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Romhacking => Personal Projects => Topic started by: weissvulf on December 27, 2017, 09:40:23 pm

Title: Asuncia (PS1) project
Post by: weissvulf on December 27, 2017, 09:40:23 pm
First, a question:  Does anyone know how to unlock the 'good' ending or various party members in Asuncia?
I'm trying to test-play through to check the text, but I missed 3 party members and got the bad ending. I'm hoping someone owns the strategy guide or has a link to a Japanese walkthrough. The text is scattered somewhat randomly which makes it difficult to do a polished consistent translation for an event.

About the game:
This is a fairly obscure game which has a subtitle of 'Strategic RPG'. It's likely to seem unimpressive, because the strategy elements are not standard and the early gameplay is quite easy. However, if you get past that initial let-down, there is a decent game underneath.

Gameplay
The game follows a relatively simple plot line that drives the player's party toward a goal. The object of each area being to defeat all the monsters. Maps are randomly generated and there are optional dungeons to fight through and towns to resupply. There's a timer limit, but it doesn't feel overly rushed- just enough to keep you alert. The strategy elements mostly come from managing time and money. Since items are vital, this can be challenging. Lastly, there is a score tally which measures success and can be significantly improved by defeating monsters in specific combinations. You can ignore the score completely, or think out every step to maximize point value for each level.
(https://preview.ibb.co/fnL02G/Asuncia_Menu.png) (https://ibb.co/cMjhGb)
Title: Re: Asuncia (PS1) project
Post by: DragonSpikeXIII on December 28, 2017, 06:35:39 am
I tried looking but all I could find was this cheat code list, including things such as high score and timer, http://www.geocities.co.jp/Colosseum/2416/omake/ps/asunsia.html (http://www.geocities.co.jp/Colosseum/2416/omake/ps/asunsia.html) plus a user-made review and a sort of blog post for it which mentions Normal/Bad ending but not in a way that explains the conditions that need to be met.

Same for video walkthroughs, though this one https://www.youtube.com/watch?v=2DOkGizp_6I (https://www.youtube.com/watch?v=2DOkGizp_6I) at least seems to show certain events and then one of the endings, but then again, you probably searched YT for clues already.

I sure hope someone can help you with that because this one looks like one obscure puppy, and I know that issue about having to playtest something specific all too well.I once had to finish the game I'm working on more than 5 times in order to get perfect ranks for every single mission (52 in total), some of which are not all that easy to ace, all so I could test a measly sub-title string for a secret weapon...

Also, it's nice to finally see this thread posted, good luck! :thumbsup: And when the time comes that you need a proofreader like you mentioned last time we spoke, you know who to ask ;)

EDIT: forgot an important "not" in there.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on December 28, 2017, 09:12:21 pm
Thank you very much DragonSpike. I guess persevering through stuff like test-playing is why translating is often called a 'labor of love'. Why else would we do such crazy stuff!?  ;D

I had missed that end-game video - my internet connection doesn't do videos well. It will be a big help with sorting out the text order  :thumbsup:

I'm trying another playthough with different path choices, and paying more attention to scoring higher. Hopefully I'll find some of the missing party members. If all else fails, I can probably 'reverse engineer' the events and force them to run.
Title: Re: Asuncia (PS1) project
Post by: Mugi on December 29, 2017, 01:29:15 am
If all else fails, I can probably 'reverse engineer' the events and force them to run.

This :P
Or, I don't khow how this particular game deals whith exp/levels/equipment (to grind yourself for being able to just breeze through the whole thing.) In zill o'll, I simply made all the weapon shop weapons cost 10 gold and give you 900 strength. Playstesting difficulty level solved.

it's always a little 2-sided (for me atleast) on the other hand, I love playtesting and seeing the game coming together piece by piece, but on the other hand, going through content so many times (especially on RPG's) tends to, if not permanently, at least almost permanently kill the fun.

either way, good luck with this one. Definitely something I will check out once complete.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on December 30, 2017, 03:21:59 pm
I think I've found the answer to the question in the top post HERE (http://blog.goo.ne.jp/mitui41/e/5fa92783d315bb25531e0c8577af881a) (thanks to the person who pointed me to the site). It seems to indicate that the good ending is achieved by clearing all the dungeons in the game. As far as the extra party characters, it seems there are a core group of characters which you always encounter and then two 'extra' encounters with a random character. On my second playthrough, I got one new 'extra' character and one duplicate.

Definitely a case for hacking since random+playtesting =  :banghead:
Title: Re: Asuncia (PS1) project
Post by: vergil2012 on December 30, 2017, 03:43:58 pm
Gotta love searching for something where you are not sure to find the ''answer'' at all especially in a language which you dont know a single word.

Im glad i could help (at least a little bit). Im interested in every PS1 translation project, so good luck with this.

Sorry for my english.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 01, 2018, 04:32:15 pm
This translation in mostly done. Some intro screens with Japanese text are stored as compressed images- nothing significant to gameplay. I could probably either convert them to non-compressed or a semi-compressed format fairly easily, but I don't know if it's worth the effort for this particular game.

There's also a small amount of Japanese in the intro movie. The perfectionist in me would love to have everything 'just right', but I seriously doubt it's worth subbing/dubbing.
Title: Re: Asuncia (PS1) project
Post by: ObiKKa on January 03, 2018, 09:13:23 am
Hey! I came across this English-language puppy: https://gamehacking.org/game/93208 (https://gamehacking.org/game/93208) - it shows all the cheat codes for that game. Hope this helps you.

This Square Faction (http://squarefaction.ru/game/asuncia) database page has a good description of what this game's all about (Google Translate (https://translate.google.com.au/translate?hl=en&sl=ru&u=http://squarefaction.ru/game/asuncia&prev=search)).
Title: Re: Asuncia (PS1) project
Post by: ShadyRounds on January 03, 2018, 04:25:10 pm
For scattered text, text might be in each area's BIN. Try mounting and dumping a disc into a folder, and checking bins with Hex Editor.

Also make sure it's text and not textures. That's all the help I can offer you, I'm not very experienced.

If I knew of a place to get an already completed perfect game saved near the end I'd just suggest you use that to get the ends of your means.

Also, this game sounds like a roguelike rpg. You have a timer and game over condition but you do better every time, right? Still interesting for it's time, few games did it well and it takes player commitment to learn and repeat. My favorite of the like, is Ur-Quan Masters (Star Control 2).
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 03, 2018, 04:46:16 pm
Thank you both for the info :) I hadn't heard of Star Control 2, interesting. (http://www.star-control.com/sc2/)

I think I have all the text sorted out now, thanks to all the helpful people here! 


January 05, 2018, 08:29:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
To translate the compressed images, I've had to dig into the file system. It uses an odd system where files are looked up by name. The end result being that you can move stuff around on the disk as long as you don't change its name. Not terribly efficient, but fairly painlessly to remove/resize unneeded files (like obsolete Kanji fonts) to make space for translated files.

Tried to simplify the title so the art would come through. Am I the only one who prefers low-noise screens?
(https://image.ibb.co/kB5TcG/Title_Orig.jpg)>>(https://image.ibb.co/m85KHG/Title.jpg)

January 08, 2018, 02:21:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Compressed images are all translated. Opening movie text is transcribed and ready for whatever is next.

In the meantime: text-free Asuncia art, perhaps never seen by the public, painstaking reconstructed for your perusal.
(https://image.ibb.co/fXSP2R/Full_x2.png) (https://ibb.co/dy88U6)

January 08, 2018, 11:40:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Translation is done. All the compressed images were translated and I used a voice over for the movie text. This was a short project; about three months of light work. People aren't likely to be standing in line to play it, but someone did take the time to add it to the 'translation request' wiki (yes, someone actually reads that list  :laugh: ), so at least one person's curiosity will be satisfied. On to other things.
Title: Re: Asuncia (PS1) project
Post by: ObiKKa on January 09, 2018, 09:00:23 am
...
Translation is done. All the compressed images were translated and I used a voice over for the movie text. This was a short project; about three months of light work. People aren't likely to be standing in line to play it, but someone did take the time to add it to the 'translation request' wiki (yes, someone actually reads that list  :laugh: ), so at least one person's curiosity will be satisfied. On to other things.

Good whoa, this was indeed a relatively short project! I only added the links next to that game's row in that wiki. Someone else had added it in long ago.
Oh wow, there are still hundreds of missing decent games from between 1995-2005 that have to be added to the PSX, SAT & DC lists! I think it'd take me approx. 3 years to almost do it all!

Are you gonna be picking and working on a new PSX game project? Are there any selections that you'd be keen to tackle? Or to keep it close to your guard?
Title: Re: Asuncia (PS1) project
Post by: cccmar on January 09, 2018, 09:57:57 am
Good whoa, this was indeed a relatively short project! I only added the links next to that game's row in that wiki. Someone else had added it in long ago.
Oh wow, there are still hundreds of missing decent games from between 1995-2005 that have to be added to the PSX, SAT & DC lists! I think it'd take me approx. 3 years to almost do it all!

Are you gonna be picking and working on a new PSX game project? Are there any selections that you'd be keen to tackle? Or to keep it close to your guard?

There's an insane number of untranslated PSX titles, most likely easily 1000+. The same can be said about Japanese computers - it's just hard to tell at this point which ones are worth working on and which ones aren't, as there are no comprehensive lists.

And congrats on completing the project! I will gladly give it a go later, seems to be right up my alley. :)
Title: Re: Asuncia (PS1) project
Post by: wanzer on January 09, 2018, 10:16:18 am
Quote from: ObiKKa
Oh wow, there are still hundreds of missing decent games from between 1995-2005 that have to be added to the PSX, SAT & DC lists! I think it'd take me approx. 3 years to almost do it all!

Only if you take the stance that every game every made is decent...

People have UVList. Honestly I think the Translation Request list is sorta outdated. Lists of completed translations vs untranslated games are useful, but that's not what the Translations Request list is anymore. Every NES game is mentioned despite the fact that interest is practically zero. Only games with franchise names appear for most of the systems. These games many of them have already been translated and don't need further translations. Viewing the translation request list has become a waste of time compared to cross-referencing UVList with the RHDN translations database.

As for the Asuncia translation, thank you for your effort weissvulf :) I think this game will be better received than you think... it's always been one of the most wanted PSX translations based on screenshots alone.
Title: Re: Asuncia (PS1) project
Post by: DragonSpikeXIII on January 09, 2018, 10:16:34 am
Great job, weissvulf :thumbsup:

I've just sent you a PM with some feedback like we agreed, I'm sorry I couldn't do it just a few days earlier before release, fixing the script for AC3E has been very time-consuming.

Anyhow, I'll be sending you another round of notes very soon after I clear more stages. But I'm impressed so far, the presentation and translation quality are all top-notch!

Title: Re: Asuncia (PS1) project
Post by: Starscream on January 09, 2018, 07:29:09 pm
I remember this game from many years ago, when I was looking around for interesting PS1 titles. Played this a bit and thought it was promising. Cool to see it done! I'm currently in the mood for some strategy again, might be a translation I try shortly after it's release,that happens rarely.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 10, 2018, 06:26:39 pm
Thank you everyone for your interest :)

Are you gonna be picking and working on a new PSX game project? Are there any selections that you'd be keen to tackle? Or to keep it close to your guard?
In general, I enjoy doing turn based strategy games or anything with a good story. I was considering Font Mission 2. There was already a translation for it, but they didn't finish inserting the script and I've had a couple minor worries about the translation. Not sure if a new project is worth the effort since it's already mostly done. Other titles I'm considering are Hungry Ghosts (PS2) and Growlanser (PSP)

There's an insane number of untranslated PSX titles, most likely easily 1000+.
I'm amazed there hasn't been more work on translating Playstation games considering how many titles were Japan-only. I'll bet there are also several games like Ace Combat 3 Electrosphere which had stripped down pathetic official releases and need a proper translation.

Only if you take the stance that every game every made is decent...
I have noticed that simple titles with 'little interest' are often extremely easy to translate. I don't endorse translating games just 'because they exist', but from a translators point of view, sometimes it's fun to tackle a simple project as diversion. It's almost like doing a crossword puzzle.
Quote
Viewing the translation request list has become a waste of time
I think this is somewhat an issue with the wiki format in general. 'Too many cooks spoil the broth.' They tend to get people with different motives pulling in opposite directions. You end up with a mismatched hodgepodge of information that doesn't really suit anyone's need especially well.

I'm impressed so far, the presentation and translation quality are all top-notch!
Thank you for this compliment. I've rarely gotten feedback on my scripts. If I only have my 'own thoughts' to rely on for quality control, it's hard to find areas where I need to improve.
Title: Re: Asuncia (PS1) project
Post by: Lentfilms on January 10, 2018, 08:09:21 pm
Congratulations on your release of Asuncia, I hadn't heard of the game until you began this thread but it seems pretty interesting.

Other titles I'm considering are Hungry Ghosts (PS2) and Growlanser (PSP)

I would be really excited to see someone translate the PSP version of Growlanser. I was a big fan of the 4th title, Wayfarer of Time, and I've always been curious about playing the first game.
Title: Re: Asuncia (PS1) project
Post by: Pennywise on January 10, 2018, 10:01:27 pm
Congrats on the release.

If you're interested in PS2 translations, Dragon Shadow Spell is probably a holy grail translation for Strategy RPGs.

IIRC, the Front Mission 2 translation needs a font hack. It has a bit of T E R R A N I G M A font going on. There's also Front Mission Alternative, which I don't think was finished and abandoned.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 10, 2018, 11:32:24 pm
Lentfilms, I haven't played through Growlanser 1, but I liked the other Growlansers and it feels like the developer put a lot of effort into the first installment - distinct characters, good presentation, voice acting etc. It's also nice that someone has already translated most of the script.  I wish there were more hours in a day!

Pennywise, I'll check into Dragon Shadow. Sounds like it has good character development and solid gameplay. Worth looking into.
On Front Mission 2, the game natively supports a fixed width English text. I think the existing translation just used what was already built into the game. There's nothing wrong with that, and I'm grateful for their work, but it would be nice to have it prettified and complete.
Title: Re: Asuncia (PS1) project
Post by: ginbunbun on January 11, 2018, 12:03:36 am
where can one download the translation for this? Or is it available yet? I read that you finished it I have been looking forward to trying this game out.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 11, 2018, 01:15:59 am
Sorry, about that. It's available HERE. (http://www.romhacking.net/translations/3393/)  :thumbsup:
Title: Re: Asuncia (PS1) project
Post by: Starscream on January 11, 2018, 08:39:12 am
Thank you everyone for your interest :)
In general, I enjoy doing turn based strategy games or anything with a good story. I was considering Font Mission 2. There was already a translation for it, but they didn't finish inserting the script and I've had a couple minor worries about the translation. Not sure if a new project is worth the effort since it's already mostly done
I started playing it some months ago, but what threw me off was that not only the regular dialogue between missions was still in Japanese, but some other stuff as well, which was kinda annoying. It's certainly playable, but it would be nice if it could be finished without too much effort, certainly not a  complete re-translation or something like that.

Strategy RPGs are also one of my favourite genres, though I also like other turn based stuff like simulations by Koei etc. A PS1 series I tried and found interesting is Bandai's Aubirdforce - it's 3D turn based space ship combat, which isnt't that common I think.

Congrats on the release.

If you're interested in PS2 translations, Dragon Shadow Spell is probably a holy grail translation for Strategy RPGs.

Yeah, we got Eternal Poison instead. I enjoyed that one , but Dragon Shadow Spell looked more appealing to me personally.
Title: Re: Asuncia (PS1) project
Post by: vergil2012 on January 11, 2018, 01:55:42 pm
Thank you for translating the game. I will give it a try. Im interested in every translation releases for the PS1, so i appreciate this.

I was considering Font Mission 2.

I would love to see a finished product regarding Front Mission 2.
Title: Re: Asuncia (PS1) project
Post by: SCO on January 11, 2018, 02:14:57 pm
Yeah, the front mission translations are... well, i've always been told not to say anything if what i'm going to say is bad.
No sound in videos for example.

Anyway, i'd also suggest London Seirei Tanteidan if you're looking for a rpg project. Looks sweet.

Speaking of this game in particular, this translation doesn't seem to work with redump on RA mednafen. Just blackscreens forever... unless i apply error_recalc to correct the ECC/EDC.

This happen pretty often on ppf translations, maybe you should ask how to avoid it. Or maybe it's simply not possible because ppf only applies the patch to the user part of the data on the iso and was never fixed. Or quite possibly it's the actual patcher i'm using that is guilty of not doing that.
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 11, 2018, 07:42:31 pm
Thank you for the suggestions everyone. I will look into each one. Part of my criteria is how much labor is involved, so we'll see.
In videos, I was a bit put put off by Dragon Shadow Spell's outlandishness. I can enjoy fantasy worlds or fringe science fiction, but some Japanese games seem like an assembly of cliches with no rules at all (Metal Gear). The opening has a 'pirate ship' flying over the city talking WorldWarII style on a radio, while below a boy talks to a dragon hidden in his pants. Huh!? I'm afraid it would be one of those games where your characters end up floating in space trying to save the world by extracting Dragon-Powder from Gaia's Chi  ::)

Strategy RPGs are also one of my favourite genres...also other turn based stuff...
Same as me, cool. Aubirdforce looks quite nice. Did you play it enough to know if the gameplay is solid?

SCO, thank you for mentioning this bug. The translation method I use does recalculate the error checking for modified files, but I had to edit the disk image directly for some of the compressed images (to resize files) and forgot to recalculate for that. Still, I'm surprised Mendafin would choke. Even if it used the old ECC/EDC to undo my edits, the game should still run fine. Couple questions:
Can you send me the CRC32 for the FIXED version of track 1 that runs on RetroArch?
Did it go black-screen at the startup or later?

An updated patch with some typo fixes is in the works (thanks to DragonSpikeXIII's feedback); it should include a fix for this problem too.
Title: Re: Asuncia (PS1) project
Post by: SCO on January 11, 2018, 10:55:26 pm
Mednafen RA is different from upstream RA in this respect i've found. Stricter for some reason (probably upstream divergence).

It blackscreens at boot, just before the 'xs' and that logo shows (mednafen RA doesn't show the bios).

In order:

52d7184aec32af915860ac5b78b21d8b  Asuncia - Majou no Jubaku (Japan) (Track 01).bin  (redump data track md5sum, works on both RA and standalone mednafen)

8f255d74822d700f33b5d45324aaec86  Asuncia - Majou no Jubaku (Japan) (Track 01).bin (with your patch applied, works on standalone mednafen, doesn't work -black screens- on RA mednafen)

584fc0933909ae1636255bc9649cb719  Asuncia - Majou no Jubaku (Japan) (Track 01).bin (with both your patch and error_recalc applied, works on both mednafen again).



error_recalc (https://www.romhacking.net/utilities/1264/) is like a battle axe that will cut down any mismatching ECC. I don't know if that is actually 'the best way' to fix this. It says it has a option to remove the EDC completely from mode2 form 2 sectors that 'may be optional' whatever that means, but i used the one that recalculates everything.
Title: Re: Asuncia (PS1) project
Post by: goldenband on January 12, 2018, 01:14:17 am
Congratulations on this! A new PS1 translation is such a nice thing to see, and this looks like an interesting game. I'm excited to try it out. :)

In general, I enjoy doing turn based strategy games or anything with a good story.

Have you ever looked at the PS1 game Happy Salvage? It's sort of a fishing/action RPG/dating sim hybrid (!!) that, at least from a distance (i.e. through the language barrier), seems like an intriguing, story-driven, and very attractive-looking game with a well-defined cast of characters. It might be up your alley, though I can't evaluate the quality of the writing.

Otherwise any untranslated turn-based strategy game on any system would be a welcome addition, of course. There are a bunch on the Mega Drive (if that platform interests you at all), like Taiga Drama Taiheiki, Bahamut Senki, Super Daisenryaku...
Title: Re: Asuncia (PS1) project
Post by: bukopandan on January 12, 2018, 03:53:27 am
Congratulations for completing this translation project, it's just a shame this game still doesn't work well with EPSXE, it only plays up to the name entry, after that the game just freezes and stays on a black screen state, I have to use XEBRA just to make it work flawlessly, but without the use of save states and PEC plugin, I can't make some quick work out of this game. Anyway, great job! another Japanese PS1 title translated! if you're interested on starting another translation project, try Aconcagua, Mizzurna Falls or Ningyo no Rakuin, it's just a suggestion though. Thanks for the patch!     
Title: Re: Asuncia (PS1) project
Post by: ObiKKa on January 12, 2018, 11:42:55 am
...Anyway, great job! another Japanese PS1 title translated! if you're interested on starting another translation project, try Aconcagua, Mizzurna Falls or Ningyo no Rakuin, it's just a suggestion though. Thanks for the patch!     

Nono, please don't do Mizzurna Falls. Someone's (Resident Eevee/Evie) doing that project with some programming partner(s).

Oh, hang on. Just two days ago that girl Resident Eevee had actually put out an update on her tumblr page (http://projectmizzurna.tumblr.com/) on this project with the fully done English translation text files available for any people to attempt to romhack into a new patch! She's said that she hasn't been able to get in contact with the very skilled programmer that was working on it (Loboto 3/Gemini?). I think if you want to find out more you should ask Gemini here first and see how it's going.
Title: Re: Asuncia (PS1) project
Post by: wanzer on January 12, 2018, 12:01:01 pm
Congratulations for completing this translation project, it's just a shame this game still doesn't work well with EPSXE, it only plays up to the name entry, after that the game just freezes and stays on a black screen state, I have to use XEBRA just to make it work flawlessly, but without the use of save states and PEC plugin, I can't make some quick work out of this game. Anyway, great job! another Japanese PS1 title translated! if you're interested on starting another translation project, try Aconcagua, Mizzurna Falls or Ningyo no Rakuin, it's just a suggestion though. Thanks for the patch!     

Try pSX 1.13 and hook your video card to CRT.
Title: Re: Asuncia (PS1) project
Post by: Starscream on January 12, 2018, 12:18:59 pm

Same as me, cool. Aubirdforce looks quite nice. Did you play it enough to know if the gameplay is solid?


I think I played a couple of missions, there is already a lot of English during combat itself. I remember it as neat, but then there's some stuff between missions involving management (like skills or something?) that kinda put me off without being able to read it. It was originally brought to my attention by someone else who liked it, so I suppose there's the chance it's a least half-decent  :D. There are some games where I can just get by with some effort and the feeling I'm not missing out mechanics, e.g. some time ago I played a bit of Sentou Kokkai Improved, which is a lot like Daisenryaku (another favourite). I was originally planning to sell it, but then discovered I could actually figure out enough to be able to enjoy it. I wouldn't play something like Super Robot Wars without story translation though.
Perhaps you already know this, but I find this site useful when looking for games of certain genres with some visual impressions:

https://refuge.tokyo/playstation/Simulation_Tactics.html
Title: Re: Asuncia (PS1) project
Post by: DragonSpikeXIII on January 12, 2018, 04:47:29 pm
Just sent you my latest feedback based on the release version, not playing the pre-release beta anymore, so that I'm up to date. This game's fun and easy to enjoy thanks to it being more about the action,  it not getting bogged down by the story really helps too, expect more from me soon :thumbsup:

I'm not going to suggest anything as far as future projects go, it's not something I would do, but I think it's worth mentioning the state that the Front Mission 2 fan-translation was left in, which is fully playable but not fully enjoyable, that is incomplete and with no audio during the cut-scenes. Front Mission 5 is what they were all about at first, just 5, and that was a great fan-translation, only one cut-scene had a problem after patching IIRC. There must have been a good reason behind not inserting the entirety of the script though, so that's one challenge, and the other one is the tools themselves: does someone know if they ever published their tools?

I don't even have a stake in this, I just thought it was worth mentioning. I started my AC3E project with the webmaster for that same FM project, Iceman-UK, and if their website is up once again, it's thanks to him, because everyone else looks to have left the scene entirely, project leader LegaiaRules included. It would be an interesting project to continue and finish, but aside from the script being done, it doesn't look easy.

Another game mentioned that I find interesting as a project to follow but that doesn't look like my cup of tea is Mizzurna Falls. Like ObiKKa said, there's already someone working on it, and everyone interested in it already knows that, so let's not pretend that they don't exist and that their work until now doesn't as well, like some people are already doing. I remember Gemini mentioning somewhere that he'd encountered some pretty bad bugs during insertion, it was either on Twitter or YouTube. But all that aside, I think one would better think twice before trying to get involved with this, some games just attract bad attention. Brigandine or Asuncia this is not!
Title: Re: Asuncia (PS1) project
Post by: weissvulf on January 12, 2018, 07:16:43 pm
SCO : Thanks for the wonderfully complete information. Big help  8)
EDIT: I've been digging into this EDC/ECC issue and it appears that I was mistaken. The tool that I believed was adjusting the BIN's error detection data (CDMage) actually just blanks the error detection value. I've done some testing and the TOOL HERE (https://www.romhacking.net/utilities/1264/), which SCO mentioned earlier, does indeed fix the ECC/EDC values correctly. So a big thanks to STARWIN and Mr. Corlett for making this an easy fix.

If anyone reading this has no idea what a ECC/EDC is, but would like to, HERE's a simple explanation (http://web.archive.org/web/20130419081705/http://www.neillcorlett.com:80/ecm/how.html).

goldenband : Added Happy Salvage to the list to check into. Your description reminds me a bit of Azure Dreams.

bukopandan : I suspect the ePSXe issue is with the Video Plugin. The software plugins tend to have the highest compatibility. I can play past the point you mention by using the "P.E.Op.S. Soft Driver" video plugin. Like wanzer says, it also runs well on pSX v1.13. I'll check into the game's you mention.  :)

ObiKKa I always check if a project is already in progress before I start working on it. I also have a general aversion to working with a team because of numerous bad experiences, so I'll just leave this one to the people already working on it.
 
Starscream Thanks for the gameplay info and link. I've dug into Aubirdforce a bit and it's beautifully programmed - everything laid out in a clear structure using Sony's default formats. The story text is stored in graphics and the 'event' text is Shift-JIS. There's a slight drawback in that it appears to be using the BIOS font (no built in font to edit). That's a bit harder to adapt, but not impossible. It also appears that there was a sequel 'Aubirdforce After' (http://psxdatacenter.com/games/J/A/SLPS-01606.html); some evidence that the original had something going for it.

DragonSpikeXIII Thanks for the sage advice on Mizzurna Falls. There are plenty of good projects to work on, so no worries. On Front Mission 2 this is well put: "fully playable but not fully enjoyable". I dug into the game a while back and didn't see anything that looked especially difficult, but that's probably what Custer said right before yelling 'Charge!' I suspect the team just didn't have a hacker on this project.