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Romhacking => Personal Projects => Topic started by: acediez on April 29, 2018, 05:14:54 pm

Title: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on April 29, 2018, 05:14:54 pm
Mega Man 8 Undub

What's been changed:
- Japanese opening song restored (both versions of the video have slightly different timming, so instead of a simply replacing the audio, the american logo was edited into the japanese video).
- Japanese story videos with hardcoded english subtitles. Based on Hondori's translation (https://hondoori.wordpress.com/), with minor editing
- All in-game voice clips
- Japanese credits song restored. The two tracks played on the japanese version were merged into one to match the single track format used on the american version.

Unresolved issues:
- Ending song might start playing out of sync, or not play at all, depending on which system or emulator the game is being played on. It cuts off a few seconds before the track ends.

DOWNLOAD (v1.4) (https://www.mediafire.com/file/4fgasd9b1xpyi1m/Mega_Man_8_%28USA%29_%5BUndub_v1.4%5D.7z/file)
Format: xdelta
Target: "Mega Man 8 (USA)", "REDUMP" release. (The one with a BIN data track and two audio tracks)
Apply patch to the BIN track, then run it using the provided CUE sheet. Rename the BIN file inside the CUE sheet if you need to.
Note: The two remaining tracks from the REDUMP release are not needed after the game is patched (the audio track had to be edited, so it was added to the patch itself).

Change log:
Quote
v1.4
- Rebuilt using the latest version of mkpsxiso (v1.23).
- All videos re-encoded. No color/quality loss (as far as I can tell).
v1.3
- (New) Thanks to a recent update of LameGuy64's mkpsxiso, the japanese ending song was restored!
v1.2
- (Fix) Fixed a problem in the disc-building process that didn't properly rewrite all the new file locations, which caused a freeze in Wily Stage 3 in v01. Now the game should playable all the way through.
v1.0
- Initial release.



Mega Man X4 Undub

What's been changed:
- Japanese opening song restored (japanese song inserted over american video to preserve the Mega Man X4 title).
- Japanese story videos with hardcoded english subtitles. Based on Hondori's translation (https://hondoori.wordpress.com/), with minor editing (like replacing "Irregulars" with "Mavericks" to keep it consistent with the english script)
- In-game X's and Zero's english voices replaced with japanese ones.
- Restored voice clips at the start of each boss battle (Credits: DarkSamus993)
- Restored voice clips DURING boss battles (even though they weren't dubbed, they did cut some of them).
- Japanese ending song restored.
- (Optional patch) Script from NectarHime's Final Weapon relocalization project (https://www.reddit.com/r/Megaman/comments/b8a4k9/final_weapon_a_retranslation_undub_and_musicsound/) for the PC version. The script has been modified from the original project to match american localization (ex.: "Irregulars" -> "Maverick").

Kept from english version (for consistency with localization):
- XA track from the title screen ("Mega Man X4" title call)
- Voice clips from the stage select screen
- Voice clips from the Weapon Get screen

Still missing from japanese version:
- The animation of the title screen from the japanese version (Zero and X flashing over the screen while the title screen is drawn). I don't plan to restore this.

Unresolved issues:
- (Final Weapon script versions) In a couple of instances, text will remain visible after a text box closes.

DOWNLOAD (v1.11) (https://www.mediafire.com/file/vohsmff6yutvalo/Mega_Man_X4_%28USA%29_%5BUndub_v1.11%5D.7z/file) (OK)
DOWNLOAD (v1.11) + Final Weapon Script (Hoondori Subs) (https://www.mediafire.com/file/dgb0i75xl0sksgs/Mega_Man_X4_%28USA%29_%5BUndub_v1.11_+_Final_Weapon_Script_%28Hondoori_Subs%29%5D.7z/file) (pending issues)
DOWNLOAD (v1.11) + Final Weapon Script (Final Weapon Subs) (https://www.mediafire.com/file/bulih8rg88zuwtt/Mega_Man_X4_%28USA%29_%5BUndub_v1.11_+_Final_Weapon_Script%5D.7z/file) (pending issues)
Format: xdelta
Target: "Mega Man X4 (USA)", "REDUMP" release.

Change log:
Quote
v1.11
- Player ARC files rebuilt (though the previous ones didn't seem to affect the base undub, they were causing problems in Final Weapon script versions)
- (Final Weapon script versions) Changed "Repliroids" to "Reploids".
v1.10.1
- (Final Weapon script versions) No longer crashes when facing Frost Walrus as Zero.
v1.10
- (Fix) Fixed broken palette colors in button icons from menus (in the "Final Weapon Script" version)
- All videos re-encoded. No color/quality loss (as far as I can tell). The misplaced "damn you" in the Zero fight video's subtitle was fixed.
- Subtitled videos from the PC Final Weapon project added to the "Final Weapon Script" version of the patch. The previous mixed version (Final Weapon script, Hondoori script video subtitles) was kept as a separate patch.
v1.9
- (Fix) Voice clips and ending song should play for the right length now (Credits: DarkSamus993)
- Added a BETA for the NectarHime's Final Weapon localization project, based on Hondoru's retranslation.
v1.8
- (Fix) Two minor typos on the subtitles.
- Disc image rebuilt with updated tools and scripts, so I expect less surprise bugs from now on.
v1.7
- (Fix) Fixed another hang before X's Final Weapon 2.
v1.6
- (Fix) Fixed a broken file within the disc image that would freeze the loading screen before starting Zero's Final Weapon 2 (Thanks bukopandan for reporting it!)
- (Fix) Subtitles placed within the bottom black border.
v1.5
- (New) Restored voice clips at the start of each boss battle (Credits: DarkSamus993)
v1.4
- (New) Finished replacing in-game voice clips! Everything done, except the XA track at the start of the Maverick battles...
v1.3
- (Fix) ECC/ECD data fixed. Now the game boots on consoles with no issues!
v1.2
- (Fix) Increased subtitles size for better readability and fixed a few typos.
v1.0
- Initial release.



Credits:
There was very little left for me to figure out on my own. All the actual hacking info was already available. Credits go to:
- DarkSamus33. All voice clip related modifications. Also, thanks for this (http://www.romhacking.net/forum/index.php?topic=21641.msg302432#msg302432), and this (https://www.romhacking.net/forum/index.php?topic=21714.msg303268#msg303268), and this (https://www.romhacking.net/forum/index.php?topic=21330.msg298067#msg298067). I wouldn't have dared to try making this if it wasn't for the information he's been sharing on this forum.
- CUE. Thanks for this (http://romxhack.esforos.com/viewtopic.php?p=14313#p14313), and this (http://romxhack.esforos.com/viewtopic.php?p=14327#p14327)!  It's thanks to his step-by-step explanations on romxhack.esforos.com that I was able to make any progress at all! (http://romxhack.esforos.com/viewtopic.php?f=4&t=816)
- blade133bo: The author of the spanish translation/undub of X4. Gave me some key tips at the start, and gave me his subtitle files to use as a base.
- Hondoori: Author of the translation (https://hondoori.wordpress.com/) I based the video subtitles on. It's also the source for Final Weapon relocalization project.
- NectarHime: Author of the PC version's Final Weapon relocalization project (https://www.reddit.com/r/Megaman/comments/b8a4k9/final_weapon_a_retranslation_undub_and_musicsound/)
- bukopandan: Beta testing! Thank you so much.
- LameGuy64: Added ".DA" support to mkpsxiso after I asked him about him. I couldn't have finished MM8's undub without this. Can't thank you enough!

Tools:
Disc Extraction/Building:
IsoBuster (Free version) (https://www.isobuster.com): data files extraction, LBA/Sizes information. You can use it to make a Filename/LBA/Filesize tree log of a disc image using these parameters: isobuster.exe "inputfile.bin" "/tree:all:outputfile.txt>?<`%RELPATH>`,<`%LBA>`,<`%BYTES>" /c
Gemini's XtrActor (http://www.mediafire.com/file/lx1aet1lc6fa5kx/XtrActor.NET.zip): XA files extraction, (following these instructions (http://www.romhacking.net/forum/index.php?topic=21811.msg304778#msg304778))
Lameguy64's mkpsxiso (https://github.com/Lameguy64/mkpsxiso): Most replaced files are considerably bigger so rebuilding the disc image was needed. Thanks Gemini for the tip! (http://www.romhacking.net/forum/index.php?topic=26202.0)
STARWIN's EDC/ECC Recalculator (http://www.romhacking.net/utilities/1264/): Necessary to make rebuilt disc bootable on real hardware and accurate emulators.

Multimedia tools:
jPSXdec (https://www.romhacking.net/utilities/658/): STR files extraction/conversion to AVI.
VirtualDub (http://www.virtualdub.org/) (plus, the "subtitler" filter by Avery Lee (http://www.virtualdub.org/virtualdub_filters.html)): Subtitle injection to AVI files
STR Converter by ikskoks (https://www.romhacking.net/utilities/878/): AVI to STR conversion (all settings default, except Sound changed to "37.8Hz Stereo" instead of the default "18.9Hz Stereo")
PSound (https://www.romhacking.net/utilities/679/): Playback of PS1 sound files, either as individual files or inside packed archives. Very helpful to find sound samples inside ARC files.
Title: Re: Mega Man X4 - Undub
Post by: taikyoku on April 29, 2018, 06:07:07 pm
Now here's something that can really be called a fix. Thank you. Unfortunately I'm not in a position to playtest this right now, but hopefully I can take a look at it later.

I'm not here to beg, I just want to say that I hope this inspires someone to redo the translations of this trilogy, especially X5. People wanna make fun of Working Designs changing some jokes, when some idiot at Capcom USA themselves thought it'd be a good idea to rename all the bosses in this one specific game something completely different from every other game in the series, and pick a real band at that. That's like, acknowledging the music theme from the classic series, and then choosing to disrespect it in the most profane way possible. I guess I should be glad they didn't pick Korn or something like that? I don't even know.
Title: Re: Mega Man X4 - Undub
Post by: acediez on April 29, 2018, 11:39:42 pm
Now here's something that can really be called a fix. Thank you. Unfortunately I'm not in a position to playtest this right now, but hopefully I can take a look at it later.

I'm not here to beg, I just want to say that I hope this inspires someone to redo the translations of this trilogy, especially X5. People wanna make fun of Working Designs changing some jokes, when some idiot at Capcom USA themselves thought it'd be a good idea to rename all the bosses in this one specific game something completely different from every other game in the series, and pick a real band at that. That's like, acknowledging the music theme from the classic series, and then choosing to disrespect it in the most profane way possible. I guess I should be glad they didn't pick Korn or something like that? I don't even know.
You'll probably want to check this (http://www.romhacking.net/forum/index.php?topic=22796.msg325777#msg325777).
Title: Re: Mega Man X4 - Undub (v01)
Post by: SCD on April 29, 2018, 11:55:01 pm
That's cool that you're doing a undub hack for Mega Man X4, I hope you get the help that you need to finish this up.

Are you going to make one for the Saturn version as well? That's my favorite version of this game.

Are you also going to make one for the Saturn version of Mega Man 8 as well?
Title: Re: Mega Man X4 - Undub (v01)
Post by: Metalwario64 on April 30, 2018, 02:52:26 am
I have had an absolutely atrocious day, but this is something that I'm definitely going to try soon. Always wanted something like this! :beer:
Title: Re: Mega Man X4 - Undub (v01)
Post by: acediez on April 30, 2018, 09:35:55 am
That's cool that you're doing a undub hack for Mega Man X4, I hope you get the help that you need to finish this up.

Are you going to make one for the Saturn version as well? That's my favorite version of this game.

Are you also going to make one for the Saturn version of Mega Man 8 as well?
I'm not planning of doing anything beyond what I mentioned at the end of the first post...
But once I'm done with that, I could look into the Saturn versions, but that will depend on how similar or different the files are, and what tools are available for video conversion and disc rebuilding...
I'm not familiar with the Saturn at all, so it would probably be easier if someone else already familiar with it did it, I'd gladly share my video files and whatever is needed.
Title: Re: Mega Man X4 - Undub (v01)
Post by: vergil2012 on April 30, 2018, 11:59:06 am
Even though I can't promise that it will be happen in the near future, I will definitely try this out.

Thank you for this, I really appreciate it. I hope you can get your desired results at the end.
Title: Re: Mega Man X4 - Undub (v02)
Post by: acediez on May 01, 2018, 07:18:39 pm
First post updated with new version.

Made a few fixes on the subtitles and changed the license file I used to build the disc image. With this, I managed to boot it on my PS2, but still not reliably. It takes a couple of tries, while my other games load instantly.

I made a separate thread for this issue, any tip on possible fixes would be very appreciated (https://www.romhacking.net/forum/index.php?topic=26257.0)

EDIT: FIXED!
Title: Re: Mega Man X4 - Undub (v02)
Post by: Dellamorte on May 02, 2018, 06:09:48 am
The link leads only to the tools used to hack MMX4.
Title: Re: Mega Man X4 - Undub (v02)
Post by: acediez on May 02, 2018, 11:42:05 am
Wrong link, now it's fixed. Thanks for the heads up!
Title: Re: Mega Man X4 - Undub (v02)
Post by: Thirteen 1355 on May 02, 2018, 12:08:46 pm
I recently started playing the X games again, and once I'm at X4 I'll gladly test your patch  :angel:
Title: Re: Mega Man X4 - Undub (v02)
Post by: acediez on May 03, 2018, 02:44:37 am
Patch updated and bumped to v04! Not only I fixed what was preventing it from booting on consoles, I replaced the remaining in-battle voice clip files. Went file by file and I'm pretty sure I got all remaining voice clips this time. That wraps it up! Everything's done now, except the introduction voice clips for the eight Mavericks... but since that's something I'm not able to tackle at the moment, I'm gonna leave it at that for now.

Anyone who downloaded a previous version to test it, please update and try the new one instead!  :cookie: :cookie: :cookie:
Title: Re: Mega Man X4 - Undub
Post by: taikyoku on May 03, 2018, 11:08:20 pm
You'll probably want to check this (http://www.romhacking.net/forum/index.php?topic=22796.msg325777#msg325777).
I guess my wish was granted years ago! Too bad the project seems to have sorta stopped, though. It's an even bigger shame because X5 is one of those games that has so many problems that are worth fixing with a project like this.

Actually, I do have a request. Is there any chance I can get you to release a second version with the "Mega Man" opening and ending preserved? They're of a different character than the rest of the X4 (and X5) localization(s) because they feature songs actually composed by the main composer(s) and slightly edited footage to match; you could edit the "Mega Man" videos to have the Rockman X4 (or X5) logos and it'd work exactly as well. I think that should be respected and preserved in an effort like this.

I think the same applies to Mega Man 8? I haven't played the American version since I was, uh, 10, so I don't actually remember.
Title: Re: Mega Man X4 - Undub
Post by: DarkSamus993 on May 04, 2018, 07:58:47 am
I guess my wish was granted years ago! Too bad the project seems to have sorta stopped, though. It's an even bigger shame because X5 is one of those games that has so many problems that are worth fixing with a project like this.
It hasn't stopped, just momentarily stalled while I've been busy working on other projects of mine and helping others out with theirs (taking a break in other words).
Title: Re: Mega Man X4 - Undub
Post by: acediez on May 04, 2018, 01:16:19 pm

Actually, I do have a request. Is there any chance I can get you to release a second version with the "Mega Man" opening and ending preserved? They're of a different character than the rest of the X4 (and X5) localization(s) because they feature songs actually composed by the main composer(s) and slightly edited footage to match; you could edit the "Mega Man" videos to have the Rockman X4 (or X5) logos and it'd work exactly as well. I think that should be respected and preserved in an effort like this.

I think the same applies to Mega Man 8? I haven't played the American version since I was, uh, 10, so I don't actually remember.

Sure! Now that the tools and scripts are in place, it’s just a matter of replacing some files and rebuilding. I’ll make it next time I work on this.
Title: Re: Mega Man X4 - Undub (v04)
Post by: Possessed on May 04, 2018, 04:49:38 pm
Sorry about possibly stupid question, but for the pc version somebody (I forget their username) made a mod where they replaced the in game voices of x and zero with the voices from x8. Personally I took this a step further and also replaced the cutscene voices with some fandubs I found (with most of zeros scenes actually featuring the guy who did zero in x8, I assume he dubbed some scenes for fun or practice and put them on YouTube and I think the lady who played alia even did iris for him... But even the scenes he didn't do I was able to find dubs that were close enough or trying to mimic their x8 counterparts so its actually mostly cohesive but I'm getting off topic) but that was easy since they are just stored as avi files in a folder. My question is would something like this be possible for the ps1 version? It makes the presentation so much better if you prefer English but the speed that the pc version plays on my computer feels slightly off, like certain moves are too slow. I'm not asking anybody to do it for me just asking if it would be possible.
Title: Re: Mega Man X4 - Undub (v04)
Post by: acediez on May 04, 2018, 06:49:14 pm
It's perfectly possible. If the AVI files are already made, you can convert those to STR. As for in-game audio files, besides converting them, you'd have to figure out how to fit them into the file packages. In my case, that wasn't necessary since I just took whole portions of the files from the japanese version and replaced them. It would be more manual work, but probably not that difficult.

(Personally, I'm not a fan of the american X8 voices neither)

May 06, 2018, 04:02:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Good news! DarkSamus993 figured out how to restore all voice clips at the start of boss battles.

The first post is now updated with a new version of the patch that includes this change. With this, the patch is now complete! I hope you guys can give it a try and confirm everything works as it should!

* * *

As for variants people have been asking, I'm gonna do a breakdown:

Keep the english songs:
Done! Added as a variant for this newest version. This one was easy.

Put ALL the japense audio clips, even if they don't match with localization:
Ok, I gave it a try, and realized it involves more work than it seems:
1) Title screen audio track (saying Rockman instead of Mega Man): the japanese track is longer, because it's made to match an animation the american version doesn't have. If I simply replace the audio file, it stops before it should. There's a pointer somewhere that needs to be changed.
2) Maverick introductions when selecting a stage: these can be replaced directly with no problems.
3) Weapon Get voice clips: these are played on a different pitch if I just replace them, and sound hilariously bad. I woulnd't even know where to begin to fix this.
As 2 out of 3 involve extra hacking I don't know how to do, it really is pointless to make a different version for it at the moment. I agree it would be great to have a full de-localization, with all sounds taken from the japanese version, "Rockman" titles included... even a complete retranslation would be nice... But that's beyond the scope of this project. I'm sorry to dissapoint some of you with this, but right know I'd rather move to the other projects I mentioned.
Title: Re: Mega Man X4 - Undub (v05)
Post by: bukopandan on May 07, 2018, 04:42:16 am
Anyone got past the Final Weapon Loading screen before fighting Iris in Zero's Route? Got stuck at that point while using the patch, and one other thing, this could be minor, but is it possible if the subtitles 
can be adjusted or moved a bit lower so some of the text don't overlap the FMV's black borders? The subtitle seems a bit unnatural at it's current appearance.     
Title: Re: Mega Man X4 - Undub (v05)
Post by: acediez on May 07, 2018, 10:20:35 am
Anyone got past the Final Weapon Loading screen before fighting Iris in Zero's Route? Got stuck at that point while using the patch, and one other thing, this could be minor, but is it possible if the subtitles 
can be adjusted or moved a bit lower so some of the text don't overlap the FMV's black borders? The subtitle seems a bit unnatural at it's current appearance.   

Thanks for testing!

Are you using the latest version? If you aren't please update and try that stage again. Also note that if you're using save states you're gonna need to start from memory card, since disc contents loaded at the moment are saved in the save state itself, you would technically still be playing the previous version.

As for the subtitles, I'll consider making some tweaks after I confirm everything else is working. I used the default positioning of the SSA subtitle format, but if possible I should try putting them a little lower so they're completely cointained in the black border
Title: Re: Mega Man X4 - Undub (v05)
Post by: bukopandan on May 07, 2018, 10:31:13 pm
Yes, I'm using the latest patch which is (v05), and I'm not using savestates while playing the game, I created a save file before that point I mentioned, rebooted the game and it still frozed at the "Now Loading" Screen, then I booted up the unpatched clean ROM and surprisingly, I got past that point after loading the save file, it seems something on the patch must have affected that portion of the game. I'll make a full play run on X's route and see if there are any other crash points, I'll report back if I notice anything unusual.
Title: Re: Mega Man X4 - Undub (v05)
Post by: acediez on May 07, 2018, 11:42:22 pm
Thank you!

I tried it myself and had the same problem. I fixed it now with a new version (2 files within the disc were broken, maybe a fluke of the scripts I made...). I also adjusted the subtitles as you suggested.

Please do test the rest of the game!
Title: Re: Mega Man X4 - Undub (v05)
Post by: bukopandan on May 08, 2018, 12:22:45 am
currently playing using an emulator since it's much faster playing the whole game with it's frameskip features (can play a whole route under 30 minutes), then play it on a real hardware once the patch is at least near perfect. if you need the memory card save file where the freeze bug occurred while using the patch, just tell me and I'll send it to you.
Title: Re: Mega Man X4 - Undub (v06)
Post by: acediez on May 08, 2018, 10:02:18 am
Ok, thanks!. I edited my last post by the way (can’t double post so it probably went unnoticed). There’s a new patch up, I think the problem is solved.
Title: Re: Mega Man X4 - Undub (v06)
Post by: bukopandan on May 08, 2018, 12:02:45 pm
Ok, thanks!. I edited my last post by the way (can’t double post so it probably went unnoticed). There’s a new patch up, I think the problem is solved.

Hello again, after playing both routes using the (v06) patch version, here are my findings

1. After the movie sequence of Double revealing his true form plays, the emulator suddenly stops and shows the dreaded Opcode 13 UNK (PC 0001005c) (6942,127) error. This error is not present on the previous version of the patch. As usual, I tried the unpatched clean ROM thinking that it could be a bad dump but I got past that segment without any problems, My guess is that this error appeared after you fixed that "Now Loading" screen freeze bug in Zero's route I mentioned before (it also happens on the Final Weapon 1 although in X's route).

2. There's a line not translated in Sigma and Zero's duel FMV, sigma said "kuso" (damn), additionally there are a few lines in the translation that needs to be revised. (a total of five lines)

The 5 Lines That Needs To Be Corrected

- Let's Build It Together! And Ideal Country where we will not be harmed by anyone!
   (Suggestion: Let's Build It Together! An Ideal Country where we will not be harmed by anyone!)

- Requesting response from captain X - (Suggestion: Captain X please respond)

- However we will not let ourselves have such a dishonour put onto ourselves
   ( I don't know man I can't make a suggestion, but using the word ourselves twice doesn't sound quite right)

- Bring the red reploid the the repair centre
   (Suggestion: Bring the red reploid to the repair center)

- In the second FMV where Sigma said "where are you going" it should be "Maverick Hunters What will you do" (Dousuru)

3. Some of the Colonel's, General's and Sigma's speech before their respective boss fights suddenly cuts off, (their life bar suddenly fills up without finishing speaking up their vocal lines) this is just my opinion, but it could be related to the timing of the japanese voice track not synchronized to the timing of the english ROM. Additionally, Sigma's second form or the General still has some english voice track left in the game while using the patch.

4. Does the song at the end of the game suddenly cuts off and produces a crack sound like that? it hurt my eardrums, As I recall in the Japanese version, the ending music should be slightly fading away until the music stops playing.



Once all of these are resolved, Everything should be perfect.   
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: acediez on May 09, 2018, 12:52:30 am
Thanks again!
I think I know what caused the new issue after Double. I'm gonna need to test that myself though. Do you have a memory card file with X's route after the 8 Mavericks are beaten? I already have save files for Zero on every stage, so those I can test pretty easily.

Also, thanks for the suggestion on the subtitles. I think all of those are taken straight from Hondoori's translation. Since it was made to be as literal as possible, some lines don't sound very natural. I did edit a lot of them myself but I guess I missed some weird lines here and there.



By the way, I just added a Mega Man 8 undub patch on the first post.
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: bukopandan on May 09, 2018, 02:12:49 am
Thanks again!
I think I know what caused the new issue after Double. I'm gonna need to test that myself though. Do you have a memory card file with X's route after the 8 Mavericks are beaten? I already have save files for Zero on every stage, so those I can test pretty easily.

Also, thanks for the suggestion on the subtitles. I think all of those are taken straight from Hondoori's translation. Since it was made to be as literal as possible, some lines don't sound very natural. I did edit a lot of them myself but I guess I missed some weird lines here and there.



By the way, I just added a Mega Man 8 undub patch on the first post.

Here's the memory card file for Megaman X4 before the Double transformation movie playback.
https://drive.google.com/file/d/1R__uyzFkFSIWsy4wasVEfPZBcRgafyHn/view?usp=sharing (https://drive.google.com/file/d/1R__uyzFkFSIWsy4wasVEfPZBcRgafyHn/view?usp=sharing)

I'll also take a look at the Megaman 8 patch and help out with the tests when I have some free time, Cheers!
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: acediez on May 09, 2018, 09:39:51 am
Ok, I'm gonna address both this issue after Double and some subtitle changes on the next patch. Hopefully these are the last few things to iron out before I release the patch on the site.

You're on the credits now, you've been very helpful!
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: bukopandan on May 09, 2018, 10:00:32 am
Ok, I'm gonna address both this issue after Double and some subtitle changes on the next patch. Hopefully these are the last few things to iron out before I release the patch on the site.

You're on the credits now, you've been very helpful!

Don't sweat it dude, this is also one of my favorite projects so far, I've been hoping for a long time that one day that Megaman X4 would have at least an unofficial undub version, and you made my dream a reality, can't stand the english voices on this one and they also removed the opening and ending songs which is unacceptable. So thank you for doing this, it's been a pleasure working with you.


Update: Megaman 8 Testing

- There's an error found before the boss fight in the third part of Wily's Castle, the game just stops preventing progress and shows an error message - Opcode 3b UNK (PC 00010040) (309646,175), other than that, no more problems so far, the hard encoded video subtitles has no grammatical and spelling errors up to that point, thumbs up for that. 
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: G061 on May 09, 2018, 09:24:56 pm
Thank you SO much for this, these games are now playable without the horrendous annoyance of those old garbage dubs. They're finally free!
I'm in the middle of MMX4 playthrough and am loving it.
Trying MM8 and it hit me, since you're doing potential alternative versions, is it possible to put in the (superior) saturn version of Tenguman's stage theme? I'd personally love that and I'm sure others would too.
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: DarkSamus993 on May 09, 2018, 10:49:31 pm
Trying MM8 and it hit me, since you're doing potential alternative versions, is it possible to put in the (superior) saturn version of Tenguman's stage theme?
Both the Saturn and Playstation versions use sequenced music, but the storage format is not the same. You'd have to be able to convert between the different formats for that to work, and I don't know how possible that would be (people have made tools to extract the audio, but I don't know about converting back).
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: acediez on May 10, 2018, 01:31:57 am
Ok, I went through X4's issues. Gonna leave 8 until next time.


Fixed as of v07

Additionally there are a few lines in the translation that needs to be revised. (a total of five lines)

Man I sure was sleepy when I transcribed those... Fixed now, plus a couple more.

1. After the movie sequence of Double revealing his true form plays, the emulator suddenly stops and shows the dreaded Opcode 13 UNK (PC 0001005c) (6942,127) error. This error is not present on the previous version of the patch. As usual, I tried the unpatched clean ROM thinking that it could be a bad dump but I got past that segment without any problems, My guess is that this error appeared after you fixed that "Now Loading" screen freeze bug in Zero's route I mentioned before (it also happens on the Final Weapon 1 although in X's route).

Fixed! At least it worked just now when I tried.

Additionally, Sigma's second form or the General still has some english voice track left in the game while using the patch.

What do you mean Sigma OR General? Did you find this on the disc file or during gameplay?

I fought both General and Sigma using Zero and didn't find any english voice clip (then again, I probably didn't trigger ALL their attacks...)
I think it's because I missed a couple of files on v06 (some I reverted to the original version while testing for the previous bugfix and forgot to replace back... It's probably what caused the freeze after the Double FMV too). Should be fine now.




Pending as of v07

3. Some of the Colonel's, General's and Sigma's speech before their respective boss fights suddenly cuts off, (their life bar suddenly fills up without finishing speaking up their vocal lines) this is just my opinion, but it could be related to the timing of the japanese voice track not synchronized to the timing of the english ROM.

I was waiting for someone to mention this. I warned about it one about the guy who did the spanish undub.
You're probably right, there must be a pointers somewhere in there indicating how long to wait for the XA to play. I'm not quite sure how to fix it at the moment...

4. Does the song at the end of the game suddenly cuts off and produces a crack sound like that? it hurt my eardrums, As I recall in the Japanese version, the ending music should be slightly fading away until the music stops playing.
I tested it on Retroarch Beetle PSX, I didn't get any crackling or anything weird, but it did stop before it should
Yes, it should be a clean fade out. You can hear it just fine when playing the XA file itself.
There’s definitely a pointer with its duration that needs to be corrected



Now here's a curiosity: the file that contains the level data (and sounds) for Final Weapon 2-1/Zero's route, has a voice clip for Iris I haven't been able to reproduce in-game, neither I found it on gameplay videos of the japanese version. I think it says "sayonara, Zero". The file is identical in USA and JAP versions, so maybe it was cut in both. It was probably replaced by the XA tracks that play before the battle.

May 10, 2018, 01:45:02 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thank you SO much for this, these games are now playable without the horrendous annoyance of those old garbage dubs. They're finally free!
I'm in the middle of MMX4 playthrough and am loving it.
Trying MM8 and it hit me, since you're doing potential alternative versions, is it possible to put in the (superior) saturn version of Tenguman's stage theme? I'd personally love that and I'm sure others would too.

I'm glad you're enjoying it! Please keep up with the updates and report for any issue you encounter that hasn't been reported.

As for your MM8 suggestion, I think it's a great idea for an alternate patch, but as DarkSamus993 noted, making it will depend entirely on the existance of tools to convert from one format to the other.
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: bukopandan on May 10, 2018, 02:22:18 am

What do you mean Sigma OR General? Did you find this on the disc file or during gameplay?

I fought both General and Sigma using Zero and didn't find any english voice clip (then again, I probably didn't trigger ALL their attacks...)
I think it's because I missed a couple of files on v06 (some I reverted to the original version during when testing for the previous bugfix and forgot to replace back... It's probably what caused the freeze after the Double FMV too). Should be fine now.

Pending as of v07

I was waiting for someone to mention this. I warned about it one about the guy who did the spanish undub.
You're probably right, there must be a pointers somewhere in there indicating how long to wait for the XA to play. I'm not quite sure how to fix it at the moment...
I tested it on Retroarch Beetle PSX, I didn't get any crackling or anything weird, but it did stop before it should
Yes, it should be a clean fade out. You can hear it just fine when playing the XA file itself.
But I did get a problem: it stopped cut before it should, just when it was starting to fade out (definitely a pointer with its duration that needs to be corrected)

Sorry about the little confusion, I found the english voice track left in the game
it's Sigma's voice after you defeat his first form, he's still saying Ready for Round 2?


As for the cracking sound at the ending credits, I just changed the sound plugin I normally use
with a different one, but the song really does cut off at the end instead of fading out. Hopefully this will be resolved in future patch revisions.

Scratch what I've said on the first paragraph, I made a huge mistake while testing the patch since v06,
all voices are clearly in Japanese, it's just while I'm testing the patch during the General and Sigma boss battles, I've loaded the savestate of the clean unpatched Rom to the undub patched Rom so the voice tracks of the clean rom are carried over to the patched one while playing the game.:banghead:

Anyway, congrats on the v07 release.   
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v07)
Post by: acediez on May 10, 2018, 08:42:51 am
 :laugh: those things do happen...

Still, it's entirely possible some english voiced did sneak back in in v06 because of the replaced files I mentioned
Anyway, there's one little mistake I forgot to address on this one (I forgot to add the missing "damn" on the Zero vs. Sigma FMV :laugh:). I'm gonna keep it on hold for now in case something else comes up. If nothing else, I'm just gonna make a "final for now" v08 patch just with that.

As for Mega Man 8, I checked the freeze before the boss battle on Wily 3. It's definitely there. Rebuilt the disc image, and still got it. I don't know what's causing it. I'm gonna have to identify which file(s) are loaded at this point exactly and look for any difference. Maybe it's one of the few files that are of different size between the two versions, but the TOC addresses seem to be correctly replaced.
There's no edited files in this game (contrary to X4 where I knew exactly which files were modified and could potentially be problematic). Every file was replaced and re-addressed the same way, so it's weird to me that this specific boss battles freezes and nothing else in the game.

I'm looking forward to having these two projects in a completely playable state, so I can move to a small tweak I plan to make on X6, for which I'm gonna need to get familiar with some more advance debugging and address-tracking that will hopefully be useful to fix the remaining issues in X4!
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: DarkSamus993 on May 10, 2018, 09:01:53 am
I'll look into the XA audio cutoff issues. There's probably some counter that gets set to make the game wait and the values were changed since the timing is different.

Put ALL the japense audio clips, even if they don't match with localization:
Ok, I gave it a try, and realized it involves more work than it seems:
1) Title screen audio track (saying Rockman instead of Mega Man): the japanese track is longer, because it's made to match an animation the american version doesn't have. If I simply replace the audio file, it stops before it should. There's a pointer somewhere that needs to be changed.
2) Maverick introductions when selecting a stage: these can be replaced directly with no problems.
3) Weapon Get voice clips: these are played on a different pitch if I just replace them, and sound hilariously bad. I woulnd't even know where to begin to fix this.
I can look into #1 and #3 while I'm at if you want.
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v07)
Post by: bukopandan on May 10, 2018, 09:28:11 am
:laugh: those things do happen...

Still, it's entirely possible some english voiced did sneak back in in v06 because of the replaced files I mentioned
Anyway, there's one little mistake I forgot to address on this one (I forgot to add the missing "damn" on the Zero vs. Sigma FMV :laugh:). I'm gonna keep it on hold for now in case something else comes up. If nothing else, I'm just gonna make a "final for now" v08 patch just with that.

As for Mega Man 8, I checked the freeze before the boss battle on Wily 3. It's definitely there. Rebuilt the disc image, and still got it. I don't know what's causing it. I'm gonna have to identify which file(s) are loaded at this point exactly and look for any difference. Maybe it's one of the few files that are of different size between the two versions, but the TOC addresses seem to be correctly replaced.
There's no edited files in this game (contrary to X4 where I knew exactly which files were modified and could potentially be problematic). Every file was replaced and re-addressed the same way, so it's weird to me that this specific boss battles freezes and nothing else in the game.

I'm looking forward to having these two projects in a completely playable state, so I can move to a small tweak I plan to make on X6, for which I'm gonna need to get familiar with some more advance debugging and address-tracking that will hopefully be useful to fix the remaining issues in X4!

I agree that the subtitle fixing should be put on hold for the time being as I'm also looking for some remaining missed typos, (currently playing for a 3rd run for both X and Zero)

I found one more in X's ending Movie
- If I become "an" Maverick (should be - If I become a Maverick)

And the "Damn" in the Sigma vs Zero FMV should be "Damn You" representing Sigma's frustration during the fight.

That's all for now for the subtitles, wish someone could also help read the subtitles for corrections  before releasing a new patch version with subtitle fixes to save time.

And strangely, the last time I mistakenly loaded the save state of the clean rom to the patched rom while using the v06 version, it was loaded in the middle of the match before Sigma said his Second Form speech in English, then the voice returned to Japanese on his final form. Strange, but oh well, at least it's fixed now.:laugh:
Title: Re: [Undub] Mega Man 8 (v01) / Mega Man X4 (v06)
Post by: acediez on May 10, 2018, 09:35:37 am
I'll look into the XA audio cutoff issues. There's probably some counter that gets set to make the game wait and the values were changed since the timing is different.

Man, you're making things a lot easier for me! Thank you!  :woot!:

I can look into #1 and #3 while I'm at if you want.

These I consider pretty much optional, as I'm considering them for a variant and not the main release, but if you do get this far:

#1:
I'd fix this by editing the audio file itself (to replace the title voice but keep the english version's timming), otherwise, even if the cutoff is fixed, it'd still sound weird because of the extra sound effects at the start. Assuming this tool (https://www.romhacking.net/utilities/894/) works as intended (haven't tried yet), this is something I could do on my own.
So if you're gonna look into this issue in particular, maybe you could try restoring the whole intro screen, animation included, from the japanese version. I tried it once by replacing files I assumed were responsible, but I couldn't make it work...

- If I become "an" Maverick (should be - If I become a Maverick)

See? I knew something would come up  :laugh:
That one "an" was left behind from when I changed "an Irregular" into "Maverick". I should really double-check these things in the morning and not at 3 AM...
Anyway, thanks again for (triple) checking!

May 13, 2018, 12:03:37 am - (Auto Merged - Double Posts are not allowed before 7 days.)
An update on Mega Man 8:

The game should now be playable all the way through. The only thing missing is the music track on the ending credits. Current version plays it completely silent. I'm still trying to figure out this one.

This means both games, in their current version, should be completely playable, with few issues remaining that won't affect the majority of the playthrough (the cutoff on certain voices and ending song in MMX4, the ending song in MM8).

There's not much I can do about the remaining issues with my current skillset, so I'm gonna spend my time from now on getting familiar with no$psx debugging tools and a bit of assembly.

In the meantime, any further testing of the current versions would still be appreciated, even if it's just to confirm everything else is working.
Title: Re: [Undub] Mega Man 8 (v02) / Mega Man X4 (v07)
Post by: Thirteen 1355 on May 16, 2018, 02:14:27 pm
Welp, almost done with X3 (with the excellent Playable Zero patch). I'll likely start playing this hack today. Anything specific I need to keep track of?
Title: Re: [Undub] Mega Man 8 (v02) / Mega Man X4 (v07)
Post by: acediez on May 16, 2018, 02:45:44 pm
Nothing in particular. Besides the few (arguably minor) known issues already commented on the last few posts, the current version should be fine for a normal playthrough.

Just play it, enjoy it, and if anything seems weird, report it.



May 19, 2018, 02:46:08 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Goods news! I asked mkpsxiso's author about the problem I had with the music track on Mega Man 8, and he immediately added support for such audio tracks  :woot!:

Now the Mega Man 8 undub is complete, and should be bug-free!
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: mariosmentor on June 11, 2018, 01:04:51 pm
As much as I appreciate the effort you're putting into these, I'm just not a big fan of undubs. You seem to know a bit about the voice samples in those games and where they go, so maybe when you're done, we could work on a REdub? I can provide all the voices, and my singing isn't outright horrendous, and it would give the fans an option between Japanese voices or better English voices. Let me know what you think.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: werewolfslayr925 on June 11, 2018, 02:34:58 pm
OH!
MY!
GUTSMAN!

God bless you, sir (or madam), for doing this! I would be glad to help with any testing procedures. Has anyone done any testing with a PSP? I'll gladly apply these patches TONIGHT and go through each game a.s.a.p. if it'll help ;D
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on June 13, 2018, 10:46:15 am
As much as I appreciate the effort you're putting into these, I'm just not a big fan of undubs. You seem to know a bit about the voice samples in those games and where they go, so maybe when you're done, we could work on a REdub? I can provide all the voices, and my singing isn't outright horrendous, and it would give the fans an option between Japanese voices or better English voices. Let me know what you think.
I'm on the other side of the fence, I'm personally not interested in fan dubs at all. But if you decide to go ahead with this yourself I'd be happy to give you all the information I have on this game. You can get a general idea of the process with the tools I listed on the first post.
I don't know how to convert new audio to a format the PS1 can play though, all I did was replacing already formatted audio file packages from the japanese version.

OH!
MY!
GUTSMAN!

God bless you, sir (or madam), for doing this! I would be glad to help with any testing procedures. Has anyone done any testing with a PSP? I'll gladly apply these patches TONIGHT and go through each game a.s.a.p. if it'll help ;D

If you do play it, either in PSP or wherever, please report any bugs or problems you encounter!
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: mariosmentor on June 13, 2018, 01:16:08 pm
I'm on the other side of the fence, I'm personally not interested in fan dubs at all. But if you decide to go ahead with this yourself I'd be happy to give you all the information I have on this game. You can get a general idea of the process with the tools I listed on the first post.

Sure, you could just tell me all the necessary info. I'm sure I can figure it out. I'm not that stupid. XD

I don't know how to convert new audio to a format the PS1 can play though, all I did was replacing already formatted audio file packages from the japanese version.

Shouldn't be too hard. I probably have to make the new voice clips the exact same length as the originals, plus a few other bits, bobs, and magic touches to make it all work.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Anddo on June 14, 2018, 02:53:09 pm
Just in time for my first marathon of the series! Thank you!
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: SpringSonic9187 on June 15, 2018, 09:42:08 pm
Question: Obviously, Mega Man 8 has 3 Track BIN Files. I believe Tracks 2 and 3 are the video and audio tracks while Track 1 is the game's data itself. If that's the case, is Track 2 the one that gets patched? Or is it Track 3?
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on June 16, 2018, 03:37:45 pm
Just do exactly as the instructions on the first post say: patch the first and bigger track, play/burn using the provided cue sheet (edit the bin file accordingly) and ignore the remaining smaller tracks

(One of the other tracks is the ending song, which is included in the patch and embedded in the resulting bin file. The other track is unused within the game as far a I know. The video files are always part of the main bin)
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Zeichi on June 20, 2018, 04:37:19 pm
Thanks for this job, but I have a problem, the MegaMan 8 patch was fine, but the x4 v.08 patch seems to be damaged, I have downloaded it many times in different browsers but when I try to unzip the file (winrar or 7z) it keeps telling me that the file is corrupted.

:D
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on June 21, 2018, 12:56:17 am
That's weird, I just downloaded it from the link on the first post and it decompressed just fine with 7zip. I'll reupload it as .zip when I find some time, just in case.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: mariosmentor on June 27, 2018, 02:52:59 am
Well, looks like I'm not smart enough to hack a PS1 game after all. What a shame. :( The JP openings/endings still deserve English fandubs though, so I at least have something to do.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on June 27, 2018, 03:18:38 pm
Dude, what's with all that "too stupid", "too smart" talk? These things take patience and effort to figure out, that's all.

Anyway, I recently realized I can't submit these hacks to the site with a download link for copyright reasons, so I'll make a source files pack and a guide instead. That should be useful for anyone planning to make a redub or any kind of variation. It'll have to wait until I finish my X6 project though.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: werewolfslayr925 on June 29, 2018, 02:10:49 am
Just finished 8 on my PSP. Everything sounds excellent. Loved most of the voices and got a huge kick out of Clown Man's "baaaka!" There was one glaring issue at the end, though: the Dr. Wily Prize/Dr. Light prize/credits segment was completely silent. Is that intentional? Not that it matters much.

X4 is next! Can hardly wait!
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on June 29, 2018, 02:30:23 am
Not intentional at all. Fixing that audio track was the most difficult part of the hack. On the latest version, I managed to make it work, tested it on hardware (PS2), but since it wasn't working consistently across all emulators, I'm not surprised it broke after converting it to PSP format.

I think I should make an alternate "safe" patch that leaves the japanese ending song out and simply keeps the instrumental track. I'll come back to these games after I finish my X6 project.

Anyway, I'm glad it worked ok for the rest of the game. Thank you very much for reporting back.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: mariosmentor on June 30, 2018, 02:52:57 am
Dude, what's with all that "too stupid", "too smart" talk? These things take patience and effort to figure out, that's all.

Yes, so I've heard, but replacing the audio clips with something entirely new, from what I can tell, seems to require actually knowing the difference between hexadecimals and ASM, which I don't. Unless I'm willing to spend a few months studying how hex works, there isn't much I can really do. But, since you're (sorta-kinda-but-not-really) chewing me out, I guess I'll at least put a little more effort into this. Maybe I'll come out this having learned something.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: MajinKaan on July 03, 2018, 05:27:53 am
What about Mega Man X5? Could you also restore the Japanese ending and put in the missing voice clips from the Japanese version? You would also need to rename the Mavericks back to their original names to make the voice announcements fit.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Meh99 on July 11, 2018, 10:36:41 pm
Hey, I'm having trouble patching the name (I'm a noob at doing lol) could someone give me a step-by-step tutorial on how to patch this onto a bin MMX4 file or possibly send me a link to a patched rom?
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Mister Xiado on July 12, 2018, 12:49:28 am
Unless I'm willing to spend a few months studying how hex works, there isn't much I can really do.
About two weeks late, but hexadecimal is just 0 through 9, continuing with ABCDEF. 16 possible options for each "place" in a value. The number 57005, amusingly enough, is DEAD in hexadecimal. We would use hexadecimal to count, instead of decimal, if we had eight fingers on each hand. Don't leap headfirst into advanced stuff. Start with basic things to become familiar with it. People frequently set themselves up for failure by aiming for the moon the first time they pick up a bow. Nothing wrong with starting from elementary studies. The stronger your foundation, the more stable a structure you can place upon it. This works in architecture, martial arts, drawing, or any other skill more advanced than breathing.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: talos91 on August 06, 2018, 10:27:39 am
Any plans for an undub of the saturn version of Megaman 8? It is the superior version.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: AlternativeZeroSubs on August 14, 2018, 05:19:12 am
I was having trouble getting this to run on the Vita through Adrenaline and was wondering if I could get some assistance.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Igetin on September 18, 2018, 02:57:53 pm
DOWNLOAD (v03) (http://www.mediafire.com/file/yidc4gkf7c10o9r/%5BPS1%5D_Mega_Man_8_%28USA%29_%5BUndub_v03%5D.7z)

DOWNLOAD (v08) (http://www.mediafire.com/file/2bh9l9o1v1xz66t/%5BPS1%5D%20Mega%20Man%20X4%20%28USA%29%20%5BUndub%20v08%5D.7z)

Both of these downloads have been removed from Mediafire… can you reupload them somewhere else?
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: julayla on September 18, 2018, 09:33:13 pm
Aw dang, they're removed? That's not good.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: azoreseuropa on September 21, 2018, 07:15:13 am
Good job on Mega Man 8 USA version but what about Mega Man 8 EUROPE version ?
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: OriginalVizion11 on September 22, 2018, 04:08:41 pm
The links are dead. Can you please reupload the files?? Thank you.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: werewolfslayr925 on September 29, 2018, 10:32:41 am
Sorry to get back so late. I just finished playing through X's game in X4 on PSP, and, iirc, everything seems to be in order. I want to say that there was an audio cutoff in the ending song, but I'm likely wrong about that. I'll let you know if anything comes up for Zero.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: sa7kenji05 on October 01, 2018, 02:25:38 pm
 :woot!: Dead Link... Can Please Someone Re Upload the MM8 v03 file. Thank You  :angel:
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on October 03, 2018, 10:24:31 pm
Uploaded the files somewhere else and updated the links on the first post. No project update though, these are literally the same files that were up before.
As I've mentioned there's still a few things to do, but I'm not working on this for now, I have very little free time at the moment.

Since the files are not gonna change for awhile, feel free to make mirrors of the download links in case they go down again when I'm not around.

Sorry to get back so late. I just finished playing through X's game in X4 on PSP, and, iirc, everything seems to be in order. I want to say that there was an audio cutoff in the ending song, but I'm likely wrong about that. I'll let you know if anything comes up for Zero.

That's listed as an unresolved issue. I'm glad that's the only thing you ran into. Thanks for reporting back.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Metalwario64 on October 19, 2018, 12:39:34 am
I've finally tried this, and it's amazing so far, but one issue that I've not seen pointed out anywhere yet is that the animated cutscenes all have a green hue to them that wasn't there originally:

Original:
(https://i.imgur.com/zKWoc0h.jpg)

Undub Hack:
(https://i.imgur.com/a02olQv.jpg)

It's like somehow a hue slider was set some toward green, so all of the hues are shifted in that direction.

It's tolerable, and I'm greatly enjoying everything else but I was wondering if you had any idea how this happened, and if it's possible to correct it at some point in the future?

I haven't played Mega Man 8's patch yet, so I don't know if it's affected or not.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on October 19, 2018, 01:04:23 pm
I hadn't even noticed, thanks for pointing it out.
I'm gonna have to check which step is responsible for this (STR to AVI conversion, hardcoding of subs, AVI to STR conversion)
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Thirteen 1355 on July 25, 2019, 03:44:44 pm
If still necessary, I will be testing Zero's path in X4. X' path, which I played around a year ago, had no problems except one typo in the end (that's already been pointed out here). Let's see how Zero's path will go. I'm honestly surprised this hack hasn't had an official release yet.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on July 25, 2019, 08:34:43 pm
If you happen to run into an unreported issue, let me know.  :thumbsup:

It can't be released to RHDN database as it is because of copyrighted assets. I need to write a custom patcher that makes a patch out of USA and Japan bins as sources. Will probably be the first thing I write once I get into python, which I'm planning to do sometime after I finish the next X6 Tweaks release.

FYI, a few months ago I got in contact with the author of the recent retranslation of the PC version (https://www.reddit.com/r/Megaman/comments/b8a4k9/final_weapon_a_retranslation_undub_and_musicsound/), and was able to directly implement his script into my PS1 undub. Seems to be working perfectly, but since there's still many things to finish, I'm saving it for a future final release.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: bukopandan on July 28, 2019, 01:27:50 am
just a reminder, the only issues left are the boss speech cut-offs during the colonel, general and sigma boss fights and the ending song cut off during the ending credits, once all of those are resolved this X4 patch can be considered as complete.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Thirteen 1355 on July 28, 2019, 06:23:54 am
I didn't actually notice anything, not even the cutoffs. I'm now at the very final stage (Iris and General are so god damn annoying/boring).
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: bukopandan on July 28, 2019, 08:53:18 am
I didn't actually notice anything, not even the cutoffs. I'm now at the very final stage (Iris and General are so god damn annoying/boring).

Try replaying the boss fights I mentioned over and over until you encounter one of the boss speeches, the bosses has 3 or 4 variety of speeches before the start of battle, one or two of their speech lines have audio cut offs which doesn't match the timing of the US rom. the issues still persists even if you play the game on a real hardware, burned the game on a disc and played it on my PS1, same result.   
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Guyryu on September 23, 2019, 10:40:24 am
Hello, can you please re-upload the patch for Mega Man X4? The link seems dead, just load ad infinitum. Thanks for the fantastic job, I always dreamed this since I played the original japanese version on my dead, but not forgotten, PS1.  :) ;)
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: acediez on September 26, 2019, 02:47:16 am
I haven't taken care of those links because I plan to make an update as soon as I'm completely done with my next X6 update. Thanks to DarkSamus, the last major remaining issue (wrong audio track lengths) seems to have been solved. I just haven't taken the time to test it and update the patch yet.

Put the thread on "notify" and you'll know when it's up.
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: Thirteen 1355 on September 26, 2019, 10:39:28 am
Mega Man 8 undub is completely done?
Title: Re: Mega Man X4 & Mega Man 8 Undub [MM8 (v03) / MMX4 (v08)]
Post by: bukopandan on September 26, 2019, 01:34:59 pm
 
Mega Man 8 undub is completely done?

If your game did not crash on the third part of Wily's castle then I guess it's done, haven't tested the patch yet after the v03 update fix has been uploaded on the thread, sadly I'm not planning to apply the undub patch on my rom permanently, still prefer keeping the "Dr Wahwee" dub line for the lols.


[/quote]
I haven't taken care of those links because I plan to make an update as soon as I'm completely done with my next X6 update. Thanks to DarkSamus, the last major remaining issue (wrong audio track lengths) seems to have been solved. I just haven't taken the time to test it and update the patch yet.

Put the thread on "notify" and you'll know when it's up.

That's great news! can't wait to test it out again after a year of waiting.
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: acediez on September 27, 2019, 01:13:00 am
A new version of the X4 Undub is up. Links and notes on the first post.

v09
- (Fix) Voice clips and ending song should play for the right length now (Credits: DarkSamus993)
- Added a BETA for the NectarHime's Final Weapon localization project, based on Hondoru's retranslation. Edited to match american localization.

I don't have much time to test it at the moment, so I'll leave that up to all of you


As for MM8, the only remaining issue is to rebuild the hack on a newer version of mkpsxiso, which should fix the problems with the ending song (which doesn't play on all platforms the same way, goes out of sync on original hardware).

Another remaining issue is to reencode videos on both projects to not lose color fidelity.
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: bukopandan on September 27, 2019, 09:57:18 am
Nice, very nice, finished both routes within an hour, all past issues are fixed including the skipping audios and speeches, the only thing I noticed is just a minor thing which is the translation on the FMV that needs correction.

https://photos.app.goo.gl/ZxzzBm75wVq7Ty6J7 (https://photos.app.goo.gl/ZxzzBm75wVq7Ty6J7)

and in this scene where Sigma says "kuso" should have a subtitle (damn it!)
https://youtu.be/Tx8MHN0RNNM

and the FMV color saturation/hue which doesn't match the original unpatched rom mentioned by Metalwario64.

The current release 0.9 can be considered as the complete undub version, but if you still plan to improve/fix the issues mentioned above then the patch can be considered as a proper complete full undub at last, as always, thank you for providing this patch!   



 
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: acediez on September 27, 2019, 01:00:08 pm
Thanks for testing it, and so quickly!

I’ll take another look at the subtitles whenever I reencode the videos  :thumbsup:
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: bukopandan on September 27, 2019, 01:28:10 pm
Thanks for testing it, and so quickly!

I’ll take another look at the subtitles whenever I reencode the videos  :thumbsup:

you're welcome friend, just used a cheat for one hit death for all enemies, invincibility and hit anywhere to breeze through both story routes under an hour for patch testing sake. Looking forward for the final version release!
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: OneWackPanicAttack on September 27, 2019, 09:55:33 pm
Finally, no more "WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOR?"

Thank you so much for making this! A great game like Megaman X4 did not deserve to have such a shitty dub. You are a goddamn hero for making this mod, I will be forever grateful of your work.
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: Heaven Piercing Man on September 28, 2019, 08:09:14 pm
No more "STOP THE COOP NOW KERNEL"?

No more "DUNT FITE MUH BRUDAH ZERO"?

No more "YOO MUST WECOVAH OL DEE ENAGEE IMMEEDTLY W-MEGAMAN"?

Hell yeah!
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: Solid One on September 28, 2019, 10:35:48 pm
Just downloaded the latest patch. It's good to see the game with a new thin font that can now have up to 30 characters per line, instead of the original one that allows only 20. That matches perfectly with the idea of changing original scripts with the ones translated directly from japanese by Hondoori.

BTW, I made a quick test from NO$PSX, and got two small graphic issues:

(https://i.ibb.co/h269F55/zxc.png) (https://imgbb.com/) (https://i.ibb.co/JrSfBB8/zxc2.png) (https://imgbb.com/)

The background for Cross and Triangle buttons should be gray. But they are transparent instead.
Title: Re: Mega Man X4 Undub (v09) & Mega Man 8 Undub (v03)
Post by: acediez on September 29, 2019, 05:02:42 pm
Thanks, it’ll be fixed it in the next update.



Hello again  :)

v10
- (Fix) Fixed broken palette colors in button icons from menus (in the "Final Weapon Script" version)
- All videos re-encoded. No color/quality loss (as far as I can tell). The misplaced "damn you" in the Zero fight video's subtitle was fixed.
- Subtitled videos from the PC Final Weapon project added to the "Final Weapon Script" version of the patch. The previous mixed version (Final Weapon script, Hondoori script video subtitles) was kept as a separate patch.
- Updated to latest mkpsxiso (v1.23)


As I got the Final Weapon's subtitled videos directly from the PC side of the project, these have their own font style for the subtitles. They're a bit thinner, and might not look too hot on certain systems/screens/filters, so I kept the previous set of videos as a separate option.

A lot went under the hood for this little update. All the videos were completely reencoded, and a newer version of mkpsxiso was used to rebuild the disc. I'm crossing my fingers, but there *might* be regressions. So, again, all test reports are very welcome.

And, that's it for the X4 undub project! At least on my end.
There are a couple of things being worked on by other people for the PC Final Weapon project that I plan to include if/when they get done, like a retranslation of the ending's text (which is written as graphics), and restoring the japanese version's intro animation. I might make a complete "Rockman" version of the project if this last one gets done.

For now, all I have left to do here, besides fixing any possible bugs on this release, is giving the same treatment to Mega Man 8 (reencode videos, update mkpsxiso), which *should* fix the ending song's playback.
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: Metalwario64 on October 03, 2019, 02:31:42 am
I'm going to test this new version! I'm so glad you worked out the video color problem, so it should be perfect now!
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: Thirteen 1355 on October 03, 2019, 05:38:29 am
Props! Both X4 and X6 are getting the treatment they deserve! Both had loads of unfulfilled potential (X4 on the plot side, X6 on the everything side), and I feel you managed to bring out as much of that potential as possible. Now I'll hope X5 (my favourite) will get the same level of care from someone  :woot!:

Thanks a lot for all the work on these games. X4 already felt miles better with just the undub, but I can't wait to try out the retranslation.
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: bukopandan on October 03, 2019, 12:47:10 pm
Well, well, assuming if you're just using the normal undub patch and not the hondori and final weapon sub patches, looks like you finally nailed everything! no more bugs, hooray! :woot!: and I must say the re-encoded videos have a much better quality compared to the FMV of the unpatched rom, the only downside is the total rom size of the patched rom is larger than the clean rom, but no biggie, this patch status can be considered as complete! Thank you for the job well done!
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: nanashi89 on October 04, 2019, 02:03:38 pm
Mega Man 8 Undub patch taken down
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: julayla on October 04, 2019, 04:34:21 pm
Taken down? Aw man. That's not good. I wanted to try it when I find a copy of the official game.
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: SpringSonic9187 on October 04, 2019, 09:58:10 pm
Hello, I'd like to report three bruh moments (In other words, three issues) in the Final Weapon Relocalize versions of X4 Undub. Unless you're already aware of them, of course.

1st: The comma in the "X Buster, Weapon" thing in the controller remap menu looks really... Off. It's just overlapped.

2nd: Thanks to the font, the line where X(?)/Zero scream Dragoon's name when Magma Dragoon dies jumps out of the box.

3rd: When I encounter Frost Walrus, the game FUCKING *softlocks.*

I only witnessed them myself in RetroArch's Beetle PSX core, playing as Zero.
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: acediez on October 04, 2019, 10:41:05 pm
I’ll take a look at those, thanks for letting me know
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v03)
Post by: ASR_94 on October 10, 2019, 12:00:56 am
The Mega Man 8 Undub download link is still down, also i want thank you for all your work with the megaman game improvements you being working on it really improves the experience 
Title: Re: Mega Man X4 Undub (v10) & Mega Man 8 Undub (v04)
Post by: acediez on October 21, 2019, 02:59:05 am
I've reuploaded the Mega Man 8 undub with my current build, which has been rebuilt with the latest mkpsxiso. This *might or might not* have fixed the ending song's timming being different on emulators and hardware (and not playing at all on some). I've been holding on releasing it because I haven't properly tested it beyond a couple of stages, but since the previous link is dead, I figured it's better than nothing™

As for the bugs in the Final Weapon script version of the X4 Undub, I haven't been able to fix those yet, so I put a warning next to the download link for the time being. The base undub version should be safe to use all the way through.

Edit 2019.10.21:

Well, I tested Mega Man 8's ending on Beetle PSX. I just updated the download file with a modified .CUE sheet which the right timming for the ending song to start ("PREGAP"). Seems to be fine, except that it's cut before it's supposed to. I don't know how to fix this at the moment. Other than that, it's complete.

I also updated X4, I fixed the freeze on the final weapon script version when facing Frost Walrus as Zero. The "Dragon!" text after Magma Dragoon's fight is still there though, I don't know what's causing it.

(https://i.imgur.com/GDWwjZ8.png)
Title: Re: Mega Man X4 Undub (v10.1) & Mega Man 8 Undub (v04)
Post by: SpringSonic9187 on October 22, 2019, 02:45:52 pm
And there you have it. Two more bruh moments in the Final Weapon version I didn't get to see until now.

1st: "Don't do this to me, Iris..." jumps out of the box.

2nd: Colonel still says 'Repliroid' when you kill him as X. It's unimportant but inconsistent with the localization shifts you've done to the relocalization. Guess you overlooked.
Title: Re: Mega Man X4 Undub (v10.1) & Mega Man 8 Undub (v04)
Post by: acediez on October 22, 2019, 03:26:10 pm
1. You mean the same way as the "Dragoon!" one? Text remains visible after the text box closes?

2. Yeah, forgot to look for "Repliroids -> Reploids". I'll fix it on a future update.

Thanks for your reports. If you have any more bruh moments, just let me know.
Title: Re: Mega Man X4 Undub (v10.1) & Mega Man 8 Undub (v04)
Post by: Heaven Piercing Man on October 23, 2019, 05:47:01 pm
Thanks for the reupload, now I'm not gonna cry like an anime fan on prom night.
Title: Re: Mega Man X4 Undub (v1.10) & Mega Man 8 Undub (v1.4)
Post by: acediez on October 24, 2019, 03:37:28 pm
A note about versioning: for consistency across my other PS1 Mega Man projects, I renamed all releases to a two digits nomenclature (ex.: v04 -> v1.4). The renamed files and updated links are still the same previous available version.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on October 26, 2019, 09:41:41 am
I'm planning to play Mega Man 8 with this undub patch soon. Anything I need to pay attention to for eventual reporting? Anything that's still planned to be added/improved upon?
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on October 26, 2019, 05:34:30 pm
Hopefully, only the ending song thing listed on the first post. Enjoy
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on October 26, 2019, 06:31:25 pm
Yaaay, I sure will! You did an awesome job on this!

October 27, 2019, 04:12:55 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh yeah, this isn't too undubby, but would it be possible to replace Tengu Man's stage theme with its Saturn variant?
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on October 27, 2019, 05:13:27 am
I don't understand the music format MM8 uses (it's not the standard PS1 XA format, like in X1-X6). It might be a secquence+samples format... in which case, I don't know if a straight WAV conversion is even possible.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on October 28, 2019, 07:11:33 pm
This may go a bit off-topic, but what PS1 emulator do you guys use? I keep switching between EPSXE and PCSX-R with PGXP. Both still make poor Mega Man's face wobble around like pudding whenever he blinks:
(https://i.imgur.com/1FkoQi2.png)
(https://i.imgur.com/hdyKAKj.png)

Same happens with Symphony of the Night's candles. Just now I found out there's a thing called Mednafen. Anyone using that for PS1 emulation instead? I'd like to finally play a PS1 game without all the issues going on.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on October 28, 2019, 07:13:40 pm
This is my ranking

1. Real hardware (modded PS2)
2. RetroArch with the Beetle PSX core (Mednafen PSX fork)
3. Mednafen PSX
...
(I'd rather not play at this point)
999. Any of the emulators you mentioned
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on October 28, 2019, 07:19:36 pm
Well, finally installing RetroArch then.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Solid One on October 28, 2019, 09:08:28 pm
A few years ago, I've played both Megaman 8 and Castlevania Symphony of the Night on my Raspberry Pi 2, running Retroarch with pcsx-reARMed core (https://github.com/libretro/pcsx_rearmed). They worked just fine, and I don't remember any flickerings on blinking sprites (although this emulator is exclusive for computers with ARM processors).

Talking about PCSX-R on desktops, try changing emulation plugins and/or filters. There's the possibility those bugs are happening only on OpenGL mode instead of Software mode. Or maybe you're using any image filters, such as bilinear, 2xsai, etc. Maybe you can solve this by doing a few tweaks on the emulator settings.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on October 28, 2019, 09:57:21 pm
Judging by the screenshots, I'd say the emulator is simply outputting on a non-integer scale, and there's no bilinear filter so smooth the odd pixels, so they just randomly cut or expand some lines of pixels.

Seems like it could very easily be fixed by tweaking output resolution and filtering options, but I still recommend switching to either Mednafen PSX or RetroArch/Beetle PSX. They should look ok out of the box.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Heaven Piercing Man on October 29, 2019, 05:58:21 pm
Well, finally installing RetroArch then.

I'd rather go with mednafen and a frontend. Retroarch is an unintuitive, clunky POS only worth it for emulation box dedicated PCs.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on October 29, 2019, 06:40:45 pm
Actually I'm really loving Retroarch. I've been emulating using seperate emus for 12 years now. I didn't expect it'd grow on me so easily. SNES, NES, PS1, GB and GBA emulation I've tested and it all works great. I had to unmap some annoying hotkeys using the config file but that's all good now.
Anyway:
(https://i.imgur.com/Ep5Dhk8.png)
I'm actually not sure if this is translated by the hack or if this is the official translation, but I thought it was worth reporting just in case.

Also, in the following FMV cutscene, Duo says "To get there, a barrier is in our way." (referring to the barrier surrounding Wily's Tower). I don't know but that sounds a bit iffy.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Red Soul on November 02, 2019, 05:42:31 pm
Two minor reports regarding the X4 patch:

- Text shadows glitch when Zero is talking to Iris before the spaceport level

- In the pre-battle dialogue with Sigma, Zero is called "an Maverick", which I assume is an artifact of the original naming convention, Irregular, and the article wasn't changed to match. Personally, I prefer Irregular, myself.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Thirteen 1355 on December 02, 2019, 04:29:13 pm
How common is the issue in the retranslation patch (text remaining after closing box)?

Is it safer to go with just the undub for now, or is the issue a rare one?
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: acediez on December 02, 2019, 05:26:02 pm
If by safe you mean stable (not crashing), both versions should be fine.
If by safe you mean anything unexpected happening, play the undub version with no script changes.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: iNastyG on January 02, 2020, 05:43:32 pm
Hello!
I just wanna ask something, is there a way to play this version on phone emulator? (Epsxe)
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Anddo on June 13, 2020, 06:11:03 pm
It would be great if the Saturn version's music could be implemented somehow!
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: SpringSonic9187 on July 06, 2020, 03:15:26 pm
I found another mistake in the Final Weapon script version.

"I want to build a paradise for Repliroids. That has always been my goal."

Something's left unlocalized...
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: TrekkiesUnite118 on July 07, 2020, 07:07:17 pm
It would be great if the Saturn version's music could be implemented somehow!

Why not just make an undub patch for the Saturn versions instead? The Saturn differences are due to the hardware differences between the PS1 and Saturn. You can't just copy paste them over.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Megatronformayor on August 02, 2020, 06:47:57 pm
Would it be possible to do and undub patch for the Sega Saturn versions of X4 and Megaman 8.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Supergamerguy on August 02, 2020, 06:55:12 pm
Why not just make an undub patch for the Saturn versions instead? The Saturn differences are due to the hardware differences between the PS1 and Saturn. You can't just copy paste them over.

But they could make custom music for Tengu Man's stage for the PS1 version. That would be one of the biggest draws for the hack for those who dont mind the original dubbing and would pass it up anyways. :thumbsup:
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: TrekkiesUnite118 on August 02, 2020, 10:49:44 pm
Would it be possible to do and undub patch for the Sega Saturn versions of X4 and Megaman 8.

It should be if it's just swapping out sound files and re-encoding the FMVs with subtitles. Re-encoding Saturn Cinepak is pretty easy to do if you have the right tools:

https://segaxtreme.net/threads/how-to-guide-encoding-cinepak-videos-properly.24487/

Here's some examples I've done for fun and other translation projects:

https://www.youtube.com/watch?v=e5uDCugVl5s
https://www.youtube.com/watch?v=TsZxWBtLXdk
https://www.youtube.com/watch?v=0B5xdkzEHb4
https://www.youtube.com/watch?v=syJHSHgm8K0

But they could make custom music for Tengu Man's stage for the PS1 version. That would be one of the biggest draws for the hack for those who dont mind the original dubbing and would pass it up anyways. :thumbsup:

The reason the Saturn music is different though is because it's built around the Saturn's sound hardware. I believe you'll find it's actually using some FM Synth instruments which the Saturn can do but the PS1 cannot. Porting that over would probably be more trouble than it's worth.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Supergamerguy on August 02, 2020, 10:58:36 pm
The reason the Saturn music is different though is because it's built around the Saturn's sound hardware. I believe you'll find it's actually using some FM Synth instruments which the Saturn can do but the PS1 cannot. Porting that over would probably be more trouble than it's worth.

While I do think that Tengu Mans Saturn theme could be recreated similarly if not exactly (at least a cover), I can see why it might be a hard project trying to get it as accurate as possible. :-\
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: TrekkiesUnite118 on August 02, 2020, 11:18:56 pm
While I do think that Tengu Mans Saturn theme could be recreated similarly if not exactly (at least a cover), I can see why it might be a hard project trying to get it as accurate as possible. :-\

It would honestly just be a waste of time when you could just make an undub patch for the Saturn version instead.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Supergamerguy on August 03, 2020, 08:03:51 am
It would honestly just be a waste of time when you could just make an undub patch for the Saturn version instead.

Saturn Games are harder to emulate for most people, and some (including myself), prefer the PS1 version. The PS1 sound font is better anyway; the Saturn version sounds compressed. PS1 roms are also easier to find online and would therefore make the patching easier for those new to romhacking.


Besides, it seems more impressive to those not in the know about a hack if the hacker was able to change things like music, as music is just as important as gameplay in any video game in regards to contributing to atmosphere, similar to how bad American voice acting contributes to a cheesy localization. ;)
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: TrekkiesUnite118 on August 03, 2020, 09:36:08 am
Saturn Games are harder to emulate for most people

This is false at this point. You have SSF and Mednafen(And it's various branches) that can play the game flawlessly at this point. You also have Yabause and it's branches which while not as good as the previous two, should be able to play Megaman 8 fine.

and some (including myself), prefer the PS1 version.

So then why are you begging for Saturn Content to be ported over?

The PS1 sound font is better anyway; the Saturn version sounds compressed.

The Saturn can't play back compressed PCM Samples, they have to be decompressed. As a result the quality usually gets lowered so they fit in Audio RAM. Sometimes FM Synth instruments get used as well to save memory. The PS1 cannot do the latter part as it has no FM Synth capabilities at all. If MM8 is using that on the Saturn then that would require sampling the individual FM Synth instruments from a Saturn which isn't really easy to do.

To further highlight this, here's an example from Sakura Wars. On Dreamcast the battle theme sounds like this:
https://www.youtube.com/watch?v=r8zsHF_2nr8

On Saturn it sounds like this:
https://www.youtube.com/watch?v=UBZpqti7Z2w

While the Dreamcast has better quality PCM Instruments, notice how it sounds a bit sterile and flat compared to the Saturn version. This is because the Saturn version is using additional FM Synth instruments to back up the PCM which adds more depth to the overall sound of the song.

PS1 roms are also easier to find online and would therefore make the patching easier for those new to romhacking.

You can find Saturn ISOs on the very same sites you find PS1 ISOs on. Not to mention the entire set of redump rips is on archive.org.

Besides, it seems more impressive to those not in the know about a hack if the hacker was able to change things like music, as music is just as important as gameplay in any video game in regards to contributing to atmosphere, similar to how bad American voice acting contributes to a cheesy localization. ;)

This is a silly argument. Wouldn't it just be as impressive to hack the Saturn version since as you seem to believe the Saturn is more difficult to deal with?
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Supergamerguy on August 03, 2020, 07:05:07 pm
I wasnt trying to start an argument, that's off topic here.

I'd just like to put it out there that porting Tengu Mans theme to the PS1 version as part of the hack would be a cool little bonus for those that wouldnt consider playing the undub anyways. :)

Stuff like that doesnt get done often while "translations", which can sometimes include dubbings, are common.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: TrekkiesUnite118 on August 03, 2020, 09:31:24 pm
I wasnt trying to start an argument, that's off topic here.

I'd just like to put it out there that porting Tengu Mans theme to the PS1 version as part of the hack would be a cool little bonus for those that wouldnt consider playing the undub anyways. :)

Stuff like that doesnt get done often while "translations", which can sometimes include dubbings, are common.

I'm not really trying to start an argument I'm just trying to bring you down to reality and understand that what you're asking is most likely beyond the scope of an undub hack and is most likely not technically feasible due to the distinct differences between the audio hardware of the two systems. There's tons of crazy things that would be neat little bonuses to any hack, but they're just not technically feasible.

If you want Tengu Man's Saturn music, then play the Saturn version. If you want it with an undub hack, then port the undub hack to the Saturn version. That is a far more technically feasible option than what you are asking.
Title: Re: Mega Man X4 Undub (v1.11) & Mega Man 8 Undub (v1.4)
Post by: Supergamerguy on August 03, 2020, 09:48:27 pm
If you want Tengu Man's Saturn music, then play the Saturn version. If you want it with an undub hack, then port the undub hack to the Saturn version. That is a far more technically feasible option than what you are asking.

A guy can dream tho.......