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Romhacking => Personal Projects => Topic started by: hippiejake on December 31, 2006, 01:50:22 am

Title: Zelda Parallel Worlds
Post by: hippiejake on December 31, 2006, 01:50:22 am
Oh, come on, there isn't a thread for this yet?
NICE work, Euclid and SePH.
All I've seen is the intro, and I'm hesitant to take the time typing this! :P

All humor aside, a full level hack of Zelda is groundbreaking, let alone new music and whatnot.

I feel like a little kid on Christmas morning...and I must say that I'm more excited now than ON Christmas morning!

Thanks for breathing yet another hunk of life into a classic. :) ;) :D ;D :o
Title: Re: Zelda Parallel Worlds
Post by: Euclid on December 31, 2006, 01:59:32 am
I submited the hack to the site, just that it didn't appear yet :P

link to acmlm (http://board.acmlm.org/thread.php?id=9904)

link to website (for the anti-acmlm people) (http://zeldaparallelworlds.googlepages.com/)
Title: Re: Zelda Parallel Worlds
Post by: Dragonsbrethren on December 31, 2006, 02:01:43 am
 ::)

I approved it about half an hour ago:
http://www.romhacking.net/hacks/197/ (http://www.romhacking.net/hacks/197/)
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on December 31, 2006, 02:16:29 am
Whatever...
I was just saying awesome!
Title: Re: Zelda Parallel Worlds
Post by: Shadowsithe on December 31, 2006, 11:52:33 am
The script could use a polish but the actual play is solid. The 2X will love it.
Title: Re: Zelda Parallel Worlds
Post by: DaMarsMan on December 31, 2006, 12:38:11 pm
Incredible!
Title: Re: Zelda Parallel Worlds
Post by: MathUser2929 on December 31, 2006, 01:40:20 pm
There isn't many complete Zelda ALTTP hacks so I got to give you major props for completing one. I'm sure hacking that game gots to be quite time consuming as I tried out that Hyrule magic before.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on December 31, 2006, 01:47:37 pm
Looks nice so far.  Wonder what the later levels will bring.
Title: Re: Zelda Parallel Worlds
Post by: Kitsune Sniper on December 31, 2006, 01:51:20 pm
I submited the hack to the site, just that it didn't appear yet :P

link to acmlm (http://board.acmlm.org/thread.php?id=9904)

link to website (for the anti-acmlm people) (http://zeldaparallelworlds.googlepages.com/)

Um.

There are NO anti-ACMLM people here. Stop saying that. We don't have a problem with them, and saying stuff like that only makes it look like we do.
Title: Re: Zelda Parallel Worlds
Post by: KaioShin on December 31, 2006, 01:55:07 pm
This really looks incredible. It might be the perfect dessert to Twilight Princess (just beat the first dungeon yay^^).
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 31, 2006, 02:58:46 pm
hmm.... I've been running into this problem a lot lately, can't get the right rom. Is it headered or unheadered? and or filename? aka (U) [!] or whatever
Title: Re: Zelda Parallel Worlds
Post by: Gideon Zhi on December 31, 2006, 03:22:29 pm
You need a header.
Title: Re: Zelda Parallel Worlds
Post by: Nightcrawler on December 31, 2006, 04:27:15 pm
This brings a smile to my face. Since I believe no Zelda game has ever lived up to what Zelda 3 was, I'm happy to see somebody finally put some hard work into making a serious Zelda 3 complete hack.

I am definitely going to be giving this one a try.  :D
Title: Re: Zelda Parallel Worlds
Post by: Gideon Zhi on December 31, 2006, 05:17:23 pm
For what it's worth, this gets a lot better once you get a sword :p
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on December 31, 2006, 05:51:36 pm
I'll say this, the difficulty is definitely there. I think I've died at least 10 times now, and most of the those in the Guardhouse. :o

I've currently managed to find my way around, and found 4 heart pieces (brings total hearts to 5). It's not nearly enough though. :P

Euc: I'm glad you didn't make this dependent on cheating/glitch abuse.

All in all, I'm still in shock. This is excellent.
Title: Re: Zelda Parallel Worlds
Post by: MathUser2929 on December 31, 2006, 08:31:55 pm
I'm kinda anti-acmlm. I don't care for the elitist behavior by some of the staff. You should of saw when they were trying to re-work the main site into a hack hosting site like romhacking.net. The site description claimed that the site was gonna be a "replacement" for all similiar sites. No site should have a monopoly on anything, that is what creates elitist behavior.
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 31, 2006, 08:51:27 pm
you can't hold the actions of a few against an entire community, generalization leads to prejudice, and that leads to feuds. Either way I go to both. I'm not knocking you personally man, or condoning their actions, just saying, they ain't all bad, in fact a lot of us are registered users at both.
Title: Re: Zelda Parallel Worlds
Post by: Kiyoshi Aman on December 31, 2006, 08:54:43 pm
As far as that goes: I'm lazy. I prefer to go to the site itself if I can, rather than to yet another message board, the integrity of the admins of which non-withstanding.
Title: Re: Zelda Parallel Worlds
Post by: MathUser2929 on December 31, 2006, 10:37:27 pm
Well, I was involved with a cheat code site, which was competing with another website. And their staff mistreated some of their members I guess cause their ego's from being the largest site of their kind made them feel like the people would just have to take it. In the end tho some of their better hackers wound up immigrating to our site cause we didn't give them that kind of treatment. So some of their staff backed off of that elitist stuff but they already lost some of their more skilled people.

That's why I like to see this site growing. So those who want an alternative to the larger site can have one.
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 31, 2006, 10:58:22 pm
Well, I was involved with a cheat code site, which was competing with another website. And their staff mistreated some of their members I guess cause their ego's from being the largest site of their kind made them feel like the people would just have to take it. In the end tho some of their better hackers wound up immigrating to our site cause we didn't give them that kind of treatment. So some of their staff backed off of that elitist stuff but they already lost some of their more skilled people.

That's why I like to see this site growing. So those who want an alternative to the larger site can have one.

I'm with you on that all the way man, seriously.
Title: Re: Zelda Parallel Worlds
Post by: Kitsune Sniper on January 01, 2007, 12:33:45 am
Okay. Know what? Cut it out or I'm locking this thread.

You have a problem with that other board? Fine. Just don't bring it here.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 01, 2007, 01:17:27 am
Hmm... tricky.
Can't find the dungeon item of the second dungeon. Found the [item] key and actually beat the dungeon, but no item. It's also annoying to fight bosses every time you want to get past their room.
Other than that, this is just fantastic...

The 4-digit rupee counter looks intimidating, though... the zora scale was just too cheap. I suspect a mega-pricey item somewhere along the line.

And nice work with the magic meter. I'll no longer be stuck without magic, but it doesn't recharge quick enough to abuse.
Good. ;)

Just dying to know what the X button does...
I suspect it turns on Mrs. Schultz's porch light in Germany. :P
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on January 01, 2007, 01:23:33 am
I'm stuck on Armos and have no boomerang (which I guess I could've gotten way way back). Five hearts, 2 bottles with fairies and I can't beat Armos? Even standing in the "safe spot" I stand little chance. So yeah, I'm stuck. :P
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 01, 2007, 01:30:38 am
The armos are tough. Try standing in the corner directly below the door and constantly stabbing upwards. Worked like a charm for me, but took forever. It's easy once there's only the red one left. I don't think this is cheating; I put B on turbo and fast forwarded while standing there, and after awhile they died. It just shortens an otherwise ages long task, so it seemed okay to me, as it didn't really make it easier.
If it works for you as well as it did for me, it should be a snap. ;)
Title: Re: Zelda Parallel Worlds
Post by: misc20 on January 01, 2007, 04:23:08 am
Quote from: Lenophis
I'm stuck on Armos and have no boomerang (which I guess I could've gotten way way back). Five hearts, 2 bottles with fairies and I can't beat Armos? Even standing in the "safe spot" I stand little chance. So yeah, I'm stuck.
You can find the boomerang in the guardhouse sewers. You normally need it to get past the last puzzles below the church (unless you use the bombs).
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on January 01, 2007, 01:31:51 pm
@ hippiejake

Where do you think I was standing when I said "safe spot?" ;)

@ misc20

Yeah, Euc told me so himself last night, and I can't go back to get it.

Also, new problem discovered. Talking to Zelda without full health causes the dialogue to disappear since health is being refilled. However, you still have to scroll through it.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 01, 2007, 02:14:19 pm
I don't think I have heard new music yet  :(.  And a little bug is when you are going down stairs to a new room, Link is in front of the wall graphic the entire time, when he reaches the new room he is displayed correctly.  I forgot if Zelda is bugged as well or not.

Yes the Scales are way to cheap, I expected them to be 500 like before, or maybe between 200-300 would be good?  And those Bow-wow are evil SOBs!  I got 5 heart tanks, I didn't even do a level yet, and they kill in 1 hit!  That is just too cruel!

The Guard House wasn't that bad, but I looked at the FAQ a few times because I thought there was only 1 Big Key per level, and that got me really confused.

PS
Maybe a new Zelda Sprite for a next release?  I am loving everything else, she just seems kinda of plain now  :P
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 01, 2007, 02:40:36 pm
@ hippiejake

Where do you think I was standing when I said "safe spot?" ;)

I dunno, the upper corner? Either way, if you're close enough to the wall, it should work.

I ran into a bug on the moth boss. For some reason, it stopped shooting at me. It would stop and make the noise that the projectile makes, but there was no beam to be seen. Odd.

And I finally found the Item in level 2. Tricky. Remember in Super Demo World TLC the room with all the fake keys, and only 1 is real? It's kinda like that.

You normally need it to get past the last puzzles below the church (unless you use the bombs).

Yeah, I was tempted to use the bombs too, but then I realized I probably wasn't supposed to have them yet. Besides, I use the boomerang very regularly against the enemies that kill you almost instantly.

I found the placement of enemies in the overworld interesting. In the original game, by the time you find the dark world enemies, you've got dark world powers and stuff, so they seem normal. Now, you realize that certain enemies[like the jumping flower thing] are actually very powerful in comparison.

Nice work with the cannon warriors. Weak, but so cool.

While exploring Nayru's Bay. I was thinking, "Holy crap! There's a whole 'nuther dungeon down there!" Too bad.

Quote from: SpiffSpoo
I don't think I have heard new music yet  :(.

Me neither. The way the cannon guy is shown off the moment you leave the church, I expected to hear something by now. Maybe the dark world music...

This is just great. This is truly an awesome hack. Congrats on making the first full hack!

PS. The quote button has been screwing up for me recently, notice the homemade quote from SpiffSpoo.
Title: Re: Zelda Parallel Worlds
Post by: Kiyoshi Aman on January 01, 2007, 02:59:26 pm
hippiejake: Um, considering the intro walkthrough in the readme says to get the bombs, um... :p
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 01, 2007, 03:04:32 pm
There isn't many complete Zelda ALTTP hacks so I got to give you major props for completing one. I'm sure hacking that game gots to be quite time consuming as I tried out that Hyrule magic before.

Dude... I only did a hard type hack and that was terrible to do... I can't imagine all the effort put into this... I haven't played it yet, but the patch's sitting on my hard drive, right now... Graphic's been changed! :D I wanted to give the mirror shield something similar to what he has... *grumbles*
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on January 01, 2007, 03:16:24 pm
Ugh, minibosses should not ever, ever, ever, be harder than the actual bosses of a dungeon. I'm beginning to have my doubts about this...
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 01, 2007, 04:39:22 pm
Ugh, minibosses should not ever, ever, ever, be harder than the actual bosses of a dungeon. I'm beginning to have my doubts about this...

Uh-oh! That's not right! :P You serious?
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 01, 2007, 06:18:31 pm
hippiejake: Um, considering the intro walkthrough in the readme says to get the bombs, um... :p

Well, I didn't read the walkthrough part. My mistake.

Finished the first 3 dungeons; nice twist!

Also, I'd like to point something out. While your hookshot is moving, you're invincible, so use that to your advantage once you get it. You guys probably already know that, but it should be thrown out.

Ugh, minibosses should not ever, ever, ever, be harder than the actual bosses of a dungeon. I'm beginning to have my doubts about this...

Uh-oh! That's not right! :P You serious?

Yeah, he is. The snake things in the second level are ridiculous. You gotta go past them like 3 or 4 times. I couldn't do it in full speed. Of course, if I had spent more time exploring for hearts and bottles, it'd be way easier.

I don't have any bottles. I KNOW I've missed something.

EDIT:
:o :o :o
Oh wow. I just figured out what Zelda's hint means[the one she gives you in the church after the intro]. I simultaneously discovered what the X button does. That is just amazing...
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on January 01, 2007, 08:08:27 pm
Ok, I managed to beat Din's Catacombs........but I never found the big chest in it. I'm also trying to find the third dungeon, and since it isn't marked on the map it's becoming rather frustrating.

Also: I did see the Master Sword, but since I don't have all of the jewels I couldn't get it. I currently have 6 hearts.

So, anybody know where the item in Din's Catacombs is?
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 01, 2007, 10:17:20 pm
The thing with the "mini boss" in Din's catacombs is that it respawns everytime, the first time you go in there you shouldn't be heading right for the boss (6 hearts in that room = nah...), instead, go find the bombable wall in the room to the right of the mini boss, and now you have access to the big chest key and big chest (gloves) in the dungeon.

Another thing about that dungeon is that there's more than 1 entrance to it, once you have the gloves you can go to the forest, use the "alternative entrance" to the dungeon to skip that troublesome mini boss, and go for the main boss, in which case you'll have a much easier time since you won't have to deal with 2 bosses in one run.

I'm well aware of the Nayru's boss bug (which it stops shooting) I can never find out why though... which is why I say it's "way easier than the mini boss".

And New music -> one dungeon in the dark world...
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 01, 2007, 10:24:25 pm
The first Level isn't too bad, I got scared when I first came here saw what was under the water! But it wasn't too bad.  The mini-boss was harder than the Boss, but other than that it is all good.  And no heart piece after you beat a boss?  You people are evil, EVIL I tell you!

On an other note, I gave the Mushroom to the lady and she isn't giving me the Magic Powder, if that is what you get from her, I waited about 30 mins.   Am I suppose to get it later?  I am off to Din's now.
Title: Re: Zelda Parallel Worlds
Post by: misc20 on January 01, 2007, 10:57:15 pm
Quote
On an other note, I gave the Mushroom to the lady and she isn't giving me the Magic Powder, if that is what you get from her, I waited about 30 mins.   Am I suppose to get it later?  I am off to Din's now.
To get the magic powder you have to enter the potion shop, it's inside next to the lady selling potions... Otherwise it's the same thing in the original game ;)
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 01, 2007, 10:59:49 pm
Quote
On an other note, I gave the Mushroom to the lady and she isn't giving me the Magic Powder, if that is what you get from her, I waited about 30 mins.   Am I suppose to get it later?  I am off to Din's now.
To get the magic powder you have to enter the potion shop, it's inside next to the lady selling potions... Otherwise it's the same thing in the original game ;)

LOL, I must've spent some good time on the original waiting for the old lady to give it to me... "AM I NOT WAITING LONG ENOUGH?!" Heh... Still haven't tried PW...
Title: Re: Zelda Parallel Worlds
Post by: Lenophis on January 01, 2007, 11:06:47 pm
Go right one screen and come back.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 02, 2007, 12:17:29 am
I did and it didn't work.  I saved, then restarted and the Powder was then inside.  I don't know why I needed to do that, but I have it now.

And an other thing, how can you tell if you get the 1/2 magic thing, because I just got it and I don't see an indicator on my magic meter.

EDIT:
I found it, I am dumb.  It's in the item menu.  Would by nice to have an on screen indicator though.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 02, 2007, 12:23:44 am
And New music -> one dungeon in the dark world...

I heard that, but couldn't finish the dungeon yet. That music was a great idea. Hell, the whole level had the "feel," with the one-screen rooms and all. The music seemed a little slow, though.

I'm stuck in the same place this guy (http://board.acmlm.org/thread.php?pid=198829) at acmlm is. I know it's not a glitch, but damn, what is it? The right edge of the pit seems to be "real," but I still can't reach the pot, and the left edge has a high tendency to glitch and leave me stuck in something.

Here (http://img46.imageshack.us/img46/5382/zeldaparallelworlds0000ru9.png) is a spoiling screenshot, in case you're not sure where it is.
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 02, 2007, 12:37:01 am
if you don't have the fire rod i suggest going to saria's gardens to get it first.

Unless you kill Kholdstare in the room to the right, that area will appear as solid and can't be walked through.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 02, 2007, 12:43:37 am
Ah, thanks, I doubt I would have gotten that by myself.

People at acmlm are bashing the hell out of this. They don't seem to appreciate that it's a full Zelda 3 hack. That in itself is great.
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on January 02, 2007, 01:11:24 am
ingrates, this is MARVELOUS!!
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 02, 2007, 01:29:24 am
Whew... I'm getting quite pissed at these big grey blocks that are impossible to lift without getting hit. You know, the ones with the shooters next to them. That is really starting to become tedious and piss-off-ing. Unless you can luck manipulate[which is definitely cheating under these circumstances] there is NO reliable way to pass them without getting hit.

Found the Fire Rod, though. :P
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 02, 2007, 01:32:40 am
Whew... I'm getting quite pissed at these big grey blocks that are impossible to lift without getting hit. You know, the ones with the shooters next to them. That is really starting to become tedious and piss-off-ing. Unless you can luck manipulate[which is definitely cheating under these circumstances] there is NO reliable way to pass them without getting hit.

Found the Fire Rod, though. :P
That's why I always go for the magic cape in another dungeon before even touching that dungeon :)
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 02, 2007, 02:46:30 am
The boss "guarding" the third jewel is quite buggy.  If he goes out of the screen he stick out of the other side, and you can nullify his blasts by making them go out of the screen.  Just putting that out there.

EDIT:
You can also let the smiths temper your sword more than once and nothing will happen, at least with the default sword.  Maybe it should cost more too.
Title: Re: Zelda Parallel Worlds
Post by: nailbiter on January 02, 2007, 01:37:47 pm
Is the boomerang an important item to get?
Because I managed to pass a switch under the guard house without, and I forgot about even using bombs.
I used a spin attack and hit the switch from a small distance, so I was able to circumvent the blue/red floor pegs in one place without using a bomb or boomerang.

I didn't even realize there was a boomerang down there until I read the readme.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 02, 2007, 02:21:18 pm
I hate Impa's Way, even though I am not suppose to be there.  I beat the Boss and I can't even find the Big Key Chest.  In fact, I don't even remember how to get to the Boss room  :-[

EDIT:
I found it!! But I don't remember the path I took  :P.  All I remember is that the very first part of the path is the same as getting to the Boss, I think.  That place is too confusing.  Now to the Lake Ruins!

I have one key left for the Lake Ruins, can't seem to find the last door.  I doubt it is important considering I got the item and beat the boss.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 02, 2007, 07:16:09 pm
That's why I always go for the magic cape in another dungeon before even touching that dungeon :)

if you don't have the fire rod i suggest going to saria's gardens to get it first.

Unless you kill Kholdstare in the room to the right, that area will appear as solid and can't be walked through.

Another thing about that dungeon is that there's more than 1 entrance to it

Nobody else has any clue to do any of these things. I took the dungeons in the order suggested, and it leads to a dead-end. So I had to come and ask a question, and it appears that the dungeons are out of order from that said by the message in my warped house.
Furthermore, I didn't get a bottle or net before I entered the other world, and it appears that I need another item to go back to the normal world.

I can't beat the boss= Go get the item from another dungeon.
I can barely get to the item because of all of these impossible blocks= Go get the item of yet another dungeon.
I'd just like to progress without going to another dungeon= I can't even catch a fairy to keep me alive, unless I buy a potion.
Get the fire rod and go back to Kholdstare= Not enough magic to kill him unless you care to dodge things for 15 minutes or pack a potion.

All this would be OK, if this were something like Zelda Outlands where it was announced that backtracking and skipping dungeons was necessary, but this has an announced, specified order that is thrown all to hell after the first four dungeons.

I am grateful of the numerous upgrades available upon entering the other world...

A... neat request... would be to list the number of bombs and arrows on the start menu along with their icons. And this would be more of a "feature" than anything, but if there would also be a number indicating the remaining uses of the magic weapons, that would kick ass.

These worlds don't have names. I'm referring to them as "normal world" and "other world."

I'm NOT flaming. I understand and appreciate the effort put into a full hack. That was one of the things I said from the beginning. I'm trying to give constructive criticism, so please don't take it the wrong way.

The blocks I described earlier aren't a good idea, unless you are intentionally trying to block the player unless they have the cape. In one room of Saria's Gardens there were three of these. That is crossing the line from interesting to tedious.

Having more than 3 Beamos statues in a single room is another bad idea. In the original, there was never more than 2 in a single room. On top of that, you usually accompany the statues with other enemies and/or one block passages. If a statue fires straight down one of these passages, you cannot avoid it unless you use the hookshot invincibility, as even the dash invincibility is too slow unless you're looking for it. My point is very well illustrated in the first rooms of Saria's Gardens and Faore's level.

Again, I'm not just bitching about things; I'm trying to help. This clearly did take three years, and like any decent hack, has some problems that need to be fixed. A more thorough beta test by a wider spectrum of people would've done a lot for this. Either the readme or signs throughout the game should point out some of the things I mentioned, assuming they are kept.

I'll still gladly play through the rest of this, and [if you would like,] point out any problems that arise. :)

And I assume that the "talking to the chicken" mentioned in Saria's Gardens is talking about the X button? Found that on accident in the library. ;D
Title: Re: Zelda Parallel Worlds
Post by: Killa B on January 02, 2007, 07:55:48 pm
I haven't actually played it yet, but just judging from the screens YOU ARE FUCKING GOD!!!!!!! I will play it now :D
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 02, 2007, 08:12:22 pm
I got 1 bottle and the net in the normal world before going to the parallel world.  I think someone said before they had 2 bottles at the first level.

I did Impa's Ways first because it was the first dungeon on the way to the rest of the parallel world, and the item from there makes one of mini-bosses from the first parallel one dungeon easier.  I am on to the second parallel dungeon, now, well maybe some exploring first!

PS
When can I go back to the normal world?

EDIT:
The level 3 sword doesn't seem to be that much more powerful, and it looks like it has the same on screen graphics as the level 2 sword.  In the item screen it is different though.

I am stuck on Ruto's Fortress.  I got both Big keys and I don't know how to light up all the fireplaces fast enough, even with the fire rod it would seem ridiculously hard.  I then tried to go through the Lost Woods and the path the game tells you to go by doesn't work.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 03, 2007, 01:43:41 am
You did go
spoiler: Right Down Up Down
, right?

By the way, we really need a [spoiler/] tag. I don't know how you'd go about doing it, but on the default stylesheet even numbered posts are #f8f8f8 while odd posts are #cef or #cceeff.
Just a thought. ;)

#f8f8f8
#cceeff

Seamless as long as you use the default theme, as does over 1/3 of the active community. (http://www.romhacking.net/forum/index.php/topic,1962.0.html)
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 03, 2007, 05:47:21 am
yes I admit the dungeons are a bit out of order, it's a bit unintentional though, as I have forgotten Kholdstare is in Ruto's before putting the fire rod inside Saria's (yes the chests was not included with the dungeon when I build them, they were added later, I do not want a dungeon which fully depend on what you get in the big chest), though by putting the blue mail into Saria's you may get the red one before the blue... from somewhere else.

I would say the easiest order to go to the dungeons is something like:

Impa/Darunia/Rauru -> Nabooru -> Sheik -> Saria -> Ruto

I agree about the number of bombs and arrows in the menu, i'll put a reminder for it. I mainly use "real world" and "parallel world" for the 2 worlds, but yeah I did not put their names anywhere.

I thought the fact of having shooters and big blocks is telling you that the cape is required in the dungeon, guess that message isn't clear enough.

Thanks for the comments, perhaps one day when a later version is released I'll get everything "right".

A note on keys, you might find a few extras lying around, it's usually because there may be times where if you open the wrong door you'll be 1 key short...
Title: Re: Zelda Parallel Worlds
Post by: Suzaku on January 03, 2007, 09:40:17 am
By the way, we really need a [spoiler/] tag. I don't know how you'd go about doing it, but on the default stylesheet even numbered posts are #f8f8f8 while odd posts are #cef or #cceeff.
Just a thought. ;)

What about a tag that functions like the Code tag (puts text in a box), with the text color and background color of the box set to the same color? That way it wouldn't matter what theme someone was using.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 03, 2007, 03:01:40 pm
I would say the easiest order to go to the dungeons is something like:

Impa/Darunia/Rauru -> Nabooru -> Sheik -> Saria -> Ruto

Cool, I'll try that. I was trying to do the "last" dungeon second. :P

I thought the fact of having shooters and big blocks is telling you that the cape is required in the dungeon, guess that message isn't clear enough.

Thanks for the comments, perhaps one day when a later version is released I'll get everything "right".

Nah, I don't know about others, but that didn't say much. It was just frustrating constantly being hit.
And it's not that you're "wrong," this hack is just...amazing. There's just a few things that make me trip up, and I've played the original many times over. I couldn't come anywhere near this.

By the way, we really need a [spoiler/] tag. I don't know how you'd go about doing it, but on the default stylesheet even numbered posts are #f8f8f8 while odd posts are #cef or #cceeff.
Just a thought. ;)

What about a tag that functions like the Code tag (puts text in a box), with the text color and background color of the box set to the same color? That way it wouldn't matter what theme someone was using.

YES! I think it would be:

$code_to_from = array(
    // ...
    // ...
    '~\[spoiler\](.+?)\[/spoiler\]~i' => 'Spoiler:<br/><div style="background-color:#cef; color:#cef; border: 1px solid #000;">' . trim($1) . '</div>',
    // ...
    // ...
);

or something. I copy-modded that from one of D's old posts (http://www.romhacking.net/forum/index.php/topic,2151.msg27013.html#msg27013). I don't know a damn thing about regExp, so that should be checked. Maybe add a class="spoiler" attribute to it and define the class in the main CSS file[which could then be different for each theme].
I don't know how the backend here works, so I'm just throwing things out. :P
This should be taken to another thread, since it's getting too long for "casual" discussion...
Title: Re: Zelda Parallel Worlds
Post by: Nellus on January 03, 2007, 05:04:16 pm
I must say, very nice hack. It got me to get off Twilight for a few days.  :o

But I am stuck.... can't find the slippers...  :laugh:
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 03, 2007, 08:00:03 pm
I got the Fire Rod, I just don't know how to get to the lower level.  I looked everywhere, so I am just going back to finish Ruto's place now.

EDIT:
I beat Ruto without any potions  :P

I got all the main items in Nabooru's Hole, but I can't seem to get into the room/s that are past the upper left gate on the lava level.  I think I took all the holes possible and it seems there are holes you just can't get too. I doubt there is anything in there but I still want to know!  I haven't beaten the boss though.

Now on to find the Magic Cape!
Title: Re: Zelda Parallel Worlds
Post by: Jigglysaint on January 04, 2007, 01:25:46 am
What do the tablets do, and what's this I hear about the X button?  I have both in my posession and can't seem to do anything.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 04, 2007, 01:31:49 am
The tablets... I don't know. As for the X button, PM me if you really need to know. It's too good to spoil to everyone. Although it's only useful in a few situations, it's pretty cool nonetheless.
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 04, 2007, 06:46:23 am
I got the Fire Rod, I just don't know how to get to the lower level.  I looked everywhere, so I am just going back to finish Ruto's place now.

EDIT:
I beat Ruto without any potions  :P

I got all the main items in Nabooru's Hole, but I can't seem to get into the room/s that are past the upper left gate on the lava level.  I think I took all the holes possible and it seems there are holes you just can't get too. I doubt there is anything in there but I still want to know!  I haven't beaten the boss though.

Now on to find the Magic Cape!
The upper room(s) are for when you fall down from the room with the chest key (and the one just before that), just in case you completely skipped the book of mudora.

the boss in Nabooru's hole is at a different place than the other items.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 04, 2007, 03:36:57 pm
I found the Boss before, but I don't know how to beat him without the cape or tons of life potions.

Still can't find the cape  :'(, hope it is at Sheik's.
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 05, 2007, 06:59:39 am
I found the Boss before, but I don't know how to beat him without the cape or tons of life potions.

Still can't find the cape  :'(, hope it is at Sheik's.
throw bombs at the mask and use the arrows to finish it off, you don't even need to move to the spikes.

Or you can wait till you get the cape at Sheik's :)
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 05, 2007, 10:43:09 am
w00t! I finally tried my hand at this... The intro is much harder, lol. I died... In the big, dark room filled with holes and snake heads (shooting fireballs)...

I like the graphical update it has been given... And the guards look too nice to kill!!! LMAO! I also like how you can only see how much of something you have when you equip it...

If only you could make a "raise shield" button... I dunno why, but I've never liked the whole Link-always-has-his-shield-raised-thing... But of course, that's really asking for something!

Anyhow, this was quite the effort! Good Job!
Title: Re: Zelda Parallel Worlds
Post by: Jigglysaint on January 05, 2007, 11:29:13 am
Speaking of that cape....  Where the heck is it?  Seriously, I've looked everywhere in the dungeon it is supposed to be in.  All I see are places I've been to, or places I need the cape to advance.  Is it past the Virtros on the bridge?  Even then you have to endure the lasers to get there.  I got th Red Mail only because I took massive damage trying to get it.  Is there some place I am missing?
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 05, 2007, 05:54:56 pm
I found the Boss before, but I don't know how to beat him without the cape or tons of life potions.

Still can't find the cape  :'(, hope it is at Sheik's.
throw bombs at the mask and use the arrows to finish it off, you don't even need to move to the spikes.

Or you can wait till you get the cape at Sheik's :)

I never tried that, but I want the Cape so that Fire Balls and Red Lazers won't hit me any more.

Speaking of that cape....  Where the heck is it?  Seriously, I've looked everywhere in the dungeon it is supposed to be in.  All I see are places I've been to, or places I need the cape to advance.  Is it past the Virtros on the bridge?  Even then you have to endure the lasers to get there.  I got th Red Mail only because I took massive damage trying to get it.  Is there some place I am missing?

If you mean the Eye Ball guy, then yes, kill him.

I am now in the tower where you need the 7th clue, and I am stumped.  I don't see how you can get to those floating platforms with the moles there.  If they weren't there it wouldn't be a problem but I don't know how to get rid of them.
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 06, 2007, 04:28:05 am
regarding clue 7, you can land behind the torch with no problems.
Title: Re: Zelda Parallel Worlds
Post by: Jigglysaint on January 06, 2007, 11:55:40 am
I just did Turbo A.  Now I am back in the first world and trying to fill out my inventory.  Any tips on what to do?
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 06, 2007, 01:41:29 pm
I threw bombs there before and they just fell through, wtf?  They still do  :P, well whatever thanks.

I could have just used bombs in the first place, late nights don't do well on my brain.

How do you do the Turbo A thing, I used the default Turbo with Zsnes 1.5 and it doesn't work.
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on January 07, 2007, 02:54:01 am
People at acmlm are bashing the hell out of this.


...as if we needed any further proof that this hack is destined for the all-time Top Ten.  ::)

To be perfectly honest, most epic hacks of this nature are of the insufferable Super-Hard-Type-Fifteen-Invisible-Guys-With-Guns-Constantly-Shooting-At-You variety. Imagine my surprise when I found this hack to break that sorry mold. VERY nice work!

(I especially like the color scheme when you exit the church at night.)

Title: Re: Zelda Parallel Worlds
Post by: What Defines A Monster? on January 07, 2007, 03:19:14 am
People at acmlm are bashing the hell out of this.
...as if we needed any further proof that this hack is destined for the all-time Top Ten.  ::)
To be perfectly honest, most epic hacks of this nature are of the insufferable Super-Hard-Type-Fifteen-Invisible-Guys-With-Guns-Constantly-Shooting-At-You variety. Imagine my surprise when I found this hack to break that sorry mold. VERY nice work!

God, no kidding. Reading a few of the posts about this hack just made me shake my head- so much god-damn WHINING going on over there, it's like a preschool ball-pit. "It's too hard, wahhh!". For the love of Pete, if a game or a hack is too difficult for one to play, then... play something else! Don't just sit there and stick a tongue out at the three years of work that was done here. Besides that, some of us *like* a challenge when we play, and that makes this hack magnificent.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 07, 2007, 03:53:07 am
The guard house was a bit harder than it should have been for a intro level, and then the next few levels were too easy.  After that, it had a good balance of being just hard enough.

EDIT:
I take that back, Impa's Ways was bitch.

I beat the Game, but no Master Sword, where is the last dang Jewel?!  I will try to find it.

Got all 20 Hearts  :o, or not?
Title: Re: Zelda Parallel Worlds
Post by: misc20 on January 09, 2007, 12:14:41 pm
Here's a full map walkthrough of Nabooru's Hole which I just made. Should help a handful of people actually ;)


http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/NaboorusHole.png? (http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/NaboorusHole.png?)

Just follow the legend and you'll find your way around.

BTW I'm SePH, the one who design the overworlds/gfx in Parallel Worlds, just in case you're wondering why I can see the dungeons in HM :P
Title: Re: Zelda Parallel Worlds
Post by: Sid32 on January 09, 2007, 12:29:30 pm
So I beat the guard house no problem. I have bombs, boomerang, net, a bottle. But I can't find the way to the second X!!!! Any help? I made it to the Witches hut, go down a screen to the Docks, but I can't swim...
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on January 09, 2007, 03:05:45 pm
So I beat the guard house no problem. I have bombs, boomerang, net, a bottle. But I can't find the way to the second X!!!! Any help? I made it to the Witches hut, go down a screen to the Docks, but I can't swim...

Go northwest from Kakariko village, into the desert. Walk into the waterfall, and bring some money with you...
Title: Re: Zelda Parallel Worlds
Post by: Sid32 on January 09, 2007, 03:26:39 pm
Still lost.. By desert do you mean the oasis? Or further up by the Merchant's way? I've walked around everywhere and can't find a waterfall.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 09, 2007, 03:38:05 pm
You should make an Impa's Ways walk through, that place is SO much hard than Nabooru's Hole.

There are a few places in the original hack I can't get to/do.  Is there any way to drain the water, is it just there and you can't do anything with it, or do you drain it after you gotten all the Tablets, if you know what I mean  :P ?  And I still can't find out how to get to that one chest in the Parallel Tower surrounded by blue blocks, I have to be missing something very small as I have done the optional puzzle.  I also can't find the magical boomerang or the shovel.  Does the thieves hide out in the Parallel have any purpose?

On an other note, why do I have 20 hearts but still have 1 extra piece of heart???


Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on January 09, 2007, 08:59:29 pm
Sid:

I believe it's the Cannon Oasis with the large waterfall in the upper-left corner.


Spiff:

The Red Boomerang is in a shack on the southwest side of the Dark World Forest (not the Lost Woods itself). I believe you have to have skipped (or in my case, inadvertently missed) the Blue Boomerang to acquire it.

Not sure about the shovel...
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 09, 2007, 10:45:46 pm
You should make an Impa's Ways walk through, that place is SO much hard than Nabooru's Hole.

There are a few places in the original hack I can't get to/do.  Is there any way to drain the water, is it just there and you can't do anything with it, or do you drain it after you gotten all the Tablets, if you know what I mean  :P ?  And I still can't find out how to get to that one chest in the Parallel Tower surrounded by blue blocks, I have to be missing something very small as I have done the optional puzzle.  I also can't find the magical boomerang or the shovel.  Does the thieves hide out in the Parallel have any purpose?

On an other note, why do I have 20 hearts but still have 1 extra piece of heart???




I'm sure I have counted 20 hearts exactly... now you gotta have to tell me where you found the +1

and err... there's no shovel in the game.
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on January 09, 2007, 11:10:51 pm
Its not 21 hearts, it is just 20 + a 1/4 heart piece.

So you have to miss the Blue one to get the Red??? That would make many early bosses harder.
If I am thinking of the shack you are talking about, then I have already been there before with the Blue one, and I did not get the Red one.

Also with regard to the Secret Tablets Secret, I haven't seen anything different so far, when will it kick in?

I might have to start over just to get the Red Boomerang  :'(.
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on January 09, 2007, 11:26:09 pm
Has anyone else noticed this major glitch in Saria's Gardens?...

I've been mapping out each dungeon on paper, which allows me to predict where I will wind up when a tangent snakes around back to the main halls, etc. Upon landing in Blind's boss room at the end of Saria's Gardens, I noticed an open door at the bottom of the room...

Consulting my hand-drawn map, this door would lead to the upper-rightmost room on the main floor. Except there was no corresponding doorway in the top part of *that* room, just a solid wall. I was quite certain I didn't just miss the doorway, as one must walk directly in front of said wall in order to activate the switch that opens the left-wall shutter.

After dispatching Blind, I saved my state and exited the Boss Room via the mystery door. Then the game crashed, violently. I reloaded, walked around a bit, and tried the door again. This time the emulator itself shut down...

Fortunately, this glitch can probably be easily fixed by removing the doorway in Blind's room altogether. I just thought I should mention it...
Title: Re: Zelda Parallel Worlds
Post by: Nellus on January 10, 2007, 12:06:01 am
Fun game, but a tad lost...

Finish'd Din's with no problem got about 8 full hearts and only one bottle... Where's the second one?

Also, whats the directions to take in order to pass through Misty Woods. Or just say where the hint is in the game. :p
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on January 10, 2007, 12:25:35 am
The second bottle is obtained from a sleeping Homer Simpson in the area just beyond the Misty Forest.

As for the directions *through* the Misty Forest, the game is a bit sketchy on it. The only guy who will even come close to revealing it lives near Link's house in the Dark World, and there's only a 25% chance of it happening. And THEN, you still have to take one further step to translate what he tells you...

On a totally (ahem) unrelated note, I just had a dream about a pirate setting off a firecracker. He got really upset when it didn't go off, yelling, "AHRRRRRRR, DUD!!!" at the top of his lungs...
Title: Re: Zelda Parallel Worlds
Post by: Euclid on January 10, 2007, 12:54:43 am
I never paid attention to that door in blind's, so that's partly my fault there for not finding that bug.
Title: Re: Zelda Parallel Worlds
Post by: Nightcrawler on January 10, 2007, 09:25:08 am
Well, I finally got around to playing this. I must say I was a bit disappointed. I wasn't disappointed by the hacking work. That was great. It's the game design I didn't love. It tries too hard to be hard. The very first dungeon the Gaurd House was filled with too much back and forth. If you DON'T use the walk through, it takes too much time to do in one sitting(for me) to explore everywhere and figure out you need to go back and forth a million times. Beyond that, I get the impression that every spot in the game attempts to be maze like to some extent. I'd rather see a more balanced game.

It just lost a lot of it's fun appeal because of it. It did keep me playing though awhile longer just to see what was next and what was different. I guess it's not really my cup of tea. I was hoping more for a spiritual successor to A Link to the Pas in terms of level of fun and difficulty. It didn't seem to capture that with the game design.

With that said, Euclid, you did do some fine work in the hacking department. I am a stickler for small details and you seemed to be very thorough with lots of subtal detail such as the characters red face when pulling. The tile artwork was good. Different enough to be unique, yet not such a far departure it no longer fit. A nice middle ground there. I did like the overworld design, at least what I saw of it.

So there's my two cents. A fine technical hack, but the game design wasn't my cup of tea.
Title: Re: Zelda Parallel Worlds
Post by: bug on January 17, 2007, 02:01:23 pm
So this game was created with Hyrule Magic right?
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 17, 2007, 06:42:18 pm
Yep. I wonder how long it's been since there was a new version... :P
Someone should work on it some more.
Title: Re: Zelda Parallel Worlds
Post by: Ketrel on January 17, 2007, 08:48:07 pm
Hi, I have recently started playing the hack Zelda: Parallel Worlds and I am stuck, I was wondering if anyone here could help me.

I just go the running boots and I went up to Sky Isle, but I  am now unable to progress as each of the entrances is blocked with a stone I cannot break or lift.  Can anyone tell me what I'm supposed to do?  Thanks in advance.

Note: I have the one from Naru and Din.
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 17, 2007, 08:57:29 pm
Well, I finally got around to playing this. I must say I was a bit disappointed. I wasn't disappointed by the hacking work. That was great. It's the game design I didn't love. It tries too hard to be hard. The very first dungeon the Gaurd House was filled with too much back and forth. If you DON'T use the walk through, it takes too much time to do in one sitting(for me) to explore everywhere and figure out you need to go back and forth a million times. Beyond that, I get the impression that every spot in the game attempts to be maze like to some extent. I'd rather see a more balanced game.

It just lost a lot of it's fun appeal because of it. It did keep me playing though awhile longer just to see what was next and what was different. I guess it's not really my cup of tea. I was hoping more for a spiritual successor to A Link to the Pas in terms of level of fun and difficulty. It didn't seem to capture that with the game design.

With that said, Euclid, you did do some fine work in the hacking department. I am a stickler for small details and you seemed to be very thorough with lots of subtal detail such as the characters red face when pulling. The tile artwork was good. Different enough to be unique, yet not such a far departure it no longer fit. A nice middle ground there. I did like the overworld design, at least what I saw of it.

So there's my two cents. A fine technical hack, but the game design wasn't my cup of tea.

I'm still lost trying to look for the guard house! O.O **then again, classes just started... >_>**
Title: Re: Zelda Parallel Worlds
Post by: Ketrel on January 17, 2007, 09:50:06 pm
Was I supposed to get the power bracelet at this point?  Or am I supposed to go somewhere else?
Title: Re: Zelda Parallel Worlds
Post by: Ketrel on January 17, 2007, 10:44:07 pm
I found what I was missing, I didn't know Din's thing had an item.
Title: Re: Zelda Parallel Worlds
Post by: hippiejake on January 18, 2007, 07:17:49 pm
Find the power bracelet in Din's Catacombs.
Spoiler:
At one point, there is a dark room that snakes around to another door. There is another path that leads to some cracked walls. Most of them are fake, but one isn't. That opens up a whole new area. Then, in that area, there is a left-hand wall[where the wall-shooters are] with those cracks. Again, find the weak spot and blow it up. It's very straightforward from there.
Basically, there's two hidden walls you need to blow up.
Title: Re: Zelda Parallel Worlds
Post by: Nightcrawler on January 18, 2007, 07:52:27 pm
Awesome! Our first real use of the spoiler tag!  ;D
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on January 18, 2007, 08:30:31 pm
Sexy spoiler tag thing. :D Might make interesting joke posts... lol. (Not saying that's its to be used like that...)
Title: Re: Zelda Parallel Worlds
Post by: Disch on January 19, 2007, 02:37:21 pm
I've been playing for a bit.  Overall I'd say I like the hack very much.  It's enjoyable and fun to play.  The difficulty is right up my alley -- I actually have to make a point to avoid getting hurt unlike the original Z3 where your life pretty much lasted forever.

That said there are some minor annoyances and a few bugs I thought I'd bring up (most of which have already been brought up in this thread somewhere, but I'm not going to read all 7 pages of it just to find them  ;P)

- Dungeon Maps need to be put back in somehow.  This is a serious issue -- if not THE biggest problem with the hack.  I'm to Rauru's place and the dozens of split paths and teleporters make this place virtually impossible to navigate by memory alone.  Having a map feature just so you can see what rooms you've been to already alone would be a big help.

- When you're in a fight with a boss -- the door really should close behind you.  The eyeball thing in Rauru's and the 6 stomping guys in the first castle you go to in the first world come to mind at first... but I think there were others too.  I find myself often being "sucked into" the open doors and going in them when I don't want to and having to re-enter the room.  For the stompy guys this meant I would sometimes blindly walk into a guy when re-entering the room (as he would be standing right next to/on the door)... and for the eyeball thing in Rauru's it means I have to start the boss over.  I can't tell you how frustrating that is.

- Bomb/arrow counts should be visible on the main screen.  I do really like how the new main screen layout looks and feels -- but if it comes down to asthetics vs. functionality -- I'd rather have functionality any day of the week.

- There seems to be many issues with jumping off of cliffs.  In town, I jumped off a cliff and landed on top of a townsperson (the kind that talk to you when you get close), so I got stuck in an endless talk loop and couldn't move.  Another time in the quarry, I jumped off a ledge and landed smack in the middle of a wall.  Both times I had to save/reset.  A lot of other times I end up landing WAY far away from where I was expecting to land.  But I do realize that things like this are really hard to nail down and get really tedious -- so I wouldn't sweat this too much.  Just bringing it up.


That's about all I can think of right now.  Great work -- I'm having a lot of fun with the hack despite these issues/complaints.
*thumbs up*
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on January 29, 2007, 09:17:10 pm
ever thought about asking the guy over at acmlm who made this sprite

http://img412.imageshack.us/img412/9094/screenshot4da0.jpg (http://img412.imageshack.us/img412/9094/screenshot4da0.jpg)

if you can use his stuff or are you not interested in this style?
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on March 11, 2007, 12:07:17 am
anyone here finished the first quest of this? the second quest? I've been sidetracked with other endeavors but am back to plodding away, fantastic stuff.

*update*

so 1.1 is almost out, check their website at

http://zeldaparallelworlds.googlepages.com/ (http://zeldaparallelworlds.googlepages.com/)

hopefully they will get that out, and be able to fix other bugs in months to come. This is a great hack
Title: Re: Zelda Parallel Worlds
Post by: SpiffSpoo on March 11, 2007, 05:50:43 pm
I beat the first quest, the second was too much the same at the start so I didn't get far there.  Still haven't found out what the use of the water dam thing is in the first quest, as a matter of fact I couldn't find out how open it, if you even can.  :-\
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on May 27, 2007, 07:51:35 pm
shouldn't this be in the Personal Projects forum now :)
Title: Re: Zelda Parallel Worlds
Post by: pikahax on May 29, 2007, 12:05:52 am
After I got defeated by a badguy and I press Continue, it takes me right to the beginning of the game.
And there is one empty slot after getting all of the items, it should be a slot for the shovel, instead of replacing the shovel with the ocarina.
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 23, 2007, 10:20:02 pm
just to clarify, is this project on hold? or abandoned (the revisions that is) I know things can take years upon years, I just was wondering if the original authors even care or are thinking about working on it, or if it's done and dead.
Title: Re: Zelda Parallel Worlds
Post by: MathOnNapkins on December 24, 2007, 02:19:19 am
SePH posted on a couple boards saying he was going to work on it recently. Whether or not he actually is... I have no clue
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on December 24, 2007, 11:29:42 pm
SePH posted on a couple boards saying he was going to work on it recently. Whether or not he actually is... I have no clue

I certainly hope he is; I've got a few ideas for music additions I'd like to discuss/contribute.
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 28, 2007, 03:04:47 am
not just for Parallel Worlds, but Zelda ALttP in general, has ANYONE ever thought of providing a better font?
Title: Re: Zelda Parallel Worlds
Post by: MathOnNapkins on December 28, 2007, 04:30:36 am
Gimme a better font, I'll try to work it in :P
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on December 28, 2007, 06:32:07 am
what would be fitting for zelda? any ideas? I'll try to look for a few.
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on December 28, 2007, 09:58:15 am
I kinda liked Link's Awakening font. *runs away*
Title: Re: Zelda Parallel Worlds
Post by: zebber on March 04, 2008, 04:15:37 pm
So Seph had started a small blog covering his new progress with an updated version to fix bugs/dungeon layouts.

http://seeeeph.wordpress.com/ (http://seeeeph.wordpress.com/)

He made several promising comments and posted several screenshots of his reworking of several dungeons...

...but now the site appears dead.

That's never a good sign.
Title: Re: Zelda Parallel Worlds
Post by: Leertaste on March 15, 2008, 07:07:31 am
nevermind... I found the already patched rom somewhere... much easier :P
thanks for your help anyway^^
Title: Re: Zelda Parallel Worlds
Post by: Deathlike2 on March 15, 2008, 08:36:23 am
You are having a header problem.

See: http://www.romhacking.net/faq/?page=faq#question4
Title: Re: Zelda Parallel Worlds
Post by: Prince Valmont on May 13, 2008, 01:22:08 pm
Any new word on what happened to SePH?

I've been trying to track down any news, but to no avail. I would love to continue playing this game in its perfected form.
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on May 13, 2008, 08:07:01 pm
Any new word on what happened to SePH?

I've been trying to track down any news, but to no avail. I would love to continue playing this game in its perfected form.

I'd love to know how to access that  :banghead:-ing house on the cliff in that western L-shaped canyon area...?

(Yes, I know you can come pretty damn close via a glitch in one of the earlier versions.)
Title: Re: Zelda Parallel Worlds
Post by: CaseCrash on May 14, 2008, 11:16:52 am
I'd love to know how to access that  :banghead:-ing house on the cliff in that western L-shaped canyon area...?

(Yes, I know you can come pretty damn close via a glitch in one of the earlier versions.)

Well, according to the PW topic on ||board (http://board.acmlm.org/thread.php?id=101&o=300&p=20):

Quote from: Tompala
You can't get to that house. It just... is ther :). Same thing with the chest seen in the Parallel Tower before the Armos Knights.

Quote from: Shadow1u
Note - You cant go into the house because the game gliches when you enter the scree.
Title: Re: Zelda Parallel Worlds
Post by: Smirgu on December 02, 2008, 04:44:37 pm
Just started playing the hack, and played the guardhouse through. Since there is the "feature" called "no saving before the sword", the sword should be received sooner. I like the idea that there has to be some challenge before even receiving the sword but especially the vine cellar was just too much due to the save-bug (since savestates definitely shouldn't be a given). Would it have been too easy or simple if this one back and forth run for a key wasn't there? I don't think so.

Otherwise it was well crafted, although even without the difficulty a bit too much of running back and forth, and the labyrinths and the spikes in the underground places were boring. Yet, I do understand why they are there: they are simple to make and create content. :)


As a whole the hack looks of course excellent - especially when I even try to think how much effort has to have gone into this. The overworld also seems interesting.


ed: yep, and I'm apparently playing the older, 1.0 version. Although it seems from the version history, that not much has changed.
Title: Re: Zelda Parallel Worlds
Post by: Avatar_of_Chaos on December 04, 2008, 09:18:46 pm
uh hi I'm playing 1.0 of Parallel Worlds, I have gotten past the guard house and trying to find away to get to the docks that doesn't require me to have to find where the flippers are sold.
Title: Re: Zelda Parallel Worlds
Post by: Great Red Spirit on December 08, 2008, 01:50:13 pm
There isn't one. Besides you need to swim for the first dungeon. They did slash the price of the flippers/scale so buying it isn't a problem.

Spoiler:
Look in the Desert Oasis
Title: Re: Zelda Parallel Worlds
Post by: easternvinny on March 03, 2009, 05:24:00 pm
Is this thread still active?  After playing this game I was inspired to create my own hack.  I have a ton of ideas that I think are only possible with ASM hacking.  Like using the ice rod to extinguish candles and lanterns.  This would open up a new level of puzzles.
Title: Re: Zelda Parallel Worlds
Post by: nosignaldetected on March 05, 2009, 04:59:52 pm
Just to let people know (and if SePH is even still around to see), I worked on a few parts of Parallel Worlds (specifically some extra music, such as the original Zelda dungeon theme). My username was richyawyingtmv back then (i'm credited on the official site, and in the game credits).

Either way, after finally playing through the beta (and final) versions of the hack, I was slightly dissapointed by the incredible difficulty and incredibly bad grammar throughout. I would have loved to have gone through and fixed up a few things (mainly the text), but SePH seemed to disappear off the edge of the earth. I'd also like to get a chance to fix up a few things with my music in the game (and possibly add even more), such as at the end of that Dungeon track - a couple of notes at the end are wrong for some reason.

Hm.
Title: Re: Zelda Parallel Worlds
Post by: Vanya on March 05, 2009, 11:35:58 pm
That sounds great to me. I also felt the grammer could use some work. And improved/new music would pwn!
Title: Re: Zelda Parallel Worlds
Post by: Panzer88 on March 06, 2009, 01:04:14 am
this hack was always planned for another release, they knew it was flawed (even though it was a totally awesome release) they just never got around to it. So yeah, if those guys are still around, it'd be amazing to finally see it finished.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on June 23, 2009, 05:20:02 am
It is possible to use parallel worlds with real hardware on eproms?

I heart that isnt possible to save the game on real hardware?

Coult anyone this confirm?

regards

red
Title: Re: Zelda Parallel Worlds
Post by: FallenAngel2387 on June 23, 2009, 08:26:08 am
If memory serves, the saving function wouldn't actually kick in until you found the sword, despite the fact that the menu comes up at any time. As that takes a while in this game, it's possible no one tried to save until after they found it, and wrote it off that saves don't work. It's certainly more convenient to use emulators with the save state function on that particular point.
Title: Re: Zelda Parallel Worlds
Post by: MathOnNapkins on June 23, 2009, 05:57:19 pm
It is possible to use parallel worlds with real hardware on eproms?

I used it on a copier and it seemed to work fine Though that's not a cart (eprom) technically.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on June 30, 2009, 05:22:29 pm
Sorry for the second question but...

have you the rom file on a Tototek flashcart or what for a device?

You said, not on eproms?! have you try this?

regards

red
Title: Re: Zelda Parallel Worlds
Post by: MathOnNapkins on June 30, 2009, 05:31:09 pm
I used a Super Doctor 7 (GD7), which has 32 megabits of RAM. You can buy them from Tototek (or at least you could in the past) but I did not obtain mine from them.

Even if I wanted to try it on EPROMs / EEPROMs I'm not sure how to go about it.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on July 01, 2009, 06:44:02 am
ahh okay.

I search in the internet some info about PW.

Other Sources have written, that when you get the first sword in the game, the save process doesnt work anymore.

Coult check this?

regards

red
Title: Re: Zelda Parallel Worlds
Post by: Killa B on July 01, 2009, 07:07:01 am
Other Sources have written, that when you get the first sword in the game, the save process doesnt work anymore.
It's the opposite. The save process starts working when you get the sword.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on July 01, 2009, 07:57:53 am
hmm ok.

In fact? It would work on real hardware?
Title: Re: Zelda Parallel Worlds
Post by: Killa B on July 01, 2009, 07:59:35 am
It would work on real hardware?
It should work, if MathOnNapkins's results are any indication. :)
Title: Re: Zelda Parallel Worlds
Post by: MathOnNapkins on July 01, 2009, 10:04:07 am
It would work on real hardware?
I don't know about that. As far as I know, no one's ever tried it on real hardware. :-\

Except for me. (See previous posts). It's not like a Game Doctor 7 is an emulator >_>.
Title: Re: Zelda Parallel Worlds
Post by: Killa B on July 01, 2009, 10:13:11 am
Except for me. (See previous posts). It's not like a Game Doctor 7 is an emulator >_>.
Haha. I have to admit, I only read the newest post before responding. Fixed.
Title: Re: Zelda Parallel Worlds
Post by: Dr. Floppy on July 09, 2009, 02:18:24 am
The gentleman I worked with in editing the game script for version 1.1 reported having put the hack on EPROM and playing it thusly. I don't recall him mentioning any problems with saving...
Title: Re: Zelda Parallel Worlds
Post by: The5thHerring on July 12, 2009, 12:43:59 am
That was me, and I didn't have any trouble saving.  I actually have two versions on EPROM carts now -- the original 1.0 release, and an interim script edit that still has a few text display bugs.  Both of them save fine, but the ability to save begins after you get the sword, as has been established.

There's one problem, though, that does occur on the hardware and not in an emulator: the intro screen graphics are screwed up. I vaguely recall Seph saying that it's because he forgot to write something to (or erase something from) VBLANK.  MathOnNapkins, do you have that problem on the copier? Do you remember what the issue was?
Title: Re: Zelda Parallel Worlds
Post by: punkoid2 on July 29, 2009, 07:16:36 pm
um ivwe been having problems with the patch   i added it to a loz alttp rom and tryed it but the screen on the emulater stayed black any suggestions as to a solution to my delema
Title: Re: Zelda Parallel Worlds
Post by: Garoth Moulinoski on July 29, 2009, 07:39:55 pm
Jeesh, you shouldn't have to post your problem in two threads. Check my answer on the Gaming Discussion one.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on August 02, 2009, 07:58:56 am
i would like to built my ZPW cart.

I use the version 1.1 of the hack.
When i remove the header and split the files, i have 1 file with 1 MB for 1x 27C801 nad 512kb for 27C801. My Question is, can i use the second file with 512 kb or have to expand the file to 1 mb?

work it with 1x 1MB and 1x 512 kb

regards

red
Title: Re: Zelda Parallel Worlds
Post by: Nightcrawler on August 02, 2009, 01:08:55 pm
I haven't actually built any carts myself, but I don't think it should be a problem to program the second chip with only the second 512KB of data if it's 1MB in size. . It's my understanding the remaining 512KB should not be accessed in any way and therefore it shouldn't matter what's there.
Title: Re: Zelda Parallel Worlds
Post by: RedScorpion on August 21, 2009, 04:00:40 am
The game has a bug on the introscreen.
I have heart that it exist a fix for this issue? Has anyone this fix and can upload,please





Title: Re: Zelda Parallel Worlds
Post by: Burbruee on February 06, 2010, 07:45:37 pm
Sorry for the bump here, but I don't know of any other place to get support for this hack.

Spoiler:
On the 2nd quest and/or the (unofficial?) 1.1 patch, is the path in the lost woods different? RDUD doesn't work, and the sign has questionmarks on all ways except the left one (which points to the right) I got to the sacred meadow once by chance, but I can't figure it out again.

Again, sorry for the bump.
Title: Re: Zelda Parallel Worlds
Post by: RobertLasher on February 07, 2010, 12:36:33 am
Sorry for the bump here, but I don't know of any other place to get support for this hack.

Spoiler:
On the 2nd quest and/or the (unofficial?) 1.1 patch, is the path in the lost woods different? RDUD doesn't work, and the sign has questionmarks on all ways except the left one (which points to the right) I got to the sacred meadow once by chance, but I can't figure it out again.

Again, sorry for the bump.

Doesn't seem that way for me... are you in the icy world or normal world?
Title: Re: Zelda Parallel Worlds
Post by: Bond697 on February 07, 2010, 01:28:15 am
i haven't played the game in a while, so i don't remember what the proper combination was there. i did update tompa's parallel worlds faq with some new stuff for 1.1 some time ago.  have a look, it might be in here:

http://www.mediafire.com/?nojhcuamdt2
Title: Re: Zelda Parallel Worlds
Post by: sixofour on August 06, 2011, 10:43:01 am
Does anyone have the big walkthrough of this hack? It was a large document with a complete walkthrough including pictures and it had pretty much everything you needed with this hack, even GG/PAR codes lol.
Title: Re: Zelda Parallel Worlds
Post by: bradzx on November 20, 2011, 10:56:19 am
Does anyone have the big walkthrough of this hack? It was a large document with a complete walkthrough including pictures and it had pretty much everything you needed with this hack, even GG/PAR codes lol.
Check on youtube.  Or watch LittleLink speed run walkthrough.