Romhacking.net

Romhacking => Personal Projects => Topic started by: paul_met on August 20, 2017, 02:31:36 am

Title: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 02:31:36 am
I noticed that some people want to discuss this hack. So I created a separate topic.

Main features:

Changes in v1.1:

Changes in v1.2:

(http://meduza-team.ucoz.net/_nw/0/46574201.png)
(http://meduza-team.ucoz.net/_nw/0/42996498.png)
(http://meduza-team.ucoz.net/_nw/0/44081895.png)
(http://meduza-team.ucoz.net/_nw/0/75630206.png)


Patch here: https://www.romhacking.net/hacks/3606/ (https://www.romhacking.net/hacks/3606/)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: slidelljohn on August 20, 2017, 03:35:37 am
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 04:42:20 am
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 20, 2017, 06:46:06 am
The problem with HUD elements: coordinates are hardcoded and a royal mess to handle. They can be moved around, but IIRC it's not a simple matter of changing base x/y coordinates.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 20, 2017, 08:55:28 am
Well, with the coordinates of HUD for Richter had no problems.

(https://s5.postimg.org/9py1mcafr/out.png)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: nj180grados on August 20, 2017, 09:28:57 am
It is a great hack, you have corrected bugs and you have improved the experience .. I would like to make a suggestion to improve this work even more.

I've never liked the original font for ingame texts and menus. I have seen that in some hacks already have improved this subject adding another source.

Here are the links for you to review:

http://www.romhacking.net/?page=translations&action=images&id=1171&imageid=3&orig=0

http://www.romhacking.net/?page=translations&action=images&id=1427&imageid=3

I do not know what it's called the letter font of these hacks but it would fit very well with yours. Do you think it would be possible to add the letter font to the game's menus?

I think it's just what this hack needs to make it perfect.

In short it is just a suggestion, I leave it in your hands.

Otherwise thanks for the hack!
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: slidelljohn on August 20, 2017, 10:21:21 am
Yea, I definitely think it looks better with the hud moved up.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 20, 2017, 12:14:03 pm
Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 20, 2017, 01:51:27 pm
Then I guess it was different from when I hacked in Maria's HUD for a hack I was working on for the Japanese version.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 21, 2017, 01:34:27 am
Do you think it would be possible to add the letter font to the game's menus?
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.

Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.
Screenshot please and game save too.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCO on August 21, 2017, 03:59:58 am
I prefer the VWF and item translation on the Gemini translation myself. But to be honest, i keep both versions of the game... the corny lines and audio is nostalgic. Sometimes i wish the gemini hack allowed switching the jap voices and script (not items descriptions) for the english horribleness at runtime given the two games.

I do know that is rather unlikely to ever happen because of the space limitations and pointless effort.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Gemini on August 21, 2017, 07:14:33 am
I've never liked the original font for ingame texts and menus.
It's understandable that you don't like it, it's the PlayStation BIOS font, which was used in most cases just for Japanese games that didn't want to implement a custom font and still have as many glyphs as possible. Most western people don't like it either, it's massive and kinda ugly.

Quote
Do you think it would be possible to add the letter font to the game's menus?
Possible yes, easy not at all.

Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Then people got legally blind at Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Ecclesia, since that's the font used in all those. :thumbsup:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 21, 2017, 08:37:25 am
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Screenshot please and game save too.

Alright, here.

https://picload.org/view/rwcoappa/neuebitmap.png.html


savegame: http://www.easysend.to/3yx
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 21, 2017, 11:41:37 am
Alright, here.
https://picload.org/view/rwcoappa/neuebitmap.png.html
savegame: http://www.easysend.to/3yx
Thanks, fixed now.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on August 21, 2017, 11:36:13 pm
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCO on August 22, 2017, 12:03:56 am
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.

I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on August 22, 2017, 12:56:10 am
I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.

Maria is broken, but the same could be said for many in game items COUGH crissaegrim COUGH. There are also the two extra locations and a few extra followers in the Saturn version. The PSP version is cool, but still doesn't have the extra locations and the resolution is crap (at least when you're emulating). It's also got a few extra bugs, or so I've heard.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 22, 2017, 01:15:03 am
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.
I do not know how to do that.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: niuus on August 22, 2017, 11:03:27 am
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).
Thanks for this incredibly useful hack, i do play it on a CRT and it looks awesome.

A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png

Thanks, fixed now.
Will 1.1 be released with that fix, or should i redownload the patch?

By the way, do you have plans to make this compatible with the Japanese release?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 22, 2017, 11:37:51 am
A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png
Both versions are correct.

Will 1.1 be released with that fix, or should i redownload the patch?
Current changes will take place in version 1.1, but a little later.

By the way, do you have plans to make this compatible with the Japanese release?
Sorry, but no. I do not like the Japanese version of the game.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: G061 on August 22, 2017, 12:25:15 pm
Hey, great work!
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on August 22, 2017, 12:39:14 pm
This is a pretty cool hack.

I hope to see one day an extension to this hack that installs the unused Saturn Sections.
Like actually putting in playable Gardens, Prison and That kind of stuff. Maybe even a Character Select including Maria.

One can dream.  :thumbsup:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: DavidtheIdeaMan on August 22, 2017, 12:44:18 pm
I think that would be a fantastic idea,also Sephirous,how goes the progress for CoA,I trust it's going rather well? :)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 23, 2017, 06:39:45 am
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.
For that there is a translated version of Akumajou Dracula X , which has already been mentioned many times here.

August 25, 2017, 05:36:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated QHack to v1.1. All changes in the head of topic.

(https://s5.postimg.org/kxwlzeod3/out.png)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 25, 2017, 03:54:04 pm
Download File is broken?

http://www.romhacking.net/hacks/3606/
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on August 25, 2017, 04:04:06 pm
Download File is broken?

http://www.romhacking.net/hacks/3606/
Why do you think so?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: ToHell on August 25, 2017, 07:23:19 pm
No. the error was on my computer  :huh: :)
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 24, 2017, 09:38:02 am
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Ar8temis008 on September 24, 2017, 09:18:46 pm
Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 25, 2017, 06:31:20 am
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx
I have a change log with a description of addresses and values, but it's all in the Russian language naturally. But the addresses in the Japanese version will still be different.

Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?
I doubt that it is possible (or will be very difficult to make), because Richter has no animation for Alucard's items. And what is the point in this venture, if the gameplay for Richter will be essentially identical to Alucard.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Spooniest on September 25, 2017, 07:27:25 am
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 25, 2017, 09:16:19 am
thank you for your answer paul_met.

Can i have this changelog please (dont find it) ? i ll give a try to found adresses in the jap version.

Thank you again for your hack, i have always hated those black bars.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 25, 2017, 09:16:33 am
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.
Yes, the ladder was hiding behind a black stripe. But for beginners in this game (if such exist), it still will not be clear how to activate the mechanism
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on September 27, 2017, 07:58:20 am
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gustavocomvoce on September 30, 2017, 03:12:23 pm
It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on September 30, 2017, 04:47:20 pm
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.
I sent the log file into your PM. Check it.

It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?
I already answered a similar question earlier - I do not know how to do it.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Mistawani on October 01, 2017, 06:34:04 am
thank you paul_met  :beer:
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on December 01, 2017, 12:22:17 am
Small update to v1.2. All changes in the head of topic.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gadesx on December 01, 2017, 02:37:47 pm
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: paul_met on December 01, 2017, 03:35:25 pm
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.
Yes, this because unlocked hidden rooms under the hatch. It can't be helped.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: gideovame on January 14, 2019, 09:56:55 am
Is there any way to get a version of this that simply removes the black bars at the top and bottom of the screen? I don't want any of the other features, particularly the opening of the hatches that increases the map size.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: erecyog on January 19, 2019, 02:18:39 pm
In the USA version of the game, Richter's Flame whip (Item crash with no sub-weapon equipped) functionally does nothing.
This is something that the Japanese 1.2 version of the game fixed, it was changed to Fire-elemental and does double damage over the normal whip.

I think most people didn't bother to use the Flame whip, because once you pick up a sub-weapon, you lose the ability for the rest of the game.
But I'd like to incorporate the fixes from the newer revisions of the game, if it's possible.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on January 30, 2019, 05:38:40 am
Can you add the Richter sprites with his different outfit of the Saturn version?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on January 30, 2019, 11:08:54 pm
Can you create a way to de-equip so you can access the flame whip again later in the game?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Aceearly1993 on January 31, 2019, 03:07:15 am
It would be neat to restore several pickup items - a prime example is the $5000 gold pickup which unfortunately went unused in the original game.

Can you create a way to de-equip so you can access the flame whip again later in the game?
I seconded this idea. I think it could be done by mapping other buttons to such function (e.g. Circle button for Flame Whip attribute activation in addition to regular sub weapons).
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Vanya on January 31, 2019, 05:18:24 am
Can you add the Richter sprites with his different outfit of the Saturn version?

Or even better, a custom sprite that actually looks like his artwork.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: SCD on January 31, 2019, 06:48:58 pm
You mean something like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fric-16c.gif&hash=fb679f27f33330741757c212f3de8592)

The other sprites that I want to see be edited is change the sprites of the 1st & 2nd forms of Dracula to make them look more like their Rondo of Blood counterparts:
(http://vignette2.wikia.nocookie.net/villains/images/2/2b/Dracula_(Rondo_of_Blood).png/revision/latest?cb=20120420160223)

Another thing that should be added to this hack is restore the priest's unused dialogue that was suppose to play when entering the confessional room in the Royal Chapel:

https://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)/Unused_Voice_Clips#Royal_Chapel
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Timbo on February 01, 2019, 01:46:52 pm
I suppose I'll jump in on this too. Can you add all of Richter's sub weapon crashes to Alucard and allow him to actually throw the Cross as well?
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Sephirous on February 02, 2019, 09:07:26 pm
I wouldn't mind seeing the exact sprites of Dracula and Dracula's Monster from Rondo Of Blood directly imported into SOTN.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on February 07, 2019, 05:08:27 pm
Is there plans to add the exclusive stuff from the Saturn version? Like the God Speed Shoes and Underground Garden or whatever it's called.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: Vanya on February 07, 2019, 06:03:13 pm
That would be pretty dope. Better graphics for some of those extras would be even more so dope.
Title: Re: Castlevania: Symphony of the Night - Quality hack [PSX]
Post by: MagicalFlyingD00d on February 12, 2019, 03:27:48 pm
Got a link to the Saturn version Richter sprites: http://spritedatabase.net/files/saturn/281/Sprite/RichterBelmontSAT.PNG