Romhacking.net

Romhacking => ROM Hacking Discussion => Topic started by: Sirius-R on February 26, 2015, 07:25:13 am

Title: [PSX] NFS High Stakes - full edition (HELP NEEDED)
Post by: Sirius-R on February 26, 2015, 07:25:13 am
My kinda hack of NFS for for PlayStation. At the moment it's not active due to personal reasons. YAY, REVIVED!
As a base, the US [NTSC] version is chosen. (at the moment Australian [PAL] version is used, later everything will be ported to US [NTSC] version]

The tasks of my work:
- To add 3 region-only cars (Australian-only HSV GTS, Ford Falcon XR8 and Japanese-only Nissan Skyline R34 GT-R V-spec) in the game - DONE/TODO (HSV and Ford are fine; regarding Nissan - problems are being encountered, see details below)
- To allow the player to drive Ferraris and Mercedeses in Hot Pursuit mode without of using third-party cheats like gameshark - DONE
- To enable leftover blue-and-red vidwalls for police cars - DONE/TODO (Caprice's vidwall is plain blue, so it has to be edited)
- To add cars' own interior's textures instead of placeholder interior texture present on all the ingame cars - TODO (only Diablo SV's interior textures are added, along with its actual rims instead of Z3's it originally had)
- If possible, to add SV markings on Diablo SV - TODO (cancelled, as an addition of second side texture and edition of the car's model will be needed)
- If possible, change the French police cars' lightbars to blue or blue-and-yellow - TODO (replacing the French cops with German cops, hoping that they have different dummies for lightbars' lights, didn't help, I'll look for the other way... upd: probably the source of the problem is the same one that doesn't let me properly add Skyline without replacing HSV - see below)

Currently, this HS's revision only exists as the patch for the Japanese version of the game, Over Drivin' 4, as back then I didn't know how to re-build games' images, and Japanese version had Australian cars as leftovers; besides, it only had one or two tasks done. It, along with the screenshots of what's done, are hosted on another site.

Screenshots:
(http://orig06.deviantart.net/dd93/f/2016/072/b/1/user145_pic710_1370860873_by_sirius_r-d9v0t0c.png)
(http://orig15.deviantart.net/15c8/f/2016/072/6/1/user145_pic708_1370860873_by_sirius_r-d9v0syy.png)
(http://orig01.deviantart.net/2fa2/f/2016/072/0/3/user145_pic709_1370860873_by_sirius_r-d9v0sym.png)
(http://orig11.deviantart.net/eea1/f/2016/072/e/4/user145_pic711_1370860925_by_sirius_r-d9v0szz.png)
(http://orig07.deviantart.net/3129/f/2016/072/0/9/user145_pic712_1370860925_by_sirius_r-d9v0szm.png)
(http://orig15.deviantart.net/25ee/f/2016/072/d/b/user145_pic713_1370860925_by_sirius_r-d9v0szf.png)
(http://orig08.deviantart.net/c91f/f/2016/072/3/3/user145_pic714_1370860954_by_sirius_r-d9v0sz1.png)
Title: Re: [PSX] NFS High Stakes - full edition
Post by: Zero Dozer on February 26, 2015, 12:26:25 pm
This seems interesting. I'll be watching the progress on your project.
Title: Re: [PSX] NFS High Stakes - full edition
Post by: Sirius-R on February 26, 2015, 01:57:04 pm
Thanks for paying attention to my work. I have to warn you though that you shouldn't expect any updates anytime soon - as I said, the project's freezed and at the moment I'd like to see what I can do with TNFS for PSX and Test Drive 2 for SMD... once I'm done with those, I'm resuming my work on this project.
Title: Re: [PSX] NFS High Stakes - full edition
Post by: Zero Dozer on February 27, 2015, 12:05:42 pm
I'm also paying attention to the help you've been giving to DragonSpike at his Ace Combat 3 project. And relax, I know projects like these take time and some creativity.
Title: Re: [PSX] NFS High Stakes - full edition (HELP NEEDED)
Post by: Sirius-R on February 26, 2016, 04:59:46 am
Revived.

The mod temporarily migrated to Australian [PAL] version of the game, because reasons.
I decided to try to add Nissan Skyline without replacing HSV GTS. Also messed with ZDUSTY.VIV's contents, as I thought that all the remaining cars' data is placed here in their DAT files (spoler: it's not).
Tried to replace MHRT VT Commodore - the Skyline appeared fully upgraded and the game refused to load the race one I chose to race with it.
Then I tried to replace the leftover entry of Bonus Car 3 (BNS3).
What has happened:
(http://orig10.deviantart.net/99d6/f/2016/057/9/0/bns3_by_sirius_r-d9t56vc.png)
Looks like BNS3 loads (screwed up) BNS2's (Titan's) model instead of its own for some reason I'm not aware of.
So, the cars' properties are written somewhere I didn't look at. Or looked at, but didn't understand anything.
Now I officially need help with this.

UPD: I suspect these properties to be written in game's FRONT.BIN; I'd really like someone to help me understand its contents.
Title: Re: [PSX] NFS High Stakes - full edition (HELP NEEDED)
Post by: Sirius-R on March 12, 2016, 11:40:40 pm
Added screenshots of the current release's version.