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General Category => News Submissions => Topic started by: RHDNBot on April 02, 2018, 07:38:49 am

Title: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: RHDNBot on April 02, 2018, 07:38:49 am
(http://www.romhacking.net/newsimages/newsimage2019a.png) (http://www.romhacking.net/translations/3515/) (http://www.romhacking.net/newsimages/newsimage2019b.png) (http://www.romhacking.net/translations/3515/)

Update By: Draken

After roughly 4 years of production at Dynamic-Designs, G.O.D. is ready for the world to play! It may have taken longer than planned and may have been fraught with slowdowns, but this great, classic RPG has finally attained the level of attention, detail, and polish it so deserves.

G.O.D. (Growth or Devolution) is a classic SNES RPG, and before today, was one of the last great SNES RPGs left untranslated. Avoiding as many spoilers as possible, this game follows the story of Gen as he travels the world, using his special abilities to put a stop to the alien menace plaguing the planet.

So what are you waiting for? Pick up the patch today and start enjoying a game that has remained in obscurity for over 20 years!

RHDN Project Page (http://www.romhacking.net/translations/3515/)

Relevant Link (http://www.dynamic-designs.us/index.shtml)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: mikeprado30 on April 02, 2018, 08:35:26 am
Thanks a lot for this GREAT release  :woot!:
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Gideon Zhi on April 02, 2018, 09:25:36 am
(http://agtp.romhack.net/wakkie/neat.jpg)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: mendou on April 02, 2018, 10:38:35 am
Awesome
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Griever_GF on April 02, 2018, 10:42:08 am
All glory to Dynamic Designs & classic turn-based JRPGs! :beer:
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Lentfilms on April 02, 2018, 11:03:23 am
Very excited to play this! Thank you so much for your hard work  :)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: ze10 on April 02, 2018, 11:53:41 am
Awesome! I've been looking forward to this for a long time! Is this game compatible with SD2SNES?
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Gi Nattak on April 02, 2018, 01:54:18 pm
Not an April Fools joke?!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: vincent_vincent on April 02, 2018, 06:12:51 pm
Sounds really interesting, I was not aware of this one till i saw this release.
Hopefully i'll find time to play this.
Thanks guys.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on April 02, 2018, 08:29:37 pm
Thanks everyone!

@ ze10: The game has not been tested on an SD2SNES, but it you get the chance to try it out, please let me know how it runs. :)

@Gi Nattak: Not this time, thankfully! D-D has so many projects slated to release this year that they decided to slot all of them during certain holidays for fun. It was pure coincidence that April 1st and Easter fell on the same day.

This is the last game that I will produce/coordinate as I move into semi-retirement, and I'm really proud of the work everyone put into it.  I hope you all enjoy it!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: saito on April 03, 2018, 05:11:18 am
Awesome! Thanks for all the effort the team put into translating this game. Good job.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: patuli on April 03, 2018, 05:45:24 am
The game works on sd2snes since it doesn't have any special chip, I assume it's compatible with super everdrive for the same reason.
played some till you get a drunken swordsman as companion, no problems found.
great and interested game, I was expecting a more earthbound type of game, but after the mountain, its completely different.
Anyway congratulations on this release!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Jazz on April 03, 2018, 08:22:14 am
Oh my, well worth the wait.

Congrats on the release.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: getter77 on April 03, 2018, 08:28:36 am
Always cool to see something especially meaty looking make it at last---can't be too many grand steps left before the highest tiers of the SNES library are sorted.   8)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: TheBeverage on April 03, 2018, 11:55:44 am
Great translation, seems like a neat little game from what I've played so far!

One question -- is it normal for the battle music to be notably quieter than music played in the overworld?
Want to be sure I don't have something configured incorrectly. Thanks!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Tobas on April 03, 2018, 01:42:06 pm
has anyone gotten it to work yet? I tried several different roms and so far the furthest I got was a garbled title screen that freezes.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: KingMike on April 03, 2018, 03:05:24 pm
Not an April Fools joke?!
Well, April Fools was also Easter this year (well, at least "western" Eastern, I read there's a different "eastern" date) so I guess it's an appropriate date for G.O.D.  ;D
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: d0pefish on April 03, 2018, 07:45:06 pm
im enjoying this so far. question. im playing this on retropie and ive noticed that on some screeens that theres these weird graphical glitches outside the games display. is anyone else getting these? it does not seem to affect the gameplay. just curious. pretty sure i used the right rom too.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Merr Clone on April 03, 2018, 09:06:08 pm
The surprises keep coming! Another Super Famicom RPG to play and enjoy, and before I had read the announcement of this being a new project for DD, I had never heard of this game, but I'm always interested in something this mysterious to me.

Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: G061 on April 03, 2018, 11:57:55 pm
I'm about 3-4 hours in and this is surprisingly fun! Like I'm really having a great time and can't wait to play more. Thank you guys so much, I'll be recommending this to pals and streamers for sure.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Orochi Kusanagi on April 04, 2018, 12:44:32 am
I never heard of this game before, but I have to agree with the others. This game has been great so far! Some interesting gameplay elements too, like the Chakra system. Top notch work guys.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Josephine Lithius on April 04, 2018, 07:27:35 am
Ya know what's funny?  The only reason I know about this game is because an online streamer that I watch has played it, a couple of times, in their "play several games, briefly" stream sessions.  Once they played this, I had to give it a search, and ended up finding a little page with a little info, in some dusty corner of the web.  Personally, I keep translating the subtitle as, "The Calling Voice Awakens Me," myself… but, "Heed the Call to Awaken" makes more sense.  Probably.

In any case, I'm quite excited to see an English translation and I hope the streamer I mentioned will be, too. (They didn't play it for long, either time, but the title definitely sticks with ya.)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: haouea on April 04, 2018, 12:50:10 pm
Thank you so much! This game (and your translation) is absolutely stellar! Thank you for putting so much effort into these wonderful SNES games that get lost in obscurity for decades. They deserve to be remembered and loved, and it brings a tear to my eye to see them get such a nice treatment!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Tobas on April 04, 2018, 03:41:20 pm
anyone know where to get media for this game? I can't find anything on emumovies. I want a snap and some art for the retropie
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on April 04, 2018, 08:46:03 pm
@TheBeverage: I don't recall the music being any (much?) different.  Have you tried with different emulators? Unfortunately, there is no way to adjust music/sound levels :(

@Tobas: As noted in the readme, remove the header before you apply the patch.

@d0pefish: Sounds like an issue with Retropie.  The game has been tested in Higan, Snes9x, and is now being played by people on real hardware, with no reported problems.  :(

@Joseph Lithius: As for "Heed the Call to Awaken"... Yeah, that took us a while to hammer out.  Over on our forums, you can see all the variations we considered.  I went with the aforementioned choice as I felt it sounded the best of the lot.


The following is more of a response to someone's comments I saw somewhere over on reddit, but can't find the post anymore.  I figured I'd address it here as there may be others who had similar thoughts:

1.  The text speed can be changed from Slow to Fast in the Options menu before starting a game, so if you want faster text, you're in luck!

2.  Just because some of the dialogue/text seems funny or humorous, DON'T assume it is because the translator/editor wanted to insert humor into the game.  The original script is full of this! Mom's attitude of being slightly strict/forceful/etc. is in the original script.  The nurses' dialog being a bit "pervy" is in the original.  It's fine to be critical of this, but don't assume it's there because the translator/editor wanted to make you cringe while playing.  The original tone was kept in order to keep the script close to the original.  That said, of course there are instances where the dialog had to be changed to make the experience more enjoyable, so certain bits of text were changed to flow with the tone of the game (puns/jokes/etc.)

Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Vercalos on April 05, 2018, 02:49:45 am
An RPG I've been waiting to play for a long time, simply because an RPG taking place in what looks like a contemporary era is a rarity.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: patuli on April 07, 2018, 02:37:51 am
Ok I just found out a big bug,in luna city and can't progress anymore, the char goes out of screen,
as soon as entering the last elevator!
I was playing all this time on sd2nes.
I'm attaching some screenshots, .srm and a save state of the problem on snes9x 1.55
.SRM
Spoiler:
https://mega.nz/#!dpAjASRT!46Dym6vncbfS-Sj86GuskBL2XH6dZVxpM6L_4CgD4HY
Save state, just before the bug
Spoiler:
https://mega.nz/#!Jg5nxYob!6UPEpRQ_uMT68rjIl574WaIIUN2xVvv7-QPPvQK9bXc

Images of the problem
Spoiler:
(https://i.imgur.com/Npr1yfD.png)

Spoiler:
(https://i.imgur.com/qQIlDwv.png)
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: SomeRandomGuy on April 07, 2018, 07:43:38 am
I'd also never heard of this game before, and I too am enjoying it very much (that encounter rate is really something though, haha). You guys did a great job on the script, it reads very well. So yeah, well done!

Also, I too am playing on SD2SNES. Haven't noticed any problems so far, but I've only just gotten that female party member (sorry for the vagueness, trying to avoid spoilers) and I get the impression there's a lot left.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on April 07, 2018, 09:55:01 am
@patuli: Thanks for the info!  I've got good and bad news... Bad news is that the bug is also in the original ROM.  Good news is that it does not stop you from progressing.  You were  accidentally traveling back out of Luna City, but you should have been going deeper to progress the story. Load your save and go in the "opposite direction", and you should be fine.  I'll tell Bongo` about this one, so thanks again!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bongo` on April 07, 2018, 11:58:08 am
@patuli: Thanks for the info!  I've got good and bad news... Bad news is that the bug is also in the original ROM.  Good news is that it does not stop you from progressing.  You were  accidentally traveling back out of Luna City, but you should have been going deeper to progress the story. Load your save and go in the "opposite direction", and you should be fine.  I'll tell Bongo` about this one, so thanks again!
No need, I have been following this thread. Yeah, this game (and a few others) have some original bugs that I could not repair. We got Lucky with La Wares on a few, and maybe one or two in this game ( can't recall ), but without knowing what the coders were intending to do, it's hard to fix these things.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: punnett on April 07, 2018, 08:49:35 pm
Dag nabbit. I got stuck on what I'm assuming is the last boss. Please help me  :'(
Spoiler:
Insecurity. He tells me to attack him with weapons and defend with armor. I figured I need to do the opposite and remove all my equipment but I'm not sure what to do after that. It just keeps going on this endless loop! What do?
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: kerghnox on April 08, 2018, 12:11:01 am
Reviving items don't work in battle. Is this an emulator issue? I'm using the bsnes core in RetroArch. It's wasn't a big deal until magic started really hurting. I can still get by, but it's annoying having Heath KO'd every boss fight.

Great translation btw.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: LufiaLvr on April 08, 2018, 05:19:48 am
Revival items and Psychos don't seem to work in battle. When used, they don't do anything or are used on the people that are still alive.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: patuli on April 08, 2018, 03:42:56 pm
Hey thanks for the info, I was going backwards  :D, anyway thanks to that I discover that bug.
Also I can confirm, what LufiaLvr and kerghnox say in real hardware.
Revival Items and Psychos don't do anything in battle, the spells and items (Love and miss you), skip the dead member
and heal the next party member.
another item that is buggy is the century egg, is a item that rises your critical in battle, however you can use it outside of battle
and it does nothing!
btw I have some questions, what does the status Love do? is like luck in other games?
is even possible to go to the women part of the spa's?
I always die and never go pass the middle!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: kerghnox on April 08, 2018, 04:34:19 pm
Hey thanks for the info, I was going backwards  :D, anyway thanks to that I discover that bug.
Also I can confirm, what LufiaLvr and kerghnox say in real hardware.
Revival Items and Psychos don't do anything in battle, the spells and items (Love and miss you), skip the dead member
and heal the next party member.
btw I have some questions, what does the status Love do? is like luck in other games?
is even possible to go to the women part of the spa's?
I always die and never go pass the middle!
Damn, so it's a game bug? This has made the second fight with Catastrophe harder than it should be due to one of his spells being able to kill Mina in one hit. Still haven't beat him yet, probably going to need to grind for the first time. From the looks of it, other moves like barrier and the one status increasing chakra don't work either.

You actually can win all three of the swimming minigames with turbo. So, you can probably do it if you're a god at mashing. Your "reward" is losing 1-2 love, though the last one gives a bun.

Is there any way to go back to Japan? I missed a whole bunch of buns there.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Mattiac on April 08, 2018, 04:42:07 pm
Interesting game! :) I hadn't heard of it before. :-\ Thank you very much! :thumbsup: :cookie:
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on April 08, 2018, 08:20:34 pm
@punnett:  I think that...
Spoiler:
You also need to heal the boss for several rounds as well.

@kerghnox: Thanks!  I honestly don't have a clue when this broke, but we'll get a fix in place ASAP and update the patch. Sorry for any inconvenience.

@patuli: Well when you eat the Century Egg outside of battle...
Spoiler:
It does tell you that it would be better used in battle... Too bad it's gone :P
  I really have no clue what love does...  :( And for the baths... Yes, you can get to the women's side! Keep working out that thumb!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: kerghnox on April 09, 2018, 01:38:22 am
@punnett:  I think that...
Spoiler:
You also need to heal the boss for several rounds as well.

@kerghnox: Thanks!  I honestly don't have a clue when this broke, but we'll get a fix in place ASAP and update the patch. Sorry for any inconvenience.

@patuli: Well when you eat the Century Egg outside of battle...
Spoiler:
It does tell you that it would be better used in battle... Too bad it's gone :P
  I really have no clue what love does...  :( And for the baths... Yes, you can get to the women's side! Keep working out that thumb!
Cool, I made it as far as I could without revive. T-Rex using an instant death move every other turn pretty much blocked any progress.

Spoiler:
The bosses having grieving parents was a nice touch. Shame it's ruined by said bosses being irredeemable evil.

I save scummed to the final boss.
Spoiler:
To no one's surprise it's God.
Am I missing something here? He heals 9999 every once in a while and my attacks miss most of the time. Magic can't be used due to the reflect bullshit. I basically can't out damage the heals. 
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bwah on April 10, 2018, 09:57:13 pm
kerghnox:  Yeah, sometimes the Psy abilities you use against him will "bounce back" at you.  I basically AVOID using Psy attacks on him.  The strategy I usually use is this: 

First, make sure ALL your characters have both Joy & Sun Chakras linked to get double normal attacks from the passive linked ability, "Double Gaia IV"

MC has Orichalcum Sword equipped (Orichalcum Sword restores HP to MC).

Heath has the "Bun Gun" or the "Absolute-0 Gun" equipped.

Mina...equip either the "Queen's Knife" or the "Bun Knife".  Most importantly, though, Mina is THE group healer, so be ready to have her cast "Rikua-Dora" on your party after a powerful attack on your group.

Basil...pretty much the same strategy, equip the strongest equipment on him and have him attack normally.  Just make sure NOT to attack with Psy abilities, as Basil usually ends up dying from it getting reflected.

What level are your characters?  I wouldn't recommend going against the final boss before being at least level 45-50 (and I think that's kind of low).  I think I was around level 65 when I beat the game the first time (just for reference...I'm sure you can beat the game at a lower level).

Keep at it, and I'm sure you'll get it.  Hope this helps!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Malias on April 15, 2018, 09:08:57 pm
I think bun combining is broken.  It seems that no matter which two buns you choose, you always get Miss You Turbo.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bwah on April 16, 2018, 10:19:50 am
I think bun combining is broken.  It seems that no matter which two buns you choose, you always get Miss You Turbo.

First, this is going to be a wall of text, sorry, but it can't be helped due to the subject.

Sadly, the Bun Fusions are glitched, even in the original game (so it's not a problem caused by the translation). However, I was able to come up with a list of "good" fusions. I'll list it here, in case you want to try it:

Bun 1 + Bun 2= Result
Mandarin Bun +Training Bun=Fish
Mandarin Bun +Sexy Bun=Bun Stone (2X EXP/Gold when used in battle – Single use)
Mandarin Bun +Salvation Bun=Defense Seed
Mandarin Bun +Holmes Bun= Bun Armor (Armor for MC – Reflects enemy Psycho attacks)
Mandarin Bun +Gold Bun=Life Seed
Prayer Bun +Mandarin Bun=Psycho Def. Seed
Prayer Bun +Training Bun=Shellfish
Prayer Bun +Sexy Bun=Chinese Medicine
Prayer Bun +Salvation Bun=Bun Bracelet (Access. – All [Raises Parameters])
Prayer Bun +Holmes Bun=Bun Sword (Weapon for MC)
Prayer Bun +Gold Bun=Speed Seed
Training Bun +Sexy Bun=Bun Helmet (Helmet for MC – Blocks Status Effects)
Training Bun +Salvation Bun=Bun Shoes (Shoes for MC – Restore HP when walking)
Training Bun +Holmes Bun=Psycho Seed
Training Bun +Gold Bun=Bun Clothes (Armor for MC & Basil)
Sexy Bun +Salvation Bun=Spirit Seed
Sexy Bun +Holmes Bun=Bun Pajamas (Armor for Mina)
Sexy Bun +Gold Bun=Bun Necklace (Access. – All)
Salvation Bun +Holmes Bun=Bun Bullet (Item: Bomb)
Salvation Bun +Gold Bun=Strength Seed
Holmes Bun +Gold Bun=Bun Underwear (Helmet for Heath)

Now, before you head off to see the Bun King and start combining the different buns, I need to remind you that the bun combinations are glitched. What I saw (and this might be different for you, ymmv), is that the FIRST time you make a bun combination, it WILL work flawlessly. However, if you immediately go back to the Bun Combination screen and proceed to combine another pair, you WILL end up with a somewhat random (and totally wrong) item, usually a "Poison Ball".

What I did was this:

1) I made a Defense Seed, worked fine. I left the Bun King screen and went to replace the two buns I had just used up.

2) Once I had all buns again, I went back to the Bun Combination screen.

3) After a lot of trial and error, I realized that the NEXT time after the FIRST combination (in step 1), your combination will be an incorrect item. So...knowing this, I decided to make a "sacrificial" combination using the two quickest buns to obtain (that would be Mandarin Bun = Mama Island and Training Bun = Angkor Wat). You can replace these buns the quickest.

4) Enter the Bun Combination screen, make a Quick Save (just in case, that way you can reload if it doesn't work right), then combine the "sacrificial" Mandarin Bun and Training Bun, the result doesn't matter. Immediately, go back to the Bun Combination screen and combine the buns you really want (the result *should* be correct). Repeat from step 2 until you're done.

Some Buns are...more of a hassle to obtain than others (I'm looking at you, Gold Bun...having to walk to El Dorado). Nonetheless, you WILL have to return there to obtain the Gold Bun, sooner or later. This is where you'd think, "Ha! I'll just speak with that NPC, get another Gold Bun, then immediately jump into the Bun Combination screen, use my newly-acquired Gold Bun, then exit so I can get another Gold Bun by speaking (again) to the NPC right by me!" Good thinking, except that, in my experience, it ALWAYS resulted in a failed item. I actually had to LEAVE the village/island/NPC's location where I obtained a bun, THEN I'd jump into the Bun Combination screen (make a quick save), then try it again. More often than not, after one "sacrificial" combination, my next combination would produce the correct item. Sometimes, even the second combination would fail, in which case I'd reload my quick save, LEAVE the Bun Combination screen completely, then move somewhere else on the map (anywhere else, doesn't have to be far, just nowhere near NPC's).

After moving on the map, I'd try it again (making sure to use a new quick save), then tried the "sacrificial" combination followed by another (usually good) combination.

If all this sounds like it's a pain...yeah, it was. If you're at the Bun King, it's *probably* to make Seeds to increase your stats.

Life Seed = Can be bought at the Penguin Market
Strength Seed = Sand Whale has these, so don't waste your time trying to make this
Speed Seed = Can be bought at the Penguin Market
Defense Seed = Mandarin Bun + Salvation Bun
Spirit Seed = Sexy Bun + Salvation Bun
Psycho Seed = Can be bought at the Penguin Market
Psycho Def. Seed = Prayer Bun + Mandarin Bun

That's part of the reason why I kept (for nearly the entire game) both Power and Mind Chakras linked, so I could get the extra bonus every time I leveled up. After I hit level 99, most of the stats were already at max, 99, so I only had to get around 15 seeds total.

Also, if you do plan on spending time with the Bun Combinations, I can't emphasize strongly enough to make a quick save JUST BEFORE you make the combinations. If they fail, you can just reload, move somewhere else, then try it again (instead of, you know, having to fly all over the world again to track down the buns again).

Incidentally, I was only able to make TWO of the "Bun Bracelets" before it glitched out completely. Now, no matter how many "sacrificial" combinations I make, I always end up with "Bun Medicine" (everything else works fine, though, just this item did a "double glitch" on me).

Good luck, and hope this helps!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: SomeRandomGuy on April 16, 2018, 11:43:07 am
Further into the game now, and I've also noticed the revive item/spell bug. Almost got wiped out many times because of it. A character dying during a boss fight really makes you sweat, that's for sure.

Also, while I love the game I really hope somebody makes a hack for it that adjusts the encounter rate a bit some day. It's getting a bit much.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on April 16, 2018, 09:22:35 pm
Yeah, as noted in the readme and over on the D-D forums, bun combinations are never as predictable as one would expect. Sadly, it appears the developers missed a few bugs when making the game.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: patuli on April 17, 2018, 10:51:03 pm
there's a level up bug, that Bwah117 discover and posted on gamefaqs!
basically your char level up from 76 to 89 and then to 99
and the Hp and Mp are all fuck up.
I finish the game around 66-67, I was so tired of random battles, that I never bother to level up that much!

Spoiler:
Not sure if anyone else has tried this, by the way, but it's not that bad to reach level 99 in this game. I'm not sure if it's intentional or a bug in the game, but this is what happens at higher levels:

1) When you reach level 75, continue fighting. As soon as your character (any character) reaches level 76, their level will INSTANTLY jump up to level 89, one level at a time.

So, from level 76 to level 89...not bad, right? Keep fighting.

As soon as that character (who is now level 89) levels up ONCE again, their level will, once again, jump up, this time all the way up to 99.

The downside is that sometimes the HP or MP stat gets "rolled over", resulting in that character only having something like 120 HP or 120 MP (instead of 9999). There is, however, an easy way to fix this:

Let's say MC has his HP & MP stats "rolled over", but Basil only has his HP stat "rolled over". Head to the Penguin Market, then buy TWO "Life Seeds" and one "Psycho Seed". Give one "Life Seed" to each of the HP-affected characters, and the "Psycho Seed" to the MP-affected characters. The game will claim to increase that character's HP/MP, but it will actually correct them and reset them to 9999.

Repeat the "Life Seed"/"Psycho Seed" treatment for any character who's affected by that glitch (note that this is ONLY if you've reached level 99...you WON'T see any HP/MP glitches unless you're at level 99 first).

Finally, rest at an Inn and you should be all ready to go.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bwah on April 18, 2018, 09:50:55 am
there's a level up bug, that Bwah117 discover and posted on gamefaqs!
basically your char level up from 76 to 89 and then to 99
and the Hp and Mp are all fuck up.
I finish the game around 66-67, I was so tired of random battles, that I never bother to level up that much!

Oops...that was me.  Some boards have a minimum requirement of 6 characters per name, so I had to go with Bwah117 over there.  In any case, it's already been reported.  I *probably* should have mentioned that in my other post, but I figured that there really isn't that much activity on the GameFAQ's board (I think there's only around 3-4 active posters there).  I wasn't counting on "stray" viewers who don't actively post.  Thanks for pointing it out (in case it hadn't been reported), though!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: travel27 on April 28, 2018, 01:55:51 pm
Hi,

I am a little confused.

I am about to head off to MU but I wanted to stop off at the bun king...

But the only option I get is to view a list of the buns I have. I see no option to combine, so any idea what I should do to be able to combine?

If it is too much of a hassle I will just skip it though.  Is it REALLY needed to combine buns to get certain items to beat the game?  or is level 56 heading into Mu enough?

Thanks!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bwah on April 28, 2018, 03:06:10 pm
@travel27:  Let me see if I understand you correctly:  you say you're about to go to Mu, yet you don't have the option to "Combine buns" at the Bun King, right?

In order to be able to access Mu, you MUST have touched all 7 of the God Stones (which would put you at Chakra Level 7)...I mention this because the Bun King has certain requirements before you get new options.

They are as follows:

Chakra Level 4 = Bun King I (Joy & Spirit Chakras Linked) This gives you the option to "See a list of collected buns."
Chakra Level 5 = Bun King II (Joy & Spirit Chakras Linked) This gives you the option to "Exchange buns for items."
Chakra Level 6 = Bun King III (Joy & Spirit Chakras Linked) This gives you the option to "Combine your buns."

The ONLY way I can see your situation happening is if you haven't collected enough Cosmo Stones for the Joy and Spirit Chakras (which must be linked).  How many Cosmo Stones have you collected in the Joy and Spirit Chakras?  Also, are you able to link the Joy and Spirit Chakras to access the Chakra Command "Bun King III"?  The option to combine buns appears when you use the command "Bun King III" (or "Bun King IV"), so if you're accessing the Bun King through "Bun King I" or "Bun King II" you won't see that option at the Bun King's yet.

FWIW, there's a few cool items you can get from Bun Combinations (weapons/armor/accessory that raises all stats), but they're not necessary (and it's a bit of a hassle to obtain these items, as Bun Combination is a bit glitched...I posted earlier in this thread about that, in case you're interested).

As for level 56, it's about right.  IIRC, I was close to level 60 the first time I beat the game, so you should be okay.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: travel27 on April 28, 2018, 09:50:17 pm
Thanks for the post!  When I linked joy and spirit again after another level, while in the last dungeon, it only showed as King Bun 2...Not sure why but I did not bother with the bun combining and just beat the game.  Not too hard.
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Bwah on April 28, 2018, 10:44:20 pm
Thanks for the post!  When I linked joy and spirit again after another level, while in the last dungeon, it only showed as King Bun 2...Not sure why but I did not bother with the bun combining and just beat the game.  Not too hard.

Yeah, the last level (Mu) has some pretty strong enemies, so you probably jumped up a level or two while there.  Oh, and it sounds like you didn't really accumulate enough Cosmo Stones in the Joy and Spirit Chakras..."Bun King II" is at Chakra Command Level 5, and it needs to be at Chakra Command Level 6.  You see, touching the God Stones raises your Chakra Level; however, your Chakra Command Level stays at 0 unless you go into the "Chakras" menu and set the "Accumulate" option into the appropriate Chakras.  Once you do this, any Cosmo Stones from enemies you defeat will go into the Chakra you chose to "Accumulate" into (and the Chakra Command Level will increase accordingly).  It's a little more complicated of a system, but it works really well once you get the hang of it.

In any case, glad to hear you were able to beat the game!
Title: Re: Translations: Dynamic-Designs Releases G.O.D. in English!
Post by: Draken on May 07, 2018, 04:45:27 am
Patch has been updated on the D-D website with various edits/fixes.  Biggest of all, resurrections during battle are working again.  Sorry for the wait everyone!

I haven't updated the patch here on RHDN.  Feel free to do so if you have the time.  Honestly, I wish there was a quick and easy way for someone to submit updates, but it looks to be a little more involved than what I've got time for at the moment.