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General Category => News Submissions => Topic started by: RHDNBot on April 19, 2017, 12:27:14 am

Title: Translations: New Translations Added to the Database
Post by: RHDNBot on April 19, 2017, 12:27:14 am
(http://www.romhacking.net/newsimages/newsimage1867a.jpeg) (http://www.romhacking.net/newsimages/newsimage1867a.jpeg) (http://www.romhacking.net/newsimages/newsimage1867b.png) (http://www.romhacking.net/newsimages/newsimage1867b.png)

Update By: RHDNBot

This is an automated message generated by ROMhacking.net's RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest), mostly Spanish:


Relevant Link (http://www.romhacking.net/translations/)
Title: Re: Translations: New Translations Added to the Database
Post by: xnamkcor on April 19, 2017, 02:22:01 am
I hope one day we will expand the Zelds FDS ROM so we can finally play Zelda in English without abridging it.
Title: Re: Translations: New Translations Added to the Database
Post by: lexluthermiester on April 19, 2017, 04:31:46 am
I hope one day we will expand the Zelds FDS ROM so we can finally play Zelda in English without abridging it.
How abridged is it?
Title: Re: Translations: New Translations Added to the Database
Post by: xnamkcor on April 19, 2017, 04:55:27 am
How abridged is it?

"There was not enough space on the rom to add all of the english text found in the NES version, most text had to be shortened or changed all together.[sic]"

http://www.romhacking.net/translations/fds/patches/2958readme.txt
Title: Re: Translations: New Translations Added to the Database
Post by: lexluthermiester on April 19, 2017, 06:29:06 pm
"There was not enough space on the rom to add all of the english text found in the NES version, most text had to be shortened or changed all together.[sic]"

http://www.romhacking.net/translations/fds/patches/2958readme.txt
Saw that. It's not bad. And expanding the rom might not work with it being a disc image and all.
Title: Re: Translations: New Translations Added to the Database
Post by: KingMike on April 19, 2017, 06:43:11 pm
The FDS is a disk-based system. That means files have to be copied from the disk to the RAM of the console. If the RAM space following the data file is already used (either by another file or as extra scratch RAM) , there will be no room to expand.
I've never looked at how to make the FDS load new files but I assume one could load new files but then that creates more loading time. (and you'd probably need to restore the old files afterwards, for yet more loading time)
Title: Re: Translations: New Translations Added to the Database
Post by: w1ck3d on April 20, 2017, 01:43:24 pm
Aside from hardware compatibility with an actual FDS drive, would it break anything? I would imagine most flashcarts and emulators would only take issue with images that exceed 1MB, like some do with certain hacks like the SMB3 All-Stars hack. In fact when it comes to FDS hacks, I'm amazed that we have yet to see hacks that forgo disk swapping for direct loading of the 2nd bank and hacks that reduce the loading delay to nothing.
Title: Re: Translations: New Translations Added to the Database
Post by: lexluthermiester on April 21, 2017, 03:26:34 am
In fact when it comes to FDS hacks, I'm amazed that we have yet to see hacks that forgo disk swapping for direct loading of the 2nd bank and hacks that reduce the loading delay to nothing.
That's actually a very cool idea!
Title: Re: Translations: New Translations Added to the Database
Post by: KingMike on April 21, 2017, 03:39:28 pm
I thought I had seen some at least one emulator with disk-access functions sped up.
I think even Nintendo's emulators (such as the one in the Famicom Mini series for GBA) have done fast loading. Reducing wait screens to a momentary blink.
(as I recall SMB2j had to load after 4 words, so the 4-4->5-1 transition screen was just slightly longer than normal blank screens between levels)
Title: Re: Translations: New Translations Added to the Database
Post by: tc on April 21, 2017, 07:56:59 pm
I hope one day we will expand the Zelds FDS ROM so we can finally play Zelda in English without abridging it.

I can't think of many ideas, except rebuild the game to move the 2nd quest to disk 2.
Title: Re: Translations: New Translations Added to the Database
Post by: xnamkcor on April 23, 2017, 04:02:11 pm
I can't think of many ideas, except rebuild the game to move the 2nd quest to disk 2.

Make a hack based on the NES ROM?
Title: Re: Translations: New Translations Added to the Database
Post by: lexluthermiester on April 26, 2017, 04:50:24 am
I can't think of many ideas, except rebuild the game to move the 2nd quest to disk 2.
There is but one flaw with that logic, the data for the maps, enemy sprites and whatnot is stored in the same memory areas as the first quest data. So that really wouldn't work.
Title: Re: Translations: New Translations Added to the Database
Post by: Isao Kronos on April 27, 2017, 11:04:40 pm
haha christ wrong thread