kind words and your message! :)

Yes, I used the FF4ed editor for editing the world maps. As for the new spells, it's just like you said, I toyed with the existing animation routines in ff4kster. And you are correct about the bomb's flame thrower summon. :)

I would absolutely love to give my hack an 'upgrade' by updating some of the summoned monsters graphics! If you could be so kind to share the txt docs with me that would be very very much appreciated!! :) You can send them to my email: 8.bit.fan@gmail.com

Thanks so much again for reaching out and I look forward to checking out the documents!

Feel free to check out the hack as well! ;)

Cheers!! :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 15, 2018, 05:26:38 pm
I'll try to get a package of files together for you tomorrow.
 :)
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 15, 2018, 06:29:12 pm
I'll try to get a package of files together for you tomorrow.
 :)
Sounds awesome thanks again!! :) :thumbsup:
Title: Re: Final Fantasy IV - Ultima
Post by: Dark Phoenix on November 18, 2018, 01:24:46 am
I did a full run-through about a week and a half ago.  It's interesting, though that fight with the computer in the Lunar Subterrain is a BITCH...
Title: Re: Final Fantasy IV - Ultima
Post by: azul120 on November 18, 2018, 02:53:11 pm
Did you do anything about the post Lv. 70 stat drops?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 19, 2018, 01:35:54 am
I did a full run-through about a week and a half ago.  It's interesting, though that fight with the computer in the Lunar Subterrain is a BITCH...
Hi Dark Phoenix!
Thanks for playing through the game and your kind comments!! Glad you found it interesting and hope you enjoyed it! :)

Yes, the battle with the 'AI' you're referring to is designed to be very tough. Plus it scales with the players so leveling won't help much at all! ;)

Were you able to obtain the Ultima Weapon?

Did you do anything about the post Lv. 70 stat drops?
Hi azul120! :)
Thanks for the message!
And yes! The stat drops post level 70 are removed from the game. The stat increase are still random but no longer goes backwards.

Hope you'll enjoy the hack! :)

Cheers!! :beer:
8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: tampa03cobra on November 23, 2018, 12:02:42 pm
Hey 8-bit;

Been playing the game (just got Fusoya) *correction, at CPU fight in Giant (my post still shows awaiting approval from mods, stinks to be new I guess :-), you did a wonderful job. I tried to go into it without reading any spoilers and it didn't occur to me until I got the airship that the hovercraft from Damcyan could be used to.. something something earlier something. That was really clever; wish I saw that right after I got the craft; next playthrough.

So want to reiterate what another user said above, there is a potentially annoying bug floating around with the Fat Chocobo. The issue here (especially with the dwarf castle) is in the dark world you have no other way to get to that overgrown pigeon. It will just bring up Namingway Dialog; (I will post a picture when I have a chance). I believe this also happened at another location in the light world but I can't confirm it.

Where this is an issue is, you start having to make painful what to keep decisions in your inventory. I found myself immediately discarding the new 1 time use spell items and some gears to make room for chest stuff. Now, I made it through no problem, and some people aren't as pack rat like as I am so may not be as big of an issue.

There is a really easy way to solve this though: Make whistles available at the Dwarf castle item shop for a reasonable price (maybe 5000gp)?

Or could just leave it be and call it "inventory challenge mode" for the dark world  :'(



Again; awesome!  :woot!:  Do you happen to have a bestiary somewhere of the changes you made to mobs? Specifically because Edge steal doesn't seem to indicate a difference between "Failed to Steal" and "Enemy doesn't have anything". So it's hard to tell if it's worth repeatedly using it trying to decide if an enemy has something (or does every enemy have a stealable item? Not familiar with this mechanic in FFIV)?
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 24, 2018, 12:35:07 pm
The dark world fat chocobo problem should be an easy fix. IIRC, all other instances of the fat chocobo are the same NPC. Because the underworld uses a separate set of NPCs, the fatty there is unique. Somehow, his "speech" instruction (or maybe his event) got messed up. It should be pretty easy to correct this with ff4kster.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 24, 2018, 04:24:58 pm
The dark world fat chocobo problem should be an easy fix. IIRC, all other instances of the fat chocobo are the same NPC. Because the underworld uses a separate set of NPCs, the fatty there is unique. Somehow, his "speech" instruction (or maybe his event) got messed up. It should be pretty easy to correct this with ff4kster.
Hey chillyfeez!
Thanks for chiming in! :)

Unfortunately, you can't edit my hack with ff4kster at this state anymore because I edited the world map. But the issue should be fixed easily because it's mostly because of using the wrong patch. I'll detail this below in my reply...
Hey 8-bit;

Been playing the game (just got Fusoya) *correction, at CPU fight in Giant (my post still shows awaiting approval from mods, stinks to be new I guess :-), you did a wonderful job. I tried to go into it without reading any spoilers and it didn't occur to me until I got the airship that the hovercraft from Damcyan could be used to.. something something earlier something. That was really clever; wish I saw that right after I got the craft; next playthrough.

So want to reiterate what another user said above, there is a potentially annoying bug floating around with the Fat Chocobo. The issue here (especially with the dwarf castle) is in the dark world you have no other way to get to that overgrown pigeon. It will just bring up Namingway Dialog; (I will post a picture when I have a chance). I believe this also happened at another location in the light world but I can't confirm it.

Where this is an issue is, you start having to make painful what to keep decisions in your inventory. I found myself immediately discarding the new 1 time use spell items and some gears to make room for chest stuff. Now, I made it through no problem, and some people aren't as pack rat like as I am so may not be as big of an issue.

There is a really easy way to solve this though: Make whistles available at the Dwarf castle item shop for a reasonable price (maybe 5000gp)?

Or could just leave it be and call it "inventory challenge mode" for the dark world  :'(



Again; awesome!  :woot!:  Do you happen to have a bestiary somewhere of the changes you made to mobs? Specifically because Edge steal doesn't seem to indicate a difference between "Failed to Steal" and "Enemy doesn't have anything". So it's hard to tell if it's worth repeatedly using it trying to decide if an enemy has something (or does every enemy have a stealable item? Not familiar with this mechanic in FFIV)?
Hi tampa03cobra!
Thanks so much for the kind words and playing my hack! Very happy that you are enjoying it!! :)

Great observation on the hovercraft! ;) And I see that you are about the beat the giant so brace yourself, the game's difficulty is about to ramp up quite a lot! :) Feel free to ask if you have any problems! ;)

Regarding the issue you're experiencing with the Fat Chocobo not showing up, you've probably patched the wrong rom version with the wrong patch. For example, you might have patched a 'no header' patch with a 'headered' rom, or vice versa. The other user communicated with me thru PM and that was his issue. After he patched the correct patch with the right version of the rom the issue went away. So try that out first and let me know if you are still experiencing this issue! :) And remember from the readme, this hack is designed so that you really won't 'miss' any items as I've made it so that you can re-acquire most items in some fashion or another at endgame. ;)

As for Edge and stealing, you will always steal an item from enemies except bosses(bosses only drop). And I've made it so that most enemies have meaningful steals by the time you acquire Edge. I've listed out the rare drops for the new weapons and armors in my docs, but I haven't got around to compile a complete list of steals/drops yet. Maybe I'll do that when I have the time later!

Feel free to post here or PM/email if you have any other questions or need help with the game! You can also find more spoiler faqs at my site: http://8bitfan.info/  :thumbsup:

Enjoy the endgame! :)

Cheers!! :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 30, 2018, 01:55:22 pm
So, I'm playing through now. I'm still super early in the game. I just finished the Mist cave. Not much is different up to that point, so there's not much to say. It did seem like the Mist Dragon was way too easy to defeat. My Cecil and Kain are only level 11, and we actually killed it during the first Mist phase, with Cecil in the back row and Kain just continually jumping. I know part of your aim was to make the game not-too-hard, but it kind of undermines the whole "wait to attack until the proper time" strategy of that first boss battle.

EDIT
Haha - just got into Mist. Never mind on the previous comment... Clever! Glad I saved just before entering the town.
:)
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 30, 2018, 02:46:36 pm
So, I'm playing through now. I'm still super early in the game. I just finished the Mist cave. Not much is different up to that point, so there's not much to say. It did seem like the Mist Dragon was way too easy to defeat. My Cecil and Kain are only level 11, and we actually killed it during the first Mist phase, with Cecil in the back row and Kain just continually jumping. I know part of your aim was to make the game not-too-hard, but it kind of undermines the whole "wait to attack until the proper time" strategy of that first boss battle.

EDIT
Haha - just got into Mist. Never mind on the previous comment... Clever! Glad I saved just before entering the town.
:)
Ahhh...good observation ;)
The reason for that during the 1st Mist fight is because I had to recycle a tech for one of the extra bosses later in the game, and the 'Invincible +1' tech is only ever used in the fight with Mist. So I thought I could just scrap it since I made like like a prelude to the 2nd fight anyway ;)

Hope you're enjoying the hack! I have to say though, most of the new content I've added will start flooding in about halfway through the game...

Enjoy!! :)
Title: Re: Final Fantasy IV - Ultima
Post by: Grimoire LD on November 30, 2018, 04:51:55 pm
So I've been playing a bit as well. I do question why Kain is given the Wind Spear to begin with, though I realize this isn't a challenge hack. I liked the new hints in the hint room, they felt very natural and not at all hackish (AKA: See FFIV:Combat Boost, haha!) I enjoyed the extra loop around to get to Mist it makes the trip feel a little grander.

Hoho! As Chillfeez says, very clever second boss fight. It was actually a bit tough. A very clever way of making you not dequip Kain.

The guards weren't much to speak of. Interesting to see the Silver Dagger is sold in Kaipo, along with the Longbow.

Sandworm is a bit disappointing. There's nothing special about it here. Were the Magic Missiles of the Rod weakened? Against Toebiter's it did only one damage.

I have mostly made it through the Waterway, it is nice to the Toadgre's are a little more of a threat by casting Toad often.

Nice hint at the end of the dungeon there. Also this weapon this early? I am rather surprised.

Surprised to see both pieces of the Dark and Black sets in one place.

I got a Virus from Recall while fighting Octomamm, so that was neat. That battle is extremely easy though, regardless.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 30, 2018, 05:11:58 pm
Oh you're playing my hack too Grimoire LD? Nice!! :D

Yeah, it's not a challenge hack by any means. I tried my best to design it so that the player can have 'fun' with the game. Be careful however, I did ramp up the difficulty of the hack. You should start seeing challenges increased about 1/3 way through, and endgame is not for the faint of heart... ;)

I gave Kain the Wind Spear at the start because I scrapped the Iron Spear to make room for more interesting weapons. I'd rather recycle the Iron Spear because the Wind Spear is more interesting, and the beginning is supposed to be easy anyway. :)

And yup, to mix things up a bit, I added that 'ability' to THAT weapon. :) And if you don't mind any spoilers, Dark Swords are... you can find out yourself or check out the Weapons doc. ;)

And yes, I've switched quite a bit of stuff around in this hack so that's why you're seeing the Dark and Black equipments.

Anyhow, hope you are enjoying the hack! As I've mentioned to chillyfeez, you'll start to see most of the new content I added about halfway into the game...

Cheers!!
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 30, 2018, 06:04:43 pm
I was also surprised about the early
Spoiler:
blood sword
, but it makes much more sense for it to be a
Spoiler:
dark sword.  And it can't be the final one. That has to be the deathbringer. So you get the initial one that is just dark elemental, then the blood, then deathbringer.
it makes good sense.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 30, 2018, 06:19:09 pm
Haha nice chillyfeez! :)

But I also left the
Spoiler:
2 other 'Drain' swords in the game. Dark Swords are usable by Edge so these combinations should be fun for the players to mess around with ;) ...having Edge dual wield Ultima Weapon and the Blood Sword is just game breaking. What was I thinking!  ;)

I also had plans to add a lot more weapons and such, but there's only so much room to the rom. I also wanted to make a post-Zeromus dungeon but that's just out of the question. Maybe I could make a FF4 Ultima 2 for these...  :P

Anyhow, keep me posted on your progresses and feel free to reach out for any questions! :)
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 30, 2018, 06:24:49 pm
Post Zeromus as in, the game just keeps going? Or like after the final credits and everything?
The former could be done pretty easily. The latter, probably not so much.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on November 30, 2018, 06:29:11 pm
Either, but probably right after Cecil says bye to Golbez...instead of going to the ending/credits, I'd add in the interlude right there.

But yeah, it would take a lot more time and I'm not sure if there's extra room to work with because I didn't delete much from the main game as I wanted to keep the vanilla version intact more or less. I used ff4kster btw.
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on November 30, 2018, 08:44:45 pm
Oh, right, and there's the whole expanded ROM so can no longer use ff4kster thing.

So I'm at Mount Hobs. I actually fought a few battles at the entrance before the Antlion's den, and now I'm actually there.
Anyway... I've gotten three SilvrSeeds so far, meaning I have been able to raise Rydia's max HP by 100 and Rosa's by 50. Presumably, with just a bit more time spent here, I could grab an extra 1000 HP for each pretty quickly. That seems a bit over-the-top. Since I'm sure the Cockatrice's Super-rare drop is the call spell, maybe you should consider making the SilvrSeed a different Hobs monster's super-rare drop?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 01, 2018, 01:06:41 am
Actually since you've been fighting on Mt Hobs I'm surprised you haven't gotten the Cockatrice summon yet as I made it the Super-rare and rare drop slots, effectively making it drop from 1/64 to 12/64. I believe, without checking since I'm away for the weekend, the SilvrSeeds drop is actually the uncommon drop 5/16. Well, I designed this hack as a regular play-thru without grinding(until endgame if you want to get ultimate weapons for everyone ;)) so you'll naturally get lots more of these goodies if you do so. But trust me, the game's difficulty ramps up later and I can assure you that even those SilvrSeeds won't help you much on some of the endgame bosses I've designed ;)
Spoiler:
...one of which actually scales to your levels more or less so leveling won't actually help you ;)

Enjoy!! :)
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 02, 2018, 11:21:32 pm
So, um, in the Inn in Agart, there's a kid stuck in the walls. It looks like maybe you moves the back wall in some spots, and my guess is you moved one on top of his starting position, so now instead of running around the floor, he runs around inside the walls.
(https://chillyfeez.webs.com/photos/Ultima/Final%20Fantasy%20IV%20Ultima000.png)

(https://chillyfeez.webs.com/photos/Ultima/Final%20Fantasy%20IV%20Ultima001.png)

Funny thing is, if you can catch him, you can still talk to him.
(https://chillyfeez.webs.com/photos/Ultima/Final%20Fantasy%20IV%20Ultima002.png)

Might not be something you can fix easily, but thought you might like to know.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 03, 2018, 02:30:15 am
Oh nice catch chillyfeez! :D

Nah it should be an easy fix. I could put it out in the next update along with the no-critical fix. Yeah, I was trying to edit tiles in the least intrusive areas such as towns to free up space for the new areas that I added. Because of this, you might notice that I took out a lot of floor rugs from town shops, etc. ;)
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 04, 2018, 08:07:58 pm
A couple things:

The first is a simple subject-verb agreement in a line of text:
(https://chillyfeez.webs.com/photos/Final%20Fantasy%20IV%20Ultima003.png)

The second is a question regarding the choice to make it impossible to land the airship next to Troia. I guess I can kinda see how you were trying to make the experience a little fresh for the seasoned FFIV player. That being said, with the dash function implemented, it ends up amounting to little more than a bit of an annoyance. All it takes is to fly around for an extra thirty seconds to find the chocobo forest and figure out where to land in order to be able to reach it. I think I may have ended up fighting one battle traversing my landing point to the forest, so it's not like a whole lot of adventure was added by the choice. It also made it a bit less of a surprise when
Spoiler:
I got to the black chocobo forest and had to fight the vulture. That fight would have snuck up on me a bit more if I hadn't just gone through the landing-at-Troia ordeal
.
What's more, When it comes time to go to Zot, if the player chooses to leave the tower before finishing it, the Enterprise still lands next to Troia (despite the otherwise impossibility):
(https://chillyfeez.webs.com/photos/Final%20Fantasy%20IV%20Ultima004.png)

It would be possible to change where the Enterprise lands (I have looked into that before), but the problem with the way things are now is that there are multiple possibilities for the original departure point before entering the Tower (whereas in the original, the Enterprise necessarily departs from the small clearing next to Troia, so it makes sense that that's where it lands).

It's all just a stylistic issue but... do ya see where I'm coming from here?
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on December 04, 2018, 10:12:15 pm
"metals gets" is my fault; i forgot to tell 8bitfan that it needed fixing. thanks for pointing it out though, chillyfeez.

for 8bitfan: the Troia "metals gets" message is Bank 2, Location 6, Message 8
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 05, 2018, 02:03:36 am
Thanks chillyfeez and vivify93! :)
I went ahead and updated the text. Along with the critical hit bug fix, I also buffed several endgame weapons. I just submitted the update to the site. Saves from v1.10a will work so feel free to continue playing with the new version! :) I also credited everyone in the readme for the great help!

@chillyfeez - yeah, unfortunately exiting Zot can only land your airship in one location so having it land next to Troia is fine. It's not ideal as you've mentioned there are several spots to land to get to Troia now. But as least if the player needs to restock supplies, they can get right back to Zot. To answer your question, I wanted to utilize that whole region as in the vanilla version, that whole area is wasted space, with the chocobo forest practically unused. Looks like you just beat
Spoiler:
the Vulture...you won't encounter any new bosses for a while. Plenty of new weapons/spells coming your way though!
;)

Cheers and enjoy!! :beer:
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 05, 2018, 02:13:36 pm
I'm actually up to the underworld now. And the fat chocobo in the dwarf castle definitely works the way he's supposed to, BTW. ;)
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 05, 2018, 03:11:29 pm
Nice chillyfeez! :)
Great to know! Yeah think the people experiencing the problem most likely patched a wrong version of the rom. But great to get a confirmation from you! :)

Spoiler:
Should be a slew of new weapons coming your way starting right about now...
;)

December 05, 2018, 08:10:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way, I've been meaning to check out your FF4 hacks Grimoire LD and chillyfeez ;)
I'm doing another run-through of Ultima right now but once I'm done with that I'll be checking them out...

FFIV:Combat Boost
Final Fantasy IV: A Threat From Within

Should be fun! :)

December 05, 2018, 10:46:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hi Chillyfeez, Grimoire and anyone else playing my hack. I have a request: can you give me your thoughts and comments on what you like and don't like about the hack? I've been watching people stream my hack and while they all seem to like it, most of them got really frustrated with some of the endgame bosses.

I'm always trying to improve the hack so any suggestions will be very much appreciated!

Cheers all!  :beer:
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 06, 2018, 01:27:04 am
So I last left off just after the Lugae fight (presumably, just before losing Yang, assuming there isn't a big curveball coming).
It's fun playing with all of the new equipment, but I have to say it so far has rendered Rydia's magic an afterthought. I haven't done much grinding, and Cecil, Kain and Yang are OHK'ing pretty much everything in Bab-il. Using the flail and the frost whip respectively, Rosa and Rydia are also formidable melee fighters. Maybe that will change a bit once I get to dungeons where all the monsters don't have the same weakness?
All of the extra equipment does make the limited inventory space a bit difficult to work with, too. Seems like by the time I finish any dungeon, I have to start making decisions about what I'm going to throw away. This was always a point of frustration in FFIV, but even more so now with all of the stuff the player can amass in one chapter of Ultima.
I'm curious to see what new bosses you've worked into the final acts, though, and I'll certainly keep you posted.

If and when you get to playing FFIV:TfW, let me know before you start. So far it is very much a WIP (only about a quarter to a third of the story has been produced thus far), and I'll want to make sure you have the most polished version available.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 06, 2018, 02:52:34 am
Hey chillyfeez!
Thanks so much for the input! Yeah, I wanted to make the game 'fun', and not really make it a challenge until 2/3 into the game...but now that I've watched some others play it I might have gone too far in a few sections in the very last stretch of the game. I'm about to push out another update that relieves some of the pressure of the last segment including an additional save point. To avoid spoiling it, I'll ask you about what you think when you get there. ;)

Btw, if Yang hasn't blown up yet in your run, I'm pushing out an updated that'll make coming down from Babil less tedious. Stay tuned! ;)

December 06, 2018, 03:30:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, the update just got posted. It's now version 1.20.
Please update your rom to this version when you all continue playing. Saves should work without problems.

Cheers!  :thumbsup:
Title: Re: Final Fantasy IV - Ultima
Post by: tampa03cobra on December 11, 2018, 10:51:17 am
Hey chillyfeez!
Thanks so much for the input! Yeah, I wanted to make the game 'fun', and not really make it a challenge until 2/3 into the game...but now that I've watched some others play it I might have gone too far in a few sections in the very last stretch of the game. I'm about to push out another update that relieves some of the pressure of the last segment including an additional save point. To avoid spoiling it, I'll ask you about what you think when you get there. ;)

Btw, if Yang hasn't blown up yet in your run, I'm pushing out an updated that'll make coming down from Babil less tedious. Stay tuned! ;)

December 06, 2018, 03:30:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, the update just got posted. It's now version 1.20.
Please update your rom to this version when you all continue playing. Saves should work without problems.

Cheers!  :thumbsup:





Ok yeah, the AI is pretty tough, still working on whipping him.

Question below (spoilered)


Spoiler:
Curious just how rare you made the chicken knife? I have killed the evil masks on the floors before the AI for hours now (last count 112 kills). Is this just insanely bad luck, or was it intended to be this hard to attain? (If so, any chance you might be willing to tone that rarity down just a bit?). I did a second test (from another machine later this evening), 2 hours of evil masks (another 60-70), no chicken knife. Just lunar curtains.

Also curious if you added code that prevents you from attaining more than one pink tail? I noticed subsequent drops from Pink Flan after I got the first tail/adamant armor was Dry Ether or Elixir. Your damn evil, level scaling, robot of murder is making me farm like never before (I love it!)  Appreciate the info sir






Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 12, 2018, 06:48:20 pm




Ok yeah, the AI is pretty tough, still working on whipping him.

Question below (spoilered)


Spoiler:
Curious just how rare you made the chicken knife? I have killed the evil masks on the floors before the AI for hours now (last count 112 kills). Is this just insanely bad luck, or was it intended to be this hard to attain? (If so, any chance you might be willing to tone that rarity down just a bit?). I did a second test (from another machine later this evening), 2 hours of evil masks (another 60-70), no chicken knife. Just lunar curtains.

Also curious if you added code that prevents you from attaining more than one pink tail? I noticed subsequent drops from Pink Flan after I got the first tail/adamant armor was Dry Ether or Elixir. Your damn evil, level scaling, robot of murder is making me farm like never before (I love it!)  Appreciate the info sir
Hi tampa03cobra! :)
Yeah the AI is tough,
Spoiler:
there's another secret boss after it that's even harder...but at least that one doesn't scale with your level
;) Good luck! Feel free to reach out for any help/hints!

Spoiler:
As for the Chicken Knife, yes it pretty much is THE hardest item to get in the game. It's the rarest drop from Evil Masks(and Pale Dim). So, each enemy will drop an item at a rate of 1/20, and for that item to be the rarest one is a rate of 1/64. So you have a 1/1280 chance for 1 Evil Mask to drop it. So on the average, depending on if you are fighting 1 or 2 Evil Masks in each battle, you should get the Chicken Knife after an average of 960 battles with the Evil Masks.
  :D However,
Spoiler:
the easiest way for a player to get the Chicken Knife would be to save right before fighting Pale Dim, then fight it until it drops the Chicken Knife. Since Pale Dim(and most bosses) always drop, you have a 1/64 chance to get it! This is how I got mine on my playthrough and I got the Chicken Knife after fighting Pale Dim about 7 times.

Pink Tails should be much easier to get/farm than before, as it's the rarest and the 2nd rarest drop for the Pink Puffs. That's a 12/64 chance of getting one for each Pink Puff you fight, and you fight 5 at once so you should be able to get it fairly painlessly with the Siren.

I've actually started to compile a complete drop list from all enemies from the hack. Once I have that finished I'll put it up on my site so stay tuned! http://8bitfan.info/

Btw, feel free to update the rom to version 1.20. Your save file should work just fine.

Cheers!! :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 15, 2018, 06:26:43 pm
I'm part way through the lunar subterrane so far. Did you add more monster chests? Seems like there are more, but it's been a while since I played vanilla last. I liked the Raiden battle died a couple times before I realized what I was supposed to do.
Spoiler:
nice touch, putting a lit bolt in a chest not long before the battle
I haven't been through the whole dungeon yet, but I am enjoying it.
Title: Re: Final Fantasy IV - Ultima
Post by: Dark Phoenix on December 16, 2018, 03:04:55 am
I'm part way through the lunar subterrane so far. Did you add more monster chests? Seems like there are more, but it's been a while since I played vanilla last. I liked the Raiden battle died a couple times before I realized what I was supposed to do.
Spoiler:
nice touch, putting a lit bolt in a chest not long before the battle
I haven't been through the whole dungeon yet, but I am enjoying it.

Spoiler:
I died to Raiden a few times, and figured I would have to level up to be fast enough to beat him.  Then I thought about the Lit item in the chest just before him, and wondered "Is that what 8.bit.fan had in mind to beat this boss?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on December 16, 2018, 07:26:20 pm
I'm part way through the lunar subterrane so far. Did you add more monster chests? Seems like there are more, but it's been a while since I played vanilla last. I liked the Raiden battle died a couple times before I realized what I was supposed to do.
Spoiler:
nice touch, putting a lit bolt in a chest not long before the battle
I haven't been through the whole dungeon yet, but I am enjoying it.
Hey chillyfeez!
Really glad to hear you are enjoying it! :)

Nope. I didn't add more monster chests, but I know what you mean as I forgot about how many there were also. I guess they really wanted to protect those Crystal equipment! ;)

Glad you liked the Raiden and good job at figuring it out! I actually left hints throughout the game on how to beat him especially one from one of the hummingways. And yes, the Lit Bolt is sort of a 'hint hint' to the players also. :)

How far are along now? Enjoy the endgame and be sure to update to the latest version 1.20 as I toned down the brutality of a certain 'situation' ;)

Cheers!  :thumbsup:

8-bit fan

December 16, 2018, 07:29:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Spoiler:
I died to Raiden a few times, and figured I would have to level up to be fast enough to beat him.  Then I thought about the Lit item in the chest just before him, and wondered "Is that what 8.bit.fan had in mind to beat this boss?
Hey Dark Phoenix!
Hope you are enjoying the hack as well! :)

Yeah, and I put it there also so that a player can use a Lightning attack on their first turn if they didn't have any lightning attack items at that moment. :)

Cheers and feel free to reach out if you have any questions and/or comments!  :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on December 29, 2018, 12:01:07 am
I had to take some time off, cuz Christmas = busy at home and work.
Anyway, I just beat the AI. It was tough, but only took me a couple tries to win.
Spoiler:
I did get three adamant armors first, equipped on Rosa, Rydia and Kain.

Other equipment:
Rydia: Stardust
Cecil: Hyperion
Edge: Murasame/Masamune
Kain: Avenger
Rosa: Artemis Arrows/(whatever bow I had that was strongest... Yoichi, maybe?)
Took the crystal's advice and equipped my best non-elemental weapons.

My strategy: opened with two shells and two safes from Cecil and Rosa, while Edge used masamune (or is it murasame?), to cast Fast on everyone except Kain. Then I kinda just spammed the Fight command, using Life Potion/Elixir anytime someone got Globe 199-ed. It took maybe twenty minutes or so.

Anyway, I'm curious - what about the AI actually scales (what stats are subject to improving), and how did you go about making the scaling happen?

December 30, 2018, 01:21:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The Fatal Eyes guarding the Tempest blade say "I don't intent..." it should be "intend." Intent is a noun; intend is a verb.
Also, I never knew this, but apparently when you're back-attacked, the Condemn counter digits are shown backwards. It seems weird that I never experienced that before, but there you have it. In light of that fact, it might not be the best idea to have a fight with four Fatal Eyes be a forced back-attack.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on January 03, 2019, 05:52:43 pm
Hey chillyfeez!
Sorry didn't get to reply earlier, busy here as well with Christmas/New Years, etc. :)

You had a pretty good strategy vs the AI fight!
Spoiler:
For the quickest way win, because AI is a machine, using blunt weapons is your best bet as it deals 4x the damage. My personal strategy is to equip Kain with the Wooden(yes ;)) Hammer because it's the best non-elemental blunt weapon Kain can equip. Then I give Cecil the Morning Star. Don't worry about Rosa as she'll need to heal every round mostly. It doesn't matter so much for Edge as he should be throwing Ninja Stars or whatever strong weapons you can en mass :) but Murasame/Masamune works well for fight. Ultima works great but that would be if you want to re-fight the AI. Summoning or hitting the AI with spells would trigger deadly counters so don't do that. Rydia can cast Asura in the meantime until the end, then you can summon Bahamut for the final blow when the AI's HP goes below 9999. The AI fight scales because their Maser attack damage is based off your Max HP. So actually, the higher your levels the harder the fight becomes because Cure4 can only keep up with the damages so much...but it's never impossible. ;)

Thanks for catching that typo! I'll fix that up when I get around to the next release. :)

Yeah I noticed the backwards numbers too when I tested it...and decided to keep it as it adds more to the chaos ;)

Btw, what did you think of the fight vs
Spoiler:
Goddess
?

Any other suggestions? I'm all ears! :)

Cheers!!

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on January 03, 2019, 11:38:27 pm
I actually think I may have been too ideally equipped or overpowered for Goddess to be a problem. She kept trying to charm me, but it only seemed to work on Cecil and Edge (the other three had Adamant armor, so that probably kept them safe?).
Anyway, any time someone got charmed I used a panacea (of which I had a ton, since they're pretty common drops). Her damage attacks were pretty strong, but she only used them 25% of the time or so, and with Rosa un-charmable, recovery wasn't much of an issue.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on January 04, 2019, 04:08:53 pm
LOL yeah if you had 3 Adamant Armors than Goddess wouldn't be much of a threat to you. :) And great job knowing to use panacea as it heals the entire party! I've watched streams of this and not one has thought to use panaceas during the fight...which would've made it much easier.

Anyhow, say, I think I'm finally ready to check out your hack. You said you have a latest version to send me?
You can send me the latest one via email.

Cheers!! :D
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on January 19, 2019, 01:50:52 am
Hey, 8.bit.fan! You might have noticed Rodimus Primal and I are updating the scripts of our base projects. I thought I'd pass the changes along to you. Sorry they're so numerous; my 6-year-old writing needed many tweaks, lol.

General Changes/Bank 1: https://pastebin.com/Q9Wa5RSR

Bank 2: https://pastebin.com/YJD8sRtg

Bank 3/Battle/Alerts: https://pastebin.com/VR7KhyY4

Edit - Bank 1/Message 150 is supposed to say "Consider this", not "Consider his"

Bank 1/Message 265 should say impostor, not imposter

Bank 1/Message 432 should say "at the summit", not "atthe summit"

Bank 1/Message 465 should say "dream", not "dreasm"
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on January 20, 2019, 02:53:29 am
Hey vivify93!
Good to hear from you and thanks so much for the info! :)

I am just about ready to release and update and this is a perfect timing! I'm just waiting for permission from Crow before I can release it as it will include the advanced menu that he developed!

Thanks again and much appreciated! :)

Cheers!! :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 02, 2019, 10:47:18 pm
Hi Everyone! :)
Just want to announce that I'm currently updating this hack and it's a big one!
I'm adding a bunch of new cool stuff that hopefully will be a lot of fun for the players!! :D

Stay tuned! I'll post more info soon and some screens! :) :thumbsup:

Cheers!! :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: vivify93 on February 03, 2019, 03:33:58 pm
That's exciting! I bet it'll be worth the wait  :thumbsup:
Title: Re: Final Fantasy IV - Ultima
Post by: Vanya on February 04, 2019, 02:39:02 pm
Cool. Looking forward to seeing what there is to come.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 05, 2019, 03:39:57 am
Thanks for the feedback everyone! :)
Stay tuned, I should have some screens ready to show soon! :)
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 12, 2019, 01:12:29 pm
Hi everyone!

To anyone that's following this thread, I need a little help.
I'm wrapping up a big update to the hack and one of the additions is an OP weapon that has a base attack of 255 Str+15, however, if I equip the weapon on Edge with another weapon, the base attack overflows and gets rolled over to a very small amount. This doesn't happen if he is only using this OP weapon but he would be nerfed in his damage as a dual-wielding character's attack formula depends on actual dual-wielding.

Can anyone help me with this? Is there a way in the code to prevent the overflow of attack number?

Thanks in advance!! :)

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on February 12, 2019, 01:35:57 pm
Unfortunately, no. Not without some serious hacking, anyway. FFIV stores a character's attack power in a single byte, so 255 is the highest it can go. It'd likely be easier to hack in a way for this weapon to give extra multipliers than it would to avoid the overflow when used by edge (or any other two-hander)

You COULD make it a "two hand only" weapon, though. That would allow the player to equip it on any character, but not suffer the overflow with Edge. I mean, I'm sure you wanted it to be usable with a shield, but that is a possibility.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 12, 2019, 05:09:46 pm
Unfortunately, no. Not without some serious hacking, anyway. FFIV stores a character's attack power in a single byte, so 255 is the highest it can go. It'd likely be easier to hack in a way for this weapon to give extra multipliers than it would to avoid the overflow when used by edge (or any other two-hander)

You COULD make it a "two hand only" weapon, though. That would allow the player to equip it on any character, but not suffer the overflow with Edge. I mean, I'm sure you wanted it to be usable with a shield, but that is a possibility.
Thanks for the input chillyfeez! :)
Right. However, making it 2-handed only would also make edge suffer because of his attack algorithm with using only 1 weapon.

All single handed characters:
All Weapons that Don't Involve a Bow and Arrow:
Base Attack Power = Weapon's Attack Power + Str/4 + Level/4

2 handed characters:
Edge (when he has both hands in use):
Base Attack Power = Weapon on Left Hand's Attack Power +
                    Weapon on Right Hand's Attack Power +
                    (Str/4 + Level/4)*2

Edge (one weapon on either hand):
Base Attack Power = Weapon's Attack Power

If there's a way to cap the attack power to 255 without overflowing that would solve the problem...

February 12, 2019, 05:38:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Or, maybe somehow I could have ATK displayed as '???' when the OP weapon is equipped, to not display the attack power...
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on February 12, 2019, 06:55:09 pm
Wait - if this is true:
Quote
Edge (one weapon on either hand):
Base Attack Power = Weapon's Attack Power
Then wouldn't the end result be 255 attack power if the weapon's power is 255?

Does this issue not crop up when anybody else equips the weapon? Because if this is true:
Quote
All single handed characters:
All Weapons that Don't Involve a Bow and Arrow:
Base Attack Power = Weapon's Attack Power + Str/4 + Level/4
Then shouldn't a 255 power weapon overflow with a one-handed character, too (assuming strength and level are both over 4)?

At any rate, if you're ok with capping the value at 255. I could probably make that happen. I've never looked into how the game actually goes through its algorithm to set attack power, but it shouldn't be too difficult to screw with it a little.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 12, 2019, 07:36:39 pm
Wait - if this is true:Then wouldn't the end result be 255 attack power if the weapon's power is 255?

Does this issue not crop up when anybody else equips the weapon? Because if this is true:Then shouldn't a 255 power weapon overflow with a one-handed character, too (assuming strength and level are both over 4)?
Good point. I guess then the question is if this "Base Attack Power" ever exceeds 255 internally. If it really caps at 255, then there's no issue making it 2-handed. However, a player wouldn't be able to equip a shield with it which is something I wouldn't want.
Quote
At any rate, if you're ok with capping the value at 255. I could probably make that happen. I've never looked into how the game actually goes through its algorithm to set attack power, but it shouldn't be too difficult to screw with it a little.
That'd be great if you could take a look! Thanks in advance and I'd credit you of course! :)
If you'd like, I could also send you a file with a 255 weapon equippable by Edge to test this out.
Wonder if capping it would cause issues with other attack algorithm though...

February 17, 2019, 05:45:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Huge update!
Ok it's finally done and submitted to the site! :)

What started out as a small, simple update turned into a massive one that had me creating, testing, and spending weeks of my time this past month to inplement a bunch of new stuff to the hack! ;) Here's a short list of what's been added(from readme.txt):
Quote
Dark Knight Cecil now dual-wields and is 2-handed!! Have fun! :)
3 new enemies! 2 bosses and 1 regular enemy.
5 new boss fights! 1 just before half way and 4 at endgame.
3 endgame weapons now obtainable in final hidden area of the game instead of relying on ultra-rare drops.
2 new shields!
1 brand new OP endgame weapon that requires finding hidden path and defeating optional OP boss to acquire.
Brand new hidden areas at endgame that contain new weapons and bosses!!
New areas at endgame!
Certain characters can now equip more weapons!
Plus many more minor changes and edits.
Saves from previous versions WILL GLITCH. It's advised that you start a new game.

And with said, some screenies:
(http://www.8bitfan.info/images/FF4U/ff4u2image.png)
Snake Rattle 'n' Roll!
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40%20-%201hp%20bosses%20test%20scripts000.png)
Better break out that sunblock lotion!
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40%20-%201hp%20bosses%20test%20scripts001.png)
Hmmm...how do I get there?
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40%20-%201hp%20bosses%20test%20scripts008.png)
That knife...is floating on nothingness...
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40%20-%201hp%20bosses%20test%20scripts012.png)
Oh yeah!!
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40001.png)
Omega?
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40003.png)
Ooooo...save spot!
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40004.png)
Yes! I got here!
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40007.png)
Yeah, that's a leap of faith alright...
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40008.png)
Do I really have to choose between the girl and the sword?

Hope you all enjoy the new content!! :D

Cheers!! :beer: :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Special on February 24, 2019, 09:22:34 am
I plan to give this a run through sometime next week, hopefully you'll iron out the bugs by then, predicting v2.0p by then :P, but anyway are your docs up to date for the 2.0 version? Like the boss FAQ and weapons, ect. found on your site here. http://www.8bitfan.info/

http://www.8bitfan.info/FF4UbossFAQ.php
http://www.8bitfan.info/docs/Weapons%20List%20-%20SPOILERS%21%21.txt
http://www.8bitfan.info/docs/Spells%20List%20-%20SPOILERS%21%21.txt
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on February 24, 2019, 01:17:53 pm
I plan to give this a run through sometime next week, hopefully you'll iron out the bugs by then, predicting v2.0p by then :P, but anyway are your docs up to date for the 2.0 version? Like the boss FAQ and weapons, ect. found on your site here. http://www.8bitfan.info/

http://www.8bitfan.info/FF4UbossFAQ.php
http://www.8bitfan.info/docs/Weapons%20List%20-%20SPOILERS%21%21.txt
http://www.8bitfan.info/docs/Spells%20List%20-%20SPOILERS%21%21.txt
Hi Special! :)
Yup, I just submitted another updated version to v2.10(should be the last update for a while, I promise :) ). Feel free to wait for that one as it has several important updates to bosses and items/weapons stats. However, if you are eager, you can start playing with the current version 2.0b and switch to 2.10 when RHDN approves it. Your saves will transfer from 2.0b to 2.10 without problems, and the changes affect late game stuff only.

I will eventually update the Boss/Weapons/Spells doc as well! Thanks for the reminder. I've just been so busy with other work, family and projects that I've barely found the time to update the hack itself...let alone the docs that come with it! ;) But they'll come eventually. Stay tuned! :)

Hope you enjoy all the additions in the hack! :)

Cheers!! :beer: :thumbsup:

8-bit fan

Edit - Some new screens:
(http://www.8bitfan.info/images/FF4U/FF4Ultima%20v0.9999j%20-%20changes%20for%201.40a001.png)
Ummm...please don't.
(http://www.8bitfan.info/images/FF4U/Final%20Fantasy%20IV%20-%20Ultima%20v2.0a009.png)
A Giga-what now??  :o
Title: Re: Final Fantasy IV - Ultima
Post by: Special on March 02, 2019, 01:05:45 am
I see there is/was an update pending in the queue, about docs, so I went to check your site to check... RIP nicely formatted tables for easy viewing... Personally, I think you should go back to the old table style, but maybe some editors have weird formatting?

https://i.imgur.com/45P3I47.png
https://i.imgur.com/agcpaMC.png
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on March 04, 2019, 03:02:51 pm
Hi Special! :)
Thanks for the suggestion! ;)
I thought this new format is more clean looking and fits better with narrow widths. But if you like the old format I could include both in the future!

Cheers!  :beer:
8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Special on March 04, 2019, 04:02:02 pm
I'd hate to bother you with boring doc updates, especially nagging you over two formats but IMO I think the old one is better suited for things like this (weapon/spell lists), it's easier to take in all the info at a glace.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on March 06, 2019, 03:02:11 pm
Hi Special! :)
No worries it's not a bother at all. I'll put together another updated doc when I have time and I'll upload it to the site. ;)

Cheers!  :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Coolidge on March 12, 2019, 06:15:38 pm
I'm loving your hack, it's brought new life into the game so much that I'm actually near completing it.  However I'm running into an issue: Zemus' Spirit is wrecking me hard.  My entire party is around lvl 50 but the only people who can survive are cecil and Kain.  Most likely due to their elemental resistance gear.  I don't have any gear for Edge, Rydia, and Rosa.  What am I supposed to do?  Am I supposed to go grind for the super rare Ribbons?
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on March 13, 2019, 01:28:49 am
I'm loving your hack, it's brought new life into the game so much that I'm actually near completing it.  However I'm running into an issue: Zemus' Spirit is wrecking me hard.  My entire party is around lvl 50 but the only people who can survive are cecil and Kain.  Most likely due to their elemental resistance gear.  I don't have any gear for Edge, Rydia, and Rosa.  What am I supposed to do?  Am I supposed to go grind for the super rare Ribbons?
Hi Coolidge!
Thanks for the kind words and I'm very glad you're enjoying the hack! :)

Here are some hints to your question:
Spoiler:
Are you referring to the boss fight at the entrance of the Lunar Subterrane? If so, there are a few things you could do. Besides putting on magical gears to boost your magic defenses, you can cast Wall or use LightVeils/LunarVeils on your party to reflect pretty much any spells coming from Zemus' Spirit. Another thing to check for is your Battle Speed in the menu, slowing the Battle Speed down should help tremendously.

Hope that helps and feel free to let me know if you have any other questions! :thumbsup:

Cheers!! :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: TheNevy on March 13, 2019, 08:46:05 am
Awesome hack. Loving this so far!
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on March 14, 2019, 02:11:45 pm
Awesome hack. Loving this so far!
Hi TheNevy! :)
Thanks again for the kind words and very glad you're enjoying the hack!! :)

Feel free to reach out to me if you have any further questions or comments! :thumbsup:

Cheers!! :beer:
8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Special on March 16, 2019, 06:33:06 pm
I see that you updated your hack with an update of chillyfeez's user controls, it was in the queue the same time as his update 3.1 bug fix, is that one yours? Or did you do the 3.0 release. Also chillyfeez has an optional patch "Change to Cache", is that compatible with Ultima?
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on March 16, 2019, 08:20:30 pm
UO 3.1 was a direct result of a bug 8.bit found in 3.0.
If I'm not mistaken, you should have no problem patching Change to Cache into Ultima.
But make a copy first just in case.
Title: Re: Final Fantasy IV - Ultima
Post by: Special on March 16, 2019, 09:27:23 pm
Thanks for the answer and good to know, that "Change to Cache" is such a nice change, not sure I can ever go back to vanilla and having it as "Row" again. In RPG's I hate limited inventory space, I much prefer to horde.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on March 18, 2019, 03:04:38 pm
^ what chillyfeez said ;)

Thanks for chiming in!
Sorry for the delay in my response, been super busy lately with family.

Cheers! Hope you're enjoying the hack! :beer: :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Rabite890 on April 06, 2019, 02:42:52 am
Just trying this for the first time, enjoying it so far. Is there a chance that you could make a secondary patch that skips the story dialogue? FF4 is way too thick with plot that you can't skip (the intro for instance is a major candidate). Also can you make in town/dungeon running a toggle instead of hold? I'm playing on a 2DS and holding Y to run is rather awkward, and I've kind of gotten used to it after playing FF4 Free Enterprise.

Thanks for the time you've put into it.
Title: Re: Final Fantasy IV - Ultima
Post by: Special on April 06, 2019, 04:50:00 pm
That secondary patch you're asking him to make goes way beyond just a little work, if you hate the story so much, I suggest using an emulator and just "turbo" + "mash A button" to speed though those parts.
Title: Re: Final Fantasy IV - Ultima
Post by: Rabite890 on April 07, 2019, 01:50:50 pm
EDIT: I'm an idiot that asks for too much

-Rabite
Title: Re: Final Fantasy IV - Ultima
Post by: chillyfeez on April 07, 2019, 01:57:06 pm
The point is that that is not a reasonable request.
If you like Ultima but don't like the dialogue, and know how to edit the game yourself, have at it.
ROM hacks aren't copyrighted.
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on April 08, 2019, 09:06:54 pm
Hi there Rabite890, Special, and chillyfeez! :)
Thanks for all of your comments and suggestions! :D

Rabite890, like Special and chillyfeez said, to release a separate version or patch to strip out the story will be quite an undertaking ... not a particularly difficult one, but would take a lot of work to strip everything out. You can always fast-forward the story sections using emulators as suggested by Special. ;)

Regarding a separate patch for toggle to run, I myself actually prefer chillyfeez's 1st version of the toggle to run also. :) However, for the sake of the general audience, the hold Y to run is much more accessible as I've had many people reached out to me before about a run function(because the toggle L while standing still to run was somewhat hard to figure out if you don't read the readme or the in-game training room). So with all that said, releasing 2 separate patches in the future for both versions of the run function wouldn't be out of the question! ;) We'll see...

Cheers everyone!! :beer: :thumbsup:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Deadwafflez on April 16, 2019, 10:41:59 am
I played through this at the end of last year and loved it. I saw the new update and I'm playing through again. I've noticed a few things and wanted to let you know.

I think some of the texts repeats on Ordeals when you meet Tellah. When Cid tells you how to drive slowly he still says L instead of Y. The last thing is the inn in Agart is glitched. You go in and spawn inside a wall.

I'm about to go underground if I see anything else I'll let you know. Great work on this mod!
Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on April 17, 2019, 11:26:04 pm
I played through this at the end of last year and loved it. I saw the new update and I'm playing through again. I've noticed a few things and wanted to let you know.

I think some of the texts repeats on Ordeals when you meet Tellah. When Cid tells you how to drive slowly he still says L instead of Y. The last thing is the inn in Agart is glitched. You go in and spawn inside a wall.

I'm about to go underground if I see anything else I'll let you know. Great work on this mod!
Hi Deadwafflez!
Thanks for the kind words and very glad you enjoyed the hack!! :)

From the issues you listed, the first thing that comes to mind is that you probably patched the rom ips file with the wrong version of the rom. Anytime a warp goes to a glitched area or texts going haywire are an indicator of that. Please let me know if you need me to send you a good working version of the game.

Feel free to reach out anytime!

Cheers!! :thumbsup: :beer:

8-bit fan
Title: Re: Final Fantasy IV - Ultima
Post by: Deadwafflez on April 20, 2019, 05:37:18 am
I'm not sure what I did wrong then. I thought I did it the same as last time.

I just got to the final dungeon and Ultima is on the first floor in the wall right after the Spirit boss fight.


Title: Re: Final Fantasy IV - Ultima
Post by: 8.bit.fan on April 20, 2019, 06:06:00 pm
I'm not sure what I did wrong then. I thought I did it the same as last time.

I just got to the final dungeon and Ultima is on the first floor in the wall right after the Spirit boss fight.
That definitely sounds like its an issue with patching...
Please check your PM. I've sent you a link.

Cheers!