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Romhacking => Personal Projects => Topic started by: TheLoneSurvivor on September 04, 2015, 04:55:41 pm

Title: Doom PSX hack for Doom SNES. {WIP Alpha}
Post by: TheLoneSurvivor on September 04, 2015, 04:55:41 pm
Project started on September 4th, 2015.
Build number is the last 2 digits of the year the build was made, then the month, then the day (so September 4th, 2015 becomes build 1594)

So, I decided that with my skills, I would bring as much content from doom psx to doom snes as possible.

Alpha 1: (first version, build 1594)
-Replaced the font with the PSX font.

Alpha 1 glitches:
-The bottom of the intermission screen is messed up, but the top is fine (very minor, not gamebreaking at all. just looks screwy.)
-The HUD, and the text on the intermession screen do not use the font. (I think they have their own font)

Title: Re: Doom PSX hack for Doom SNES. {WIP Alpha}
Post by: M-Tee on September 04, 2015, 11:52:48 pm
No leading zero on the month in the build number?
Title: Re: Doom PSX hack for Doom SNES. {WIP Alpha}
Post by: Seihen on September 05, 2015, 02:55:44 am
Leading zeroes would be a good idea.
16123 could be Jan 23, 2016 or Dec 3, 2016