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Romhacking => Personal Projects => Topic started by: Silas on December 03, 2017, 08:53:31 pm

Title: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on December 03, 2017, 08:53:31 pm
Hello there people of ROMhacking, I am "officially" realeasing my SMB3 Hack which I've started in 2007 and that I took about 4 years to complete. The name was, back on 2007, "New Super Mario Bros 3 hack", and I was thinking in change its name to "Ultimate Super Mario Bros 3" (in 2015), but It never happened officially. After releasing a Beta, now I am releasing a final version, It name have been changed to "Super Mario Ultimate", because there are lots of "NEW" Mario bros hacks around.

There are new graphics, new levels, new routes, ITEM SLOT, SAVE FEATURE, DIFFICULT SELECTION, etc...  8 worlds and more than 90 new levels. The GAME IS TRANSLATED IN ENGLISH NOW.

The game difficult will depends of your choice, you can play with easy,gamer, hard or hardest.

The IPS Patch must be used in a Super Mario Bros 3 (U) PRG0;

Special Thanks:

My Wife - help in Translation
Lukasz Kur (Dizzy9) = Lots of Help, Beta testing, fancy asm help of item slot, save game, difficult selection feature, splash screens;
QuickCurly, Googie;
MottZila, Retrorain, Macbee;
Hukka (SMB3WorkShop, YY (YY-chr), Dcahrakos (Text editor), Beneficii (Map editor), DahrkDaiz (TSA Editor), Xodnizel e Sebastian Porst (FECUltra and FCEUXD SP), Team Megamix (inspiration),Lots of people on sprite resource, GOD (Above evething) and The Holy Marry;

I´m sorry if I forgot someone! it was too much time ago!

*Just to take a note, TotusTuus is my nickname*

(http://i64.tinypic.com/2q9h2fa.png)

(http://i64.tinypic.com/155jw2a.png)

(http://i66.tinypic.com/e6py0n.png)

(http://i66.tinypic.com/5x64v6.png)

(http://i68.tinypic.com/25tx1c2.png)

(http://i65.tinypic.com/2jcgaw0.png)

(http://i66.tinypic.com/prqk9.png)

(http://i66.tinypic.com/zlansw.png)

Download:

https://www.romhacking.net/hacks/3843/
 
Title: Re: [RELEASE] New Super Mario Bros 3 hack - NES
Post by: Ice Man on December 04, 2017, 05:54:51 am
Looks promising. Thanks!

Any idea, if it'll be in English, too?
Title: Re: [RELEASE] New Super Mario Bros 3 hack - NES
Post by: LargoLaGrande on December 07, 2017, 10:22:49 am
Congratulation for finishing your project after all this years! :)

Looks pretty good. I like the GFX improvments. Need to give it a try. Thanks for posting.
Title: Re: [RELEASE] New Super Mario Bros 3 hack - NES
Post by: Teeporage777 on December 13, 2017, 07:03:20 pm
 Wow im loving the graphics!! will give this game a try.
Title: Re: [RELEASE] New Super Mario Bros 3 hack - NES
Post by: Silas on December 17, 2017, 03:11:52 pm
Wow im loving the graphics!! will give this game a try.

The main focus of this hack is the level design. Good to hear you liked the graphics too!
Title: Re: [RELEASE] New Super Mario Bros 3 hack - NES
Post by: Teeporage777 on December 18, 2017, 11:15:37 am
The main focus of this hack is the level design. Good to hear you liked the graphics too!
your not lying, the levels are really good. well thought out im enjoying this hack.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on January 30, 2018, 11:10:16 am
I've updated this topic with some news in the first post. Now the game is FULL. It have been added lots of modifications and I have posted it in database too.

https://www.romhacking.net/hacks/3843/

Enjoy!
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: KirkyMonster on January 30, 2018, 11:31:25 am
Those screen shots look gorgeous, the sprite work is amazing and I can't wait to try this.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on January 30, 2018, 05:48:40 pm
Those screen shots look gorgeous, the sprite work is amazing and I can't wait to try this.

Thanks!

Everybody fell free to comment, report bugs, etc.   :thumbsup:
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: KirkyMonster on January 30, 2018, 06:51:12 pm
I've played through every level of World 1 and it's a blast. Very impressive how intuitive it all feels, like how did I know on the first try out of 10 blocks that one would have the power up? Feels like classic Super Mario  and I love all the creative changes you made to hide previous elements..... I don't want to say anything tat spoils the experience.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: cartridge_rom on January 31, 2018, 09:13:47 am
Amazing work of sprites, this is the way for another Super Mario Bros. 3 Redrawn project for Nes :thumbsup:
(http://www.bwass.org/bucket/43s6v.png)
good job :beer:
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on January 31, 2018, 12:13:40 pm
I've played through every level of World 1 and it's a blast. Very impressive how intuitive it all feels, like how did I know on the first try out of 10 blocks that one would have the power up? Feels like classic Super Mario  and I love all the creative changes you made to hide previous elements..... I don't want to say anything tat spoils the experience.

I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Amazing work of sprites, this is the way for another Super Mario Bros. 3 Redrawn project for Nes :thumbsup:
(http://www.bwass.org/bucket/43s6v.png)
good job :beer:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: nesrocks on January 31, 2018, 01:24:10 pm
Mario's sprites respects the color limits on that screenshot, but the metasprite is divided into two different palettes. One for the head and another for the body.
edit: on second thought, the shoes and gloves both have an extra color, so maybe not. edit2: meh, even the head uses 5 colors. Yeah, ignore the sprite on that screenshot.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on January 31, 2018, 02:43:54 pm
Mario's sprites respects the color limits on that screenshot, but the metasprite is divided into two different palettes. One for the head and another for the body.
edit: on second thought, the shoes and gloves both have an extra color, so maybe not. edit2: meh, even the head uses 5 colors. Yeah, ignore the sprite on that screenshot.

Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: cartridge_rom on January 31, 2018, 05:36:18 pm

this is the creator user of the mario sprites for request the design, here his profile to contact :thumbsup:
https://www.romhacking.net/forum/index.php?action=profile;u=17591 (https://www.romhacking.net/forum/index.php?action=profile;u=17591)

his work is also available on this link
https://mfgg.net/index.php?act=user&param=09&uid=13351 (https://mfgg.net/index.php?act=user&param=09&uid=13351)
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Ar8temis008 on February 01, 2018, 12:18:30 am
I found one small bug, the stationary spike enemies that are extremely common (at least through out world 1) can be turned into in a regular block by hitting them with you're tail. I'm not sure if this was intentional, but it's weird.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 01, 2018, 05:12:59 am
I found one small bug, the stationary spike enemies that are extremely common (at least through out world 1) can be turned into in a regular block by hitting them with you're tail. I'm not sure if this was intentional, but it's weird.

Yep, it was intentional, and somewhat useful, they turn into coins when you use p-swiches too. It was to be a new enemy called "madbloc", but since lots of things changed, I've just ported the "traps" from legend of zelda as a cameo and aesthetics.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Mindflower on February 01, 2018, 07:31:41 am
Hey dude,

I've played up to world 4 now amd it's honestly a blast! Well thought out levels, i love the item slot, excellent graphics and everything well polished.
Kudos!

I also found one bug (but can't remember if it also occurred in the original game) :
When your extra item slots are full (4*7 power ups), and you use one powerup, the last in the list will be duplicated, always. I wondered how i got 8 P-Wings. I guess that's unintentional cheating. ^^
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: cartridge_rom on February 01, 2018, 01:40:08 pm
(http://i189.photobucket.com/albums/z170/JamesMorrow/NES/Mockups/SMBR_1.png)(http://i189.photobucket.com/albums/z170/JamesMorrow/NES/Sprites%20and%20Tiles/SMBR_sp_02.png)
these other sprites can be used to update Super Mario Ultimate, they are from a user named Jemoozu, this is his sprites work on this link
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904 (http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904)
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: DavidtheIdeaMan on February 01, 2018, 01:44:35 pm
Oh WOW,those sprites looks sick,also the game could use custom music?
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 01, 2018, 02:30:50 pm
(http://i189.photobucket.com/albums/z170/JamesMorrow/NES/Mockups/SMBR_1.png)(http://i189.photobucket.com/albums/z170/JamesMorrow/NES/Sprites%20and%20Tiles/SMBR_sp_02.png)
these other sprites can be used to update Super Mario Ultimate, they are from a user named Jemoozu, this is his sprites work on this link
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904 (http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904)

Yep, I fear most of them could not fit in the original ones. But I'll give look!
Hey dude,

I've played up to world 4 now amd it's honestly a blast! Well thought out levels, i love the item slot, excellent graphics and everything well polished.
Kudos!

I also found one bug (but can't remember if it also occurred in the original game) :
When your extra item slots are full (4*7 power ups), and you use one powerup, the last in the list will be duplicated, always. I wondered how i got 8 P-Wings. I guess that's unintentional cheating. ^^

Man,I could not even imagine a bug like that, thanks a lot! You've found it in what difficult level?

Oh WOW,those sprites looks sick,also the game could use custom music?

Thanks for your sincerity hahaha
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: DavidtheIdeaMan on February 01, 2018, 03:13:30 pm
Heh heh,no problem
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Mindflower on February 01, 2018, 03:36:20 pm

Man,I could not even imagine a bug like that, thanks a lot! You've found it in what difficult level?


Hey it was on normal /Gamer.
And one more thing: in several cases the game loads an invalid value into the item slot (displaying kind-of mario head with random numbers beneath). When you then press select to change to it, the game crashes. Well, you can prevent the crash with just not changing to that item, but i wanted to report it anyway.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 01, 2018, 06:49:30 pm
Hey it was on normal /Gamer.
And one more thing: in several cases the game loads an invalid value into the item slot (displaying kind-of mario head with random numbers beneath). When you then press select to change to it, the game crashes. Well, you can prevent the crash with just not changing to that item, but i wanted to report it anyway.

Are you using savestates?
Could you pm me? Send me some save states!
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Mindflower on February 02, 2018, 06:28:06 am
Are you using savestates?
Could you pm me? Send me some save states!
Hey man yeah I'm playing with fceux 2.2.3
When those two bugs occur again, i make a screenshot plus a savestate, so you can retrace what i mean.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: cartridge_rom on February 02, 2018, 04:07:23 pm
present for the thread
idea for future patch for super mario ultimate
the scoreboards are great, very well placed in hack Mario's game
(http://i.imgur.com/KEKlkLw.png)

Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 02, 2018, 07:17:06 pm
Hey man yeah I'm playing with fceux 2.2.3
When those two bugs occur again, i make a screenshot plus a savestate, so you can retrace what i mean.

Yes, if you do it would be very useful!

present for the thread
idea for future patch for super mario ultimate
the scoreboards are great, very well placed in hack Mario's game
(http://i.imgur.com/KEKlkLw.png)



Thanks! I am taking notes! :)
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: bluecrush on February 06, 2018, 07:29:33 am
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: pianohombre on February 08, 2018, 05:48:03 am
This will be fun to watch someone play through on youtube!. I never have the patience to play more than 3 or 4 levels.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 09, 2018, 10:11:42 pm
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.

I've read your review, I am really happy to know you liked the Quest. Thank you for playing! Worlds 5 and 6 are my favourites too.

The last foretress on W8 is a bit annoying, But have lots of ways to pass. The W8 is not that short, it has 2 stages less than the original smb3, but it is because you can even choose in what route you can encounter bowser.

Since most of people have asked, there is an Warp Whistle on Word 2... Do u kno da wae?

On easy mode the game goes up to w6 only.

This will be fun to watch someone play through on youtube!. I never have the patience to play more than 3 or 4 levels.

 :police:
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: DANGER X on February 18, 2018, 06:35:41 pm
This hack is looking so good, the levels are great too  :thumbsup:
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on February 20, 2018, 04:34:06 pm
This hack is looking so good, the levels are great too  :thumbsup:

Thanks man! Enjoy! ;)
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: sics on February 20, 2018, 10:35:25 pm
I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!

 Exactly, in fact that image is only a Mokup, so it is actually in NES forma ;D

(http://www.bwass.org/bucket/Muestra_001.png)

February 20, 2018, 10:49:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.

 In reality the sprite was applied in "Mario is Missing" but the real version doesn't look as good as in the image 
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: Silas on March 01, 2018, 02:56:15 pm
Quick update, the bug in overworld inventory box has been fixed! Thanks again Lukazs Kur a.k.a Dizzy9.
Uploading the updated patch.
Title: Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
Post by: d7628422nwytg on October 15, 2018, 05:51:17 am
How to select "WOW" difficulty? Do I have to beat the game once before? From what I read it makes the damage system like the Japanese version.

Can someone upload a save file or modify the rom to make "WOW" difficulty selectable without beating the game?