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Romhacking => Personal Projects => Topic started by: paul_met on August 20, 2017, 02:31:36 am

Title: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 02:31:36 am
I noticed that some people want to discuss this hack. So I created a separate topic.

Main features:

Changes in v1.1:

Changes in v1.2:

Changes in v1.3:

(http://meduza-team.ucoz.net/_nw/0/46574201.png)
(http://meduza-team.ucoz.net/_nw/0/42996498.png)
(http://meduza-team.ucoz.net/_nw/0/44081895.png)
(http://meduza-team.ucoz.net/_nw/0/75630206.png)


Patch here: https://www.romhacking.net/hacks/3606/ (https://www.romhacking.net/hacks/3606/)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: slidelljohn on August 20, 2017, 03:35:37 am
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 04:42:20 am
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 20, 2017, 06:46:06 am
The problem with HUD elements: coordinates are hardcoded and a royal mess to handle. They can be moved around, but IIRC it's not a simple matter of changing base x/y coordinates.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 08:55:28 am
Well, with the coordinates of HUD for Richter had no problems.

(https://s5.postimg.org/9py1mcafr/out.png)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: nj180grados on August 20, 2017, 09:28:57 am
It is a great hack, you have corrected bugs and you have improved the experience .. I would like to make a suggestion to improve this work even more.

I've never liked the original font for ingame texts and menus. I have seen that in some hacks already have improved this subject adding another source.

Here are the links for you to review:

http://www.romhacking.net/?page=translations&action=images&id=1171&imageid=3&orig=0

http://www.romhacking.net/?page=translations&action=images&id=1427&imageid=3

I do not know what it's called the letter font of these hacks but it would fit very well with yours. Do you think it would be possible to add the letter font to the game's menus?

I think it's just what this hack needs to make it perfect.

In short it is just a suggestion, I leave it in your hands.

Otherwise thanks for the hack!
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: slidelljohn on August 20, 2017, 10:21:21 am
Yea, I definitely think it looks better with the hud moved up.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 20, 2017, 12:14:03 pm
Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 20, 2017, 01:51:27 pm
Then I guess it was different from when I hacked in Maria's HUD for a hack I was working on for the Japanese version.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 21, 2017, 01:34:27 am
Do you think it would be possible to add the letter font to the game's menus?
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.

Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.
Screenshot please and game save too.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCO on August 21, 2017, 03:59:58 am
I prefer the VWF and item translation on the Gemini translation myself. But to be honest, i keep both versions of the game... the corny lines and audio is nostalgic. Sometimes i wish the gemini hack allowed switching the jap voices and script (not items descriptions) for the english horribleness at runtime given the two games.

I do know that is rather unlikely to ever happen because of the space limitations and pointless effort.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 21, 2017, 07:14:33 am
I've never liked the original font for ingame texts and menus.
It's understandable that you don't like it, it's the PlayStation BIOS font, which was used in most cases just for Japanese games that didn't want to implement a custom font and still have as many glyphs as possible. Most western people don't like it either, it's massive and kinda ugly.

Quote
Do you think it would be possible to add the letter font to the game's menus?
Possible yes, easy not at all.

Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Then people got legally blind at Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Ecclesia, since that's the font used in all those. :thumbsup:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 21, 2017, 08:37:25 am
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Screenshot please and game save too.

Alright, here.

https://picload.org/view/rwcoappa/neuebitmap.png.html


savegame: http://www.easysend.to/3yx
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 21, 2017, 11:41:37 am
Alright, here.
https://picload.org/view/rwcoappa/neuebitmap.png.html
savegame: http://www.easysend.to/3yx
Thanks, fixed now.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on August 21, 2017, 11:36:13 pm
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCO on August 22, 2017, 12:03:56 am
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.

I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on August 22, 2017, 12:56:10 am
I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.

Maria is broken, but the same could be said for many in game items COUGH crissaegrim COUGH. There are also the two extra locations and a few extra followers in the Saturn version. The PSP version is cool, but still doesn't have the extra locations and the resolution is crap (at least when you're emulating). It's also got a few extra bugs, or so I've heard.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 22, 2017, 01:15:03 am
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.
I do not know how to do that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: niuus on August 22, 2017, 11:03:27 am
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).
Thanks for this incredibly useful hack, i do play it on a CRT and it looks awesome.

A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png

Thanks, fixed now.
Will 1.1 be released with that fix, or should i redownload the patch?

By the way, do you have plans to make this compatible with the Japanese release?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 22, 2017, 11:37:51 am
A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png
Both versions are correct.

Will 1.1 be released with that fix, or should i redownload the patch?
Current changes will take place in version 1.1, but a little later.

By the way, do you have plans to make this compatible with the Japanese release?
Sorry, but no. I do not like the Japanese version of the game.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: G061 on August 22, 2017, 12:25:15 pm
Hey, great work!
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on August 22, 2017, 12:39:14 pm
This is a pretty cool hack.

I hope to see one day an extension to this hack that installs the unused Saturn Sections.
Like actually putting in playable Gardens, Prison and That kind of stuff. Maybe even a Character Select including Maria.

One can dream.  :thumbsup:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: DavidtheIdeaMan on August 22, 2017, 12:44:18 pm
I think that would be a fantastic idea,also Sephirous,how goes the progress for CoA,I trust it's going rather well? :)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 23, 2017, 06:39:45 am
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.
For that there is a translated version of Akumajou Dracula X , which has already been mentioned many times here.

August 25, 2017, 05:36:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated QHack to v1.1. All changes in the head of topic.

(https://s5.postimg.org/kxwlzeod3/out.png)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 25, 2017, 03:54:04 pm
Download File is broken?

http://www.romhacking.net/hacks/3606/
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 25, 2017, 04:04:06 pm
Download File is broken?

http://www.romhacking.net/hacks/3606/
Why do you think so?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 25, 2017, 07:23:19 pm
No. the error was on my computer  :huh: :)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 24, 2017, 09:38:02 am
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on September 24, 2017, 09:18:46 pm
Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 25, 2017, 06:31:20 am
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx
I have a change log with a description of addresses and values, but it's all in the Russian language naturally. But the addresses in the Japanese version will still be different.

Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?
I doubt that it is possible (or will be very difficult to make), because Richter has no animation for Alucard's items. And what is the point in this venture, if the gameplay for Richter will be essentially identical to Alucard.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on September 25, 2017, 07:27:25 am
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 25, 2017, 09:16:19 am
thank you for your answer paul_met.

Can i have this changelog please (dont find it) ? i ll give a try to found adresses in the jap version.

Thank you again for your hack, i have always hated those black bars.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 25, 2017, 09:16:33 am
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.
Yes, the ladder was hiding behind a black stripe. But for beginners in this game (if such exist), it still will not be clear how to activate the mechanism
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 27, 2017, 07:58:20 am
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gustavocomvoce on September 30, 2017, 03:12:23 pm
It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 30, 2017, 04:47:20 pm
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.
I sent the log file into your PM. Check it.

It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?
I already answered a similar question earlier - I do not know how to do it.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on October 01, 2017, 06:34:04 am
thank you paul_met  :beer:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on December 01, 2017, 12:22:17 am
Small update to v1.2. All changes in the head of topic.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gadesx on December 01, 2017, 02:37:47 pm
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on December 01, 2017, 03:35:25 pm
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.
Yes, this because unlocked hidden rooms under the hatch. It can't be helped.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gideovame on January 14, 2019, 09:56:55 am
Is there any way to get a version of this that simply removes the black bars at the top and bottom of the screen? I don't want any of the other features, particularly the opening of the hatches that increases the map size.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: erecyog on January 19, 2019, 02:18:39 pm
In the USA version of the game, Richter's Flame whip (Item crash with no sub-weapon equipped) functionally does nothing.
This is something that the Japanese 1.2 version of the game fixed, it was changed to Fire-elemental and does double damage over the normal whip.

I think most people didn't bother to use the Flame whip, because once you pick up a sub-weapon, you lose the ability for the rest of the game.
But I'd like to incorporate the fixes from the newer revisions of the game, if it's possible.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on January 30, 2019, 05:38:40 am
Can you add the Richter sprites with his different outfit of the Saturn version?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on January 30, 2019, 11:08:54 pm
Can you create a way to de-equip so you can access the flame whip again later in the game?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Aceearly1993 on January 31, 2019, 03:07:15 am
It would be neat to restore several pickup items - a prime example is the $5000 gold pickup which unfortunately went unused in the original game.

Can you create a way to de-equip so you can access the flame whip again later in the game?
I seconded this idea. I think it could be done by mapping other buttons to such function (e.g. Circle button for Flame Whip attribute activation in addition to regular sub weapons).
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Vanya on January 31, 2019, 05:18:24 am
Can you add the Richter sprites with his different outfit of the Saturn version?

Or even better, a custom sprite that actually looks like his artwork.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCD on January 31, 2019, 06:48:58 pm
You mean something like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fric-16c.gif&hash=fb679f27f33330741757c212f3de8592)

The other sprites that I want to see be edited is change the sprites of the 1st & 2nd forms of Dracula to make them look more like their Rondo of Blood counterparts:
(http://vignette2.wikia.nocookie.net/villains/images/2/2b/Dracula_(Rondo_of_Blood).png/revision/latest?cb=20120420160223)

Another thing that should be added to this hack is restore the priest's unused dialogue that was suppose to play when entering the confessional room in the Royal Chapel:

https://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)/Unused_Voice_Clips#Royal_Chapel
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Timbo on February 01, 2019, 01:46:52 pm
I suppose I'll jump in on this too. Can you add all of Richter's sub weapon crashes to Alucard and allow him to actually throw the Cross as well?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on February 02, 2019, 09:07:26 pm
I wouldn't mind seeing the exact sprites of Dracula and Dracula's Monster from Rondo Of Blood directly imported into SOTN.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on February 07, 2019, 05:08:27 pm
Is there plans to add the exclusive stuff from the Saturn version? Like the God Speed Shoes and Underground Garden or whatever it's called.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Vanya on February 07, 2019, 06:03:13 pm
That would be pretty dope. Better graphics for some of those extras would be even more so dope.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on February 12, 2019, 03:27:48 pm
Got a link to the Saturn version Richter sprites: http://spritedatabase.net/files/saturn/281/Sprite/RichterBelmontSAT.PNG
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: drunk_caterpillar on February 23, 2020, 12:07:33 pm
Can someone tell me what the MD5 should be for the track1 BIN after applying the PPF? I tried patching this game and it hangs after the start screen.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCO on February 24, 2020, 08:04:26 am
Can someone tell me what the MD5 should be for the track1 BIN after applying the PPF? I tried patching this game and it hangs after the start screen.

CSotN has a mistake on redump, where the game marked as '1.1' is actually '1.0' and the 'plain' game is '1.1'.

You are most likely using the wrong source.

As for the checksum: https://github.com/libretro/libretro-database/blob/master/metadat/hacks/Sony%20-%20PlayStation.dat#L120
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: mirage548 on May 03, 2020, 07:02:02 am
hi, i wanna play ur quality pack, and i wanna make a pair of  question.

this patch works with hardtype?
critical chance can by removed no matter how much luck i get?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 04, 2020, 08:24:40 am
this patch works with hardtype?
They say that it works. Personally, I have not tried mixing hacks.

critical chance can by removed no matter how much luck i get?
Qhack does not provide such modifications. You should better contact to author of HardType hack.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: pleasejust on May 04, 2020, 01:56:14 pm
Qhack and Hardtype do work together fine. Don't know about critical hit %. Hardtype is pretty hard as it is if you don't grind a lot. The only thing is that after applying the patches you must use STARWIN's ECC recalculator tool on the disc image so it'll play properly.
https://www.romhacking.net/utilities/1264/
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ViperAcidZX on May 04, 2020, 04:18:06 pm
Not sure if it this was mentioned earlier, but seeing that the black letterboxes has been removed with this ROM hack, I was wondering if it's possible to reposition the HUD elements (e.g. the life meters, the enemy/items pop-up) to take advantage of the extra screen real estate and open up more room around the game screen?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 05, 2020, 01:41:19 am
Not sure if it this was mentioned earlier, but seeing that the black letterboxes has been removed with this ROM hack, I was wondering if it's possible to reposition the HUD elements (e.g. the life meters, the enemy/items pop-up) to take advantage of the extra screen real estate and open up more room around the game screen?
The position of the HUD is already changed in this hack (v.1.1).
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ultimategrayfox on May 05, 2020, 08:00:59 am
If possible, would be nice add the chance to see enemy data for drops and such from the menu in some way (like in the most of castlevania later) without need to go to library every time.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 07, 2020, 12:46:15 pm
Heyo. I had a question about this a long time ago, but never got around to asking:

  • Impossibility to keep the initial equipment of Alucard (avoiding a meeting with Death, using the trick with a wolf, is no longer possible);

Why was this done, particularly?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 07, 2020, 01:56:02 pm
Heyo. I had a question about this a long time ago, but never got around to asking:

Why was this done, particularly?
This is done so that the player is not tempted to play dishonestly.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 07, 2020, 01:59:18 pm
This is done so that the player is not tempted to play dishonestly.

The only reason you took out the ability to keep Alucard's equipment was because you personally think that it's cheating and should never be done by anyone?

... So you basically wanted to make sure that people who find doing this glitch fun don't want to play your version.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Queue on May 07, 2020, 03:35:10 pm
The only reason you took out the ability to keep Alucard's equipment was because you personally think that it's cheating and should never be done by anyone?

... So you basically wanted to make sure that people who find doing this glitch fun don't want to play your version.
Hold on, it's 100% his prerogative. It's a bug and he wanted to fix a bug. He's not forcing you to use his mod to the game: take it or leave it.

Pedantically, "personally think that it's cheating" is completely wrong: bug abuse is cheating. Whether you think a given form of cheating is acceptable is opinion, but him calling it "play[ing] dishonestly" is objective.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 07, 2020, 05:16:23 pm
Hold on, it's 100% his prerogative. It's a bug and he wanted to fix a bug. He's not forcing you to use his mod to the game: take it or leave it.

Pedantically, "personally think that it's cheating" is completely wrong: bug abuse is cheating. Whether you think a given form of cheating is acceptable is opinion, but him calling it "play[ing] dishonestly" is objective.

You may be right, but I don't like it. Shall I conceal my displeasure to spare people's feelings? I'm not being outright abusive as so many internet users are; one would think that might earn me some points. I don't like it. That's all. Nothing more, nothing less.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ShadowOne333 on May 07, 2020, 06:44:50 pm
Sadly, I kinda side with Spooniest on this one.
I kinda liked being able to exploit the bug to get the best equipment earlier, so many people who liked to do that might feel alienated by this hack, for as many QoL changes it brings to SotN.

Then again, those that might want to do this could easily go for the cheat code route and enable them on New Game, so ¯\_(ツ)_/¯.

Side question, how do I apply the patch to the game in .pbp format?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 08, 2020, 10:06:12 am
The only reason you took out the ability to keep Alucard's equipment was because you personally think that it's cheating and should never be done by anyone?

... So you basically wanted to make sure that people who find doing this glitch fun don't want to play your version.
I don't force anyone to use my hack. But I did my hack the way I thought was right.

Side question, how di I apply the patch to the game in .pbp format?
The patch description says in what format the image of the original version of the game should be. PBP is not supported.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gadesx on May 10, 2020, 02:13:14 am
The sword familiar bug in shop works, it was like infinite money.
I didn't try the weapon-death bug, I have no idea to do that well.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 11, 2020, 06:21:03 am
I don't force anyone to use my hack. But I did my hack the way I thought was right.

I question the logic of taking out this, and only this exploit. You don't seem to have mentioned being able to do the dive kick after returning from the Wolf Form, even without the Leap Stone. Yet this can be a massive early sequence breaking bug, allowing a player to collect the Mist Form and the Bat Form without ever having visited the Royal Chapel or Castle Keep.

You seem to have gone to an extreme amount of trouble, going as far as to edit the level design of the Castle Entrance to make a block where there was not one before, to take out this and only this exploit. Why stop there? Where do you draw the line on what is cheating?

I only go so far as to make a complaint known about it because I honestly think every single other feature of your hack is extremely well done, and if this one exploit were still in, I would essentially not use vanilla SotN anymore.

I doubt this will convince you to change your mind, but I got off my chest what I wanted to get off my chest. Excellent work otherwise, btw. I don't know if I said so. And apologies for being brusque; as an "Essential" Worker, I am under tremendous stress atm.

Edit: The exploits of exiting the castle with Richter and exiting the Castle with Bat Form in the Royal Chapel also were removed, so I amend my previous statement. I still think it's an awful lot of trouble to go to to remove what is actually quite a fun and non-game-breaking bug to exploit, which has always been one of my favorites.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: pleasejust on May 11, 2020, 02:35:48 pm
I love this hack and welcome any bug fixes.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: CO_Andy on May 11, 2020, 06:42:57 pm
This is done so that the player is not tempted to play dishonestly.
Any chance you'll release a new patch without the fun glitches removed?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: pleasejust on May 11, 2020, 07:44:56 pm
Are you people kidding me? Fun glitches? Ya, so fun to cruise through the whole game, kill everything in one hit. If anything more glitches could be fixed.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 11, 2020, 07:47:00 pm
I am not kidding you, I am 100% dead serious. But that's all I'll add, as I've already outlined my point of view in exhaustive detail.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 12, 2020, 02:54:43 am
This bug disrupts the balance in the game and makes it pointless to search for more powerful equipment.
You should decide already - do you want to play or messing around?
If you choose the last one, then no one forbids you to use cheat codes.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: CO_Andy on May 12, 2020, 03:18:45 am
If the glitches are easily accessible (as in a new player discovering these glitches on their own without a guide) then you would have a point, but if a convoluted method is involved then there's no point in removing them.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 12, 2020, 07:35:01 am
If the glitches are easily accessible (as in a new player discovering these glitches on their own without a guide) then you would have a point, but if a convoluted method is involved then there's no point in removing them.

There's not 'no point.' The point is Paul_met doesn't think it's fair to have it in the game. This is how he envisions it, this is how it is.

Quote from: paul_met
You should decide already - do you want to play or messing around?
If you choose the last one, then no one forbids you to use cheat codes.

Fair enough. The best answer I can come up with is that I am not sure how to use cheat codes for the game in question in a way that will work, as they can be dodgy depending on the system/emulator used. But I can't very well say "Put it back in because I'm too stupid to research how to do it myself." I won't say that, because it'd be lazy and stupid to say that, on the face of it.

You win.

EDIT: I would like to add, as well, on a totally unrelated topic, that Castlevania: Symphony of the Night, unlike just about every other PlayStation game, seems to be based around a base resolution of 256x240, as opposed to the PSX Standard of 320x240.

Near as I can guess, this might be because Rondo of Blood (its predecessor, and the place the Richter Sprites and I'm guessing most of the Dracula Sprites [not his head, that was redrawn] and lots of the enemy sprites come from) is a PCE-CD game, where the base resolution was 256x240. Stretching it on a CRT to 4:3 wouldn't have had any noticeable effect on horizontal scrolling; stretching it in an emulator without bilinear filtering applied, does.

If you are looking for ideas on what to do next with this patch, I hope this information is of interest to you.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: mirage548 on May 14, 2020, 07:58:50 pm
well after playing mix hacked QHACK+ HARD TYPE+ shader HQ-X2, game is prety hard, even with critical and past game experience. but some stuff can break the fun in hard type like:
-critical still ruin the fun when doing normal dmg 15,15,15,15,128(c),15,15,75(c)
-same happen with HOLY WATER, is ok that do normal dmg 1,1,1,55(c),1,1,1 etc etc
-yatsusuna katana still works like CRISSANGRIM and happen the same as holy water but with more dmg
-mod should make alucard use holy water / cross like richter to get more diference with original game.

i play it with 99luck and non alucard gear from the start.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on May 16, 2020, 03:50:52 pm
I don't see any information anywhere on how all of this was done. What utilities were used? I'm not aware of any SotN level editors anywhere besides a thread that was abandoned by 2012 on a utility called SNEER.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ViperAcidZX on May 16, 2020, 07:08:48 pm
The position of the HUD is already changed in this hack (v.1.1).
Ah, thank you.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: mz on May 16, 2020, 11:57:39 pm
I don't see any information anywhere on how all of this was done. What utilities were used? I'm not aware of any SotN level editors anywhere besides a thread that was abandoned by 2012 on a utility called SNEER.
Most hacks are created without any kind of level editor or "utilities".

He probably only used an emulator with debugging tools, hex editors, assemblers, his own programs, etc. and a lot of hard work, doing reverse engineering, acquiring more knowledge, doing trial and error, etc.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Dooberknob on May 17, 2020, 02:51:43 pm
It's amazing that a modder has figured out how to do what Konami couldn't do with any of the subsequent re-releases/ports.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: FeRcHuLeS on May 20, 2020, 12:20:05 pm
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on May 20, 2020, 12:36:03 pm
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.
This type of hack does not involve changes in the game mechanics. Similar suggestions should be addressed in other topics.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: FeRcHuLeS on May 20, 2020, 01:06:00 pm
Oh I see, then how about balancing Richter taking damage, is high at the beggining of the game.

I've just read the first post, then don't mind, I've posted the wrong topic, sorry.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on September 25, 2020, 09:36:22 pm
The CD loading room between the Royal Chapel/Reverse Chapel and the Coliseum (next to the 2x2 chapel room, where the Spectral Sword is in Regular Castle and the Spectral Sword w/shields and spears is in the Reverse Castle) is still blue on the map.

Also, just checking, there are now 1896 rooms right?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on November 06, 2020, 12:46:12 pm
Small update of modification. The list of changes in the 1st message of the topic.
The patch is only available on my website so far.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on November 06, 2020, 12:53:38 pm
 :thumbsup: Glad I could help.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on June 30, 2021, 09:17:48 am
Do the 3 rooms added in each Castle count towards map completion or not?

There are 1890 rooms in the vanilla version. Adding these 6 rooms would make it 1896.

I asked this a long time ago, but it was never addressed.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on June 30, 2021, 11:57:55 am
Do the 3 rooms added in each Castle count towards map completion or not?

There are 1890 rooms in the vanilla version. Adding these 6 rooms would make it 1896.

I asked this a long time ago, but it was never addressed.
It's easy to check it yourself. The room counter is displayed in the pause menu.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on June 30, 2021, 01:21:51 pm
It's easy to check it yourself. The room counter is displayed in the pause menu.

In fact I did just that shortly after posting and felt like a dummy for not doing it before posting, but thank you for your prompt attention to the matter.

Yes, they count... So where am I missing rooms? ? ?

I hate this mechanic lol

Edit: So, there are not, an equal, number of rooms, in the regular castle, as in, the upside down one.

I cannot believe I have been playing this game since it came out and have not realized this.

There are 6 more rooms in the upside down castle.

Regular Castle, 942+3 = 945
Upside Down Castle, 948+3 = 951.

1896 total.

Welp, now I know as they say
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: mirage548 on August 19, 2021, 05:27:55 pm
i play ur patch + hard version 4.6 and was amazing, can u make this patch compatible with JAP version or the saturn version?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: highlander on August 28, 2021, 04:30:36 pm
it's possible to fix in menu/spells: the wing smash move showing "?" + up... + "?"
in place of "x" + up... + "x" ?