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Romhacking => ROM Hacking Discussion => Topic started by: szemigi on September 10, 2017, 09:43:18 am

Title: Super Mario Bros 2 (USA) sprite size changing and movement changing
Post by: szemigi on September 10, 2017, 09:43:18 am
Hello! In Super Mario Bros 2 (USA) NES how can I change the sprites of Mario to Luigi and vice versa? (For example.) I mean either their character select screen or their in-game sprites.

I'm asking, because I experimented on this, but it was unsuccessful. I did it, because what if I made a Super Mario 2 hack? For this case.


Help me!

Next question: How can I make Mario act fully act like Luigi (when Luigi is running in the air when I jump with him, if you get what I mean) and vice versa? (For example).


Help me in this, too!
Title: Re: Super Mario Bros 2 (USA) sprite size changing and movement changing
Post by: Mari42 on September 12, 2017, 12:59:28 pm
Next question: How can I make Mario act fully act like Luigi (when Luigi is running in the air when I jump with him, if you get what I mean) and vice versa? (For example).


Help me in this, too!

As far as you ask that question, you use yy-chr and find the Mario and luigi sprites. They have 4 or 5 frames that you can modify if you want to make that happen. If you mean "running in the air" that means it is a "Flutterjump". Because when he jumps, then there is ASM codings where it has 4 frames animated when you press "A" which is a jump button which currently is the another reason why that is a function.