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General Category => News Submissions => Topic started by: RHDNBot on March 04, 2017, 11:36:43 pm

Title: ROM Hacks: Conker's High Rule Tail
Post by: RHDNBot on March 04, 2017, 11:36:43 pm
(http://www.romhacking.net/newsimages/newsimage1854a.png) (http://www.romhacking.net/newsimages/newsimage1854a.png)

Update By: Seeeeph

Are you ready ...

to go on an epic spoof adventure?

The time is now.

After a decade of work, the ALttP romhacking dreamteam (SePH, PuzzleDude, Euclid, Conn, Erockbrox, Trovsky, etc.) proudly presents: the Conker's High Rule Tail, a complete overhaul of Zelda3, which essentially changes a Zelda game into a Conker game.

What started out as a spiritual sequel to Parallel Worlds, first named Parallel Universes, ended in a brand new Conker universe. The game includes brand new overworlds and dungeons, which are trying to mimic some of the movie and other game memes, and thus their look was altered radically (both editing and gfx wise) if compared to what their base was. Sprites, object and items also got an extensive overhaul.

Furthermore, the game uses tons of new astonishing ASM, such as brand new Menu (Smartphone), Hud, brand new items, never before seen in a Zelda/Conker game, and the HDMA effects (weed effect, underwater, desert heat, super speed syringe effect, beer effect etc), which was a result of many sleepless nights by the talented ASM team.

Equipped with 120 new MSU-1 songs and complete GFX, ASM, dungeon and overworld overhauls, completely redrawn sprites, and with tons of bad humor and movie/other videogame references, this game was aiming to be the most extensive Z3 hack up to date.

On the side note: extensive beta testing by at least 20 people, 3 pre-releases, quality control, dungeon design control, debug control, difficulty control should ensure that the game can be finished by anyone (veterans or beginners).

Enjoy this epic release.

-Promo Video (https://www.youtube.com/watch?v=eO09xOB1ySI)
-MSU-1 audio and video files (1.2GB total size) (https://goo.gl/7p37DX)
-Password for MSU-1 files: !conkermsu1!
-MSU-1 setup info (Bsnes, Higan, SD2SNES) (https://goo.gl/3aHwtD)
-MSU-1 now also possible on snes9x by Qwertymodo: (http://www.romhacking.net/forum/index.php/topic,23063.0.html) setup is the same as on SD2SNES, even no additional manifest files needed here (recommended to use)

RHDN Project Page (http://www.romhacking.net/hacks/3346/)

Relevant Link (https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-1)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Erockbrox on March 05, 2017, 06:56:43 am
Just to let everyone reading this know, I spent the last 8 years of my life working on this project. Please download it and give it a try. I hope you enjoy the game.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Googie on March 05, 2017, 10:11:59 am
When I saw this released I said to myself I gotta try this out! You can tell alotta work was put into this hack, thanks to everyone who made this hack possible.  :thumbsup:
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: nesrocks on March 05, 2017, 11:30:08 am
Just to let everyone reading this know, I spent the last 8 years of my life working on this project. Please download it and give it a try. I hope you enjoy the game.
Are you credited on the project page with another alias?

I see you in the readme. My, a lot of people worked on this!
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Jigglysaint on March 05, 2017, 12:19:05 pm
Can't seem to get the msu files working correctly.  I'm using Higan, and when I try to overwright the manifest, i can't even select SNES games anymore.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Seeeeph on March 05, 2017, 05:18:28 pm
Thank you Googie-sama! It has been a long run, but thank god it's finally done! ;)

Can't seem to get the msu files working correctly.  I'm using Higan, and when I try to overwright the manifest, i can't even select SNES games anymore.

I would have to ask either Conn or Qwertymodo about this, I was personally using bsnes v0.70 to play this which seems the most stable, so we probably overlooked other emulators such as higan.

I've also updated the credits to ten people and awaiting a submission reviewer to accept the changes.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: qwertymodo on March 05, 2017, 05:38:51 pm
For higan, it could be a few things.  First of all, the name of the folder containing the files must end in ".sfc".  Second, if you're using the manifest file, you need to go into the options, Advanced tab, and uncheck "Ignore manifest files".

Or, if none of that works, the easiest, most foolproof way to make it work is to delete the manifest and rename the files to higan's default names, i.e.

Code: [Select]
program.rom (.sfc file)
save.ram (.srm file)
msu1.rom (.msu file)
track-1.pcm
track-2.pcm
...
track-#.pcm

A quick and easy way to rename all of the .pcm files is with this batch script:

Code: [Select]
@ECHO OFF
SETLOCAL EnableDelayedExpansion

FOR /R %%P IN (*.pcm) DO (
  SET "file=%%~nxP"
  CALL SET "end=%%file:*-=-%%"
  CALL SET "track=track!end!"
  REN !file! !track!
)

Copy that into a text file, save as rename.bat, put it into your game folder and run it.

higan is the most flexible of all of the options, but with more flexibility comes more ways for something to go wrong :P
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Hemlock on March 05, 2017, 06:50:07 pm
Is there supposed to be an extra key somewhere in Phony Substation? I'm looking around for a key to get passed one of the locked key doors, and so far, no bueno.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Erockbrox on March 05, 2017, 07:02:21 pm
Is there supposed to be an extra key somewhere in Phony Substation? I'm looking around for a key to get passed one of the locked key doors, and so far, no bueno.

To help you find chests you need to find the compass. Once you have the compass it will make a chime sound each time you enter a dungeon room if there is a chest in the room. Note that sometimes chests are hidden and to make chests appear you may need to defeat all of the enemies in a particular room.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Con on March 05, 2017, 07:53:24 pm
Quote
Can't seem to get the msu files working correctly.  I'm using Higan, and when I try to overwright the manifest, i can't even select SNES games anymore.

The reason why the bml doesn't work is that there is a space after track 102.

Here's a self explanatory image what you need to do to make it work (delete the space after track 102 at the very bottom (there are two times track 102 listed (for compatibility reasons), take the one at the end). BML is unfortunately quite strict.

https://picload.org/image/rloaaiaa/image2.jpg

SePH will surely update the bml sometime soon.

I also attached the working bml in this forum:
https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-1-2#19803

at the very end (I do not know how to attach files in this forum, so you can use that if you can't edit the bml yourself).
 
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on March 05, 2017, 08:28:24 pm
I can't get the MSU files to download at all, but that's probably not your fault, dropbox just hates me for some reason.
I started the game a little bit ago and named my character Assfuk, since Assface was too long, loving the game so far.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Grimlock on March 05, 2017, 08:30:00 pm
Congratulations on your release!  This is an impressive achievement!  :beer:  Can't wait to play it!


EDIT: Glad to see it works on SD2SNES, I'm going to given it a go tonight!
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Seeeeph on March 05, 2017, 08:39:14 pm
@ SleepyFist: I'll add an alternate link for the msu-1 pack when I have some free time!

@Grimlock: Thanks and congrats on your recent hack release too, which I'll probably give a try soon (now that I have more time to play games rather then making them) :)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: qwertymodo on March 05, 2017, 08:48:34 pm
I can't get the MSU files to download at all, but that's probably not your fault, dropbox just hates me for some reason.
I started the game a little bit ago and named my character Assfuk, since Assface was too long, loving the game so far.

Wait, the audio pack is being hosted on Dropbox?  That's not going to end well...  They have bandwidth quotas and will lock large files if they get too much traffic.  You should really be using a real file host like Mega or MediaFire.  Or at the very least, Google Drive doesn't have that issue.

Edit: Should've refreshed before posting...

@ SleepyFist: I'll add an alternate link for the msu-1 pack when I have some free time!
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Seeeeph on March 05, 2017, 09:06:38 pm
It's already hosted on google drive actually.  :P
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on March 05, 2017, 09:28:05 pm
It's already hosted on google drive actually.  :P
Yep, I was looking directly at it and still got the wrong name ::).
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: qwertymodo on March 05, 2017, 09:48:13 pm
As you can tell, I didn't actually try the download link (and why would I, I'm the one who made the files :P)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gideon Zhi on March 05, 2017, 10:00:44 pm
Just want to say, I tried this when it first came out a month or two ago and, despite the toilet humor (which is honestly a stylistic choice in this case, not my bag but whatev) it's really well done! I played up through
Spoiler:
the spencer mansion
and you really nailed the difficulty curve. That's honestly the most impressive thing for me; as pretty and in-depth as any hack can be (and it's certainly all of those things) difficulty is something that I find a lot of hackers have a very difficult time nailing. Bravo! If anyone's immediately put off by the humor I'd still urge them to give this a try; it's *really* well done.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Seeeeph on March 05, 2017, 10:40:28 pm
Thanks for your honest comments!

I know this game isn't for everybody, the original Conker game on the N64 wasn't either; that didn't stopped me from releasing it in my own intended way!  :angel:

I've received so much help from many individuals over the years working on this, beta tested the game several times to ensure it could be enjoyable by both hardcore and normal players. The bosses difficulty selection plays a great role in that. People wanting a challenge, can get just that and people who want to breeze through the game can also do so. We received so much harsh criticism when we released Parallel Worlds a decade ago that this hack difficulty had to be adjusted thoroughly to be enjoyable by as many people as possible! :-)

Edit:
For those curious about the whole development over the years, I've just unlocked all my youtube videos...

https://www.youtube.com/channel/UCWybPhypZ7meIPR1lO_zESA/videos

Some spoilers in there, don't tell me you haven't been warned!  :thumbsup:
Title: sd2snes compatiblity?
Post by: UncleDolan on March 06, 2017, 10:25:47 am
hello,
im using sd2snes firmware 1.7d and it works very well for until i open the first chest then the game hangs up, anyone got the same issue or know something i can do?
anyway the game looks real nice and i have to say thanks and respect for the good work, keep it on! 😊
Title: Re: sd2snes compatiblity?
Post by: Grimlock on March 06, 2017, 11:54:39 am
hello,
im using sd2snes firmware 1.7d and it works very well for until i open the first chest then the game hangs up, anyone got the same issue or know something i can do?
anyway the game looks real nice and i have to say thanks and respect for the good work, keep it on! 😊

I'm using SD2SNES with firmware 1.7D, I'll let you know if I encounter the same issue once I get a chance to play the game further than the intro (was only able to test it's functionality last night).
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: badinsults on March 06, 2017, 04:27:05 pm
I just played through the first dungeon. What can I say, this hack is really impressive. The amount of work that must have gone is amazing.
Title: Re: sd2snes compatiblity?
Post by: Ballz on March 06, 2017, 06:25:36 pm
hello,
im using sd2snes firmware 1.7d and it works very well for until i open the first chest then the game hangs up, anyone got the same issue or know something i can do?
anyway the game looks real nice and i have to say thanks and respect for the good work, keep it on! 😊

I'm on 1.7d and had no issue with the treasure chest. Only noticeable issue I've seen so far is the audio on the Star Wars crawl is out of sync by about 5 seconds.  Everything else is going swimmingly.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Midna on March 06, 2017, 07:21:45 pm
Just want to say, I tried this when it first came out a month or two ago and, despite the toilet humor (which is honestly a stylistic choice in this case, not my bag but whatev) it's really well done! I played up through
Spoiler:
the spencer mansion
and you really nailed the difficulty curve. That's honestly the most impressive thing for me; as pretty and in-depth as any hack can be (and it's certainly all of those things) difficulty is something that I find a lot of hackers have a very difficult time nailing. Bravo! If anyone's immediately put off by the humor I'd still urge them to give this a try; it's *really* well done.

It's what Conker would be if it weren't limited by censorship and copyright limitations. Toilet humor isn't 100% my bag either, but you have to remember that one of the most iconic moments of Bad Fur Day is a boss who is a giant pile of shit, who can himself defecate and attacks you with his own fresh turds. While singing about it. (Plus, any way you cut it, it's still more faithful to the source material than Young Conker.)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gideon Zhi on March 07, 2017, 12:42:19 am
It's what Conker would be if it weren't limited by censorship and copyright limitations. Toilet humor isn't 100% my bag either, but you have to remember that one of the most iconic moments of Bad Fur Day is a boss who is a giant pile of shit, who can himself defecate and attacks you with his own fresh turds. While singing about it. (Plus, any way you cut it, it's still more faithful to the source material than Young Conker.)

Oh, don't get me wrong, I understand that the humor is part-and-parcel for the property, and anyone who goes into this expecting anything else is setting themselves up for disappointment. My point is that even if some of the jokes aren't my thing and some of it rubs me the wrong way, the technical work that went into this is outstanding and the game really deserves to be played regardless.
Title: Re: sd2snes compatiblity?
Post by: qwertymodo on March 07, 2017, 01:39:34 am
I'm on 1.7d and had no issue with the treasure chest. Only noticeable issue I've seen so far is the audio on the Star Wars crawl is out of sync by about 5 seconds.  Everything else is going swimmingly.

If you mean that the voiceover is delayed a bit, that was intentional,  I synced it up so that the voice started reading a line approximately at the same time as the next line started displaying.  I tried syncing it to start reading at the same time the line was displayed, but sometimes he would get ahead, and would start reading things that weren't on the screen yet.  I felt this timing was the best compromise.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: juef on March 07, 2017, 06:39:00 am
I've also had the issue with the treasure chest (both on a sd2snes and with snes9x+msu1), but that was with version 1.0 I believe. I'll try and see if I can reproduce it with 1.1.2 sometime today.

[Edit] Well it works on snes9x+msu1, so hopefully it'll be fine with my sd2snes as well. Thanks, looking forward to play it!
Title: Re: sd2snes compatiblity?
Post by: UncleDolan on March 07, 2017, 06:59:16 am
hello,
im using sd2snes firmware 1.7d and it works very well for until i open the first chest then the game hangs up, anyone got the same issue or know something i can do?
anyway the game looks real nice and i have to say thanks and respect for the good work, keep it on! 😊

i set up evrything new and now i works on my sd2snes. maybe i used v.1.1 from 3 march or somthing, dont know. thanks alot its a fantastic hack 👍👍👍
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Thirteen 1355 on March 07, 2017, 07:40:37 am
I will sure give this baby a try sometime. Just beat the original ALTTP, so I'm used to the controls  :crazy:
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gi Nattak on March 07, 2017, 12:31:16 pm
I played this wonderful hack about 2-3 months ago, though I'm not sure how now if it wasn't even released here yet... (stoner memory)
I love it very much, an amazing complete hack that is not overly difficult which I appreciate, and is right up my alley in terms of content and humor. I did get stuck though in one of those alternate dimension timed places, and rage-quit. But I think I'll keep at it here now that the hype has been rejuvenated.

Great work hack authors!
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on March 07, 2017, 01:05:15 pm
Finally got the MSU pack using a different computer, love the soundtrack choices and the Bond opening.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Sam Atoms on March 07, 2017, 05:21:09 pm
I found an item for the 1.1.3 release.   :)  If you examine a sealed door in Level 4, it gives you a repeat of a message tile in Level 1.  The sealed door is right next to the curved doorway that leads to the room with the slingshot.

By the way, was it intentional to release the 1.1.2 version here on the same day as Breath of the Wild?  If so, very nice touch.
Title: Re: sd2snes compatiblity?
Post by: Ballz on March 07, 2017, 06:14:21 pm
If you mean that the voiceover is delayed a bit, that was intentional,  I synced it up so that the voice started reading a line approximately at the same time as the next line started displaying.  I tried syncing it to start reading at the same time the line was displayed, but sometimes he would get ahead, and would start reading things that weren't on the screen yet.  I felt this timing was the best compromise.

In my case it seems more extreme than that.  Like, the scroll begins and it's silent.  Then a few seconds after the scroll the John Williams score kicks in.  Haven't had any other msu1 audio issues on this game (or any other title), and since no one else seems to have encountered it, I'm kind of scratching my head on this one.

In the grand scheme of things, of course, it has zero impact on the actual game play. Just an unusual issue on my end.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Bjg92689 on March 07, 2017, 11:16:54 pm
Level IV seems to have a bug in the room one screen above the bottom left corner of the map. Even if you kill all the enemies besides the hand and try to push all the blocks in the room, the chest never spawns.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Erockbrox on March 07, 2017, 11:27:22 pm
Level IV seems to have a bug in the room one screen above the bottom left corner of the map. Even if you kill all the enemies besides the hand and try to push all the blocks in the room, the chest never spawns.

Could you post a screenshot?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Bjg92689 on March 07, 2017, 11:39:01 pm
(https://i.imgur.com/CFXZiof.png)
(https://i.imgur.com/SyWuJKS.png)
This one.

EDIT: Never Mind, I figured it out. Apparently block non-puzzles are too complicated for me when it's 1 AM.



==MOD EDIT==
Fixed image links.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Jigglysaint on March 08, 2017, 03:49:53 pm
It appears as if I'm stuck.  The only level left is the tower, but I can't go underwater, and apparently there is a desert, but I don't know how to find it.

Edit:  Never mind.  No sooner did I post that message than I discovered the two things i needed to do to fix all my problems.  Let's just say that good things come to those who flush.

Now I'm stuck in the block puzzle room.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Seeeeph on March 08, 2017, 09:46:42 pm
Thanks everyone! It seems even through the humor of this game isn't for everyone that at least more people seem to appreciate the work that went into it in comparison to Parallel Worlds when we released it ten years ago. Which seems a good thing.

Anyone who finished the game yet?

Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SC on March 09, 2017, 03:04:13 pm
Can you upload the MSU pack somewhere else like MEGA? The current link just doesn't seem to work here... :'(
It just does nothing when I click on the "download anyway" button.

EDIT:
Nevermind, managed to download it somehow. Now it's time to try this piece of romhacking art. :woot!:
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Grimlock on March 10, 2017, 03:33:21 am
So for everything appears to be going smoothly on SD2SNES with firmware 1.7D.  I'm in the area near dungeon 3.  So far I've seen some pretty impressive hacking here.  Once I get through the entire game I'll post a review. 

Congratulations again for reaching a full release, most people who haven't hacked a full scale conversion like this don't realize what a tremendous achievement it is to finally reach that ultimate goal!  :beer:
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Windy-kun on March 11, 2017, 06:06:54 pm
I need some help with this, I have tried every emulator that supports MSU-1 and all the instructions for each one on the PDF but no matter how much I try, the MSU audio just does not play! It plays everything else fine, the intro audio and the cutscenes but when I start the game, I wake up playing the Kakariko village music in the first room and the rest of the game just has the standard audio. What am I doing wrong? I've tried renaming everything, messing with the manifest and nothing ever got the right music to play :(
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on March 11, 2017, 06:22:52 pm
I need some help with this, I have tried every emulator that supports MSU-1 and all the instructions for each one on the PDF but no matter how much I try, the MSU audio just does not play! It plays everything else fine, the intro audio and the cutscenes but when I start the game, I wake up playing the Kakariko village music in the first room and the rest of the game just has the standard audio. What am I doing wrong? I've tried renaming everything, messing with the manifest and nothing ever got the right music to play :(

On bsnes all the pcms had to go in the folder with the game and the bsnes exe, not in a separate folder, I also renamed the game conker.sfc as suggested in the instructions, didn't mess with manifest at all.

here's my file setup
Spoiler:
(http://i.imgur.com/88Vlnvp.png)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Windy-kun on March 11, 2017, 09:41:04 pm
On bsnes all the pcms had to go in the folder with the game and the bsnes exe, not in a separate folder, I also renamed the game conker.sfc as suggested in the instructions, didn't mess with manifest at all.

here's my file setup
Spoiler:
(http://i.imgur.com/88Vlnvp.png)

I have the same setup and it still doesn't play the MSU music!

Spoiler:
(http://i.imgur.com/j8U4wSS.png)

I really don't get it. The Star Wars music plays. The intro quote when it has the first logo happens. When it says the game title though, there's just sound effects and no music. Then when I play the rest of the game, it just plays some songs from the normal game. I followed the instructions in the PDF exactly too.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gilou on March 20, 2017, 08:46:50 am
Hello,

Thanks for the mod, I gave it a try, it just seems to be great!
But I don't understand how you save in this game. My first play was saved automatically (after finishing the first dungeon). I lost all my progress on my second play, having finished a full dungeon, boss included. I couldn't find any save point or whatever. Are there any save option I missed?

Thanks

Gilles
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on March 20, 2017, 09:30:36 am
I think it might have to do with the Select/game over options try selecting red pill or fuck this game and see if it saves, I'm on my first play and haven't had any problems so far.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: treos on March 20, 2017, 04:33:52 pm
well, i just saw this and thought it might be interesting but you lost me at MSU-1.

-_- "-MSU-1 audio and video files (1.2GB total size)"

i've yet to see a single romhack that is worth going through all the extra trouble (and the colossal waste of time of downloading the extra music. which, in this case, would be days upon days of downloading on my slow wifi.) of using MSU-1 audio which far more likely than not is just a collection of remixes and other tracks.

i'd try this hack but only if the MSU-1 BS wasn't necessary.

if they eventually run those fiber optic lines down by our house where we can get DSL, actual high speed, internet here THEN i might try this hack as the 1.2GB likely wouldn't be a major issue.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Isao Kronos on March 20, 2017, 04:43:22 pm
uh, you can play it without the MSU-1
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gilou on March 21, 2017, 06:28:43 am
I think it might have to do with the Select/game over options try selecting red pill or fuck this game and see if it saves, I'm on my first play and haven't had any problems so far.
Ok, right, Thank you. This is it : select + pray you selected the good option. It does the trick, but honestly, this is very counter intuitive. I'm all for the cultural references, I love Matrix and those pills thing, but I don't know how I'm supposed to understand it has anything to do with saving.
Finished dungeons 2 & 3, btw. Great level design, this is overwhelming. For me, Parrallel Worlds was a major failure in this aspect. It seems that this conker hack is a major improvment, and finally a mod worth playing. Thanks to the dev team !
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: kerberos7 on March 23, 2017, 09:56:49 am
Quote
well, i just saw this and thought it might be interesting but you lost me at MSU-1.

-_- "-MSU-1 audio and video files (1.2GB total size)"

i've yet to see a single romhack that is worth going through all the extra trouble (and the colossal waste of time of downloading the extra music. which, in this case, would be days upon days of downloading on my slow wifi.) of using MSU-1 audio which far more likely than not is just a collection of remixes and other tracks.

i'd try this hack but only if the MSU-1 BS wasn't necessary.

if they eventually run those fiber optic lines down by our house where we can get DSL, actual high speed, internet here THEN i might try this hack as the 1.2GB likely wouldn't be a major issue.
Treos, I have to say we really don't mind bad criticism, but we do dislike false information backed up with negativity.

First fact:
The game is completely playable without MSU-1. This is valid for any device which can run SNES. The pirates even made a repro cart already (obviously without MSU-1). If the MSU files are not found the game will know to play "regular" music instead.

Second fact:
MSU is not "bullshit" as you have called it and not "just a collection of remixes". The original game does in fact use 39 tracks, and the MSU-1 for it is in fact a "remix" since it sounds almost the same. But even in the original game it is worth to listen to the MSU.

Conker on the other hand uses 100 tracks (as opposed to 39). So not only are some of the songs brand new and were creted from scratch by our MSU team, they were also expanded by 3. There are 3 times as much songs as what the original game had, thus the size was boosted up, specially because of the video.

Or in other words it is not only worth it to play this game on MSU, it is highly worth it (and yet completely optional), since now the game uses more, better and completely different songs, as well as the intro video. Playing this game on regular sound might not even fit into the Conker universe.


Third fact:
1.2 GB can be downloaded in 20 minutes, if you are using the up to date 1MB/s connection which most of the internet hosts are providing. It even goes to 1.5MB at max.

Even if you use half that by other/slower internet connections, you will thus have 500KB/s, 40 min to download, and if you use 250KB/s, it takes 80 min. If you use 125KB/s, it will take 160 minutes (which is 2h 40 min). At worst you will use 60KB/s, and it will then take 320 min (around 5 hours).

If you run bellow or even to 60KB/s, then you should seriously reconsider having/paying internet at all.

Even on hyper slow 15KB/s, which does not even exist as a provided speed, it will take 20 hours, which is not even 1 day. So in any case it can never be "days uppon days".

PS
I can download it in 37 minutes, so thus I have 0.5MB/s, which indeed is a "normal" speed.





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Thanks for the mod, I gave it a try, it just seems to be great!
But I don't understand how you save in this game. My first play was saved automatically (after finishing the first dungeon). I lost all my progress on my second play, having finished a full dungeon, boss included. I couldn't find any save point or whatever. Are there any save option I missed?
You save like this:

1.) When you are defeated choose the first option, which equals to Save and Continue, or the second option, which is Save and Quit. Forget what it says there: it says like blue pill, red pill etc. Choosing "f* this game" means Do not save and continue.

2.) At any moment in the game press the button which equals the "select" on the SNES joystick. First option is Continue, second option is "Save and Quit", again forget the blue/red pills, for this will require for you to understand the Matrix movie.

As far as I know Morpheus offers Neo 2 pils (red and blue), one is for returning to his normal life, the other one for him to know what Matrix is, by leaving it. I actually don't know which is which myself and how this can be equal to saving is even more complex.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Lance on March 24, 2017, 12:01:32 am
Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2. (http://fileserver.imagebucket.net/i/00000/wa7vfyi2s5t9_t.jpg) (http://imagebucket.net/wa7vfyi2s5t9/conker-20170323-225824.png)

I used a cheat to get around it and after I beat the dungeon I went back and tried to lift it again but couldn't.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gilou on March 24, 2017, 05:39:02 am
Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2.
I used a cheat to get around it and after I beat the dungeon I went back and tried to lift it again but couldn't.

Oh, I can answer this one!
You can only lift big stones once per room (as explained when you get the lift upgrade). To lift the very stone you're showing, you need to leave the room and get back. You have the needed room on the upper side of the room.

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2.) At any moment in the game press the button which equals the "select" on the SNES joystick. First option is Continue, second option is "Save and Quit", again forget the blue/red pills, for this will require for you to understand the Matrix movie.

Thanks. I understood the Matrix reference, but again, all I want at that point is to save. In a future update, you might consider changing the reference to something more self explainatory.

Oh, and while I'm at it, I didn't understood that "follow the rabbit" thing. I tried everything, and had to search the internet to find that I needed to do "right left right" to continue. What did I miss? How that rabbit's behavior translates into "right left right"?

I just finished dungeon 4, and I have a blast. Best mod ever. Great level design and general atmosphere.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: kerberos7 on March 24, 2017, 08:38:55 am
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Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2.
Lift level-2 will let you lift one stone per screen as suggested by the text, when you get lift-2. You need to change the screen (go to another room and return) to be able to lift another stone. The room was designed to change screens/rooms a lot to come through. When you go to another room and return, you will regain lift ability for 1 stone again. Then you can lift that stone on the picture.

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In a future update, you might consider changing the reference to something more self explainatory.
This is up to the person in charge of the project and I don't think he will change it unfortunately. Plus the texts have been moved around in the rom's code, making it impossible for any of us to change this.

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Oh, and while I'm at it, I didn't understood that "follow the rabbit" thing. I tried everything, and had to search the internet to find that I needed to do "right left right" to continue. What did I miss? How that rabbit's behavior translates into "right left right"?
I didn't design this area, but I still solved it. When you come to this area, you can only go up and approach the rabbit from left so he will run right, so thus you need to go right but not returning the way you came from. I don't know why but it appears players by default have actually done it like so, since you don't think of return by default. You thus go on and then right.

Now you are in the upper section so approaching the rabbit is only possible from right and he runs left. You again don't return but go on and then left. You are not at the bottom. Again going up and the rabbit will again run right and if you follow it by going on (and not back) and then right, you will actually do right, left, right. Now that you know the combination you can just do this without following the rabbit.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: sjdswanlund on March 29, 2017, 10:19:23 pm
In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SunGodPortal on March 31, 2017, 12:13:21 am
In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?

If I remember correctly on this one, if you screw it up you don't get another chance until you start a new game.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Bahamut ZERO on March 31, 2017, 01:16:37 pm
Just wanted to swing by and say I love this fucking hack. Played through a vast portion of the game, and even got my mom hooked on it (hell I think she got farther than me lol). It runs like a champion on the PSP's Snes emulator. :)


In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?

I think late in the game you can come across a way to go back to that forest area where the dungeon's located.  :thumbsup:
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: kerberos7 on April 01, 2017, 03:28:23 pm
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In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?
No you can't. Once you spawn the chest by lighting all torches and opening it, it's obvious that the statue can no longer be pushed on to the switch. The chest however is permanently there.
The reward can no longer be obtained, but it is an additional reward not needed to finish the game.

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It runs like a champion on the PSP's Snes emulator.
There is no direct reason for it to not run there. It should work on "anything which can run SNES roms/games".

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I think late in the game you can come across a way to go back to that forest area where the dungeon's located.
Yes, however that chest is permanent and you can no longer get to the treasure (which is the whole point of the "hard optional"). Although I don't really like trial and error, yet this was the choice of the person in charge of the project.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Isao Kronos on April 03, 2017, 08:06:47 pm
slowbeef played it, didn't care for it (https://www.youtube.com/watch?v=uxPd7Kla_rs)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: MitsukuHackbot on April 03, 2017, 09:06:58 pm
slowbeef played it, didn't care for it (https://www.youtube.com/watch?v=uxPd7Kla_rs)

It's funny. The vid author and nearly all of the people who commented on the video seemed to hate it. The humor isn't really my cup of blood but otherwise that game is rock solid.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Googie on April 03, 2017, 10:04:37 pm
(http://s2.quickmeme.com/img/85/85c3eab103036c16fb391099b2ce3b4f8830c71c441029e52ddbc705de6000fd.jpg)
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: SleepyFist on April 03, 2017, 10:50:12 pm
(http://s2.quickmeme.com/img/85/85c3eab103036c16fb391099b2ce3b4f8830c71c441029e52ddbc705de6000fd.jpg)

Woody's expression there, priceless.

I wonder if the Vinesauce crew will pick it up, I wouldn't mind seeing the meme hell that results.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Windy-kun on April 08, 2017, 05:38:03 pm
So since I dunno anyone else who can figure this out, can someone tell me what it is you're supposed to do in Dungeon X?
Spoiler:
It's the Parallel Tower ruins. I keep going through the door on the left you open by lighting the torches. Also lighting torches underwater, seriously? But basically I go through all the rooms, found the map but then the rooms just circle me back to the room where you spawn a platform to cross the floor with the pots on the right. I can't figure out what it is I'm supposed to do or where to go :/ I can't find any keys or anything!

Edit: Never mind, I figured it out but now I'm still lost. I'm wondering if I just missed an item somewhere cause I can't figure out how to lower the spikes.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Jorpho on April 08, 2017, 11:47:21 pm
Is there some reason this has to be 1.2 GB?  Is it, like, uncompressed WAV or something..?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Isao Kronos on April 08, 2017, 11:52:22 pm
probably has to be in a certain format for MSU
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: kerberos7 on April 09, 2017, 07:38:57 am
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So since I dunno anyone else who can figure this out, can someone tell me what it is you're supposed to do in Dungeon X?

Edit: Never mind, I figured it out but now I'm still lost. I'm wondering if I just missed an item somewhere cause I can't figure out how to lower the spikes.
The main trick of the Parallel Tower ruins is that the staircases don't lead back to the rooms where you came from but to new rooms. Which means if you constantly go back where you came from, and forward as well, you should be able to solve the entire dungeon. And you also need the upgraded scale to walk under water.

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Is there some reason this has to be 1.2 GB?  Is it, like, uncompressed WAV or something..?
MSU requires the pcm files, which are as big as the uncompressed CD tracks. The main problem for the size is the triple amount of songs/voice actings and the video. Usually it should be 400 MB max for the soundtrack, but here its triple that due to so many new songs. But like said before, this is optional.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Jorpho on April 09, 2017, 08:05:56 pm
MSU requires the pcm files
I guess building MSU support into the emulator was hard enough already without worrying about dealing with compression.

Still, would it be worth considering providing an MP3 or OGG soundtrack, with instructions that the end user will have to decompress them?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: kerberos7 on April 10, 2017, 05:17:51 am
The original soundtrack was made using the WAV file format, since this is how the music artist made the music tracks. The same format was used by the voice actor(s). This is the initial format. However, there are 2 problems: this format is compressed and not compatible with MSU, plus the tracks don't loop. This is why the conversion into PCM was necessary, plus the tracks needed to be made to loop correctly. This was done by a different person than the once who made the music and it is a complex process, which means the initial WAV files would do the end user no good, unless if he just wants to listen to music tracks outside of the game and with no looping.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Windy-kun on April 10, 2017, 07:35:00 pm
The main trick of the Parallel Tower ruins is that the staircases don't lead back to the rooms where you came from but to new rooms. Which means if you constantly go back where you came from, and forward as well, you should be able to solve the entire dungeon. And you also need the upgraded scale to walk under water.
MSU requires the pcm files, which are as big as the uncompressed CD tracks. The main problem for the size is the triple amount of songs/voice actings and the video. Usually it should be 400 MB max for the soundtrack, but here its triple that due to so many new songs. But like said before, this is optional.

Am I missing an item? I decided to quit and just go check out the secret dungeon in the desert where you can get the Harp and now I find myself with yet another room with a crystal switch I can't reach with any item. Did I completely miss a power up or upgrade?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Jorpho on April 10, 2017, 07:36:53 pm
I'm not sure I understand.

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This was done by a different person than the once who made the music and it is a complex process.
Are you suggesting that it would not be possible to take the current "PCM" data, compress it with MP3, and then supply it to the end user with instructions on how to restore it to PCM?  I realize looping can be tricky, but after it's been done once, whatever data is required to add looping to a PCM file loop should be easy to restore, shouldn't it?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gilou on April 20, 2017, 11:51:09 am
Ok, I need a clue. Where is the upgrade to breathe underware?
Thanks.
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: MitsukuHackbot on April 20, 2017, 06:49:42 pm
Ok, I need a clue. Where is the upgrade to breathe underware?
Thanks.

Are you sure you didn't mean underwear?
Title: Re: ROM Hacks: Conker's High Rule Tail
Post by: Gilou on April 24, 2017, 07:31:27 am
I guess the word is underwater.