Romhacking.net

Romhacking => Personal Projects => Topic started by: toruzz on May 31, 2017, 12:43:13 am

Title: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: toruzz on May 31, 2017, 12:43:13 am
(http://i.imgur.com/NhQRR17.png)

Super Mario Land 2 DX is a color hack for Super Mario Land 2 in the same vein as Link’s Awakening DX. It is completely done in ASM and takes advantage of some of the unique features of the GBC hardware, so it doesn’t work with classic Game Boy.

The aim of this hack is to make it look as official as possible and to document it the best I can. It started as a quick and dirty side project to document a colorization project (as my code for For the Frog the Bell Tolls DX is a mess), but I’ve ended up investing a lot of time polishing it and now I want it to be a full-fledged colorization hack.

Aside from the colorization, I’m thinking of adding and changing around a few things, but maybe I’ll just release two patches - one for “purists” and another one that includes elements from modern Mario games, including the addition of Luigi with his own physics:

(http://i.imgur.com/guNaFW8.gif)

Here is an old video of the hack in movement:

https://www.youtube.com/watch?v=OQ1FFdfCm-w (https://www.youtube.com/watch?v=rgeh-VGl8ls)

FAQ:

When will it be released?
It’s already out! http://www.romhacking.net/hacks/3784/ (http://www.romhacking.net/hacks/3784/)

Does this means you abandoned For the Frog the Bell Tolls DX? I'll fight you
By any means, that's my baby and I want it to be beautiful. But I'll release this hack first.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Raccoon Sam on May 31, 2017, 02:09:17 am
I saw this earlier on /vr/ and I think it looks extremely good. SML2 is my favourite Mario game and I'm happy to see it getting some love.
The 'DX' in the title screen seems a bit too humble, though. Otherwise insanely good job.  :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: MathUser2929 on May 31, 2017, 05:03:56 am
Like I said in one of the other threads, I hope you give the fire versions a new palette. The feather in their hat don't bother me but I wanna see them get proper palettes when they get a fire powerup. Maybe they should change to orange when they get the bunny ears.

This hack looks really good tho. I wanna try it asap.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on May 31, 2017, 05:56:10 am
On one hand, giving them a new palette would be inconsistent with the official artwork. On the other, the feather in the hat was clearly only done because of the four-color limitation, like the shoulders on the Varia Suit in Metroid 2.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on May 31, 2017, 08:02:10 am
Thank you, guys. By the way, I changed Fire Mario a few weeks ago :P

(http://i.imgur.com/SdiG7AT.png)

I'll probably release two patches as I mentioned before, one with the original graphics (a heart instead of the 1-UP Mushroom, "feather Mario" instead of the proper Fire Mario, no Luigi, etc.) and another one with the modified ones.

On a different note, this is how the overworld looks at the moment:

(http://i.imgur.com/SX3l3hb.png)

I'm constantly tweaking it, but there are so many limitations that it's really difficult to make it look better. What do you think?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: PresidentLeever on May 31, 2017, 08:57:25 am
Is it possible to change the palette as you're scrolling the map around?

Maybe do something like this (changed the gray and desaturated yellows, don't know what colors per tile limitations are):
(http://i.imgur.com/HNY66TH.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on May 31, 2017, 10:22:20 am
What can I say?
I love the work that's been shown so far, and I would love to see the finished product.
I know it'll blow my socks off for sure :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on May 31, 2017, 11:35:01 am
This is a really cool hack that you're making, I'm looking forward to checking it out when it's release.

One thing you should edit is change Wario's eyes to make them look more like the ones from his official artwork for this game.

Here's a link to official artwork from the Japanese manual to help you on the colors for your hack: http://somerussianmariodude.blogspot.com/2015/01/gameboy-game-manuals-3-super-mario-land.html
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ar8temis008 on May 31, 2017, 05:29:04 pm
This looks great, I love it when old games get improvements like these. Will Luigi work like SMA2 where you can switch to him on the map or will it be Lost Levels style where you choose your character at file select?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on May 31, 2017, 08:08:18 pm
Is it possible to change the palette as you're scrolling the map around?
I've tried it, but most of the time 6 of 7 BG palettes are being used at the same time and there isn't enough room to imperceptibly change the other one. Either I heavily change the overworld to accommodate it to colored tiles or I'm stuck with this:

(http://i.imgur.com/QTskSxr.png)


Maybe do something like this (changed the gray and desaturated yellows, don't know what colors per tile limitations are):
I should have pointed out that the hippo, clouds and most of the turtle head are sprites and can be freely colored. Maybe I'll change the cloud color.

What can I say?
I love the work that's been shown so far, and I would love to see the finished product.
I know it'll blow my socks off for sure :P
This is a really cool hack that you're making, I'm looking forward to checking it out when it's release.

One thing you should edit is change Wario's eyes to make them look more like the ones from his official artwork for this game.

Here's a link to official artwork from the Japanese manual to help you on the colors for your hack: http://somerussianmariodude.blogspot.com/2015/01/gameboy-game-manuals-3-super-mario-land.html

Thanks! I'm not at Wario yet, but I'll look into that when the time comes.
This looks great, I love it when old games get improvements like these. Will Luigi work like SMA2 where you can switch to him on the map or will it be Lost Levels style where you choose your character at file select?
You will only be able to switch them at the file select screen, but you can get there by pressing all the buttons at any given time  :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: duiz on May 31, 2017, 10:01:03 pm
This looks amazing! One of my favorite games of all time, thank you for your hard work on this.

I'm sure it's been asked before, but have you looked into coloring the first SML? Any other GB classic you are looking into coloring in the future?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zfreeman on June 01, 2017, 12:17:01 am
This looks amazing! One of my favorite games of all time, thank you for your hard work on this.

I'm sure it's been asked before, but have you looked into coloring the first SML? Any other GB classic you are looking into coloring in the future?

Super Mario Land has already been done. https://www.romhacking.net/hacks/1187/
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on June 01, 2017, 12:54:50 am
Looking great. This is one game I've never really put much time into.

...but for some reason, I've beaten the crappy first game twice!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on June 01, 2017, 02:20:35 am
I agree with the 2 patch idea.

I'm as purist as they come.
It's actually quite interesting. I started playing Mario Land 2 this week since I haven't played it in over 15 years.
The black and white is exhausting. This project is music to my ears or...a sight for soar eyes. There we go.  :thumbsup: :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: TheCardiganKing on June 01, 2017, 03:36:15 am
Toruzz, you keep producing very high quality work. I can't wait for both projects to be finished. You have a great eye for color!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vanilla Lumina on June 01, 2017, 04:10:40 am
Hey, this looks amazing! Maybe this will motivate me to complete the game more - I have the original cartridge as a matter of fact and was mere pixels away from completing it a few years ago!

Can't wait to play it in colour!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: NiO on June 01, 2017, 07:03:13 am
This is exciting, alwsys great to see stuff like this!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Satoshi_Matrix on June 01, 2017, 10:52:01 am
What you gonna do for Space Zone? That's kinda devoid of colors to begin with. Can we see some screens of what you got in mind?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 01, 2017, 11:07:10 am
On a different note, this is how the overworld looks at the moment:

(http://i.imgur.com/SX3l3hb.png)

I'm constantly tweaking it, but there are so many limitations that it's really difficult to make it look better. What do you think?
My only suggestion for this (if the palette is really limiting) would be to use the same tone of colour you have for the turtle head to be used for the Star/Moon. Having them in an odd orange tone seems weird haha.
Or if the turtle head is a separate sprite/palette, then perhaps changing the brown to a more light tone to resemble yellow for the star and moon would do it.

That's my only suggestion, the Mushroom house doesn't look bad in orange at all, it's just the Star and Moon which I feel seem odd with the orange hue.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on June 02, 2017, 02:59:56 am
...a sight for soar eyes.

(https://images-na.ssl-images-amazon.com/images/I/31Qb3XnG5BL.jpg)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 02, 2017, 03:15:52 am
I don't think you need to be so anal about ensuring there's no color bleeding (i.e. green in the ocean around the edges of the islands, red on the walls, etc.) It would look a bit off, but the way you have it right now, it looks like an NES game, and there's really no reason for that considering the Game Boy Color is much more powerful than the NES.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rodimus Primal on June 02, 2017, 02:11:49 pm
I think it looks great as it is. Can't wait to play it as I said in a previous topic and on Youtube!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on June 02, 2017, 11:37:05 pm
...there's really no reason for that considering the Game Boy Color is much more powerful than the NES.

I'm sure there's a lot less to work with when you're converting a DMG game, as opposed to writing a GBC-exclusive game from scratch.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: KingMike on June 03, 2017, 02:53:26 am
I was shocked to learn the monochrome GB even had palettes at all, considering it... can fit all its "colors" in one palette. :P
But maybe they considered it was at least useful for fade effects and such?

(not unless they were THAT forward-thinking to think they'd eventually release a color version... someday)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 03, 2017, 09:54:36 am
I'm sure there's a lot less to work with when you're converting a DMG game, as opposed to writing a GBC-exclusive game from scratch.

It's as simple as inserting palette data and writing code to load it. There's no real reason color conversions of Game Boy games can't make full use of the technology. What's going on here is using extra palettes to make sure no colors bleed into where they don't belong, which has the side effect of making the world map look, well... kind of bland.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 04, 2017, 07:23:02 pm
I'm trying to replace some of the background elements (the Star and Moon in particular) with sprites to color them properly - not sure if I'll be able to pull it off, though. Also, keep in mind that I haven't finished editing the map.

I don't think you need to be so anal about ensuring there's no color bleeding (i.e. green in the ocean around the edges of the islands, red on the walls, etc.) It would look a bit off, but the way you have it right now, it looks like an NES game, and there's really no reason for that considering the Game Boy Color is much more powerful than the NES.
Hmm... I'll consider it. I'm not sure that's what Nintendo would do though, and unfortunately just putting together a mockup for this takes a considerable amount of time. But I don't know, it could be the best way to go.

What you gonna do for Space Zone? That's kinda devoid of colors to begin with. Can we see some screens of what you got in mind?
Sorry, I don't even have a mockup yet!

I was shocked to learn the monochrome GB even had palettes at all, considering it... can fit all its "colors" in one palette. :P
But maybe they considered it was at least useful for fade effects and such?

(not unless they were THAT forward-thinking to think they'd eventually release a color version... someday)
It's almost a must for fade effects if you think about it - changing all the graphics each time would be really slow and inconvenient. Also, thanks to that feature we have alternating palettes in almost every game's pause screen :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: niuus on June 04, 2017, 08:23:50 pm
Thanks for this awesome project. Looking forward to the release so i can replay it!  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Guspaz on June 04, 2017, 11:42:29 pm
Also (in addition to being used for fades and palette-based animations), consider that the colour at palette index 0 is always treated as transparent, meaning it isn't displayed. You can't disable that, even if you don't need it. As a result, a sprite can only display 3 out of the 4 shades. If you want a sprite to seem like it is using all four shades, it needs to be displayed on top of a solid background. That isn't possible in most cases (where your sprites are appearing on top of background tiles, or even other sprites), so you do need to use the palette to pick which 3 shades work best for the sprite.

This limitation actually also applies to the GBC, it's just that you have 32,768 choices for the other three palette indexes instead of 4, and you also get to use 8 different palettes (for sprites) instead of the 2 palettes the DMG could pick from.

I think some games on the GBC cheated by changing the colour palettes during hblanks, though?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Satoshi_Matrix on June 05, 2017, 12:05:47 am
That's how the GameBoy Color adds colors right? It assigns different colors to each of the sprite "layers"? Sometimes it isn't very accurate, but it's usually good enough to correctly seperate the sprites from the backgrounds.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on June 05, 2017, 02:25:01 pm
This is one of the best projects to happen in a long time.  SML2 is my favorite GameBoy Mario game, and the fact that it is finally getting colorized is just beyond awesome.

Can't understand why Nintendo didn't do this themselves back in the day when they did Link's Awakening DX.  Such wasted potential.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 07, 2017, 12:34:08 am
I managed to make the overworld look a bit better, I hope you prefer it this way. It isn't finished yet, but I think there isn't much room left for improvement.

(http://i.imgur.com/M3XnELY.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 07, 2017, 06:06:13 am
  Looks a lot better that way, I think. I don't know if the bridge on the left should be orange/brown, though.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zacmario on June 07, 2017, 07:06:57 am
Excited to play this!
Hope the original SML gets a real color hack someday
Title: Re: Super Mario Land 2 DX (WIP)
Post by: PresidentLeever on June 07, 2017, 08:38:22 am
Nice, I would just brighten the moon and remove the dithering on the pumpkin since those shades are so close.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Satoshi_Matrix on June 07, 2017, 09:35:32 am

I love the colors used, except for the Moon. Could you change the pallet of that sprite (tiles?) to match the Star? The Moon there being dark yellow makes it look like an overripe banana.

Excited to play this!
Hope the original SML gets a real color hack someday

It already has.

After this, it's Wario Land 1 that needs the color treatment!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: MathUser2929 on June 07, 2017, 10:03:05 am
I helped with the SML color hack. But I also rearranged the enemies and graphics. There's a color hack based off my hack without the graphic and enemy changes. It has problems too tho.

I used GB Colorizer to get it started.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zacmario on June 07, 2017, 10:28:28 am
Oh I liked your hack it self. The colorizer seemed to create trouble. But maybe it's just the emulators fault.
Either way this project is really exciting.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 07, 2017, 11:37:37 am
I managed to make the overworld look a bit better, I hope you prefer it this way. It isn't finished yet, but I think there isn't much room left for improvement.

Spoiler:
(http://i.imgur.com/M3XnELY.png)

It looks fantastic!
I would just agree with PresidentLeever on making the moon the same color as the star and that should be it :)
The pumpkin looks fine that way, making it a tadbit darker could make it better, but if it is left that way, it would be fine :D

Loving the work that's been done so far!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 07, 2017, 12:00:05 pm
Here's my edit on how the star and moon should look like:
(http://i.imgur.com/EZz71HD.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 07, 2017, 12:28:58 pm
Well then here's my take on the map :P
I simply made the Moon the same color as the Star and edited the Pumpkin a little bit:

Spoiler:
(http://i67.tinypic.com/2yl4swp.png)

Everything else was left untouched, cause that's top notch  :laugh:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 07, 2017, 05:44:14 pm
Well then here's my take on the map :P
I simply made the Moon the same color as the Star and edited the Pumpkin a little bit:

Spoiler:
(http://i67.tinypic.com/2yl4swp.png)

Everything else was left untouched, cause that's top notch  :laugh:
I like it and it's compatible with what I have  :)
I'll insert it right away.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 07, 2017, 06:46:15 pm
I like it and it's compatible with what I have  :)
I'll insert it right away.
Amazing! :D
Feel free to give the Pumpkin a touch up, I feel like I could have done a better work with it :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 07, 2017, 09:12:19 pm
(http://i.imgur.com/BC2GeoE.png)

Which one do you like the most (if any)?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 07, 2017, 09:30:01 pm
Second one.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 07, 2017, 09:39:46 pm
The first one looks pretty nice.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mari42 on June 07, 2017, 09:59:40 pm
The 3rd one is better with its contrast, so it won't hurt my eyes with the brightness.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rodimus Primal on June 07, 2017, 10:46:14 pm
(http://i.imgur.com/BC2GeoE.png)

Which one do you like the most (if any)?

Second one. Good mix. Not too bright not too dark.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 07, 2017, 11:26:57 pm
Second one :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on June 07, 2017, 11:30:16 pm
First it second.  Not the third.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Draygone on June 07, 2017, 11:52:25 pm
I feel like the first is more fitting to Mario Land 2, somehow.  Maybe because of the colors used when playing the original on Super Game Boy.  Second is okay, though.  The only one I really say "no" to is the third.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vanya on June 08, 2017, 12:35:07 am
first one
Title: Re: Super Mario Land 2 DX (WIP)
Post by: NiO on June 08, 2017, 03:15:43 am
Second one
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Raccoon Sam on June 08, 2017, 03:29:15 am
The second one looks the best imo.
I'd also change the bubble to something like in SMW, though. Transparent fill and white stroke.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ness on June 08, 2017, 06:26:17 am
First or second, though I like the first more because it feels more exotic.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on June 08, 2017, 06:04:55 pm
The Third.

It reminds me most of Super Mario 3.

Actually scratch that, The Second!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: DJ Lowgey on June 08, 2017, 07:38:12 pm
This is soo amazing!
best game boy hack i have ever seen!
great job and btw. the second color looks good :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RealGaea on June 08, 2017, 08:08:52 pm
Second one.

God, there's Luigi in SML2! I wish SML1 has a Luigi cersion, since him rescuing Daisy makes more sense.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: John Enigma on June 08, 2017, 08:31:47 pm
(http://i.imgur.com/BC2GeoE.png)

Which one do you like the most (if any)?
Third one.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: STARWIN on June 08, 2017, 08:45:40 pm
First seems nicest to look at for me, but second one would be acceptable as well.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: BadChad on June 08, 2017, 09:55:01 pm
I'm torn between one and two. I'd be ok with either.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on June 08, 2017, 11:17:53 pm
As I think about it more, I like the first a little more than the second.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 08, 2017, 11:37:46 pm
Welp, I didn't expect it to be this divisive.
I'll go with the second one, but I'm open to change it in the future.

BTW, this is the "not compatible" screen you'll see on classic GB:

(http://i.imgur.com/Ho9xZJ4.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on June 09, 2017, 04:51:19 pm
That looks great, although me personally, I'd add the word "Sorry", as in, "Sorry, this hack can only be played on".  It's no big deal.  It's just how I am.  To me, it shows a little bit of compassion.

As for the color choices of the water color, that's a tough call.  I'd say definitely the first or second.  But the colors are more vibrant in the first one, and you can actually see the green seaweed and yellow sand.

But also, I'm a little biased, as I love summer, and I'd go with the one that is more summer-ish to me.  I'm torn between the first and second, but I'll choose the first one.

I was curious to see what the first image would look like with the second image's sky color.  So I changed it to see:

(http://acmlm.kafuka.org/uploader/get.php?id=5237)

And I must say, I really like it!  What do you think?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 10, 2017, 03:32:17 am
I like it, it makes better contrast :)
But again, for the time being I'll stick with the second option. It's not hard to change the palettes, so I'll think about it later.

New update video: https://www.youtube.com/watch?v=3JwMydrqzRw (https://www.youtube.com/watch?v=3JwMydrqzRw)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 10, 2017, 07:22:25 am
I watched the new video that you uploaded, your hack is coming out really good.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ness on June 10, 2017, 07:37:45 am
Cool stuff, but it makes me wonder, the goo stuff in Tree Zone, maybe it's just me I always thought it was supposed to be honey. What is it exactly?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 10, 2017, 08:01:18 am
I think the goo stuff is suppose to be tree sap.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 10, 2017, 09:28:13 am
Looks good! I've got a few bits of commentary to give though:

Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 10, 2017, 05:49:27 pm
Looks good! I've got a few bits of commentary to give though:

  • The tree sap should probably be more yellowish.
  • The Nokobon Met (the Buzzy Beetle that explodes) is actually green (https://www.mariowiki.com/images/e/e9/Noko_bombette.png), not purple.
Hmm, I'll consider changing the sap color, but I want to avoid monotone levels as it wouldn't feel "Mario" enough.

Regarding Noko Bombette's color, I'm aware that I have to fix it, I've just been too lazy to do so :P

Thanks for the comments  :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Bahamut ZERO on June 10, 2017, 06:28:15 pm
I was shocked to learn the monochrome GB even had palettes at all, considering it... can fit all its "colors" in one palette. :P
But maybe they considered it was at least useful for fade effects and such?

(not unless they were THAT forward-thinking to think they'd eventually release a color version... someday)

Most games will have at least a couple with different mixes of the 4 shades. Link's Awakening has at least two; The first Mario Land pretty much just has one.


And my god those screenshots look epic. Keep up the awesome work, RetroRain!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: modestlaw on June 10, 2017, 10:00:24 pm
I made this thing...

(http://i.imgur.com/XrvFU9Bl.png)

yep, apparently it didn't play nice with my first link...
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on June 10, 2017, 11:09:37 pm
You made a broken image? Intriguing.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 11, 2017, 12:39:59 am
I made this thing...

(http://i.imgur.com/XrvFU9Bl.png)

yep, apparently it didn't play nice with my first link...

I already said it to you on Twitter, but that's awesome!

Actually, I love it so much that I may look into making a repro box  :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 11, 2017, 12:42:59 am
I made this thing...

(http://i.imgur.com/XrvFU9Bl.png)

yep, apparently it didn't play nice with my first link...

That's a really cool custom box art that you made, you did a excellent job on it.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: modestlaw on June 11, 2017, 12:46:50 am
I already said it to you on Twitter, but that's awesome!

Actually, I love it so much that I may look into making a repro box  :P

I'll message you a link to my drive for the PDFs for this and FTFTBT DX so you have the high quality stuff  ;)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on June 11, 2017, 01:00:58 am
If this gets finished I'll make high quality full box/label art for use with customgamecases GB/GBC game cases.

Like i did for For the Frog the Bell Tolls DX,

https://drive.google.com/file/d/0BxtrUlpEKVE6dkp0R2Z3NC1FWUU/view?usp=sharing

although that hack's still WIP.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: azoreseuropa on June 11, 2017, 09:04:16 am
I made this thing...

(http://i.imgur.com/XrvFU9Bl.png)

yep, apparently it didn't play nice with my first link...

Very nice but you missed one thing: At the below right should say: Only for Game Boy Color like this:

(https://s-media-cache-ak0.pinimg.com/originals/54/f9/ce/54f9ceb33c786dfd4f534861855e856c.jpg)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: modestlaw on June 11, 2017, 01:49:21 pm
If this gets finished I'll make high quality full box/label art for use with customgamecases GB/GBC game cases.

Like i did for For the Frog the Bell Tolls DX,

https://drive.google.com/file/d/0BxtrUlpEKVE6dkp0R2Z3NC1FWUU/view?usp=sharing

although that hack's still WIP.

I did one myself too. I like the back of the box and how you have it arranged. I did some restoration work on the art to remove the noise and artifacts from mass produced printing. Maybe we can combine them?
https://drive.google.com/file/d/0B6kLwpnNOB0BUVgtVjRfVE9ESDQ/view?usp=sharing
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on June 11, 2017, 04:22:30 pm
I did one myself too. I like the back of the box and how you have it arranged. I did some restoration work on the art to remove the noise and artifacts from mass produced printing. Maybe we can combine them?
https://drive.google.com/file/d/0B6kLwpnNOB0BUVgtVjRfVE9ESDQ/view?usp=sharing

It doesn't really need a DX, because that would imply the game was released in english previously in a version without colors. The background cover art is very clear and nice.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on June 12, 2017, 12:57:05 am
Very nice but you missed one thing: At the below right should say: Only for Game Boy Color

I think the box art that modestlaw made is just fine the way it is.  The "Only for" logo is stupid, because it already says GameBoy Color on the left side, and it would interfere with the Nintendo Seal of Quality and that turtle in the lower-right corner.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: NES Boy on June 12, 2017, 11:13:03 am
The "Only for" logo is stupid, because it already says GameBoy Color on the left side
Well, it serves a purpose — there are over a hundred Game Boy Color games that can be played on earlier Game Boy modesl, and this inidicates that the game in question doesn't do that. This SML2 hack doesn't work with the original Game Boy, hence "Only for Game Boy Color".
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on June 12, 2017, 04:28:35 pm
I didn't know that you could play GameBoy Color games on the older GameBoy systems.  But then again, I didn't own many GameBoy games to begin with.  I seem to remember the ones that I had, wouldn't work on the original GameBoy when I tried them.

Why would some games be compatible and others not?  Seems silly to me.

But still, I never liked the "Only for" shit.  It just screams to me "Ha ha you can't play this unless you buy our system!  Otherwise you're screwed!"  It just rubs me the wrong way.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: azoreseuropa on June 12, 2017, 04:44:19 pm
I think the box art that modestlaw made is just fine the way it is.  The "Only for" logo is stupid, because it already says GameBoy Color on the left side, and it would interfere with the Nintendo Seal of Quality and that turtle in the lower-right corner.

Yeah. Makes sense.  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: TRIFORCE89 on June 12, 2017, 05:22:04 pm
I didn't know that you could play GameBoy Color games on the older GameBoy systems.  But then again, I didn't own many GameBoy games to begin with.  I seem to remember the ones that I had, wouldn't work on the original GameBoy when I tried them.

Why would some games be compatible and others not?  Seems silly to me.

But still, I never liked the "Only for" shit.  It just screams to me "Ha ha you can't play this unless you buy our system!  Otherwise you're screwed!"  It just rubs me the wrong way.
Silly or not, it was the case. Pokémon Gold & Silver could be played in colour or monochrome. Pokémon Crystal, however, was colour only. Same thing with Link's Awakening DX vs Oracle Series. As some notable examples.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: KingMike on June 12, 2017, 09:49:25 pm
I didn't know that you could play GameBoy Color games on the older GameBoy systems.  But then again, I didn't own many GameBoy games to begin with.  I seem to remember the ones that I had, wouldn't work on the original GameBoy when I tried them.

Why would some games be compatible and others not?  Seems silly to me.

But still, I never liked the "Only for" shit.  It just screams to me "Ha ha you can't play this unless you buy our system!  Otherwise you're screwed!"  It just rubs me the wrong way.

The other indicator of whether a game is backwards-compatible or not is the cartridge shape. GBC-only games have clear cases, while backwards compatible GBC games are (usually) black and in the same shape as original GB carts. (the particularly important thing to note is the "notch" in the upper-right corner. That part was designed so the power switch on the original GB hardware (aka DMG-001) would slide over it and block the cart from being removed. But the GBC-only carts were conversely designed to block the DMG-001 power switch from being turned on.

Of course, the cart shape wouldn't have been a helpful indicator when the games were still new inside the boxes. :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on June 13, 2017, 05:05:25 pm
So that's why the colors were different. I noticed the colors growing up but didn't think about it. Now it makes sense.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Madtheswag on June 14, 2017, 01:07:32 am
Nice, I can't wait for a release soon.
I've seen i in color before and the others don't compare.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vinci2000 on June 14, 2017, 12:57:32 pm
I did this Super Mario Land 2 DX Cover 4 days ago.

(http://i.imgur.com/4MWgY22.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RealGaea on June 14, 2017, 05:04:55 pm
I dig the initial fancover, I didn't like the idea of Luigi reduced to a feature.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: PresidentLeever on June 14, 2017, 09:01:28 pm
They looked quite obviously copy pasted into the scene rather than being part of it to me, so I like this a bit more. But please ditch the intrusive and obnoxious "only for gbc" bit.

Title: Re: Super Mario Land 2 DX (WIP)
Post by: Gemini on June 14, 2017, 10:24:46 pm
Important fun fact: never post covers of hacks, some dumbass is likely to steal it and sell a repro cartridge with all this material.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on June 14, 2017, 11:12:03 pm
So what?  Nobody can stop that anyways, and hacking is for the love of the games, community, or experience.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ness on June 15, 2017, 05:08:39 am
Important fun fact: never post a romhack, some dumbass is likely to steal it and sell a repro cartridge with all this material.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Gemini on June 15, 2017, 06:50:29 am
So what?  Nobody can stop that anyways, and hacking is for the love of the games, community, or experience.
Adding a difficult-to-remove watermark somewhere seems to be a good countermeasure.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 15, 2017, 10:37:46 am
Adding a difficult-to-remove watermark somewhere seems to be a good countermeasure.
That's why toruz is adding splash screens to his projects, as have I for my EB projects as well.
That way you can be sure that no matter what the repro-maker does, the end-user will get the splash screen in each boot, reassuring them that they are playing a romhack and who the original author of said hack is.

Here's mine:
(http://i66.tinypic.com/29u7go.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 15, 2017, 06:11:47 pm
Actually, I don't think it makes sense to add a splash screen to this particular project as it's going to be open source and therefore easily removable (or even worse - customized).

I thought of adding a lot of checks and countermeasures in FtFtBT DX to make sure the splash screen's integrity is maintained, but I concluded that it would be a waste of time. On the one hand, anybody willing to spend whatever a repro cart costs know what they are buying, on the other if you really want to remove it, you can remove it. I suppose the repro stuff is inevitable.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zacmario on June 16, 2017, 09:32:20 am
you're right they are. One of mine was, They never asked permission, I've since used sa-1 / dsp-1 chips. Repos are too cheap to provide the extra chip needed.
If you're open source it's gonna happen no matter what you do anyway.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Damonp on June 16, 2017, 09:57:49 am
Just wanna jump in and say this color hack is great, especially compared to the other color hack available for the game, since that one's HORRIBLE.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: retroverse on June 18, 2017, 07:08:20 pm
Another very impressed voice to add to the list - I think you're doing a great job adding colour to the monochrome graphics, and the extra touches (like Luigi) really add something to the old game.  The colour version of the map is impressive, and I look forward to seeing what you do with the other worlds other than the Tree Zone.

Are you considering adding additional levels/worlds to the 'enhanced' patch for the game?  (Much like Link's Awakening DX added an extra dungeon?)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 18, 2017, 10:05:38 pm
Just wanna jump in and say this color hack is great, especially compared to the other color hack available for the game, since that one's HORRIBLE.
Another very impressed voice to add to the list - I think you're doing a great job adding colour to the monochrome graphics, and the extra touches (like Luigi) really add something to the old game.  The colour version of the map is impressive, and I look forward to seeing what you do with the other worlds other than the Tree Zone.

Are you considering adding additional levels/worlds to the 'enhanced' patch for the game?  (Much like Link's Awakening DX added an extra dungeon?)
Thank you guys :beer:

I won't be adding new levels (I don't think I'd do a good job), but there are a couple of things I want to include. I'll just say that completing all levels shouldn't feel unrewarded.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 18, 2017, 10:12:54 pm
Thank you guys :beer:

I won't be adding new levels (I don't think I'd do a good job), but I there are a couple of things I want to include. I'll just say that completing all levels shouldn't feel unrewarded.
Completion bonus ftw!
I love that idea :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on June 19, 2017, 02:31:00 pm
Adding a difficult-to-remove watermark somewhere seems to be a good countermeasure.

People don't really care if there's a watermark at the start of the game, they typically buy repros of romhacks just to have a physical version of the romhack.

That said, with these splash screens, please make them easily skippable, as gameboy games are meant to be very quick to start up the game. Don't need 17 unskippable logos that appear for 5 seconds each like modern games have.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: julayla on June 19, 2017, 05:22:20 pm
Well good luck on it. What I am also hoping is one day that Mario Land 1 gets a better DX version itself. I mean I know one's already there, but at least let there be Luigi there too.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zacmario on June 20, 2017, 11:11:03 am
Well good luck on it. What I am also hoping is one day that Mario Land 1 gets a better DX version itself. I mean I know one's already there, but at least let there be Luigi there too.

I Agree.

Will this hack be allowed to be used as a base hack? If so, will the editor even work with this anymore?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 20, 2017, 09:48:29 pm
Well good luck on it. What I am also hoping is one day that Mario Land 1 gets a better DX version itself. I mean I know one's already there, but at least let there be Luigi there too.
I Agree.

Will this hack be allowed to be used as a base hack? If so, will the editor even work with this anymore?
I want to move on to other projects, so I'll just stick to SML2 and FtFtBT for now. That being said, a lot of this hack's code can be reused (fade-in/out routines, for example) and I'll be happy to help anyone trying to make a colorization hack.

By the way, I just finished this level:
(http://i.imgur.com/Yu5U9i3.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on June 20, 2017, 10:18:09 pm
It looks absolutely gorgeous, toruzz!
I get really hyped with each new tidbit of pics you share of the project :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on June 21, 2017, 04:27:36 am
I 100%ed this game as an 11 year old.  I am waiting for this hack's release to see it I've still got it 20 years later.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on June 21, 2017, 04:32:01 am
Those are awesome screenshots, you're hack keeps getting better looking every time you updated it.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ice Man on June 21, 2017, 01:13:17 pm
Glad someone actually working on it. Looking very nice so far. :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Shadic on June 24, 2017, 10:53:21 am
Just wanted to say that this looks astounding!

I really enjoyed the game as a kid, but haven't felt compelling to give it another go. Seeing this makes me want to run through it again... But I'll wait for this to finish first.  ;)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vinci2000 on June 24, 2017, 12:14:29 pm
I have a suggestion, you should base the colors of the enemies on these https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 24, 2017, 01:08:18 pm
Thank you guys  :beer:

I have a suggestion, you should base the colors of the enemies on these https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins
Thanks for the link :) I’m aware I have to change some colors here and there to make it look as official as possible, but I don’t think I’ll respect that artwork 100%.

On the one hand, although this may seem contradictory, I think some of those colors don’t feel “Mario” enough in game. On the other hand, some enemies are just wrong (i.e. Blurp). But yeah, for the most part I’ll use that as reference.

By the way, I just uploaded an update video: https://youtu.be/F08sXVjc-2M (https://youtu.be/F08sXVjc-2M)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SpringSonic9187 on June 24, 2017, 03:50:29 pm
Since you are going to make an Alternate Patch with the Original Fire Mario/Luigi sprites, can you make an Alternate Patch with the 1-Up Heart?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on June 24, 2017, 05:25:02 pm
Looks promising! :) I hope you'll finish it in the future unlike several other colorize attempts by other people that came to a halt unfortunately. I haven't played Super Mario Land 2 yet because I've been waiting for a color version of it (official or unofficial)... I would've helped you out if I had the skills. Thank you, Toruzz-san!  :cookie:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on June 24, 2017, 05:39:10 pm
(http://i.imgur.com/BC2GeoE.png)

Which one do you like the most (if any)?

The second one.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on June 24, 2017, 05:41:30 pm
That looks great, although me personally, I'd add the word "Sorry", as in, "Sorry, this hack can only be played on".  It's no big deal.  It's just how I am.  To me, it shows a little bit of compassion.

As for the color choices of the water color, that's a tough call.  I'd say definitely the first or second.  But the colors are more vibrant in the first one, and you can actually see the green seaweed and yellow sand.

But also, I'm a little biased, as I love summer, and I'd go with the one that is more summer-ish to me.  I'm torn between the first and second, but I'll choose the first one.

I was curious to see what the first image would look like with the second image's sky color.  So I changed it to see:

(http://acmlm.kafuka.org/uploader/get.php?id=5237)

And I must say, I really like it!  What do you think?

I agree about adding "sorry"! :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on June 24, 2017, 05:44:43 pm
(http://i.imgur.com/BC2GeoE.png)

Which one do you like the most (if any)?

PS. I now think that the first one is better in the way that the color of the sand bottom is better, but I do prefer the blue water color in the second one.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: NiO on June 25, 2017, 04:24:13 am
Saw the video, it does look great, bring back so many memories

:)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 25, 2017, 07:34:06 am
Thanks again guys!  :beer:

Since you are going to make an Alternate Patch with the Original Fire Mario/Luigi sprites, can you make an Alternate Patch with the 1-Up Heart?
Oh, I'm sorry I didn't explain that better, but that's actually the case. The alternate patch won't have any unnecessary modifications, so there is no Luigi, the statusbar remains white, Fire Mario have a feather, the 1-UP is a heart, etc.

I agree about adding "sorry"! :)
I forgot to mention it, but yeah, I liked the idea and will change the text  :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Burb on June 25, 2017, 02:09:35 pm
This project is looking great!
By the way, I'm sure you're already aware or maybe fixed it already toruzz, but looking at the video if you select Luigi he will have Mario's colors on the overworld map.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 25, 2017, 05:55:58 pm
This project is looking great!
By the way, I'm sure you're already aware or maybe fixed it already toruzz, but looking at the video if you select Luigi he will have Mario's colors on the overworld map.
It's already fixed in the most recent videos :)
https://youtu.be/F08sXVjc-2M (https://youtu.be/F08sXVjc-2M)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: BlackMageJawa on June 25, 2017, 06:27:26 pm
Could you make it so that boss stages and the tutorial level are repeatable? It always bugged me that you could replay most of the game, but not those parts.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: MathUser2929 on June 25, 2017, 07:23:36 pm
On the tree zone, can you think of something besides white to make the background? In levels it's white in the background too.

https://www.mariowiki.com/File:SML2_Artwork_-_Mario_Land_Map.png

The hippo should be grey.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Tater Bear on June 26, 2017, 01:31:14 pm
https://www.mariowiki.com/File:SML2_Artwork_-_Mario_Land_Map.png

The hippo should be grey.

I are the hippo and turtle on the map suppose to be stone statues/structures?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on June 27, 2017, 12:32:15 am
Could you make it so that boss stages and the tutorial level are repeatable? It always bugged me that you could replay most of the game, but not those parts.
I've thought about it, so I might look into it :)

On the tree zone, can you think of something besides white to make the background? In levels it's white in the background too.

https://www.mariowiki.com/File:SML2_Artwork_-_Mario_Land_Map.png

The hippo should be grey.
The background is actually yellowish, but I can't make it more noticeable as it would mess the contrast up. Every palette is subject to change, though.

Regarding the hippo's color (and the whole overworld), not even the official art has consistent colors (http://68.media.tumblr.com/4d18732cce3e4dbc67ecc9f651e31592/tumblr_mtvemuqzxm1rkrwaco2_1280.jpg). Also, keep in mind that purple looks almost like gray on the actual GBC's screen (look at how Nintendo uses it on Link's Awakening, for example).
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Thanatos-Zero on June 27, 2017, 12:29:41 pm
go with violet/purple for the hippos. ^^
Title: Re: Super Mario Land 2 DX (WIP)
Post by: delta7890 on June 27, 2017, 11:42:50 pm
Fantastic work man!  Can't wait to see this finished.  :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on June 29, 2017, 01:08:41 pm
Regarding the hippo's color (and the whole overworld), not even the official art has consistent colors (http://68.media.tumblr.com/4d18732cce3e4dbc67ecc9f651e31592/tumblr_mtvemuqzxm1rkrwaco2_1280.jpg). Also, keep in mind that purple looks almost like gray on the actual GBC's screen (look at how Nintendo uses it on Link's Awakening, for example).

I'd go with the nintendo power art version for that one, looks more official with the label art's artist seemingly having created it. The other is from the Shogakugan official game guide, which may have had a separate illustrator paid to make some art for that book.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 02, 2017, 12:08:59 am
I'll stick with purple for the hippo. Mario games are colorful, so I think avoiding big chunks of grey is for the best. It's also not a good idea to make it blue as it wouldn't make good contrast with the sky and water. And to be honest, a grey hippo is just boring  :P

On a different note, I finally implemented Space suit Mario/Luigi with it's own attributes. Now I can do imperceptible stuff like having the helmet's reflection always facing the same direction:

(http://i.imgur.com/xFN9gea.png)

Totally worth it  :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on July 02, 2017, 12:48:04 am
The new colors for the moon level look great, you did a great job on them.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on July 02, 2017, 10:22:59 am
I think the moon surface would look better with a yellowish color. The way it looked in Snake Rattle And Role.
Not yellow but light cheese sorta.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on July 02, 2017, 10:44:17 am
I'll stick with purple for the hippo. Mario games are colorful, so I think avoiding big chunks of grey is for the best. It's also not a good idea to make it blue as it wouldn't make good contrast with the sky and water. And to be honest, a grey hippo is just boring  :P

On a different note, I finally implemented Space suit Mario/Luigi with it's own attributes. Now I can do imperceptible stuff like having the helmet's reflection always facing the same direction:

(http://i.imgur.com/xFN9gea.png)

Totally worth it  :P

A grey hippo could be boring, but if it's official and meant to look like a statue... :-\

Great work with the moon level, Toruzz-san! :thumbsup: Astronaut is my dream job. I wish I could donate to you when the patch is complete.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Zoinkity on July 02, 2017, 01:03:25 pm
This is also official but I don't see anyone desperate to mod Mega Man in response.
Spoiler:
(https://i2.wp.com/i.somethingawful.com/u/ctstalker/2008_01/2008_01_12_megawhat.jpg)
What works in one form of media does not work in another.  Artwork is hardly the final say.  Purple has not gone far enough--pink hippo all the way!

Nintendo always provided color guides for characters, but backgrounds had much more leeway.  Here's a couple interesting articles on how publicity artwork was handled.
http://www.nintendoplayer.com/art/happy-meal/
http://www.nintendoplayer.com/art/kelloggs/
Title: Re: Super Mario Land 2 DX (WIP)
Post by: thepatrickinator on July 02, 2017, 01:09:18 pm
I am happy the hacker is not going to release the game until it is fully colorized.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: KingMike on July 02, 2017, 03:06:37 pm
This is also official but I don't see anyone desperate to mod Mega Man in response.
Spoiler:
(https://i2.wp.com/i.somethingawful.com/u/ctstalker/2008_01/2008_01_12_megawhat.jpg)
What works in one form of media does not work in another.  Artwork is hardly the final say.  Purple has not gone far enough--pink hippo all the way!

One of the canceled Mega Man games (was it Mega Man Universe?) was going to have Bad Box Art Mega Man as one of the player selections.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: MathUser2929 on July 03, 2017, 10:49:18 am
Maybe you should give the moon a blue color.

Also, that megaman thing gives me a good idea. What about colorizing megaman 1-5 on gb like the cancelled gba port compilation was gonna do?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: dACE on July 03, 2017, 11:35:13 am
Capital idea - when are you beginning realizing this good idea, of not only doing one color hack - but five?

/dACE
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Zoinkity on July 03, 2017, 11:16:33 pm
Only five?  What about those couple people who may play it on a GBA at some point?  Gotta have specialized palettes for them so their eyes don't get cancer.

Oh, but they might confuse which patch to apply, so safest to reverse how GBA detection is done and swap them at runtime, akin to Shantae.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on July 04, 2017, 06:20:32 pm
I feel that the moon ground color should be the same color as the spikes that you have there.  Otherwise it looks like it could be snow.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on July 04, 2017, 09:06:53 pm
I feel that the moon ground color should be the same color as the spikes that you have there.  Otherwise it looks like it could be snow.

That's the first "moon color" based feedback post I've agreed with.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 04, 2017, 09:43:26 pm
I feel that the moon ground color should be the same color as the spikes that you have there.  Otherwise it looks like it could be snow.
Hmm... I made a quick mockup and I like it. I might change it.

(http://i.imgur.com/fAGUeZb.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RetroRain on July 05, 2017, 12:08:10 pm
Looks much better dude. :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: niuus on July 05, 2017, 12:44:34 pm
Yes, definitely improved. The white one looks great, BTW :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on July 06, 2017, 05:28:15 pm
Hmm... I made a quick mockup and I like it. I might change it.


I still prefer the old brighter version.
I don't think it looks like snow.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on July 08, 2017, 07:34:49 pm
I'm all about the dark side of the moon look
Title: Re: Super Mario Land 2 DX (WIP)
Post by: retroverse on July 09, 2017, 07:47:18 pm
I wanted to see what Sephirous' suggestion of a yellow-ish ground colour would look like, since the moon is a similar colour on the world map, so I've had a go at mocking this up too...  I've uploaded a cropped sample as my avatar temporarily, although I do have a more complete version of the whole screen.  (I don't have anywhere else to load it.)  I like the contrast and added colour, but possibly it looks too close to sand?

Of the two shades of grey, I prefer the darker one.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: andrewclunn on July 09, 2017, 11:34:49 pm
Played the first level to get psyched for this upcoming release.  Note to self.  Must figure out how to turn run button into walk button and submit as separate hack.  Seriously, when does one NOT want to run in this game?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on July 10, 2017, 08:21:06 am
I wanted to see what Sephirous' suggestion of a yellow-ish ground colour would look like, since the moon is a similar colour on the world map, so I've had a go at mocking this up too...  I've uploaded a cropped sample as my avatar temporarily, although I do have a more complete version of the whole screen.  (I don't have anywhere else to load it.)  I like the contrast and added colour, but possibly it looks too close to sand?

Of the two shades of grey, I prefer the darker one.

I appreciate your effort, but it does looks too close to sand...
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Bahamut ZERO on July 10, 2017, 03:43:28 pm
Honestly, I like the original mockups more than the sandy look.


Perhaps have one level have the brighter palette, and the other have the darker palette? Then it would be like you've traveled to the darkside of the moon for the other level.  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 10, 2017, 06:59:07 pm
I wanted to see what Sephirous' suggestion of a yellow-ish ground colour would look like, since the moon is a similar colour on the world map, so I've had a go at mocking this up too...  I've uploaded a cropped sample as my avatar temporarily, although I do have a more complete version of the whole screen.  (I don't have anywhere else to load it.)  I like the contrast and added colour, but possibly it looks too close to sand?

Of the two shades of grey, I prefer the darker one.
Thank you for the mockup, but I agree that it looks a bit too sandy.

Honestly, I like the original mockups more than the sandy look.


Perhaps have one level have the brighter palette, and the other have the darker palette? Then it would be like you've traveled to the darkside of the moon for the other level.  :thumbsup:
Hmm, I dig it. Although I'm giving all the secret stages an alternate palette, so that's another possibility.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Draygone on July 11, 2017, 01:32:28 pm
(http://i.imgur.com/XrvFU9Bl.png)

I know I'm late to respond to this, but it looks nice.  I think Mario and Luigi need some shading to help them match the original art a bit more, though.  And of course, gotta have that "Only For" message in the corner, since this is not a backwards-compatible game.

And nobody answered this: in regards to why some GBC games were backwards-compatible and others weren't, it came down to memory and complexity of the graphics.  In the case of Pokemon Crystal, they added animations for all 250+ pokemon as well as other features, which left them no room for black & white version of the graphics (or for that matter, Super Game Boy graphics, which Gold & Silver had features for).  And then there are games like Dragon Warrior III, which also had animated monster sprites as well as SNES-quality maps, making it doubly impossible for them to make the game work in four shades of grey.

Quote
The alternate patch won't have any unnecessary modifications, so there is no Luigi, the statusbar remains white, Fire Mario have a feather, the 1-UP is a heart, etc.

Wait, Mario won't have his feather in the main patch?  Why not?  I feel like it was about as iconic as the bunny ears.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 11, 2017, 05:15:26 pm
Wait, Mario won't have his feather in the main patch?  Why not?  I feel like it was about as iconic as the bunny ears.
I think I already commented on this, but basically I concluded that the feather and the 1-UP heart don't make sense in a color game as they only exist because of DMG's limitations. The alternate patch is for anyone that disagrees.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on July 12, 2017, 04:48:15 pm
I think I already commented on this, but basically I concluded that the feather and the 1-UP heart don't make sense in a color game as they only exist because of DMG's limitations. The alternate patch is for anyone that disagrees.

The alternate patch is for me then, Toruzz-san! :thumbsup: :thumbsup: I want the feather and 1-UP heart.

July 14, 2017, 06:08:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Honestly, I like the original mockups more than the sandy look.


Perhaps have one level have the brighter palette, and the other have the darker palette? Then it would be like you've traveled to the darkside of the moon for the other level.  :thumbsup:

That is a really good idea, Bahamut ZERO-san! ^_^

July 14, 2017, 06:20:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Toruzz-san, what version of the ROM should I have to be able to use your patch once it's been released? Thank you in advance for your reply! :cookie: Have a nice weekend! ;)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on July 14, 2017, 12:00:19 pm
this looks amazing, i prefer the first waterpic and i prefer the lighter moon.

the water level looks more like SMB3 to me in the first pic and SMW in the second (so i prefer the first)

the moon looks good dark, but i feel like the item box is too lit up for the ground to be that dark.

also i get where the ground being yellow on the moon is coming from, how about could you make the moon on the overworld grey, to match the grey ground on the moon, and keep tha star yellow (of course, lol) would it look funny for them to be that different side by side?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on July 16, 2017, 07:50:00 pm
I think the brighter Moon looks better. :thumbsup:

I now understand why the Yellow wouldn't work, It did look like a desert setting from SMB3.

Title: Re: Super Mario Land 2 DX (WIP)
Post by: Baby Humphrey on July 23, 2017, 02:41:28 pm
it looks amazing! :thumbsup: when are you going to release it?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Hylian Phoenix on July 23, 2017, 08:31:51 pm
I made an account just to comment on how amazing this hack looks.
Also thought I'd weigh in with my thoughts on the moon color while I'm at it:
I think that with the right set of colors yellow could work on the moon - between the spacesuit and the lighter gravity, I think that it would feel more like a rocky lunar surface during game play rather than a desert.
I made a mockup based partially off the moon from Yoshi's Island:
(http://i.imgur.com/xRZJf6T.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 23, 2017, 08:55:05 pm
Thank you for the support, guys. I've changed, optimized and added a lot of stuff since the last post or video, so I'll probably upload a new one soon.

For those interested in making a repro cart, I had to expand the WRAM to 32kB :(
It's 1MB ROM, 32kB WRAM MBC5 now.

Toruzz-san, what version of the ROM should I have to be able to use your patch once it's been released? Thank you in advance for your reply! :cookie: Have a nice weekend! ;)
Hmm... I'm using v1.0 UE as a base, but I guess I could adapt it to 1.2. Does anyone have a change list?

it looks amazing! :thumbsup: when are you going to release it?
When it's finished. I can't say how much time it's going to take, but I'm progressing at a really good pace  :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Ness on July 24, 2017, 03:26:29 am
For those interested in making a repro cart, I had to expand the WRAM to 32kB :(
It's 1MB ROM, 32kB WRAM MBC5 now.

Those poor, poor repro sellers, nobody thinks about them do they ?

That was sarcasm btw.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: marc_max on July 24, 2017, 11:09:36 am
Hmm... I'm using v1.0 UE as a base, but I guess I could adapt it to 1.2. Does anyone have a change list?
https://tcrf.net/Super_Mario_Land_2:_6_Golden_Coins#Revisional_Differences
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on July 24, 2017, 12:59:27 pm
https://www.gamefaqs.com/gameboy/585934-super-mario-land-2-6-golden-coins/faqs/53507

Check out this map, Pumpkin Zone looks so cool in this. The autumn colors fit in much better for the theme. I don't know if it's even doable in the real game though, but it would be cool.

anyways i am EAGERLY awaiting this release (and For the Frog too, i had just started a playthrough of that, but decided to wait for color)

Also here is a thing if you could implement would be real nice. If you could make the secret levels accessible from the overworld. As it is (i think) you have to actually enter the level with the secret exit every time you want to play the secret level it leads to.

-edit-
that may be too hard to add, but here is a thought. like SMW mark the 3 stages with secret exits with a red dot on the map and the others with yellow dots! that would be cool
Title: Re: Super Mario Land 2 DX (WIP)
Post by: John Enigma on July 24, 2017, 05:02:47 pm
I wanna ask how all of this is gonna work, because if I remember correctly, you made a special splash screen that said that this hack couldn't be played in a normal Game Boy. If I'm not mistaken, that would involve converting the .gb file to a .gbc file. But that would require a special patcher that is neither Lunar IPS or Delta Patcher. Is that true?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 24, 2017, 08:16:05 pm
Tree Zone's overworld final look:
(http://i.imgur.com/cldb3wC.png)

Those poor, poor repro sellers, nobody thinks about them do they ?

That was sarcasm btw.
Obviously I don't care about those people, but I understand that some people prefer physical cartridges.

https://tcrf.net/Super_Mario_Land_2:_6_Golden_Coins#Revisional_Differences
Thanks!

https://www.gamefaqs.com/gameboy/585934-super-mario-land-2-6-golden-coins/faqs/53507

Check out this map, Pumpkin Zone looks so cool in this. The autumn colors fit in much better for the theme. I don't know if it's even doable in the real game though, but it would be cool.
That looks really cool, but the way I've made the overworld I can't implement it.

anyways i am EAGERLY awaiting this release (and For the Frog too, i had just started a playthrough of that, but decided to wait for color)

Also here is a thing if you could implement would be real nice. If you could make the secret levels accessible from the overworld. As it is (i think) you have to actually enter the level with the secret exit every time you want to play the secret level it leads to.
Thanks! I'll announce something related to that.

-edit-
that may be too hard to add, but here is a thought. like SMW mark the 3 stages with secret exits with a red dot on the map and the others with yellow dots! that would be cool
I like it :) Not sure if that's feasible though, but I'll look into it.

I wanna ask how all of this is gonna work, because if I remember correctly, you made a special splash screen that said that this hack couldn't be played in a normal Game Boy. If I'm not mistaken, that would involve converting the .gb file to a .gbc file. But that would require a special patcher that is neither Lunar IPS or Delta Patcher. Is that true?
GB and GBC binaries are identical, so it doesn't matter if you use .gb or .gbc extension. The header tells the hardware (or the emulator) that it is a GBC game.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on July 24, 2017, 08:40:04 pm
The final look for Tree Zone looks great, you did a great job on it.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on July 25, 2017, 01:35:52 am
I love the idea of changing the colors to Yellow and Red for secret areas.

I played this game recently and had to watch you tube videos on how to get to the secret areas, If they were colored it would be soooo much easier.  :thumbsup:

But I understand limitations all to well if it can't be done.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: CrazyMaxx on July 25, 2017, 09:10:31 am
This Project is so Amazing, I must start to cry  :laugh:
My lovely Game in this Beautiful style...
I hope you finished soon the first Demo

 :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: richisawesome on July 25, 2017, 11:02:32 am
Does the mapper change mean it won't work on an Everdrive GB?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on July 25, 2017, 03:49:01 pm
here is a really radical idea (that i have seen put into SMB3 through hacks) would be a item select box.

keep a flower stored in the box and a carrot on mario and press the select button to swap them out.

http://www.romhacking.net/hacks/1658/

no idea how hard this would be to work out though. it just works like a charm for SMB3 though.

Just trying to think of a few gameplay hacks to really kick this game up a notch other than a "just color" hack. which to be totally honest would be just fine with me, but still thought i'd throw some ideas out there.

also, it's a shame that Pumpkin Zone cant get a super cool autumn theme (that is underdone in Mario games i think) but if it cant be worked out, then it cant be worked out.

also, i'm excited about
Thanks! I'll announce something related to that.

are you gonna add a way to reach Space Zone without having to beat Hippo every time? if so i love you! lol

-edit-
just realized that there are MORE than 3 levels with secret exits, there is just 3 that lead to areas off the submaps. no idea why this is, but that would mean even more levels that need red dots!

i made a mock up of what Tree World would look like with the colored dots, but am unsure how to upload it.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on July 27, 2017, 08:03:17 pm
here is a really radical idea (that i have seen put into SMB3 through hacks) would be a item select box.

keep a flower stored in the box and a carrot on mario and press the select button to swap them out.

http://www.romhacking.net/hacks/1658/

no idea how hard this would be to work out though. it just works like a charm for SMB3 though.

I wouldn't bring that much complexity into this hack, it should be kept feasible otherwise it will have too many features and will be hard to be motivated to implement everything fully. Also, it's supposed to be "just" a color hack. Bringing in features from other games I think should be kept separate.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on July 29, 2017, 09:17:55 pm
I agree, You don't want to get too far from the original game while doing a re-color. However adding something more complex could be an awesome idea but for a different type of project or improvement where it would give you the option to have the extra stuff but also have the option to leave it original.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on July 30, 2017, 01:29:07 am
Just trying to think of a few gameplay hacks to really kick this game up a notch other than a "just color" hack. which to be totally honest would be just fine with me, but still thought i'd throw some ideas out there.
JUST A COLOR HACK?!

The heck are you talking about.
Have you not seen the updates of the previous 8 pages?

He is adding proper Mario items into the game which were changed due to the greyscale limitation (feather for Fire Mario, Heart instead of 1-Up mushroom, etc), and he is releasing also a faithful patch which keeps those items in just for those who want them.

Not only that, but he made LUIGI MOTHERFUCKING MARIO (cause that's his last name) as a playable character with new physics exclusive for him.
And he has even said that he will be adding more stuff yet to be announced, and yet you call it "just color hack"?!

The nerve xD

I think what toruz has made is incredible so far, he overdid everything I could ask about a DX version of this game, and he went above and beyond that.
The item box idea is okay but kind of out of scope imo.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: dACE on July 30, 2017, 02:58:01 am
The nerve xD

People without the proper experience don't understand the amount of work it takes to do alterations like this. They usually have very limited skill themselves but will gladly share opinions and ideas anyway.

Still Toruzz is a veteran hacker - I'm sure he does not get discouraged by such nonsense.

/dACE
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Lunaria on July 30, 2017, 09:11:42 am
This hack is shaping up nicely, I'm really looking forward to the final release. SML2 is one of those games that I replay every now and then, and once this hack comes out I'll probably play that instead. :P

Not sure if it's said enough, but great job on this!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on July 30, 2017, 10:06:03 pm
ok, so im not sure why the heck the last several posters have jumped down my throat over this

The hack is everything i could ever want in SML2, tbh. i dont need Luigi but i appreciate him being included. just thought i would throw out some ideas (dont see anyone else giving any)

-QUOTE from toruzz-
Aside from the colorization, I’m thinking of adding and changing around a few things
-QUOTE from toruzz-

see, toruzz actually said this? so why the heck berate me for offering my opinion on something i think that would be neat

-QUOTE from dACE-
People without the proper experience don't understand the amount of work it takes to do alterations like this. They usually have very limited skill themselves but will gladly share opinions and ideas anyway.
-QUOTE from dACE-

i have absolutely ZERO experience with hacking or translating on games, that does NOT mean that i am ungrateful to the people that DO take the time to make these things that allow me to play. i have LOTS of experience enjoying other people's work.

also, i'm quite aware that "the amount of work it takes" can be very extensive, just exactly HOW extensive, i have no idea, but i do know that you cant just punch in a line of code and add stuff like this in.

as for you saying that us poor  "very limited" people, that "will gladly share opinions and ideas anyway". Hell yes, i will give any opinion i please. it lets toruzz know that there is interest in his great project and might spark some ideas if he would want to implement them.

Hell someone else might see it and decide to make a SMW style SML2 hack separately. IDK.

i just dont see how throwing ideas out there could possibly hurt either.

and, toruzz, please dont mistake my throwing ideas out there as ANY form of scorn for you or your project. i have nothing but respect for you and the work you have done to get this hack to where it is (AWESOME). 

ps-sorry for my profane language, i say the H word sometimes when i'm pissed.

Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on July 30, 2017, 11:50:55 pm
ok, so im not sure why the heck the last several posters have jumped down my throat over this

There's no need to type all that drama out, this is a thread to talk about the hack. Just focus on that. Ignore unrelated stuff.

Storing items sounds like something that would be contained in a separate hack due to the level of complexity and the potential for bugginess. Additionally, the game would have been balanced with the fact that you couldn't store items, and introducing this functionality would likely disrupt that balance.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on July 31, 2017, 09:49:45 am
There's no need to type all that drama out, this is a thread to talk about the hack. Just focus on that. Ignore unrelated stuff.

Storing items sounds like something that would be contained in a separate hack due to the level of complexity and the potential for bugginess. Additionally, the game would have been balanced with the fact that you couldn't store items, and introducing this functionality would likely disrupt that balance.

me, drama? lol. look at the reactions to my suggestion, thats drama.

also, SMB3 was not designed with this feature in mind, but that hack makes the game more streamlined and modernized, i just thought it would be AN IDEA, JEEZ.

 
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on July 31, 2017, 04:18:24 pm
It's okay guys, let's focus on the hack as Vortiene said. As always, your feedback and support is greatly appreciated  :beer:

I just uploaded a new video (sorry, it doesn't feature a lot of new things!):
https://youtu.be/W1T3DwGI3HY (https://youtu.be/W1T3DwGI3HY)

Does the mapper change mean it won't work on an Everdrive GB?
Of course it will! It just means that it will be a bit more difficult to find a donor for a repro cart.

here is a really radical idea (that i have seen put into SMB3 through hacks) would be a item select box.

keep a flower stored in the box and a carrot on mario and press the select button to swap them out.
That's a bit beyond the aim of the project for the reasons given before. It could be cool for a separate hack, though :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on July 31, 2017, 04:54:45 pm
It's okay guys, let's focus on the hack as Vortiene said. As always, your feedback and support is greatly appreciated  :beer:

As for the 32KB save size, bennvenn has some stuff that would be compatible. They're not easily mass produced, so enthusiasts still have a route to make something physical for fun.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: richisawesome on August 01, 2017, 12:28:28 am
Oh that's great!

I've built a backlit GBC using an AGS 101 screen, and I can't wait to play this on it!

Just watched the newest video and I'm pretty much blown away - the amount of effort and attention to detail here is insane
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on August 01, 2017, 03:44:06 am
I checked out the video, you did a great job on the colors for everything in the Tree Zone stages.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on August 01, 2017, 08:19:33 am
I've built a backlit GBC using an AGS 101 screen, and I can't wait to play this on it!

How is that possible?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: richisawesome on August 01, 2017, 11:49:28 am
How is that possible?

Bennvenn made an adapter (now sold out)

This is my GBC. The first shot was before I sealed the top half, it's seamless now:

(https://abload.de/img/vncbinhcosd1.jpg)

(https://abload.de/img/atekkn93asu4.jpg)

(https://abload.de/img/l7omhjbjgstr.jpg)

(https://abload.de/img/img_20170731_172327wis6t.jpg)

It's pretty sweet, fixes the main issue with the GBC.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on August 01, 2017, 01:56:23 pm
How is that possible?

Bennvenn has ribbon cables that allow for it with a bit of soldering and a lot of shaving off the shell. The case itself can no longer be screwed shut though and you'd need to wire in your own power LED because the original wouldn't have any space.

It's not entirely optimal. He's working on another setup that uses a different, non-gba screen that fits in the case better. I'd honestly wait for that.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: John Enigma on August 01, 2017, 01:59:02 pm
I've built a backlit GBC using an AGS 101 screen, and I can't wait to play this on it!

Brotha, what kind of console mod did you do?

And where can we see it?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IcePenguin on August 01, 2017, 03:40:22 pm
Looking great. This is one game I've never really put much time into.

...but for some reason, I've beaten the crappy first game twice!

Haha, I can say the same.  :P  I beat the crappy first game multiple times, but for some reason I never played this game.  This looks a lot like SMW.  Is it similar?  Looks really fun!

This hack looks really nice, too!  The colors are very appealing.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: richisawesome on August 01, 2017, 03:45:27 pm
Brotha, what kind of console mod did you do?

And where can we see it?

Heh, well I've got a post above detailing it, but it's awaiting moderator approval.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on August 01, 2017, 05:58:13 pm
(https://abload.de/img/vncbinhcosd1.jpg)
I love it <3
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on August 02, 2017, 10:37:25 am
It's not entirely optimal. He's working on another setup that uses a different, non-gba screen that fits in the case better. I'd honestly wait for that.

That would be nice. AGS-101s are already expensive enough, I don't see much sense in cannibalizing it into something that won't play GBA games anymore.

I bought a couple front-light kits, but the loca that was recommended isn't sold anymore, and I haven't taken the time to research other brands.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: darthvaderx on August 02, 2017, 04:58:33 pm
That would be nice. AGS-101s are already expensive enough, I don't see much sense in cannibalizing it into something that won't play GBA games anymore.

I bought a couple front-light kits, but the loca that was recommended isn't sold anymore, and I haven't taken the time to research other brands.

And about the GB Colour sold in the asian market? Is it a good thing?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: richisawesome on August 02, 2017, 08:17:44 pm
That would be nice. AGS-101s are already expensive enough, I don't see much sense in cannibalizing it into something that won't play GBA games anymore

Gah...

This is a massive misconception I keep seeing over and over again online when it comes to GBC and GBA backlit mods.

This mod does *not* work with the brown tab genuine screens found inside AGS 101 consoles. If you did decide to take the screen from one, it won't work with this mod! They're a different spec to the one its designed for (the adapter isn't just a cable, it's got a CPLD written with a firmware for translating the image and centering it properly).

I used an aftermarket third party screen, same for my GBA mods, purchased from Aliexpress. They're widely available for as cheap as £25 each: http://s.aliexpress.com/emAVbUZ3

And from my experience, they're actually better than the ones found in the SP as they have significantly less ghosting but are otherwise identical.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on August 03, 2017, 04:29:19 pm
This is a massive misconception I keep seeing over and over again online when it comes to GBC and GBA backlit mods.

Indeed, but the main downsides of the current ribbon kit mod to backlight the GBC with a 101-style screen are that the case cannot be screwed shut properly anymore (has to be sealed with a sealant or tape), the power LED must be replaced with a smaller one or completely removed, and you have to dremel away a heck of a lot of the edges of the case to fit the screen within, making it structurally weaker. Rather than the price of an AGS-101-style screen being the main issue, it's these previously mentioned factors that result in the mod being suboptimal.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Zoinkity on August 04, 2017, 01:39:11 pm
GBC frontlights work pretty well if you adhere them with LOCA, since that removes most of the washed-out mirroring you get otherwise.

Exceptional work on the patch so far.  You're doing a great job with these colorizations!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on August 04, 2017, 08:48:06 pm
Not want to be that guy...
But please stay on topic, guys.
Leave the GBC talk to another thread, keep this one focused on the main project at hand.

I say it before an admin does :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Damonp on August 17, 2017, 12:18:41 pm
Yeah, I second shadow. You guys are getting a little too off-topic. This thread is supposed to be about the near-godlike Toruzz's efforts to make a color hack of Super Mario Land 2, not GBC backlighting, though that is an awesome topic. Also, Richisawesome? I friggin' LOVE that you featured Wario Land 3 and a Zelda oracle game in your pictures. Two of my favorite games on GBC. Also, I appreciate the pokemon theme for your final pic.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: TRIFORCE89 on August 18, 2017, 09:00:53 am
Reading through all the posts on here, looks like there will be two patches. The complete one and a "purist" one. Can there be a third middle-ground patch? I like all your announced extra features (Luigi, physics, etc., and whatever else you've be hinting at recently). But for the item/powerup sprites, I prefer the ones from the original game because it gives the game some of its unique personality. I don't want to lose all the other cool new things you've added just to restore a handful of sprites though. Or maybe provide instructions on how we might do this manually after the fact? Unless a simple tile editor will suffice, then no real point to my request.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on August 18, 2017, 10:32:11 am
Reading through all the posts on here, looks like there will be two patches. The complete one and a "purist" one. Can there be a third middle-ground patch? I like all your announced extra features (Luigi, physics, etc., and whatever else you've be hinting at recently). But for the item/powerup sprites, I prefer the ones from the original game because it gives the game some of its unique personality. I don't want to lose all the other cool new things you've added just to restore a handful of sprites though. Or maybe provide instructions on how we might do this manually after the fact? Unless a simple tile editor will suffice, then no real point to my request.

IIRC the purist patch will be just that.
All the added bonuses BUT with the original sprites.
While the new, full patch will have proper Mario sprites and items, like the 1-Up Mushroom and Fire Mario in white/red clothing instead of the feather.

Correct me if I'm wrong, toruzz :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on August 18, 2017, 03:41:26 pm
Reading through all the posts on here, looks like there will be two patches. The complete one and a "purist" one. Can there be a third middle-ground patch? I like all your announced extra features (Luigi, physics, etc., and whatever else you've be hinting at recently). But for the item/powerup sprites, I prefer the ones from the original game because it gives the game some of its unique personality. I don't want to lose all the other cool new things you've added just to restore a handful of sprites though. Or maybe provide instructions on how we might do this manually after the fact? Unless a simple tile editor will suffice, then no real point to my request.
IIRC the purist patch will be just that.
All the added bonuses BUT with the original sprites.
While the new, full patch will have proper Mario sprites and items, like the 1-Up Mushroom and Fire Mario in white/red clothing instead of the feather.

Correct me if I'm wrong, toruzz :P
Actually TRIFORCE89 is right - the purist patch won't include any changes or additions other than the color. I think that's what makes the most sense, but keep in mind that I'll release the source code so tweaking it however you want shouldn't be difficult. In this case it's just a couple of sprite changes and palette swaps, which is really simple to do.

EDIT: I just uploaded a new video  :beer:
https://youtu.be/OQ1FFdfCm-w (https://youtu.be/OQ1FFdfCm-w)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on August 18, 2017, 06:06:15 pm
Actually TRIFORCE89 is right - the purist patch won't include any changes or additions other than the color. I think that's what makes the most sense, but keep in mind that I'll release the source code so tweaking it however you want shouldn't be difficult. In this case it's just a couple of sprite changes and palette swaps, which is really simple to do.

EDIT: I just uploaded a new video  :beer:
https://youtu.be/OQ1FFdfCm-w (https://youtu.be/OQ1FFdfCm-w)

Ah I see, so he was right after all.
Well, if you don't mind, once the hack is out, I could try to tackle that.
As long as it's a sprite and palette change, I could try it out with bare bones hacking instead of the source code. :P

And if I manage to do it, would it be okay if I add it into your main hack as an optional patch?
Or as a separate hack altogether?

Also, nice to see how the project is progressing :D
We got to see some sweet ants and fire now haha :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Stremon on August 26, 2017, 08:03:22 am
EDIT: I just uploaded a new video  :beer:
https://youtu.be/OQ1FFdfCm-w (https://youtu.be/OQ1FFdfCm-w)
Wow that's gorgeous, you did such a great job on this patch, can't wait to try it out  ;D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Blaze Uchiha on August 26, 2017, 03:23:09 pm
I'm a huge fan of your work already Toruzz! I'm extremely excited for both For The Bell The Frog Tolls and Super Mario Land 2 DX.  Hopefully you'll consider doing colorization hacks in the future like Wario Land: Super Mario Land 3, because you have real talent. Thank you for all the hard work you've done thus far!!!! ;D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on August 27, 2017, 03:26:50 am
I'm a huge fan of your work already Toruzz! I'm extremely excited for both For The Bell The Frog Tolls and Super Mario Land 2 DX.  Hopefully you'll consider doing colorization hacks in the future like Wario Land: Super Mario Land 3, because you have real talent. Thank you for all the hard work you've done thus far!!!! ;D

Should continue to focus on those 2 until they're ready to be released, let's not get too ambitious too quickly.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Blaze Uchiha on August 27, 2017, 11:37:02 am
Agreed. Just a suggestion ;D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: zacmario on August 30, 2017, 09:21:36 am
excited for sml2.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Blaze Uchiha on August 30, 2017, 04:36:19 pm
I'm excited for both ;D Just beat For The Frog The Bell Tolls today. It's an awesome game(although it's really short - it only only took me 2 days and I could've done it in one if I didn't put it down). If you haven't played it yet I suggest you do so, you won't regret it :P
Title: Re: Super Mario Land 2 DX (WIP)
Post by: InvitationToHades on September 25, 2017, 05:10:10 pm
Randomly browsing through the personal projects and stumbled across this thread. I read ever single post and watched every one of your progress videos. This project is amazing. You have breathed life into an old game to give it another chance. I cannot wait for its release. Keep up the amazing work.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on September 26, 2017, 08:53:54 am
Thank you, guys  :beer:

Big news coming soon.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on September 26, 2017, 12:31:32 pm
waiting in eager anticipation!!!

looks PERFECT so far!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on September 26, 2017, 01:21:22 pm
I was going through the thread and saw this reply from toruzz:

GB and GBC binaries are identical, so it doesn't matter if you use .gb or .gbc extension. The header tells the hardware (or the emulator) that it is a GBC game.

Makes me wonder, how exactly does an emulator/hardware check for that?
Like what exactly in the header tells the hardware that it is a GBC game and not GB only?

I was wondering if modifying the header for certain games that game special GBC palettes to being forced into GBC mode always.
Would you mind explaining this a bit more in detail?
I want to know if this can be done for games like Kirby's Dream Land 1 & 2, to force their GBC palettes all the time, perhaps Donkey Kong for GB could be modified as well to force the GBC/SGB palette every single time as well.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Dragoonglue on September 26, 2017, 01:52:31 pm
Makes me wonder, how exactly does an emulator/hardware check for that?
Like what exactly in the header tells the hardware that it is a GBC game and not GB only?
It's a byte on the internal name of the game what determines if it's a GBC game or not http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header#0143_-_CGB_Flag
Title: Re: Super Mario Land 2 DX (WIP)
Post by: KingMike on September 26, 2017, 04:26:39 pm
I want to know if this can be done for games like Kirby's Dream Land 1 & 2, to force their GBC palettes all the time, perhaps Donkey Kong for GB could be modified as well to force the GBC/SGB palette every single time as well.
The GBC palettes for (well, most of the Nintendo GB games) are coded into the GBC boot ROM. The boot ROM detects those games and loads the default palette if it doesn't find one. So you need to set up the emulator to run the boot ROM before the game and in theory it should work regardless of extension if you force GBC mode as well. No ROM hacking needed.
For dual-compatible games, they can detect which hardware they are running on by the value in A as the game boots (the GB/GBC boot ROMs write a different value to disable the boot ROM as an additional sign to the game what hardware they are on).
If you want SGB, then force SGB in your emulator. If you're thinking of hacking the game to force SGB because you want to play the hacked ROM on a flashcart or something on real hardware, I think SGB palettes are applied on the SNES side.
If you want to do what Pokemon Yellow did and use SGB palettes on the GBC well then you have a lot of per-game ASM hacking work ahead of you. Pretty much the same as any "colorization" hack.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on September 26, 2017, 05:08:05 pm
The GBC palettes for (well, most of the Nintendo GB games) are coded into the GBC boot ROM. The boot ROM detects those games and loads the default palette if it doesn't find one. So you need to set up the emulator to run the boot ROM before the game and in theory it should work regardless of extension if you force GBC mode as well. No ROM hacking needed.
For dual-compatible games, they can detect which hardware they are running on by the value in A as the game boots (the GB/GBC boot ROMs write a different value to disable the boot ROM as an additional sign to the game what hardware they are on).
If you want SGB, then force SGB in your emulator. If you're thinking of hacking the game to force SGB because you want to play the hacked ROM on a flashcart or something on real hardware, I think SGB palettes are applied on the SNES side.
If you want to do what Pokemon Yellow did and use SGB palettes on the GBC well then you have a lot of per-game ASM hacking work ahead of you. Pretty much the same as any "colorization" hack.
I did have the idea that the palettes were stored in the GBC bios, but I just wanted to make that I couldn't force the GBC mode for emulators which don't support the BIOS yet :P
Thank you for the explanation, Mike :)

And I will not derail the thread again with this. lol
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vinci2000 on October 06, 2017, 01:41:23 pm
I just redid the SML2DX cover, so the Shark clips on the GBC border. (https://i.imgur.com/63h8gFL.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: CrazyMaxx on October 10, 2017, 08:51:26 am
I still love this Hack, do you know about Goomba GBA for a GBA Flashcard ?
I have play the Pokemon Red Colour Mod and Goombata going down on 50 % Speed :(
I hope I can Play your Hack in Full speed after Release on my GBA  :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Oh_DeeR on October 20, 2017, 04:26:26 pm
SML2 turns 25 tomorrow.

Great project, toruzz!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on October 21, 2017, 04:53:09 am
I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:
(https://i.imgur.com/EZBvbqj.png) (http://www.mediafire.com/file/vvl3xbxb51yggm2/SML2DX_Demo.zip)

But if you want the full hack you won't be waiting long - Super Mario Land 2 DX will be released this December!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Stremon on October 21, 2017, 06:07:00 am
I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:
(https://i.imgur.com/EZBvbqj.png) (http://www.mediafire.com/file/vvl3xbxb51yggm2/SML2DX_Demo.zip)

But if you want the full hack you won't be waiting long - Super Mario Land 2 DX will be released this December!
Wow that's awesome !
Thank you so much, that's a great christmas gift you do to us  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RodriTaku on October 21, 2017, 08:08:47 am
Wow! This is awesome, Toruzz!
I've just tried it and noticed something. Is this highlight supposed to look like that?
(https://i.imgur.com/I6gmsIH.png)
https://imgur.com/a/3pUs7 (https://imgur.com/a/3pUs7)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on October 21, 2017, 10:40:05 am
But if you want the full hack you won't be waiting long - Super Mario Land 2 DX will be released this December!
Just in time for my birthday!
What an awesome gift! :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: mikeprado30 on October 21, 2017, 01:12:07 pm
Undoubtedly this will be a GREAT Christmas gift!  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on October 21, 2017, 02:07:43 pm
I checked out the demo, it looks really good and Luigi was fun to play as well.

You're doing a excellent job on your project, keep up the great work.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on October 21, 2017, 06:47:04 pm
Awesome work, I'll have to throw this on my Everdrive tonight.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: th3squirr3l on October 21, 2017, 10:12:58 pm
Hello, I'd like to report a bug...?
Spoiler:
(https://i.imgur.com/b1l57Q5.gif)
But for real, this game is looking better than ever!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on October 22, 2017, 12:08:09 pm
Thank you very much, Toruzz-san! ^_^

I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:
(https://i.imgur.com/EZBvbqj.png) (http://www.mediafire.com/file/vvl3xbxb51yggm2/SML2DX_Demo.zip)

But if you want the full hack you won't be waiting long - Super Mario Land 2 DX will be released this December!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: CrazyMaxx on October 22, 2017, 01:01:58 pm
Nice Demo, and Works fine on EZ4 Flash Goomba :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: InvitationToHades on October 23, 2017, 09:51:54 am
Absolutely love the demo. It's as colourful as a Mario game should be. Very well done and cannot wait for December for the full release.  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on October 23, 2017, 06:17:14 pm
You probably know this already, but there is a glitch on one tile, on one frame, when walking to the right. Looks like it only affects Super Mario? (Luigi/Fire/etc. all seem fine)

(http://i63.tinypic.com/2r2w6so.jpg)

Tested in VBA and on an Everdrive GB.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: th3squirr3l on October 24, 2017, 06:14:09 pm
So it took me a couple of hours, a few save states, and a good bit of trial and error but
(https://i.imgur.com/E0vNmhl.png)

It was nice of you to include the whole game in this "demo"  ;)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on October 25, 2017, 02:43:36 am
Thank you guys  :beer:

Wow! This is awesome, Toruzz!
I've just tried it and noticed something. Is this highlight supposed to look like that?
(https://i.imgur.com/I6gmsIH.png)
https://imgur.com/a/3pUs7 (https://imgur.com/a/3pUs7)
Yeah, it's actually transparent. Maybe I'll change it.

Hello, I'd like to report a bug...?
Spoiler:
(https://i.imgur.com/b1l57Q5.gif)
But for real, this game is looking better than ever!
I think I'll report this one to Nintendo :P

You probably know this already, but there is a glitch on one tile, on one frame, when walking to the right. Looks like it only affects Super Mario? (Luigi/Fire/etc. all seem fine)

(http://i63.tinypic.com/2r2w6so.jpg)

Tested in VBA and on an Everdrive GB.
It's just a silly regression, it'll be fixed in the final release  :)

BTW, I forgot to mention on the readme that you can switch characters by pressing Select on the Overworld now.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on October 25, 2017, 10:21:32 am
beautiful work
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on October 25, 2017, 11:08:31 am
So it took me a couple of hours, a few save states, and a good bit of trial and error but
(https://i.imgur.com/E0vNmhl.png)

It was nice of you to include the whole game in this "demo"  ;)

my assumption is that the inaccessible areas to the demo will be further colorized. especially seeing how there is hardly any color on your "the end" screen

i mean, you shoulda just waited until Dec. to get the full effect of the project, but whatevs

also, COOL! pressing select to switch characters is so cool
Title: Re: Super Mario Land 2 DX (WIP)
Post by: th3squirr3l on October 25, 2017, 07:23:37 pm
my assumption is that the inaccessible areas to the demo will be further colorized. especially seeing how there is hardly any color on your "the end" screen

i mean, you shoulda just waited until Dec. to get the full effect of the project, but whatevs

I didn't go anywhere that was locked off, so i couldn't tell you how that looks. This was done without any changes to the demo.
I do look forward to seeing it all, though!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on October 25, 2017, 09:31:42 pm
So it took me a couple of hours, a few save states, and a good bit of trial and error but
(https://i.imgur.com/E0vNmhl.png)

It was nice of you to include the whole game in this "demo"  ;)
Hah, nice work!

Although there is an easier way to get there (and to the rest of the levels)  :X
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on October 26, 2017, 04:35:30 pm
Hah, nice work!

Although there is an easier way to get there (and to the rest of the levels)  :X
May I spoil it? :P
Perhaps other users could spot bugs in the already finished levels that way.

I downloaded the patch today and gave each level a try.
Gotta say, damn I love the colour choices you made.
Everything looks polished and with good colour placements.

I was hoping to get a glimpse of a coloured Wario but I found something rather... Interesting instead :laugh:
Love how this is going, can't wait to try out the finished product! :D
Thanks for this!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: slashinfty on October 27, 2017, 02:14:22 pm
Great work! I can't wait to incorporate this into my SML2 Randomizer (which, by some early poking around and testing, should be very easy).

Suggestion: can the bats thrown by the Kurokyura (vampire enemy) be a different color than purple? They are very difficult to see with the background.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: RexDart on October 28, 2017, 10:02:19 pm
I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:
(https://i.imgur.com/EZBvbqj.png) (http://www.mediafire.com/file/vvl3xbxb51yggm2/SML2DX_Demo.zip)


Awesome work! Looks amazing so far and it's been a treat to actually get to play it colorized.
Only suggestion I have is that the hitodama/onibi (flame-looking ghosts) on the map and in-game should traditionally be blue rather than red.

(https://i.imgur.com/k6fsdZZ.png) (https://i.imgur.com/qVZwPso.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on October 29, 2017, 07:04:52 pm
May I spoil it? :P
Perhaps other users could spot bugs in the already finished levels that way.
Haha, nah, I'll probably change those too.

Great work! I can't wait to incorporate this into my SML2 Randomizer (which, by some early poking around and testing, should be very easy).

Suggestion: can the bats thrown by the Kurokyura (vampire enemy) be a different color than purple? They are very difficult to see with the background.
I know, I know, the bats look horrible. I put together those levels a few hours before releasing the demo, so they need more love.

Awesome work! Looks amazing so far and it's been a treat to actually get to play it colorized.
Only suggestion I have is that the hitodama/onibi (flame-looking ghosts) on the map and in-game should traditionally be blue rather than red.

(https://i.imgur.com/k6fsdZZ.png) (https://i.imgur.com/qVZwPso.png)
I love how it looks! I don't have enough palettes on that level, but I'll try to change it.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on November 01, 2017, 07:28:19 pm
Here's a simple label.

(https://i.imgur.com/bFrlHoi.png)

and here's a simple high quality cover insert.

https://drive.google.com/open?id=0BxtrUlpEKVE6RWVMQ1BTb0cxMm8
Title: Re: Super Mario Land 2 DX (WIP)
Post by: slashinfty on November 02, 2017, 09:47:07 pm
In Pumpkin Zone 2, while Fire Mario, if you pick up a Mushroom, you return to Super Mario (no Fire power, as intended by the game). However, the Fire Mario skin remains on Mario.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on November 02, 2017, 11:06:06 pm
In Pumpkin Zone 2, while Fire Mario, if you pick up a Mushroom, you return to Super Mario (no Fire power, as intended by the game). However, the Fire Mario skin remains on Mario.
Hmm, I just checked it and you are correct. I'll look into it, thank you!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on November 03, 2017, 08:29:39 am
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on November 03, 2017, 10:16:24 am
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?
toruzz did mention before that he intends to make the project open source so that others can try colorizing other Gameboy games:
http://www.romhacking.net/forum/index.php?action=post;quote=338565;topic=24251.80;last_msg=346505
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Aynezz on November 07, 2017, 03:10:02 pm
This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rom Raptor on November 08, 2017, 12:34:05 pm
I tried to flash the demo to a reproduction cartridge, but the game doesn't start. Has anybody else gotten it to work or is the demo maybe not supposed to work on real hardware?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on November 08, 2017, 02:29:39 pm
This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?

A little typo on the back of the box:

Quote
Mario and Luigi faces off

It should be "Mario and Luigi face off" iirc.
Everything else looks neat!
I love the Luigi drawing in the cover, it looks right at home while still keeping the look of the original artwork of the SML2 box intact :D
Love it.

Also, yeah he is the same guy working on the "For the Frog the Bell Tolls DX" hack as well :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rom Raptor on November 09, 2017, 01:17:26 am
I finally managed to flash the demo to a cartridge! It turns out it only works on certain models.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Aynezz on November 09, 2017, 02:31:13 am
A little typo on the back of the box:

It should be "Mario and Luigi face off" iirc.
Everything else looks neat!
I love the Luigi drawing in the cover, it looks right at home while still keeping the look of the original artwork of the SML2 box intact :D
Love it.

Thank you. That has now been fixed.
http://reprobox.illusionoftime.com/?id=151016402810656051161469611575&type=GB
In this version I added astronaut and fire mario to the sides and lid, but I don't know whether to keep them ot not :)

Well. I don't want to take any more focus away from OP and his hack.

Keep up the great work, OP. The demo was truly fantastic, and I'm really looking forward to this!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on November 09, 2017, 05:57:30 pm
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?
As ShadowOne333 said I'll make the project open source :)

This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?
Awesome! And yes, I'll resume work on FtFtBTDX as soon as I finish this one.

I finally managed to flash the demo to a cartridge! It turns out it only works on certain models.
I think I said it in a previous post, but it will only work with a flashcarts that support MBC5 and 32kB SRAM.

It's been a while since the last screenshot:
(https://i.imgur.com/o6wSvUk.png)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: mikeprado30 on November 09, 2017, 10:59:58 pm
Lookin'really impressive!  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vanya on November 10, 2017, 01:26:08 am
Nice! The Ghost House windows are subtly creepy.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: DaVince on November 11, 2017, 04:21:11 am
Found this on Twitter, and I gotta say, it looks simply wonderful, great work!

Going back to the world map problem, I think there's a way you could give the different worlds different colors: by doing a smoothly transitioning palette fade as you trigger certain points on the map. Think of how Wario Land 3 switches the world map between day and night as an example, but instead it happening as you walk across the path to other worlds. Would that be a feasible solution?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on November 11, 2017, 06:16:31 pm
Amazing, At first glimpse at the new screen shot I thought this was an SNES game.

The colors are really pushing the Game Boy's limits.  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: SCD on November 12, 2017, 10:27:21 am
It's been a while since the last screenshot:
(https://i.imgur.com/o6wSvUk.png)

Excellent color choices, they look really cool.

Keep up the great work.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rom Raptor on November 14, 2017, 04:15:37 am
I think I said it in a previous post, but it will only work with a flashcarts that support MBC5 and 32kB SRAM.
How big will the final rom be?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on November 14, 2017, 05:42:54 am
Thank you guys  :beer:

Found this on Twitter, and I gotta say, it looks simply wonderful, great work!

Going back to the world map problem, I think there's a way you could give the different worlds different colors: by doing a smoothly transitioning palette fade as you trigger certain points on the map. Think of how Wario Land 3 switches the world map between day and night as an example, but instead it happening as you walk across the path to other worlds. Would that be a feasible solution?
I've tried doing that, but the map is so small that you can't really benefit for that technique. Anyway, I'm happy with the way it looks.

How big will the final rom be?
Same as the demo, 1MB.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on November 17, 2017, 12:30:19 pm
December is inching closer... and i cant wait for this one. i've played all the levels in the demo like 100 times, lol.

I'm playing through Links Awakening (with toruzz's VWF hack) right now and seeing Richard and his frogs is getting me excited for The Frog the Bell Tolls as well!

but, main thing my dude, dont feel pressured by deadlines. if it can be better in February i can wait for sure.

but no longer, lol
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Spooniest on November 18, 2017, 04:29:39 pm
What are you going to do, not buy it? It's not for sale man

:D

I watched your demonstration videos this am. Looks sweet. I'm one of the weirdo people who thought image 3 looked better than the first two. Funny how people have their sense of color ingrained in them.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on November 20, 2017, 04:54:15 am
December is inching closer... and i cant wait for this one. i've played all the levels in the demo like 100 times, lol.

I'm playing through Links Awakening (with toruzz's VWF hack) right now and seeing Richard and his frogs is getting me excited for The Frog the Bell Tolls as well!

but, main thing my dude, dont feel pressured by deadlines. if it can be better in February i can wait for sure.

but no longer, lol
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.

But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things  :thumbsup:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Vortiene on November 20, 2017, 09:30:35 am
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.

But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things  :thumbsup:

This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: IAmCaptPlanet on November 20, 2017, 12:57:55 pm
This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!

absolutely! i'm more excited to get this than Odyssey tbh though. says a lot about the testament of devoted romhackers out there.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: th3squirr3l on November 20, 2017, 09:52:57 pm
Finally got an RTA credits warp finished! Took me long enough...

https://www.twitch.tv/videos/203045521
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on November 24, 2017, 05:40:32 am
This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!
That's true. I wanted to release a single polished version, but I'll probably come back to this one to add a few things.

absolutely! i'm more excited to get this than Odyssey tbh though. says a lot about the testament of devoted romhackers out there.
That sounds crazy to me  :P Thank you!
 
Finally got an RTA credits warp finished! Took me long enough...

https://www.twitch.tv/videos/203045521
Awesome! I wonder if the final version will be any different.

Well, the ending will change for sure  :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on November 27, 2017, 10:23:50 am
Last week of November, guys!
You know what that means...

(https://i.imgur.com/L090lvT.gif)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Midna on November 27, 2017, 11:54:49 pm
Haven't posted in a while on account of not having a computer, but it looks like this is coming along really well! Between this and Mario Odyssey, it's looking like a good year for the man in red.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: ShadowOne333 on December 13, 2017, 01:08:31 pm
This will be the best birthday and Christmas gift ever XD
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 13, 2017, 06:39:40 pm
I haven't shown any progress in a while on purpose, as I want you guys to be surprised with the final result.

ETA is Christmas Day :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Geoshi on December 14, 2017, 02:04:06 am
This is a couple questions but, If Luigi enters Wario's Castle will Waluigi be the final boss instead but fought exactly the same? It would seem weird if Luigi fought Wario since there not as bad in terms. I do have spites for Waluigi if your looking for one.
I also presume that the 3-up Moons will replace the 3-up hearts?
https://www.mariowiki.com/3-Up_Moon (https://www.mariowiki.com/3-Up_Moon)

Also since Koopa Troopas don't walk off cliffs in the game I would correctly make there shells red, despite the artwork I linked you below showing them green which seems to be an error.

Is Luigi going to jump higher than Mario while being slippery with stopping himself and I am guessing being a little slower than Mario?

Here is something useful as well. https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Enemies_and_obstacles (https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Enemies_and_obstacles)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 14, 2017, 12:27:20 pm
This is a couple questions but, If Luigi enters Wario's Castle will Waluigi be the final boss instead but fought exactly the same? It would seem weird if Luigi fought Wario since there not as bad in terms. I do have spites for Waluigi if your looking for one.
I also presume that the 3-up Moons will replace the 3-up hearts?
https://www.mariowiki.com/3-Up_Moon (https://www.mariowiki.com/3-Up_Moon)

Also since Koopa Troopas don't walk off cliffs in the game I would correctly make there shells red, despite the artwork I linked you below showing them green which seems to be an error.

Is Luigi going to jump higher than Mario while being slippery with stopping himself and I am guessing being a little slower than Mario?

Here is something useful as well. https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Enemies_and_obstacles (https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Enemies_and_obstacles)
The final boss is always Wario. The story is about Wario taking over Mario’s castle, so when playing with Luigi just think he is helping his brother or something like that.

The 3-ups are also green mushrooms - it wouldn’t make much sense to change them for SMW’s moons when there are 5-ups, 10-ups, etc.

I get what you said about the Koopa Troopas - I think that has been discussed here, actually. They are green for the following reasons:
- In the official artwork they are green
- Not all Mario games have that mechanic - i.e. Yoshi’s Island
- It’s easier/more efficient to have them green for a few reasons
- All Koopa Troopas would be red as there are no Koopa Troopas with SMB’s green ones mechanic. That would be really unfortunate because as we all know the most iconic Koopa Troopa is the green shelled one

I’m trying to make Luigi slower to compensate for the rest of the physics, as his current higher vertical acceleration makes him faster. In any case he is just an addition to add a spin on the way you play the game, so I don’t think it really matters if he ends up being a bit unbalanced.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Geoshi on December 14, 2017, 03:00:48 pm
I suppose that makes sense, It's funny how he is helping him get his castle when Luigi is the second banana.
Also I saw Fire Luigi having green fireballs which if that is a side effect of the color limit in the game that is actually neat. You could make his fireballs either go straight with a bit of waving like in Mario Bros's green fireballs and somewhat like Smash Bros green fireball or bounce higher like in Super Mario Advance 2 unless that is not possible.

Also for the Mario Bros actual fire colors you should give one to Wario as well I mean I know he never had one but it's pretty obvious how that is going to look anyways. (I assume he will shoot either giant yellow pink and red fireball?). This is my mock up of how he could look in the game but i made him a little closer to his artwork (https://orig00.deviantart.net/c1db/f/2017/348/2/6/sml2_dx_by_koopshikinggeoshi-dbwpd6j.png)

As a suggestion i would make Mario and Luigi just simply flash in there normal and fire form when they touch the fire flower but if it's not possible then that is okay.

As for the Koopa Troopas. Yes they are green in the artwork but some enemies have inconsistent colors like Blurp is blue even though there Green. Oh yeah your right, strange how both the green and red koopas act exactly the same but are decoration in Yoshi's Island. Yeah keep them Green.

Regarding the 3up Moons, I don't see how that matters, Because the 5up, 10up, 20up etc. are not really an item as they can only be found in the slot mini games which doesn't really make it inconsistent but if they were a Mushroom/heart item than that would be forgiving to use the. the 1up and 3ups are items, Since the 1up and 3up hearts are different graphics you might as well use the 1up mushroom and the 3up Moon, especially it uses SMW's edited graphics and that the game came out after Super Mario World as well. It would seem rather to plain to use a 1up Mushroom with a 3 symbol on it even a 3up like moon appears in space zone. However if the 1up and 3up hearts/mushrooms share the same graphics but a 3 symbol is pasted onto the heart as a tile with transparency then that is actually fine then. :)


Speaking of which here is another mock up of some items along with the 1up/3up items.
(https://orig00.deviantart.net/635c/f/2017/348/a/5/sml2_dx_by_koopshikinggeoshi-dbwplag.png)

Title: Re: Super Mario Land 2 DX (WIP)
Post by: taebot64 on December 17, 2017, 04:18:53 am
I haven't posted anything on here before (even tho I been here for 2 years). anyway I have been watching this project for awhile. I'm glad to see that its almost done! Good Luck! ;D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Koldur on December 18, 2017, 03:53:10 pm
Really looking forward to this ROM!!! Already ordered an Everdrive X5 for this specifically. I read about people playing the demo, cannot find that one anywhere, am I just not looking in the right place or isn't it available anymore?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 18, 2017, 08:58:14 pm
Thanks guys  :beer:

Really looking forward to this ROM!!! Already ordered an Everdrive X5 for this specifically. I read about people playing the demo, cannot find that one anywhere, am I just not looking in the right place or isn't it available anymore?
Click on the image: http://www.romhacking.net/forum/index.php?topic=24251.msg345612#msg345612 (http://www.romhacking.net/forum/index.php?topic=24251.msg345612#msg345612)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Shade Aurion on December 19, 2017, 02:50:49 am
Really looking forward to this Toruzz :3 Do you think you'd look at doing Mario Land 3 after this and TFFWTBT? I only ask because your colorizations are top notch and i'm checking your project pages every few days. That and with your SML2 colorization and the existing SML1 colorization, SML3 will be the only one in black and white as Wario Land 2 and 3 are both in color :3

I'm loving your little SML2 improvements too. Really stellar work. Usually i'm all about purity but i'd likely take your changes over the original hearts and stuff for continuity in the mario series and what not. Thanks for all your work :D
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Metalwario64 on December 19, 2017, 03:02:31 am
I have to say, when I got Super Mario Land 2 back in '99 for my Game Boy Color, I always dreamed of the game being remade in full color. It's so awesome that you're fulfilling that wish that I had when I was a kid.  :beer:
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 19, 2017, 03:27:06 am
Really looking forward to this Toruzz :3 Do you think you'd look at doing Mario Land 3 after this and TFFWTBT? I only ask because your colorizations are top notch and i'm checking your project pages every few days. That and with your SML2 colorization and the existing SML1 colorization, SML3 will be the only one in black and white as Wario Land 2 and 3 are both in color :3

I'm loving your little SML2 improvements too. Really stellar work. Usually i'm all about purity but i'd likely take your changes over the original hearts and stuff for continuity in the mario series and what not. Thanks for all your work :D
Thanks! I think I already said this, but I'll probably move on to other things after I finish both hacks. However, I'll (eventually) release SML2DX's source code, which may help someone starting a colorization hack. I'd be glad to help  :)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Koldur on December 19, 2017, 03:47:01 pm
Thanks guys  :beer:
Click on the image: http://www.romhacking.net/forum/index.php?topic=24251.msg345612#msg345612 (http://www.romhacking.net/forum/index.php?topic=24251.msg345612#msg345612)

Thanks! Got it now, good luck on your final touches on this one!!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Asaki on December 25, 2017, 03:32:31 am
The countdown begins!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 25, 2017, 06:20:39 am
Super Mario Land 2 DX Launch Trailer: https://youtu.be/ykXVUJ3tBuY (https://youtu.be/ykXVUJ3tBuY)

I hope you enjoy it! http://www.romhacking.net/hacks/3784/ (http://www.romhacking.net/hacks/3784/)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Koldur on December 25, 2017, 07:13:38 am
http://www.romhacking.net/submissions/QueueStatus/ (http://www.romhacking.net/submissions/QueueStatus/)  ;D

Cool! So, if I understand it correctly, you submitted the patch and the mods have to check it and when they do, we can download it? Merry Christmas!!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Shade Aurion on December 25, 2017, 07:39:23 am
<3
Title: Re: Super Mario Land 2 DX (WIP)
Post by: InvitationToHades on December 25, 2017, 07:42:31 am
Super Mario Land 2 DX Launch Trailer: https://youtu.be/ykXVUJ3tBuY (https://youtu.be/ykXVUJ3tBuY)

I hope you enjoy it! http://www.romhacking.net/hacks/3784/ (http://www.romhacking.net/hacks/3784/)
First and foremost, thank you so much for all your hard work! I just wanted to ask a quick question regarding the additions you made to the game. Will they be revealed through normal game play or are they hidden secrets for us to find?
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Rafaelele on December 25, 2017, 08:10:47 am
I love you man. Now that just leaves the sequel:

Super Mario Land 3
...aka...
Wario Land  :laugh:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: mikeprado30 on December 25, 2017, 11:34:58 am
Muchas gracias, Toruzz!  :woot!:

That's one of the works I've been following in a silent mode  :) I'll be playing it a lot this day surely.

Merry Christmas!!!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Koldur on December 25, 2017, 11:44:48 am
Thanks a lot! Works great and looks even better, one of my all time favorites for the Game Boy, especially in color now!!!!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: RealGaea on December 25, 2017, 12:15:02 pm
YES!!!

Christmas came with a ton of ROM hack presents!

Thanks for your hard work Toruzz, and Happy Holidays to you!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: toruzz on December 25, 2017, 12:22:24 pm
Thank you, guys  :beer:

First and foremost, thank you so much for all your hard work! I just wanted to ask a quick question regarding the additions you made to the game. Will they be revealed through normal game play or are they hidden secrets for us to find?
The former. A good example would be the stranded level :)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Blaze Uchiha on December 25, 2017, 12:23:56 pm
This is the biggest and greatest version of this game I have ever played! Thank you Toruzz you really outdid yourself this time!!!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 25, 2017, 02:08:14 pm
Playing through it right now, and man it's so good. I love all of the little touches you put in, like how (possible spoilers)
Spoiler:
the auto-scrolling level near the Tree Zone fades to dusk as you play through it.

Excellent work!

Edit: I do have to report a glitch, though. When I try to enter the Macro Zone, the game reboots to the title screen, except everything is horribly bugged. Pressing start does load the file menu normally, but I can't ever enter the Macro Zone (and complete the game).
Title: Re: Super Mario Land 2 DX [Released!]
Post by: IAmCaptPlanet on December 25, 2017, 03:26:39 pm
same here (entering Macro zone glitches it up)

i figured i patched the wrong version, but i checked and it said it was 1.0 version

anyways, there is always some bugs to work out.

what is there is fine as wine.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 25, 2017, 03:29:07 pm
Hmm, maybe you are using a slightly different ROM version? People have completed the game with no issues, so it has to be either the used ROM or the patcher.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 25, 2017, 03:49:47 pm
Pretty sure the ROM I'm using is version 1.0. I was using Lunar IPS to patch the ROM. What program are you using, tor?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 25, 2017, 03:56:12 pm
Pretty sure the ROM I'm using is version 1.0. I was using Lunar IPS to patch the ROM. What program are you using, tor?
I use Lunar IPS, as recommended on the readme. I just confirmed there are no problems accessing Macro Zone on the patched ROM.

You can check your ROM's MD5 and compare it to the one on the hack page to make sure you have the correct one.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 25, 2017, 04:07:57 pm
I use Lunar IPS, as recommended on the readme. I just confirmed there are no problems accessing Macro Zone on the patched ROM.

You can check your ROM's MD5 and compare it to the one on the hack page to make sure you have the correct one.
I am also having the same issue.
Macro Zone is glitched out upon entering it.

Already checked my source ROM's MD5 and SHA-1 checksums, and they match the ones on the Release Page. Source ROM was patched with the release page's IPS using Lunar IPS.

Let me know if you need anything else for debugging this issue. I am willing to beta test if you want me to.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 25, 2017, 04:25:30 pm
It seems to be a VisualBoy Advance/VisualBoy Advance-M emulation problem.
You have to use a more accurate emulator like BGB or Gambatte  :thumbsup:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 25, 2017, 04:39:16 pm
It seems to be a VisualBoy Advance/VisualBoy Advance-M emulation problem.
You have to use a more accurate emulator like BGB or Gambatte  :thumbsup:
Ah I see!
Used mGBA to run it, it works now.
Thank you! :)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: karulg on December 25, 2017, 05:40:00 pm
Played game untill credits on GBA using a reflashed chinese Game boy cardridge. Had no problems at all.
(https://i.imgur.com/JdU6xYL.jpg)
The colors look really nice. One of the nicest looking gbc games for me.


I first had problems patching the game too. Downloaded 1.0 but somehow couldt get it to work.
But then I dumped an original cardridge and eveyrthing worked fine.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 25, 2017, 05:41:00 pm
Aha! That's exactly the emulator I was using to run it. Looks like it's time for me to switch...
Title: Re: Super Mario Land 2 DX [Released!]
Post by: IAmCaptPlanet on December 25, 2017, 08:06:05 pm
oh that sucks! i was wanting to play it on my Wii...

might have to try a different wii emulator..

but VBAGX works so nicely. oh well

----edit----
confirmed, Macro Zone works fine in WiiMednafen!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 25, 2017, 09:25:38 pm
oh that sucks! i was wanting to play it on my Wii...

might have to try a different wii emulator..

but VBAGX works so nicely. oh well

----edit----
confirmed, Macro Zone works fine in WiiMednafen!
Use mGBA for Wii, VBAGX handles some DX hacks like shit lol
mGBA runs it smoot all the way with no hiccups!
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Sephirous on December 25, 2017, 09:35:11 pm
I love you man. Now that just leaves the sequel:

Super Mario Land 3
...aka...
Wario Land  :laugh:

That and a redo of the first game.
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Geoshi on December 26, 2017, 12:18:20 am
I love you man. Now that just leaves the sequel:

Super Mario Land 3
...aka...
Wario Land  :laugh:

Additionally Wario Land is the only Wario Land game without a Gameboy Color Counterpart like the second game or any color at all.
This so needs to be a thing!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: TCgamerboy2002 on December 26, 2017, 12:23:02 am
I love what you did to the game! :thumbsup:

I see you fixed that tile glitch with the front-view of the player sprite when they have the bunny ears.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShockinglySane on December 26, 2017, 12:40:38 pm
I just cannot seem to get this to patch correctly. As far as I can tell I have the proper ROM, but after patching it always just stops at a white screen, regardless of emulator. I use Retroarch and have tried Gambatte, tgbdual, and Mgba, all just stop at a white screen. Ideas?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Oh_DeeR on December 26, 2017, 12:50:29 pm
Thank you toruzz!! <3
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Hirasawa Hyo on December 26, 2017, 01:23:12 pm
Working good in a Nintendo 3DS with custom firmeware :3
(https://imageshack.com/a/img922/6149/iPkk0r.jpg)
Title: Re: Super Mario Land 2 DX (WIP)
Post by: Mattiac on December 26, 2017, 02:16:30 pm
Super Mario Land 2 DX Launch Trailer: https://youtu.be/ykXVUJ3tBuY (https://youtu.be/ykXVUJ3tBuY)

I hope you enjoy it! http://www.romhacking.net/hacks/3784/ (http://www.romhacking.net/hacks/3784/)

Thank you very much for all your hard/talented work, Toruzz-san! ^_^ Do you use PayPal? I'm unfortunately unemployed, but still want to give something. Will you release an alternate patch with the original power ups?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: IAmCaptPlanet on December 26, 2017, 05:58:40 pm
i actually dont think Super Mario Land 1 and 3 deserve the same treatment this got

the SML1 color hack, was almost good enough. if the screen didnt flash everytime it changed it would be good enough, but changing the (to me) uncontrollable physics of SML1 to be more like SMB1 and getting stable color would be worth another playthrough.

and i never cared for Wario, but they could both benefit from some attention. they just dont deserve the same amount of attention as SML2.

actually, the only GB game that i feel deserved this kind of attention more than SML2 was actually given this attention (Link's Awakening) officially.

For the Frog is gonna be awesome to btw!

TMNT Fall of the Foot Clan would be kinda cool in color though.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: CartoonChess on December 26, 2017, 09:31:49 pm
Signed up to the site to watch this for a solid half year. Completely worth the wait! Thank you so much for your hard work! A beautiful and worthy treatment.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 27, 2017, 03:21:12 am
Thank you, guys!  :beer:

There are a couple of little bugs here and there, so a second version of the patch is coming.

EDIT:
Sorry, I forgot to reply to this one:
Thank you very much for all your hard/talented work, Toruzz-san! ^_^ Do you use PayPal? I'm unfortunately unemployed, but still want to give something. Will you release an alternate patch with the original power ups?
Thank you very much, Mattiac  :beer:
I don't take donations at the moment, but I really appreciate it. The alternate patch will be released at a later point in time, yes  :)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Koldur on December 27, 2017, 10:57:40 am
Thank you, guys!  :beer:

There are a couple of little bugs here and there, so a second version of the patch is coming.

Cool, great that you are still spending your time on it! Thanks for this again.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Count_Duckula on December 27, 2017, 11:49:26 am
This is a seriously impressive hack, SML2 was my favourite GB game by far.

Tetris was awesome but I love platformers and the improvements between SML1 and 2 impressed me so much.
Tetris DX was my favourite GBC game but I'm not sure what I would have played more if this existed back then :)

I dont have a flashcart for my GBC so the next best thing has to be goomba color on a GBA: https://i.imgur.com/uxa8lJ4.jpg
Couldn't recall the specifics of saving with goomba and my old minisd EZF-IV, found the 2014 release and it just worked. Many thanks to you too dwedit :)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: InvitationToHades on December 27, 2017, 01:18:54 pm
Thank you, guys!  :beer:

There are a couple of little bugs here and there, so a second version of the patch is coming.
Might not be a bug, but Fire Luigi shoots Red fireballs in every level except Space Levels where he shoots Green Fireballs.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: retroverse on December 27, 2017, 02:48:59 pm
Congratulations Toruzz on an amazing finished product!  All the hard work you've put into this over the last few months really shows, it's given the game a new lease of life...  (Wish someone could say the same about me - I did feel pretty old playing it on Christmas Day, exactly 24 years after I got the original! ;) )  I've played at least a portion of each zone, but I haven't had a chance to get into Wario's castle yet!

On the topic of someone doing something similar with SML/WL in future, I'd enjoy seeing Wario Land in full colour.  I never enjoyed it as much as SML2 - I was always disappointed we never got a 'true' SML3 - but I found Wario fun in its own right.  It might just be because I played SML2 first and went backwards, but the graphics/physics of SML always felt too compromised, and it hasn't aged well either.  I did once try using an editor to turn an SML2 ROM into a rough remake of SML, but the results weren't great.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 27, 2017, 06:30:48 pm
As a Game Boy launch title, Super Mario Land doesn't have much potential for colorization without redrawing a bunch of graphics.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: caninis on December 27, 2017, 09:38:56 pm
I think the first mario land has charm and is fun enough to play - its a simple enough project (in comparison) that it would be worth doing, imo

another gameboy game that could really use colorization treatment would be the original kirbys dreamland - since if you play as kirby you got to be pink

dr. mario is another classic gameboy game, without gbc equal, and is simple and would be good too
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Mattrizzle on December 27, 2017, 09:57:47 pm
Not sure if this bug was reported already, but the 1UP Mushrooms in the claw bonus game (one of which is the rightmost mushroom seen in the screenshot below) are red instead of green.
(http://mattrizzle.caffie.net/board_stuff/sml2dx-red_1up_shroom.png)

Also, a suggestion. Mario Zone as seen from the main map could use more color. I came up with one possible solution using the existing 4-color palettes from the main map, which can be seen on the right side of the image below:
(http://mattrizzle.caffie.net/board_stuff/sml2dx-mario_zone_recolor.png)
The center tile of Mario's cap, as well as the row of tiles containing his shirt, use the same white/green/red as the mushroom house level and giant turtle's shell (palette 2). As this palette doesn't have the brown needed for the cliffside, I used dithering to try to mimic the color. The tiles containing Mario's shoes use the light brown/green/darker brown that the rocks use (palette 1). These changes allow the normal green clifftop tiles to be used again without looking weird.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 27, 2017, 11:59:51 pm
Not sure if this bug was reported already, but the 1UP Mushrooms in the claw bonus game (one of which is the rightmost mushroom seen in the screenshot below) are red instead of green.
(http://mattrizzle.caffie.net/board_stuff/sml2dx-red_1up_shroom.png)

Also, a suggestion. Mario Zone as seen from the main map could use more color. I came up with one possible solution using the existing 4-color palettes from the main map, which can be seen on the right side of the image below:
(http://mattrizzle.caffie.net/board_stuff/sml2dx-mario_zone_recolor.png)
The center tile of Mario's cap, as well as the row of tiles containing his shirt, use the same white/green/red as the mushroom house level and giant turtle's shell (palette 2). As this palette doesn't have the brown needed for the cliffside, I used dithering to try to mimic the color. The tiles containing Mario's shoes use the light brown/green/darker brown that the rocks use (palette 1). These changes allow the normal green clifftop tiles to be used again without looking weird.

Yeah I highly agree with you on that one. It looked odd without color...
Also did you notice the second Mushrooms tile is mirrored in the crane game?

As people are talking about a Super Mario Land 1 or 3 for the Gameboy Color.
I think SML3: Wario Land should get the color treatment.

Super Mario Land would just be a plain Game Boy Color port of the original game with barley any changes to do. But as Midna says redrawing the graphics would be worth doing but it would take away from the original style and besides there is already a color version on the site anyways. It would just be a small colored version of Super Mario Bros clone on the Gameboy with new content the graphics and physics were very compressed.

Wario Land 1 would be kinda worth doing as that is the only Wario Land game with any color at all not even on another platformer it played more differently then it's sequels did. Wario Land II started as a Gameboy game but then it got a Gameboy Color port a year later with no other changes at all. Wario Land 3 was always a Gameboy Color game. As Super Mario Land 2 was the best game to get the color makeover I think SML3: Wario Land deserves it secondly.

Kirby's Dreamland and Dr. Mario would be interesting as they would look unique in color.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: RadioShadow on December 28, 2017, 06:18:42 am
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.

Also, why are the characters during the credits still Black and White?

It would be cool if you could go back to the title screen after the credits without turning the power off.  Hate it when games do that.

There were some cases on some blocks, the pixels on each corner don't match the background.  I guess this is due to not having enough palettes to use?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 28, 2017, 09:00:43 am
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.

It's like that in the original game, too. I don't know why.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: LynxxLancer on December 28, 2017, 10:44:24 am
Just finished the game, found a bug in two instances where the game resets after I take a powerup. I'll upload the full gameplay walkthrough later and will point out where the bug is.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Koldur on December 28, 2017, 11:16:23 am
Just finished the game, found a bug in two instances where the game resets after I take a powerup. I'll upload the full gameplay walkthrough later and will point out where the bug is.

I get the feeling this is mostly due to emulator issues. I use the SupercardSD for my GBA and it resets so often, it is not funny even more, but using Lameboy on my DS, everything (haven't played it through completely yet) works fine.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Ziko on December 28, 2017, 12:39:01 pm
I just want to say that this hack made the game come to life and this one is a guilty pleasure for me. Thank you for the hard work with this gem!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 28, 2017, 04:11:23 pm
Is it really a "guilty pleasure" if there's nothing inherently bad about it?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: LynxxLancer on December 28, 2017, 07:44:33 pm
I get the feeling this is mostly due to emulator issues. I use the SupercardSD for my GBA and it resets so often, it is not funny even more, but using Lameboy on my DS, everything (haven't played it through completely yet) works fine.

Good to know it's just the emulator. Anyway, in case someone wants to see the bug, I've uploaded some footage here: https://youtu.be/PpA9MnCd1VM?t=1515, and here: https://youtu.be/PpA9MnCd1VM?t=3898
Title: Re: Super Mario Land 2 DX [Released!]
Post by: adimifus on December 28, 2017, 10:29:24 pm
For the most part, the patch works great on my GBA. The game did freeze up on me once while playing as Luigi in the first level of Macro Zone. I've never had any random resets or anything, although I've been mostly playing as Mario. Luigi might be more buggy...

I made a short video of a few bugs I found while playing through the game today:
https://youtu.be/3-jpMBESk4o

The Bullet Bill bug is really the most annoying one-- the rest are cosmetic and don't affect gameplay. Maybe the water color is affecting it somehow? Bullet Bills in Mario Zone are pushed out like normal.
This glitch affects Mario/Luigi in the same way. When they enter or leave a pipe under water, they disappear instead of being pulled in or pushed out. You can kind of see that in the video.

Not sure if this bug was reported already, but the 1UP Mushrooms in the claw bonus game (one of which is the rightmost mushroom seen in the screenshot below) are red instead of green.
(http://mattrizzle.caffie.net/board_stuff/sml2dx-red_1up_shroom.png)

The mushrooms appear green and have a "3" on them playing on my GBA.

EDIT: Finished playing through the game on my GBA. It didn't reset or glitch out once for me playing as Mario. One additional bug I noticed was Wario's powerups didn't show up right. Only half showed as they were falling.

I'll play through again as Luigi and see how it differs.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Eggplantus on December 29, 2017, 12:46:43 am
He was talking about the single 1UP, not the 3-pack.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 29, 2017, 12:55:49 am
Good to know it's just the emulator. Anyway, in case someone wants to see the bug, I've uploaded some footage here: https://youtu.be/PpA9MnCd1VM?t=1515, and here: https://youtu.be/PpA9MnCd1VM?t=3898
Are you using the Gambatte core? It looks like a timing error, but it shouldn't happen with BGB, Gambatte or real hardware.

For the most part, the patch works great on my GBA. The game did freeze up on me once while playing as Luigi in the first level of Macro Zone. I've never had any random resets or anything, although I've been mostly playing as Mario. Luigi might be more buggy...

I made a short video of a few bugs I found while playing through the game today:
https://youtu.be/3-jpMBESk4o

The Bullet Bill bug is really the most annoying one-- the rest are cosmetic and don't affect gameplay. Maybe the water color is affecting it somehow? Bullet Bills in Mario Zone are pushed out like normal.
This glitch affects Mario/Luigi in the same way. When they enter or leave a pipe under water, they disappear instead of being pulled in or pushed out. You can kind of see that in the video.

The mushrooms appear green and have a "3" on them playing on my GBA.

EDIT: Finished playing through the game on my GBA. It didn't reset or glitch out once for me playing as Mario. One additional bug I noticed was Wario's powerups didn't show up right. Only half showed as they were falling.

I'll play through again as Luigi and see how it differs.
· I don't understand what's wrong the Bullet Bills - if you mean the BG/sprite priorities that's normal behaviour, DX handles it differently.
· The garbage tiles in Turtle Zone 2 are a known bug, it will be fixed in v1.1.
· The "glitchy" areas when a lot of sprites are aligned are normal, although I tried hard to keep them to a minimum. Unfortunately that's a limitation of GBC's hardware - think of it as the blinking sprites on some NES games.
· The green mushroom with a 3 is normal, I don't understand what's the problem here (?)
· The carrot not showing up correctly when you enter the Wario's second room as Fire Mario is a known bug, it will be fixed in v1.1.

Thank you for the feedback!  :beer:

December 29, 2017, 12:58:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
He was talking about the single 1UP, not the 3-pack.
Oh, I see. I'll look into it.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: adimifus on December 29, 2017, 01:13:54 am
· I don't understand what's wrong the Bullet Bills - if you mean the BG/sprite priorities that's normal behaviour, DX handles it differently.

When bullet bills are fired under water, they instantly appear instead of being pushed out slowly like they should.
It's not a huge deal, just very disconcerting if you're watching for one and all of a sudden it's there and hits you.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 29, 2017, 02:08:26 am
-The Giant Turtle on the map has his head getting cutoffs, when ever I move on the map.

-The Player Live Icon in the Wheel Mini game has Mario's icon (red) even when playing
as Luigi (which the live icon should be green).

-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.

-Space Fire Luigi shoots green fireballs still.

-Some enemies and bosses have the wrong colors. The Witch should wear a blue robe and wario's overalls should be red from his nose or make both the nose and overalls dark pink to be even closer to his artwork you should use Fire Wario's overalls for the base to fix that much easily, I also saw some inconsistent color pixels on some of his animations too. You should probably make his W on his cap green since it's the closest to blue in his normal and bunny form.
https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Bosses
Title: Re: Super Mario Land 2 DX [Released!]
Post by: RadioShadow on December 29, 2017, 05:14:30 am
@toruzz (seems my post got missed)
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.

Also, why are the characters during the credits still Black and White?

It would be cool if you could go back to the title screen after the credits without turning the power off.  Hate it when games do that.

There were some cases on some blocks, the pixels on each corner don't match the background.  I guess this is due to not having enough palettes to use?


Also, TheMudHutDweller on Nintendolife mentioned the game crashes using VBA and VBA GX when entering the Macro World.  I wonder what causes that?
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 29, 2017, 06:44:56 am
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.
It's like that in the original game, too. I don't know why.

The Macro Zone "crash" (it actually just resets to the title screen with a glitched nametable) is a known glitch, but won't be fixed because VBA is an old, inaccurate emulator. Try using a more recent, better-coded program, like mGBA.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: mikeprado30 on December 29, 2017, 11:52:49 am
The Macro Zone "crash" (it actually just resets to the title screen with a glitched nametable) is a known glitch, but won't be fixed because VBA is an old, inaccurate emulator. Try using a more recent, better-coded program, like mGBA.
Seriously?  I always trusted in ol'pal VBA  :huh: Then it seems the time has come to get into the mGBA trend I suppose  :happy:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: theColorsGuy on December 29, 2017, 12:02:43 pm
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors  :thumbsup:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 29, 2017, 05:59:16 pm
-The Giant Turtle on the map has his head getting cutoffs, when ever I move on the map.
I'd say that's the same in vanilla.

-The Player Live Icon in the Wheel Mini game has Mario's icon (red) even when playing
as Luigi (which the live icon should be green).
It's supposed to be a standard icon. I might change it though.

-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.
Isn't the same in vanilla?

-Space Fire Luigi shoots green fireballs still.
It will be fixed on v1.1.

-Some enemies and bosses have the wrong colors. The Witch should wear a blue robe and wario's overalls should be red from his nose or make both the nose and overalls dark pink to be even closer to his artwork you should use Fire Wario's overalls for the base to fix that much easily, I also saw some inconsistent color pixels on some of his animations too. You should probably make his W on his cap green since it's the closest to blue in his normal and bunny form.
https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Bosses
System limitations.

@toruzz (seems my post got missed)
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.
As Midna said, it's that way in vanilla.

Also, why are the characters during the credits still Black and White?
It's supposed to be a reminder of the original game :P

It would be cool if you could go back to the title screen after the credits without turning the power off.  Hate it when games do that.
That was supposed to be a feature, but I scrapped it. It would take way too long and it's not really worth it.

There were some cases on some blocks, the pixels on each corner don't match the background.  I guess this is due to not having enough palettes to use?
You should be surprised there are some cases they match :P
But yeah, it's due to system limitations.

Also, TheMudHutDweller on Nintendolife mentioned the game crashes using VBA and VBA GX when entering the Macro World.  I wonder what causes that?
Probably timing errors. That has to be reported to VBA developers, as it works fine on accurate emulators and real hardware.

December 29, 2017, 06:03:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors  :thumbsup:
Thanks! What do you mean the original game/colors? If you are talking about the 'purists' patch, it's still coming.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: delta7890 on December 29, 2017, 06:47:35 pm
Suggestion: would it be possible to add the feature of letting us replay boss stages?  :D
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 29, 2017, 08:28:22 pm
Quote
Suggestion: would it be possible to add the feature of letting us replay boss stages?
Would be nice to have that in the game.

Also Touruzz if you mean Vanilla, do you mean in the original version?

Quote
-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.
Quote
Isn't the same in vanilla?
Well the hearts are mirrored tiles but the 1up mushrooms like what matt showed are not (the left is the actual mushroom and the right is using the wrong tiles (http://mattrizzle.caffie.net/board_stuff/sml2dx-red_1up_shroom.png)) It's also happened to the 1UP Mushroom in the Mouse Casino but still green for the 1UP at least.

The Castle of Mario Towards the end could use some colors including the spiked roofs and the cap door roof being red.
https://youtu.be/9DZenNfZi-8?t=6m19s (https://youtu.be/9DZenNfZi-8?t=6m19s) (Spoilers to the fans)

Your right about the giant Koopa.

Quote
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors
I believe he means make it also for the monochrome Gameboy as well.

I can see what you mean about the witch but I think you can still make Wario have his overalls colored red like his artwork (close to pink) since you managed to get his fire overalls yellow.

Also the Ghost Goomba is using the wrong pixels on his second frame I think you mistakenly colored in the transparent palettes.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 29, 2017, 09:30:06 pm
Would be nice to have that in the game.

Also Touruzz if you mean Vanilla, do you mean in the original version?
Well the hearts are mirrored tiles but the 1up mushrooms like what matt showed are not (the left is the actual mushroom and the right is using the wrong tiles (http://mattrizzle.caffie.net/board_stuff/sml2dx-red_1up_shroom.png)) It's also happened to the 1UP Mushroom in the Mouse Casino but still green for the 1UP at least.
Yeah, by vanilla I meant the original game. I see the problem with the mushrooms now, I'll fix it.

The Castle of Mario Towards the end could use some colors including the spiked roofs and the cap door roof being red.
https://youtu.be/9DZenNfZi-8?t=6m19s (https://youtu.be/9DZenNfZi-8?t=6m19s) (Spoilers to the fans)

Your right about the giant Koopa.
That can't be helped for reasons you'll see on a future version of the patch.

I believe he means make it also for the monochrome Gameboy as well.
If he meant adding Luigi to the original game that's not the scope of the project, sorry.

I can see what you mean about the witch but I think you can still make Wario have his overalls colored red like his artwork (close to pink) since you managed to get his fire overalls yellow.
It's not as simple as it seems. Of course I tried to put color on his overalls, but there isn't enough memory for that. Fire Wario has colored overalls because he has less colors altogether, so I can have an alternate tileset and use some tricks to pull it off. It can't be done for the normal sprite.

If you want to see what I'm talking about, go to BGB's debugger>Window>VRAM Viewer and look at the OAM table while fighting him.

Also the Ghost Goomba is using the wrong pixels on his second frame I think you mistakenly colored in the transparent palettes.
I don't understand. There is no alpha channel in GBC (which mean there aren't transparent or translucent colors).
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 29, 2017, 10:07:24 pm
I get you wide and clear is that why Map Mario and Luigi also have black overalls I presume?
Well I saw some weird cutoffs on the Goomba Ghosts second frame in the game.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 29, 2017, 11:11:36 pm
I noticed that the Bell Checkpoint sprite has the middle portion set to alpha colour.
Is that normal or is supposed to be white?
It kind of looks out of place in certain levels at times with the middle part of the bell taking the BG colour.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: KingMike on December 30, 2017, 12:02:59 pm
I don't understand. There is no alpha channel in GBC (which mean there aren't transparent or translucent colors).
Sprites must have a transparent color. (or else they'd all be square objects)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 30, 2017, 12:48:23 pm
Sprites must have a transparent color. (or else they'd all be square objects)
You're right, that came out wrong. I meant there aren't translucent colors.
I noticed that the Bell Checkpoint sprite has the middle portion set to alpha colour.
Is that normal or is supposed to be white?
It kind of looks out of place in certain levels at times with the middle part of the bell taking the BG colour.
It's a bell, so it's supposed to have a little hole in the middle. I wish I could make it look better, but I'm limited by the palettes.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 30, 2017, 01:16:44 pm
The bell has a hole in the middle it looks fine the way it is and it was like that in vanilla!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: njosro on December 30, 2017, 01:20:53 pm
I just downloaded it and started playing it. This is so awesome! Great work!! :thumbsup:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Kyle on December 30, 2017, 03:09:52 pm
Just wanted to chime in and say thank you. I played this through to the ending today. Outstanding job! :thumbsup:
Title: Re: Super Mario Land 2 DX [Released!]
Post by: MiCr0sofort on December 30, 2017, 03:19:18 pm
Hey,

thanks for this.

Awesome work, but I've got graphical problems in the barn (the other levels run smoothly):

(https://img1.picload.org/preview/ddadirow/barn.jpg) (https://img1.picload.org/image/ddadirow/barn.png)

Could this be a problem with my emulator? I'm using Visual Boy Advance GX on the Nintendo Wii.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Steve_Doido on December 30, 2017, 03:48:18 pm
This hack is simply amazing!
Feels like a product released by Nintendo themselves. :D
have you got any plans on translating this to other languages (or making it feasible for those who want to do that)?
Due to the small amount of text and graphics to translate, I could even arrange a portuguese version of them, if you want.
Either way, congratulations on getting this out!
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 30, 2017, 04:00:37 pm
Hey,

thanks for this.

Awesome work, but I've got graphical problems in the barn (the other levels run smoothly):

(https://img1.picload.org/preview/ddadirow/barn.jpg) (https://img1.picload.org/image/ddadirow/barn.png)

Could this be a problem with my emulator? I'm using Visual Boy Advance GX on the Nintendo Wii.
VBA is not recommended due to its inaccuracy.
I suggest using mGBA for the Wii instead.
It's a way more polished and clean emu, and you have way more picture and audio quality by far, more so in the audio with antialiasing, which makes the audio really shine from the fuzzy sounds the GBA and GB/GBC are known for.

Oh and I didn't know the bells well originally like that, sorry toruzz, don't pay attention to my non-sense :D
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Montblanc on December 30, 2017, 04:18:31 pm
I don't know what else to say to praise this wonderful hack :D and all the bugs I've found had been reported already.

But I have some suggestions:

- Is possible to use more colors on the claw machine? Or at least use other palette? There is stars on the back so yellow would look great.

- And yellow for the background constellations in Space Zone? The moon already uses the grayish palette.

- Can you use the Mario Zone figure map colors that someone posted before? It looks great :P



Title: Re: Super Mario Land 2 DX [Released!]
Post by: Metalwario64 on December 30, 2017, 05:28:54 pm
Excellent hack! I just tried it out, and it's truly awesome! I have some issues and suggestions though.

First of all, I'm using Gambatte in Retroarch, and when I used the pipe in Turtle Zone 2 to access the secret exit, I got a bit of graphical corruption:
(https://i.imgur.com/bSz2lYt.png)
It may just be the emulator, but I'm not sure.

I also have some graphical and palette suggestions. For starters, I feel Luigi's left/right facing map screen sprite is a tad doofy, because his nose looks a bit big, like a large smile. I feel shifting the mustache inward and adding a pixel to the sideburn makes it much better:
(https://i.imgur.com/g8vcsgH.png)(https://i.imgur.com/63ahVr2.png)

Also, on the topic of the map, I feel the grass is a bit too drab, and on an actual GBC screen (emulated via Gambatte's "color correction", which is pretty accurate) the grass looks very brown and dead. On a TV or monitor it looks okay (though still a little drab for a Mario game), but I feel that saturating it and making it more green tinted makes it look best in all scenarios:

Raw colors:
(https://i.imgur.com/7RkKD3P.png)
GBC colors emulated:
(https://i.imgur.com/WrKLlOS.png)
Suggested tweak:
(https://i.imgur.com/srpasOF.png)

I also noticed that Mario's sprite on the map when facing the screen is missing his overall buttons. Whether it's in the original or not, adding them in would be a good thing.

I have some suggestions for Luigi's sprites as well. To begin with, I've noticed that big/Super Luigi shares the same body tiles with Mario:
(https://i.imgur.com/7HGH8dJ.png)(https://i.imgur.com/ZjSf0ew.png)

It looks very off to me, because Luigi should be much thinner, and the fat body looks strange with his thin head.

I made an incomplete, quick set of custom sprites, based on the GBA versions of World and 3 and tweaked to be in the style of Land 2, just as an example of how I feel Luigi should look in this game:
(https://i.imgur.com/UBq5Dkr.png)
(https://i.imgur.com/cKKtHSi.gif)
(https://i.imgur.com/KyACV2Q.gif)

I've also tweaked his palette, because I think the shades of green and blue would be a tad too similar on an actual Game Boy screen. I saturated the green, and darkened the blue (and also slightly tinted it purple, like in World). I also saturated Mario's red and Blues for consistency, and just to stand out a touch more. I feel that their fire palettes are already perfect:
(https://i.imgur.com/n0Uoi0S.png)(https://i.imgur.com/QcPVra0.png)
I would have made Luigi's stance a bit more like Mario's but since he's thinner, I couldn't get it to look right, so his standing sprite is pretty much his GBA SMA2's sprite, but with a tweaked hat. Another way to go could possibly also be to just color reduce his All-Stars+World sprites, since even in that game he had a very different style of animations to Mario, which was one of the coolest instances of characterizing him through his animations.

I'm not sure if Luigi shares Mario's lower sprites due to a lack of space or RAM, but in that case it'd probably be better to have him share Mario's small sprites instead, and have entirely unique big tiles. I'm also uncertain if you'd planned on renovating his sprites later on anyway, in which case I've just made a fool out of myself. :angel:

Also, as for gameplay, I feel that Luigi is significantly overpowered. He seems to both run faster (I outran those fly enemies that fly away from Mario when he gets close) and jumps higher than Mario, with no downsides. It'd be fairer to implement his slippery turning and deceleration from Japanese 2/Lost Levels, or perhaps make him run a bit slower than Mario if the game's programming makes the former impossible, because as he is, he makes an already easy game even easier* and it would be more interesting to play as him if his bonuses came with some downsides to balance him out and make him unique from Mario, rather than just being better in every single way.


*(on that note, how about a "hard" mode, maybe in place of the "easy" mode which makes the damage work like SMB1 and World, where you always revert to small when hit? I'm not at all expecting you to implement this, it's rather an on-the-spot suggestion.)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 30, 2017, 07:41:18 pm
Guys, thank you for your suggestions but I'm not making any major changes - I'll just fix bugs and add what was already planned.

I've been working on this for over a year now and I want to move on to other things.

This hack is simply amazing!
Feels like a product released by Nintendo themselves. :D
have you got any plans on translating this to other languages (or making it feasible for those who want to do that)?
Due to the small amount of text and graphics to translate, I could even arrange a portuguese version of them, if you want.
Either way, congratulations on getting this out!
Thank you! There is no need to make a specific DX translation patch, a translated v1.0 UE ROM would be compatible with my patch :)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Geoshi on December 30, 2017, 07:50:01 pm
Wow I am honestly not the only one I am also working on fixing Luigi as well.
As for your responses Luigi is actually two pixel taller from his head with him and Mario and he is a pixel shorter then the All Star Sprite so it could fit even if we make it skinnier. I also fixed the map sprites as well.
Well technically there is a easy mode in the original game but as a new hard mode that would be awesome!

As for the moves yeah Luigi is broken.
When Luigi jumps high he only is jumping high when running but when just standing then jumping he just jumps high like Mario.
Yeah Luigi should be a little more slippery then what he does and also make him slow like in Advance 2.

Also some of the unused pipes are used in some levels when the thicker ones consistently should be as there meant to hide mario.
Even one level you go through the unused pipes when it should be the thicker ones.

Also Toruzz I could fix Luigi for you before/after you update your hack since you won't do them.
I have anytime and patients work on it.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: caninis on December 31, 2017, 10:15:17 am
I discovered a bug and thought I'd report it
it's on the 3rd level of the robot/toy mario zone

basically, you get to the first checkpoint and die - when you respawn back to checkpoint, the conveyor belt
graphics under mario will lose their color, and do not regain color until mario leaves the conveyor belt

I'm using the latest version of BGB
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Midna on December 31, 2017, 10:32:19 am
Also, and this is probably just nitpicking, but I'm pretty sure Mario's death sprite is supposed to have an open mouth, like this:

(https://i.imgur.com/vghD4lH.png)
Title: Re: Super Mario Land 2 DX [Released!]
Post by: ShadowOne333 on December 31, 2017, 11:05:40 am
I discovered a bug and thought I'd report it
it's on the 3rd level of the robot/toy mario zone

basically, you get to the first checkpoint and die - when you respawn back to checkpoint, the conveyor belt
graphics under mario will lose their color, and do not regain color until mario leaves the conveyor belt

I'm using the latest version of BGB
I can confirm this issue too.
If you die and respawn at the checkpoint, the conveyor loses colour, turns into a greyish like shade and is no longer blue.
Title: Re: Super Mario Land 2 DX [Released!]
Post by: toruzz on December 31, 2017, 04:29:48 pm
I discovered a bug and thought I'd report it
it's on the 3rd level of the robot/toy mario zone

basically, you get to the first checkpoint and die - when you respawn back to checkpoint, the conveyor belt
graphics under mario will lose their color, and do not regain color until mario leaves the conveyor belt

I'm using the latest version of BGB
I can confirm this issue too.
If you die and respawn at the checkpoint, the conveyor loses colour, turns into a greyish like shade and is no longer blue.
Thank you, it will be fixed on the next version :)

Also, and this is probably just nitpicking, but I'm pretty sure Mario's death sprite is supposed to have an open mouth, like this:

(https://i.imgur.com/vghD4lH.png)
I think you are right, lol. It will be fixed.

January 02, 2018, 10:24:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I just submitted v1.1. I'm already working on the next version  :beer:

Changelog:

- Fixed: Random crashes turning into Fire Mario/Luigi
- Fixed: Random crashes getting a Super Star
- Fixed: Weird graphics in running Fire Wario sequence
- Fixed: Space levels Super Star effect
- Fixed: 1-UP's color at Claw Bonus Stage
- Fixed: 1-UP's graphics at Mice Bonus Stage
- Fixed: Space Luigi's fireballs are red now
- Fixed: Slot Machines wrong tileset if last level was in space
- Fixed: Garbage showing up in Turtle Zone 2
- Fixed: Game Over screen sprite colors
- Fixed: Turtle Zone 2's Bullet Bills sprite over BG priority
- Fixed: Turtle Zone 1's goal tiles not conforming to sea level
- Fixed: Tree Zone 2's bonus exit graphic
- Fixed: Mario/Luigi's dying graphic
- Added: Coin's shimmering animation after defeating a boss
Title: Re: Super Mario Land 2 DX [Released!]
Post by: Montblanc on January 03, 2018, 05:11:56 pm
Also, and this is probably just nitpicking, but I'm pretty sure Mario's death sprite is supposed to have an open mouth, like this:

(https://i.imgur.com/vghD4lH.png)

I never looked at it like that! I tought it was like in the SMB1 death sprite, where it seems like it is part of its face.
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: mikeprado30 on January 03, 2018, 08:50:10 pm
Nice to see this upgrade!  :thumbsup:
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: ShadowOne333 on January 03, 2018, 11:23:51 pm
Awesome!
Will try it out asap. :D
Thanks!

I thought the Green Fireballs on Space Zone for Luigi were the normal ones.
I recall in early Mario games that Luigi had green fireballs while Mario had red's.
I believe this is also the case in subsequent games and also in the Smash Bros. games, Luigi spits green fireballs and Mario red fireballs.

Btw what plans do you have for the next version? :P
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: Koldur on January 04, 2018, 06:42:05 am
Thanks so much! Getting the best version of this game even better!
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: Geoshi on January 04, 2018, 02:21:00 pm
Awesome!
Will try it out asap. :D
Thanks!

I thought the Green Fireballs on Space Zone for Luigi were the normal ones.
I recall in early Mario games that Luigi had green fireballs while Mario had red's.
I believe this is also the case in subsequent games and also in the Smash Bros. games, Luigi spits green fireballs and Mario red fireballs.

Btw what plans do you have for the next version? :P

Green Fireballs of Luigi first came in Super Smash Bros in 1999 while Super Mario Land 2 first appeared in 1992 so it wouldn't make sense to make Green Fireballs in SML2. Also luigi only spat fireballs in Super Mario All Stars + Super Mario World.
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: Montblanc on January 05, 2018, 11:29:51 am
In the Mario & Luigi and the New Super Mario Bros games he throws red fireballs just like Mario.
Title: Re: Super Mario Land 2 DX [Updated to v1.1]
Post by: IAmCaptPlanet on January 05, 2018, 05:06:27 pm
i think that usually, if Luigi's fireballs act the same as Mario's they are the same color

but if the trajectory and/or speed are different, it is indicated by the different color

it's pretty neat either way
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: 4lkaline on January 08, 2018, 05:29:17 am
Great work, thanks  8)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on January 08, 2018, 10:47:34 am
Replayed this during the weekend.
Awesome job with the fixes :)

I will let you know if I find anything out of your lace, toruzz.
In the meantime, amazing work!

This just got me really hyped to try out Frog DX hack, even though I didn't even know a thing about the game previous to your work on it, but it sure got me interested in it.

Best of luck in your incoming projects!
I'll be keeping an eye out for whatever else it is that you might work on :)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: CowboyJoseph64 on January 08, 2018, 01:37:56 pm
*beats Wario as Luigi*

THANK YOU MARIO YOUR QUEST IS OVER
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on January 08, 2018, 02:33:57 pm
*beats Wario as Luigi*

THANK YOU MARIO YOUR QUEST IS OVER
*Luigi cries and leaves Mario Land to never return*
But LOL I never noticed that, guess it's just implanted in my brain that it should say Mario.
But yes, I can confirm this as well, I completed the game as Luigi too and the same thing applies :P
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Chronosplit on January 08, 2018, 04:37:08 pm
I kinda thought it was intentional.  In some games everyone not knowing or forgetting Luigi is a running joke.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Geoshi on January 08, 2018, 11:00:40 pm
I can see it being a joke.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: RexDart on January 08, 2018, 11:44:22 pm
I kinda thought it was intentional.  In some games everyone not knowing or forgetting Luigi is a running joke.

Really though... he's just 2p mario, he's not a character.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Zynk on January 09, 2018, 12:29:26 am
*beats Wario as Luigi*

THANK YOU MARIO YOUR QUEST IS OVER
(http://www.interrobangstudios.com/images/comics/4c11af218fa50.jpg)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: apurelife on January 09, 2018, 05:19:58 pm
I tried to load this onto my 3DS last night but it just gave me a white square and never loaded the game.

My process was to use Super Mario Land 2 - 6 Golden Coins (UE) (V1.2) [!].gb as my base ROM, and I patched the IPS file with Lunar IPS. Then I created my CIA file through the beta of "New Super Injector for 3DS".

Is something from my selection incompatible? Is it the base ROM I chose?
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: toruzz on January 09, 2018, 07:42:42 pm
Thanks as always, guys  :beer:

I'm working on the final version that changes a couple of things.

*beats Wario as Luigi*

THANK YOU MARIO YOUR QUEST IS OVER
THANK YOU MARIO [FOR GETTING YOUR OWN CASTLE BACK]

It's not an intentional joke, but it sure works as one  :P
In any case, this will be "fixed".

I tried to load this onto my 3DS last night but it just gave me a white square and never loaded the game.

My process was to use Super Mario Land 2 - 6 Golden Coins (UE) (V1.2) [!].gb as my base ROM, and I patched the IPS file with Lunar IPS. Then I created my CIA file through the beta of "New Super Injector for 3DS".

Is something from my selection incompatible? Is it the base ROM I chose?
You are not using the correct ROM. Please read the readme.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: CowboyJoseph64 on January 10, 2018, 03:22:02 am
Also, another suggestion, maybe change the 3-up to a moon like in super mario world, since the items look similar to that game.

This hack is pretty damn great. Being able to play the game in full color and be able to play as luigi on top of that is awesome.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: CJP on January 10, 2018, 08:50:54 am
Congratulations toruzz! Great job with this new version of this clasic game...its better that the original! :thumbsup:

Are you interested in a Wario Land DX? :happy:
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Geoshi on January 10, 2018, 11:56:19 am
Also, another suggestion, maybe change the 3-up to a moon like in super mario world, since the items look similar to that game.

This hack is pretty damn great. Being able to play the game in full color and be able to play as luigi on top of that is awesome.

Very funny you said that because I also suggested it too but sadly toruzz will not include them he said.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Blaziken257 on January 13, 2018, 03:16:07 am
This hack is impressive and truly feels like it could have been made by Nintendo. It's amazing how much better games like these look in color than in monochrome.

However, I did notice a palette bug in the third level of Mario Zone:

(https://i.imgur.com/i0SZB5e.png)

This occurs when losing a life in this level and restarting at the checkpoint (if you rang the bell, of course). It seems that when restarting at the checkpoint, the palette for the beginning of the stage is used, instead of the palette that is normally used in this spot. If you move far enough to the right, however, the correct palette shows up.

Version 1.12 of the patch was used, and this bug shows up on real hardware, as well as BGB 1.5.6.

Other than that, amazing job on this ROM hack!
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Krux02 on January 14, 2018, 11:00:01 am
I just wanted to report the exact same bug as Blaziken257. I did test it on real hardware.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Brokenhead on January 21, 2018, 07:12:43 am
i cant start the game on my retropie. the Gameboy color emulatior only start GBC roms and after the hack the Rom is still a GB rom
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Chronosplit on January 21, 2018, 12:25:09 pm
i cant start the game on my retropie. the Gameboy color emulatior only start GBC roms and after the hack the Rom is still a GB rom
If you're using Gambatte, change the color choice to Internal.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Montblanc on January 21, 2018, 05:31:18 pm
i cant start the game on my retropie. the Gameboy color emulatior only start GBC roms and after the hack the Rom is still a GB rom

Did you change the file extension from .gb to .gbc?
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: delta7890 on February 05, 2018, 02:33:58 pm
Been holding out on really playing this until the final version is out.  Hope it's coming soon!
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: toruzz on February 06, 2018, 06:31:21 pm
SML2DX v2.0 is coming soon  :beer:
That will be considered the final version unless any major bugs arise.

What do you think of this SuperGB border?
(https://i.imgur.com/gcuBsWa.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Gemini on February 06, 2018, 07:16:29 pm
Looks quite nice to me.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on February 06, 2018, 07:40:22 pm
That border looks absolutely fantastic!
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: KingMike on February 06, 2018, 07:58:43 pm
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Geoshi on February 06, 2018, 08:39:04 pm
Love the border for the Super Game Boy! Though I feel Luigi is missing since that is the most newest thing that stands out from the original, maybe you could include him in his modern fire form? Just some feedback.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: lastdual on February 07, 2018, 03:17:57 pm
Love the border! Honestly, I'm a bit surprised to see a new release given how polished it feels already. I'd moved on to anticipating For the Frog :)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on February 07, 2018, 05:15:58 pm
Adding Luigi in the top-left corner of the SGB border would be nice now that I think about it.
After all, he is one of the greatest additions to the hack :P
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Midna on February 08, 2018, 05:25:11 am
I feel like the mushroom on top of the mushroom house should be a little lower on the cap, and that the bottom-most part of it should be slightly rounder, because as it is it makes the house looks like a 2D cut-out. The same sort of issue is affecting the Hippo; try moving the left eye down one or two pixels, bring the muzzle to the right by a few, move the right nostril up a pixel or two, and round off the bottom. Also maybe give the Space Zone's star two eyes. Besides that, it's very nice.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: gorgyrip on February 08, 2018, 07:36:37 pm
Is this version compatible with MBC5?
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: RetroRain on February 08, 2018, 11:27:45 pm
That SuperGB border looks beautiful.  And I love the summer starry-night vibe it gives me.  Nice work!
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Mattiac on February 09, 2018, 06:28:07 pm
SML2DX v2.0 is coming soon  :beer:
That will be considered the final version unless any major bugs arise.

What do you think of this SuperGB border?
(https://i.imgur.com/gcuBsWa.png)

Great, but I still think the text should read "Sorry, this romhack can only be played on a GAME BOY CoLoR" or "Sorry, but this...". ¡Gracias! ^_^
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: BadChad on February 10, 2018, 04:58:04 pm
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.

I'm curious of this myself. Looks fantastic, but seems irrelevant...
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: DJPlace on February 11, 2018, 11:42:29 am
not bad can't wait for the final version keep up the good work. also telling us it can't be played on an old gameboy i a nice idea. nintendo should take an example after you IMO.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: papermanzero on February 11, 2018, 03:09:30 pm
It is a great romhack.

Just two comments:
- The wario color is little bit inconsistent.
(http://i.ytimg.com/vi/O3UKLPn1oW0/mqdefault.jpg)

In the original illustration wario has violet trousers with a yellow shirt.
(https://www.mariowiki.com/images/thumb/b/b6/SML2_-_Wario_Artwork.png/197px-SML2_-_Wario_Artwork.png)

Either you should make the trousers violet. Or use the black and white color from wario land 2 or wario land 3 (gbc version).

-the other comment is about the gameboy color warning screen and the super gameboy border. To keep the romhack as original as possible, I would avoid the wording romhack and replace the word with game. Means „this game can only be played on a gameboy color.“
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: toruzz on February 11, 2018, 05:46:57 pm
Thank you again, guys. The border use is certainly limited as it will only work on emulators that support it - that's why it wasn't a priority and had to wait until v2.0. But I think it's cool to have it, I've seen a lot of people playing Link's Awakening DX with the SGB border after all.

Is this version compatible with MBC5?
Yes, I already mentioned it before.

It is a great romhack.

Just two comments:
- The wario color is little bit inconsistent.
(http://i.ytimg.com/vi/O3UKLPn1oW0/mqdefault.jpg)

In the original illustration wario has violet trousers with a yellow shirt.
(https://www.mariowiki.com/images/thumb/b/b6/SML2_-_Wario_Artwork.png/197px-SML2_-_Wario_Artwork.png)

Either you should make the trousers violet. Or use the black and white color from wario land 2 or wario land 3 (gbc version).
I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.

-the other comment is about the gameboy color warning screen and the super gameboy border. To keep the romhack as original as possible, I would avoid the wording romhack and replace the word with game. Means „this game can only be played on a gameboy color.“
That was done on purpose. I want to keep it as original as possible, yes, but I don't want to deceive people into thinking this is a legitimate Nintendo game.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: tc on February 11, 2018, 06:14:51 pm
I'm curious of this myself. Looks fantastic, but seems irrelevant...

A fun little touch.

I don't know if any emulator "completely" supports SGB in GBC mode.
As in a theoretical implementation of color SGB hardware, with all features that need the SNES.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on February 11, 2018, 06:18:03 pm
Thank you again, guys. The border use is certainly limited as it will only work on emulators that support it - that's why it wasn't a priority and had to wait until v2.0. But I think it's cool to have it, I've seen a lot of people playing Link's Awakening DX with the SGB border after all.
Yes, I already mentioned it before.
I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.
That was done on purpose. I want to keep it as original as possible, yes, but I don't want to deceive people into thinking this is a legitimate Nintendo game.

I'm wondering, have you thought about making Wario's nose a little deep pink colour and use that very same color for the overalls?
It might work, but I'm not sure how you split the colours up for Wario and his sprite yet, I might give this a try tomorrow.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: toruzz on February 11, 2018, 06:45:28 pm
I'm wondering, have you thought about making Wario's nose a little deep pink colour and use that very same color for the overalls?
It might work, but I'm not sure how you split the colours up for Wario and his sprite yet, I might give this a try tomorrow.
I tried, but I don't have enough palettes. I had to use Mario's cap red.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Midna on February 11, 2018, 10:27:11 pm
You could try sacrificing the green color on the shoes to make the overalls magenta.
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: Geoshi on February 12, 2018, 01:02:47 am
But then what color would he be able to replace? black would just look stupid. I thought he could use the red on Wario's overalls from Mario color and Wario's nose but that won't work either because of the limited tiles and palettes.

Also toruzz I don't know if this is a bit too much to ask but if so don't worry about it. It's just feedback
I would make Luigi run slow like in some games like SM64DS and Advance 2, but being slippery when turning around and of course jump higher than Mario just so Luigi is less not so over powered.

Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: papermanzero on February 12, 2018, 04:48:05 am

I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.


I already thought about that limitation. I think Nintendo had the same issue, why they introduced the black and white sprite.

(http://199.101.98.242/media/shots/68343-Wario_Land_3_%28World%29_%28En,Ja%29-4-thumb.png)

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQa0c6W6cMDz7PXkqLNvAm0fCrkmxBNKx7291Cdu8pn82khVwCi2Q)

Your choice is also great. It is a mixture of both.
However it is a little bit strange compared to later game entries like Wario Land 2, Wario Land 3, because it is not the original color scheme. That's all. ^^

In general it is a minor issue. :-)
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: ShadowOne333 on February 12, 2018, 11:24:30 am
Something minor I noticed.
In the overworld map, Mario has his overall buttons painted red, while Luigi has them painted in beige.
I assume the buttons are supposed to be painted beige to mimic a clear colour for the buttons, but when Mario is standing still in his overworld sprite, his buttons are red, only when he moves left or right, the buttons switch colours to beige. :P
Title: Re: Super Mario Land 2 DX [Updated to v1.12]
Post by: NES Boy on February 12, 2018, 01:38:46 pm
I'd like to see that you change the "Thanks for Playing" image at the end of the game so instead of that jumping sprite of Mario's it uses the sprite seen at 4:01 of this video of the GBC Promo video (https://www.youtube.com/watch?v=tPZRU5sVqRs). I mean, Wario gets a special pose (the "Thumbs up"), so why shouldn't Mario?
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: toruzz on April 21, 2018, 10:43:57 pm
SML2DX v1.5 is up :beer:
Grab it here: http://www.romhacking.net/hacks/3784/

v1.5 changelog:
- Complete hack rewrite. It should be more stable now.
- Fixed: Macro Zone 2: Palettes for the hidden coins at the end of the level
- Fixed: Mario Zone 3: Palettes starting from the checkpoint
- Fixed: Tatanga Fight: Mario & Luigi palettes
- Fixed: Wario Fight: Carrot is always shown properly
- Fixed: Hippo Beach: Upper blocks
- Fixed: Space Zone secret level: Mario & Luigi palettes
- Fixed: Demo levels after dying with Luigi
- Fixed: Wario actually removes his shoe when defeated
- Fixed: Screen tearing on palette changes
- Fixed: Switching character on Secret Levels
- Fixed: Mario & Luigi's eyes on the overworld
- Improved: Most palettes
- Improved: Wario's sprites
- Improved: Tenboudai Course palette transitions
- Changed: Tree Zone 1 tile arrangement (to hide Spikey's sprite limitations)
- Added: Fade-in/fade-out to white and black effects
- Added: Support for SML2 randomizer: http://sml2r.download/
- (A lot of) other minor stuff
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Shade Aurion on April 22, 2018, 07:25:22 am
Yaaaay! Thanks dude. Do you think this will be the last update?
Looking forward to your For the Frog The Bell Tolls project too <3
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: lastdual on April 22, 2018, 09:17:31 am
Is anybody else getting a crash/reset upon ringing the bell and finishing the first stage? Happening for me on both BGB and VBA-M.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: mikeprado30 on April 22, 2018, 02:39:44 pm
Great timing for this update, toruzz!  :thumbsup:
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: MKDSmaster91 on April 22, 2018, 04:29:51 pm
I'm getting a reset bug on BGB when I complete the first level with the bell!
For now though, complete the level without ringing the end bell and it will take you onto the overworld map!
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Geoshi on April 22, 2018, 05:25:47 pm
Yaaaay! Thanks dude. Do you think this will be the last update?
Looking forward to your For the Frog The Bell Tolls project too <3

I believe he is making a final version with multiple patches such as having the feather form for the Fire Mario Bros + Wario and stuff alternate stuff.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Eggplantus on April 22, 2018, 07:55:19 pm
Is anybody else getting a crash/reset upon ringing the bell and finishing the first stage? Happening for me on both BGB and VBA-M.
Not just in the first stage. Also occurs with the mouse bonus stage, and it can cause save data to be erased. Also, I have encountered some weird issues with the file select screen. First off, I cannot access Easy Mode (though it works fine through GameShark) and I can't always select Luigi correctly. Sometimes, the game crashes, other times I am sent to the opening stage as Luigi with no lives. The first slot will be overwritten if the stage is completed or Luigi dies without ever collecting a 1-Up.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: toruzz on April 23, 2018, 02:37:11 am
Thank you for reporting the bugs, guys. I made some last-minute changes and somehow broke a couple of things. I'll release a fix in a couple of days.

At the moment I've been reported two bugs:

· The game hangs when loading the conveyor Bonus Stage
· You can't access easy mode

I believe he is making a final version with multiple patches such as having the feather form for the Fire Mario Bros + Wario and stuff alternate stuff.
This is correct  :beer:
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Eggplantus on April 23, 2018, 05:34:28 am
Crashing during or after the mouse Bonus Stage.
Weird things happening when trying to change to Luigi on the File Select.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: bL4sT on April 23, 2018, 11:53:53 am
This version (v1.5) isn't working on the OhBoy emulator on my GCW Zero, while the older version (v1.12) was working flawlessly.

By the way, this color hack looks amazing. Keep up the great work.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Shade Aurion on April 23, 2018, 12:11:36 pm
Sweet! Thanks Geoshi and Toruzz ^_^  :beer:
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Special on April 23, 2018, 03:04:33 pm
Any place to get the patch for v1.12 since RHDN doesn't keep backups or previous versions?
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Tsukiyomaru0 on April 23, 2018, 08:11:04 pm
Unknown Opcode FC at 54EA (581D on a blank battery file) when trying to switch to Luigi on file select with VBA 1.8 Beta 3
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: toruzz on April 24, 2018, 02:45:37 pm
I'm already bug-testing v1.5.1. If everything works as expected it will be updated later today.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: Special on April 24, 2018, 03:21:00 pm
Thanks for your hard work. A lot do appreciate it.
Title: Re: Super Mario Land 2 DX [Updated to v1.5]
Post by: toruzz on April 24, 2018, 05:31:57 pm
SML2DX v1.5.1 has been submitted  :beer:

Changelog:
- Fixed: Bonus stages crashes
- Fixed: Switching characters on the Overworld
- Fixed: Easy mode is accessible again
- Fixed: Sound when switching characters on the save selection screen
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: swiftone on April 24, 2018, 05:52:20 pm
Is anybody having trouble getting this to run on a GBA x5 everdrive? I've got goomba and all my other gb and gbc roms run fine.  I also patched the Super Metroid 2 DX rom and that runs fine too.  I'm also patching Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!].gb with multipatch. 

My patched rom works on open emu, but on my gba x5 after gameboy opening title, I get a white screen flash, then nothing just black.

Any help would be greatly appreciated, maybe even just a pm with patched rom that is confirmed working on everdrive x5.  Thanks!
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: swiftone on April 25, 2018, 12:47:21 am
Downloaded V1.12 and it works fine on my Everdrive GBA X5, but the latest V1.5 no longer plays on my X5.  After the gameboy splash screen I get a flash of white then crashes to black.  Both 1.12 and 1.5 play nice with openEmu.  Has anyone else had issues with 1.5 running on an X5? Thanks
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Rodimus Primal on April 25, 2018, 09:30:00 am
Downloaded V1.12 and it works fine on my Everdrive GBA X5, but the latest V1.5 no longer plays on my X5.  After the gameboy splash screen I get a flash of white then crashes to black.  Both 1.12 and 1.5 play nice with openEmu.  Has anyone else had issues with 1.5 running on an X5? Thanks

He just updated to version 1.5.1. If you haven't upgraded to that version, I'd do so. It's probably fixed now.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: swiftone on April 25, 2018, 11:52:33 am
He just updated to version 1.5.1. If you haven't upgraded to that version, I'd do so. It's probably fixed now.

Tried V1.5.1 and still getting the white screen crash on Everdrive GBA X5?? Once again V1.5.1 works fine on OpenEmu which leads me to believe its a compatibility bug. 
Just strange that V1.12 works fine on real hardware.
Has anyone else tested V1.5.1 on Everdrive GBA X5?   


Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Sephirous on April 25, 2018, 12:35:16 pm
The game is incredible!

So much better on the eyes and the water looks good enough to swim in.

I have a suggestion, I noticed after defeating Wario that the Mario Castle doesn't have a colorized background. The Mountains and sky. Also the credit sprites are not colorized either.

Is this something that will be done in the future or is the project complete?
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: bL4sT on April 25, 2018, 02:13:10 pm
Just updated to v1.5.1 and it still doesn't work on the OhBoy emulator, but it does work on VBA just fine.

I know it's probably an emulator related issue, but the v1.12 worked just fine on OhBoy, as every other romhack I've tried worked just fine as well. Is there something that can be done so that this version will work on this emulator?

Best regards.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Bonkers! on April 25, 2018, 06:59:10 pm
When played on emulators, the game still resets on finishing bonus stages. The reset also kills any saves you had.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: lastdual on April 25, 2018, 07:53:31 pm
Thanks for the quick update and fixes!
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Eggplantus on April 25, 2018, 08:29:15 pm
Changing to Luigi in File Select still doesn't work properly.

Mouse bonus game crashes if Super Mushroom or Super Carrot is won. (Fire Flower and 1-UP Mushroom are fine.)

Winning any powerup in the slot machine crashes the game. (1-Ups and Coins are fine.)

Emulator: VisualBoy Advance
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: mushguy on April 25, 2018, 09:49:12 pm
One more to add: While the first version is reported to work with the VC injectors for 3DS, the later versions, including 1.5.1 only give a white screen. Can this be fixed?
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: toruzz on April 26, 2018, 05:46:48 am
Thank you again, guys.

I don't have access to a flashcard at this moment, so if you experience any problems with v1.5.1 in real hardware please let me know.

Changing to Luigi in File Select still doesn't work properly.

Mouse bonus game crashes if Super Mushroom or Super Carrot is won. (Fire Flower and 1-UP Mushroom are fine.)

Winning any powerup in the slot machine crashes the game. (1-Ups and Coins are fine.)

Emulator: VisualBoy Advance
Please try to replicate this issue with an accurate emulator like BGB or Gambatte. I won't consider it a bug if it's an emulator-specific issue.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Chronosplit on April 26, 2018, 01:42:28 pm
I haven't run into any of the VBA reports with Sameboy (compare to Gambatte but IIRC it's even more accurate), but I'll keep trying.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: askjdfhlkjhfvlvbuiyh on April 27, 2018, 01:14:22 am
Just want to confirm that 1.5 and 1.5.1 doesn't work on my Everdrive X5, which uses Goomba for emulation. It worked fine on previous versions.

I also have the everdrive gb for my gbc and that works fine for all versions (1.0 - 1.5.1)
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: xadox on April 27, 2018, 07:03:18 am
On RetroArch 1.7.2 with actual Gambatte the v1.5.1 shows only a white screen after Bios loading.
While not using the offical bios instead the game starts.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: swiftone on April 27, 2018, 11:12:12 am
Just want to confirm that 1.5 and 1.5.1 doesn't work on my Everdrive X5, which uses Goomba for emulation. It worked fine on previous versions.

I also have the everdrive gb for my gbc and that works fine for all versions (1.0 - 1.5.1)

Ahh good to know its not just me.  Guess the goomba emulator is the issue.  Would be great to have a fix as I only threw down for the everdrive gba X5 to satisfy all my gameboy gaming on real hardware needs  :)
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: ShadowOne333 on April 28, 2018, 03:47:32 pm
@toruzz
I gave 1.5.1  a full playthrough.
The only issue I found is in the File Select Screen.
If you go from Mario -> Luigi and then try to go back to Mario, the game kicks you out to the Title Screen.

One other thing (though I'm not sure if it's emulator specific or RetroArch's fault) is that whenever I tried to savestate and load, the game would load whatever state Mario/Luigi were last in before loading the state. Like if Mario has been killed, the state would load Mario being killed, even if there are no enemes around.
Same for when you have powerups, if you had a Fire Flower on the savestate and you try to load the state with Mario being small, when the state loads, Mario will be tiny.

All tests were done on mGBA 0.6.3 core through RetroArch.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Chronosplit on April 29, 2018, 01:57:38 am
@toruzz
I gave 1.5.1  a full playthrough.
The only issue I found is in the File Select Screen.
If you go from Mario -> Luigi and then try to go back to Mario, the game kicks you out to the Title Screen.
Can confirm.  Seems to happen on mGBA only.  I ran into this wondering if this game had SGB boarders.

On RetroArch 1.7.2 with actual Gambatte the v1.5.1 shows only a white screen after Bios loading.
While not using the offical bios instead the game starts.
I've been able to recreate this.  That's bizarre, considering how Gambatte uses the BIOS.

Seems to only happen in Gambatte; I have no problems with Sameboy when using the boot files on it.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: toruzz on April 29, 2018, 05:32:25 pm
Thank you for the reports guys, I'll update the readme file  :thumbsup:

But as those issues seem to be emulator-specific, I won't update the patch to make up for them.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: tatundria on April 29, 2018, 07:48:43 pm
Latest version v1.5.1 won't work with the emulator Gameyob 3ds or gb vc rom injection on 3ds. Any fix for this please?
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: karulg on April 29, 2018, 10:17:35 pm
Tried the newest version on a chinese bootleg card. Didnt have any issues.

Tried the randomizer, but only on emulator for now. Looke fine, too-
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: swiftone on April 30, 2018, 11:38:26 am
Thank you for the reports guys, I'll update the readme file  :thumbsup:

But as those issues seem to be emulator-specific, I won't update the patch to make up for them.

A lot of us rely on Goomba emulator to be able to play this specifically on an Everdrive x5.  Technically emulation, but for compatibility ease on real hardware.  Considering it worked on the X5 with V1.12, it'd be most wonderful to revert whatever changes in future updates broke that compatibility. 

I get that updates for emulator support isn't a priority, but goomba compatibility would be directly supporting all of us that want to play this on our real gameboy hardware, but only have the gba everdrive.
Either way thanks for all the amazing effort!
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: dACE on April 30, 2018, 04:36:49 pm
Hmmm... gameYob is a really competent emulator, coded by Drenn no less.

Might be some new behaviour/solution introduced in the latest version that can be coded in a different way?

If you want to - share the coding differences between the latest and previous (if that were more compatible) version - maybe Drenn (or someone else) can figure out whats going on.

/dACE
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: lilpuddy31 on April 30, 2018, 06:44:27 pm
Toruzz, what emulator were you using when hacking the game, or which emulators are known to play the game well?
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Chronosplit on April 30, 2018, 07:36:56 pm
Hmmm... gameYob is a really competent emulator, coded by Drenn no less.

Might be some new behaviour/solution introduced in the latest version that can be coded in a different way?

If you want to - share the coding differences between the latest and previous (if that were more compatible) version - maybe Drenn (or someone else) can figure out whats going on.

/dACE
I was wondering exactly this when I noticed that mGBA has issues.  I mean, those working on it are usually up for improving on both it's GBA and GBC emulation.  It may be over something obscure in this case, so if nothing else maybe someone on the github will give fixing the issue on that side a shot if reported?

Toruzz, what emulator were you using when hacking the game, or which emulators are known to play the game well?
I can't answer half of this, but it appears that Sameboy has no issues.  In any rate, none of the issues mentioned here are present and I haven't found any yet.  It appears that if there's a bug there it'll be on a real GBC, but at the moment I can't test real hardware.  :o
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: toruzz on May 01, 2018, 12:54:25 am
Sorry guys, the way I coded v1.5 is very different from previous versions so unfortunately I can't just replace a piece of code and bring the emulator compatibility back. This implementation is cleaner, faster and easier to understand than the previous one, so it has come to stay.

That being said, I changed a lot of things around to make the hack more stable and my last builds have no issues with mGBA - I couldn't test Goomba Color though.

Toruzz, what emulator were you using when hacking the game, or which emulators are known to play the game well?
I use BGB for debugging and testing, and real hardware for the final tests.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: Jonas.F on May 01, 2018, 08:01:45 am
Just wanted to drop by and say thanks for this amazing hack! Keep up the cool work!  :)
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: 6ameboi on May 01, 2018, 06:11:30 pm
Hi I'm looking for help to get this game to work on my GBA. I found the correct 1.0 UE rom by confirming the MD5/SHA-1 (from the 7z pack with several versions all in one archive). I am patching with the 1.5.1 ips and changing the filetype to gbc. Copying this to my EZFlash IV & new EZFlash Omega on my GBA & GBASP, I get a few initial solid white full screens at the start of the game load and then dark screen. I can still access my EZFlash Omega hotkeys to reset. I've also tried the Ultimate GBC to 3DS injector and made the cia. But on my o3DS I get a solid white game screen with no GBC frame.

The patched GBC rom starts and plays on my RPi3 running ReCalBox. This tells me that the rom and the patch is working.

UPDATE: I read back a page and it seems I'm not the only one encountering this recent issue. My EZFlash uses Goomba for emulation.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: toruzz on May 02, 2018, 06:53:53 pm
I found a nice way to make everyone happy with v1.6, which I just submitted.
This is the changelog:

Code: [Select]
- Fixed: Compatibility with most emulators
- Fixed: Bug that caused a crash on very specific conditions
- Fixed: Easy Mode text
- Improved: General stability
- Improved: SML2 randomizer compatibility

So if you have problems with Goomba Color or any other emulator please try again with v1.6.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: ShadowOne333 on May 02, 2018, 07:20:16 pm
I found a nice way to make everyone happy with v1.6, which I just submitted.
This is the changelog:

Code: [Select]
- Fixed: Compatibility with most emulators
- Fixed: Bug that caused a crash on very specific conditions
- Fixed: Easy Mode text
- Improved: General stability
- Improved: SML2 randomizer compatibility

So if you have problems with Goomba Color or any other emulator please try again with v1.6.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: toruzz on May 02, 2018, 07:25:17 pm
STABILITY INTENSIFIES
(http://abload.de/img/732m9ptx.gif)
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: ShadowOne333 on May 02, 2018, 07:35:56 pm
It's off the charts!
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: dACE on May 03, 2018, 08:00:12 am
Code: [Select]
- Fixed: Compatibility with most emulators

Sooooo - how hard was it? What did you change? Or is that a secret?  ::)

/dACE
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: toruzz on May 03, 2018, 09:32:37 am
Sooooo - how hard was it? What did you change? Or is that a secret?  ::)

/dACE
Not so hard to be honest.

I thought the compatibility issues were caused by an innacurate V-Blank duration emulation, which would have been really difficult to fix. Then I found out that the problem was localized on the way a routine checked if the screen was on H-Blank, which failed on some emulators for some reason.
I just had to tweak that routine a bit and everything worked like a charm.
Title: Re: Super Mario Land 2 DX [Updated to v1.5.1]
Post by: 6ameboi on May 03, 2018, 10:35:37 am
I found a nice way to make everyone happy with v1.6, which I just submitted.
This is the changelog:

Code: [Select]
- Fixed: Compatibility with most emulators
- Fixed: Bug that caused a crash on very specific conditions
- Fixed: Easy Mode text
- Improved: General stability
- Improved: SML2 randomizer compatibility

So if you have problems with Goomba Color or any other emulator please try again with v1.6.

Very nice Toruzz, thanks for applying the fix so quickly.  :woot!:

I would try to test it but I can't find where to download v1.6 patch. Does it take a while after you submit it before it gets made public? Can I download from a direct link somewhere else or PM or as an attachment?
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: PsxFan107 on May 03, 2018, 10:28:18 pm
The available version of the hack is still 1.5.1. What's going on?
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: toruzz on May 03, 2018, 11:04:45 pm
Sometimes it takes a while. You can check here if a submitted hack is in queue: http://www.romhacking.net/submissions/QueueStatus/ (http://www.romhacking.net/submissions/QueueStatus/)

EDIT: It's now available :)
http://www.romhacking.net/hacks/3784/ (http://www.romhacking.net/hacks/3784/)
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: PsxFan107 on May 03, 2018, 11:09:13 pm
I can confirm that it now works fine with goomba color! Except for the screen that says "This romhack can only be played on a Gameboy color." (With goomba color set to GB Mode, it looks like a glitchy mess). Thanks for the update!

Edit: I just noticed that said issue about the GBC only screen is more than just a graphical bug. The game can actually be played with scrambled graphics on goomba color if the emulator is in GB mode instead of correctly showing the proper screen.


VBA-M:

(https://imgur.com/2IlWuFo.png)

Goomba Color:

(https://i.imgur.com/0MPxE2Kb.png)    (https://i.imgur.com/4YDQ7A4b.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: askjdfhlkjhfvlvbuiyh on May 03, 2018, 11:59:35 pm
Just want to confirm that works well on my Everdrive GB and GBA X5 :)

Thank you for all that you've done, toruzz !
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: maseter on May 04, 2018, 07:31:31 am
Thanks! :beer: V1.6 now loads fine, even on my trusty 2015 build of VBA-M.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: xadox on May 04, 2018, 08:40:54 am
Thx for another update. Now Gambatte_LibRetro with Bios is working again, also :thumbsup:
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: 6ameboi on May 04, 2018, 12:44:37 pm
I can confirm that 1.6 patch works using my EZ-Flash Omega flastcart in a GBASP. I also made the VC inject to a cia and it works in my o3DS as well as in Gameyob on the NDSL and DSi. Great job!  :beer:
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: PsxFan107 on May 04, 2018, 09:35:27 pm
Just finished playing through and man it is SO much better with the new fixes. Thank you for your magnificent work on this hack! I did however find a small bug at the very end. If you press select when standing at the castle (final level), the game will hang.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: mushguy on May 05, 2018, 01:25:47 am
I can confirm, too. I can finally get it to work with the Virtual Console injector. Thank you very much for your work! :thumbsup:
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: bL4sT on May 05, 2018, 02:40:44 pm
Works like a charm on OhBoy now and runs even better than before.

Thank you. :)
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: toruzz on May 05, 2018, 06:15:04 pm
I just submitted v1.7 fixing it and including a patch for the Japanese ROM  :beer:
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: Special on May 05, 2018, 07:18:02 pm
Fixing what? I'm getting sick of all this updating.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: toruzz on May 05, 2018, 07:42:51 pm
Fixing what? I'm getting sick of all this updating.
Fixing the small bug that was reported for 1.6. And I'm extremely sorry to have bothered you with "all this updating".
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: Shade Aurion on May 05, 2018, 08:19:27 pm
Fixing what? I'm getting sick of all this updating.
Way to earn your name

Thanks Toruzz ^_^
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: PsxFan107 on May 06, 2018, 12:18:32 am
Thanks for the quick fix toruzz!  Also, it seems that garbled gbc only screen happens on emulators that were effected by the 1.5 compatibility issue. I tried it on VBA 1.8.0 beta 3 and a couple of other emulators and got the same result.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: toruzz on May 07, 2018, 03:54:59 am
Thanks for the quick fix toruzz!  Also, it seems that garbled gbc only screen happens on emulators that were effected by the 1.5 compatibility issue. I tried it on VBA 1.8.0 beta 3 and a couple of other emulators and got the same result.
Do you mean this screen?
(https://i.imgur.com/Ho9xZJ4.png)

It works just fine :S
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: Chronosplit on May 07, 2018, 03:31:47 pm
Do you mean this screen?
(https://i.imgur.com/Ho9xZJ4.png)

It works just fine :S
Hmm... no problems here after switching between Game Boy and Game Boy Color mode.  Both in Sameboy and mGBA, the latter of which was affected by bugs in previous versions.
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: Psycho Fox on May 07, 2018, 05:08:44 pm
Fixing what? I'm getting sick of all this updating.

^
You know you don't have to update it, don't you?

Anyway, thanks, toruzz for your continued work and attention to detail.  I appreciate your sharing your work too. :)

Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: PsxFan107 on May 07, 2018, 08:33:13 pm
@toruzz Yes, that screen.

I can confirm that it now works fine with goomba color! Except for the screen that says "This romhack can only be played on a Gameboy color." (With goomba color set to GB Mode, it looks like a glitchy mess). Thanks for the update!

Edit: I just noticed that said issue about the GBC only screen is more than just a graphical bug. The game can actually be played with scrambled graphics on goomba color if the emulator is in GB mode instead of correctly showing the proper screen.


VBA-M:

(https://imgur.com/2IlWuFo.png)

Goomba Color:

(https://i.imgur.com/0MPxE2Kb.png)    (https://i.imgur.com/4YDQ7A4b.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: toruzz on May 07, 2018, 10:00:38 pm
Thank you again for your kind words, guys :beer:

I'll probably focus on Kaeru no Tame ni Kane wa Naru DX from now on.

@toruzz Yes, that screen.
I can confirm that it now works fine with goomba color! Except for the screen that says "This romhack can only be played on a Gameboy color." (With goomba color set to GB Mode, it looks like a glitchy mess). Thanks for the update!

Edit: I just noticed that said issue about the GBC only screen is more than just a graphical bug. The game can actually be played with scrambled graphics on goomba color if the emulator is in GB mode instead of correctly showing the proper screen.


VBA-M:

(https://imgur.com/2IlWuFo.png)

Goomba Color:

(https://i.imgur.com/0MPxE2Kb.png)    (https://i.imgur.com/4YDQ7A4b.png)
Sorry, I totally missed that post!

This is basically what you get from forcing any GBC game into GB mode (e.g. https://www.youtube.com/watch?v=Br9KYkSZA3E), and that's why the "not compatible" screen is there  :P

I use the $FF47 register to detect if the hardware is GB/SGB or GBC (which admittedly isn't the best way), and apparently Goomba Color doesn't emulate it properly. But honestly, I don't think it's worth making up for this on the hack.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: PsxFan107 on May 07, 2018, 10:59:17 pm
I know that's why the screen comes up. I was just trying to say it's bugged out. Oh well.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: caninis on May 08, 2018, 12:00:41 pm
I notice on the toy mario zone overworld map, the mario player takes on a different color - the black on mario becomes lighter aswell the circle mark to indicate a stage complete becomes lighter than on other zone maps

on the original super mario land 2 this doesnt happen so I thought Id just point it out
Title: Re: Super Mario Land 2 DX [Updated to v1.6]
Post by: Mattiac on May 10, 2018, 02:10:18 pm
Do you mean this screen?
(https://i.imgur.com/Ho9xZJ4.png)

It works just fine :S

I still think you should add the word "Sorry" in the beginning, Toruzz-san!
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: toruzz on May 10, 2018, 06:32:46 pm
I notice on the toy mario zone overworld map, the mario player takes on a different color - the black on mario becomes lighter aswell the circle mark to indicate a stage complete becomes lighter than on other zone maps

on the original super mario land 2 this doesnt happen so I thought Id just point it out
Yes, that's intended. If both Mario and Toy Mario had black outlines you wouldn't be able to tell them apart.

I still think you should add the word "Sorry" in the beginning, Toruzz-san!
But I'm not sorry!  :P

More seriously, I used the same language as most warning screens: http://www.vgmuseum.com/features/warn/ (http://www.vgmuseum.com/features/warn/)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Aynezz on May 12, 2018, 10:50:16 am
I just wanted to share the box I made for this hack :)
https://photos.app.goo.gl/eQrFkd4pjbFDi4gV2

Thanks a bunch for the most impressive GB hack to this date, toruzz. Looking forward to FTFTBT  :thumbsup:
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: swiftone on May 14, 2018, 02:03:07 am
Just a quick confirmation that 1.7 is working fine on Goomba on my Everdrive GBA X5.  Greatly appreciate the compatibility fix!  This hack is a thing of beauty.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Montblanc on May 14, 2018, 10:05:26 pm


I'll probably focus on Kaeru no Tame ni Kane wa Naru DX from now on.


Does that mean that the ROM with the classic items and the feather fire Mario is cancelled?  :-\
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: toruzz on May 15, 2018, 10:42:40 am
I just wanted to share the box I made for this hack :)
https://photos.app.goo.gl/eQrFkd4pjbFDi4gV2

Thanks a bunch for the most impressive GB hack to this date, toruzz. Looking forward to FTFTBT  :thumbsup:
That's awesome, thank you  :thumbsup:

Does that mean that the ROM with the classic items and the feather fire Mario is cancelled?  :-\
Nope, I'll release that eventually.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Geoshi on May 15, 2018, 06:48:27 pm
Oh I can't wait for the Classic 1up Hearts and the Feather Fire Form.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Psycho Fox on May 16, 2018, 08:38:25 am
I just wanted to say thanks again for this hack.  It's really refreshed the whole game for me.  It's just so nicely polished.

I know you're working on your other project just now but I was wondering if you'd ever considered giving Kirby's Dream Land the same treatment?  There are so few Kirby hacks and the original game has never seen a full remake.  Just a thought. :)

Regardless, I can't wait to see your next release. :)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: ShadowOne333 on May 16, 2018, 11:18:01 am
I just wanted to say thanks again for this hack.  It's really refreshed the whole game for me.  It's just so nicely polished.

I know you're working on your other project just now but I was wondering if you'd ever considered giving Kirby's Dream Land the same treatment?  There are so few Kirby hacks and the original game has never seen a full remake.  Just a thought. :)

Regardless, I can't wait to see your next release. :)
Kirby's Dream Land did see a remake, although not highly known because it's included within ANOTHER remake :P
Kirby Super Star did have a Remake of sorts of the first Dream Land, although not complete due to the lack of the Kabula boss and its stage.

However, Kirby Super Star Ultra (the remake of Super Star for the DS) DID have the entirety of Kirby's Dream Land remade inside the Spring Breeze game.
So if someone is willing to do a DX version of Kirby's Dream Land 1, I would suggest using Kirby Super Star Ultra's Spring Breeze game as the base for the colours of it :)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Shade Aurion on May 16, 2018, 11:35:03 am
Kirby's Dream Land did see a remake, although not highly known because it's included within ANOTHER remake :P
Kirby Super Star did have a Remake of sorts of the first Dream Land, although not complete due to the lack of the Kabula boss and its stage.

However, Kirby Super Star Ultra (the remake of Super Star for the DS) DID have the entirety of Kirby's Dream Land remade inside the Spring Breeze game.
So if someone is willing to do a DX version of Kirby's Dream Land 1, I would suggest using Kirby Super Star Ultra's Spring Breeze game as the base for the colours of it :)

I actually suggested Kirby's Dreamland 1 in the suggestion thread awhile back but thinking on it, maybe even higher priority should go to Super Mario Land 3: Wario Land 1 as Wario Land 2, 3 and 4 are all in color and Super Mario Land 1 and 2 are now in color making 3 a mid series uncolored outlier. Still, Kirby is really short so that'd be a good little project.

Even with minimum color tweaking KDL1 looks fairly decent - https://www.youtube.com/watch?v=HjYQocKRIx8&list=PLVFlHPy0Pa9t7Igb90zXsZg4YCIf1y8XP
I'd do it myself if I had a clue about color hacking.

Either way, i'd say Toruzz probably has a full plate between SML2 and For Frog the Bell Tolls
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: NES Boy on May 16, 2018, 01:17:22 pm
Well, Spikeman (http://www.romhacking.net/forum/index.php?action=profile;u=596) was working on a colorization of Kirby's Dream Land:

(http://i.imgur.com/DkZYaWx.png)
This was back in 2013, however. In fact, his last post on the forums was on September 30, 2013, and his last activity here was on January 17, 2016.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Shade Aurion on May 16, 2018, 05:49:59 pm
A shame, because that looks pretty great :(
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: swiftone on May 22, 2018, 11:37:36 am
...maybe even higher priority should go to Super Mario Land 3: Wario Land 1 as Wario Land 2, 3 and 4 are all in color and Super Mario Land 1 and 2 are now in color making 3 a mid series uncolored outlier. Still, Kirby is really short so that'd be a good little project...

This was such a fantastic hack, and I'd second the same royal treatment to Super Mario Land 3: Wario Land 1 some day.  Always struck me as strange that Nintendo never reissued it as a dx game after the rest of the Wario Land went color.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: ShadowOne333 on May 22, 2018, 11:47:52 am
This might be slightly out of topic, but I was wondering...
About the Super Mario Land Colour (https://www.romhacking.net/hacks/1187/) hack available here, would you be interested in colouring the title screen for said hack, toruzz?

It always struck me that the title screen is still in black/white, while the rest of the game is colourized.

(https://www.romhacking.net/hacks/gameboy/images/titles/1187titlescreen.png)

A coloured title screen would make the package complete to my eyes. xD
Perhaps something like this:
(http://textures.emulation64.com/data/uploads/screenshots/GameBoy%20Enhanced/Super%20Mario%20Land...%20Color!/SMLC_01.jpg)

Or if we get fancy:
(http://sweetbee.flyingomelette.com/SML1.PNG)

There's a forum full of mockups for that one just in case someone wants some eye candy:
https://www.emudesc.com/threads/asi-se-veria-super-mario-land-si-hubiera-salido-para-nes.550499/
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Geoshi on May 22, 2018, 02:11:28 pm
I had ideas for a Super Mario Land DX and making it completely colored even with the title of course.
I would make it someday but if Toruzz does it then I can save my time from making it someday.

It would of included...

-Green 1UP Mushrooms instead 1-UP Hearts (but an alt patch can include it)

-Playable Luigi but he would share his sprites with Mario but be green instead of red, but the Mario text will change to Luigi. He would play the same due to the psychics like in Super Mario Bros. DX.

-Restore the unused shooting animation when you get the Superball Flower. Strange they never used it...

In the mock-up screens I saw there was a fire form but since the Superball form is a different power up and it's artwork shows it being just normal Mario. I would've kept it that day.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Shade Aurion on May 22, 2018, 05:10:59 pm
This might be slightly out of topic, but I was wondering...
About the Super Mario Land Colour (https://www.romhacking.net/hacks/1187/) hack available here, would you be interested in colouring the title screen for said hack, toruzz?

It always struck me that the title screen is still in black/white, while the rest of the game is colourized.

(https://www.romhacking.net/hacks/gameboy/images/titles/1187titlescreen.png)

A coloured title screen would make the package complete to my eyes. xD
Perhaps something like this:
(http://textures.emulation64.com/data/uploads/screenshots/GameBoy%20Enhanced/Super%20Mario%20Land...%20Color!/SMLC_01.jpg)

Or if we get fancy:
(http://sweetbee.flyingomelette.com/SML1.PNG)

There's a forum full of mockups for that one just in case someone wants some eye candy:
https://www.emudesc.com/threads/asi-se-veria-super-mario-land-si-hubiera-salido-para-nes.550499/

Between Kirby's Dreamland 1 and Super Mario Land 1, that would be a great little double venture for any romhacker. Both games are relatively short. Jeez I think you could finish both in 40 mins or so. I did actually cover that Super Mario Land hack on DudeGoBack awhile ago and while for the most part it's decent, there were a few bugs. It did strike me as odd that it had a monochromatic title screen though I just assumed it was a nod to the original. Even still, at least the text and Mario himself should be colorized.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: toruzz on May 22, 2018, 07:25:43 pm
Please keep your expectations in check, guys. As Shade Aurion said I have a full plate at the moment and it's going to take a while to finish For the Frog the Bell Tolls. We'll see after that.

This might be slightly out of topic, but I was wondering...
About the Super Mario Land Colour (https://www.romhacking.net/hacks/1187/) hack available here, would you be interested in colouring the title screen for said hack, toruzz?

It always struck me that the title screen is still in black/white, while the rest of the game is colourized.

(https://www.romhacking.net/hacks/gameboy/images/titles/1187titlescreen.png)

A coloured title screen would make the package complete to my eyes. xD
Perhaps something like this:
(http://textures.emulation64.com/data/uploads/screenshots/GameBoy%20Enhanced/Super%20Mario%20Land...%20Color!/SMLC_01.jpg)

Or if we get fancy:
(http://sweetbee.flyingomelette.com/SML1.PNG)

There's a forum full of mockups for that one just in case someone wants some eye candy:
https://www.emudesc.com/threads/asi-se-veria-super-mario-land-si-hubiera-salido-para-nes.550499/
Hmm... To be honest, I think this hack needs more work than just the title screen, so ultimately I would rather remake the whole thing.

And since we are looking at SML1 mockups, this is one I made some time ago:
(https://i.imgur.com/FySPIBR.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Geoshi on May 23, 2018, 12:53:47 am
Great Mock Up! Though realistically the SMB Color Scheme wouldn't be necessary since Mario has his modern colors in both the artwork and boxart and the way the shades look like they are more closely like Mario's modern color scheme. I also included different shades you could choose in the future along with the unused shooting aniamtion found in the ROMs files and an actual 1UP Mushroom, I know you are a very busy guy with For the Frog the Bell Tolls DX and the final version of SML2 DX.


(https://www.mariowiki.com/images/e/eb/SuperBallMario.png) (https://orig00.deviantart.net/43e0/f/2018/142/8/2/land_2_dx_by_koopshikinggeoshi-dccaf9c.png) (https://i.pinimg.com/474x/2e/8a/55/2e8a55a830034e78b7935e29b411e498--game-boy-sprites.jpg)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: SCD on May 23, 2018, 10:17:43 am
And since we are looking at SML1 mockups, this is one I made some time ago:
(https://i.imgur.com/FySPIBR.png)

That looks pretty cool.

I found this on deviantART, maybe this will help you on the other sprites if you make this hack in the near future:
(https://orig00.deviantart.net/99b0/f/2007/075/b/f/super_mario_land_dx_by_l3gr1m.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Asaki on June 01, 2018, 12:24:51 am
Have the dev docs been released for this yet?
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: w1ck3d on June 02, 2018, 02:54:27 pm
This might be slightly out of topic, but I was wondering...
About the Super Mario Land Colour (https://www.romhacking.net/hacks/1187/) hack available here, would you be interested in colouring the title screen for said hack, toruzz?

Don't forget the lava colored water... just sayin'. :beer:
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Eggplantus on June 02, 2018, 11:03:02 pm
Don't forget the lava colored water... just sayin'. :beer:
And Daisy's red dress.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: KingMike on June 03, 2018, 05:11:30 pm
I use the $FF47 register to detect if the hardware is GB/SGB or GBC (which admittedly isn't the best way), and apparently Goomba Color doesn't emulate it properly. But honestly, I don't think it's worth making up for this on the hack.
I thought the proper/official way to detect hardware version was to insert code at startup that checks A first thing and save the flag to RAM (as the boot ROM would disable itself by writing to $FF50 using different values on different boot ROM for that purpose).
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: toruzz on June 03, 2018, 05:32:18 pm
I thought the proper/official way to detect hardware version was to insert code at startup that checks A first thing and save the flag to RAM (as the boot ROM would disable itself by writing to $FF50 using different values on different boot ROM for that purpose).
Yep, this is indeed the proper way. I haven't changed it out of laziness to be honest.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Geoshi on June 03, 2018, 10:53:36 pm
And Daisy's red dress.
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: Midna on June 04, 2018, 05:27:21 pm
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?

You'd have to ask whoever made the "Mario Land Colorized" hack.
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: ShadowOne333 on June 04, 2018, 09:31:26 pm
Red dress girl is Pauline.
Sorry but our princess is in another castle!
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: caninis on June 17, 2018, 05:58:58 am
Hi I posted before about the toy mario zone, and its been a little while but I looked more and noticed on the big toy mario the eyebrows and the line around the M on the big toy mario cap is a lighter black too - small things but something that caught my eye nonetheless

looking at previous versions the 1.0 version has the little mario dark and the big toy mario light, and I have to say I personally think that is a better visual aesthetic combination there
Title: Re: Super Mario Land 2 DX [Updated to v1.7]
Post by: tatundria on June 24, 2018, 06:51:56 pm
Any chance to restore compatibility with 3ds virtual console injection?
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: caninis on July 26, 2018, 04:51:17 am
like the new randomizer compatibility, playing around with it adds a new take on the game

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination

(https://i.imgur.com/8GJZHks.png) (https://i.imgur.com/rDoQq2S.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: toruzz on July 27, 2018, 06:48:31 pm
Any chance to restore compatibility with 3ds virtual console injection?
I'm pretty sure it is compatible  :huh:

like the new randomizer compatibility, playing around with it adds a new take on the game
Thanks, glad you liked it!  :beer:

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination

(https://i.imgur.com/8GJZHks.png) (https://i.imgur.com/rDoQq2S.png)
Well, this is subjective. I may touch it a bit in the future, but I can't promise anything.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Eggplantus on July 29, 2018, 05:10:45 am
Believe it or not, there is still something that needs to be fixed!
(https://i.imgur.com/68h9ZnE.png)
(https://imgur.com/RCx36FO.png)
(https://i.imgur.com/1c20ZOt.png)
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Psyklax on July 29, 2018, 06:37:47 am
Shameless plug time: I reviewed SML2DX on my YouTube channel.
https://youtu.be/RYzAJ4gHQHo (https://youtu.be/RYzAJ4gHQHo)

It was recorded with an older version (info in the description). Good job! :)
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: ShadowOne333 on July 29, 2018, 03:56:42 pm
Believe it or not, there is still something that needs to be fixed!
(https://i.imgur.com/68h9ZnE.png)
(https://imgur.com/RCx36FO.png)
(https://i.imgur.com/1c20ZOt.png)
I struggled a bit to understand it, but some explanation could be good.
To explain what I got out of it, if you are small space-suit Mario and get an item from the bonus machine, the colour palette of the suit gets messed up once the new sprite hits, is this correct?
Does it also happen with regular Mario or any other power-up Mario when he gets a different power up?
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Eggplantus on July 29, 2018, 05:19:53 pm
All forms other than Space Fire Mario. And it's when you enter the bonus stage from Space Zone 1, not when you get a power-up.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: lastdual on July 29, 2018, 10:33:36 pm
like the new randomizer compatibility, playing around with it adds a new take on the game

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination

(https://i.imgur.com/8GJZHks.png) (https://i.imgur.com/rDoQq2S.png)

For some reason I keep looking back at this :o I think it's the differently shaded eyebrows in the new version.

While the atmospheric perspective (http://thehelpfulartteacher.blogspot.com/2010/11/landscapes-continuedatmospheric.html) of the original does look a bit better imo (the player sprite pops), I can understand toruzz sticking with the newer incarnation. But those eyebrows...
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: toruzz on July 31, 2018, 07:42:31 am
@Psyklax Cool, thank you!

@Eggplantus Thanks for the report! I'll fix it.

@lastdual & @caninis I think those eyebrows are just an oversight on my end, since it's not so obvious in the emulator I use. I'll fix it.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Geoshi on August 03, 2018, 11:31:25 pm
The contrast on Toy Mario's shading on that cap looks way too bright.
It looks really flat.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: doctor1985 on September 01, 2018, 07:25:26 pm
Hey guys.

At first I want so say thank you for the great work with this hack.

I have a question. Is it possible to play this game on the EverDrive GBA x5 with the GBC emulator on a Gamecube - Gameboy Player?
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: RexDart on September 02, 2018, 02:24:34 am
Hey guys.

At first I want so say thank you for the great work with this hack.

I have a question. Is it possible to play this game on the EverDrive GBA x5 with the GBC emulator on a Gamecube - Gameboy Player?

Sure, you can use one of these too if you've got a SNES->GC adapter.

(https://i.imgur.com/LHJYCJ6.jpg)
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: doctor1985 on September 02, 2018, 08:12:04 pm
Sure, you can use one of these too if you've got a SNES->GC adapter.

(https://i.imgur.com/LHJYCJ6.jpg)

Thank you man. Would love to have one of those controllers but I'm using a PS1 Controller for the GB Player.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: delta7890 on October 26, 2018, 04:59:14 pm
(https://i.imgur.com/sAbVCER.png)
Minor graphical bug I've observed.  Three pixels of Small Wario's left sleeve are transparent on this frame.  Orientation changes I believe depending on what direction Wario is facing when defeated.  In my case, he was facing left.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: toruzz on October 27, 2018, 05:17:28 pm
(https://i.imgur.com/sAbVCER.png)
Minor graphical bug I've observed.  Three pixels of Small Wario's left sleeve are transparent on this frame.  Orientation changes I believe depending on what direction Wario is facing when defeated.  In my case, he was facing left.
That's just the 10 sprites per scanline limit on the GameBoy. I've layered the sprites the best way I could to avoid this kind of artifacts, but you can still find those in a couple of places - e.g. Sewer Rat's eyeball.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: frozenLake on October 28, 2018, 03:26:16 pm
So, considering the first post mentions documenting of code, I have to ask: where is this documented code?
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Shade Aurion on October 29, 2018, 02:58:28 pm
This looks great Toruzz and I consider it pretty damn complete. I'll be doing a Lets Play of this down the line (there is a pretty hefty list to get through first)to showcase your hardwork. You should be very proud.

Looking forward to your other hacks when and if they come to light too. You do such stellar work <3
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: toruzz on October 29, 2018, 08:04:44 pm
So, considering the first post mentions documenting of code, I have to ask: where is this documented code?
Soon to be released. I have to clean it up a bit and I don't have a lot of free time, so I've been putting it off :/

This looks great Toruzz and I consider it pretty damn complete. I'll be doing a Lets Play of this down the line (there is a pretty hefty list to get through first)to showcase your hardwork. You should be very proud.

Looking forward to your other hacks when and if they come to light too. You do such stellar work <3
Thank you very much! <3
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: John Enigma on April 24, 2019, 12:09:09 am
Is the documented code still happening?
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Jonas.F on April 24, 2019, 05:46:24 pm
I hope it doesn't sound too greedy, but any information on this project would be very much appreciated. I'd look forward to every line I could read about your work. ;)
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Geoshi on April 24, 2019, 08:12:43 pm
Oh wow didn't expect any new replies in such a very long time. I guess Super Mario Land DX reminded them.
All I can say is that I will be playing Super Mario Land 2 DX once the final version releases.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: redmagejoe on April 26, 2019, 01:04:37 am
Toruzz has my support for further development. :thumbsup:

Would love to see this made for v1.2 ROM as well, if possible.
Title: Re: Super Mario Land 2 DX [Updated to v1.8.1]
Post by: Platinum Lucario on May 03, 2019, 10:41:00 am
I remember watching a playthrough of Super Mario Land 2 DX when it was released, I was absolutely amazed by how beautiful the colours are in this hack, and I really appreciate every bit of the hack's design.

There's one thing I've noticed during the playthrough on version 1.0 release of this hack: In one of the stages of Pumpkin Zone, there are Goomboos (called Boo Goombas in the Japanese version) in which are coloured brown instead of grey and white (unlike any boo-ified enemies). They're the ghost versions of Goombas. I always wondered why they were coloured brown in this hack instead of using the Boo palette? Has it been changed in newer versions since then? Just curious.