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General Category => Gaming Discussion => Topic started by: Gideon Zhi on February 11, 2014, 01:47:27 pm

Title: Re: Victoly!
Post by: Gideon Zhi on February 11, 2014, 01:47:27 pm
I got 100% in LEGO Marvel the other night. It was fun, and funny, and charming, but the open-world stuff got old and by the end I didn't really feel like running the stages again in freeplay for the last collectibles. In other words, it's a LEGO game. Solid though.

Although I have to admit that while the character flourishes in combat were neat to watch (like Spiderman wrapping up a foe in webs, or Wolverine doing flips) it slowed things down quite a bit. This wasn't a good thing.

Edit: Beat Ballpoint Universe last night. Tip for anyone playing with a gamepad: find the sensitivity slider in the pause menu and turn it all the way down! Game's much more playable with it like that. The shmup stages were generally fun and the enemy designs interesting, though towards the end there were a few too many enemies that just tried to ram the player. Upgrades also cost way too much; I'd unlocked maybe a quarter of them (and mostly the cheaper ones) by the time I'd finished, and feel no desire to go back and collect more. And good lord but the platforming is awful.
Title: Re: Re: Victoly!
Post by: KaioShin on February 25, 2014, 05:02:51 am
1) Endless Space - Cool 4X game - basically Civilization in Space. Very nice design and easy to understand, though that might also be what keeps it from being long-term interesting. So far I did 3 campaigns and easily won each and spent 16 hours on it in total. For the genre that's not too much I guess, but on the other hand it invites a quick round now and then. With larger games (say Europa Universalis) it can be too daunting to do that since every campaign can take 20 hours. One of the special features of Endless Space by the way is that you can design your own ships and that part is definitely very fun. If I play another campaign it'll be several levels difficulty higher, on normal it's way way way too easy.

2) Phoenix Wright Dual Destinies (3DS), finally a new PW game, and it's pure PW from start to finish. So more of the same really, if you weren't already a fan this won't convert you. And I feel it's best for long-time fans anyway, since it has a ton of fan-service with revisiting characters that would be wasted on newcomers. They also did a really good job converting all characters to polygon models and building the backgrounds with great 3D depth.
Title: Re: Re: Victoly!
Post by: Isao Kronos on February 27, 2014, 01:00:47 am
Finished Ys 2 tonight, now I guess I'll start Origin soon.
Title: Re: Re: Victoly!
Post by: KaioShin on March 03, 2014, 03:35:49 pm
1) Dust - An Elysian Tale

Good if rather easy game. Pretty insane if you consider it was made by one guy. The character designs are pretty ugh, but the gameplay is spot on.

2) Pokemon Y

Very good Pokemon game. Lot's of cool stuff (exp share ftw), great transition to full 3D. You could't ask for more really.
Title: Re: Re: Victoly!
Post by: MisterJones on March 03, 2014, 05:51:08 pm
(http://static.jvn.com/files/data/media/66/66ac/66ac2767ec-vanquish-ps3-xbox-360-92029.jpg)

Finished Vanquish. The controls were a bit confusing for me at the beginning, but once I mastered the manual AR triggering, it became glorious. The fact that cover is just an option and not the main focus of the actual game, due to the high mobility of both you and the enemies. Its fun fighting an Argus tanks and the Unknown guys by speeding through the whole arena. Highly recommended as a non conventional cover shooter. Makes me thing if the Mass Effect 3 team drew inspiration from it for the multiplayer.
Title: Re: Re: Victoly!
Post by: Mew seeker on March 06, 2014, 07:51:25 am
I have gotten the Platinum Trophy for Final Fantasy XIII. ^^
It took some time but wasn't as long as I feared.
That being said, I feel like some of the trophies are getting in the way of the post game or something?
How can I put this?

Normally, without trophies, the post game would be defeating all of the marks and some of the extra hard turtles that drop items used to make money and upgrade weapons.
The idea would be to level up your characters and weapons as much as possible to crush anything that would dare to stand in your way.

However, two trophies are :
1 : to get 1 of every equipment in the game once at some time
2 : 5 star every mark which is like getting a S rank.

1 : to get this trophy, you have to get every weapon and level them up to their second rank and 6 of them to the third rank.
Normally you would upgrade the weapon you would use as much as you can
but due the the money and ressource needed you'll instead focus in getting most weapons at their second unupgraded ranks and leave it at that.
A decent amount of money also have to be used in upgrading stuff you might never use at all.
It's not so bad since you can sell stuff to get the money needed to get the items you don't have yet
but if you want the trophy and don't spend too much time it limit a bit your freedom to spend money.

2 : getting a 5 stars mean beating a battle ASAP. The cacth? the higher your attack and ATB is, the less time you have.
Oh, you just got your rank 3 ultimate sword of doom? Hopefully the stat boost will make up for the time the game is penalizing you.

Of course, you could always argue that trophies are optional and that I don't have to bother with this stuff or that it's supposed to be a chaallenge but...
I don't know. What I know is that if I replay the game, I won't bother again with those two trophies. Once is enough.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on March 06, 2014, 09:48:03 am
Getting 5 stares on the marks is what the game is all about once you get to that section. devising strategies to beat enemies efficiently is all that there is left to do, as there are only a handful of enemies that could reasonably defeat you, and even less if you're playing well.

Now granted, if you go back and do them with good equipment, you're going to have to use some tricks, or lower your stats, but if you take the marks on as they open up, you'll be granted useful rewards, and there will be a lot of challenge.

Upgrading all the equipment is the one thing I've never done, and I have very little interest in going back just for that. There's only a handful of ways to make money in the game, and none of them are fast enough, interesting enough, or consistent enough for me to bother.

I can farm tortoises, which is just hours of the same battle over and over, hoping for drops. Or I can run around on a chocobo hoping that I dig up dolls to sell.

Let me just say that, if you play through again. Try to take the marks on early, if you do so you're almost guaranteed a 5 star rating if you use any form of offense against them. Outside of those first couple which you may be too overpowered for, even right at the start. You can come back for the real big challenges after, and most of those are easy 5 Stars anyway. The final mark, even with close to max stats, gives you over 20 minutes without dropping you to a 4 star rating.
Title: Re: Re: Victoly!
Post by: Mew seeker on March 06, 2014, 03:50:15 pm
Getting 5 stares on the marks is what the game is all about once you get to that section. devising strategies to beat enemies efficiently is all that there is left to do, as there are only a handful of enemies that could reasonably defeat you, and even less if you're playing well.

Now granted, if you go back and do them with good equipment, you're going to have to use some tricks, or lower your stats, but if you take the marks on as they open up, you'll be granted useful rewards, and there will be a lot of challenge.

Upgrading all the equipment is the one thing I've never done, and I have very little interest in going back just for that. There's only a handful of ways to make money in the game, and none of them are fast enough, interesting enough, or consistent enough for me to bother.

I can farm tortoises, which is just hours of the same battle over and over, hoping for drops. Or I can run around on a chocobo hoping that I dig up dolls to sell.

Let me just say that, if you play through again. Try to take the marks on early, if you do so you're almost guaranteed a 5 star rating if you use any form of offense against them. Outside of those first couple which you may be too overpowered for, even right at the start. You can come back for the real big challenges after, and most of those are easy 5 Stars anyway. The final mark, even with close to max stats, gives you over 20 minutes without dropping you to a 4 star rating.

While farming  tortoises take a while, it's also a nice way to level up so it's not too bad here.
Also, stuff like Deceptisol also help you a lot in getting those 5 stars for a lot of marks.
Also, not getting 5 stars again on purpose. I will instead obliterate all who dare stand in my way withouth any mercy!  >:D

**********UPDATE!**********

I finally managed to clear Catherine on normal and without using a guide! Not too shabby. ^^
Also, is it just me or the game ending just doesn't end? X D
I mean, eventually Katherine comes to visit you but then that other person comes so it looks like there'll be some sparks and... Um what? What?! WHAAAATTTT?!! X D
What followed just after that was cool though. : )
Title: Re: Re: Victoly!
Post by: KaioShin on March 13, 2014, 05:27:16 pm
Beaten Sleeping Dogs. It's one of the better GTA clones I'd say. Very serious though, unlike GTA or Saints Row. It's the unofficial True Crime 3 basically, so GTA set in Hong Kong with a focus on martial arts battles instead of shooting (though there is shooting too and in true HK movie fashion it involves lot's of slowmo and it feels pretty damn good). They caputed HK very very nicely, driving around the neon madness of the city in the night while it's raining is quite a feast for the eyes. And the soundtrack is also very cool, focusing on HK artists to give it a proper feel of authenticity. There are some technical issues that take away frmo the game, I had trouble getting the game to start at first and later there were still occasional crashes and physics oddities. Once I was just walking along the pavewalk and suddenly got catapulted 5 meters into the air for no reason...
But if you enjoy Hong Kong cinema and/or GTA, get the game. It's often on sale for very cheap these days (on PC).
Title: Re: Re: Victoly!
Post by: Idkbutlike2 on March 18, 2014, 03:15:03 am
Just beat System Shock 2 for the first time. It's a really great game! Good writing, nice world building and atmosphere, lots of cool UI interaction, etc. -- just really solid in most places. I'd say the only weak spot in this game are the Psi powers. The way they're laid out and the things they do make them either highly situation or downright useless at times. Thus, I mostly spent the cyber modules on stats and weapon upgrades. But aside from that minor flaw, I really enjoyed the hell out of SS2. I definitely recommend it to anyone who likes classic FPS's and doesn't mind a challenge.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on March 18, 2014, 06:23:59 am
SS2 rocks, it really does. Up there with Deus Ex, and depending on if you count Human Revolution, that, as my all time favorite games with FPS elements.

MisterJones, have you played Binary Domain? It along with Vanquish, and ME3, are probably what I consider the best 3rd-Person Shooters, in terms of mechanics, ever. The story is full-on tribute to cyberpunk, mixed with military Terminator-esq action movies. It's a lot like if Snatcher and Terminator had a kid, and that kid's uncle was the team that made the Yakuza series (because that's what it is). 
Title: Re: Re: Victoly!
Post by: MisterJones on March 20, 2014, 09:06:41 pm
MisterJones, have you played Binary Domain? It along with Vanquish, and ME3, are probably what I consider the best 3rd-Person Shooters, in terms of mechanics, ever. The story is full-on tribute to cyberpunk, mixed with military Terminator-esq action movies. It's a lot like if Snatcher and Terminator had a kid, and that kid's uncle was the team that made the Yakuza series (because that's what it is). 

Not yet, but I got it on the sega bundle and probably have it on my ps3. Much like you, both ME3 and Vanquish are my favorite 3rd person shooters, so that gives me a good first impression on the game. Havent played any of the Yakuza games, so I cant comment on that. Thanks for the tip!
Title: Re: Re: Victoly!
Post by: MegaManJuno on March 20, 2014, 10:32:39 pm
Been a while since I posted an update here. Since my last post, I've finished:

Mega Man X Collection: Mega Man X5 [PS2]
Mega Man X Collection: Mega Man X6 [PS2]
Mega Man X7 [PS2]
Mega Man X8 [PS2]
Mega Man Xtreme [GBC]
Mega Man Xtreme 2 [GBC]
The Magic of Scheherazade [NES]
Super Mario 3D World [WiiU]
Dragon's Crown [PS3]
Soul of Darkness [DSiW]
Title: Re: Re: Victoly!
Post by: Mew seeker on March 25, 2014, 12:17:50 pm
Lately I have cleared the endings of the flash game Idle God 3.
Pro tips : don't buy an organization members unless you also has the ressource to immortalize it right away.
By extension, buy 1 at a time and then immortalize it before buying more.
Also, if you want to clear the story mode in a relatively short amount of time, abuse the market.
Anyway, the story was nice and the ending unexpected.
That being said, perhaps you might want to start with Idle God 1 and 2 first to experiment the story.
Title: Re: Re: Victoly!
Post by: thr on April 08, 2014, 08:52:27 am
just beat La-Mulana. with Hell Temple, yea. sure took a while. the ingame timer shows ca. 15 hours, but in truth it took me much, much longer. mainly because I kept restarting a lot, because I kept forgetting what to do after extended breaks from the game. now I finally had time to sit through all of it over a few evenings, and man it was fun.

I used La-Mulana Remake wiki to give me the edge and to help me with some arbitrary, abstract or otherwise unfair obstacles, but I really don't feel guilty of cheating, it was hard enough even with such help. and I really don't think you should be attempting to beat this one completely on your own, unless you have lots of free time and truly inhuman patience, because the game is designed in such a way as to confuse, dishearten and annoy the player. I really appreciate the high difficulty level and don't mind even the most unfair puzzles and traps, but with the game so hard, demanding and intentionally unfair, it's only natural to want to give yourself as much edge as possible.

i'm now attempting the game again, only in hard mode this time. still missing a few chievos after my playthrough, e.g. almost managed to get the one for killing all the bosses without subweapons, but screwed up on Bahamut, because I had an attack fairy, and forgot that her attacks count against the achievement as well. otherwise, it's perfectly doable, even in hard mode, as there are many opportunities to sequence break and get strong pretty fast (already got the axe+randc+mekuri), so I've already managed to beat Amphisbaena and Sakkit, and so far the hard mode doesn't seem so hard really, in comparison with what one has to go through to beat Hell Temple.

hope they don't screw up with La-Mulana 2.
Title: Re: Re: Victoly!
Post by: KaioShin on April 15, 2014, 01:28:34 pm
I've beaten The Last of Us on PS3. It's considered THE flagship title of the system, isn't it?

I'll certainly say that the environments and the presentation alone make this a must-play for PS3 owners. Though I personally wouldn't buy a new PS3 for the game. The gameplay is ok. Console standard cover shooting with sneaking and artificially bad shooting controls. Also the sneaking just isn't deterministic enough for my taste in the passages with a bunch of zombies. Sometimes it works beautifully and other times they seem to be psychic and sniff me out no matter what. Still, it works good enough, sometimes the sneaking is even excellent, when it's against human opponents in the dark.

But the environments, geez they've really outdone themselves. There are views, images and scenes that are just mesmerizing. This is one of the closest a game has come to giving you the illusion that every wall is hand-placed and no part of the game world was recycled from somewhere else. So even if the gameplay is only good business as usual, the environments are worth it IMO. The story goes through all the common zombie survival clichees, depending on how much they are into that genre it might still feel pretty fresh to many, at least in video games the only other comparable game is Telltale's Walking Dead. TLoU is definitely better than that though. Also big props for the ambiguous ending that stays deep in the moral grey area and doesn't go for cheap cringeworthy tear jerking.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on April 15, 2014, 01:38:09 pm
We had a thread when the game came out. BRPXQZME I believe, posted some artwork, it was of the barn in the opening section (one you drive by). The amount of detail that went into a piece of scenery that you see for a total of 5 seconds, and can miss entirely, was absolutely staggering.
Title: Re: Re: Victoly!
Post by: KaioShin on May 21, 2014, 01:50:07 pm
After 280 hours played, I'm finally done with Marvel Puzzle Quest. But at the very least I should be able to give people a very thorough review of the game.

At 280 hours played, the game can't be that bad, right? So why stop now?

The core of the game is still really cool. You build up a roster of Marvel heroes and villians and level them up to build a stronger and stronger team. And the devs support the game relatively well with new events and new heroes so there is always something to do.

Still, they just pushed it too far. This game isn't really a game, it's a second job. I see no way to play this game casually, either you are all in or you are out. Every two weeks there is a new hero, accompanied by a 10 day long PvE event that's a pure battle of attrition to defend a placement in the leaderboards high enough to get the new hero. If you don't? Without the new hero you'll have already lost in the next tournament. The new always gives a insurmountable advantage for the next. There is no way to escape this sweatshop.

And the PvE events are less fun with each iteration. Retarded rubber banding and level scaling makes PvE tournaments an exercise in frustration and disappointment. Have a maxed out Lv141 roster? Enjoy being beaten in placement by Level 50 teams, because their enemies get scaled to level 20 and take 1 minute each while you slog it out against Lv300 enemies with 10k HP each.

And then the PvP tournaments... They used to be great. But then they changed the match making algorithm so that now every fight is a tired slog. And since there is now always an Alliance season running, you HAVE to do well in every single PvP tournament non stop or you are letting down your alliance.

Alliances are another thing... they are great socially. But the pressure they put you under is enourmous. And again, it's all in or all out. Without being in a good alliance, you'll miss 30% of each tournament's reward! You might as well not bother if you aren't in an alliance.

And the time commitment required to stay in the game is 2 hours EVERY SINGLE DAY. And even that is sometimes not enough, with retarded ending times in the middle of the night for EU players which means all your effort is wasted thanks to rubber banding of US players near the end of the tournament while you are sleeping.

Just do yourself a favor and don't get involved in this game. It's a bottomless black hole that you can't escape from.

Why I quit now and not weeks ago? Season 1 just ended and I could finally leave without fucking over my alliance. They are great people and they didn't deserve being abandoned halfway through the season.

Posting this in Victoly, since our Alliance managed to secure a Top 100 spot for season 1 (out of 20k alliances).
Title: Re: Re: Victoly!
Post by: Spooniest on May 21, 2014, 09:17:29 pm
Closing in on the end of Disc 2 of Final Fantasy VII. I'd forgotten how bad the translation was for this game; all kinds of missed punctuation, responses to questions that weren't asked, etc etc etc. Wow.

Now to get all the imaginary stuff and kill all the imaginary bad guys, then watch AC Complete* on Netflix to top it off.

I need a new hobby.

*That scene of the guy puking his guts up kind of put me off my soup. Thanks, SE.

edit: shite, this goes in Gaming Progress.
Title: Re: Re: Victoly!
Post by: Mew seeker on May 31, 2014, 10:01:16 am
Lately, I finished the main game of Touhou Labyrinth. While technically I still have 10 more floors to go, you can only do that after finishing the game.
Anyway, it was a fun game. Basically, you go in a maze, explore around, find stuff, fight monsters and so on.
There is some grinding in the game but assuming you explore the floors, a decent part of will be done as you look around everywhere.
The battle are punishing and you can die very quickly. On the other hand, you can run away with 100% chance of success and your HP is refilled after battle.
It is also possible to rest to recover SP, the penalty being that you will lose some of the time you can stay in the labyrinth before going back to town.
Random battle are fast as you try to finish the monster before you get damaged.
Monsters deal a ton of damage and only an handful of character can heal or tank.
Boss battle are endurance matches where you try to survive while dealing damage.
A majority of enemies, boss included are susceptible to status ailments and using them will make your life much much easier.

There is some degree of customization in the game as there is a ton of characters to beat up and put in slavery to recruit in the game.
Each of them has their set of special moves and stats.
Reimu is basically your white mage with Spirit type attack including a multi targetting one that paralyze and also has a barrier move and an healing move for the team.
Marisa is your black mage with a magic buff move and various Mystic (well, magic) element attack
for various circumstance including the Master Spark that eat all of your SP but leave a big mark to your unlucky target.  :)
Patchouly is your typical squishy wizard with lot of elemental attacks plus a piercing non elemental one for bosses.
And it goes on. X D
On top of that, you can spend bonus points on specific characters to power up whatever stat you want to improve.
Hopefully, said character will still be used at the end of the game. X D

The music is nice but it would be nicer if it looped instead of restarting. X D
The story is ok. The big plus it has is not the plot itself but how much it breaks the fourth wall. Do not expect character development here. : P

Anyway, if you're tired of pressing X to win and want to be challenged to the point of getting more and more Total Party Kill as you go through the game,
consider giving Touhou Labyrinth a try. ^^
Title: Re: Re: Victoly!
Post by: KaioShin on June 10, 2014, 08:12:28 am
Beat Zelda - A Link between Worlds.

It is a decent handheld Zelda, certainly better than that abomination Spirit Tracks. Nice exploration and freedom, nice art, nice music (the original themes are still the best). But I dunno, it never rises above "pretty nice". I borrowed it from a friend and I'm glad for it, for 40€ I would have felt let down.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 11, 2014, 05:34:05 pm
I bought, and beat Metal Gear Rising (when it was on sale a couple weeks ago for $15 U.S.). The game's much better than I thought it would be. From a gameplay standpoint, it's fun as heck, and Platinum did an excellent job at making combat that was extremely smooth. There are some rough edges, given the lack of development time, but those mostly show up in reused assets for the environments.

From a story standpoint the game was actually solid (and probably the best in the genre). I have to say I was impressed, especially given how much I (though not everyone) enjoyed the Metal Gear franchise. The game did a good job with some of its characters. The music and boss battles were the standouts, and the final boss is one of my favorites of all time. The perfect blend of absurdity (poking fun at Metal Gear, and the genre as a whole), and an epic and interesting fight. The music is also simply fantastic during all stages of the boss battle, finishing up with a song that really blew me away.

All things considered it's a really fun game for fans of the genre, or MGS fans, and I beat it twice (Hard and Very Hard) on fresh runs of both. The NG+ system is also excellent, allowing you to carry over your unlocks via level select, or start over with all your collectables intact, plus the two major story DLCs came free with the game. It's a short game if you just run through, but if you're like me, and listen to every codec call you can, it will last you twice as long (I got about 11 hours out of my first run, and 12 on my second due to dying a lot). Keeping with the trend of the genre, the game is very difficult.
Title: Re: Re: Victoly!
Post by: Lilinda on June 13, 2014, 10:28:46 am
A minor quibble: Only the PC version has the DLCs included. The other platforms have to buy them separately.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 13, 2014, 11:57:50 am
I bought in via PS3, and I got Bladewolf and Jetstream Same for free. My understanding is that they were made free after the PC version came out. The VR missions DLC however, were not included for free.
Title: Re: Re: Victoly!
Post by: Lilinda on June 13, 2014, 12:01:23 pm
Well, then I'm full of shit.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 13, 2014, 12:16:53 pm
It's all good, but it is messed up. Everyone that ended up buying the game when it came out got royally screwed if they bought the DLC. That's a wasted $30 U.S. unless you're serious about getting your trophies, or seeing content as soon as it comes out.
Title: Re: Re: Victoly!
Post by: Gideon Zhi on June 13, 2014, 03:51:22 pm
Speaking of Metal Gear, I beat Peace Walker last night. Chapter 5 was super annoying, but the final boss was fun. Game was decent on the whole, but eh.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 13, 2014, 05:48:00 pm
I never technically beat the game, as I never got all the way through Chapter 5.

The game is fun, and I have to admit the squad building/RPG elements make for a really fun experience, but it has the same problem that a lot of PSP games with systems like that have. You have to grind out hours, and hours worth of the same mission to get the unlocks. It's extremely frustrating. I had a great time with the HD version, but I don't envision myself ever dedicating 100+ hours to unlocking all the missions, weapons, etc.

And that's to say nothing about things like Emblems which require you to do stuff like have an all-female staff. If I had to fire everyone, just to regrind missions for the best staff members for one single emblem, then I'd lose my mind.
Title: Re: Re: Victoly!
Post by: Gideon Zhi on June 13, 2014, 09:13:19 pm
I never technically beat the game, as I never got all the way through Chapter 5.

The game is fun, and I have to admit the squad building/RPG elements make for a really fun experience, but it has the same problem that a lot of PSP games with systems like that have. You have to grind out hours, and hours worth of the same mission to get the unlocks. It's extremely frustrating. I had a great time with the HD version, but I don't envision myself ever dedicating 100+ hours to unlocking all the missions, weapons, etc.

Basically this. I barely had the patience to do chapter 5, let alone grind out all the extra ops. The boss at the end of 5 was a lot of fun though, and it took me less than half the amount of time that Peace Walker itself took - mainly because it couldn't, you know, hide behind buildings for lengthy periods of time. But I played this mainly as prep for Ground Zeroes.

... On that topic, I've beaten Ground Zeroes. Took me 75 minutes for my first run. Went back through to get all the XOF patches (about two hours, with a guide), and there are still a fair number of unlocks to find, plus I haven't done any of the side missions either and the main mission is short and open enough that it feels like sequence breaking is encouraged, so I want to experiment with it some. But yeah, it's definitely a really short game.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 13, 2014, 11:02:03 pm
Would you reccomend a purchase, or should I wait for the inevitable MGS5 complete package? I'm a huge MGS fan obviously, but it's hard for me to justify paying $20 U.S. for something that really sounds, from reviews, and people online at least, like a glorified demo.

At the same time, when DLC for games is $15 a pop, and most of them last 2 hours, this sounds like something that can be replayed a lot of times.
Title: Re: Re: Victoly!
Post by: Jorpho on June 14, 2014, 02:20:28 am
Finished Super Mario 3D Land recently.  This game seems to be tremendously overrated.  I will admit it picked up nicely in the second half, but then playing through all the levels again as Luigi just hammered home how simplistic and limited it is.  Also, the Leaf is positively game-breaking and makes everything way too easy.

I'll admit the final level sure had me screaming for a little while – mostly because I was, at first, determined to finish it without a Leaf.  But I abandoned that idea eventually, mostly because (unlike the last level of Super Mario Galaxy 2, which seems like a good comparison) I just could not seem to do the first parts of the level consistently and because doing the Boom-Boom fight over and over again was getting very tiresome.
Title: Re: Re: Victoly!
Post by: Jeville on June 20, 2014, 11:13:14 pm
The Sword of Hope II. A solid RPG for the platform it's on (GB).
Title: Re: Re: Victoly!
Post by: Isao Kronos on June 21, 2014, 01:02:34 am
Ending D of Nier? Ending D of Nier. Well like a few weeks ago. And Pokemon Y run 2 yesterday.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on June 21, 2014, 08:09:59 am
Ending D of Nier? Ending D of Nier. Well like a few weeks ago. And Pokemon Y run 2 yesterday.

Ending D of Nier is pretty much perfect. I just hope, unlike me, you didn't name your character Nier.
Title: Re: Re: Victoly!
Post by: Isao Kronos on June 21, 2014, 12:48:13 pm
I didn't. I named him Maxwell apparently. Now he's Donnie.
Title: Re: Re: Victoly!
Post by: KaioShin on July 12, 2014, 01:34:56 pm
Beat Saints Row 4. I loved the writing, the humor and the voice acting, but the gameplay was pretty eh. Being super powered was fun but a) it makes the game stupidly easy at times and b) half the time you are forbidden from using them and then things get terrible. If you have to use a car it's like you are forced to play with both arms tied behind your back and a 5t weight attached to your foot.
Title: Re: Re: Victoly!
Post by: MegamanX on July 14, 2014, 02:05:57 pm
I finished Watch_Dogs a week ago or so.  The game is worth maybe $25 IMHO.  There's tons of side missions which is great and all, but the main story can probably be finished in 4-6 hours.  Fixer missions are repetitive after doing each type a couple of times.  One of the best side missions dealt with a serial killer as it was generally creepy.  I wish that was a bit longer, but it's pretty much find the marked location on the map and move on.

Money is absolutely pointless in the game and you accrue it so quickly.  There's a service provided to you to get cars you've stolen, or unlocked through level progression, delivered to you, but why bother to use it?  The car gets delivered a block away and there are five cars between you and it which you can steal.  Weapons are easily gained from people you've shot removing the need to go to a gun shop.  Ammo is plentiful as are crafting components for items like grenades and hacking aids.  The only time I really used money is when a guy opened a store which sold those items.  It was a quick refill that ran a few hundred dollars which doesn't matter when I'm withdrawing $70,000 from ATMs.

The best stuff is online tailing and hacking missions.  The tailing is just fun because the other player has no idea you're there unless you screw up and stop acting like the AI or they happen to scan in your direction.  The hacking gets intense as the progression meter fills and you see them narrowing down their searches towards you.

I have it for Xbox One and I like my achievements.  There's only two that are annoying.  One is to be tailed five times by other users and you have no control over that.  The other is complete Level 10 on all three drinking mini-games.  Only one of the three guys is problematic.

So yeah.  That and I finished Angry Birds Rio.  It was a free download on my WP8.
Title: Re: Re: Victoly!
Post by: Jeville on July 15, 2014, 10:45:41 am
Finished Glover, though not 100%. Good game.
Title: Re: Re: Victoly!
Post by: Lilinda on July 15, 2014, 11:21:30 am
Metal Gear Rising: Revengeance.

If you like action games based around hitting people, just go fucking buy it. Like right now.
Title: Re: Re: Victoly!
Post by: Isao Kronos on July 17, 2014, 01:17:09 pm
100%ed Guacamelee: Super Turbo Championship Edition.
Title: Re: Re: Victoly!
Post by: cj iwakura on July 20, 2014, 04:08:03 pm
I finished ending D in Drakengard 3.

Let's just say it's an appropriate middle finger from Yoko Taro to Drakengard 1 vets.
Title: Re: Re: Victoly!
Post by: Gideon Zhi on July 20, 2014, 05:46:36 pm
I finished ending D in Drakengard 3.

You absolute bastard. I gave up on that after about three hours :(
Title: Re: Re: Victoly!
Post by: cj iwakura on July 20, 2014, 07:05:24 pm
You absolute bastard. I gave up on that after about three hours :(

Use this.

https://www.youtube.com/watch?v=BXTI88FGuvI

It's insane otherwise. Even then, it's TOUGH.
Title: Re: Re: Victoly!
Post by: KaioShin on August 01, 2014, 11:45:00 am
...aaaaaaand Divinity is done. Fantastic game, worth every penny :thumbsup:

My review on Steam: http://steamcommunity.com/id/kaioshin62/recommended/230230

Btw: You can get the game for very cheap via the Steam trading forum. The Collector's Edition comes with a second game key and many people try to sell them off for less than half the game's normal retail price.
Title: Re: Re: Victoly!
Post by: Mew seeker on August 05, 2014, 02:15:56 pm
I finished the bonus disk of Touhou Labyrinth and got access to New Game +.
It was nice but there is a lot of grinding to to at the final floor to beat the last few bosses.
How much? Well, chances are you'll level up all the character you're using to at least level 500.
Outside of that, the final boss (20th floor), getting to the 21th floor and maybe the few bosses you'll get stuck,
you won't need to do much extra grinding assuming you fight the random battles as you explore.

I can't help but feel the last bosses at the 30th floor were artificially given high level.
Then again... when you get there, every random battles is a boss fight and only a few are realistically doable when you first arrive.
Then you manage to beat a few more of them. As you do so, you start to fight the bosses that must be defeated to open the way to the 30th floors bosses.
Since you can't beat them yet, you take note of what is going wrong in the battles against those bosses.
You run out of gas midway through the battle? You spend bonus points on SP to prevent that.
Your tank died? You spend bonus points on its HP and defense.
Master Spark does a ton of damage? You boost Marisa Intelligence.
Grinding in this game is strategic and in the whole process of finishing the last floor, you can see your team getting better.
By the time you're getting ready to take on the final final bonus boss,
those encounter that were at first bosses end up being small fry that get defeated relatively quickly as you do at least 1 million damage per hit.
Was that what the maker(s?) of the game going for? If that's the case, it's a success.

In any case, if you don't mind lot of grinding at the end, the Bonus Disk of Touhou Labyrinth is good.
If you do mind the grinding, just go to the 30 floor and then consider calling it a day (as the pacing is fine up to that point). : P
Title: Re: Re: Victoly!
Post by: KaioShin on August 06, 2014, 05:23:56 am
Beat Tropico 4. The campaign has 20 missions, I played the first 12 some weeks back and took a break. It's a fun game, though the missions all play extremely similiar eventually. It's also telling that you can beat each mission in about 2 hours. That's 2 hours to reach an island with all building types, so this also applies to free play. Sure you can always go for a bigger city, but I prefer the slower pace of Anno where I can play 15 hours on one game if I want to and still feel challenged.
Title: Re: Re: Victoly!
Post by: KaioShin on August 16, 2014, 09:12:58 am
Beat Persona 4 Golden on PSVita (True End).

I enjoyed it more much than Persona 3, probably because I could now play it removed from the "bestest game evar!!1" hype that surrounded that. The battle systems feels much more like a full fledged press turn version and not like the watered down version from P3 (no forced Ai control, yay!). And the battles in general are as finely tuned as ever. The story also had a strong mystery that made you want to continue. I also liked the characters much more. The pacing however was completely terrible. There are way too long segments of nothing but boring daily life, often with not even Social Links to progress on. IIRC P3 had one chapter including a dungeon for every month. P4 has segments with 3 months of nothing happening. At those times it's really really painful to keep playing. The director of this game needs to be fired, but I guess this slice of life shit is what the fanboys crave, and in their mind the boredom adds to the "realism".

Also:
Spoiler:
In the end friendship saves the world...
Title: Re: Re: Victoly!
Post by: MisterJones on August 16, 2014, 02:24:24 pm
Im quite surprised how many games you bother to go up to the end Kaio.
Title: Re: Re: Victoly!
Post by: KaioShin on August 16, 2014, 02:49:21 pm
I have a huge backlog of unplayed games, but if I do start playing something, I tend to see it through, unless it really does something wrong.

I would finish way more games if I wouldn't get stuck on so many MMOs. Once I get bored with one a new content update for another gets released and I'm back on that for 2 or 3 weeks. Rinse repeat. I just squeeze some single player games in between the cracks.
Title: Re: Re: Victoly!
Post by: Mew seeker on August 17, 2014, 03:30:14 pm
Beat Persona 4 Golden on PSVita (True End).

Well then I have a few (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=7987815) pictures for  (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=1850356)you then (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=25963034). ^^

What did you think of the Contrarian King? You know, that otional boss that starts  the battle by casting a flame barrier on itself? : P
Title: Re: Re: Victoly!
Post by: KaioShin on August 17, 2014, 04:22:29 pm
Can't say I remember it. I had to look it up and I'm not even 100% sure I fought that boss. I didn't do any optional bosses after the first one. And that was the second one I believe? Judging from the Wiki entry I read I didn't miss anything, just a weak weapon.
Title: Re: Re: Victoly!
Post by: Lenophis on August 21, 2014, 05:07:04 am
So I picked up a PS3 last month, and the games have been rolling in.

Rogue Legacy - Picked it up on PS3's game launch, and it was very hard. :laugh: I did beat it, though! It only took a badass dragon to beat a boss before Johannes went down. Haven't finished NG+ yet though.

Borderlands 2 - A bunch of co-workers were bugging me to get this, and when I saw it for $13 on Amazon I snatched it up. This game was a lot better than I was expecting, and after going broke fighting Jack and the Warrior, they were finally conquered.
Title: Re: Re: Victoly!
Post by: KaioShin on August 21, 2014, 05:39:45 am
Danganronpa - Not as good as VLR/999/PW. But decent.
Title: Re: Re: Victoly!
Post by: RadicalR on August 24, 2014, 06:04:24 pm
Just finished Splatterhouse (2010). The only good thing I can say about that game is that it comes with an arcade version of Splatterhouse 1, and Splatterhouse 2 and 3.

Currently working on Way of the Samurai 3. This game is so much fun.
Title: Re: Re: Victoly!
Post by: KaioShin on August 31, 2014, 06:50:13 am
Blackguards.

A strategy RPG based on the Dark Eye ruleset. It motivated me enough to finish marathon it to completion in 3 days, but it definitely has some hefty flaws. The Steam reviews were already pretty hit & miss, ranging from awesome to completely worthless. And indeed, if you can't put up with the problems, you won't enjoy it at all. If you do, it's pretty engaging because of the very varied mission designs.

The problems (the cliffnote version):

- Extremely linear, no way to step out the chain of missions and level up for example
- Fixed party with forced character removals. First playthrough you WILL get fucked by this. Considering the fixed party really only 1 class for the main character is viable. But you don't know that until after you've played it... I still beat it with the "wrong" class though, but you will still feel fooled by the game
- Extreme difficulty, sometimes with too big of a RNG influence
- The ruleset isn't made transparent to the user (or at all really), a lot of things won't make sense unless you already know the rules from the tabletop or the Drakensang games

Example: The game displays a hit chance for attacks, but even with 90% hit chance you can attack 5 times in a row and not hit. Why? That chance is just for successful attack, after that the enemy can roll a parry and a dodge check. This isn't mentioned /anywhere/ in the game. Instead you'll be left alone feeling like the RNG is stacked against you. It's not, the rules are just piss poorly communicated.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on September 03, 2014, 08:49:05 pm
Took me 4 years, and a couple playtrhoughs, but I finally got the Platinum for Final Fantasy XIII.

Still one of my favorite games in the series, even with its flaws.
Title: Re: Re: Victoly!
Post by: Mew seeker on September 04, 2014, 03:01:41 am
Took me 4 years, and a couple playtrhoughs, but I finally got the Platinum for Final Fantasy XIII.

Still one of my favorite games in the series, even with its flaws.

Getting the platinum can be a lot of trouble witth all the money gathering you need to do.
Thankfully, you can save and reload to get some of these with little consequences. ^^
Title: Re: Re: Victoly!
Post by: KaioShin on September 06, 2014, 11:30:25 am
Done with Ys 7. I haven't actually beaten it, but I'm too tired to grind for the final boss. Being forced to use all characters is a real dick move.

I must say I feel like it's in general a weak-ish Ys game. I don't think it profited from having multiple party members. Having to switch characters all the time in some areas is rather annoying and I cought myself losing the overview of the situation sometimes when 3 characters were running around in the same spot. What really dragged it down for me was the unusual (for Ys) focus on story and dialogues. It's still the same "Adol is the chosen one AGAIN" story for the 7th time, just presented with 5 times as much unskippable dialogue and melodrama as in previous games. I could have really lived without that.
Title: Re: Re: Victoly!
Post by: Lilinda on September 07, 2014, 01:42:29 pm
What I liked about Oath it doesn't really do that. yes, he does wind up fixing things, but it's more because he happened to be in the right place in the right time rather than being THE CHOSEN ONE.
Title: Re: Re: Victoly!
Post by: Mew seeker on September 07, 2014, 02:51:25 pm
What I liked about Oath it doesn't really do that. yes, he does wind up fixing things, but it's more because he happened to be in the right place in the right time rather than being THE CHOSEN ONE.

You mean like Gordon Freeman?  :D
Title: Re: Re: Victoly!
Post by: KaioShin on September 24, 2014, 06:36:02 am
Beat Wasteland 2.

I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here. Divinity was the vastly better RPG this year.
Title: Re: Re: Victoly!
Post by: KaioShin on October 01, 2014, 04:43:22 am
Beat Battle World Kronos.

It's a hex-grid, turn-based strategy game akin to Battle Isle or Advance Wars. Unlike the later, it has no economy system though. You have to get by with the units you get at the start of the mission and reinforcements you can find during the mission. The same usually holds true for the enemy too though. So instead of an economic war with a lot of back and forth it's really a slow but steady war of attrition. The biggest problem is the bad AI. All units on the map either follow a pre-set patrol route until an enemy is in sight or simply stay where they are until an enemy is in sight. This leads to the obvious tactic of sacrificing a weak or damaged unit to lure down some units out of a well defended position. It works every time, and units that are standing two hexes further won't notice a thing while you dismantle their colleagues.

Overall it was solid but not great. It's not even in the same galaxy as Advance Wars. It's sometimes on sale for less than 10 bucks though, so it doesn't break the bank.
Title: Re: Re: Victoly!
Post by: khalismur on October 01, 2014, 05:07:06 am
Just finished Star Ocean on the SNES. After some attempts many years ago, frustration due to game breaking freezing bugs, I finally beat it on REAL HARDWARE! :-)

Wow! What a blast. Great game. Not too easy but one should be able to beat it without grinding. It has very interesting crafting, affection and skill system and fairly deep customization for a SNES game. Revolutionary for it's time/system... Strongly recomended
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on October 01, 2014, 03:13:57 pm
Resident Evil: Revelations was up on the PSN for cheap, so I picked it up. It's a fantastic game. The setting is excellent, and the most fleshed out since Zero, and the gameplay hits the right notes between the classic games, and the modern ones. Weapon upgrading returning is also nice, although the system is rather simple compared to 4 and 5, using parts instead of spending money, it also means you can't have everything upgraded at once.

The story is much less convoluted than the previous couple games, although that's offset by the constant jumping between vantage points. Though that does do a good job of breaking the story up, teasing reveals, and most of the characters have enough quirks, or funny dialogue to be interesting. The approach also breaks the flow of gameplay, and characters other than Jill can't upgrade their weapons, so those sections feel very barebones for the most part.

The music is solid, if standard (though the final boss track is a standout, and excellent), and the character models are quite good, especially considering they're touched up 3DS models. The background textures are noticeably mediocre though, and many areas reuse the same layouts, just reskinned.

From a gameplay perspective it's quite good though, especially for fans of RE3, and 4, which is what I would compare it to most.

Mercenaries is gone, and in its place is Raid Mode. As a huge fan of Mercs I was skeptical at first, especially because Raid seems to be geared to co-op (unlike the main game, which although almost always featuring 2-person teams, is single player, thankfully). Raid Mode turned out amazing though. Like a cross between RE, and Borderlands. The RPG elements, especially in terms of constantly finding/buying new guns, looking for random drops etc. It's just addicting.

Took me about 8-9 hours to beat the story last week. I've since played more than double that in Raid Mode over the last 9 days or so. The main game bosses are a bit weak compared to the series' standards, but when they're placed into Raid Mode 2 at a time, I'm somewhat thankful for that. That said, much like its music, the final boss is a true standout.

The game's strongest point may be the new characters. Jill and Chris (and a couple cameos from later games) are the backbone, but the game introduces a lot of new faces, and most of them are interesting, with screen time, and their own personality. Some are more likeable than others, but all of them have their moments.
Title: Re: Re: Victoly!
Post by: Gideon Zhi on October 01, 2014, 03:22:46 pm
From a gameplay perspective it's quite good though, especially for fans of RE3, and 4, which is what I would compare it to most.

I've had Revelations for a while and haven't really tried it, but this is convincing me otherwise. RE3 was probably my favorite of the classic Resident Evil games, though admittedly largely because of how the game's path could branch.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on October 01, 2014, 05:43:51 pm
Unfortunately, paths don't branch. You're given a couple instances where you can take different paths, and once the ship begins to open up, there's usually a couple different routes to get from, and to specific locations (usually leading to a handful of large, central rooms).

Towards the endgame for example, there's three different routes that will lead you to your destination. The shortest route (which I took), allowed me to find a new gun, but there was no ammo laying around, and there were mini-boss level enemies all over the place. Needless to say, I grabbed the gun, and ran like hell to my destination. Especially because you're on a 3 gun limit (although any gun you ever pick up goes to the box, so you can switch out when you find one), and said gun didn't have a lot of ammo, nor did I have time to switch it back to something with more ammo before being mauled.

One other interesting thing I noticed. There are lots of sections that don't seem to be plot relevant. Or that are, but can be revisited. There was a door blocking me at one point, and I never found out what was behind it, because I never went back to check.
Title: Re: Re: Victoly!
Post by: Isao Kronos on October 01, 2014, 06:37:00 pm
finished penny arcade ep 3 the other day
Title: Re: Re: Victoly!
Post by: KaioShin on October 07, 2014, 05:12:00 pm
Finished Professor Layton vs Phoenix Wright.

I was very sceptical because I don't care much for the Layton games and I had read that Level5 was responsible for this game. But I was too much of a PW fanboy to not at least give it a try. And I was very positively surprised. It really wasn't the Level5 devs interpreting the PW formular, the game was a co development of Level5 and the original Ace Attorney team. Thus the courtroom parts are 100% PW with no bad compromises. And the puzzle parts weren't too bad this time either, so there really isn't much to complain. The overall story was very good (albeit the final plot twist came firmly from the Layton camp aka head -> desk). The two franchises work very well together and each can bring forth their strengths without having to compromise. A nice and welcome surprise.
Title: Re: Re: Victoly!
Post by: thr on October 31, 2014, 04:40:24 pm
Finished Full Bore a while ago.

It's a wonderful, but little-known block-pushing adventure platformer, with Metroidvania-style maps and secrets, a story that is presented as cryptic pieces of computer logs and NPC comments, instead of being spoon-fed, and a great soundtrack, that I keep listening to even right now. :)

Steam says it took me 47 hours, but I probably took a few naps or something in this time. And I did restart once in order to pursue an elusive achievement. Still, I feel it was a bit on the long-ish side, I remember growing a bit impatient towards the end, but that's because I was anxious to see the last ending.
Title: Re: Re: Victoly!
Post by: MisterJones on November 12, 2014, 10:30:42 pm
Finished XCOM, with the Enemy Within expansion, on Normal. I must admit that I have only played X-COM: Ufo Invasion a couple of times before, so I didnt have much experience with the series as a whole, but at least for a newcomer I am thoroughly impressed with the tightness of this game, and how quickly can shit snowball. I must admit that the greatest part of the game is the gruelling beginning, testing your might all the time and punishing you so badly for every mistake you made. Difficutly lowered notably after my first MEC tho, which coupled with the Slingshot fat loot, made the late and end game relatively easy, with only Sectopods being a threat. I gave a try to a couple of Classic Ironman runs that went nowhere, and been meaning to try The Long War mod, which I have read how much it expands the game and has made me totally curious.

That said, I will probably give it a rest for the time being, my backlog is just too huge to stick much with the game, but I will definitely revisit it sometime and give a proper try to the original "trilogy"
Title: Re: Re: Victoly!
Post by: MisterJones on November 25, 2014, 01:19:42 pm
Played and finished Resonance. I really liked the 4 playable character gimmick, it was explored rather well, specially since in general the world reacted differently to each of the characters. I also loved that the puzzles for the most part didnt require some Insane Troll Logic to get by, and while I got stuck over some puzzles, in the end, most of them were me overthinking stuff due to other adventure game bizarre habits on being obtuse. There are a few parts of the plots, specially in regards to the big bad that are a bit egregious, but overall it remains intriguing enough all the time. Highly recommended for adventure games fans
Title: Re: Re: Victoly!
Post by: KaioShin on December 07, 2014, 02:57:03 pm
Finished Dragon Age: Inquisition.

It's pretty good. It's definitely quantity over quality, but even the cookie cutter stuff is still decent at least, and there are quests that are great. It's a feast for explorers since the world is really huge and packed with interesting stuff. Sometimes overwhelmingly so. Still I was entertained. Don't expect a return to DA Origins though, it's pretty different to that in most ways.

RPG of the year 2014 remains Divinity Original Sin though, without question.
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on December 07, 2014, 07:53:01 pm
I have put a lot of time into DA:I already, and I don't think I'll be stopping anytime soon. Heck, I've started over twice just for the fun of it. Complaints are few and far between. Just exploring the world is a staggering process, but checking every nook and cranny for extra reading material is and extremely awesome experience to me.

I can't comment on Divinity, but I'm just about done with DA:I and unless in falls apart in the last act, then it's certainly my RPG of the year.
Title: Re: Re: Victoly!
Post by: KaioShin on December 25, 2014, 01:18:26 pm
Finished Tales of Hearts R (Vita). It's a solid Tales game that doesn't feel castrated for being a mobile game. In other words, it's heaps and bounds better than the sad sad crap we got on the DS from the Tales franchise. At least the stuff we got translations for, can't compare this to the original DS version of Hearts since I haven't played it. The only difference to a console Tales game is that the enemies aren't visible on the map and it's instead a classical random battle every few steps deal as in other JRPGs.

Also a FYI: Unlike most other Tales games that were localized this one only has the Japanese voice acting. Some people wouldn't have wanted it any other way regardless, others don't care (that would be me), but for some I hear this is an issue. *shrug*
Title: Re: Re: Victoly!
Post by: Next Gen Cowboy on December 25, 2014, 06:43:37 pm
Out of curiosity, are you including Tales of the Abyss in the 3DS lineup? If so, what was the issue with that when it was transferred over from the PS2? Honestly, it's probably my least favorite game that I've played in the series, but it's been a long time, and I still consider picking it up from time to time. If it's a mess then I guess I'll skip it anyway.
Title: Re: Re: Victoly!
Post by: Isao Kronos on December 26, 2014, 01:48:37 am
finished penny arcade ep 4 a few whenevers ago, also saints row iv
Title: Re: Re: Victoly!
Post by: KaioShin on December 26, 2014, 04:12:17 am
Out of curiosity, are you including Tales of the Abyss in the 3DS lineup? If so, what was the issue with that when it was transferred over from the PS2? Honestly, it's probably my least favorite game that I've played in the series, but it's been a long time, and I still consider picking it up from time to time. If it's a mess then I guess I'll skip it anyway.

Nah, didn't think about Abyss. I haven't played the 3DS port. I don't know what your issue with it is, I still consider the PS2 version to be the best Tales game all around. It's the only one with a story close to being interesting and it had real character development, something which other Tales games also can't boast with. Don't remember much about the gameplay, standard Tales stuff iirc. Though it has been 10 years since I played it, I might be talking out of my butt.
Title: Re: Re: Victoly!
Post by: Lilinda on December 26, 2014, 08:23:52 am
Beat Bulletstorm. By god, the game is limited. It's got great scenarios in most of the levels, but the enemies are bullet spongy as fuck and the limitations in movement are so severe, you can't even jump. At times, these limitations present themselves as not even being allowed to get 100% next to a wall... which sucks when ammo drops next to it because an enemy you killed flew across the room.

It only happened a few times, luckily.

As for its positives? It's funny as hell, and it doesn't take itself too seriously. The main issue with the dialogue/etc is a spoiler, so I'm gonna put it in tags.

Spoiler:
Ichi, after he's cyborged and has to fight between the AI in his robot parts and keeping his mind intact, doesn't act very logical when the robot side is winning in X scene. He acts angry instead... But, the plot presents it as the logicalness(and brutality) of the AI taking over for the moment. Doesn't really... gel together, if you get what I mean.
Title: Re: Re: Victoly!
Post by: Lenophis on December 27, 2014, 03:31:05 pm
Bought Kingdom Hearts 1.5 ReMIX a while back, and I put it down when I got to the waterway puzzle in Hollow Bastion. Well, after pre-ordering Kingdom Hearts 2.5 ReMIX and getting close to finishing that, I went back to 1.5 and finished KH Final Mix. There's a trophy for beating the game without using a continue, which is really freaking hard to get, and another for not changing equipment at all. I mean, Kingdom Hearts was already a tough game, and those two "accomplishments" don't seem worth trying to get.

Kingdom Hearts 2 Final Mix was actually decently difficult, at least it was a lot more difficult than the original PS2 release was. Perhaps Critical Mode was a factor? I'm not sure, but at least I had to think this time around. It was pretty fun going back and playing KH2 again, since the only two times I went through the game was back in 2005 or 2006 when it was first released.

I also finally managed to beat Rogue Legacy, and that took forever.
Title: Re: Re: Victoly!
Post by: Lilinda on December 30, 2014, 06:31:14 am
Those two trophies you mention can be done on easy mode.
Title: Re: Victoly!
Post by: KaioShin on February 01, 2015, 03:54:04 am
Beat Deponia yesterday. It's only the first game in a trilogy, so I still have some ways to go. It's a classic point & click with fantastic art and very funny writing. It's by the same author who also did the Edna & Harvey games, only with much much matured art. The voice acting (at least the original German one - it's a German game) is top notch as well. Some puzzles were a bit eww, but with adventure games I always have a walkthrough ready for when you're stuck for more than 15 minutes anyway. Call it experience :P If you enjoyed classic Lucas Arts adventures like Day of the Tentacle or Sam & Max, I'd give this a bash.

Also beat Danganronpa 2 a while ago. It's better than the first game because the characters are more fun IMO. In every other way it's pretty much more of the same. Enjoyable if you can imagine playing an animu murder mystery.
Title: Re: Victoly!
Post by: KaioShin on February 10, 2015, 01:56:07 pm
Finished Hyperdimension Neptunia Rebirth on PC. It's a remake of a PS3 JRPG that's also available on Vita. I hear the original was a much worse game, and I really don't dare imagine how that was like. It's a cheap budget JRPG (new price was 15 bucks on launch sale) with emphasize on cheap. There are only like half a dozen dungeon layouts, while there are 50 dungeons in the game. So basically each dungeon is copy pasted 10 times with only the enemies replaced. The dungeons are super short too, you can run from the entrance to the end usually in less than 5 minutes. The storyline is also only presented visual novel style with textboxes and talking heads. Cities are implemented as simple menus. So you either watch dialogues or you pick a dungeon from a list and run through it. Really this game probably cost less to make than the PS3 licensing fees...

Still, it is suprisingly fun. Combat is turn based with a bunch of systems piled on it, and there is a massive crafting component involving hunting monsters for materials and crafting plans to unlock new equipment or dungeons. And the grind is so extremely streamlined, you can breeze even through special bosses within 10 seconds by liberal use of the ultra smooth animation cancel button. There are also absolutely no loading times, everything appears and works instantly. So the grind can downright turn into a rush and feels very satisfying. Think the loot and kill vortex of Diablo, but as a JRPG.

Oh also the story is a parody of the console war in the current game industry. The entire cast of the game is female with permanent fan service forced in your face. The main character is a personified Dreamcast and there are also Playstation, Xbox and the Wii present. Ofc the Xbox has the biggest tits while the Wii is as flat as a washboard and gets extremely jealous if that's pointed out to her. At the start they are all mortal enemies but of course they eventually band together to fight a greater evil. It is in no way shape or form serious and constantly goofy and 4th wall breaking. I thought I would hate it but honestly, I think I prefer this absolute nonsense over yet another embarassing teenage melodrama or boring as fuck Hero Alex gathers the stones of power to save the world from the evil wizard shit as you'd usually find in JRPGs.

Mild recommendation.
Title: Re: Victoly!
Post by: KaioShin on February 25, 2015, 02:02:37 pm
Bravely Default. For a good 30h it was a strong 7, maybe even a light 8 out of 10. Then it completely and utterly turned to shit. In 20 years of gaming I haven't encountered a game that shot itself into the foot like this. Save yourself the disappointment and avoid this, no matter how good it looks at first glance.
Title: Re: Victoly!
Post by: Seihen on February 25, 2015, 06:43:41 pm
Just beat Final Fantasy: Explorers on 3DS yesterday on the train-ride home from work. Didn't bother to 100% it, build everything, or max out all the jobs... but it was still a fun game. Even with my abbreviated run through, it still took 50+ hours to do.

Would I recommend it, though? Honestly, not if you're going to be playing alone. If you have friends who also own it, it could be a lot of fun questing and rolling through enemies together. But as a single player experience, it was a lot of grinding. It felt like an MMORPG but with no one else on the server.

Need to find another game to play now!
Title: Re: Victoly!
Post by: Next Gen Cowboy on February 26, 2015, 05:03:55 am
Bravely Default. For a good 30h it was a strong 7, maybe even a light 8 out of 10. Then it completely and utterly turned to shit. In 20 years of gaming I haven't encountered a game that shot itself into the foot like this. Save yourself the disappointment and avoid this, no matter how good it looks at first glance.

I'll be a bit more lenient, because the combat remains solid in some endgame fights, and the mechanics are good-to-great, but I also agree. A relatively strong ending sequence, and good final dungeon couldn't save that game's final 1/3 from being the most bizarre, and disappointing design choice I've seen in a long time. A game I was enjoying a lot, despite its fairly weak story, and cliched characters just fell apart.

The saddest part is, it all felt redundant. Ending the game at the 2/3 mark may have done some damage, but nearly as much as how the game plays out from that point forward.

Other than playing FIFA with my brother, which I can't really give an opinion on in a thread like this, I haven't had time to game, or do much of anything in the past two weeks.
Title: Re: Victoly!
Post by: KaioShin on March 15, 2015, 04:42:23 pm
I watched the credits roll in Freedom Wars on the PSVita. It's not the real ending, but I tried the first mission of the final chapter and went: "Hahahaha. No." It's a monster hunting game (yeah it's a genre now) ala Monster Hunter but set in a science fiction future and the enemies are mechs. It has a great setting but sadly doesn't use it for a great story though. It's still better than MH's non-story however. The combat is pretty fun and kinetic, with a hook like device called a thorn you are carrying around with which you can zip around the battlefield or cling to the enemies, it gives the game quite a Attack on Titan feel. (Wouldn't a MH style game set in the AoT universe own?)

What I disliked was that there is too much button mashing in combat. Not in the sense of senselessly swinging around your weapon, that is as ineffective as supposedly in MH (never played it), but there are a lot of actions that literally require you to mash the circle button repeatedly - like cutting off body parts of enemy mechs. In some fights I spent like a combined total of 25 minutes mashing that button (out of a 45 minute fight). It gets old FAST. Then there are the usual genre weaknesses, getting the materials for that weapon upgrade you need can take a dozen runs on the same enemy over and over. Oh and did I mention that for 90% of the game there are only 2 different enemies? I wish I was kidding but I'm not. There is a biped mech and a quadroped mech and they just put different weapons on its shoulders and arms. It doesn't change much though, it always plays the same...

If you have a Vita and you like that genre it's a pretty alternative to MH I'm sure, but for the normal gamer it's probably pretty meh. Make the fights 10 Minutes shorter and replace the dumb button mashing mechanic and you have a really solid game here.
Title: Re: Victoly!
Post by: KaioShin on March 19, 2015, 05:51:52 pm
Hotline Miami 2. Fun game, but I think it was a step back from the first. Tons more bugs and worse level design. On the plus side, great soundtrack. I wanted to write a longer review but this one here already nailed what I would have written myself, so I'll just point to it instead: http://steamcommunity.com/profiles/76561198000141117/recommended/274170/
Title: Re: Victoly!
Post by: Next Gen Cowboy on March 19, 2015, 05:59:57 pm
Without spoiling too much from the first game, is the ending section as well done, and does it pull a couple tricks out for the final sections? I didn't particularly care for the first game until the story was almost finished, and then I have to say I kind of began enjoying it more and more. I still hate the idea in concept, but I can't deny it was fun, and the twist made me interested to see where it was going.

Edit: Read the review, and that's a bit of a shame.
Title: Re: Re: Victoly!
Post by: MisterJones on March 19, 2015, 11:24:40 pm
Thats to badd to hear about HLM2. If the issues were bugs, I can wait until they fix them. Design choices? Well not so much. I remember they mentioned it would have a level editor, if so, thats the deal setter anyway.

I recently finished Castlevania: Harmony of Dissonance. I am quite surprised the hate it gets. While it is not as refined as Aria of Sorrow, I still find it miles better than Circle of the Moon, whose only praise I feel it deserves is the challenge, but as a game overall, it feels much worse. The only notable flaws I find on HoD could be the music and that exploring both castles is a bit repetitive. Still, the environment art is probably the better of the GBA games, with some areas delightfully grimdark, like the source for the pool of blood and the dark clock tower.

I also recently finished Metroid 2. The game has a non appealing start for sure, which is why I never bothered until recently where I joined a Game Club about it. And I am glad I did. Its one of those few games that the final areas  feel a lot more polished than the beginning does. In fact the final "stage" has tons and tons of great moments, and the chamber before the Queen is superbly designed given its age, with the perfect background music and the claustrophobic feel. Barely anything happens in that room, and yet it is one of the most memorable pieces of gaming I have enjoyed.
Title: Re: Victoly!
Post by: Spooniest on April 02, 2015, 12:57:14 pm
I got Final Fantasy 4, 7, and 8 for pc. 3 is next!

Just about to head for Bahamut in FF4...always gives me the willies.

April 07, 2015, 12:19:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Beat Final Fantasy 4 for PC.

Whatever this 15 fps thing everyone is on about is, I didnt notice it because the game plays exactly like the DS version. Augments and all.

I couldn't figure out how to use weapons special properties (ice rod, etc) during battle...I guess this was taken out of the pc version for some reason? It's no big deal because these "item spells" were largely useless.

I enjoyed the heck out of it, the ending was perfecto. 10/10, would play again.
Title: Re: Victoly!
Post by: KaioShin on May 05, 2015, 12:12:38 pm
Beat Shadows of Mordor.

Pretty fun game. It takes the concept of Assassin's Creed but builds an actual game around it. There is still some useless collecting, though not as much as in some current open world games. The main missions are great though and the core mechanic of scouting out special Orks and planning how to assassinate them is very engaging. Good game, should start to be affordable now too (I got it for 18 bucks).
Title: Re: Victoly!
Post by: Bahamut ZERO on May 05, 2015, 12:43:53 pm
Finally beat the super boss in Valkyrie Profile Lenneth! The reward? A random TriAce Accessory.

Apparently you can get more things from beating the super boss multiple times, but I had to max my main party of Lenneth, Arngrim, Lucian, and random mage to LV.99 in order to survive that slaughterfest.... would it even be worth it, I wonder?
Title: Re: Victoly!
Post by: Gideon Zhi on May 05, 2015, 02:30:40 pm
I finished Bloodborne on Friday. Note that this is different from having "beaten" it, which I managed a few weeks ago; on Friday I finished off the last optional boss at the bottom of the cookiecutter dungeons, and finished NG+2 to get the third and final ending. Put 72 hours into it.

I quite enjoyed it. The zones are very well put-together, the faster combat is a nice change of pace from Dark Souls, the bosses were challenging but solvable. I don't quite feel like the sense of place in the larger world is as strong as it was in Dark Souls; the streets of Yharnam wind back in on themselves to such an extent that it can be difficult to get your bearings, and most of the buildings look fairly similar when looked at from a distance so there aren't many landmarks to help ground you. With a couple of late-game exceptions mostly everything is interconnected, and it feels very nice, but I also can't help but feel like the world is somehow smaller than Dark Souls's. It clumps. With that in mind it should be stated that the critical path is alarming short. You can get one of the endings by slaying a total of seven bosses (of seventeen). Said critical path is almost entirely linear, and does not allow for the variation that every other entry in the series prior has managed well. This railroading I think contributes to the world feeling smaller.

Much has been touted about the procedurally-generated chalice dungeons, but there isn't enough room variety for them to remain interesting past the first few. I can see them getting iterated on and improved in the future but for now they're just bland filler that artificially lengthens the experience. You have to go through roughly 30 floors before you hit the "final" unique and plot-significant chalice boss, and it quickly begins to feel like a grind.

So, yeah. The game was a lot of fun - arguably, from a combat mechanics perspective, more fun than other Souls games - but I just don't feel like the design is quite as strong in some ways as prior entries.
Title: Re: Victoly!
Post by: Next Gen Cowboy on May 07, 2015, 11:23:45 am
Finally beat the super boss in Valkyrie Profile Lenneth! The reward? A random TriAce Accessory.

Apparently you can get more things from beating the super boss multiple times, but I had to max my main party of Lenneth, Arngrim, Lucian, and random mage to LV.99 in order to survive that slaughterfest.... would it even be worth it, I wonder?

It's not. The big reward for beating the bonus boss 10x is
Spoiler:
The Angel Slayer. The strongest weapon in the game, whose Trust stat is very low, meaning it could hit for hundreds of thousands of damage, or for 1 or 2 damage per hit.

All and all, it's not worth it.
Title: Re: Victoly!
Post by: KaioShin on June 19, 2015, 11:46:17 am
Just finished a major project and to regenerate I decided to do nothing for two weeks except reduce my pile of shame (Steam backlog of unplayed/unfinished games).

So far I beat 2:

Goodbye Deponia (final part of the trilogy). Absolutely hilarious. The ending was a bit on the "meh" side though sadly. But it's not like anyone is playing these for the plot. The sheer insanity on the way to the finale absolutely delivered.

Creeper World 3: A tower defense game, but a very good and very unique one. Instead of waves of enemies that come at you there is a large biomass that keeps spreading over the map unless you hold it at bay (like the zerg creeper in Starcraft). Once you established a foothold on a map it'll become a tower offense as you try to build yourself a path through the mass in order to destroy the sources. Very good amount of content and varied maps. Super cheap too. If you like TD games, I can only recommend this.

Also played and dismissed two more:

Ironcast: It's FTL meets Mechs meets Match 3. The core concept is great, but it feels too random to me. After 5 hours and maybe 20 runs I still feel like I'm losing because of bad luck and not because I did something wrong.

Talisman: An adaption of an old Games Workshop boardgame. Sadly it's just not very engaging or entertaining. Pretty pointless dicerolling. Even as a physical boardgame I don't think I'd be having much fun with it. Fortunately this was from some bundle so it was very cheap.

Update!

The Vanishing of Ethan Carter: A walking simulator, in that there is not much gameplay, you just stroll through a stunningly beautiful landscape and try to uncover a mystery. You do that by stumbling across mystery set pieces that uncover snippets of backstory if you solve them in various ways. The athmosphere is great, but I honestly thought the conclusion sucked ass. And the gameplay is not too compelling. The game advertises itself with "no handholding", but what that translates to is pretty much just "stumble through the landscape aimlessly until you come across something". A bit of a direction would have been nice. I know I know, I'm a filthy casual.

Hitman Absolution: I liked it a lot. It's 98% of the way there, just needs a tiny bit more polish to be perfect. Still very good though. Though it has a bit of a Deus Ex 2 syndrome going, in that there are long series' of short stages. And while each has lot's of different possible approaches to get through them, I know many players prefer having the huge setpieces of older games. I didn't mind.
Title: Re: Victoly!
Post by: thr on June 28, 2015, 01:03:40 pm
Talisman: An adaption of an old Games Workshop boardgame. Sadly it's just not very engaging or entertaining. Pretty pointless dicerolling. Even as a physical boardgame I don't think I'd be having much fun with it. Fortunately this was from some bundle so it was very cheap.

there's some serious strategy involved, and it's a huge and involving game. even more so with all the expansions.
it's common for new players to just play a game or two and say 'totally random, purely luck-based', or something to that effect. it's not like that, at all.
Title: Re: Victoly!
Post by: meunierd on August 23, 2015, 06:14:43 pm
Finished King of Demons (http://agtp.romhack.net/project.php?id=majuuou) and got the bad ending. The challenge is pretty incredible, I don't think I could finish it without abusing saves states. That said, each boss does have a gimmick that you can master, they're just really unforgiving. It was short and sweet enough to go through again for that good ending, but I need a break.
Title: Re: Victoly!
Post by: magictrufflez on August 23, 2015, 07:53:04 pm
there's some serious strategy involved, and it's a huge and involving game. even more so with all the expansions.
it's common for new players to just play a game or two and say 'totally random, purely luck-based', or something to that effect. it's not like that, at all.

IMO, I think you need to play Talisman with other people in person to get the full feeling for the strategizing you need to do.  I don't know if I could ever play the Steam version just because I enjoy physical board-gaming so much more.

As to my contribution to this thread, I just finished Artifact Adventure last night.  For anyone who likes old-school DQ and/or FF, it's pretty great.  Some of the writing got a bit lazy (I probably could've come up with something better than the "Swamp King" in about 10 seconds), but overall it's pretty great right up until the end.

I know my Steam backlog isn't as heavy as most peoples since my laptop can't handle all the games I'd LIKE to play, but I feel like I'm just avoiding firing up and finishing Septerra Core at this point.  I think I'm 2 games out from when I took a break from it about a month ago...
Title: Re: Victoly!
Post by: Mew seeker on November 15, 2015, 01:40:43 pm
Before starting to play the Binding of Isaac Afterbirth, I decided to get the Real Platinum God trophy in Rebirth.
I had to retry a lot but the game eventually handed me victory as
Spoiler:
the Lost
.
I got 9 Lives twices in one run with Book of Shadow and a resistance rune which I doubled with the Jera rune to make Satan and the Lamb a non issue.
I got Holy Mantle, Broken Remote and Guppy Paws in another run and it was probably the safest run I ever played. XD

Then I made another run to create Super Meat Boy and Super Bandage Girl.
I managed to use the Sharp Plug combo with the Blank Card and a  2 of Hearts to generate infinite energy for the Monster Manual.
Then I switched to Sharp Plug and Kamikaze + Pyromaniac instead. :P

Then I made a few more runs to reroll the Last 2 items I was missing.

According to Steam, I took 410 hours.
... that's over 2 weeks non stop. XD

Anyway, I will propably do a victory run on the "Moon Jazz" seed before playing Afterbirth. ^-^
Title: Re: Victoly!
Post by: KaioShin on February 14, 2016, 02:54:00 am
Victoly down to page 3? What is this outrage!  :'(

I beat Rise of the Tomb Raider yesterday. It's even better than the already great last one. I'm glad the stupid XBone time exclusivity only lasted 3 months or so.

Next up: Mordheim & XCOM 2.
Title: Re: Victoly!
Post by: SleepyFist on February 14, 2016, 07:57:01 pm
Just beat Banjo Tooie for the very first time, Some of the collectibles were hidden in really bullshit locations and the final boss sucked but overall really fun otherwise, Cant wait for Yooka Laylee :thumbsup:
Title: Re: Victoly!
Post by: mrrichard999 on February 16, 2016, 01:55:04 am
Beat Salamander 2 for the Arcade!  ;D
Title: Re: Victoly!
Post by: KaioShin on February 27, 2016, 03:34:57 pm
XCOM2 was as good as expected. Well at least gameplay wise. In technical terms the game's a disaster. If you liked the first, get the second, once they put out three or four patches...

Also done with Mordheim. I put up a review on steam: http://steamcommunity.com/id/kaioshin62/recommended/276810/
I didn't beat it, but I've got my fill.

Next up I definitely need to find something not turn-based...
Title: Re: Re: Victoly!
Post by: MisterJones on February 27, 2016, 06:06:53 pm
wrong review link. when i click it it tells me to write my own review
Title: Re: Victoly!
Post by: KaioShin on February 28, 2016, 02:28:14 am
Fixed, thanks for wanting to read it.
Title: Re: Victoly!
Post by: SleepyFist on May 03, 2016, 07:45:47 pm
Bumping Victoly topic :P
Just beat Undertale: Neutral route, I was going for True Pacifist route on my first run but got knocked off by mistake when i killed a Migosp in the ruins, Im gonna give it a rest for a week and then come back.
Title: Re: Victoly!
Post by: Isao Kronos on May 03, 2016, 07:49:51 pm
can't true pacifist on a first run, also ayyylmao undertale
Title: Re: Victoly!
Post by: SleepyFist on May 04, 2016, 11:53:43 am
can't true pacifist on a first run, also ayyylmao undertale
I... didn't know this, I guess I'll take that as an indicator that im doing a pretty good job of avoiding spoilers (and basic info) then.
Title: Re: Victoly!
Post by: KaioShin on May 08, 2016, 07:59:25 am
Beat Dark Souls 3. It was high quality as usual, but it also seems pretty clear that there is nothing new to add to the formular. I'm kinda glad the series is finished now.
Title: Re: Victoly!
Post by: BlackDog61 on May 08, 2016, 10:03:02 am
Beat Dark Souls 3. It was high quality as usual, but it also seems pretty clear that there is nothing new to add to the formular. I'm kinda glad the series is finished now.
Good to know - thanks for the info! I'm going to save myself 50 bucks and 50+ hours, then. ;D
Also thanks for the earlier XCom2 warning. I'm not sure if they fixed much of it yet? (They did the same thing for XCom 1... and Enemy Within is still in so-so state with regards to stability, it seems. Have you played it?)
Title: Re: Victoly!
Post by: KaioShin on May 08, 2016, 02:24:17 pm
I haven't touched X-Com2 again since I stopped playing it, so I have no idea if they fixed the technical issues or not, sorry.
Title: Re: Re: Victoly!
Post by: MisterJones on May 09, 2016, 09:53:14 am
They did fix some of the technical issue. My game performs muuuuch better now. I havent played it much since part of me got a burnout after 2 regular runs and then a couple of tries at Long War on xcm1
Title: Re: Victoly!
Post by: SleepyFist on May 13, 2016, 02:25:12 pm
Finished Undertale: True Pacifist Route, I don't plan on doing Genocide though.
I really like how TP route ended and I don't really feel obligated to ruin all of that for the sake of completion.
Also Overtale is going to be pulling from UT data so I'm curious how that's gonna effect things.
Title: Re: Victoly!
Post by: KaioShin on May 13, 2016, 03:24:40 pm
My first game of Stellaris already ended with a galaxy conquest. I'm pretty shocked, especially since I learned the game as I played and there was stuff that would have sped up my early development ten fold that I only realized 20 hours into the game. But hey, I played all the other Paradox games and other 4X as well, so I can't really call myself a beginner. Still, I have to wonder if the game is that easy or if I got lucky somehow.

To give a short review, it's a solid game, and I'm sure it'll become a great one after 2 or 3 expansions. This is Paradox, the base game is always just the foundation. If you are interested in Paradox games, it's worth a play already. But I'll wait for more playthroughs until there have been expansions. The game still has issues: UI, missing comfort features, abusable bugs and most importantly missing victory conditions - just picking your own like in EU doesn't work here nearly as well since the starting conditions are much more fixed. It's not a completely different game if you start with France or Japan like EU. I don't feel like I'd get a completely different perspective by switching to another species for a second playthrough.
Title: Re: Victoly!
Post by: SleepyFist on May 24, 2016, 09:52:27 am
Just beat LiEat 1,2,&3
Honestly the easiest RPGs I have ever played, especially if you find the hidden ultimate weapons which allow you to one shot nearly anything, Despite being short and easy the story was really good and ends well, I Just wish there was a fourth game.

They're available for Free at VGPerson's website or for cheap on steam if anyone wants to check them out.
Title: Re: Victoly!
Post by: MegaManJuno on May 24, 2016, 11:34:34 am
Haven't posted here in a while, since I just mainly stick to tracking my stuff on backloggery these days, but there was one thing I wanted to note.

I recently played through Adventures of Mana on my Shield TV. For anyone who disliked the liberties taken with Sword of Mana for the GBA, this is a much more faithful remake of Final Fantasy Adventure for the GB.
Title: Re: Victoly!
Post by: Bobolicious81 on May 25, 2016, 07:51:48 pm
For quite some time I'd been unable to beat my high score on Tetris Party Live for DSi, but I decided to try again while ...under the influence... a few days ago and shattered my old record by 60,000 points   :laugh:
Title: Re: Victoly!
Post by: magictrufflez on May 25, 2016, 09:21:39 pm
I finished off "Another Star" today, in an effort to trim my Steam backlog.

For anyone who likes old-school turn-based RPG's, you really need to get your hands on this game, at least buy it on sale.  The plot isn't mind-blowing, but it's good, and the writing/world-building are pretty legit.  Gameplay-wise, it's surprisingly deep for what's essentially a Master System game.  Lots of customization options as far as the difficulty curve, so even if you don't appreciate the old-school grind, but like the old-school feel, it's very adjustable to your comfort level.

Also, I'm always skeptical of retro-style games that bill themselves as having "20 hours of content"--this one definitely has 20 hours of legit content, and pretty good content IMO.

/endnerdout
Title: Re: Victoly!
Post by: shadowmanwkp on May 30, 2016, 10:35:41 am
Recently did a minimum HP for kingdom hearts: chain of memories (gba). The last bosses are really hard, and I got frustrated enough that when I got to Marluxia, I filled my deck with 9 and 0-valued attack cards and cheesed my way through it. Considering one of Marluxia's basic attacks can shave off 80% off your health, I think it was warranted.

Also completed Gunvolt a few weeks back, I'm now hunting for the last gem to get the true ending, however the game has been on the backburner since then.
Title: Re: Victoly!
Post by: Isao Kronos on May 31, 2016, 11:44:20 pm
Finished Tales of Xillia 2 last week while i was without net lol
Title: Re: Victoly!
Post by: KaioShin on June 11, 2016, 08:16:23 am
Won the long campaign in Total War: Warhammer with the Vampire Courts faction.

I wasn't too fond of the TW series in the past but I like the Warhammer universe so I decided to give this a go. And I gotta say, the fantasy setting really breathed new life into the stale TW formular. Hero units, RPG elements, magic spells, unique and very varried unit types that really break out of the old "infantry, bowmen, pikemen, cavalry" pattern of the historical games. And the factions behave very differently on the global scale too. Fighting against other Undead and humans is like traditional warfare while orks and chaos forces come at you in raids and may lead to untypical, temporary alliances to stem the tides.

I'll definitely play the game again some time with another faction (Gimme Seraphon DLC plox. I need my warlords to ride onto the battlefield on tyrannosaurues).
Title: Re: Victoly!
Post by: KaioShin on June 17, 2016, 03:23:27 pm
Beat The Legend of Heroes: Trails of Cold Steel (PSVita).

Overall pretty disappointing. I'd rate it a 6/10 maybe 6.5/10. It was decent for a handheld game, but I'd felt really let down if I played the console version. The budget is just too low and content-wise it suffered from extreme linearity, bad balance and terrible pacing. It is basically a 50 hour prologue by the way, since the actual story barely starts when the game ends. I might still get the sequel in the hopes that the story picks off right away this time with the drawn-out setup phase out of the way. I think my expectations were just too high since some people praised it as one of the best JRPGs of this generation. And it probably is. But not because it's that good but because the genre overall has really went to shit. So a solid game suddenly shines like a diamond.
Title: Re: Victoly!
Post by: magictrufflez on June 17, 2016, 11:01:48 pm
Beat The Legend of Heroes: Trails of Cold Steel (PSVita).

Overall pretty disappointing. I'd rate it a 6/10 maybe 6.5/10. It was decent for a handheld game, but I'd felt really let down if I played the console version. The budget is just too low and content-wise it suffered from extreme linearity, bad balance and terrible pacing. It is basically a 50 hour prologue by the way, since the actual story barely starts when the game ends. I might still get the sequel in the hopes that the story picks off right away this time with the drawn-out setup phase out of the way. I think my expectations were just too high since some people praised it as one of the best JRPGs of this generation. And it probably is. But not because it's that good but because the genre overall has really went to shit. So a solid game suddenly shines like a diamond.

Is this the sequel to "Trails in the Sky"?  Because I had that one in my backlog for awhile (It was recommended as a pretty great game), but this sounds a little disappointing...
Title: Re: Victoly!
Post by: KaioShin on June 18, 2016, 03:50:42 am
Trails in the Sky is it's own series but both take place in the same universe and story-wise right after another so it's kind of a sequel, though it focuses on a different part of the world.

I haven't played TitS (best shorthand ever) but I hear it has much of the same problems. Many many hours of boring prologue before interesting stuff happens.
Title: Re: Victoly!
Post by: Mew seeker on June 18, 2016, 10:44:23 am
I have finished Salt and Sanctuary.

Some people say it's a Dark Soul ripoff. They're wrong. It's THE Dark Soul ripoff (https://youtu.be/EyDuRUiNqgI).  ;D

More seriously, the game is what would happen if Dark Soul and a Metroidvania had a child.
It's pretty good. It's the type of game where if you mess up and get hit, you can take a ton of damage
which mean you must have a good defensive game. You must be able to at least either dodge or block attack but ideallly both.
You gain soul salt by defeating enemies which is then used at bonfires santuaries to either level up or upgrade your equipment.
Unlike Dark Soul, you also have gold which can be used in shops.
While some people mentionned that you get too much money in the game,
the flipside is that you don't have any excuse to not stock up on stuff and experiment with items
and don't have any excuse if you died not being able to come back to a sanctuary because you didn't teleported. ;)

The game is light on music and at many time it's, well, greyish but it works really well in the setting.
The world of Salt and Sanctuary is messed up and not an happy place.
It like if you went to every place in the world that went wrong. XD

Anyway, I have trouble doing this game justice, consider trying it.

It was apparently made by two people, a couple actually.
I am impressed that only two person were able to come up with this game. ^-^
Title: Re: Victoly!
Post by: thr on June 19, 2016, 02:35:51 pm
I have finished Salt and Sanctuary.
nice catch dood. looks like it supports split screen co-op and vs modes as well.
I haven't played TitS (best shorthand ever) but I hear it has much of the same problems. Many many hours of boring prologue before interesting stuff happens.
guess that depends on what you consider boring. it's true that it's very dialogue-heavy and rather unengaging on the action side of things, but this is the kind of game that you play for the plot and for character interactions. like an rpg visual novel, kinda. that's what I expected, and wasn't really disappointed. though I still have to finish the first game, I think it's pretty solid for what it does.

anyway, just finished Gundemonium Recollection on UNLIMITED, and man, Elixirel is such a bitch. my game timer on steam shows 23 hours played (but I sometimes go to sleep without quiting games, take naps etc. so it probably wasn't that much really). aand I had to use NUMEROUS continues. but I suck at shooters lol. still, I couldn't even pass the easiest difficulty level when I played the original way, way back, so at least I'm getting better at it.
man, I want more Platine Dispositif games released in the west. I really want Engage to Jabberwock EE.  :'(
Title: Re: Victoly!
Post by: magictrufflez on July 02, 2016, 06:56:27 pm
Finished SaGa Frontier 2 today in probably the most satisfying way possible:  My prep for the final home stretch was good, but I totally screwed up taking out Edelritters in the final dungeon.  I ended up just giving the final boss a shot with a pretty sub-par party (I actually had old man Wil with me, and realized once the battle started that only 2 of my 4 characters had the full skill setup I intended), and surprisingly smoked the daylights out of him with combos.

Still...the good things that game does are pretty good, but the bad things about that game are godawful.
Title: Re: Victoly!
Post by: KaioShin on July 09, 2016, 01:36:28 pm
Cleared Zero Time Dilemma. Conclusion to the trilogy that started with 999 and Virtue's Last Reward (I don't think the naming scheme helped sales).
Not sure much needs to be said about this. If you haven't played 999 and VLR, go play them right now. If you have, you'll play ZTD anyway. It fulfills the expectations.

Beware though, the 3DS version is supposedly pretty bad. I played it on Vita which was great. This time there is also a PC version apparently (and 999 will get one soon, so don't panic if you already threw away your DS!).
Title: Re: Victoly!
Post by: Bahamut ZERO on July 09, 2016, 02:11:26 pm
Just got the Giant Baby ending in Drakengard.  It was a hilarious and I hope there a few more endings as entertaining as this one.  :)
Title: Re: Victoly!
Post by: magictrufflez on July 10, 2016, 08:59:57 pm
Legend of Mana, with all the quests done in 1 run, and with the difficulty hack from this site (not the damage-increasing one, but the one that just removes enemy hitstun and slows player speed).  Kind of an anti-climactic final boss, but there were really good stories in throughout, and I think enjoyed more of the jokes than I remember.

Still, Secret of Mana is probably still my favorite Mana game overall--I think I crave just a little more structure in my RPG's than LoM had...
Title: Re: Victoly!
Post by: KaioShin on July 15, 2016, 04:31:41 pm
Beat Banner Saga 2. The ending was very bafflingly rushed, but everything else about the game is pitch perfect.
Title: Re: Victoly!
Post by: Spooniest on July 15, 2016, 04:38:10 pm
What did I beat recently?

I got the best ending in Kid Icarus after finally learning what the gameplay mechanics that determine the ending you get are like.

Then I beat Donkey Kong Country. That game isn't as difficult as all that, because the play control is superb, it's just that it's so insanely fast compared to Mario...it even borders on Sonic The Hedgehog levels of speed at times, like say, using Diddy's flip attack to barrel (no pun intended) through a few snakes in a row...you end up going uncontrollably fast by that time. Also there's lots of times when you're being blasted out of barrel cannons or riding mine carts or going fast in some other way...

Maybe the devs were thinking "Take that Sega," I dunno. But it sure seems that way.
Title: Re: Victoly!
Post by: magictrufflez on July 26, 2016, 10:35:02 pm
Finished KOTOR 2 again, with achievements this time and the droid planet addition.  Also converted all possible team members to Jedi for the first time, and kept the game on difficult mode 99% of the game (only time I turned it off was for the more ridiculous skill checks).  I also think I succeeded in legitimately breaking most of the game systems--I turned 2 of my jedi who were originally ranged fighters into lightsaber-wielding monsters, and had zero problems with the endgame duels.  Only 2 things I missed out on were fully upgrading T3 (because I was playing a wizard and didn't get lucky with the skill boost equipment drops), and getting HK-47 to expound on love.

Still one of the all-round best games out there, even with some of the flaws from being unfinished.
Title: Re: Victoly!
Post by: Isao Kronos on July 27, 2016, 05:26:35 pm
Finished Bravely Second this last weekend, whee
Title: Re: Victoly!
Post by: magictrufflez on August 14, 2016, 10:48:28 am
I just finished SanctuaryRPG, and...it was honestly not particularly great.

I'm not sure how the mechanics were INTENDED to work, but it is honestly the grindiest game I have ever played, and in a terrible way.  I knew up front I was going to need to power up my character with the loop activities in town before I really started, but I had no clue how mandatory that actually was until I started progressing the plot.  The first battle out of grinding equips and levels was relatively straightforward, but the 2nd battle out the gate was a 200K HP mecha dragon that even my grinded character had a tough time with.  Out of the slightly less than 20 hours I devoted to this game, probably 75% was grinding materials and forging in town in order to survive some of the more ridiculous fights.

Add in that the "dungeons" were just a series of fights and nothing more, and I was even a bit disappointed I bought this on sale last year for ~$2.  Even for an old-school gamer like me, this was WAY too much.

On the bright side, I saw someone playing Arc Rise Phantasia the other day and it reminded me what interesting game design looked like.
Title: Re: Victoly!
Post by: KaioShin on August 19, 2016, 12:32:49 pm
Finished Xenoblade Chronicles X.

Xenoblade Chronicles was the best JRPG I had played in many years and restored my faith that the genre can still produce amazing games instead of just going through the motions like seemingly any other JRPG these days. Needless to say, I had high hopes for the sequel. Unfortunately, I have to say that I'm pretty disappointed.

The first game combined classic JRPG storytelling and character building mechanics with completely free exploration of a huge world that puts something like Oblivion to shame. They also added many MMO elements like real time battles with auto attacks and a bar of active abiliies with cooldowns and a shit-ton of MMO style sidequests (Farm X Materials, Kill Y Monsters, Look for hidden object in rough location Z). It was very possible though to just ignore them and enjoy the (great) main story and the fantastic exploration aspects of it.

In XCX... unfortunately they extended the MMO elements a ton. And the result is more boring filler shit, more grind and less main story. You pretty much have to dig for the main story in between all the filler shit this time and not the other way around. The main story is still good and the cast of support characters is amazing, but there is only 12 missions of it. And half of that is more or less tutorial material. There are side missions with cutscenes and some meat to them that flesh out the characters, but again, you have to dig for them. The bulk of the game that you get to see is "Go out and farm for materials or quest items". Which is a terrible shame because the world is even more amazing. It's the only open world design I know where the game actually makes use of the Z axis. The world is truly amazingly designed. Unfortunately most of the interesting stuff you find is post game difficulty. And I had quite enough after beating the main story. After 60-70 hours that is. With only 12 main missions that each take half an hour you can extrapolate how much of those 70 hours was at least filler-like content...
Title: Re: Victoly!
Post by: magictrufflez on August 19, 2016, 03:52:21 pm
Finished Super Panda Adventures, which was totally worth the sale price I bought it for on Steam.

Boss fights are a bit ridiculous, but the rest of the game is pretty pleasant to play on any difficulty, and the Metoidvania feel is one of the better done ones IMO.  If you like ARPG's and are OK with relatively simple leveling mechanics and maybe slightly cutesy graphics, it's definitely worth a purchase.
Title: Re: Victoly!
Post by: KaioShin on September 23, 2016, 03:27:02 pm
Two more games beaten recently.

Fire Emblem Fates: Conquest
Mechanics-wise probably the best FE yet. The series is much better in general since perma-death can be turned off. Optional higher difficulties are really demanding too. The big downside here is the ridiculous DLC. Not only is it balance distorting (there is DLC openly advertised as allowing you to grind unlimited XP and money) but the true story ending is also locked behind DLC. And that is after the game was split into two paths, Pokemon style (though one by itself is as lengthy as a full game). Not that you need to give a shit about the story because this is Fire Emblem. "Chosen one has to gather chosen weapon, really bad demon something thing... blablabla".  ::) Hence why I won't waste any time on that DLC campaign.

Deus Ex Mankind Divided.
Great game. I managed a pacifist playthrough without killing anyone. The only negative I could say is a technical one, the loading time when switching between major areas is very annoyingly wrong. At least it doesn't happen every few minutes, it's relatively rare. Anything else about the game is very good. Like the last game but a little bit more refined. And no externally developed fail boss battles this time.
Title: Re: Victoly!
Post by: Isao Kronos on September 27, 2016, 08:38:08 pm
Finished DQVII 3ds (9/10) and Super Robot Wars Z3-1 (8/10)
Title: Re: Victoly!
Post by: magictrufflez on October 01, 2016, 04:09:17 pm
KOTOR 1---and I disliked it only slightly less than I remember.  I'm not normally one to complain about a lack of originality, but I had forgotten how similar the game was to the original trilogy.  The writing isn't godawful, but there were some especially weak points in the game that seemed more like "well, I guess we HAVE to do something with the plot here" rather than something that was well planned.

I might just be bitter because I find KOTOR 2 vastly superior in most every way, but I just can't understand how anybody finds #1 better than #2, especially with all the bugfixes available now.
Title: Re: Victoly!
Post by: KaioShin on October 08, 2016, 11:10:02 am
I've beaten the latest Ace Attorney game on the 3DS. It's always hard for me to rank these since I'm playing them only once and the series has been going for many years now so it's been forever since I played the first ones. But except for the 4th case (which was bafflingly obvious filler) I'd say this was one of the best AA games to date.
Title: Re: Victoly!
Post by: SleepyFist on October 15, 2016, 09:00:26 am
Beat both Princess Remedy games on hard mode, Daniel Remar is such a badass, all of his games take these really simple concepts and old school graphics but they always build them up to complex levels so perfectly.

Anyway advertising here, a lot of his games are free here on his website if you wanna check em out:
http://www.remar.se/daniel/games.php
Princess Remedy in a Heap of Trouble was released recently and is available for cheap on steam
Title: Re: Victoly!
Post by: Isao Kronos on October 15, 2016, 04:58:31 pm
I finished Metal Slug XX last night in one sitting, does that count?
Title: Re: Victoly!
Post by: KaioShin on October 16, 2016, 04:49:06 pm
Beat War for the Overworld. A modern day clone of Dungeon Keeper. Considering how old that one is I welcomed a remake with open arms. And I enjoyed my time with it. It's been waaay too long since I played the original so I can't say what was different. Probably worth a try wether you played the original way back like I did or if you didn't and you just want to know what it was like without badly aged 90s 3D graphics. The UI is pretty bad, but that's the only major flaw I can think of.

Also I played a campaign of Europa Universalis 4 with the latest DLCs (two or three more than from when I did my last). Though this one technically doesn't deserve to be in the Victoly thread, but we don't have a YOU SUCK thread so... Decided to go after an achievement from the very hard category and ofc I wasn't prepared for it, especially not for a first game with unknown new mechanics. Tried to own all porcellain producing provinces as Saxony. Hint: they are all in east asia. Took me 350 something years to get out of central europe and then it was just too late with the remaining time to have a shot at making it. That Ming was still unified wouldn't have helped either. I'll just break it down to two words: HRE politics :-\
Title: Re: Victoly!
Post by: Idkbutlike2 on November 01, 2016, 10:04:12 pm
Finally beat Tales of Phantasia today (PS1 version). It's a pretty good game if you can stand unskippable spell animations and a nigh-absent overarching plot in a JRPG. But for real, I really liked it. The game looks and sounds pretty, there's lots of main cast development, and there's lots of side content and hidden bits like that mirror that turns the character portraits into doodles. It's not perfect, but it's got heart, and I can appreciate that.
Title: Re: Victoly!
Post by: Nightcrawler on November 02, 2016, 06:17:44 pm
Which translation did you play and how did you decide between the two (I assume you played in English)?
Title: Re: Victoly!
Post by: Idkbutlike2 on November 02, 2016, 07:03:41 pm
The Cless one, mostly thanks to Google. I think I did once play the A0 translation, but never finished it for whatever reason. If you're asking me which one's better, I have no idea.
Title: Re: Victoly!
Post by: SleepyFist on November 11, 2016, 08:37:13 am
I beat Mighty Switch Force, got all stars on every level including the bonus ones too.
At first I wasn't sold on it and it seemed to be a pretty decent if kinda easy platformer,
but once I realized this was supposed to be a time trial the difficulty kicked up a notch and that's where the game started to get good, Getting stars on all levels only unlocks a fanservice Title screen
and merely beating the game unlocks an upgraded gun that can one shot all enemies,
nothing for beating the bonus levels though, an un-armored mode would have been cool to run and in line with the fanservice too.
Title: Re: Victoly!
Post by: Mew seeker on November 15, 2016, 08:35:45 am
I have beaten [[https://youtu.be/Vj_lVOokdU0 Creepy Castle]] and am waiting for The Final Fist update.

Creepy Castle is a 2D action-adventure game (metroidvania?).
The protagonist, Moth (a moth) have heard that something suspicious is going on at said castle and investigate it.
Pretty soon, he learn that there is a thing called the Heartbreaker.

While you explore the castle, you will face opponent. At first, you will trade blow with them, both you and the opponent taking damage.
But that going for the whole game would be boring so mini games will randomly happens, giving both the risk and the potential of attacking or be attacked without any counter attacks.
For example, one of the mini-game is a quick draw where you must push the button as soon as the signal is given.
While the battle system did eventually get tiring in the late game, there is some creativity that was put in there that goes further than just easier or harder, slower on faster.
It especially show on the Pursuit mini-game which requires you to get stars without being hit by the enemies.
Some versions have enemies hidden as harmless objects and you must account for that. Some versions don't have a maze to trap you.

The visual is, from what I have heard, inspired by the Spectrum ZX graphics. 2D sprites with limited color palettes but the game make good use of them.
The in-battle and cutscene graphics have good more-detailed sprites.
I know not everyone like old school looks but I like it. :)

The music is good. There is a surprising amount of variety including rock, elevator music and Beethoven. :P

The story is good. After the original scenario, more scenario opens up, allowing you to see what happens overall.
Even the "free modes" where you play as characters you unlocked have things to shows.
Most of the story is told through text. I hope you don't mind reading. XD
The writing is good though. I hope you have a dictionnary nearby. :P
Several of the scenarios ending are great. Scenario 2B (Lost) is awesome and perhaps the stuff of legend.
It in any case didn't go in the way I expected.
I mean, despite the cutesy, some of the themes touched in the game are
Spoiler:
wether it worth even trying in a world that apparently can't be improved or saved? Is the joys you find in life worth all the suffering you go through?

The game isn't particularly hard but because enemies and items don't respawn, you must explore properly and make the most of your ressources without wasting.
Exploring is the main challenge of the game but some of the game scenario give you switch puzzles
The Dark Souls Depths scenario deserve a mention as, since there is no items, save points heal you but respawn enemies.
You must thus find a way to find stuff or make permanent changes in the game and return to a save point (not always the one you came from) alive.

Anyway, I am happy I got this game. It's not the greatest game of all time but it's a good game that deserves more recognition than it currently have.
Now, if The Final Fist update could come out, the last scenario ended on a cliffhanger! XD
Title: Re: Victoly!
Post by: thr on November 17, 2016, 08:08:19 pm
finished Life is Strange a while back, and I have to say that it's games like this one that still give me hope for the gaming industry. it's like a true shining, magical jewel among this all-encompassing ocean of mediocrity, this obnoxious flood of time wasters, one-trick ponies, retro-nostalgia antics... and shooters, can't forget shooters.

anyway, Life is Strange is a great mature-themed interactive story/movie. very engrossing, multi-faceted and very emotional. I say mature-themed but no pron lol, just serious issues being dealt with. great art style, obvious attention to detail, great story, plot direction, writing, great voice cast and no cutting corners – simply all the best there is.
also, without spoling, the game plays its main trope in a very classy, classical yet modern way. just how it's supposed to be. also really liked how the photography theme was played, makes the game real artsy, but in a natural way, not force-fed as is common with many titles aspiring to be 'art in gaming' and shit. this game is a true work of art and it doesn't scream at you "I am Art! Prithee deem me as such, I implore thee!". I really liked how thinking about and looking for an interesting shot often yielded one, and while I'm no photographer, the way you play one here kinda made me feel like one. so considering a change of career now. (but managed to overlook that said photographer is female, so not gonna undertake sex-change anytime soon fortunately lol.) also, the later chapters really messed with my head, and I really appreciate it when games successfully manage to pull this trick, because after decades of gaming I'm obviously seldom surprised, to say the least.
so kudos to DONTNOD for making this, France was always a strong-ish, rather interesting contender in the gaming market, but here's where the frog-eaters really gave it their best. really looking forward for the next season.

of course, there are a few shortcomings that are now obvious when looking at things in retrospect (the game drags on a bit here and there, some characters are a bit bland or one-dimensional), but these are minor things that didn't matter during the actual gameplay, and do not change my judgment in the slightest.
my time played on steam shows 26 hours, but I really like to take my time and smell the roses, so you should probably expect a bit less. but this is a game that should be savoured, and where it's the journey that's important, and not the destination. still, I've managed to miss several shots, but will probably leave it for a replay maybe a few years in the future, so I can forget some stuff and can be surprised again, if only by fond rememberance.
so, if you haven't had a chance to see this one yet, give yourself a favour and go play the first episode, it's free. and the whole season is often discounted on steam, should you like what you see but fall a few bucks short.

keep tissues handy, or your fave hankie, 'cos you're probably gonna cry, sooner or later, as the game gives many opportunities for that. seriously, there's a Life is Strange 'Did you cry?' discussion on steam (not linking because heavy spoilers) with hundreds of people in various stages of clinical depression and in need of emotional support after playing this... I'm toughened and sufficiently desensitized with age and experience, but still bitter tears swelled in my eyes during some crucial moments (swallowed tho). still, such blissful emotions... made me feel alive for a change. ;>
gems like that come out once in a decade maybe.
Title: Re: Victoly!
Post by: Isao Kronos on November 19, 2016, 10:50:03 pm
Finished Pokemon Moon this morning, Note that I didn't pirate it lol, it was only around 20 hours for me.
Title: Re: Victoly!
Post by: KaioShin on November 20, 2016, 01:48:37 pm
Finished SRWOG: The Moon Dwellers. Took me quite a while since I could only do 3-4 missions a weekend but it was well worth it. The English is of course completely broken and was pretty surely the very first draft of someone with English as a second or third language and zero editing but it was enough to play it and understand what's going on. If it's this or no SRWs in English at all I'll take it. Very much looking forward to SRWV now, even though I know almost none of the featured series. Maybe I'll try to watch one or two before release next year to get in the mood.
Title: Re: Victoly!
Post by: Bahamut ZERO on November 20, 2016, 02:10:46 pm
Just finished Beyond Good and Evil. Definitely one of the more mind-blowing Gamecube/Ps2 games I've played in quite some time. A little shorter than I was expecting, but there's still plenty of side areas to explore. Some damn fine voice acting as well, and plenty of it to boot (a good chunk of which occurs while running around with your partners rather than solely in cinemas).

For those who haven't played it, I can't recommend this one enough.  :beer:
Title: Re: Victoly!
Post by: Mew seeker on December 05, 2016, 01:29:32 pm
A while ago, I finished The Final Fist in Creepy Castle and it was a great to the game (to season 1 of the game?).
You have to beat a few hard boss at first to get to the final battle but once you're there,
that's a super cool battle followed by a nice ending. ^-^

I also finished Shantae Half Genie Hero, the main mode anyway and it's good although I wished it was longer.
It took something like 9-10 hours to clear the game according to my save file, maybe a bit more?

Anyway, the game is fun although a bit on the easy side due to all the stuff made available to you to make your life easier.
If you think you're tough, skip it.  ;)
Anyway, the music is good, the game looks good and there is a high level of detail in the graphics.
Lot of transformation dances.
The story is basically "Shantae: the TV show". :P
Anyway, I recommend it. ^^

Also, for some reason, Giga Mermaid seems to be popular?
Title: Re: Victoly!
Post by: Isao Kronos on December 07, 2016, 07:35:27 pm
Finished Yakuza 5 today.
Title: Re: Victoly!
Post by: KaioShin on December 24, 2016, 05:33:56 pm
I beat Shadow Tactics today.

Remember Commandos? That insanely hard but satisfying WW2 real-time tactics game from almost 20 years ago? The devs of Shadow Tactics remembered it and wanted to bring it back. And what a great thing that they did, Commandos was a real classic, and aside from a western themed version in Desperados also from back then there weren't any games like it since. (I read there was also a Robin Hood game actually, but I never played it or heard anyone talk about it).

If you never played Commandos (filthy console peasants :P), you control a small unit of 2-5 different characters with a special set of abilities each. For example there is the Commando who can slit people's throats, a Sniper who can take out anyone from long distances but who has extremely limited ammo or a Spy who can move among certain enemies and distract them. Using the special abilities of everyone to the fullest you have to infiltrate far beyond enemy lines and fulfill objectives like taking out a high ranking officer or getting documents from a safe. Meanwhile the huge sprawling levels are filled with patrolling enemies and the meat of the game is finding holes in the enemy's observation net in order to find opportunities to take out guards without alerting the enemies of your presence. It's like a large real-time puzzle with a lot of freedom on how to solve it.

Shadow Tactics takes the formular and transfers it to medieval Japan. This time you control a Samurai, a Shinobi, a Thief, a Sniper and a Geisha, but it's the same thing really. They really went all out on the level design though with (absolutely beautiful) large levels that allow a lot of different approaches and invite creativity and replayability. They also added an easy to use and super important planning feature with which you can trigger multiple character's actions at once. The game is hard, but I don't think it's as hard as the original (in Commandos 2, I don't think the majority of the players got past level 2 or 3 back then...). There were some spots where I yelled at my screen, but eventually I always figured out a way. I can only say good things about the game, go get it you like stealth games at all.

Oh and this time there is also a console version and I heard the controller controls are even decent. :thumbsup:
Title: Re: Victoly!
Post by: KaioShin on January 07, 2017, 07:30:13 am
Beaten over the holidays:

- Mordheim (2nd playthrough): Last time I moved away from the game rather frustratedly. During the Christmas sale on Steam I noticed there was DLC with new factions to play and I couldn't help myself and got it and gave it another playthrough. This time I also read some guides and adjusted my tactics and had a much much better time for it. The game is still repetetive and quite the grind, but the basic gameplay is fun enough that it feels like a good time to play and not like a treadmill.

- Final Fantasy XV: Wreck meet Train. I haven't encountered a game that was this unfinished and full of obvious gaps where they ran out of time to flesh things out since Xenogears. And quite frankly, Xenogears wasn't even nearly as bad. At least the missing stuff there was bridged over with summaries. In XV things are just missing. I'd say the story was perhaps 30% finished compared to what we'd usually get in a FF game. This is a personal misgiving of mine, but I also don't like that all of the interesting content is post-game. Considering my backlog (see the other thread :'() I rather move on to other games after the credits roll, which means I'll miss half of the game.

- Tyranny: Decent Baldur's Gate styled RPG. The ending sucks ass and I'm not happy with the options you have in the game. You basically have no choice but to be Stalin reincarnate and murder everyone who doesn't roll over and kiss your feet when you appear. Otherwise it was good.

Currently playing: Uncharted 2. I don't think I'll warm up to this series :-\
Title: Re: Victoly!
Post by: magictrufflez on January 07, 2017, 09:40:12 am
Final Fantasy XV: Wreck meet Train.

I'm sorry you had to play through the whole thing, but I'm glad my first impressions were about right and I saved myself some money.  I've just gotten such a bad feeling from basically every FF after X that I wasn't going to give it the benefit of the doubt, but I was at least going to keep a bit of an open mind.

When you say "interesting content" though, is that writing/plot content or gameplay content?  In the post-game?
Title: Re: Victoly!
Post by: KaioShin on January 07, 2017, 09:49:21 am
It's purely gameplay stuff, the story stuff isn't salvaged postgame either. What I mean with interesting content is extra dungeons, hard hunts and access to the best equipment.
Title: Re: Re: Victoly!
Post by: Chronosplit on January 07, 2017, 01:25:47 pm
Isn't XV set to have one of those season pass deals, where a lot of the story isn't even out yet?

That would explain why so much is missing (and of course considering it's relation in world with XIII and Type-0, we'll see at least two sequels).
Title: Re: Victoly!
Post by: thr on January 07, 2017, 03:44:43 pm
Isn't XV set to have one of those season pass deals, where a lot of the story isn't even out yet?

That would explain why so much is missing (and of course considering it's relation in world with XIII and Type-0, we'll see at least two sequels).
that's why I'm going to wait for the 'complete PC edition' to come out in a year or so. perhaps the game can yet be salvaged with all the DLCs they're going to put out in the meantime. multiplayer was hinted to as well, so it probably makes sense to wait for that as well.
also, I think there's a movie or something that fleshes out some of the plot details. guess that's their excuse for screwing it up in-game, but perhaps at least it's something to help with understanding the plot.
also, weren't the parallels to XIII scraped out during the development? I thought the XIII trilogy is self-contained, finished and complete. but it wouldn't surprise me if they wanted to milk dry the franchise by including a Lightning DLC or something. we'll see.

and to keep up with the topic, let's see...

finished Castlevania: Lords of Shadow. it's not bad, but really, all those QTEs shouldn't be necessary in a competent Castlevania. the plot is also kinda meh. and the DLC boss is boring, so I just went and set the difficulty to squire (easiest) for those DLC missions. I liked Mirror of Fate much better, it was kind of a exciting experience, and the boss fights were a rush. but this one went really boring at times, so it took me a few years or so to finally force myself to beat it. but it wasn't atrocious, like for example another game I've recently beat:

DmC: Devil May Cry. I have very little to say about this new DmC iteration, but I'll just quote the game itself. FUCK YOU DANTE.

also, finished FEZ with 209.4% (legitimate maximum, afaik). the game is really good in presenting a sense of mystery and adventure, and I really liked the mechanics and all, but couldn't really appreciate the QR code puzzles, because I don't use a smartphone. so just checked out their solutions online. which reminds me, gotta finish Braid some day. whatever. next.

finished Agarest: Generations of War a while ago. on hard. twice. this was probably one of the longest, most time-consuming games to beat in my experience. not counting MMORPGs and clickers. yeah. clickers.
anyway, it took me 190 hours to beat the new game+ and get the true ending, but possibly much less in actual gameplay, considering me leaving games on while I sleep. it's a real blessing that the game includes an option to automatically SKIP all battle animations, and while it was nice to look at all the acrobatics and pretty colours from time to time, I imagine leaving them on for the whole game would easily extend it to 300+ hours.
I've yet to tackle the extended boundary plane, and I'm still missing a few titles, but it can be considered beat anyway, because the post-game content consists solely of fights, fights, and more fights. I've been using all the DLC equipment and bonus points, so I had a headstart for a large part of the game, but the latter parts were hard enough anyway. the final bosses, especially gods, gave me a lot of trouble, even with all those DLC beefed-up stats and endgame pumped-up gear, and I had to resort to some really cheap tactics to overkill the shit out of these guys (cast revive on everyone, spread apart the team to avoid area kills, hold out for a few rounds to accumulate SP, then unleash a long, long chain of everybody's ultimates).
while it never reached the strategic depths of, say Final Fantasy Tactics, it's still a nice game for those long winter evenings. the waifus are hot, the party banter is heartwarming, and the quirks and oddities of the game system are quite interesting to work out, if somewhat bare.
Title: Re: Victoly!
Post by: KaioShin on January 07, 2017, 04:20:09 pm
I've seen the movie, it's absolutely required to be able to understand anything (and not very good, but hey, required homework for playing a game is cool). You can consider it to be practically a 2 hour intro FMV. Only that most characters established die or are never referenced again :-\

It's soooooo terrible. The more you think about it and try to remember examples you realize how bad it really is.

You know how movies can often get away with these things because the action or the suspense is so engaging that you don't have the time to look back and examine what happened so plotholes don't bother most viewers? Well that won't work here where half the game time is waiting for the car to automatically drive you from A to B with nothing to do. There are trecks that take 5-7 minutes real-time during which nothing happens.

Sorry I need to stop before I fall into a rant trance.
Title: Re: Victoly!
Post by: magictrufflez on January 08, 2017, 01:34:09 pm
You know how movies can often get away with these things because the action or the suspense is so engaging that you don't have the time to look back and examine what happened so plotholes don't bother most viewers? Well that won't work here where half the game time is waiting for the car to automatically drive you from A to B with nothing to do. There are trecks that take 5-7 minutes real-time during which nothing happens.

Sorry I need to stop before I fall into a rant trance.

I definitely understand this feeling (FF 5, 8, 12, and 13 set me right off, although 12 slightly less than the rest)---I watched some gameplay videos of XV to kind of get a feeling of what the game looked like, and I was disappointed by everything except the graphics engine.  The car itself seems like more of a gimmick that gave developers an excuse to put in a hot female mechanic than anything with a real point.
Title: Re: Victoly!
Post by: magictrufflez on January 16, 2017, 07:36:37 pm
Just recently finished Fallout New Vegas for the umpteenth time.  I don't think I ever realized it before, but NV is easily one of the best International Relations/Poli-Sci sims out there, no holds bar.  I kept being amazed at how much IR material there is to the game, and of course the happiest endings all come with siding with the traditional nation-state (NCR) and following rational IR thought.  I think I might be an even bigger fan of the game than I was before (if that's possible).

Still, those legion assassin squads are game-breaking early on. 
Title: Re: Victoly!
Post by: SleepyFist on January 21, 2017, 06:38:39 pm
Finished Danganronpa: Trigger Happy Havoc on PC, and recieved the gift of more Danganronpa! In the form of a.., Resource Management game? Also was not expecting the mastermind to be THAT person.
Title: Re: Victoly!
Post by: SleepyFist on February 04, 2017, 09:41:43 pm
Finished 1Bit Heart, Really good free indie thing, I think the one place described it as a "Friendship Making RPG?", anyway most of the potential friends are hilariously insane/terrifying and make it worth it just see out their relatively short stories,
the main story is pretty decent and has elements of logic puzzles like Ace Attorney and Danganronpa,
some of it was a little difficult but nothing too nasty as long as you think clearly and have plenty of health from making friends.
Graphics are probably the most unique thing? very pastel colored, odd shapes, lack of animation frames, makes everything seem kinda craft papery without really looking cheap either,
music ranges from decent to head bopping good at points, I actually really like the Sweet Beach and Break Passage themes for some reason.

Bonus scenario cut off with talk of an unrevealed serial killer, which sucks, but hopefully it'll be resolved if/when Miwashiba decides to make the sequel, 1Beat Heart

http://vgperson.com/games/1bitheart.htm

Title: Re: Victoly!
Post by: magictrufflez on February 04, 2017, 11:21:46 pm
A bit late, but I finished what turned out to be a kind of playtesting of Maeson's BoF2 hack.  I think he did a great job with stuff overall, but there were some balance issues that needed to be worked out (and he fixed quite fast, despite being on vacation!).  Infinity is still, bar none, the best final dungeon in any game I've ever played--it just really feels like you're painfully descending that giant tower from the opening, and I really can't think of another final dungeon that does the mood and feel better.

I know people don't agree, but BoF 2 is definitely one of my favorite games, and if someone could fix up those bugs (elemental skills should be elemental!) and make that compatible with this hack, it would be perfect!

One legitimate beef I do have with BoF 2 is Sten's back story and the entire Highfort scenario.  I mean, where the hell is Goonheim?  And are the Highfort mercenaries fighting the rebels or what?  It was just really jarring how it seemed like that particular scenario seems so completely disjointed from everything else. 
Title: Re: Victoly!
Post by: Spooniest on February 05, 2017, 01:13:26 am
I beat VS Castlevania without dying (edit - or resetting the dipswitches in any way, yeah). I could hardly believe it. I mean, on one quarter, without my life bar reaching 0 once, the timer reaching 0 once, and without falling off the screen or into any water, once. I kicked the crap out of the thing.

I just sort of sat there staring at it afterwards. I kind of thought to myself, "Are we finished here? Fuck you Dracula. Shut your stupid face and go back to being dead." It was almost....I dunno, kind of what you'd call a catharsis for me...

...Back to your regularly scheduled RHDN programming
Title: Re: Victoly!
Post by: magictrufflez on February 14, 2017, 11:10:20 pm
Finished Banner Saga again, with a bit of help this time.  The first time I played was a total mess from start to finish, but this time I feel like I actually understood and took advantage of the game mechanics.  Final battle in normal was amazingly easier than the first time too---I honestly steamrolled Bellower when I prepped for the fight to be as frustrating as before.

Gameplay and story-wise this game is pretty much a classic IMO.  And that makes me worried abut the sequel--I've poked around looking at the skill/stat system, and I'm not totally convinced the gameplay is going to be as good as the first game.  That said, I'm still gonna play the hell out of it.

Now, with what I consider a damn near perfect save, I just have to wait for BS2 to go on sale...
Title: Re: Victoly!
Post by: thr on February 16, 2017, 11:49:51 am
grabbed Alien: Isolation on discount and finished it during the last few evenings. wasn't expecting much, but it turns out that it's a surprisingly competent stealth/survival horror/fps (not much shooting though). if I were to draw parallels, I'd even compare it to System Shock (derelict space station and the overall atmosphere) or Thief (stealth mechanics and slow, deliberate progression).
the Alien is scary and intelligent, the stealth mechanics are tight (but not without this genre's idiocies, like ducking behind chairs) and it's obvious that the team responsible wasn't cutting corners during the production. they even hired the cast from the original Alien (1979) for voiceovers (because the story is somewhat connected). I'd very much like a sequel, but unfortunately, from what I understand, Isolation didn't sell extremely well, so chances for a sequel are rather slim.
anyway, nothing's perfect, and Isolation is not without its flaws. the plot is kinda standard and the characters are not really fleshed out. but the gameplay is superb if you're into scary, retro-futuristic survival horror.
Title: Re: Victoly!
Post by: KaioShin on February 17, 2017, 02:22:28 pm
Been sick in bed/on the couch for the last two weeks. Couldn't concentrate enough for gaming either, so I only started playing a bit this week. Beat two games that time:

- Steins;Gate Zero (PS VITA). Unlike the name implies it's not a prequel but a sidestory to S;G. It takes place between the very last scenes of the true ending of the main game. Since time travel is involved that two sentence time frame from the main game can become 6 routes with ~6h story each here :P Needless to say, this is not the game to start with and it's pretty much required to have played the main game first.
I was pretty disappointed. Considering it takes place one minute to midnight and all the setup is done it's hard to believe how much padding and filler this game has again. The extra story content also barely feels like it really expands the whole experience. So, meh. Didn't bother with all routes, got half of them and realized I didn't want to read the rest too.

-Star Ocean Integrity & Faithlessness (PS4). Spoiler: The name has absolutely no connection to anything happening in the game. Who would have thought? I believe SO4 was the biggest insult to my gaming sensibilities ever and there are few games I hate as much. Why did I still play this one then? Morbid curiosity? It didn't look as bad from previews? Hey, I'm sick and need to pass the days somehow. Fortunately it's actually a decent game. Gameplay and story are standard, but the cast is sympathetic at least (no cat girl on acid this time) and the pace is brisk and the crafting and character building systems are very motivating. It's also pretty short, ~25 hours and I did 100% of the sidequests. I honestly had more fun with this for large parts than with FFXV. And this one sits at 59% metacritic while FFXV is at 81/84 depending on platform. :laugh:
Title: Re: Victoly!
Post by: Gideon Zhi on February 17, 2017, 11:22:31 pm
I played a bit of Star Ocean 5 myself, but hoo boy that camera is just murder on my eyes.
Title: Re: Victoly!
Post by: KaioShin on February 21, 2017, 03:13:08 pm
Beat Hard West (PC).

It's an interesting indie turn-based strategy game in the X-Com vein, but with a supernatural wild west setting and a large survival/chose-your-own-adventure style world map component. The combat is servicable though I've played better, but the overworld scenarios are very varied and interesting. Instead of a single narrative throughout the whole game you play a series of scenarios with different characters that sometimes intersect and flow into each other. Coupled with the strong supernatural elements it makes for a unique narrative that you won't expect from a game of this kind.
Title: Re: Victoly!
Post by: Isao Kronos on February 22, 2017, 01:17:25 pm
I recently finished Shin Megami Tensei IV Apocalypse and Phoenix Wright Dual Destinies
Title: Re: Victoly!
Post by: Gideon Zhi on February 22, 2017, 01:34:25 pm
Played through Hylics yesterday. That sure was a thing.

wow.
Title: Re: Victoly!
Post by: KaioShin on February 22, 2017, 04:16:35 pm
Her Story - it's a short (90-120 minutes) non-game. It's basically a long series of 10-120 second video clips of a woman's police interrogation. By picking up names, places and events from the clips you can search for new clips. Don't think new keywords just pop up in a list though, you have to type in everything freely by hand. So you better have a piece of paper and a pen ready when playing. In that way you just watch more and more clips and figure out the story for yourself. It's an interesting experiment, though I wished the game had *some* more guidance. You'll definitely feel lost at times.

Warhammer 40000: Sanctus Reach - It's a (loose) turn-based adaption of the Wh40k tabletop in which you can play a long campaign as the Space Wolve space marine chapter versus an Ork invasion. The mechanics are good and I see a great base here for more campaigns with other factions. The downside is that the presentation is super dry and sterile and the campaign is padded severely by randomnly generated skirmishes. Took me about 50 hours for the whole game but I felt 30 would have been more than enough. Honestly I think WH40k: Armageddon which was similiar but just took the setting and placed it in the classic Battle Isle gameplay is the better game. But SR is the better base for more stuff to come. Armageddon's mechanics only cover basic combat so factions that rely more on magic, special abilities, teleportation etc couldn't be covered in it. SR can display anything the universe has to offer. Let's see if they'll expand on it or not.
Title: Re: Victoly!
Post by: thr on March 20, 2017, 04:18:47 am
beat Valdis Story: Abyssal City 100% with Wyatt on normal and then on hard. went with an all luck build to boost item drop rates, then respecced to pure str for the hardest bosses. now starting another run with Reina.

it's a solid, hard, action-oriented, quirky metroidvania with good looks and a very nice soundtrack. the fights are challenging, and there's a ton of options for customizing your character, many spells, skills, items and equipment, various tactics and different playstyles to choose from. there's some fine exploring, platforming, and some light puzzles as well. the game is hard even on the lowest difficulty, especially if aiming for a good rank for boss fights, which you should generally always aim for because S-ranking a boss gives a permanent, noticeable boost to the character's stats. but i imagine some hardcore, skilled gamers may intentionally aim for a lower rank to skip the powerups and make the game even harder.

now, the game features some strange design choices, for example it almost looks like you're expected to use cheesy tactics and cheat your way to victory. almost like the game wanted you to break it. know these boss fights where you can stand at a certain spot to avoid all danger and hit or shoot the boss at the same time? it's almost like that all the time here. almost, but not quite. suffice it to say that the first playable character starts with a spell that grants a complete invincibility/invisibility combination, and while it's awkward to use at the start, later on it almost becomes a total game-breaker, and with proper build you can simply run around the whole map without enemies noticing you at all and one-shoting everything in your path. in spite of that, they've somehow managed to maintain a high difficulty level right until the end, and there's still a lot of challenge in this game. there's a plethora of possible styles and builds, but due to certain synergy between specific stats, skills, spells and equipment, some combinations will make the character into a killing machine, but most will result in a character with an inadequate damage output or other deficiencies. the game seems unbalanced this way, but i think i kinda liked this approach because it looks like the point is for the most part in finding the optimal strategy, and its timely, expedient execution. and with proper build and strategy i was going from boss tossing me around the room in a permanent stunlock with me not being able to deal more damage than it regenerated, to winning literally in seconds with the boss unable to even hit me. it was partly by using cheap tricks and cheesy solutions, yes. but i feel you kinda have to in this game, to some extent, as you're actively encouraged to be as fast and deadly as possible. and besides, the enemies are using tactics that are equally cheap as well. so where it matters it basically comes down to efficiency, and the thing is to experiment, observe, analyse and optimise your strategy so you can eliminate the opposition with surgical precision.
Title: Re: Victoly!
Post by: magictrufflez on March 25, 2017, 07:53:41 pm
Just finished 2 playthroughs of Age of Decadence.  It has its drawbacks, but it's really pretty good overall--the Roman/scifi setting is really well-developed, and the game systems are pretty well balanced to keep you from doing everything in 1-2 go arounds.  Combat is utterly brutal, but manageable when you understand how the game's designed, and the leveling system is pretty good (you get SP to spend on skills rather than levels).

The one drawback of AoD is that since it's designed around the concept of "you shouldn't be able to do everything," it encourages you to play through the game with massive SP pools to allocate to skills as needed for skill checks--especially if your character isn't good at fighting.  This is pretty counter intuitive, and probably frustrates most people who pick up the game (as it did a bit for me on my 1st run).  The game is absurdly easy to beat as a non-combat character too, especially considering you likely won't devote many resources to your combat skills.  I's still a bit satisfying though, as the world-building and plot are generally pretty good.

If you're interested in getting it, it's probably worth the normal Steam price, but...I'd still probably get it on sale.  Like anything else on Steam.

March 28, 2017, 09:41:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Finished Punch Club today---not too bad for the most part.  The first 2/3 are relatively enjoyable management material with more exploring/event stuff than I expected.

The last 1/3 (despite dev attempts at fixing) is a pretty grindy mess, even for me.  I was hoping to finish off a few quests I didn't get a chance to finish when things go on autopilot at the 2/3 mark, but those apparently closed off.  The management aspect is not even close to fun, but I finished it because hey, I wanted to see the end.  That was a disappointment too though.

Still, it was on sale for ~$2 this weekend, so I think it was worth it!
Title: Re: Victoly!
Post by: SleepyFist on March 31, 2017, 06:59:22 pm
Beat Sonic Adventure: Limited Edition this morning.
I'm not sure how it stacks up to the retail version but some thoughts,
Graphically speaking, I think I like this better than the DX rereleases, characters aren't too shiny and only the human npcs and character facial animations look horribly dated (also no lip sync).
plots are awful and always slightly contradictory to each other, I'd almost swear Eggman had two voice actors sometimes and every route has different lines even in the exact same scenes, voice acting is pretty much universally bad special notes to Knuckles, Tikal, and Big whos VAs were apparently very giftedly bad.
Gameplay wise I enjoyed Sonic and Tails the most, Sonic's spindash is so broken that it turns the game into a weird glitchy skatepark which is good for hours of entertainment, meanwhile Tails has races against Sonic which aren't very hard but are good fun anyway, everyone else has major problems handling doorways, odd edges, slopes, basic movement(I'm looking at you E 102 and Amy >:().
One good thing I can say is that this is one of the best soundtracks the series has ever had, nearly every song is damn good, and Open Your Heart stands on its own as a thing people still listen to, I especially like that one and Mechanical Resonance.

Anyway, might swing for a retail version one of these days and see if I can spot what the differences are.
Title: Re: Victoly!
Post by: KaioShin on April 02, 2017, 02:59:00 pm
Took me a while, but I finally beat Resident Evil 7. Why did it take so long? Aside from the fact that I played it together with a buddy and we had a hard time matching time tables for gaming sessions it was mostly fear of getting too stressed out by the VR. As it turned out it was unfounded, I just needed some good solid hours of VR play to get used to it. In my first play sessions I got a headache and a wrong feeling in my stomach (I wouldn't call it sick yet) after only minutes and I had to quit after half an hour, but in my last sessions there were no ill effects at all and I could play as well as if it was non-VR.

Was it worth it? Hell yes. The game itself is really good, a return to the classic formular of the first Resident Evil games with a slow deliberate pace, a large mansion to explore room by room and goofy puzzles (okay, the game was still pretty weak on the puzzles, but they were there). That would have been enough to have a good time, but the VR really pushes the game to the next level. In case you don't follow VR games/news at all, RE7 is really the only existing so far that is a full game that is also VR compatible. And boy does it deliver. Being able to take your head and lean into a doorway before entering a room feels so natural, so immersive, it's like an invisible wall that was between you and the game is being teared down you never knew existed until you experienced it. Exploring a room was never so interesting. You aren't just walking along side the walls once hammering A in order to grab all items, no, you kneel down and you are literally looking below every table, between every two shelves. The jump scares are of course extremely intense in VR too, but they are one and done affairs, the exploration aspect honestly left a much bigger impression on me. There was a later area with lot's of hidden traps and that really profited a lot from it.

VR isn't there yet for mainstream audiences. The resolution is too low, the tech is too expensive and there aren't enough games yet that are worth it (RE7 is really the first one). But having played RE7 this way, I know it'll get there. It won't be a short-lived fad that'll go away before it ever really took hold.

As for RE7: 9/10.
Title: Re: Victoly!
Post by: Spooniest on April 03, 2017, 01:32:50 am
Is this only for video games that you beat, or can I use this space to talk about accomplishments related to gaming?

I finally have my streaming setup just about right, and can do streaming (24fps tops though, my ram buffer is just not that great nor is my connection), but honestly, I don't have a lot of concentration right now to devote to playing games for long periods of time, and actually am not doing that great at games right now either heh.

I drink too freaking much. I quit that...
Title: Re: Victoly!
Post by: KaioShin on April 08, 2017, 09:09:45 am
Beat Mass Effect: Andromeda. The animation memes are well known around the internet by now, so nothing new to say there. Back aside from that it's more of the same. If you liked previous ME games I don't see why this would suddenly be offensive. The gaming community is overly hyperbolical when it comes to this game. The real main difference is that there is a ton of open world style padding. But it's not mandatory and easy to ignore. Since Persona 5 was approaching I kind of only focused only on the main story and completely ignored 2 planets that would have been there to explore and develop entirely. It didn't feel like I missed anything. I'll leave it to everyone to decide for themselves if that's a good or a bad thing :P
Title: Re: Victoly!
Post by: magictrufflez on April 16, 2017, 08:06:39 pm
Finished Star Ocean: Second Evolution today.  I loved the original PS1 version a lot (SO2 is still easily the best SO game IMO), but the changes in SE definitely make it a bit better.  The game itself is mostly the same (there are a few changes, including a cameo character that I personally didn't like much...but she's there), but the quality of life changes like item creation animations made this version so much better to me.  A lot of the VA is tons better than the original, although I do miss a few old cheesy standbys ("TEAR INTO PIECES" is sadly gone :( ).  Really, it is the definitive version of this game IMO.

2 things that are very different and slightly frustrating from the original though:  I'm pretty sure this is a bug, but star guards are accessories rather than shields, making some parts of postgame more difficult than they probably should have been; and Ethereal Queen seems absurdly more difficult in this version than I ever remember her being in the original.  I know she's a super-boss, but I remember beating her regularly with a party at ~lvl 200 in the original, whereas in SE my level 200 party got absolutely crushed constantly.  Not sure if this was a change in SE or me just being better at video games before, but I definitely had to work a LOT harder to beat EQ in SE.
Title: Re: Victoly!
Post by: SleepyFist on April 21, 2017, 01:42:25 pm
Finished Night in the Woods.
I don't really know how to feel about this game,
It was over very abruptly, it was kinda sad, weird, and occasionally depressing too,
Overall it is a pretty good narrative I guess, I was just oversold on the supernatural elements,
I kinda missed a lot of stuff too despite my best efforts, maybe I'll come back and try different choices sometime.
Title: Re: Victoly!
Post by: magictrufflez on April 24, 2017, 09:39:23 pm
Replayed SNES Star Ocean, and was reminded of how much more I like it than the remake!  There's a number of plot additions I probably like better in the PSP version, but I generally like the game systems much more on the SNES (it's quite a bit more difficult to exploit the daylights out of the item creation/talent system than in the SO2 engine used in the remake).  I even got the special ending this time, which was a first for me, despite finishing it a number of times before

3 beefs with the game though--2 kind of minor (and 1 that was fixed in the remake), and 1 kind of serious.  2 plot points always bothered me with SO1: what happened to the "20 million" people kidnapped on Roak?  and Asmodeus is really poorly explained (although there are some subtle things hinting at it that I hadn't noticed in past playthroughs).  I don't think the former was addressed in the remake, and although the latter was, I actually noticed the Fargettians were much more similar to Asmodeus in the SNES version than I remembered, although a bit of exposition wouldn't have hurt...

The really major thing I still despise (and refuse to play the bonus dungeon because of) is the breakable status accessories---especially stone charms.  1 battle literally broke an entire party's worth of charms with those spinning eye things, and it's utterly absurd to me that you'd make the most important accessory in the game break at a 10% rate and protect only 70% of the time.  If a hacker could fix this even just to bring it into line with the Poison (2%) or Paralysis (5%) break rates, I'd be eternally grateful!
Title: Re: Re: Victoly!
Post by: Spooniest on May 05, 2017, 08:05:59 am
I wanna announce a special announcement; I am happy simply because I managed to *sit through a game.* I've been super up and down lately, it's been like a roller coaster ride through limbo, but I managed today to stay calm and on task enough to play through Final Fight Guy on Easy Difficulty. :P I picked Haggar and sat on everyone.

>Sigh< I feel like an old splintered drumstick
Title: Re: Victoly!
Post by: Mew seeker on May 09, 2017, 07:49:21 pm
After over 700 hours of gameplay (about a month), I finally got all of the achievements for the Binding of Isaac Afterbirth +. It's being long. Like, really long. It was tiring at times. At other times, it was cool or epic. There was times I totally cheesed the game and ended up with bullets the size of a whole room or invincibility for several minutes in a boss fight or being able to heal back to full health after being hit a few times. Other times I had to squeeze everything I had to make it like rerolling myself to heal or pushing a coin out of the way by dropping and picking up pills.

And now, I am not sure what's next. XD
Maybe I'll take a break before trying another game? XD
Title: Re: Victoly!
Post by: SunGodPortal on May 09, 2017, 07:54:25 pm
After over 700 hours of gameplay (about a month)...

Damn. I couldn't imagine. I'm lucky to beat a game that takes 50 hours.
Title: Re: Victoly!
Post by: Mew seeker on May 09, 2017, 08:05:16 pm
Damn. I couldn't imagine. I'm lucky to beat a game that takes 50 hours.

A single session will generally last less than an hour although if you try to min-max it can last longer.
I just played over and over and over over a long period of time, taking breaks when I got burned or got everything until the next expansion.
It was a marathon.
But if you want a better idea, check the Let's Plays by Northernlion. :)

Afterbirth+ (https://www.youtube.com/watch?v=Sj5cufktYVI&index=274&list=PL1bauNEiHIgwWzA2cOTeTW-nZeWsH7JPH)

Sorry, there are no playlist for Rebirth and Afterbirth? XD
Title: Re: Victoly!
Post by: SunGodPortal on May 11, 2017, 12:13:16 am
I finally beat Shadowrun for the SNES. I'm not sure how long it took since I already had the save on my Powerpak from a few months ago. The last level (the Aneki building) wasn't near as tough as Drake's Volcano.

Verdict: It was a great game but the next time I play it I'm using money and karma cheats from the get go. I used a Game Genie code for infinite money once I got to the volcano because the constant farming needed to buy mercenaries and equipment was becoming a serious buzzkill. Money was always in short supply even after hacking into as many computers as I could.

Kinda sad that there wasn't a sequel on the SNES because the ending pretty much told you to look forward to "Shadowrun II". :'(
Title: Re: Victoly!
Post by: FCandChill on May 11, 2017, 02:11:06 am
For that game I recommend spending the least amount of money as possible and only spending it on stuff you absolutely need. That game is very stingy on money and is incredibly grindy...
Title: Re: Victoly!
Post by: Gideon Zhi on May 11, 2017, 11:22:10 am
I never hire mercs in Shadowrun SNES. Kitsune is the exception, but once she joins she'll always rejoin (you won't have to re-hire her.) It's still a little grindy, but substantially less so if you don't spend any money on hired help.
Title: Re: Victoly!
Post by: KaioShin on May 11, 2017, 03:30:33 pm
Finally beat Persona 5. It's a loooong game. I'm usually a pretty fast player and finish stuff well before the average. I don't grind, I read pretty fast and don't always wait for VA to play if that's a thing in a game and I tend to skim or skip NPC/sidequest dialogue I identify as pointless fluff. In P5's case I definitely didn't grind, as my level at the end was about 15 lower than the average player's (there are online stats for that ingame). Still took me 73 hours. I don't recall the last time I played something this long. And I really have to commend the game, up to the 60 hour mark I wasn't even a bit fatigued with the game either. Only during the last 10 hours or so did I start wishing for it to wrap things up already. That's quite the achievement for a game. I still think it could and should have been 20% shorter at least though. Can't have everything.

I believe most people around here are familiar with the series, so I'll base my thoughts in comparison to P4G to make it shorter.

Negatives:
- The pacing is terrible. Instead of a varied mix between dungeon crawling and social life there are looooong blocks of nothing but one of them. 5 hours dungeon, 5 hours reading text, 5 hours dungeon etc... If there is one problem with this game this is it. It can't be this hard to break this up more. (And technically you don't have to play it this way as you can spread out dungeon visits more, but due to the time limit constraints, no one will actually do that, so let's not get cheeky here).
- I liked P4's cast more. P5 only had two party members or so I really liked while in 4 almost the whole cast was great.
- The school stuff should have been localized some. I don't want to have to learn the meaning of a single stroke in some kanji, the birthday of some Japanese politician from 250 years ago or the symbolism of some Shogi piece. Fucking weeaboos.
- It feels like the game is robbing you of social time all the time when it forces you to end a day early just because of some story event that occured that day that took 20 minutes tops. Met a bad guy on the street and exchanged 5 words with him? BETTER GO TO BED IMMEDIATELY. Come on.

Goods:
- Finally real, handcrafted dungeons with very varied layouts and tons of puzzles. Gone are the dreadfull random corridors of boredom. This is a huge deal.
- Good story. I liked it more overall than 4's. It's surprisingly political
Spoiler:
though at the very end the political stuff gets completely replaced again by the typical Megami Tensei attack on religion like in all the other Megami Tensei games. It kind of lost something for me there as the uniqueness drained away.
- Social Links finally also have real gameplay benefits. And they are almost all so useful you even have to think hard about which to focus on first.
- Anything else that was already good about P4 stayed as good.

While I have a few criticisms, overall the game is very good and you'll be hard pressed to find alternatives that are as good in the genre nowadays. Since FFXV kind of turned out to be a horrible accident Persona is now defacto the genre reference and will probably keep that title for a long time. So if you like JRPGs, get this game. It's unlikely you'll be disappointed.

9/10
Title: Re: Victoly!
Post by: Isao Kronos on May 17, 2017, 07:44:12 pm
Finished Tales of Symphonia HD (aka the third time i've finished the game, first two were on Gamecube), now I'm debating on whether i want to jump right into Dawn of the New World or wait.
Title: Re: Victoly!
Post by: KaioShin on May 21, 2017, 04:12:19 am
Finished Prey.

Absolutely fantastic game. For me personally a strong contender for game of the year for sure. But it's not for everyone. If you see screenshots you'll think FPS, but that genre label really does it injustice. It's basically in a direct line with System Shock 2 and Deus Ex. First person RPGs with a strong focus on exploration and narrative. The gunplay isn't even very good and the game also doesn't hide that fact. Heck there are only 3 different guns that just directly do damage. Instead the loadout is filled out with stuff like 5 different grenades with very specific purposes or a nerf gun that shoots rubber arrows. Ammunition is also very sparse so you'll often rather consider to find ways to sneak past enemies or make the environment work for you.

The game is about an alien force taking over a space station (okay yeah, they really liked System Shock 2, but how can one not?). And the station might just be the best designed environment in a game to date. It's not just huge, the attention to detail is absolutely mind blowing. Every single room on the station has a logical purpose. Every single body on the station has a name, a workplace and an office or a room to sleep in somewhere on the station. You can go through the crew manifest and search and account for every single one of them (there is even an achievement for that). There aren't just random bodies sprinkled through random corridors that were put in some arbitrary sequence to unleash enemies on the player. It's a snapshot in time of a simulated space station basically. It makes exploration so very rewarding and unique. And it's not just the inside of the station, you can also go outside in a space suit and see how it all connects as a big picture or you can look behind the walls so to speak and go into the crawl spaces and maintenance spaces between the rooms, into the guts of the station. It's so immersive and cool.

Best of all, they even found a way to make it worthwhile to explore every nook and cranny gameplay wise too since the game has a fantastic loot system. Anything you can pick up is useful somehow since you can put it into a replicator to disassemble it and then use those ressources to make upgrades or ammunition.

10/10.
Title: Re: Victoly!
Post by: magictrufflez on May 21, 2017, 01:10:25 pm
Finished Valkyrie Profile the other day again.  Definitely bad endings all around in this game, but the gameplay is pretty solid, and the setup mechanics are great.  Not to mention the in-battle VA is probably some of the best in any game (Great Magic incantations are almost without exception excellent).

But still....it just feels like there was so much more that could/should have been done with this game and its setting that simply wasn't.
Title: Re: Victoly!
Post by: Paul Jensen on May 23, 2017, 09:19:09 pm
I finished the main quest of Zelda: BotW a couple days ago. It's the first open-world game I've played to completion, and it was definitely one of the best gaming experiences I've had in a while. I'm proud to say that I discovered all of the hard-to-find stuff on my own, and that I played almost all the way to the very end before consulting any guides, and that was to find one last shrine that ended up being in plain sight in a spot I'd detoured around before. I say proud because the game is just so huge and packed with stuff (except when it's not*) that it's hard to resist the urge to use a guide to make sure you don't miss anything.

For me, the game scratched a lot of itches that fit with my somewhat ADHD personality. For example: Got a lead on where to go next in the main quest. Cool. Here I g-- Hey, are those mushrooms over there? (Two minutes later) OK. Here I go now. Huh? What's that light on top of that mountain over there? Let me go climb it and check. (Ten minutes later). OK, NOW I can move on with-- Hey! A monster camp! (rinse and repeat). Basically, the game lets you get away with (and actually rewards you for) putting off the stuff you're supposed to do in order to take care of other distractions. And the best part is that you can do it guilt free, since the whole game itself is one big distraction anyway.

*There's quite a bit of open space in the game, but then again, that's true in the real world, too.

Good:
- Beautiful, believable world that feels lived in.
- The dynamic soundtrack is pretty genius. Minimal, yes, but appropriate.
- So much freedom to do whatever. They weren't kidding when they said it's a big chemistry set.
- The combo of climbing and paragliding is probably the most satisfying exploration mechanic ever. Shield surfing is OK too.
- Just when you think you've discovered all there is to find... Nope. There's another new thing.

Bad:
- Starts to feel a bit monotonous once you stop finding so many new things.
- The story is just OK. Zelda was fine, but the other characters could have used a lot more development.
- Upgrading all your armor to the max makes you OPAF, although I guess maybe that's the point.

On that last bad point, the only reason I call it bad is that once I outfitted myself with all the best stuff, monster encounters, which at first felt like a real fight for Link's life, felt way too easy. I almost felt sorry for the monsters. Even the final showdown felt really easy. On the other hand, maybe that's the point. You start out with nothing, and then through time and effort get to the point where you're basically invincible.

*Minor spoilers below*
Spoiler:
The best moment in the game for me was probably when I destroyed a guardian stalker for the first time. Guardian stalkers are those spider-like machines that walk around in certain areas of the game. One was featured in the trailer. They're terrifying early on in the game, because they're fast, this really creepy, frantic music starts playing whenever you get spotted by one, after which it will immediately start training its laser on you, and that laser that can kill you in one hit.

I killed my first one after getting a special weapon that can one-shot them. As it was getting ready to fire at me, I looked it right in the eye,
 aimed, and fired. A cool, bass drum-heavy theme played, and it blew up. So satisfying.

I would recommend this game to anybody who's a fan of the Zelda series, Minecraft, or open-world games in general. I really do think it's one of the best games ever made, and I'm really excited for the DLC.
Title: Re: Victoly!
Post by: KaioShin on June 01, 2017, 09:13:43 am
Finished the campaign of Injustice 2. In case you aren't in the know, Injustice is a fighting game by the Mortal Kombat devs in which DC super heroes fight each other. Unlike most fighting games these don't just have a string of arcade matches as a single-player mode but a elaborate campaign with tons of story and cutscenes and changing fighters. And the stories are surprisingly really really good. If you just put all the cutscenes together you'd end up with a better comic book movie than DC's last cinema attempts combined...
Injustice 2 was just as good in this regard. There is also tons of character building and customization available with daily missions and other single-player content, but since there are so many games and so little time I'll be moving on for the time being. Either way, full recommendation from me.

Also replayed Stellaris with the latest DLC expansions. Compared to the release version the game feels much more complete now. The idle time in mid-game where the game felt like it was just idling around aimlessly is gone thanks to ascension perks, faction goals and tons more events that can and will happen. I'm very happy with the direction the game is heading. Just as I finished my game I also stumbled over an amazing mod. If I don't forget I'll be making a new thread about that one though later as I feel it's worth showing it to a larger audience. My total playtime with Stellaris crossed past the 100h threshold now too.
Title: Re: Victoly!
Post by: Disch on June 02, 2017, 06:37:32 pm
I recently beat the extremely underappreciated free PC game Wandering Souls (https://youtu.be/AvJMlDIvf_o) on "Lunatic" (highest) difficulty.  A very solid 29 hrs.
Title: Re: Victoly!
Post by: meunierd on June 05, 2017, 07:54:27 pm
I'm really late to the party but I heard everyone's playing Zelda so I finished Skyward Sword. :woot!:

I really loved the dungeon designs; they really encouraged lateral thinking, but weren't so obtuse that I ever felt the need to look anything up.

Flying was lots of fun but it's a shame the world felt so empty, just a bunch of rocks floating around. The hub world felt similarly lacking even though care was obviously put into giving most of the villagers some kind of personality.

The motion controls were fine once you got comfortable with the degree of precision offered, including the input delay but everyone once in a while my Wiimote would get "drunk" and the motions that registered made no sense whatsoever until I reconnected the remote. Few of the boss fights were satisfying though the final one is pretty cool.

All in all I liked it more than I thought I would even if it wasn't incredible. Shadow of the Colossus scratches my Zelda itch in a way the real deal maybe never will.
Title: Re: Victoly!
Post by: Disch on June 05, 2017, 10:00:55 pm
Shadow of the Colossus scratches my Zelda itch in a way the real deal maybe never will.

Have you played any of the Dark Souls games?

My friend jokes that they're "Zelda for grown-ups".   :laugh:  But seriously, they are some of the best games I've ever played.
Title: Re: Victoly!
Post by: FCandChill on June 05, 2017, 11:42:49 pm
Have you played any of the Dark Souls games?

My friend jokes that they're "Zelda for grown-ups".   :laugh:  But seriously, they are some of the best games I've ever played.

In my opinion, Breath of the Wild feels like an alpha version of Dark Souls :laugh:   ... Bloodborne is pretty great too.
Title: Re: Victoly!
Post by: SleepyFist on June 06, 2017, 08:00:47 am
I 100 percent-ed the public beta of (*deep breath*)
"What If Adventure Time was a 3-D Anime Game? And it's kind of perverted because it's anime"

For a game that could justifiably be called hentai and probably is, It play really really fucking well, essentially it feels like a bootleg Kingdom Hearts, minus XP gains or all the bells, whistles, and polish, that would come with a Square-Enix game, the graphics are well made and sit somewhere between Kingdom Hearts and Sims 3 in quality, the script is pretty bad though, I think it gets worse the further in you get.

http://gamejolt.com/games/what-if-adventure-time-was-a-3d-anime-game/132926
You can check it out here ^ or here V
https://www.patreon.com/posts/what-if-time-was-2927951

The pornographic content can also be toggled off at the start of the game or from the options menu.

Title: Re: Victoly!
Post by: Mew seeker on June 08, 2017, 09:27:15 pm
Dynasty Warriors Gundam 2 (PS2) : I am now a true Dynasty Warrior Gundam! I saved scum to do it though.
Title: Re: Victoly!
Post by: meunierd on June 10, 2017, 07:16:39 am
Have you played any of the Dark Souls games?

My friend jokes that they're "Zelda for grown-ups".   :laugh:  But seriously, they are some of the best games I've ever played.

I actually just borrowed a PS3 for that express purpose ;)
Title: Re: Victoly!
Post by: magictrufflez on June 18, 2017, 05:24:43 pm
Finally finished Divinity: Original Sin EE---although it is pretty long (I clocked in at ~75 hours after doing as much as I possibly could as far as side quests/exploring), it is one of the best overall games I've played in a long long time.  The gameplay is fantastic, the plot and writing were pretty great, and most of the puzzles were pretty fair and well done.  I only started to feel like the game was going a bit long towards the end, but it was still pretty good IMO--the difficulty towards the end is a complete joke on the regular difficulty though.  I actually finished the final boss in 2 rounds...

Really, if you haven't played the game but enjoyed stuff like Baldur's Gate, you should do yourself a favor and get it, because as much as I love some 2nd Ed DnD, this game improves on most everything about BG.
Title: Re: Victoly!
Post by: KaioShin on July 01, 2017, 03:00:14 am
Had two weeks of vacation time, so I decided it was time to reduce my Steam backlog somewhat. Did manage to beat 3 games so far last week. I bought 5 new games during the Steam sale, so I only have to beat two more to come out even at the end :P But hey, I still have one more week for gaming and debauchery.

Short reviews of the games I've beaten over at Steam, I can recommend all of them:

Shadowrun: Dragonfall (http://steamcommunity.com/id/kaioshin62/recommended/300550/)

Halcyon 6 Starbase Command  (http://steamcommunity.com/id/kaioshin62/recommended/371200/)

You Must Build A Boat (http://steamcommunity.com/id/kaioshin62/recommended/290890/) (less than a dollar on sale atm!)
Title: Re: Victoly!
Post by: A.D.R.I.A.N on July 05, 2017, 06:11:40 pm
I've just beaten Ghosts 'n Goblins on my NES classic edition without save states! It felt rewarding.
Title: Re: Victoly!
Post by: KaioShin on July 08, 2017, 04:13:15 pm
Beaten Zelda Breath of the Wild.

I had a really tough time getting into this game. Initially I could only play it for like half an hour before getting bored and throwing it into a corner for a few weeks. This week I finally sat down, took some time and it eventually clicked. I still think the first few hours of the game are terrible. Practically everything one-shots you, loot seems useless and unrewarding and the first main quest sends you on a huge treck through empty terrain. But after that it gets much better. You need to have unlocked a few towers and shrines so you can fast travel around the world a bit and develop an eye for places that are worth investigating. Then the frustration and boredom are quickly replaced by lot's of motivation and the joy of exploring this insanely detailed world.

The amount of content is absolutely mind-blowing. It would be enough to fill 3 or 4 older 3D Zelda games. Do I miss the classic dungeons? Yes, but in return some of the shrines offered really hard puzzles that actually made me think again. That hasn't happened in a Zelda game in a looong time. I guess since they are all optional they felt they could throw in some harder ones this time. That doesn't mean there aren't still 50 shrines which you'll be able to solve just by looking at them for a second, but in the last few games that was every room. Also most importantly, Nintendo actually really risked something and changed the basic formular quite a bit instead of remaking OoT for the n-th time. You have to applaud them for that. I've demanded that for years and I'm glad they finally did it. Even the best food tastes stale when you eat it every day.

So I'm not ashamed to revise my initial opinion of this game and happily attest that it deserves the hype it got. It is a milestone game that shattered the standards of the open world genre that seems to be every AAA game these days. The bar just got set a lot higher. That doubly counts for Nintendo themselves though, I have no idea where they could even go from here. Just adding more stuff and making things even bigger wouldn't work. I wouldn't be surpised if they won't even try and make the next game much more intimate again.
Title: Re: Victoly!
Post by: SleepyFist on July 08, 2017, 07:36:56 pm
Beaten Zelda Breath of the Wild.

I had a really tough time getting into this game. Initially I could only play it for like half an hour before getting bored and throwing it into a corner for a few weeks. This week I finally sat down, took some time and it eventually clicked. I still think the first few hours of the game are terrible. Practically everything one-shots you, loot seems useless and unrewarding and the first main quest sends you on a huge treck through empty terrain. But after that it gets much better. You need to have unlocked a few towers and shrines so you can fast travel around the world a bit and develop an eye for places that are worth investigating. Then the frustration and boredom are quickly replaced by lot's of motivation and the joy of exploring this insanely detailed world.

The amount of content is absolutely mind-blowing. It would be enough to fill 3 or 4 older 3D Zelda games. Do I miss the classic dungeons? Yes, but in return some of the shrines offered really hard puzzles that actually made me think again. That hasn't happened in a Zelda game in a looong time. I guess since they are all optional they felt they could throw in some harder ones this time. That doesn't mean there aren't still 50 shrines which you'll be able to solve just by looking at them for a second, but in the last few games that was every room. Also most importantly, Nintendo actually really risked something and changed the basic formular quite a bit instead of remaking OoT for the n-th time. You have to applaud them for that. I've demanded that for years and I'm glad they finally did it. Even the best food tastes stale when you eat it every day.

So I'm not ashamed to revise my initial opinion of this game and happily attest that it deserves the hype it got. It is a milestone game that shattered the standards of the open world genre that seems to be every AAA game these days. The bar just got set a lot higher. That doubly counts for Nintendo themselves though, I have no idea where they could even go from here. Just adding more stuff and making things even bigger wouldn't work. I wouldn't be surpised if they won't even try and make the next game much more intimate again.

I'd like to see things get more compressed again in the next game, ala Ocarina of Time --> Majoras  Mask, I'd also like to see some of MM's detective work puzzles make a comeback, following people and learning/messing with their daily routines was fun.

Haven't actually finished BOTW, my copy has been loaned out to several different people since I got it.
Title: Re: Victoly!
Post by: magictrufflez on July 09, 2017, 07:07:04 pm
Finished the base game in Shadowrun Returns and the normal story mode in Phantasy Star Portable 2.

For SR, I liked it enough, but it really felt restrictive.  I've been told Dragonfall is a lot better, and I have it, so I'm looking forward to trying it out.  Especially looking forward to trying some of the more open workshop scenarios too---I think a more PnP Shadowrun experience might come off better to me.

PSP2 was good, but I really think the plot was terrible and soured me on the game a bit more than I wanted.  It was kind of obvious to me that they needed something to tie stuff into the past canon (not to mention shoehorn in baddies that were finished off in previous entries).  This was a bit sad to me because I liked most of the characters a more in this entry-----if I could splice Phantasy Star Universe's plot with this game's updated systems/gameplay and characters (of course minus those ridiculous opening/ending sequences for each chapter of PSU), I think it would make for a great game.
Title: Re: Victoly!
Post by: SleepyFist on July 14, 2017, 10:39:25 pm
Finished the Pumpkin Noir demo, good game so far and I'm liking where the story is going, could use a lot more puzzle elements though since it's largely a straightforward "talk to everybody to advance" style of game, The soundtrack is awesome, especially love the Title/End theme, gonna be looking forward to updates.

Title Theme: The Rover https://www.youtube.com/watch?v=9kzM-sUnOwo
Title: Re: Re: Victoly!
Post by: Spooniest on July 21, 2017, 06:49:08 am
Beat Symphony of the Night again this morning for the first time after getting access to my PSN account back (bought a PS3 again). "I Am The Wind," while reviled by some as a whitewashing of the credits theme that was in the Japan version, is one of my very favorite ending themes, and this time was a little different.

Made me think of my Mom, and I cried a little. Sniffled my way thru it, checked that the save was marked Clear (paranoid gamer lol), and quit to the xmb menu.
Title: Re: Victoly!
Post by: magictrufflez on July 29, 2017, 02:53:48 pm
Finished Lunar: Silver Star harmony today.  In some very obvious ways, it's superior to the original and the first remake (graphics, music), but it's incredibly worse in others.  Honestly, the VA in this version aren't very good, and the first remake had much better ones, not to mention the difficulty is incredibly dumbed down from the remake.  Dungeons are much shorter, you'll never run out of items (hell, you may never need to buy any they drop so often), and the redone skill lists are just absurdly OP.  Seriously, Sword Dance is available for 100% of the game and will always be spammed for all bosses because it's even more powerful than in previous versions.  Certain Dragon magic is also absurd (15mp to 100% take out any random battles makes the endgame a complete joke, especially if you know where to get the Orb Ring).

Still, it's probably worth playing, although I know I'd be super appreciative of a rebalancing hack and a reinsertion of the remake's VA.

Title: Re: Victoly!
Post by: SleepyFist on July 30, 2017, 09:01:17 pm
I finished Castlevania(NES) Akumajou Dracula Famicom Cart version.
It doesn't feel like a victory though, it feels like I was forced to cheat, I was trying to pull off a no continues run for my first win, going purely by built skill, but after the Grim Reaper fight the difficulty ramped up so hard I had no choice but to spam the continue option, also whoever programmed that Dracula fight is a grade A asshole, did they even test the fucking game? especially that unavoidable stomping shit in his second form, I had to not only avoid every attack from form one, but also trigger form 2 against a wall so I had time to land as many boomerang and whip hits as possible before getting pinned against the opposite wall.

Anyway, probably won't be coming back to that one till I've had awhile to cool off, I've got Rondo of Blood waiting, but for now I need to go rest my hands, probably just watch some movies for the rest of the day.
Title: Re: Victoly!
Post by: Mew seeker on August 14, 2017, 10:44:11 am
especially that unavoidable stomping shit in his second form, I had to not only avoid every attack from form one, but also trigger form 2 against a wall so I had time to land as many boomerang and whip hits as possible before getting pinned against the opposite wall.

Just for the record, Holy Water is superior for the second form. But yeah, not sure if you can dodge the stomp. XD

I lately finished the visual novel Hatoful Boyfriend as well as its DLC Holyday Star.
Long story short, "Dating pigeons is nothing but suffering and madness". Ah, um yes, it's good.
The premise is that you're an human girl in pigeon boy school and you have the possibility to date them (or at least try to).
Several choices in the story are given for that purpose and each person you may date have a ending you can unlock.
Some of thems have two and which one of them you get depends on if you built up the appropriate stat or not.
As you clear the ending, the archives fill up with info about the overall story.
Also, a final route unlocks when you got all of the endings which is justified by needing to know about all of the characters and setting for this one.
I had to consult a guide to know how to get some of the last endings and repeating the story take a while
but there's a fast forward option as well as some choices in the game that allow you to skip some unneeded story parts.
Also, the final scenario is definitively worth the read. The author tops her(?)self.
Expect various emotions including some you would not expect from a dating game with a seemingly silly premise.

The DLC is an alternate storyline that happens during the holydays.
The first few chapters are there to present some new characters and then put you  afterward in the Holyday Star scenario.
There are a few choices in the DLC but they seems more of a afterthought
and more like to check if you paid attention to the story before you continue forward.
The story here is linear but good.
As you clear the scenarios, mini scenarios do unlocks.
They might be a few spoilers in the cut content one but otherwise feel free to play them as they appear.

On a more personal level, Anghel is one of my favorite. :D
Title: Re: Victoly!
Post by: magictrufflez on August 19, 2017, 03:31:10 pm
Replayed Star Ocean: Second Evolution again and finished it in Universe mode today.  Despite the horror stories I'd heard, it was much more straightforward than expected (probably because I know the game inside and out at this point), and there were only a few really difficult parts near the beginning.  However, I have a strong suspicion that even this difficulty would have been small potatoes if I had played Claude's game instead of Renas---Rena is a godawful combat character, but I think Claude could have handled most of the fights I got stuck on.

If you're into obsessively breaking game systems like I am, Universe mode was actually a pretty reasonable difficulty for most of the game as long as you use item creation. I did end up even breaking Universe mode in the regular game by exploiting lizard encounters and experience cards though---and I didn't even need the sword of marvels either.
Title: Re: Victoly!
Post by: SleepyFist on September 07, 2017, 03:09:54 pm
Finished the demo for Jimmy and the Pulsating Mass.

Artwise it's going for a look similar to Earthbound, and it does it really well, albeit with simpler designs,
Sound has a lot of weird funky beats and creepy ambience, I like it a lot,
plot is surreal and dreamlike with darker stuff intruding in if you dig a little deeper than the surface,
Battle system is a little too simple maybe (it does run on RPG maker) but it's got the nice addition of multiple forms with different skillsets like Persona,
my only complaint really is that I'd like more flavour text sprinkled around the environment,
I REALLY wanna know what the refrigerator has to say about my adventure.

If you wanna see it in action check out the Trailer and Nitro Rad's review.
https://www.youtube.com/watch?v=ybB-v2GD-AA -Trailer-
https://www.youtube.com/watch?v=EAAXdU8SZw0 -Nitro Rad-

Title: Re: Victoly!
Post by: KaioShin on September 09, 2017, 05:31:24 am
Finished the XCOM2 campaign with the new War of the Chosen expansion (on commando difficulty).

I have mixed feelings about it. At first I was mightily impressed. The introduction of two of the new classes as well as the new rivals is pretty characterful and gives you hope that there is tons of new story content. Add to that all the new customization options (weapon upgrades, skill trees) and you are off to a great start. But sadly all the awe of the expansion is front loaded and as the game goes on it loses it's appeal a lot. Killing your first Chosen is a great experience and feels like a real achievement. On the second you'll be irritated that it was the exact same mission recycled again and on the third it'll already be boring routine. They couldn't have made 3 different missions for these? There is also nothing special coming afterwards. The Chosen are dead and that's it, moving on.

All the new upgrades and options also trivialize endgame. In vanilla XCOM2 I almost ragequit the final mission since it was such a huge difficulty jump, but lategame missions with gatekeepers and sectopods were hard in general. With the expansion and a fully promoted squad you can murder any single group of enemies the game throws at you in your turn before they can ever act. On commando difficulty. Yawn.

It's a great expansion on paper, but somehow it didn't feel as great playing it as it should have.
Title: Re: Victoly!
Post by: SleepyFist on September 18, 2017, 10:05:20 am
After 5 years of waiting I finally got my hands on Hiveswap Act 1: Kansas City Shuffle.

It's short, barely any difficulty, and has more bugs than I'd like, but overall it's a pretty great start,
the characters are goofy and endearing, music is fantastic with one of my favorite musicians onboard, there's a metric ton of flavour text(people are already complaining about too much to do in a point n click :banghead:), plot doesn't have much room here but it's setting up the other 3 acts nicely, in addition they're trying to keep story connections to Homestuck slim, so as not to alienate new players.

If you wanna check it out it's only 8 dollars on steam right now,
as far as I know this is also going to be the price for all 3 episodes as well.

I think the fact that this game came out at all is a Victoly of it's own.
Title: Re: Victoly!
Post by: KaioShin on October 05, 2017, 03:18:39 pm
Beat Divinity Original Sin 2.

The best tactical RPG since Baldurs Gate 2. It's not flawless (quest bugs... :-\), but the combat is the new genre standard.

Also beat Mario & Rabbids on the Switch. Really fantastic game. It's amazing that this came so far out of left field and ended up being as good as it is. You don't notice that this one is from Ubisoft, it totally has the Nintendo feel of polish on it.
Title: Re: Victoly!
Post by: SleepyFist on October 11, 2017, 07:35:44 pm
I just beat Donkey Kong 94, I've been playing it during my break time at work,
It's an absolutely amazing game, one of the best I've ever played and fun all the way to the end, and they did all this on the classic gameboy no less, it's a marvel of mechanics and presentation.
Title: Re: Victoly!
Post by: KaioShin on October 12, 2017, 01:32:44 pm
Yep, definitely one of the Top5 GB games.
Title: Re: Victoly!
Post by: magictrufflez on November 01, 2017, 07:50:18 pm
I Just finished Persona 5 this week, and it's overall easily the best Persona game IMO (I've played all 5, and finished, 3, 4, and 5). It takes all the great stuff in the past games and makes them better, no contest, although there are a few things I have beef with.

--For one, the DLC difficulty should've been available for New Game + automatically.  It's clearly made for that purpose, and I would've liked to have it readily available.

--The endgame was a bit...blah for me, mostly because of how it progressed. Without spoiling anything, I was a little skeptical with the motivation for going to the bottom of Mementos, but I thought things went pretty well up until the developers seemed to try to recreate the almost perfect (IMO) endgame sequence from P3, but it fell pretty flat.  In fact, it actually felt pretty lame by the time everything wrapped up and I was onto the ending.  Not that there weren't good bits, but overall it was subpar to me.

--Finally, from what I understand of how NG+ works, the replay value is pretty poor, much like P4, in this game. Sure, there's a (poorly kept) secret boss, and I liked how they handled the carry over stuff, but I wish there was a bit more incentive to play again and max out all your social links other than a trophy.

Still, even with all these gripes, the way they handled social links, social stats, and most everything else was amazingly good and clearly much more balanced than past Persona games. I probably liked every character in this game and 90% of the plot better than the previous games, although P3 still has the best plot climax (and atmosphere too if I'm being brutally honest).
Title: Re: Victoly!
Post by: Isao Kronos on November 02, 2017, 12:27:09 am
I finally finished SRW Alpha 2 a week or two ago. I think that's all the SRWs for PS2 I care about (haha nope to impact or scramble commander).
Title: Re: Victoly!
Post by: SleepyFist on November 02, 2017, 06:55:44 pm
Finshed BS Panel De Pon 98, while on the my way home tonight,
Have to say, that last mach was really tense, you need to move really fast to clear a large portion of the screen otherwise you get a game over near instantly, I'm not sure how this stacks up to the original version or Tetris Attack since I've never played either, I am picking up PDP original and the english patch now since this was pretty fun.
Title: Re: Victoly!
Post by: magictrufflez on November 11, 2017, 12:04:17 pm
I finished the main endings for Nier: Automata today (there are officially 5, but really there's only 3 major endings).  The game is amazing in so many different ways, but like Nier I think the game world is a bit small and really doesn't do most of the plot justice. The setting is pretty amazing for the first half of the game, but the second half it's clear that things are going to get a little dull on that front.

That said, the battle/game systems are well done and I never really got bored on that front until the grinding for plugin chips and weapon materials set in. The plot is better (IMO) than Nier's simply because major plot points are bit more tangible this time, although the dark mood of the 2nd half is SO much better than Nier's. And as usual, the soundtrack is pretty perfect (I'm not a music snob, but every version of Weight of the World now ranks as one of my favorite game themes).

Basically, this game restored my faith a little in Square Enix--it's definitely worthy of pre-merger Square.
Title: Re: Victoly!
Post by: SleepyFist on November 12, 2017, 08:32:23 pm
Dark Cloud, final boss has attacks that can only be avoided by exploiting invulnerability frames from a certain special attack, also bullshit moves that force you to pause every few seconds and ridiculous damage output in general, luckily third phase was fucking sweet and had a great theme to go with it.

Might finish the Demon Shaft bonus level sometime, but definitely won't be doing another full playthrough until I forget how bad this one was, unlike it's sequel this game has not aged well at all.
Title: Re: Victoly!
Post by: magictrufflez on November 18, 2017, 09:54:31 pm
I finished Star Ocean: Integrity and Faithlessness today...and I'm conflicted.  I made a venting thread separate from this post, but I was surprised by the stuff I liked and the stuff that just kind of ticked me off.
Title: Re: Re: Victoly!
Post by: Chronosplit on December 05, 2017, 10:41:30 pm
Beat Soul Blazer with everything.

It has neat ideas (and I can see that Dark Cloud probably got a ton of influence from it) in running themes.  I'm slightly surprised about just how uncensored this one is with these themes involved and NoA's landmark policies, compare the game to Illusion of Gaia.  I also kinda felt like I missed something towards the ending though, I really don't know if this is due to the translation or the game itself.  The plot was never really the focus however.  The focus is gameplay, and while simple yet fun I kinda felt like it ended up repetitive after a while.
Title: Re: Victoly!
Post by: Mew seeker on December 09, 2017, 12:06:52 pm
I finished R-Type Final on normal. Ok, technically I only beat 1 final level out of 3 but hey, the credits rolled on! :D

I am not an expert on that type of game but it was fine. Thankfully, you unlock unlimited continues as you play
so if like me you're not a pro, you still stand a chance of make it through the game if you're persistant enough.
Oh and the credit song is called "Proud of you".  :D

Anyway I don't know if sometime you had the impression that Shmup are dumb, that you just shoot stuff until it dies while avoiding bullet.
Well, not at all here. XD
There are actually some strategies to choose when dealing with the game challenges.
Do I keep using the charge shots to deal with the enemies. Do I instead use the force (weapon) on the ship to regularly shoot upgrade bullets instead?
Do I detach the Force to use its own special bullet or ram it in the enemy or both?
And if the detached force home in on the enemy, do I let it do to and do my best meanwhile not trying to get hit by stray bullets?
Do I risk using the screen clearing attack that takes forever to build up to kill a boss that is visibly almost dead?
How do I deal with waves of enemies coming from both the front and the back?

And then there is that spiral made of enemies, half of them being indestructible that you enter from backward (attack wise)
and you have to make it to the center to destroy its core. XD

Pro tips : charge shots that actually pierces walls are lifesavers in some spots.
At the very least it makes the second boss much more simpler. :)
Also, the Tentacle Force is very wide and will block lot of stuff for you.
Title: Re: Victoly!
Post by: magictrufflez on December 10, 2017, 02:15:19 pm
Finished the remake of Star Ocean: The Last Hope, and it's slightly better than I remembered in some ways (probably because I had the 360 version, not the PS3 one). Even though I like the plot less than SO5s, the game systems are still the best, and there is no other game that does post-game like SO4. Zilch.

I will say that even though the plot still got kinda bad exactly where I remembered, the HD/4K upgrade led to a number of really awful looking graphics snafus.  For example, it's really, REALLY easy to see texture lines on character skins in a number of cut scenes, and a number of backgrounds/clothing have really awkward pixelization that wasn't nearly as visible in the original.

Still, if it goes on sale or you have $20 laying around, it's still one of the best RPGs around as far as gameplay IMO.
Title: Re: Victoly!
Post by: SleepyFist on December 13, 2017, 07:11:07 pm
Mothlight, it was really good.

Extremely heavy on body horror and not for the easily disturbed or disgusted, has an awesome hand drawn arstyle mixed in with kinda shitty spritework, starts out moderately difficult but becomes a lot easier if you make sure you're always prepared.

But of a sad end, but it was worth it.
Title: Re: Victoly!
Post by: magictrufflez on December 21, 2017, 07:14:13 pm
Finished Fallout 4 last night and I hated probably ~90% of it. The radio is easily the best of all the newer FO games, but that's basically where the fun stops. Ironically for a recent Bethesda game the writing and plot were what kept me going until the last few endgame quests where things go pretty off the rails.

The game systems are all hot garbage--not only was the stats/leveling system overhauls just as unfun and uninteresting as I feared, it's clear there was little/no balancing done for both power armor players and those who play w/o power armor. If you want to play w/o power armor and survive mid-late game, you essentially have to join the Railroad at some point to unlock ballistic weave mods for your clothes, otherwise your armor rating will be utter trash the entire game. And that's a problem because Bethesda thought it was a good idea to make skill/stat checks basically worthless in this game when they weren't absurdly easy to achieve every time (just pop on some clothes to max out your charisma and you can pass literally every speech check in the game without a significant perk/stat investment). I can count on 1 hand the number of speech checks that ever changed an outcome significantly for a quest or interaction--almost every one simply gives you some exciting additional flavor text.  Then again, that's probably an insult to flavor text--one check late game literally only got a character to tell me how not OK he was with violence...which did nothing to impact the violent carnage that was to ensue later with his help.

The Gun mod/legendary loot systems were pretty lame too--both essentially made every piece of unique gear obsolete and gave me far less incentive to go exploring once I got some pieces of armor with nice legendary buffs. It's like Bethesda said "well, people liked Borderlands' loot system, the modding in New Vegas, and legendary loot grinding in MMOs--we can definitely do this stuff better", and then they did it all worse, because that's not what FO games are about.  I mean, every other raider/gunner post had someone lurking around with a Fat Man--and I'm supposed to believe these people are all so weapon-starved they have to jury-rig their own pipe guns??

But what took the cake for me is when Bethesda clearly tried to redo the New Vegas faction model--but clearly did not understand anything about poli sci, because they really didn't do any of the things Obsidian did to make the faction scenario work, especially when it came to making large-scale engagements believable. I'm not going to spoil anything here, but sweet jesus there was a metric ton of "this is ridiculous" moments, and in a bad way.

All in all, I'm glad I only paid $10 for this mess.  /endrant
Title: Re: Victoly!
Post by: SleepyFist on December 27, 2017, 08:07:22 pm
So, today I had a combo Victoly/Fairure

Had an epic showdown with Commander Margulis in Xenosaga, that lasted between 30 minutes to an hour, not sure if I was underleveled or if I just wasn't supposed to beat him at all, anyway, I won and was feeling all proud of myself, and then the fucking game crashed and froze on the next cutscene. :(

So after this I'm taking some time off of Xenosaga to work on Final Fantasy IX, at least that's a PSN digital copy and there's a reasonable assumption that it's not going to enact vengeance by randomly crash and burning at key moments.
Title: Re: Victoly!
Post by: magictrufflez on January 01, 2018, 09:26:35 am
Finished Grandia 2 Anniversary Edition---most of the game is as good as I remember, but there's much more in the endgame section that I had beef with than I anticipated. A lot of just "oh, well I guess that happened" moments that are a bit unexplained, in addition to the really odd lazy design decisions.

Hard mode makes the game more enjoyable difficulty-wise, but if you know what you're doing, most everything is still pretty straightforward (other than a handful of bosses that are legit difficult our outright ridiculous). I personally think this is still one of the better RPG plots out there, even with the flaws near the end, and definitely worth the sale price I bought it at!

January 07, 2018, 08:20:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Finished Planescape:Torment EE tonight. While it's not a bad game, I think a number of games since it came out did all of the stuff PT did well back in the day much much better, and then some (KOTOR2 and Divinity: Original Sin come to mind).

Even though the writing was good, there was a lot of really disjointed sections that broke the mood quite a bit for me (ex. you've already had the in-depth discussion with Morte about his past, yet Morte acts like you've never had that discussion when it comes time to go to the place you discussed for ~5-10 boxes of dialogue), and the combat balance is really just terrible throughout the game. When the mage class is the superior option for all battle situations, you know there isn't a lot of balance. Even some parts of the main quest were a bit too absurdly cryptic for me--it really felt like the plot was drawn out quite a bit more than it should have been, even if overall it was decent enough.

TL;DR--I understand how folks saw this as a masterpiece in 1999 (there weren't a lot of plot-heavy games like this back then), and PT is still good, but it probably wouldn't break my top-10 rpg list.
Title: Re: Victoly!
Post by: magictrufflez on January 23, 2018, 09:38:14 pm
I finally completely played through Ogre Battle: March of he Black Queen--after 20ish years of multiple attempts that always ended with me moving away from the game around mission 9.

The game is way, way too long, and I would kill for a hack that cleans up the game text, compresses some of the missions, and better utilize the massive spaces in the game that are mostly filled with nothing once you've finished a map. The plot isn't terrible but is poorly delivered (primarily in extremely short snippets of text before boss fights and some flavor text from town liberation), and I do wish someone would fix the treasure system.  Still, the game systems are pretty interesting if a bit flawed (High Sky and/or straight magic units will dominate everything by about mid-game--I literally used 4-6 units for the entire last 1/3 of the game and still got the best ending).  Still, if you like RTS-ish RPGs, there aren't really any other ones that does the same stuff Ogre Battle does, and certainly not better!
Title: Re: Victoly!
Post by: SleepyFist on September 20, 2018, 08:59:29 am
I finally finished the first game in my September RPG binge, Dragon Warrior (NES)
This was my first time playing a Dragon Quest game and it was actually a lot of fun, way more than what I expected from what is essentially the first of it's kind, and the fact that it's really grindy and difficult just makes every bit of ground gained feel like a major victory. The final boss battle was also really cool too, I had already been spoiled on the fact that he turns into an actual dragon, but the games sole change in battle music really sells how badass the showdown is.

After this, I'm gonna finish out the original trilogy (looking forward to 3), and then move on to Builders and Dragon Quest XI.