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Romhacking => Personal Projects => Topic started by: Amaweks on February 05, 2016, 05:55:20 am

Title: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 05, 2016, 05:55:20 am
This is my first entry. (Sorry moderators, now I se this is not a release sub-forum, can you move this post to the right place? What should I do?) (Ok, now that I'm receaving some good sugestions and criticism I'll delay the finalization o the hack and release it after some alterarions)

Mega Man 1 Nes - Graphical Redux by Amaweks.
What began with a simple mockup ended as a extensive graphical hack.

The intention was to make the stages graphically more colorful, less monotones, and change the "anime" pixel art style sprites to a shaded type.


Changes:

- Almost all the tiles and sprites have been redesigned in new pixel art style (from "anime" stile to a shaded style)
- Almost all the color palettes were changed to pair with the new pixelart style, to make the most colorful and harmonious stages
- Where there was space have added new graphics in stages (clouds, fences, pipes, etc), with the aim of making them more detailed


How to apply the patch:

Use the program to your preference (like Lunar IPS) and apply to the Rom "Mega Man (USA).NES"


Programs used in this hack:

- FCEUX (Nes Emulator with PPUview, Hex Editor)
- Tile Layer Pro (Graphical tile editor)
- Rock and Roll (Mega Man 1 stages editor)


Disclaimer:

Use the patch at your own risk, and have fun.

Images:

(https://2.bp.blogspot.com/-U03v4yWyJO0/VrR7szy8blI/AAAAAAAAAxY/Ane8b6bewKA/s1600/Redux1.png)

(https://2.bp.blogspot.com/-xN70E7TphMY/VrR7s1OAIWI/AAAAAAAAAxg/HAsqSlVRN5I/s1600/Redux2.png)

(https://2.bp.blogspot.com/-ywRVUc3seow/VrR7s2Fe5kI/AAAAAAAAAxc/zEiZ6VNqEvc/s320/Redux3.png)

(https://3.bp.blogspot.com/-vClVedU8gnc/VrR7t-zGXbI/AAAAAAAAAxk/LFHbww9RErs/s320/Redux4.png)

(https://2.bp.blogspot.com/-NOeqeKKnlOM/VrR7t3S6C9I/AAAAAAAAAxo/wrxIMYN4hck/s1600/Redux5.png)


More images

Spoiler:
(https://1.bp.blogspot.com/-MfNXR2af-Jc/VrR8Au3L01I/AAAAAAAAAxs/d7DLkk74e4U/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B01.png)

Spoiler:
(https://4.bp.blogspot.com/-__pOQA9QmBM/VrR8Bif35TI/AAAAAAAAAx0/E6YHCi3YXNs/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B02.png)

Spoiler:
(https://1.bp.blogspot.com/-3JV0x4XrO-I/VrR8Bk4iqDI/AAAAAAAAAxw/35scRGO5QLE/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B03.png)

Spoiler:
(https://1.bp.blogspot.com/-7uait56-5m4/VrR8CcMJQlI/AAAAAAAAAx4/hmLYYOLm8Fk/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B04.png)

Spoiler:
(https://2.bp.blogspot.com/-nr-x1pbj-jk/VrR8DGhMU7I/AAAAAAAAAx8/HrcijiR2UJ8/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B05.png)

Spoiler:
(https://3.bp.blogspot.com/-5p1Lrl3765E/VrR8DvUfzjI/AAAAAAAAAyA/aL5l-tvnzWQ/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B06.png)

Spoiler:
(https://3.bp.blogspot.com/-rKa8zs_SZws/VrR8Eliby_I/AAAAAAAAAyI/e0B4tSCVSAk/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B07.png)

Spoiler:
(https://3.bp.blogspot.com/-qJXgQdG6w6U/VrR8EQ7UlaI/AAAAAAAAAyE/gXULC_hSsNQ/s1600/Mega%2BMan%2B%2528USA%2529%2BRedux%2B08.png)


IPS file
http://www.bwass.org/bucket/Megaman Redux IPS by Amaweks.zip (http://www.bwass.org/bucket/Megaman Redux IPS by Amaweks.zip)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 05, 2016, 06:08:43 am
4shared sucks  >:(

Spoiler:
(http://i.imgur.com/u1FLlv4.png)

Can you upload the file in ze bucket?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 05, 2016, 06:14:31 am
Ok, I will...

February 05, 2016, 06:18:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Uploaded on Ze Bucket, original post edited...
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 05, 2016, 08:04:28 am
Overall this is pretty sexy! I think you went too far with the throwable blocks though.

The other minor issue with this new style is that some sprites blend with the backgrounds a bit. For example Mega Man in Elec Man's stage.

I'm also not sure changing enemy color schemes to pure orange is better or worse, it's just different. Reminds me of Blaster Master and Batman personally.

For the parts where you changed the white highlight to pink on metal parts, I don't mind it, but it gives the game a much cuter vibe.

In the level select, would it be possible to use the wily wars portraits?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Gedankenschild on February 05, 2016, 08:26:09 am
Wow, this looks really nice! I love the new Megaman sprite and the overall style! :thumbsup:
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 05, 2016, 08:28:40 am
Did anyone get this error in Fireman's Stage?
(http://i.imgur.com/NuXgmSY.png)

For Megaman's palette, I would suggest change $01 to $04 like on the face palette.

Also, Iceman has some transparent pixels on his face.

Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: ShadowOne333 on February 05, 2016, 11:40:09 am
This looks REALLY good!
What a way to bring to life the game that started it all. :)

One suggestion only:
I would suggest changing the gradient like background during the Map selection (where you choose what Robot Master to go next).
Making it a grid or a repeating tile that says "Megaman" or something of the likes might make it much more appealing.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: macbee on February 05, 2016, 11:53:26 am
Very beautiful and unusual. Impressive!
Congratulations, I'll try it as soon as I go back to my house. :)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Lance on February 05, 2016, 03:31:08 pm
Reminds me of the Wily Wars
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: MasterGwonam on February 05, 2016, 03:35:25 pm
 :thumbsup:
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: mrrichard999 on February 05, 2016, 04:03:35 pm
Gives the game more life :) Nice work!
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: MegaEliteGamers on February 05, 2016, 06:07:29 pm
I really, REALLY like this! :o :D
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 06, 2016, 06:07:09 am
Overall this is pretty sexy! I think you went too far with the throwable blocks though.

The other minor issue with this new style is that some sprites blend with the backgrounds a bit. For example Mega Man in Elec Man's stage.

I'm also not sure changing enemy color schemes to pure orange is better or worse, it's just different. Reminds me of Blaster Master and Batman personally.

For the parts where you changed the white highlight to pink on metal parts, I don't mind it, but it gives the game a much cuter vibe.

In the level select, would it be possible to use the wily wars portraits?

Yes, the blending was a issue that bothers me, specially in Elec man stage. I Will tri somo color schemes to see wath happen...

I1m with the same doubt about the "pure orange schemes"... but yes, I've use Batman as a reference. In Batman things looks better because of the darker level design (darker tiles, etc...). In megaman, with more bright tiles, its bother me.. I still will play a little with this colors...

Willy Wars portraits? Only if you now how to disassemble the game, cause sadly i'm a artist, not programer. But, from what I've looked, yes.. There's room for new tiles on the select stage screen (part of the the big Megaman that shows on the Japanese title screen is still on the USA rom, and loads on the PPU memory on that screen). There is still some letters and characters that are unecessary ant loads on that screen. I have counted And find that it's can be done, not like Wily Wars, but with a little smaller boxes (and recicling some blank tiles)
The Big problem is that most of the boxes shares their tiles (Wily and Guts man boxes are exclusive, but the others are the same box on the rom repeated on ram). Here some scratch mockup I'v did using the nunber of tiles that can be altered, and thing what tiles sould be shared:

(https://1.bp.blogspot.com/-xSnMcwdAA4o/VrXVB4JAivI/AAAAAAAAAyc/qej816TBHOI/s1600/racunho%2BSELE%25C3%2587%25C3%2583O%2BPERSNAGENS.png)

The white highlight was changed to give some blend and yes, to make it with a more "cute vibe".

February 06, 2016, 06:16:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Did anyone get this error in Fireman's Stage?
Spoiler:
(http://i.imgur.com/NuXgmSY.png)

For Megaman's palette, I would suggest change $01 to $04 like on the face palette.

Also, Iceman has some transparent pixels on his face.

I will check this error on fire man stage... I'm using FCE ultra, what emulator are ou using? There are some clusters that are shared
between the robot masters and willy stages, maybe I've messedup something.

I''ll check over Iceman face..

the face palette uses 04 or 05,06,07, depending on the stage, cause the palette is shared with some enemys and blocks. Megaman (the blue part) uses 03, not 01.. (you was right, my mistaken, megaman uses color 01) but I will give a try on 04 (tryed 03 and 0C too), specially to see if it's avoid blending on some stages...


February 06, 2016, 06:19:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
One suggestion only:
I would suggest changing the gradient like background during the Map selection (where you choose what Robot Master to go next).
Making it a grid or a repeating tile that says "Megaman" or something of the likes might make it much more appealing.


Unfortunately it can't be done by me, olnly for some coder who can disassemble the game. The select screen, the gave over, and the robot master presentation screens, are the same, and just a repeated board of just one little 8X8 tile. So, no way  :'(

February 06, 2016, 06:27:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Wow, this looks really nice! I love the new Megaman sprite and the overall style! :thumbsup:
Thanks. I've really dont think it was a successful try at al, but overall yes. megaman sprite was the best result, i think. The others sprites, some worked nice, others not, its really hard to make it a "whole thing"

here are the fist mockup I've did as a pixel art exercise (I'm really interested in learning proper pixel art with few colors), and that motivated me to do the hack:
(http://4.bp.blogspot.com/-s3Qwk4pCsA0/Vln-5hX7ukI/AAAAAAAAAv4/LbwDtN_lrCM/s1600/Exercicio%2BPixel%2Bart%2B01B.png)

February 06, 2016, 06:33:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Very beautiful and unusual. Impressive!
Congratulations, I'll try it as soon as I go back to my house. :)

Valeu, meu conterrãneo, sempre admirei suas produções.
(Thanks, my fellow countryman, all ways loved you works)

And fellows, sorry for my engrish, but there's another way, hehehehehe.

February 06, 2016, 06:34:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Reminds me of the Wily Wars

That's for sure a reference on some stages...

February 06, 2016, 06:34:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
:thumbsup:

 :beer:

February 06, 2016, 06:36:08 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Gives the game more life :) Nice work!

That's one goal.. not reached 100%, but, a fun try that taught me a lot about pixel art...

February 06, 2016, 06:39:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I really, REALLY like this! :o :D

 :beer:

February 06, 2016, 06:47:51 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Overall this is pretty sexy! I think you went too far with the throwable blocks though.

Well.. the blocks...

i have atenpted some forms of the blocks, in the end tryed to to some "dithered" pixel art that should blend the colors.. personaly I don't like the blocks been transparent (have shaded transparent lines) when picked by magaman (originaly they used the first color sloth, thats transparent on the nes). So was a lot of work to redraw every thing, an more than  1 time. here some old screens of some tryes:

(https://1.bp.blogspot.com/-CJoZ2TLqAUM/VrXeqfMsUCI/AAAAAAAAAys/Gx6JXa6eJMY/s1600/beta1.png)
First, original ones, just with palette ajustment.

(https://3.bp.blogspot.com/-wK4D0QOyoak/VrXeqX3iHuI/AAAAAAAAAyw/mPkdEsHy-m8/s1600/beta2.png)
Than this blocks, with dark (transparent) shades (and looked worse than the original when picked)

(https://2.bp.blogspot.com/-0WJ2TXhGFJ8/VrXgmTdJvYI/AAAAAAAAAzA/bciB4deEg4U/s1600/beta3.png)
The final (or last) version

PresidentLeever, What should you suggest?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Grimlock on February 06, 2016, 10:52:17 am
This looks promising, I picked up an everdrive not too long ago, next time I'm adding ROMs to it I'm going to give this a try.

I have to agree with the opinion shared earlier regarding the throwable block graphic, it's fairly grainy looking texture wise.  If you do an update you should consider smoothing the look a bit and darkening the shadows.  The rest of the graphics look promising, the new enemy boss looks are nicely done IMO. 

Congratulations on getting your project to completion, I look forward to trying it out!
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: MasterGwonam on February 06, 2016, 11:35:18 am
Megaman kind of looks fat in his idle stance on your first mockup. Kinda reminds me of the Megaman Sprite game but not as fat. So far, this looks really good. Here's a very slight edit I'd like to do on the current one.

(http://i1077.photobucket.com/albums/w471/MasterGwonam/Untitled_zpszdf7r2eq.png)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 06, 2016, 06:11:54 pm
^He looks fat because of the rounding of the torso, the darker "underwear" and near pillow shading.

PresidentLeever, What should you suggest?

Interesting to see the comparison, I liked the previous (middle) one but if you say it doesn't look good when picked up then maybe not. Can you achieve more contrast between the colors without screwing something else up? The almost complete lack of black as darkest shade makes the blocks really stand out from the rest of the stage.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 07, 2016, 06:03:21 am
Report:
- Fireman Room messed tiles fixed
- some colors (like Elec man stage BG) Changed a bit to reduce Megaman blending against the stage.
- Megaman first color changed to 03 on most stages, 02 (a little darker than 03) on some, still 01 on the end scene.

I still have to look over Iceman's face

This looks promising, I picked up an everdrive not too long ago, next time I'm adding ROMs to it I'm going to give this a try.

I have to agree with the opinion shared earlier regarding the throwable block graphic, it's fairly grainy looking texture wise.  If you do an update you should consider smoothing the look a bit and darkening the shadows.  The rest of the graphics look promising, the new enemy boss looks are nicely done IMO. 

Congratulations on getting your project to completion, I look forward to trying it out!

If you test the game on real hardware, please, post some screenshots (do you have some old tube television?). Soon enought, I will make my old tube tv work and test the game on my playstation (using emulator), cause it's give a closer vision of what should be seen on real hardware, specially with AV cable.

Regarding the grainy Blocks, I don't know if I will change the stile... the first name I've give to the hack wile working on it was "dithering enhance"  :laugh:
But the colors still not make me happy too.

Megaman kind of looks fat in his idle stance on your first mockup. Kinda reminds me of the Megaman Sprite game but not as fat. So far, this looks really good. Here's a very slight edit I'd like to do on the current one.


^He looks fat because of the rounding of the torso, the darker "underwear" and near pillow shading.

Interesting to see the comparison, I liked the previous (middle) one but if you say it doesn't look good when picked up then maybe not. Can you achieve more contrast between the colors without screwing something else up? The almost complete lack of black as darkest shade makes the blocks really stand out from the rest of the stage.


i'll play a little more with Megaman sprites. it's a hard to avoid him to be fat, avoid pillow shading, and keep him "readable" as a drawing (thath you can understant the arms, torso, and pants (underwear).

The colors of the blocks it's a hard one...
the 1º palette set: used for ground and blocks (and I wanted the orange on it to give more variety to it, differentiating the bricks of steel bars)
2º palette set: the clouds and the sky (the new touch, I need it)
3º palette ser: the imediate BG (the pink tones)
4º palette set: the bar windows of the BG (pink with the blue of the sky)

The only soluion may be merging 3º with 4º, using only black (transparrent) to cast shadows below the platforms. With that, I can save one palette set only for the blocks...

i'll give it a try on next days...


A quick try on megaman idle sprite:

(https://3.bp.blogspot.com/-3X5Q946g1is/VrcrvnlJe8I/AAAAAAAAAz8/4O0vzBL7kF4/s1600/avatares.png)

Opinions, sugestions?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 07, 2016, 06:56:51 am
^(http://i.imgur.com/W1YtIv8.png)

I MSPainted your image and replaced the $01 color with $03, and $0F background.

Note: I trimmed the heels, crotch area & arm space a bit, and heightened his waist/underwear.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 07, 2016, 02:36:13 pm
Since you've added shine to the boots, you could use that consistently on the whole sprite. Something like this:
(http://i.imgur.com/BJ6apnA.png?1)

I don't know the NES limitations, but maybe you could use the dark brown in the face as an outline and brighten the darkest blue a little bit?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: MasterGwonam on February 07, 2016, 03:56:31 pm
Since you've added shine to the boots, you could use that consistently on the whole sprite. Something like this:
(http://i.imgur.com/BJ6apnA.png?1)

I don't know the NES limitations, but maybe you could use the dark brown in the face as an outline and brighten the darkest blue a little bit?
Flip that stomach shadow horizontal.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 09, 2016, 05:58:01 am
Thanks for the help , guys. These were very cool suggestions.


The question is how to add the "shine" of the boots and underwear without losing definition color and without applying pillow shadow (the player understand that the boots, gloves and underwear, are of a darker blue than the torso, arm , etc...)

The boots solution was easy: lots of blue shade (darker blue) as they appear against the background.

The underwear and the gloves had a problem: next to the torso, to much shade left them indistinguishable (tangled with the body), and the shine should give the player the impression it is the same color of the torso (lighter blue).

You both gave me the answer together: clear the area around the arms, and contrasting them more against the backdrop, solves these problems , and leave Megaman slimmer, solving the problem of fat torso caused by the shadow.

(https://4.bp.blogspot.com/-JtcTvqEuBjg/VrnFLuIfEuI/AAAAAAAAA0Y/KokUWyxFea4/s1600/avatares2.png)

new try:
(https://2.bp.blogspot.com/-fjkw_m8IXTA/VrnNWiz9QkI/AAAAAAAAA0o/5MhpC9EgFOc/s1600/avatar4.png) (https://4.bp.blogspot.com/-z4gfyKtid8g/VrnOxhUnVHI/AAAAAAAAA00/Ai0A05uQ1mM/s1600/avatar4.png) (pixel on left shoulder, shine left boot)

(https://2.bp.blogspot.com/-jlvxl8wBMrY/VrnROYvad_I/AAAAAAAAA1A/HVVoBcOIU-8/s1600/avatares3.png)

Still open to suggestions
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 09, 2016, 07:33:58 am
I like that last edit you made. Also, how about a spot shine on his helmet?  :D

I made some MM1 weapon colors and some other alternate colors.

(http://i.imgur.com/FBtrGEy.png)

Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: MasterGwonam on February 09, 2016, 07:43:56 am
Thanks for the help , guys. These were very cool suggestions.


The question is how to add the "shine" of the boots and underwear without losing definition color and without applying pillow shadow (the player understand that the boots, gloves and underwear, are of a darker blue than the torso, arm , etc...)

The boots solution was easy: lots of blue shade (darker blue) as they appear against the background.

The underwear and the gloves had a problem: next to the torso, to much shade left them indistinguishable (tangled with the body), and the shine should give the player the impression it is the same color of the torso (lighter blue).

You both gave me the answer together: clear the area around the arms, and contrasting them more against the backdrop, solves these problems , and leave Megaman slimmer, solving the problem of fat torso caused by the shadow.

(https://4.bp.blogspot.com/-JtcTvqEuBjg/VrnFLuIfEuI/AAAAAAAAA0Y/KokUWyxFea4/s1600/avatares2.png)

new try:
(https://2.bp.blogspot.com/-fjkw_m8IXTA/VrnNWiz9QkI/AAAAAAAAA0o/5MhpC9EgFOc/s1600/avatar4.png) (https://4.bp.blogspot.com/-z4gfyKtid8g/VrnOxhUnVHI/AAAAAAAAA00/Ai0A05uQ1mM/s1600/avatar4.png) (pixel on left shoulder, shine left boot)

(https://2.bp.blogspot.com/-jlvxl8wBMrY/VrnROYvad_I/AAAAAAAAA1A/HVVoBcOIU-8/s1600/avatares3.png)

Still open to suggestions

Perfect :thumbsup:
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Synnae on February 09, 2016, 09:39:51 am
O projeto parece bem interessante. Mal posso esperar pela versão full. Boa sorte, Amaweks!
_________________________________________________

The project looks pretty interesting. I can't wait for the full version. Good luck, Amaweks!
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Gedankenschild on February 09, 2016, 10:38:38 am
I really hate to say it, guys. But I don't like the new one AT ALL. :'(
It looks like he's wearing a corset to me...

(https://dl.dropbox.com/s/n3n9vwil0d4boee/blue_corsett_megaman.PNG?dl=0)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: ShadowOne333 on February 09, 2016, 02:47:50 pm
I really hate to say it, guys. But I don't like the new one AT ALL. :'(
It looks like he's wearing a corset to me...

(https://dl.dropbox.com/s/n3n9vwil0d4boee/blue_corsett_megaman.PNG?dl=0)
I like that sprite.
I want it for the Redux hack!
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 10, 2016, 12:46:03 am
I like the last one, but it does make him look a lot less cute/boyish and more like a typical action hero dude.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: SCD on February 10, 2016, 01:01:58 am
In my opinion you should keep Mega Man's original body weight the way it is, because I think his new body weight on the new edit that you made looks kinda weird on him. You should keep all the sprites the way they are and just change the colors because I'm really impressed on the new colors that you added to the game.

You did a great job on it.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 10, 2016, 02:01:11 am
I really hate to say it, guys. But I don't like the new one AT ALL. :'(
It looks like he's wearing a corset to me...

(https://dl.dropbox.com/s/n3n9vwil0d4boee/blue_corsett_megaman.PNG?dl=0)
Damn you. Now I can't unsee  >:(

derp (http://i.imgur.com/KkyLPwU.png)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 10, 2016, 06:33:57 am
I like that last edit you made. Also, how about a spot shine on his helmet?  :D

I made some MM1 weapon colors and some other alternate colors.

(http://i.imgur.com/FBtrGEy.png)

Nice color edits, from what i remmember yours is better then the ones in the hack... I will stole then from you  ;)
I'll try the helmet shine (maybe the middle color)


The project looks pretty interesting. I can't wait for the full version. Good luck, Amaweks!

Espero que em breve, falta poucos, mas detalhes importantes...
(Hopefully soon, it is missing a few but important details ...)

I really hate to say it, guys. But I don't like the new one AT ALL. :'(
It looks like he's wearing a corset to me...

(https://dl.dropbox.com/s/n3n9vwil0d4boee/blue_corsett_megaman.PNG?dl=0)

 :laugh: :laugh: :laugh: :laugh: :laugh:
Damn you...

You right, its the combination of high underwear+thin body tha makes that effect. You can think its is a super strong guy too (the type with large chest and small waist). In any way it does'nt fit well for the blue bomber...

I like that sprite.
I want it for the Redux hack!

Two days ago I liked it too, but now.. well, its a important detail, so I will spend some more time on it, let's see...

I like the last one, but it does make him look a lot less cute/boyish and more like a typical action hero dude.


Yes.. so new problems: make hin dont look fat, but make shadows and color ramp, raise underwear but without tuning his waist...

In my opinion you should keep Mega Man's original body weight the way it is, because I think his new body weight on the new edit that you made looks kinda weird on him. You should keep all the sprites the way they are and just change the colors because I'm really impressed on the new colors that you added to the game.

You did a great job on it.

Thanks, I'm trying..
All the sprites have been changed, redesigned, changing their style to a new one with heavy shadows (everything to take the contour color in the color gradient and make the graphics more 16-BITish, more colorfull)

But I understand what you saying, to keep the original shape of things.

Damn you. Now I can't unsee  >:(

derp (http://i.imgur.com/KkyLPwU.png)

 :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:
I thought the same as you, and almost made ​​an edit to sex change the Little blue guy...

__________________________________________________________

Now let's work...

I've made some edits, and you guys know that in the end the decision is up to me, so I'm inclined to decide the sprite number 2 below:

(https://2.bp.blogspot.com/-HkVa0bb1ksQ/Vrsa9iAzCQI/AAAAAAAAA1Q/uSRGuFUbPyc/s1600/avatares4.png)

what do you think?
And, what about the shine n the helmet, middle blue or bright blue?
And the right legs?
 :banghead:

Hope to solve this all this week so we can move on to the blocks (I already have attempted to do, releasing a palette exclusively for them, but let us leave that for later)

Edit:
I can't do other things with this questions on my mind  ;D
(https://4.bp.blogspot.com/-Jrp766JYt6A/Vrsj4dsC_OI/AAAAAAAAA1g/w45mf_TtKIQ/s1600/avatar5.png)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 10, 2016, 07:15:02 am
Lesson learned: do not stray away from the original sprite. That's looks OK to me  :thumbsup:

Yeah, the helmet spot should be the lighter shade.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Gedankenschild on February 10, 2016, 09:57:17 am
:laugh:
Sorry for spreading the curse... :'(

Let me be clear: I don't think that the new sprite is badly done, not at all! It's much more a question of taste. I like the childlike stature of the original best. My favorite is probably the one pixel edit that MasterGwonam did.
Maybe keep "fat" (which never seemed fat to me) as the standard, since it's the most true to the original and provide the more V-shaped "Marilyn Manson" :happy: as an option?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: macbee on February 10, 2016, 08:06:30 pm
Number 2 is definitely the best!
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: ShadowOne333 on February 10, 2016, 08:32:41 pm
I'm okay with the current sprite, although number 2 does look good too!
One little suggestion...
Did Megaman have a tan session? :P

His face looks too orange, maybe some lighter tones for his face would be nice.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 11, 2016, 03:06:51 am
2 is the best so far I think, though the helmet shine should be more in the front to be consistent with the rest and there was no reason to make the foot smaller.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 11, 2016, 04:21:50 am
Well, that's enough for the stand sprite. I will definitely stay with the last edit. Thanks for the help and suggestions, guys.  :thumbsup:

(https://4.bp.blogspot.com/-Jrp766JYt6A/Vrsj4dsC_OI/AAAAAAAAA1g/w45mf_TtKIQ/s1600/avatar5.png)

Lesson learned: do not stray away from the original sprite. That's looks OK to me  :thumbsup:

Yeah, the helmet spot should be the lighter shade.


I think it's all a matter of choices, between a more conservative or more daring modification. I stay in the middle of the two while maintaining the overall form, but rather by modifying the pixels inside the silhouette.
But, if appropriate , modify the shape, the silhouette, of all the sprites on the game, which is beside the point . The intention for this hack has always been to make the game more colorful as possible.

Thanks for the help, Oxhyde  :beer:

:laugh:
Sorry for spreading the curse... :'(

Let me be clear: I don't think that the new sprite is badly done, not at all! It's much more a question of taste. I like the childlike stature of the original best. My favorite is probably the one pixel edit that MasterGwonam did.
Maybe keep "fat" (which never seemed fat to me) as the standard, since it's the most true to the original and provide the more V-shaped "Marilyn Manson" :happy: as an option?

Some curses come on time, and your way of spreading it was with a funny and accurate image.
Yes, I understooded, not that you were trowing the sprite that you criticized in the trash, it was just your way of showing a direction to which that sprite design pointed. Accurate  ;)

Number 2 is definitely the best!

I definitely agree  :thumbsup:

I'm okay with the current sprite, although number 2 does look good too!
One little suggestion...
Did Megaman have a tan session? :P

His face looks too orange, maybe some lighter tones for his face would be nice.

Well...
This is a problem that I stopped trying to solve in the beggining. The NES has few colors, and the problem of the original color in this new sprite style is that the skin has a clor very close to the white eyes, and far from the red or purple mouth and shadows, giving it a bad color ramp.

So I made that choice: put a much more vibrant color (a "2*" instead of "1*" which is not the ideal) and give the feeling that the character is more colorful, similar to that some Master System games.

2 is the best so far I think, though the helmet shine should be more in the front to be consistent with the rest and there was no reason to make the foot smaller.


Yes, the no reason to make the foot smaler, I agree, fixed.
i have wondered before about the direction of the helmet spot light.

The light source comes from the sprite northeast. And the shadow of the helmet is facing northwest.
The question here is if I can give me the freedom to be unrealistic about the light source , and I believe that yes, I can have that freedom.
In the case of such a small sprite, and that is mirrored in real time during gameplay , I do not see much problem with some inconsistencies in the light source , since in general all work as a whole.

Moreover, in design terms, we can add more than one light source (reflections coming from the ground or from bright objects in other directions). So, no big deal with it , I gess.
_____________________________________________________________________________________

Next time I'll came here will be to show some changes, specialy with the blocks in CutsMan stage.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: hossbags2 on February 11, 2016, 05:30:13 am
I like the original way where it shows the boss level your about to enter. I don't mind the boss selection screen but the screen where it shows the boss and the total points for beating him is too much. I rather it be the original way since all the other games are the same. Also, can you possibly remove the score. There is no need for it.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 11, 2016, 06:38:27 am
I like the original way where it shows the boss level your about to enter. I don't mind the boss selection screen but the screen where it shows the boss and the total points for beating him is too much. I rather it be the original way since all the other games are the same. Also, can you possibly remove the score. There is no need for it.

If it were possible I would change the selection screen for picture frames, which unfortunately is beyond my skills.
I prefer to leave the score and other details like the original, my interest is hacking the game graphics, making it look as colorful as possible.

___________________________________

I think I'll keep the dithered blocks for now... I have made some experiences with Cut's Man stage:
Now the Celling window BG shares de same palette with the light pink BG...

(https://1.bp.blogspot.com/-UOVvikIDt88/Vrzn_1liO_I/AAAAAAAAA2o/3LOw2K6O7IE/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529-7.png)

(https://3.bp.blogspot.com/-ixhBGMkPciM/Vrzn_rI1cUI/AAAAAAAAA2g/Dr2fKc7AbxE/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529-8.png)

(https://4.bp.blogspot.com/-waYrQXrZtl8/Vrzn_u5p0VI/AAAAAAAAA2k/Jyh_e5xxA2Q/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529-9.png)

(https://1.bp.blogspot.com/-7iaV4e4Xawk/VrzqWdPCSjI/AAAAAAAAA24/jHQNypdXck4/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529%2Bcompariosion.png)

What do you think?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Spooniest on February 11, 2016, 05:53:35 pm
Would it be possible to somehow enhance the contrast between Megaman's face and the whites of his eyes? It has always been hard for me to tell where the whites of Megaman's eyes start, and where his face ends.

Change the skin tone ever so slightly, or whatever. But bring out the whites of his eyes somehow.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 11, 2016, 06:04:50 pm
Would it be possible to somehow enhance the contrast between Megaman's face and the whites of his eyes? It has always been hard for me to tell where the whites of Megaman's eyes start, and where his face ends.

Change the skin tone ever so slightly, or whatever. But bring out the whites of his eyes somehow.

This is the most contrast I can get (the original color is almost white, the color in the hack is a light orange. More contrast than this and megaman face will be to much darker.

______________

Anyway, my vacations are close to the end, so I spend the day doing some ajustments on megamans sprites (again):

(https://1.bp.blogspot.com/-eUiBkI6QMUc/Vr0VaOt1tZI/AAAAAAAAA3I/PnQv9jn0QdI/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529%2Bsprites%2B11-2-2016.png)

- Ice man face transparent pixels: fixed
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Nightcrawler on February 12, 2016, 05:32:54 pm
The red eyes really kill me. Why not use black like the original?
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 12, 2016, 07:58:43 pm
The red eyes really kill me. Why not use black like the original?

The Intent is not be like the original  ;D.

Jokes aside, the red-eye is to achieve a good color ramp with the yellow on the face. Furthermore, the face palette is shared with some enemies and I've set not having black outlines for this hack, which inevitably requires black be replaced by color "0" (04 , or 05, 06 , 07)
Plus, Megaman can have red ears when firing from the stairs (half of the ears in red).

When on game play you barely note the face in red, in general it looks like dark lines (dark red lines).

Of course, you have the right to dislike it.
___________________________________

PS. Mockups just for fun:

(https://4.bp.blogspot.com/-E0g3lcOdsjY/Vr6AMTEu9mI/AAAAAAAAA3o/SCcsFnVICJk/s1600/Mockup%2BGG%2BNES.png)

(https://1.bp.blogspot.com/-TWGByCjGxFs/Vr6AMR-jv4I/AAAAAAAAA3k/mJNyDkNsdNs/s1600/Castlevania%2Bmockup%2BBig.png)

No, I do not intend to hack the Game Gear Megaman. Despite the another sprite mockup be from CV3, I'm thinking about a hack of CV1 with this "baroque" sprite style (the sprite on the right). Now I have other projects to finish, but I'm thinking....

Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 12, 2016, 08:45:18 pm
(http://i.imgur.com/RyIxcXq.png) (http://i.imgur.com/pWCgVD2.png)

I was wondering if you could fix Rock and Roll a bit? Their eyes seem to have cataracts. Also, could you have used the JP version with Megaman on the titlescreen get a redux, too?

(http://terminus.romhack.net/img/projets/meganes_01.jpg)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 12, 2016, 10:59:33 pm

I was wondering if you could fix Rock and Roll a bit? Their eyes seem to have cataracts. Also, could you have used the JP version with Megaman on the titlescreen get a redux, too?


The Rock and Roll eyes was a fail atempt to do something new...   I will fix it.

I prefer doing the hack in the US version, first because is the version i have played since childhood, and second for the spare tiles (all the tiles of the big megaman from title screen are there to reuse on the select stage screen). I already have used some tiles to modify the boxes around the boses in the select stage screen. So, it will be it.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 13, 2016, 05:38:39 am
Nice redux sprites! :)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: SCD on February 13, 2016, 07:23:36 am
That's a cool Trevor Belmont sprite that you made.

Your Mega Man sprite is looking better, I would say the two things you should change is edit the colors of his eyes and mouth to dark brown and his skin to a lighter color like this quick edit I did of your sprite:

(http://www.bwass.org/bucket/Mega_Man.png)

Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Nightcrawler on February 13, 2016, 08:43:31 am
I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 13, 2016, 06:15:39 pm
Nice redux sprites! :)

 :beer:

I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.
That's a cool Trevor Belmont sprite that you made.

Your Mega Man sprite is looking better, I would say the two things you should change is edit the colors of his eyes and mouth to dark brown and his skin to a lighter color like this quick edit I did of your sprite:

(http://www.bwass.org/bucket/Mega_Man.png)




I will evaluate the gains and losses of both choices for the color of the mouth and eyes (if brown or red / purple ) to make a decision.
I to feel thet brown look better, however, very dark ( almost black ), and does not give an appearance of " more colorful " to the character. Using red seems that the face has a more balanced color ramp , giving the feeling that the face is more colorful, and make it more colorful is the intention of the hack.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Zynk on February 13, 2016, 08:40:25 pm
I actually like the red and orange face myself. I feel like the brown line and original light skin is way to close to the original palette for a redux.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: PresidentLeever on February 14, 2016, 03:30:10 am
He also looks anemic compared to for example the JP box art, but then again he's a robot.
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Amaweks on February 14, 2016, 09:12:39 am
I actually like the red and orange face myself. I feel like the brown line and original light skin is way to close to the original palette for a redux.

He also looks anemic compared to for example the JP box art, but then again he's a robot.

Well, I'll keep the red/orange face, just because it's more colorful.

- Fixed sprites on the end:

(https://1.bp.blogspot.com/-O-ETyI7PzJ4/VsCKTzpMXZI/AAAAAAAAA4I/X-wKwe5SNc8/s1600/Mega%2BMan%2BRedux%2B%2528Hack%2Bby%2BAmaweks%2529-32.png)

Roll design heavily inspired by Roll Chan Hacks, my way to say: "Thanks Zynk".

And thanks every one! You helped me a lot doing improvments in the hack.

Last day in vacation, I think i'm done with this hack, soon it will be sent to database.

Hope to start another Redux hack, maybe Castlevania 1, but first I have to end 2 original game projets of mine (see my blog if you want to know about it).

 :beer:

Edit:
So, it's online for download:
http://www.romhacking.net/hacks/2741/ (http://www.romhacking.net/hacks/2741/)
Title: Re: Megaman 1 Nes Redux (big Graphical hack)
Post by: Gedankenschild on February 17, 2016, 02:41:59 pm
Awesome! That was fast, I'm looking forward to playing this.
Congrats on this really great looking hack! :beer: