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Romhacking => Personal Projects => Topic started by: BlackDog61 on December 28, 2014, 10:01:52 am

Title: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on December 28, 2014, 10:01:52 am
Hi there!

This is the project page for the English translation of Super Robot Wars A Portable on the PSP. This turn-based strategy game boasts well-known anime mecha series
Spoiler:
- Getter Robo, G's Benkei, Shin Getter Robo
- Gundams-a-plenty! MS Gundam, Char's Counter attack, The 08th MS Team, 0083: Stardust Memory, Zeta Gundam, Gundam ZZ, Gundam Wing: Endless Waltz, Mobile Fighter G Gundam
- Metal Armor Dragonar
- Martian Successor Nadesico
- Mazinger Z, Great Mazinger, UFO Robo Grendizer
- Combattler V, Voltes V, Tosho Daimos
- Daitarn 3, Zambot 3
- and some of the Banpresto Original characters from SRW OG (no Excellen, though, but enough beauties, don't worry  ;D).

The game has really fully been translated - that covers everything except audio speech (and stylistic Japanese characters in the battle animations, for martial arts for instance - Japanese writing rocks there!)

The PATCH is available on the translation's page (http://www.romhacking.net/translations/3658/). Please read the readme before reporting any problem.

Here are some videos we shot earlier to wet your appetite:
- Battle animations videos (https://www.youtube.com/playlist?list=PLT3TkbCkfO9DmYaTA3C6c5uJ5AT6B4oIE) from the demo carousel - and others
- Let's play the first episode of the Super Robot, Male hero route (https://www.youtube.com/watch?v=7CLhojI7Uo4)
- The translated title screen:
(http://oi59.tinypic.com/34ep26u.jpg)
- Intermission screen:
(http://oi59.tinypic.com/2co4ysh.jpg)
(Here is the original one for comparison (http://oi60.tinypic.com/2ce0tg0.jpg))

(http://i63.tinypic.com/2d0ym12.png)
The team: Steel Soul Translations
- Translation of battle quotes, items, names, titles, spirits, weapons, bonuses, skills & abilities: TheMajinZenki
- Edition of battle quotes & story: JeftahX, SSJCyberSonic, Sporky McForkinspoon, KyrilSolin
- Texan accent editing: Blaine_Kodos
- Programming, various reviews: BlackDog61
- Early testing: Lord Oddeye (and other team members)
- With expert consulting from Kingcom, Dashman, JamRules & furrykef
- Wildly based on the story translation guide from Ikusagami, re-translated by TheMajinZenki
- Using Klarth's (great!) TableLib and also sjisdump
- Thanks to AGundam, MrWorm, MarsRaven, cj_iwakura and others for their interest.

Known bugs and limitations: (Please check the readme.)
- Renaming heroes and their robots is more restricted than it would be in modern entries in the SRW series, and you can "get a bad display of text" if you enter too long a name. The game will assume the name is less than 80 pixels, and you are limited in number of characters, but doesn't check the pixels at the time you rename heroes/robots, so it's up to you to be reasonable.
- The "Gundam Deathscythe Hell" has the hell of a long name. We couldn't get ourselves to use an abbreviation for it, so it does "overflow" out of the small status box at the bottom of the screen when the cursor hovers over it.
- "Hyper Mega Particle Cannon" just doesn't fit either. We know abbreviated versions are imperfect, but that's just the way it is.
- Puru 2 decided she'd appear before Puru in the pilots pedia. That's just it. We couldn't find how to change that, though that shouldn't prevent anyone from enjoying the game.
- A unit that is underground will be offered to surface with a menu item that reads "Land" (like it would for a flying unit). While this isn't elegant, there are few units that go underground and we wanted to keep a verb here (rather than going with "on surface" or things like this). It's still fairly understandable.
- The combo attack "Darkness God Finger" has Domon's line incorrect (as it is the same line in Japanese for another attack). It still sounds cool, though. If you have a fix for this, we're interested!
- This translation has been tested on PSP "fat" with 6.60 ME-1.8, PSP-2000 with 6.60 PRO-B10, PSP 3000, and the ppsspp emulator. Other setups may or may not work.

Limitations from the original game:
- Like the original game, the Counter skill item doesn't really grant the pilot who uses it the Counter skill (although the Pilot will list it in his/her skills). Couldn't find a fix for this - do let us know if you have one!
- The battle animation for the Stoner Sunshine has hin Getter Robo split into Getter Robo machines instead of their newer counterpart.
- The battle animation for the Dendronium's large beam saber uses red, instead of pink.
- The battle animation for one of Light's attacks cuts the audio for his attack a bit short. But who understands Japanese, anyway, right? ;)

- Things we've improved upon the original game:
   . Fixed Prof. Yotsuya speaking out of turn in mission 2 (likely copy paste between routes)
   . Making characters disappear from screen when they walk away and people "talk in their back" after that.
   . Adding humor here and there. Because why not?
   . Extra Trivia in the Pilot pedia, thanks to TheMajinZenki being a true fan, and because Bright deserved it, too.

FAQ: And for the usual questions - and a little trivia:
- "How big is the game?" Here are some "fun facts" figures: 58 missions, 26k lines of story text, 13k lines of battle quotes, 7k short lines of other text, 490+ weapons, 428 mechs, 88 playable characters among a cast of 199, 61 musics.
- "Why this game?" First because the story translation guide was available, pushing BlackDog61 towards this SRW entry over others. Even if we gave up on using it a bit later down the road. Also, please thank Kingcom and Lakmir for influencing us in choosing the PSP version rather than the GBA one. ;) Then of course, once TheMajinZenki joined, a virtuous circle of emulation was created, so that's what got us going!

Tested on PSP "fat" with 6.60 ME-1.8, PSP-2000 with 6.60 PRO-B10, PSP 3000, and ppsspp emulator.

Have a nice time with the game! :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Dashman on December 28, 2014, 03:46:17 pm
Great to see this going public! I hope some more help comes your way and those little issues get eventually solved.

I feel that my "expert consulting" is a bit exaggerated, specially considering that GC turned into a real hacking project because of you *points finger accusingly*

In any case, I'm very glad I could help a bit and wish the best for this project :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: a1999a on December 29, 2014, 11:50:01 am
I am really glad to see there is some progress. Good luck.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Deets on December 29, 2014, 12:07:58 pm
This is looking great! Glad to hear you were able to push through some of the technical hurdles. Definitely looking forward to the final release~
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pablitox on December 29, 2014, 01:41:24 pm
Glad to see your work is showing, hope you guys have good luck in this project!

cheers!!    :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 29, 2014, 01:54:47 pm
Thank you all for your good words.
I know you each have your own on-going endeavours, so... GOOD LUCK to each of you!!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: TheMajinZenki on January 02, 2015, 05:45:22 pm
Hello guys,

I wanted to showcase the original characters, so I recorded a video with each original robot (Vaisaga appears twice to balance out the pilots).

https://www.youtube.com/watch?v=FWcCIz2ktDk

Please let me know what do you think (mostly for Axel's "kore ga", which I localized as "y'know" and for Lamia's speech impediment).
By the way, you probably will notice that I used Atlus translation of the weapons, let me know your opinion on that, too.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Dashman on January 02, 2015, 06:31:39 pm
With all due respect to Atlus, I like Vysaga much better. I'd personally use Halberd Launcher instead of Halberd Shooter, seeing how Axel names the weapon pretty clearly.

I'm no expert translator, but I *think* the "kore ga" at the end of his lines is a bit like putting the subject at the end of the line, and doesn't really change the meaning of the line (that much). Take this two, for example:

これがまずいぜ!

まずいぜ、これが!

You'd get to translate both as "this is bad". I don't know if the last one would count as an accent or what exactly denotes that manner of speech in a character, so hopefully someone more experienced will help you on that. Personally I like the "y'know", but I feel it's not correct.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Scio on January 02, 2015, 06:40:58 pm
During the first part of the game, Axel is still amnesiac, so he acts more jovial and cocky than usual (even his tone is less serious), so I think "y'know" can indicate that.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SunGodPortal on January 02, 2015, 06:44:38 pm
Quote
You'd get to translate both as "this is bad". I don't know if the last one would count as an accent or what exactly denotes that manner of speech in a character, so hopefully someone more experienced will help you on that. Personally I like the "y'know", but I feel it's not correct.

I don't know if it's necessary to mention this but if that sort of thing reoccurs again and again in that specific character's speech it's considered a speech "tic". Like if a cat-themed character ended nearly every sentence with "nyā". I've noticed that sort of thing a lot in Japanese fictional characters. Like how Ika Musume ends many of her sentences with "geso" or how Bibidevi from Megaranger says "bi" a lot.

It's usually an indication that a character has a quirky sort of personality. I don't know if that applies here or not but if it does you may want to keep it in mind.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on January 02, 2015, 07:21:41 pm
Pretty excited for this! I need to finish A Portable at least once in Japanese first, though.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: TheMajinZenki on January 02, 2015, 08:15:01 pm
As it was stated, those "kore ga" at the end of the lines are amnesiac Axel's verbal tic. There's 7 instances in his battle quotes only (for a comparable number, there's 8 instances of Lamia having her grammatical nightmare lines in her battle quotes). I thought that localizing that tic as "y'know" is something that is easily repeatable when we get to editing his intermission dialogues, and in SRW AP is probably unique to him. I'm accepting suggestions though.

About naming, until now I've been using Atlus translations; it's really been "all-or-nothing" for now, that's why you can see "Black Warrior" and "Halberd Shooter"; my reasoning for using those is that the players of OG2 (GBA) would recognize those names and terms, but as usual I'm accepting feedback.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Scio on January 02, 2015, 11:20:34 pm
The only rule I use is, if the character says the name of the attack, I leave it as it is, even if it was known as something else in other media, or even if the attack is known by another name in the menu. You know that in SRW some pilots nickname their attacks, there's probably an example with the Nadesico people in this game.

By the way, don't get too hung up on details. They can be cleaned up later.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 03, 2015, 11:11:27 am
The only rule I use is, if the character says the name of the attack, I leave it as it is, even if it was known as something else in other media, or even if the attack is known by another name in the menu. You know that in SRW some pilots nickname their attacks, there's probably an example with the Nadesico people in this game.
Actually, I'm not in favour of a generic rule to support potential Engrish when there's some, just because the character shouts something and we have that from the voice acting.
So I think it's a case-by-case matter.
EDIT: I do agree with you that battle quotes are more of "subtitles" than disconnected dialogue.

Here: Halberd Shooter vs. Halberd Launcher? We barely hear the "launcher" word. I mean - if you are not familiar enough with Japanese, good luck catching it. The weapon does not shoot any physical ammo, so I kinda like shooter better than launcher. But shooter's not perfect either, so I'd be ok with launcher if you massively guys vote for it.
Still, Zenki's the one to be convinced. ;D

By the way, don't get too hung up on details. They can be cleaned up later.
It's good to nail the ones we can, so we can keep posting demos that don't look like crap. And to start some discussions on subjects like Axel & Lamia's speech styles, so we don't get to re-do everything at the end. But I agree we have to move forward.

Thanks for your questioning! It's good to have people with whom to exchange on these topics.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on January 14, 2015, 03:59:04 am
As I've just started playing the game recently, I can get you all the save games you want, provided you tell me where to send them? I'm assuming you need them from after each chapter to test stuffs?

I'm playing Axel on Real Robot mode for the first playthrough, if that matters (is there much dialogue variation for Super vs Real? I've mostly played the DS ones before this one, and none of them let you choose).
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SonRyo on January 14, 2015, 04:15:24 pm
I definitely support Launcher over Shooter, since that's what I know it as from hearing it in the PS2 version of OGs, OG Gaiden and 2nd OGs-- personally I'd favor familiarity for the people who have played all the newer games in the series than one old English-translated game. Black Warrior I could take or leave since it's in kanji anyway, but Halberd Launcher seems like something that Atlus changed for no good reason.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: TheMajinZenki on January 14, 2015, 04:53:29 pm
Thanks for the feedback, the current version now features "Halberd Launcher"  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 14, 2015, 05:02:49 pm
As I've just started playing the game recently, I can get you all the save games you want, provided you tell me where to send them? I'm assuming you need them from after each chapter to test stuffs?
You can just post on any file-posting server you like (even google drive if that's your thing) and PM us the link. We are lucky enough to have another person also doing this - so let's split routes indeed. Axel Real is all yours!

I'm playing Axel on Real Robot mode for the first playthrough, if that matters (is there much dialogue variation for Super vs Real? I've mostly played the DS ones before this one, and none of them let you choose).
The first missions are just not the same at all between Real and Super. I haven't checked far enough into the game to confirm the rest of the differences, though, but from the titles I'd say episodes 1-3 are different, whereas 4-end are different for Axel vs Lamia (not Super vs Real). And there are route splits too.
Enjoy your playthrough!!


PS: We are on the look out for Editors again!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on January 21, 2015, 06:21:15 am
Question: I'm approaching the first route split. Perhaps we should agree on which paths I should take and the other Axel contributor you have should take so that we have full coverage of his routes?
I think I'll send you the first batch of saves after the first post-split chapter, but I need to know which way to turn =)

Second question: I'm of the "barely reads Japanese with a dictionary and a kanji lookup app" variety. How can I contribute to the text process?
The translation guide you are referring to seems to have been written by a non-native speaker of English and is a nightmare to navigate (and comprehend, since I'm also a non-native speaker), but if we take its text translation as gospel, then I assume it needs to be rewritten to be stylistically... better?

Third question: How did the writers decide whether characters using English loanwords would spell them phonetically in kana or literally in English? How do you deal with those?
(f.e. a lot of Jack King's lines alternate between the two, some of his battle quotes are spelled in English, and some of his dialogue is chock full of loanwords in kana)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 21, 2015, 03:13:17 pm
Hi Noelemahc!

Question: I'm approaching the first route split. Perhaps we should agree on which paths I should take and the other Axel contributor you have should take so that we have full coverage of his routes?
I think I'll send you the first batch of saves after the first post-split chapter, but I need to know which way to turn =)
Actually, you're first on this route so pick your favourite turn!! Keep us posted here so we know which way others should go.

Second question: I'm of the "barely reads Japanese with a dictionary and a kanji lookup app" variety. How can I contribute to the text process?
The translation guide you are referring to seems to have been written by a non-native speaker of English and is a nightmare to navigate (and comprehend, since I'm also a non-native speaker), but if we take its text translation as gospel, then I assume it needs to be rewritten to be stylistically... better?
We don't necessarily take that translation as gospel, but for those of us who don't have any Japanese abilities, we do our best on the English side of the "understanding" border. Indeed, rewriting is a possibility we consider, though again we'll see how we go with our editors. We're still looking for some more - let me mention now that we are happy to now have JeftahX with us!
As for your contributions, I would recommend you check here for questions / polls we might post here.

Third question: How did the writers decide whether characters using English loanwords would spell them phonetically in kana or literally in English? How do you deal with those?
(f.e. a lot of Jack King's lines alternate between the two, some of his battle quotes are spelled in English, and some of his dialogue is chock full of loanwords in kana)
As far as Jack King goes, we're planning to push his Texan-ness far.
As for other words and names, we try to look for what the most commonly agreed convention is... if we like it, of course. ;) I think the Halberd Launcher / Shooter discussion above illustrates this somewhat.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on January 27, 2015, 09:47:45 am
I'm going with Space Route for the first split, if it's not too late to claim it.
Will get to uploading the saves once I finish the first chapter on it.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 27, 2015, 04:29:22 pm
I'm going with Space Route for the first split, if it's not too late to claim it.
Will get to uploading the saves once I finish the first chapter on it.
Aaall good!
We look forward to the saves. :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on January 31, 2015, 04:01:39 pm
FINALLY, Chapter 9 completed without a scratch on the Nadesico (which means Gai will be unlocked as a pilot later on).

So, this is Real Robot, with Axel as my protag and Laz Angriff as my mecha, saves for Chapters 3-9 cleared. Unlocked secrets aren't that numerous (I have Apsaras, Full Armor Gundam and Minerva X, missed out on some upgrades, sadly).

CLICK! (http://wikisend.com/download/434446/SRWAP-3-9.7z) If I got it right, the incremental folder numbers line up with the increments of actual chapters, since I didn't go back to replay anything.
I'm not offering chapters 1 and 2 because they were behind me when I offered to help, but if you need them I can get it done toot sweet since they're rather easy.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 31, 2015, 06:14:46 pm
Thanks! Received!!  ;D
keep it up.
No need to go back to 1 and 2 indeed, thank you.  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 27, 2015, 06:05:57 pm
Quick post of the intermission menu, to keep you from Z3 waiting stress. ;D

(http://i62.tinypic.com/2crt3yq.png)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jobless_floppy on February 28, 2015, 12:51:40 pm
Quick post of the intermission menu, to keep you from Z3 waiting stress. ;D

(http://i62.tinypic.com/2crt3yq.png)

Looking really nice man  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on March 10, 2015, 04:33:47 pm
Hey!
I don't know if you noticed? TheMajinZenki has finished translating battle quotes!!! Yes, that's over 170 characters - or over 13000 lines if you prefer - translated, ever since September. I think he deserves a round of applause!!!  :beer:

JeftahX: No pressure, mate. ;) I mean - take the time you need. I'm now going to report more on the "Battle quotes edition progress".  ;D

Man, that must have been the hell of a ride!  8)

PS: Editors, we're still full open bar!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on March 13, 2015, 05:17:39 am
I have to say, some of those missions are starting to crush me. I've only just reached Chapter 12 because I've rerolled 11 a dozen times trying to meet the requirements to recruit Lalah with her ship (which I assume is the same as the Apsaras recruitment, you'd get her regardless, but whether you get her with the ship is what changes).
As such, apologies for the delays with the saves, and I'm still uncertain whether getting more pilots recruited nets additional dialogue or not (aside from the post-mission scenes for the missions you recruit them in).
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Avatar_of_Chaos on March 13, 2015, 05:42:29 pm
here I'm including a link to a wiki entry that lists all the secrets in SRWAP and how to get them most of them are the same how they were in the GBA original but check out for yourself here (http://akurasu.net/wiki/Super_Robot_Wars/A_Portable/Secrets)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Deets on March 13, 2015, 06:59:35 pm
If you're playing the game for debug/editing purposes, you might want to try hacking infinite money/stats in to streamline the process. Not sure if you're doing that already, it just sounds like you're trying to play the game normally, which... it's AP. Game's a pain in the ass.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Noelemahc on March 15, 2015, 05:52:16 am
Me personally, I'm playing it for the fun of it. OP said he needs saves for testing purposes, and since I'm playing the game for me anyway, I've offered to upload what I have as I play along.

And yes, I'm using Akurasu for reference, it's just a matter of difference between knowing that Lalah has to survive at least as long as it takes you to kill Char and not have her ganked by either of the hostile MAP-attack wielders even before she's brought over to your side and actually save scumming yourself into the position where that happens.

There's a certain sense of elation when a plan comes together (such as when your "ah, screw it" last-ditch attack with a 80-HP-left 21%-to-hit Akito not only lands, but also crits and takes out Char once and for all, the smug snake), you see.

In any case, apologies for the topic deviation.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Vexander on March 31, 2015, 12:52:07 pm
I am extremely excited about this. Hope to see an update soon!  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on April 19, 2015, 07:07:26 pm
Hope to see an update soon!  ;D
... and here is indeed an update!
(http://i62.tinypic.com/2yvrvx5.png)
Re-translated by Zenki in the toughest spots,
Edited by Jeftah,
Discussed by all for some time,
Here is where we stand on episode 1 of the Super, Male route!
https://www.youtube.com/watch?v=7CLhojI7Uo4 (https://www.youtube.com/watch?v=7CLhojI7Uo4)
Enjoy!
This is still work in progress, so... feedback is welcome!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Metal Knuckles on April 19, 2015, 10:51:07 pm
Does Boss say "yo" often? I don't recall that being a thing in the source material, but I could be wrong.

Looks pretty fantastic, otherwise.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pablitox on April 20, 2015, 01:08:46 am
... and here is indeed an update!
(http://i62.tinypic.com/2yvrvx5.png)
Re-translated by Zenki in the toughest spots,
Edited by Jeftah,
Discussed by all for some time,
Here is where we stand on episode 1 of the Super, Male route!
https://www.youtube.com/watch?v=7CLhojI7Uo4 (https://www.youtube.com/watch?v=7CLhojI7Uo4)
Enjoy!
This is still work in progress, so... feedback is welcome!

awesome :D good luck!!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: TheMajinZenki on April 20, 2015, 04:46:03 am
Does Boss say "yo" often? I don't recall that being a thing in the source material, but I could be wrong.

Looks pretty fantastic, otherwise.

That is our attempt of localizing Boss' speech (all that "dawasa" he does). It's still very early, so we can change it to something else, as usual feedback and suggestions are appreciated~
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Vexander on April 21, 2015, 11:03:43 am
... and here is indeed an update!
(http://i62.tinypic.com/2yvrvx5.png)
Re-translated by Zenki in the toughest spots,
Edited by Jeftah,
Discussed by all for some time,
Here is where we stand on episode 1 of the Super, Male route!
https://www.youtube.com/watch?v=7CLhojI7Uo4 (https://www.youtube.com/watch?v=7CLhojI7Uo4)
Enjoy!
This is still work in progress, so... feedback is welcome!

Not dissapointed! It looks awesome!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: syusukeph13 on July 28, 2015, 09:57:59 am
any update?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on July 28, 2015, 12:19:02 pm
it is a project, it exists yes
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 28, 2015, 02:38:53 pm
Actually, yes! Let me update the opening statement (I've done that a few times, I rather have all updates in one place than a long thread of replies one has to read to understand the current status. ;D)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: syusukeph13 on July 29, 2015, 11:03:40 am
ok sorry, im happy that the project is in process
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: MariusThePaladin on July 29, 2015, 12:57:53 pm
Hello! I Register here just to show express my appreciation and my gratitude!


Thank you for starting the translation project of SRW A (Portable). Axel is one of my most favorite character of all time, and I really appreciate your effort.

I will look foward to seeing the finished product.  ;)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 22, 2015, 05:38:14 pm
It's a happyday. I hesitated before posting, but my eyes are closing from watching too much ASM.
The backlog bug is solved!!!
It stayed with us for over a year. I can't say it feels like parting with an old friend, more of a super duper relief!
Of course, it took me a year to accept to go for what Kingcom had suggested. Call that learning, will you? ;D

Anyway, have virtual beer, world of RHDN!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Dashman on August 23, 2015, 04:15:42 am
Oh boy, congratulations! :beer:

What was causing it in the end? How did you find it?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: cj iwakura on August 23, 2015, 06:53:02 am
The screens look great, best of luck. I'm too neck deep in our stuff, but I wish your team the best.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KaioShin on August 23, 2015, 06:57:17 am
Excellent!  :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 24, 2015, 03:04:41 pm
What was causing it in the end? How did you find it?
The English text was encoded in SJIS (for ease of replacement) so it could span significantly more bytes than the expected max (in memory). I tried tweaking the code around, increasing stack size, increasing space between some copies, but the text gets copied many times until it reaches the tranformation into graphics.
So I just used freakin' ASCII for most of the text characters. And there we are!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Dashman on August 25, 2015, 12:17:52 am
Ah, had the exact same crash with battle quotes in GC. One less problem to worry about! :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: break on September 07, 2015, 04:53:38 pm
Wow, this project is looking very good ! 

Keep up the great work  ^_^"

Maybe, this time next year, I will be enjoying the release ?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 09, 2015, 03:58:27 pm
Hey!
There were no visible updates for some time, but we've been at this as much as ever before!
TheMajinZenki has been working on encyclopaedia entries, with the editors of course. And of course we found out there was quite some text in these - and some extra work to be on top of all of the trivia an SRW fan would expect to find there. I'll leave it at that: the game had already included some interesting ones, and Zenki went ahead and threw in a few of his own making!

Other than that, the original post is now up-to-date.
Signing off!
Black
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KaioShin on October 09, 2015, 05:34:17 pm
 :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 31, 2015, 04:18:46 pm
Happy Halloween!  ;D

(http://i63.tinypic.com/5x8hle.jpg)

It is with great pleasure that we hereby share with you a demo patch!
http://www.mediafire.com/download/p4kw0glubcdc79u/SRW_AP_2015-10-31_v033sh_DEMO.zip (http://www.mediafire.com/download/p4kw0glubcdc79u/SRW_AP_2015-10-31_v033sh_DEMO.zip)
This is a translation and fully playable version of the first 4 episodes, on all four routes (male/female x super/real).

While we're not claiming for it to be perfect, we're pretty happy with it. And you shouldn't see any Japanese whatsoever.
Enjoy!
Play!
... And of course, feed us back! We're doing this for that very purpose: know what you like, what you would want to see changed, etc. So look at graphics, story, text layout, pedia entries, weapon names... anything and everything that matters to you. And post here what you think.
We'd appreciate constructive feedback (i.e. "explained opinions"). it's the best way for us to take your view into account.

What is in this demo:
- Episodes 1-4, for all possible choices of characters/robots
- Translated story dialog for these episodes
- Translated battle cries for all involved pilots!
- Translated encyclopaedia entries for these "early bird" pilots and units
- Translated items, weapons, robot names, skills, spirits...
- Translated graphics
- A little something when you reach the end of the demo.  :cookie:

What is not in this demo:
- The possibility to play beyond episode 5 (included)

Known bugs at the time of patch release:
- Because of its special ending, the game crashes on real hardware
Spoiler:
at the end of the credits
. While we don't like this, it certainly will automatically disappear on the real game.  8)
- When you rename your character or robot, extra space is introduced at its end. This needs fixing. Please stick with the default names in the meantime.

Known limitations that will remain for the final release:
- When you rename your character / robot to a long name, some screens just cannot take it. Since the game uses a variable-width font, it is kind of a pain to limit it on purpose at the time of editing. So choice is yours: use a short-to-normal name and seamlessly play, or use a longer name you like but be tolerant to some text overflowing a bit from its natural location.
- Using Japanese saves is possible, but will result in the name of the main character / robot being incorrect and may make the game use the Japanese version of thegame save icon.
- Japanese game cheats [EDIT] mostly do not work. Try your luck!

We think none of this should mar your experience.
Have fun!

We'd like to give our THANKS to all that have been with us so far.
(And also to the army of translator who, will, no doubt, want to sign up after this!  :o )

Black, for the team

PS: It took us 20 months to get there, so... Don't expect any short-term next release. ;)
Have a beer while waiting!  :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Zynk on November 01, 2015, 12:32:29 am
This is GREAT!! Works on my PSP 3000  :thumbsup:

Question: Why was the patcher's extension .xdelta3 whereas the deltapatcher v2.0 accepts .xdelta? (I had to edit the extension by removing 3)

For those who are not familiar with Lamia's language quirks:
Spoiler:
IIRC at the start she has this disorder but disappears overtime; so don't mistake this for tyops
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Corvo on November 01, 2015, 08:35:47 am
That's pretty cool, I'm testing it right now.

I've let the battle demos run for a while, and I've noticed that Benkei's battle dialogue doesn't show up.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Lumiere on November 01, 2015, 11:32:16 am
I've just finished Lamia's real route and I didn't notice anything wrong with the dialogue. It seems to me that AP conveys the characters emotions better than J(it may just be that I'm more familiar with some of AP's series compared to J's). I can confirm that Benkei's battle quote during the battle demos is missing.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on November 01, 2015, 11:59:18 am
This is GREAT!! Works on my PSP 3000  :thumbsup:

Question: Why was the patcher's extension .xdelta3 whereas the deltapatcher v2.0 accepts .xdelta? (I had to edit the extension by removing 3)
Glad you like it! ;)
Err, no specific reason. I've changed my scripts so that the next one be a .xdelta instead. Thanks for the feedback!

That's pretty cool, I'm testing it right now.

I've let the battle demos run for a while, and I've noticed that Benkei's battle dialogue doesn't show up.
Thanks. A person reported it on /m/ too. I've fixed that, queued for the next patch delivery.

I've just finished Lamia's real route and I didn't notice anything wrong with the dialogue. It seems to me that AP conveys the characters emotions better than J(it may just be that I'm more familiar with some of AP's series compared to J's).
Thanks,  very much. I'm sure that goes straight to the team's hearts.

November 01, 2015, 02:54:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
... And the patch was updated (in place - same URL) with the early feedbacks:
- Fixed typo "unite all Super Robots"
- Unmuted Benkei in battle demo carrousel
- Changed patch extension to .xdelta (from .xdelta3)

We also did alittle renaming, just because: ;D
- Rathgrith -> Rath Angriff
- Ashsaber -> Ash Savior
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KyrilSolin on November 03, 2015, 03:55:21 pm
Someone elsewhere has probably caught this, but I'd feel bad if I didn't at least mention it: In Axel's Real path, there is just a small typo when Kaine goes to save Linda in Chapter 2, before the battle; "I'm here yo save you". Just a "y" where the "t" should be.

On an unrelated note, I'm just super excited and grateful for teams who translate these games. I waited ages for J, and I'm happy to wait for this one as well; Just the fact it is being done makes me happy.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on November 03, 2015, 04:25:30 pm
Someone elsewhere has probably caught this, but I'd feel bad if I didn't at least mention it: In Axel's Real path, there is just a small typo when Kaine goes to save Linda in Chapter 2, before the battle; "I'm here yo save you". Just a "y" where the "t" should be.
You're actually first! Thanks! Fixed and in line for next patch. ;) You get a cookie!  :cookie:

On an unrelated note, I'm just super excited and grateful for teams who translate these games. I waited ages for J, and I'm happy to wait for this one as well; Just the fact it is being done makes me happy.
So are we! ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KyrilSolin on November 03, 2015, 05:23:31 pm
Quick question, if you don't mind; how important is grammar feedback? I've spotted a couple of lines that roll off the tongue very awkwardly. Small issues at best, so I don't want to bother anyone with them unless its something you guys are looking for feedback on; or if you are waiting til a later time to do fine editing.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on November 04, 2015, 03:47:49 pm
Quick question, if you don't mind; how important is grammar feedback? I've spotted a couple of lines that roll off the tongue very awkwardly. Small issues at best, so I don't want to bother anyone with them unless its something you guys are looking for feedback on; or if you are waiting til a later time to do fine editing.
I'm all ears (or eyes, rather).
Don't forget Lamia has her own speech impediment, of course, which is made of (author-intentional) mistakes. (The style of the mistakes could be up for discussions if someone feels the need. We're not going back to Atlus's stuttering, though. ;D) But I guess you got all of that.

November 05, 2015, 05:18:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update to the demo patch posted (probably the last one):
- Fixed "yo" typo
- Fixed batch inside patch still using old xdelta3 extension
- Edits, some more, and yet another few!

Same link as ever!
Enjoy!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: myuun on November 05, 2015, 11:50:33 pm
I'm all ears (or eyes, rather).
Don't forget Lamia has her own speech impediment, of course, which is made of (author-intentional) mistakes. (The style of the mistakes could be up for discussions if someone feels the need. We're not going back to Atlus's stuttering, though. ;D) But I guess you got all of that.

November 05, 2015, 05:18:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update to the demo patch posted (probably the last one):
- Fixed "yo" typo
- Fixed batch inside patch still using old xdelta3 extension
- Edits, some more, and yet another few!

Same link as ever!
Enjoy!

Was not expecting even a sample of this for another 6 - 7 months! Thank you for this, going to enjoy the hell out of it!
Good luck moving towards a complete translation! Will wait as long as it takes.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KyrilSolin on November 07, 2015, 01:06:31 pm
I'm all ears (or eyes, rather).
Don't forget Lamia has her own speech impediment, of course, which is made of (author-intentional) mistakes. (The style of the mistakes could be up for discussions if someone feels the need. We're not going back to Atlus's stuttering, though. ;D) But I guess you got all of that.

I'm keeping those in mind for when I go through again; my first runs are just for fun at this point, playing with each suit. For now, the few things I noticed while not looking for them were just a few passive/aggressive word mix-ups, and a couple of past/present-tense mix-ups, with one word being present, the other going past. Small things that are easy to miss/overlook. They only jump out at me after having it all drilled into my head during Business English classes and so on.

If needed, I also don't mind volunteering some of my time to help with Editing of things if needed; translation, not so much. I'm very weak in that department.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Zynk on November 08, 2015, 05:28:38 am
Found typos in the biographies:
Under Kazuya's, iirc it was 365 days, not 36 days
Under Michiru's, daughter was misspelled 'daugher'

In the VA credits:
Nobuo Tobita(?) was printed on both as character & VA  :o
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on November 08, 2015, 11:22:21 am
Found typos in the biographies:
Under Kazuya's, iirc it was 365 days, not 36 days
Under Michiru's, daughter was misspelled 'daugher'

In the VA credits:
Nobuo Tobita(?) was printed on both as character & VA  :o

Thanks Zynk!
Looks like there might be a problem in the source material then, cause it really talks about "36" days. Would you have any reference to the year thing? We were hard-pressed finding much about it.
We are of in full agreement, deary sir, with the others verily good remarks. ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: solfire545 on November 19, 2015, 11:36:59 am
Thank you for doing the translation for this game I wish you guys the best.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: PubLicEneMyNumBah1 on December 02, 2015, 10:45:04 am
Thanks for the hard work on this translation. This is among those with the best series lineups in SRW so I'm glad you chose to translate this.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 02, 2015, 03:01:38 pm
Welcome to RHDN, PublicEnemy!

Quote
Noin: Don't you dare fighting dirty!
I think that should be 'fight', not 'fighting'.
Oh yes, it should. Thanks for pointing this out!

Quote from: PubLicEneMyNumBah1 link=topic=19055.msg292176#msg292176
Quote
Shiro: HERE'S IT BACK, WITH INTEREST!
A simple "IT'S PAYBACK TIME!" would have worked.
Or "NOW IT'S YOUR TURN!" I haven't seen the full 08th MS Team OVA yet but I saw a clip of the English dub and that's the line Shiro used when he was sliding down the building.
So there were options available to us. The dub goes like you wrote, and the subs go like one can read in game right now. We wanted to have a link to something people can relate to (because, indeed, as you pointed out, we want people to remember what they saw). Both options are equally good to that regards. The subs have more "flavor" and "color" than the dub for this, not to mention this is an all-out attack from Shiro we're trying to talk about. So we went for that. We'd like to keep it that way, even if we understand the perspective to use the other sentence.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 02, 2015, 07:14:25 pm
I can 100% confirm that none of the cwcheats for this game works after applying the demo patch.  :'( Can you guys either fix this or hack new cheats? Sorry if this is old news, but I just wanted to let you know.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 03, 2015, 01:50:35 pm
I can 100% confirm that none of the cwcheats for this game works after applying the demo patch.  :'( Can you guys either fix this or hack new cheats? Sorry if this is old news, but I just wanted to let you know.

Hello GamerX51!

Yes, we now some of them don't. (Some of us love cheats to play.) I was told the main one that doesn't work is the one that allows to switch pilots around units without limits. I didn't know there were others, so you may want to list the ones that don't work?
I tried to look the cwcheats format up, buteven the official page doesn't really make sense to me. (I don't like cheats, but I would have helped if I could.) If someone could shed some light on this, I'd gladly consider investing a few hours to help.
In the meantime... just play "roots"? Get the original experience the way it was meant to be played, y'know?  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 03, 2015, 04:12:09 pm
I've already beaten the game once "legit", so I  figure I've won the right to cheat on my second play through. :D Anyway, the main ones I tried were the max money cheat, the max PP cheat, and the max parts codes, (both pilot and mech) and the infinite SP code. I tried all of the codes in the list, just to test them, and the SP code was the only one in the entire list of cheats that worked (for me, at least).
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 03, 2015, 09:17:22 pm
I've already beaten the game once "legit", so I  figure I've won the right to cheat on my second play through. :D
;D Fair enough!

Anyway, the main ones I tried were the max money cheat, the max PP cheat, and the max parts codes, (both pilot and mech) and the infinite SP code. I tried all of the codes in the list, just to test them, and the SP code was the only one in the entire list of cheats that worked (for me, at least).
Ouch, ok. I thought infinite money was OK, but that sounds like it's not the case...
Anyway, help requested with cwcheats syntax. Anyone? :)
For instance, this is already good documentation: http://raing3.gshi.org/psp-utilities/page/PSP/CodeTypes
But when it comes to understanding the codes, say the one for pilots switching, I'm a bit lost.

Is this the full list of cheats, by the way?
Code: [Select]
_S ULJS-00143
_G Super Robot Wars A

_C0 Robot Parts
_L 0x8088A129 0x00250001
_L 0x00000020 0x00000000

_C0 Pilot Parts
_L 0x8088A1A9 0x00230001
_L 0x00000020 0x00000000

_C0 Max Money
_L 0x2088A0E0 0x0098967F

C0 Kills999
_L 0x80873524 0x0032003E
_L 0x100003E7 0x00000000

C0 Infinite SP
_L 0x80319578 0x010001C0
_L 0x00000000 0x00000000

C0 SP_MAX_All
_L 0x80319578 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319584 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319590 0x006401C0
_L 0x00000000 0x00000000
_L 0x8031959C 0x006401C0
_L 0x00000000 0x00000000
_L 0x803195A8 0x006401C0
_L 0x00000000 0x00000000

_C0 Will150
_L 0x8031957A 0x006401C0
_L 0x00000096 0x00000000
_L 0x80319586 0x006401C0
_L 0x00000096 0x00000000
_L 0x80319592 0x006401C0
_L 0x00000096 0x00000000

_C0 Inf Movement
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000

_C0 Kyouka_parts_All
_L 0x8088A129 0x00250001
_L 0x00000063 0x00000000

_C0 Skill_parts_All
_L 0x8088A1AF 0x001A0001
_L 0x00000063 0x00000000

_C0 All_action_twice
_L 0x8087353E 0x0032007C
_L 0x0000000E 0x00000000

_C0 All_Ace
_L 0x80873524 0x0032003E
_L 0x100003E7 0x00000000

_C0 All_EXP
_L 0x80873528 0x0032003E
_L 0x1000FFFF 0x00000000

_C0 Robot_weapon_ALL
_L 0x8086D524 0x00320030
_L 0x000000FF 0x00000000

_C0 Character01_flag
_L 0x00873520 0x00000001

_C0 Robot01_flag
_L 0x0086D522 0x00000001

_C0 Skill Level
_L 0x80873642 0x000C0001
_L 0x00000009 0x00000000

_C0 All_Robot_Kyouka
_L 0x8086D52F 0x00320018
_L 0x1000FFFF 0x00000000
_L 0x8086D531 0x00320030
_L 0x000000FF 0x00000000

_C0 EN_MAX
_L 0x40319518 0x00640070
_L 0x3F800000 0x00000000

_C0 Haro Parts PowUp
_L 0x206E79A0 0xFFFFFFFF
_L 0x106E79A6 0x00007530 <--- HP+
_L 0x106E79A8 0x00002710 <--- EN+
_L 0x106E79AA 0x00000032 <--- Move+
_L 0x106E79AC 0x00002710 <--- Mobility+
_L 0x106E79AE 0x00002710 <--- Armor+
_L 0x006E79C4 0x00000032 <--- Weapon Range+
_L 0x006E79C5 0x0000007F <--- Accuracy
_L 0x006E79C7 0x0000007F <--- Morale Boost

_C1 switch pilots (no restrictions)
_L 0x806D06AE 0x012F0034
_L 0x10000001 0x00000000
_L 0x806DFF7A 0x00E60032
_L 0x10000001 0x00000000

... and some more from Japanese sites. Well, I wouldn't bother doing them all, to be honest, but anyways...
http://wikiwiki.jp/cwcheat/?%A5%B9%A1%BC%A5%D1%A1%BC%A5%ED%A5%DC%A5%C3%A5%C8%C2%E7%C0%EFA%20PORTABLE

The page I linked doesn't even describe type 0x80 cheats. Would anyone share any other source of info they may have? That would be much appreciated.

December 04, 2015, 10:54:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
(Replying to myself since I found stuff.  8))
This page is in Japanese but has some descriptions that make sense to me, for the 0x80 code type for instance: http://ijiro.daiwa-hotcom.com/data/CWC.html
Right now on my test it looks like the following "main" addresses have changed:
- units table went from 0x08ED067C to 0x08EE0D6C  (+106F0)
- pilots table went from 0x08EDFF5C to 0x08EF064C  (+106F0)
So I think it's safe to impact addresses of cheats in the area of memory by +106f0.
I've tested it positively with the cheat to switch any 2 pilots:
Code: [Select]
_C0 switch any two pilots
_L 0x806E0D9E 0x012F0034
_L 0x10000001 0x00000000
_L 0x806F066A 0x00E60032
_L 0x10000001 0x00000000

Does that solve your questions, GamerX51?  ;)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 05, 2015, 10:59:33 am
Does that solve your questions, GamerX51?  ;)

No dice, I'm afraid.  :( I added your new offset to the address of the money cheat, and it didn't work, BlackDog.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Alabastiar on December 05, 2015, 07:12:35 pm
Hi there fellow friends and SRW Compatriots. Super glad that this is a thing, as I've been meaning to play A for a while. I've played SRWs in Japanese before, and I love them even so, but one can't complain about some nice translations.

Keep up the good work guys, you have my support.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 06, 2015, 08:51:48 am
Hi there fellow friends and SRW Compatriots. Super glad that this is a thing, as I've been meaning to play A for a while. I've played SRWs in Japanese before, and I love them even so, but one can't complain about some nice translations.

Keep up the good work guys, you have my support.
Thank you for your support!
We're keeping it up. 8)
As ever, if you have a translator friend who could be convinced to join us... ;)

December 06, 2015, 08:55:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
No dice, I'm afraid.  :( I added your new offset to the address of the money cheat, and it didn't work, BlackDog.
Well,some will work and then some may not. Please report on which ones you try and which ones work / don't work. (And also which patch you are using - though I guess this is the latest published, but let me know for ure from the readme - don't trust the file name.) You've started that I guess.
Edit --
Also please include the exact code you're referring to. I don't have an "infinite money"patch with me, but I do have a "max money" going:
Code: [Select]
_C0 Max Money Japanese
_L 0x2088A0E0 0x0098967F
Is that the same thing? (I'll assume it is because 0x2 is a continuous write.)
Edit #2: Looks like your money changed pockets - err, addresses. 0908A0E0 -> 090A2AA0.
Code: [Select]
_C0 Max Money English_L 0x20871720 0x0098967F
All set?

Side-note: I found an explaination of the 0x20 type here: http://www21.atwiki.jp/cwcwiki/pages/90.html
I wish all codes were in the same place. :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 06, 2015, 09:56:48 am
Sorry about the confusion there, blackdog. Yes, I meant to say "Max Money".  :-[ Unfortunately, the new code you posted doesn't work either. I appreciate you taking time out to try to help me with this, but I've already taken enough of you're time, so just never mind the codes for now and focus on the actual translation.

Once it's done, we can revisit the code issue.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 06, 2015, 01:18:42 pm
Sorry about the confusion there, blackdog. Yes, I meant to say "Max Money".  :-[ Unfortunately, the new code you posted doesn't work either. I appreciate you taking time out to try to help me with this, but I've already taken enough of you're time, so just never mind the codes for now and focus on the actual translation.

Once it's done, we can revisit the code issue.
Which patch version do you use?
I mean - come on, just tell me the version... please?  :-*
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 07, 2015, 11:32:59 am
Which patch version do you use?
I mean - come on, just tell me the version... please?  :-*

I use the very latest one (v033... I think)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 07, 2015, 03:16:28 pm
I use the very latest one (v033... I think)
As I wrote: don't trust the file name for this, open the readme file and tell me the highest "v0xx"in the revision history. If you have "v034" mentioned as a previous version, then you're using v035 and that's indeed the latest.

EDIT: anyway, it looks like v035 has units and pilots in the same place, but its money is in a different place. Could you try this?
Code: [Select]
_C0 Max Money Japanese
_L 0x208A2320 0x0098967F
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on December 07, 2015, 04:15:31 pm
You did it! That money code worked, Blackdog!  8) Now if you could update the parts codes to work, I'd be happy!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: prince2phore on December 08, 2015, 10:27:17 am
So first I want to say a thousand thanks to the team, thank you guys!
SRW are there but not so much and it's always a pleasure to see translation project emerge, especially for good psp opus with Grendizer inside :)

Anyway, I'm officially a beta tester now, so here's a few feedback:
- First I applied the patch to my ISO using the 64bits .bat on windows 8.1. I ended up with a shrinked english ISO (from 1.6Gb for the original to 1.3 Gb)
not sure why and if that's normal?

- Now I started playing on my PSP slim (2000) and made it to stage 3 intermission. Now anytime I try to go to next stage, I'm stuck at loading screen (black one with loading on bottom right) and after a few secs the psp shuts down.

I'm running Prometheus 6.6 pro

will be doing more tests with original iso to see if I can get past this point, or re-start from begining, or re-patch etc.

thanks!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 08, 2015, 02:57:31 pm
Well hello there, Goldorak fan!

- First I applied the patch to my ISO using the 64bits .bat on windows 8.1. I ended up with a shrinked english ISO (from 1.6Gb for the original to 1.3 Gb)
not sure why and if that's normal?
It is expected, as there was a large empty (dummy) file that is no longer there... and also because the patch doesn't contain all of the story yet. But that's secondary with regards to size. 8)

- Now I started playing on my PSP slim (2000) and made it to stage 3 intermission. Now anytime I try to go to next stage, I'm stuck at loading screen (black one with loading on bottom right) and after a few secs the psp shuts down.

I'm running Prometheus 6.6 pro

will be doing more tests with original iso to see if I can get past this point, or re-start from begining, or re-patch etc.
Waw, that's entirely new. I don't remember anyone else reporting any problem with the Slim. Having said that, we haven't had an extensive test of all models, I guess. As you can see in the main post, one tester used a PSP 2000 (not sure how that's different from Slim) with 6.60 Pro B10. Which "B" is your firmware?
Please let us know how it goes. (Chances are you can load that save with the Japanese game, by the way.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: prince2phore on December 08, 2015, 11:12:16 pm
Ok, good news. I did further tests and got it fix, though of course I'm not certain how.
I generated another ISO and re-patched it using 32bit bat this time. also tried with graphical tool.
I removed and re-copied the patched ISO to my PSP.
Now works fine.

I don't think it's the re-patching or the new ISO, I'm thinking more of some bad sector on my memory stick or something.
the size of the patched and new ISO was exactly same as before...

Anyway, I'll do another test by just re-copying my originally failing patched iso, to confirm the memory stick issue.
In the meantime I switched back to Saisei Hen, I wish you could also work on this one with the patch still floating around but the team who made it dropped the ball...

Anyway, thanks again, I'm back on SRW A now and damned it's more difficult than my memories of the GBA version playthrough, and definitely harder than SRW Z2!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 22, 2015, 03:31:03 am
Hey there!
Just a quick word to say we're at it on the project, as decided as ever!
Latest news:
- Zenki's progressed on episode 6 up to the moment the map shows up.
- I've started developing an internal "scenario editor" tool for our translator (i'd love to put an "s" here ;)). I'm not sure if it will really speed things up, but at least it gives them a more friendly "WYSYWYG" means of translating. Oh, and of editing, too. It's really just babbling for now. I'll post a screenshot when it looks like something more than just a list of crazy text. I'm planning to have character portraits show up because I think it puts you better "in context" of the story, which is important when translating.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Lilinda on December 23, 2015, 04:22:13 am
Question about the game: How does it difference from the original GBA version other than visuals and audio?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Avatar_of_Chaos on December 23, 2015, 09:47:53 am
iirc I think Lemon Browning has a WeissSavor (from OGs) instead of the usual Ash Savior that's the biggest difference I've noticed in my playthroughs
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 23, 2015, 05:47:13 pm
Has anyone mentioned you can skip battle animations on the PSP version (but not on the GBA one)?
IIRC, the GBA version also has shields (as an "extralife bar" - or something like that).
The scenario (and text) are by far and large the same.

December 25, 2015, 02:10:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Merry Christmas to all SRW fans - and all non-fans too!  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: prince2phore on December 28, 2015, 05:10:19 am
I have a stupid question I didn't find the answer to yet.
after finishing the 4 translated stages, I get the credit etc.
to be able to continue past that just with the menu translated, I had to switch to original jap version, load my save, continue to stage 5, quick save and switch again to patched version.
though now I sometime trigger the patch ending again (still in stage 5) using the patched version...

in short, what's the method to keep on playing with patched version after stage 4, if at all possible?

thanks!

oh and well, I'm not jap speaker but if you could share your tools not only for translation, I would know if I can help or not... I'm definitely curious anyway on what you use to take those files apart and generate this binary diff patch :)

and of course, merry xmas and happy new year !
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Lumiere on December 28, 2015, 12:28:01 pm
When the patch was first released, BlackDog stated that it isn't possible to play past stage 4. If you want to play more of A Portable, you have to play it untranslated.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 28, 2015, 05:21:53 pm
in short, what's the method to keep on playing with patched version after stage 4, if at all possible?
As Lumiere said, it isn't intended to be possible. We've discussed the topic a couple of times, and for now the team's position is that we should release only "completely English" experience. Sorry for the wait.

I'm not jap speaker but if you could share your tools not only for translation, I would know if I can help or not... I'm definitely curious anyway on what you use to take those files apart and generate this binary diff patch :)
I'm not sure I'll share them. Not until the game translation is near completion, at least. I do tend to answer questions from people who want to do something with the game, though. Like a certain "someone" who's already posted in this thread somewhere. ;D But I wanted to share more about our regular progress. Not out of pride, but more to discuss things, see if we're doing this just for us or also others. ;)
I keep on upgrading the tools, anyway. It's a living translation thing! 8)

If you don't care or prefer that I stick to "pure" translation updates, I can revert to that. I'm just experimenting on "the right" formula.

December 31, 2015, 06:28:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy New Year!  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: prince2phore on January 03, 2016, 09:38:54 pm
Hey no it's fine, by any mean pease continue those updates.
though I'm a developper myself, or used to be, I know for a fact I'll never have time to really contribute, so it was just out of curiosity really.

as for not playing until fully translated, well I missed this conversation, where I would certainly have advocated for a different choice but well, I respect your position, no problem (but I'm having so much fun with SRW Z2.1 and 2.2 I don't know if the guys who now gave up on this project had the same policy... would have been so sad).

thanks again and keep up the amazing work!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Sabin Stargem on January 07, 2016, 06:10:24 am
Figured I would chime in with a concern.  Quoting Grandmaster Meio's Item FAQ:  "According to some sources, the Counter skill part is bugged. It won't give you the Counter skill, even if it's listed."  I don't know if bugfixing falls into the project's purview, but figured that I would mention it anyways.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 07, 2016, 05:25:56 pm
Figured I would chime in with a concern.  Quoting Grandmaster Meio's Item FAQ:  "According to some sources, the Counter skill part is bugged. It won't give you the Counter skill, even if it's listed."  I don't know if bugfixing falls into the project's purview, but figured that I would mention it anyways.
Has anyone been able to verify this?
Not sure I'll be able to fix it. (Not to mention mytime is too limited. So no promises or whatever. Unless I win at the lottery or something.) It'll be on the list of things that might be interesting some day - thanks for pointing it out!

January 07, 2016, 06:20:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Has anyone been able to verify this?
Double-confirmation received on srwg and from Japanese wikis. OK!
If anyone had a save with an unused counter item, I'd be greateful for their sharing it! :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Sabin Stargem on January 09, 2016, 05:04:17 am
If anyone had a save with an unused counter item, I'd be greateful for their sharing it! :)

Here is a save where I used CWCheat to add all robot and skill parts after the first mission.   It was built using the Japanese version of the game, but it looks like the savefile can be loaded up in the translated version.  Mind, I have no idea what sorts of bugbears that can cause.  :p


https://sites.google.com/site/sabinstargemsvault/SRWA%20Portable%20Debug%2B.zip?attredirects=0&d=1
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 09, 2016, 04:15:30 pm
Thank you, Sabin Stargem! I'll be trying it out.
Edit: looks like it does have skill items OK. (Not access to all pilots, but that doesn't matter in this case. ;))
Great!
Now I "only" have to find the source of the problem...  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on January 13, 2016, 05:48:12 am
Wow! what a translation. I can't wait it, keep it up and good work  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 18, 2016, 05:32:35 pm
Hi there!

I know I said I'd try and post more often, but real life caught up.
As you can see on the front post, TheMajinZenki's translated & editor friends have edited episode 6! Yay! That feels good. We're now almost past a quarter of the way. Very nice, very nice.

On my side... How to say that?
- I've tried to trace that "Counter" skill bug. It led me to understanding a couple more pieces of info, but I didn't find where it came from. The displayed text is properly updated when you use the item, the same game also lets you load back properly... It's got to be somewhere that is checked when you get attached. But I'm not sure how to find an entry point to that.
- Qt has been a **** (insert any unfriendly name here - like leeks or spinash if you don't like them) to me. I'm regrouping my forces before I attempt again. It truly wants to keep mysteries about setting up simple stuff, I swear.
- I've received feedback about another 3 small bugs.
- Whoever works in the shadows to re-balance the game made progress. ;D I swear i don't know more, so please don't torture me.  8)

Our friends from SRT GC also have interesting discussions... (I need an open 3DS!)

Have a nice day!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on January 19, 2016, 07:45:25 am
For poor smartphone it's afraid to play the remake version because is worried to be unplayable. Poor smartphone must play GBA version instead PSP but i can't read Japanese  :-\. I hope the project finished at 2017 or 2018  :thumbsup:.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 20, 2016, 02:01:11 am
... And they've officially announced SRW OG The Moon Dwellers on PS3 and PS4. WAW! This could be a very exciting 25th anniversary year!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Zynk on January 20, 2016, 05:17:20 am
... And they've officially announced SRW OG The Moon Dwellers on PS3 and PS4. WAW! This could be a very exciting 25th anniversary year!
The MCs are from SRW J, right? Are they the only new OG characters?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 20, 2016, 02:12:30 pm
The MCs are from SRW J, right? Are they the only new OG characters?
Akimi from GC will be there too!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GamerX51 on January 23, 2016, 07:23:31 pm
Actually, BOTH Akimis will be in SRWOG:TMD they'll be twins.  :laugh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: PubLicEneMyNumBah1 on February 06, 2016, 08:08:24 am
I hope that the Jan. 18 patch will be released soon. For now, thanks to the team working on this translation! :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 16, 2016, 06:13:36 pm
Episode 07 has been taken care of! Yay! And I mean including its 6 people and 7 mechs entries in the encyclopaedia. Pretty interesting, huh?
Note: It's got to be tested, but I count on Lord Oddeye to do that with his usual thoroughness. ;)

With this, the project is now officially past its first quarter!
A lot got in place during that time. Tools, how we share files, this thread, videos on youtube... A pretty interesting ride!

We're still in need for an additional translator. We have one person looking into things, so hush hush, I hope it will work!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Lumiere on February 16, 2016, 10:57:44 pm
Congrats on hitting the 25% marker! As long as things go smoothly, the remaining 75% shouldn't be as difficult. Good luck!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 18, 2016, 05:21:42 pm
I said it.
/m/ laughed in disbelief.
And yet...
https://www.youtube.com/watch?v=UzKuBKqNRYI
Who wants a PS4, now?!!  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Bring Stabity on February 18, 2016, 06:50:41 pm
I do. I'd also like some time to play it.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Sabin Stargem on February 18, 2016, 08:04:02 pm
...It is a good time to be a fan of giant robots.   :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Raph_friend on February 22, 2016, 08:06:21 pm
I love Super Robot Taisen  ;D

Thanks for your time!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Magitek111 on February 24, 2016, 09:44:38 am
I appreciate the work that's being done on this translation very much, but it does bug me how you can't progress past the currently-translated story. I mean, being able to play through the rest of the game with all the menus and names translated would be nice, but instead, nope, you gotta go untranslated if you want to go past what's currently story translated since there's no menu patch. I don't mean to seem ungrateful, I really do love what's been done so far. I know that the full patch is still years away, most likely.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 24, 2016, 04:07:57 pm
I appreciate the work that's being done on this translation very much
Thank you. We appreciate every support message expressed here. It's a long way, so any and every little tap on the back is welcome.

but it does bug me how you can't progress past the currently-translated story. I mean, being able to play through the rest of the game with all the menus and names translated would be nice, but instead, nope, you gotta go untranslated if you want to go past what's currently story translated since there's no menu patch.
Sorry, that is not in our current intentions. (By the way, thanks for reminding me - I've added this to the FAQ's in the first post.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: whitescale on February 28, 2016, 06:27:07 am
 :thumbsup: :thumbsup: good work! but how long it take ?give me a number
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Sabin Stargem on February 28, 2016, 10:54:53 am
:thumbsup: :thumbsup: good work! but how long it take ?give me a number

This isn't the sort of thing that can be given a hard time table:  The project members are not being paid to work on this, and they are donating their spare time.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jobless_floppy on February 28, 2016, 12:16:24 pm
FAQ: And for the usual questions:
- "When will this be released?" Probably not before 1-to-2 years. I mean, most of the story has to be tackled and that has to take time.

But it wouldn't be surprising if it took longer, these things take a lot of time. The hacking work seems to have progressed really well, but translating, editing and testing takes quite a while.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 28, 2016, 12:21:01 pm
All true. I propose we all start bidding, and the highest bid strictly less than "never" wins. ;D
Or we can study the past and assume the future will go the same (which is questionable) - in that case we would bet 3*20 months.
Let's just forget about the numbers, shall we?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Meadows on February 28, 2016, 04:58:28 pm
Hello, i'm really nobody special and this is the first time i'm leaving a message among this community, what i am is a huge SRW fan, i love it to bits, and i wanted to let you know that you're making one of my dreams come true by translating one of my favorite releases. Thank you endlessly.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on March 12, 2016, 01:40:55 am
Hi there!

Interesting news today! I got in contact with another fan of SRW AP. He's actually translating this game to Arabic! I'm not even sure how many games got fan-translated to Arabic so far. (RHDN has a grand total of 21 finished fan translations. There're all either Action or Sports, so this is headed to be the first RPG / Strategy translation out there!)
So it's great! I think more interest and emulation around this game is welcome.

Here's the linkto Mahmood S. Lattouf's great work:
https://youtu.be/72xE3QOYbwA

Congrat's for making it to the battle demo carousel point, Mahmood! Here's hoping for a successful project!  :thumbsup:

Who's up for the next language? ;D

Edit: I forgot to mention that Mahmood does his own things on the programming side. A tip to the hat from me for that!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on March 12, 2016, 01:50:46 am
should totally translate it into DUWANG
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Mahmood S. Lattouf on March 14, 2016, 02:17:54 pm
It's so pleasure & honor for me to type this now; Thank you Black for these wonderful lines & introduction above. It's been a bit more than 1 year since starting the Arabic project of this master piece of art, the Super Robot Wars Advance Portable, without any announcement. I appreciate highly your help on it at many critical points, the project is published now, & going to find its place on RHDN translating list sooner.

But the biggest thanks, goes to you, to Zinki & to the rest great team you have. I know well from my working on the Arabic project, that You Guys had really canceled the limiter with your hard efforts, & went much deep bringing up the shininess of the game from its heart, into the International language. Congratulations as many & best wishes to keep up your magical professional touches on your project till the hardly-awaiting end.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: vincent_vincent on March 15, 2016, 07:09:50 pm
Any links to the Arabic Project?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Mahmood S. Lattouf on March 16, 2016, 02:25:49 am
Any links to the Arabic Project?
The Arabic project will be published on the RHDN Translating list. To whom are interested might also check about it on https://www.facebook.com/groups/vgarab123/
Thank you, & let's just follow here the Topic above. Thanks also to the English project team for giving this little space to talk about the Arabic project.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on April 03, 2016, 04:52:05 am
Any updates?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on April 06, 2016, 06:09:10 pm
Busy days!
I've updated the intro post - translations kept rolling in full-speed!
The scenario editing tool just started showing its usefulness.
And on the programming side, it looks like we've hit a size limit of some kind, so that needs digging in to continue to test.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: selius on April 08, 2016, 10:54:03 am
do you know how i can modify the mech stats using hex editing?

i can't find the values using hxd any way i've tried, so i guess they're not stored as their visible values
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: guidodi on May 21, 2016, 02:03:04 pm
Busy days!
I've updated the intro post - translations kept rolling in full-speed!
The scenario editing tools just started showing its usefulness.
And on the programming side,it looks like we've hit a size limit of some kind,so that needs digging in to continue to test.

Great to see this making progress. Thanks for the effort, looking foward to playing this.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 01, 2016, 02:45:12 pm
Hi there!
Just a quick word that the size limitation was lifted (well sort of - the unused part of the font image was removed to free quite some RAM, to be more precise - and that should solve the whole thing), which is great! My mentor gets special thanks for the third time on this project!

All the while, TheMajinZenki has been translating like a high-speed train he is (no offense, mate ;D) and has just turned episode 10 of the space route over to our editors.
I'd say this is great! :beer: What do you say?

Note: It's OK if you say you know a great translator who wants to join this project. Psshht! Don't be shy!  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jobless_floppy on June 08, 2016, 02:08:16 pm
Hi there!
Just a quick word that the size limitation was lifted (well sort of - the unused part of the font image was removed to free quite some RAM, to be more precise - and that should solve the whole thing), which is great! My mentor gets special thanks for the third time on this project!

All the while, TheMajinZenki has been translating like a high-speed train he is (no offense, mate ;D) and has just turned episode 10 of the space route over to our editors.
I'd say this is great! :beer: What do you say?

Fantastic! Glad to hear things are progressing smoothly.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 11, 2016, 05:15:09 am
Hi there!

I've decided screenshots are too few and far between, so here! Have a couple!
AP is bloated with fandom-serving references:
(http://i65.tinypic.com/24xm1pc.jpg)

... and original characters don't like to lag behind:
(http://i67.tinypic.com/axy45s.jpg)

As we've mentioned, the Pilotpedia and Robotpedia are full of fun facts and trivia. Such as...
(http://i64.tinypic.com/33p4n60.jpg)
Carrots. Yup. I don't know of any mech exploiting this weakness. Not yet.

With this, have a nice one!

PS: We're still on the lookout for an additional translator to befriend and share virtual beers with!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: selius on June 11, 2016, 11:53:37 am
i, too, fucking HATE CARROTS
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Bonk on June 11, 2016, 08:08:06 pm
Cooked Carrots are the worst. Raw or baby raw on the other hand. Delicious.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 12, 2016, 12:01:30 pm
I enjoy mashed carrots when mixed with potatoes.
And raw, too, so long as there's garlic and a little dressing.

Err - wait, what? Since when are carrots an SRW topic?? Where have the mech fans gone?! ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: torr on June 13, 2016, 11:02:18 am
fighting

 :thumbsup: :thumbsup: :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 18, 2016, 06:10:16 am
Just a quick note that most of you aren't really going to care for, but...
Our ScenarioEditor now has the ability to load, edit and save battle quotes. Yay to me! ;D
Now, we've been done with battle quotes for some time, but as usual styles evolve with the humans writing, and editing is an art where you choose when you stop. So expect that there will be some editing done to these!

Also we're happy to see more editors activities these days. Kudos and friendly waves to our editors!!

(And not to forget - we're still looking for a translator. We'll nurture him / her, be sure!)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: MrN0ob on June 26, 2016, 02:54:02 am
I made an account in this forum thing just to show my gratitude to you sir. As a guy searching for his childhood memories, nothing can be more satisfying knowing that I can actually play this game while understanding it. And I just would like to give you my most sincere thank you as well as to the whole team. The work that you guys have done is truly amazing. Thank you so much and keep up the good work! I will always be patiently waiting for the story to be 100% translated :).  And to see how you never gave up to continually work on this for 2 ish years is pretty inspirational and your dedication is clearly visible.

All the best,
Edwin :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on July 04, 2016, 12:31:32 am
Just like the last poster I made an account here just to post in this topic and it could use a well deserved bump. I've been following the game for a while, ever since MajinZenki released the stage one Axel video, and wanted to say thanks again for all the good work to super robot wars fans everywhere.

I do want to ask if there are plans for if another demo patch will be released but I don't mean to look all your hard work in the mouth. We'll all be pleasantly surprised whenever you all decide to drop one.

Keep up the hard work guys and we'll see this through to the end!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: robomagon on July 05, 2016, 10:37:59 am
I've been around romhacking sites since about the late 90's and this is the first time I've ever felt the need to post anything.

This is (IMHO) the best SRW ever made, and I'd like to thank everyone involved is this project. You're doing a great service for humanity.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 05, 2016, 05:40:48 pm
MrN0ob, SenkouZero, robomagon,
Thank you for your kind words. As you can see, we're still at this, steadily. I've updated the OP accordingly.

As ever, should you find any friendly translator, please assure him or her of our warm welcome intentions! ;D

EDIT: I forgot to add a couple of screenshots as goodies!
(http://i66.tinypic.com/33xk7m8.jpg)

Geez, yes, obviously (you gotta love your Dragonar good humor!) :
(http://i64.tinypic.com/15xs6dv.jpg)

How much General Hidler can you stand?  8)
(http://i63.tinypic.com/2exritj.jpg)

As usual, early feedback on these preview images is welcome (so they can be subject to change).
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on July 05, 2016, 09:45:15 pm
So In terms of a percentage of the game how much have you translated so far?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 05, 2016, 10:27:02 pm
So, the demo patch need to be updated? I hate "Super Robot Wars A Halloween" title screen, because today is not Halloween.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 06, 2016, 04:30:38 pm
So In terms of a percentage of the game how much have you translated so far?
I'll give you a hint: the opening post. ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jobless_floppy on July 06, 2016, 09:51:25 pm
I would say definitely thoroughly re-read and think about dialogue you write with accents. While it can be kinda funny it can also be a real pain to read sometimes :P
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 07, 2016, 01:53:40 pm
I would say definitely thoroughly re-read and think about dialogue you write with accents. While it can be kinda funny it can also be a real pain to read sometimes :P
Just to clarify ('cause that's where the fun starts ;)) - you think there's too much accent expression in that post I made?
"Zink about all vee did für you after zee Fall of zee Dinosaurier Reich!"

How would you reword it to a level you would like?

Also, please keep in mind you have to keep a certain level of "caricature" in order to serve the storytelling. ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jobless_floppy on July 07, 2016, 02:02:06 pm
Just to clarify ('cause that's where the fun starts ;)) - you think there's too much accent expression in that post I made?
"Zink about all vee did für you after zee Fall of zee Dinosaurier Reich!"

How would you reword it to a level you would like?

Also, please keep in mind you have to keep a certain level of "caricature" in order to serve the storytelling. ;D

That one isn't too bad honestly, I was just more so saying give his dialogue a bit more attention to maintain mostly easy readability.   
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Pennywise on July 07, 2016, 02:29:51 pm
I tried writing with a German accent once. In the end, I ended up toning it way down to make the text more readable. IIRC, one of the main complaints was that non-native speakers were having trouble reading it.

Also, from my experience and also asking other Germans here, the pronunciation of the z's is more of a French thing than German. Not that it matters though. To most people it'll look like a German accent.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on July 12, 2016, 07:00:55 pm
As this is need of another bump...

I could see his accent toned down a bit to make it easier to understand. Doesn't bother me but could certainly see how it could get to others.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 15, 2016, 06:11:38 pm
I've resumed my own playthrough, to try and catch up with our own very tester. I'm only at Ep 06. Here is a memorable moment!

(http://i67.tinypic.com/s2fd4y.jpg)

(http://i63.tinypic.com/yz52r.jpg)

Spoiler:
(http://i68.tinypic.com/soahxv.jpg)

Gotta love your male heroes! ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: dullahan81 on July 26, 2016, 09:43:02 pm
WOw those  screenshots look so damn awesome. I really can't wait  :banghead:. Thanks for the awesome job.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 27, 2016, 04:13:02 pm
Heh, keep it up BlackDog61. I always keep praying how this translation progress.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on July 27, 2016, 08:36:07 pm
Heh, keep it up BlackDog61 and don't make a horrible issue for final patch (Like Fire Emblem Translation & Wizardry Translation). I always keep praying how this translation progress.

you know, saying that is kind of rude
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 27, 2016, 08:51:08 pm
you know, saying that is kind of rude

Oh sorry. I was nothing to say that.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: jink640 on July 27, 2016, 08:55:28 pm
Heh, keep it up BlackDog61 and don't make a horrible issue for final patch (Like Fire Emblem Translation & Wizardry Translation). I always keep praying how this translation progress.
But... the wizardry patch that you are talking about isn't final...  :huh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 27, 2016, 09:00:31 pm
...?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: mrrichard999 on July 27, 2016, 09:06:52 pm
 :-X
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 27, 2016, 09:09:55 pm
Oh sorry about that. ;D I was not intended breaking reputation to the other works.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 28, 2016, 01:44:55 pm
Heh, keep it up BlackDog61. I always keep praying how this translation progress.
Yep, sure!
I'll read this as "keep it up, TheMajinZenki", as he's the translator and the one with most work currently. 8)
Thank you for your kind message.

I guess everybody noticed mission 11 (space) is now done? ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on July 29, 2016, 06:20:40 am
That's good to hear!

Once that route is done that means we'll be what, a stage away from being 1/3 done with the game?That's a nice milestone to reach!

Hope you guys keep up the good work!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 29, 2016, 07:12:29 am
https://www.twitter.com/Gamerhenky/status/758983728039235584 (Not for insult)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 29, 2016, 02:51:48 pm
Once that route is done that means we'll be what, a stage away from being 1/3 done with the game?
We're currently at 41.1%. By the way - lines of text are counted for that. If you prefer counting episodes, then you'll get 36%. But I think that's less accurate. Also, this is considering the story alone, even though a lot of text has already been translated for battle quotes alone.

Once 12s will be done, the translation of the story should be around 43.7% done.
Around Episode 17's (there are three of those 8) ) is when the 50%, great achievement/trophy will be granted! ;D
So that one is about 6 missions away.
That gives you some time to think about how to celebrate. (What present will you send? ::) )
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on July 29, 2016, 11:28:33 pm
We're currently at 41.1%. By the way - lines of text are counted for that. If you prefer counting episodes, then you'll get 36%. But I think that's less accurate. Also, this is considering the story alone, even though a lot of text has already been translated for battle quotes alone.

Once 12s will be done, the translation of the story should be around 43.7% done.
Around Episode 17's (there are three of those 8) ) is when the 50%, great achievement/trophy will be granted! ;D
So that one is about 6 missions away.
That gives you some time to think about how to celebrate. (What present will you send? ::) )

Fair points. Just looking at episode\mission count I was seeing we were to be at 13 out of 39. Didn't consider text translation wise for all the routes at the beginning. Just caught up in the heat of the moment.

Any case, that's still a lot of progress made. Don't know if I could do anything at all aside from continuing to send best wishes for any future work.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 30, 2016, 11:25:07 am
Fair points. Just looking at episode\mission count I was seeing we were to be at 13 out of 39.
Yes, there are a lot of episodes because of the routes, bringing the total to 58 instead of 39. 8) It looks like it's SRW's way of having replay value. ;D

Any case, that's still a lot of progress made. Don't know if I could do anything at all aside from continuing to send best wishes for any future work.
Keep them coming! (Not too often, and true-to-your-heart only.)
I know there'll be more moments of doubt due to the sheer size of the beast.
Oh - and you can look for translator friends too, just in case you forgot, y'know?  ::)

(I'd also suggest you buy SRW's when they come out if your standard of living allows - that'll keep us translation teams busy for decades to come. It's important to show support to the developers, too.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 30, 2016, 11:30:39 am
How about the unused content?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 31, 2016, 02:04:45 pm
How about the unused content?
What do you refer to as "the" unused content?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on July 31, 2016, 02:49:40 pm
What do you refer to as "the" unused content?

There's no hidden debug menu in PSP version? (Mostly GBA title have like this except Original Generation)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: MathUser2929 on July 31, 2016, 03:43:45 pm
Can you please tell us what the unused content is Gamerhenky so we know what you are talking about?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on July 31, 2016, 05:45:39 pm
There's no hidden debug menu in PSP version? (Mostly GBA title have like this except Original Generation)
I haven't found it. There's indeed a wiki providing a code to activate it for the GBA version.
We haven't found resources that would suggest there is such a debug menu (i.e. text for those menu prompts.) But that doesn't mean anything, of course.
We'd love to have access to it. (Testing battle quotes would be much, much easier... especially for non-playable characters and enemies.)
Would anyone with Japanese knowledge accept the mission of looking for a Japanese site mentioning a debug menu for AP? (and how to activate it ;D )
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on August 01, 2016, 12:26:05 am
Only other thing I can think he's referring to is if there are any units dummied out in the game files that could be brought back in somehow.

Like how Alpha Gaiden had most of the alpha units in it's code dummied out or the Gundam Sentinel units in Alpha 2 and 3.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Lumiere on August 01, 2016, 12:34:03 pm
The only dummied unit that I know of is the enemy version of the Sazabi. Everything else is used as far as I know.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: UniversalCentury on August 15, 2016, 10:46:22 pm
Does the current download feature full menu translation? I'd really enjoy translated menus, the rest doesn't really matter to me.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 16, 2016, 11:59:30 am
Does the current download feature full menu translation? I'd really enjoy translated menus, the rest doesn't really matter to me.
Hello UC, and welcome to RHDN!

The released demo patch has the full experience for the first 4 levels only.
It is not meant to be playable beyond these at all.
In other words:
- episodes 1-4: yes!
- episodes >=5: no.
I've expressed the feelings of the team on this point in the thread already, so feel free to read back why we won't change this or release a menu patch.

(In the meantime, episode 12 space route is ready for editing. 8))
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: yuval4436 on August 18, 2016, 03:05:34 am
Are you going to release a new demo soon?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on August 18, 2016, 03:10:58 am
Are you going to release a new demo soon?

Probably BlackDog61 doesn't.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: yuval4436 on August 18, 2016, 03:44:02 am
Probably BlackDog61 doesn't.
How do you know?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on August 18, 2016, 03:46:48 am
Hello UC, and welcome to RHDN!

The released demo patch has the full experience for the first 4 levels only.
It is not meant to be playable beyond these at all.
In other words:
- episodes 1-4: yes!
- episodes >=5: no.
I've expressed the feelings of the team on this point in the thread already, so feel free to read back why we won't change this or release a menu patch.

(In the meantime, episode 12 space route is ready for editing. 8))
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: yuval4436 on August 18, 2016, 03:49:52 am

Damn
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 18, 2016, 04:54:42 pm
Right; "likely not" is the best answer I can give.

In the end, feedback on the first demo (thanks again to every person who gave feedback!!!) was limited to about 5-6 persons. It was interesting, it was useful (and we edited as a result) but it wasn't game-changing.

So we're probably going to wait until muuuuuuuch further before we issue a patch - in fact, it will likely be the final patch for beta testing (or was it alpha? I can never get those sorted out in my mind).
In the meantime, we'll ask pin-pointed questions on this thread, in the hopes you guys are with us to give your opinion. And we'll share screenshots to keep sharing the fun too!

We're all in this to see the game to completion.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: yuval4436 on August 19, 2016, 01:24:33 am
Right; "likely not" is the best answer I can give.

In the end, feedback on the first demo (thanks again to every person who gave feedback!!!) was limited to about 5-6 persons. It was interesting, it was useful (and we edited as a result) but it wasn't game-changing.

So we're probably going to wait until muuuuuuuch further before we issue a patch - in fact, it will likely be the final patch for beta testing (or was it alpha? I can never get those sorted out in my mind).
In the meantime, we'll ask pin-pointed questions on this thread, in the hopes you guys are with us to give your opinion. And we'll share screenshots to keep sharing the fun too!

We're all in this to see the game to completion.
I didn't understand
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 19, 2016, 01:57:55 pm
I didn't understand
No patch planned in the short term.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: yuval4436 on August 20, 2016, 01:50:46 am
No patch planned in the short term.
Damn
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on August 23, 2016, 12:02:21 am
Hope you guys finish it soon, the game just feels empty without the story(I'm more on a story guy than the gameplay)

Anyway Good Luck guys
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on August 23, 2016, 12:07:22 am
No two-fer planned? (Original A and A Portable)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on August 23, 2016, 11:48:10 am
No two-fer planned? (Original A and A Portable)

Hi Gamerhenky,

Modifying the GBA game is done differently from modifying the PSP game. Granted, story data is very similar. (In fact, i'm not even sure there's any difference. As pointed by someone earlier in this thread, Lemon's machine is different and a couple of mechanics differ, with shields especially existing on the GBA only.) However the game doesn't reside in files (like on the PSP), and anything menu-related is uniquely handled for the GBA game. Any code change for a VWF, menu contents and coordinates changes, tools for dumping / insertion, code changes for "inside code" strings edition, would need redoing / heavily adapting.
So, from a programming standpoint, that would close to double the work. In other words, there's around 6-to-8 months of work to take care of the GBA version, reusing translations from the PSP.
Seeing how less visually appealing, and also due to the fact that you cannot skip battle animations, I personally don't feel like jumping to that effort.
If someone feels like taking this up at some point, PM me to discuss. I'd like that "some point" to be after we're done with the PSP version, with the same quality target as on the PSP, ideally.

Hope you guys finish it soon, the game just feels empty without the story(I'm more on a story guy than the gameplay)

Anyway Good Luck guys
Yep, I agree the story is an integral part of the experience, and I feel the same as you.
It does take time to work on. Currently I think Zenki's average output in missions (not a very precise measurement, and not one that reflects the intense amount of work he puts in there) is about 1.5-to-2 per month. There are... was it 33? episodes remaining (out of 58). So you run the math and adjust what you feel "soon" means?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on August 23, 2016, 12:05:42 pm
Hi Gamerhenky,

Modifying the GBA game is done differently from modifying the PSP game. Granted, story data is very similar. (In fact, i'm not even sure there's any difference. As pointed by someone earlier in this thread, Lemon's machine is different and a couple of mechanics differ, with shields especially existing on the GBA only.) However the game doesn't reside in files (like on the PSP), and anything menu-related is uniquely handled for the GBA game. Any code change for a VWF, menu contents and coordinates changes, tools for dumping / insertion, code changes for "inside code" strings edition, would need redoing / heavily adapting.
So, from a programming standpoint, that would close to double the work. In other words, there's around 6-to-8 months of work to take care of the GBA version, reusing translations from the PSP.
Seeing how less visually appealing, and also due to the fact that you cannot skip battle animations, I personally don't feel like jumping to that effort.
If someone feels like taking this up at some point, PM me to discuss. I'd like that "some point" to be after we're done with the PSP version, with the same quality target as on the PSP, ideally.

Heh. I think two-fer idea comes with the AGTP SRW2 NES translation.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on August 24, 2016, 09:46:17 pm
Heh. I think two-fer idea comes with the AGTP SRW2 NES translation.

That worked out because both the original NES cart and the Famicom Mini port of that game were pretty much the same so adding the translation for both was really easy (at least that's my understanding of it). As BlackDog explained adding the GBA translation to the PSP one which, while the story might be the same, use completely different systems and engines would just add way more programming work for an "inferior" version of the game.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: prince2phore on August 25, 2016, 02:55:05 am
So, seeing the arabic project makes me think many french too would also enjoy a french translation just because of the presence of Grendizer (Goldorak).

While I know for a fact I won't be able to contribute on the hacking fact, I might have enough spare time to work on a french translation with some friends. Is it something you even consider? I mean managing another language for this project?

If so, how can I help? I'd be honored to provide the first to my knowledge SRW french translations :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on September 08, 2016, 12:48:46 pm
Quote from: Known bugs and limitation
Using a "counter" skill item will not effectively teach the skill to the pilot. (This is a known bug of the original game.)

Is there any way to fix this? (Still worry if you fix this, will do a game breaking)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on September 09, 2016, 02:20:13 pm
Is there any way to fix this? (Still worry if you fix this, will do a game breaking)
There probably is one, indeed. I just haven't found it yet. (I tried some time back when we discussed it, but couldn't find easily where the game stores the "real" skills info.)

Note: I need to update the entry post with current progress, 'cause translations have kept coming! ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gideon Zhi on September 09, 2016, 03:06:23 pm
That worked out because both the original NES cart and the Famicom Mini port of that game were pretty much the same so adding the translation for both was really easy (at least that's my understanding of it).

This. The Famicom Mini "port" is just an emulated copy of the NES ROM with a few minor changes to cursor sprite positioning as needs accommodate the squished screen (since the GBA's resolution is not as vertically tall as the NES's.) Producing a "translation" for the GBA version was as simple as updating the sprite positions in the translated NES ROM, then copying that over the NES ROM embedded in the GBA ROM.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on September 10, 2016, 03:31:05 am
This. The Famicom Mini "port" is just an emulated copy of the NES ROM with a few minor changes to cursor sprite positioning as needs accommodate the squished screen (since the GBA's resolution is not as vertically tall as the NES's.) Producing a "translation" for the GBA version was as simple as updating the sprite positions in the translated NES ROM, then copying that over the NES ROM embedded in the GBA ROM.
Thanks Gideon!
So the story part wouldn't be too hard to port (with always a few surprises along the way... still the tools should mostly be OK with the format - likely) but the menu part would be a full redo. :-(
I won't be up for it, most likely.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on September 10, 2016, 04:16:04 am
No two-fer planned? (Original A and A Portable)

N/M
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: SenkouZero on September 10, 2016, 07:42:46 am
This. The Famicom Mini "port" is just an emulated copy of the NES ROM with a few minor changes to cursor sprite positioning as needs accommodate the squished screen (since the GBA's resolution is not as vertically tall as the NES's.) Producing a "translation" for the GBA version was as simple as updating the sprite positions in the translated NES ROM, then copying that over the NES ROM embedded in the GBA ROM.

Thanks for the more in depth info about it Gideon and sorry for not getting all the correct details. I know very little about hacking and was just trying to help these guys in the thread in what little ways I can. While having another SRW translated on the GBA would be a great addition next to J, the PSP version is the one more folks are very likely looking forward to and they are doing already doing a great job at it.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on September 10, 2016, 10:07:43 pm
I wonder if you can put HEATS as an optional music theme for Shin Getter?

cuz I don't know it just feels right to me when that theme plays instead of the Getter Robo G theme
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Reiska on September 11, 2016, 03:19:46 am
We don't talk about software piracy on RHDN; by site policy and for legal reasons, it would be distributed as a patch only.  They'll presumably include instructions on how to actually patch the game, though.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on September 11, 2016, 06:53:43 am
We don't talk about software piracy on RHDN; by site policy and for legal reasons, it would be distributed as a patch only.  They'll presumably include instructions on how to actually patch the game, though.
huuuuh ok then
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on September 11, 2016, 07:22:58 am
Yep, same as for the demo of episodes 1-4 (available from the first post - reminder!)
Are those patching instructions not clear enough?
(And just in case your post was asking whether the translation is finished, no, it's not - please read the status in the first post.  8) )
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on September 13, 2016, 06:18:11 am
Yep, same as for the demo of episodes 1-4 (available from the first post - reminder!)
Are those patching instructions not clear enough?
(And just in case your post was asking whether the translation is finished, no, it's not - please read the status in the first post.  8) )
just downloaded the demo(and damn I'm glad it's that simple)

any way is it possible to add another soundtrack like HEATS?(specially HEATS)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on September 13, 2016, 06:20:02 pm
just downloaded the demo(and damn I'm glad it's that simple)
Glad you like it. ;)

any way is it possible to add another soundtrack like HEATS?(specially HEATS)
I'm not good with music. If you or someone else create & share tools, I guess you could create a "patch on the patch" for it?  :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on September 19, 2016, 02:42:09 pm
Hi there, CateLewitt!

I have to admit - I had never thought of doing this.
We pondered the question together with the team, and we don't feel comfortable asking professionals to put their time into this project for free. Don't get me wrong - I'm pretty sure they'd do wonders on such a project (or on others that happen all the time on this site). It just doesn't feel right asking a freelancer to spend time for free, when most of them should be looking for ways to make money to make sure they make ends meet. Or to be able to buy the next gen console and car, for the luckiest among them.

People are free to give if they want to. I don't want to be begging the pros. :)
And to close this post with a philosophical thought, I assume most people have watched this (but if you haven't, go ahead - and then think)? http://www.ted.com/talks/amanda_palmer_the_art_of_asking (http://www.ted.com/talks/amanda_palmer_the_art_of_asking)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on September 19, 2016, 05:23:46 pm
Just wanted to chime in and thank you for this project. Too bad I'm too useless to help.

You translators are internet heroes. Doing all this for free, you must be a little crazy.  :D

I'm sure I'm not the only one that's keeping close tabs on this one. Really looking forward to the end result. Good luck to you and your team.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pauloarkana on September 22, 2016, 01:10:05 am
Hello , I wanted to congratulate you for this great work you are working ... ( sorry google translator)...
PS.Cheers from brazil :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on October 02, 2016, 02:13:11 am
Any plans for open beta or going straight to final?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 02, 2016, 02:21:04 pm
Any plans for open beta or going straight to final?
Hi there, Gamerhenky!
We're probably going "straight to final".  :happy:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on October 03, 2016, 02:36:17 pm
How are things going with you and your crew? No unexpected difficulties, I hope?  :P
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: torr on October 06, 2016, 06:47:31 am
keep fighting
 :woot!: :woot!: :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 06, 2016, 12:12:48 pm
How are things going with you and your crew? No unexpected difficulties, I hope?  :P
Hi there, DragonFang!
Yes, everything is more or less as usual. Zenki is making progress, step by step, line by line, and missions come and go.
I'll finally be trying to add a spell-checker to the translation tool (for the English part), at some point, hopefully in the coming week. Hopefully that helps streamline the editing process even further. (I'm writing "even further" because, to be honest, there's a lot of quality in the text Zenki writes, already.)

What about you?  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: guidodi on October 06, 2016, 01:18:32 pm
Glad to read everything is going well, can't wait to play the final version. Thanks.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on October 07, 2016, 10:53:05 am
Hi there, DragonFang!
Yes, everything is more or less as usual. Zenki is making progress, step by step, line by line, and missions come and go.
I'll finally be trying to add a spell-checker to the translation tool (for the English part), at some point, hopefully in the coming week. Hopefully that helps streamline the editing process even further. (I'm writing "even further" because, to be honest, there's a lot of quality in the text Zenki writes, already.)

What about you?  ;D

That's good to hear. It's a long process so every little bit helps. Kudos to Zenki for being a good writer!

If you need proofreaders for the English part then perhaps several people could help? I'm sure it's something you're more than capable of doing, but just to maybe save some time/trouble on your part. 'Though, I'll presume you already thought of this obvious option and decided that you don't need anyone else.

Thanks for everything.   ;)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 07, 2016, 04:31:53 pm
That's good to hear. It's a long process so every little bit helps. Kudos to Zenki for being a good writer!

If you need proofreaders for the English part then perhaps several people could help? I'm sure it's something you're more than capable of doing, but just to maybe save some time/trouble on your part. 'Though, I'll presume you already thought of this obvious option and decided that you don't need anyone else.

Thanks for everything.   ;)

Thanks for your offer, DragonFang!
We're fine for now. When the time comes, I'll try and make sure you get an opportunity to help.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: 100Migi on October 19, 2016, 02:37:47 pm
 :thumbsup:
Keep up the Great work!
Gambatte!
 :thumbsup: :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 19, 2016, 06:01:48 pm
:thumbsup:
Keep up the Great work!
Gambatte!
 :thumbsup: :woot!:
Hey thanks, 100Migi! And welcome to the forums!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Axlz on October 22, 2016, 01:12:17 pm
i only just found this today and i have to say great work with the translation so far!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 23, 2016, 01:37:21 am
i only just found this today and i have to say great work with the translation so far!
Thanks Axel - er, Axlz!
(Axel isn't in SRW Z, is he?)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Reiska on October 23, 2016, 02:23:01 am
He's not, no. 

Can't wait for the finished patch~
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Axlz on October 23, 2016, 07:50:17 am
Thanks Axel - er, Axlz!
(Axel isn't in SRW Z, is he?)
Sadly he's not but i wish he was in ~w~ if he was in the awesome mech of awesomeness VySaga would be in too
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on October 23, 2016, 07:51:59 am
but gunleon is best
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Axlz on October 23, 2016, 08:05:15 am
GunLeon's cool but i personally like the VySaga more =w=
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on October 24, 2016, 02:10:54 pm
I wish Shu and his OP 'lol here's a black hole' Granzon appeared in this one.  I love that guy. Neo Granzon made me cry in a corner. Whenever that music started it's an "oh shit" moment.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Gamerhenky on October 25, 2016, 12:22:00 am
Quote from: Story progress:
49.4% (new translation, variable-width font included)

Nice :D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KingKaiserVictory on October 25, 2016, 08:58:58 pm
I just wanted to say that the speed at which this project progresses is amazing!
but I have one question, a technical one:
is it possible to change the shining finger music?
it feels so weird using the shining finger with the burning finger theme in the background
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 26, 2016, 02:56:27 am
I just wanted to say that the speed at which this project progresses is amazing!
but I have one question, a technical one:
is it possible to change the shining finger music?
it feels so weird using the shining finger with the burning finger theme in the background
Hi there, King Kaiser Victory!
Err, everything is possible given time, dedication and motivation to learn.
As for me, I have not dwelved into music replacement thus far. I don't really look forward to doing it either, because a lot of people will have varied opinions as to what music should / should not be in the game. Thus so far I'd say you'd have to be the one doing it. Someone told me it's feasible, if that reassures you. ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KingKaiserVictory on October 26, 2016, 12:30:31 pm
Hi there, King Kaiser Victory!
Err, everything is possible given time, dedication and motivation to learn.
As for me, I have not dwelved into music replacement thus far. I don't really look forward to doing it either, because a lot of people will have varied opinions as to what music should / should not be in the game. Thus so far I'd say you'd have to be the one doing it. Someone told me it's feasible, if that reassures you. ;D

Oh don't worry I was just asking if it was possible to change the music, but now that I'm more informed it sounds like a pain in the neck.
I'm really exited about this project and wish you good luck so that you can finish this project!
I don't want this project to suffer the same fate as srw alpha, I think that got abandoned or put on hiatus

Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 26, 2016, 02:15:12 pm
I'm really exited about this project and wish you good luck so that you can finish this project!
Thanks! We'll keep this one in stores for when something hits us. ;)

I don't want this project to suffer the same fate as srw alpha, I think that got abandoned or put on hiatus
I'm not sure of that. There's just a whole lot of work on it. I haven't checked for the latest updates - have you?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KingKaiserVictory on October 26, 2016, 02:40:40 pm
Thanks! We'll keep this one in stores for when something hits us. ;)
I'm not sure of that. There's just a whole lot of work on it. I haven't checked for the latest updates - have you?

On gideon zhi's website Aeon Genesis the last update is from last year, and the last update of srw alpha was from 2012.
Maybe the guy moved on to better projects, srw alpha must be a pain to translate due to the character customization and stuff.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 26, 2016, 04:15:17 pm
Today is a special day.
Not because of whatever is on the news - I haven't watched them.
Not because of what you may have just red on this forum or another.
Nope.

Today we just crossed the 50% mark of the story!!!!!  :woot!:
Well done, TheMajinZenki!! Keep it up!  :thumbsup: :beer:

Some would think it'll take another 2 years to get there. That might be the right bull park, but I'd like to point at a few things:
- I've upgraded the editing tool. Okay, that one doesn't change the method completely, so let's give outselves a 2% speed increase here.
- Encyclopaedia entries are mostly done (not yet fully, but over 80%). So that'll be as much time saved for the missions after that. (For the record, TheMajinZenki translates pedia entries mission-per-mission, taking care of mechs and characters that appear for the first time in the mission just translated.)
- TheMajinZenki has built up some seriously increased translation skills. Not that he wasn't doing good before. He's just better, faster, and it's still as fascinating to listen to him telling SRW stories. Oh - and his love for super robots hasn't decreased. ;D

So here's it, people! I'll take my bet (from that earlier conversation) on about 20 months. You still have a little time to plan for your buying the partying gifts ;) but don't forget - we'll get there.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: TheMajinZenki on October 26, 2016, 04:20:35 pm
I don't have a big presence on the message board, but since we're over the 50% mark, I'll take the occasion to say that I'll keep doing my thing and see this translation finished. I hope you'll enjoy it, it's a pretty cool story with a lot of funny moments.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: ObiKKa on October 27, 2016, 01:07:44 pm
Hey. Nice progress! Seems like the translating rate is increasing upwards a bit! :woot!:

Is this gonna be the only Super Robot Wars game that your team would ever translate (Not to mention how massive of an undertaking this project itself is!)?

When I checked the wiki charts (https://en.wikipedia.org/wiki/List_of_Super_Robot_Wars_video_games) for the entire series of video games, in my opinion, it does seem intimidating to any would-be translators and romhackers out there. :'( But what also surprised me very much was how many of the SRW games would introduce so many new anime and sometimes manga series additions based on the super robot theme! :huh: Most of those anime series are old and were usually produced between the 1970's to the decade after the millenium. I didn't realise that there were so many super robot-related anime shows that existed out there because I don't usually follow that sort of anime. Sorry if I sounded like a newbie to that, hehe. :-[ But obviously I do know about the big names.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 27, 2016, 02:12:11 pm
Hey. Nice progress! Seems like the translating rate is increasing upwards a bit! :woot!:
;D

Is this gonna be the only Super Robot Wars game that your team would ever translate (Not to mention how massive of an undertaking this project itself is!)?
Well... One every 4 years then?

When I checked the wiki charts (https://en.wikipedia.org/wiki/List_of_Super_Robot_Wars_video_games) for the entire series of video games, in my opinion, it does seem intimidating to any would-be translators and romhackers out there. :'( But what also surprised me very much was how many of the SRW games would introduce so many new anime and sometimes manga series additions based on the super robot theme! :huh: Most of those anime series are old and were usually produced between the 1970's to the decade after the millenium. I didn't realise that there were so many super robot-related anime shows that existed out there because I don't usually follow that sort of anime. Sorry if I sounded like a newbie to that, hehe. :-[ But obviously I do know about the big names.
Just choose a single game and bring your contribution to the community! If 1 fan out of 10 did that, we'd be seeing many SRW fan releases per year.  8)
A lot of the games are on old consoles, too. It's kind of tough to compare recent entries with the old ones, since the battel animations have vastly improved when switching to the PS2 - and beyond. I'm not really sure which one I'd pick - IF I were to do another one.
We'll see. There is still time to think about whether I want to sign up for another 4 years, and whether others want to do it, too. I mean, look at it this way: you have to meet the right people to keep together for that long. So an SRW fan project isn't rare just because of the size of a game, of the compexity inside (if you want to do things nicely, I mean), but it's also a matter of the right people meeting up, and sticking together for a long time. So many real life things can happen in this world.
I'm just plain happy we managed to go this far - ans we're still committed to each other, in the team.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Sabin Stargem on October 28, 2016, 12:26:42 am
I'm not really sure which one I'd pick - IF I were to do another one.

I would like to trot out a suggestion on that front.  Someone by the name of Isaint / Rex0009 has been working on translating Ghiren's Greed V PSP, and apparently made a fair bit of progress.  Problem is, that he has hit a snag with re-compressing images.  With a bit of help, he might be able to see the project to completion.  I am not sure if he is the real deal, but it seems like there are some technical details in the threads where he discusses the project.

https://gbatemp.net/threads/gundam-ghirens-greed-translation.443718/ (https://gbatemp.net/threads/gundam-ghirens-greed-translation.443718/)

http://www.romhacking.net/forum/index.php/topic,21198.0.html (http://www.romhacking.net/forum/index.php/topic,21198.0.html)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: KaioShin on October 28, 2016, 04:27:41 pm
Look at it this way. If we get Asian Engrish versions of all future SRW games like with MD and 5 we finally have a chance of catching up with the series in English instead of getting 5 new ones for everyone that is half translated ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on October 28, 2016, 05:03:51 pm
I would like to trot out a suggestion on that front.  Someone by the name of Isaint / Rex0009 has been working on translating Ghiren's Greed V PSP, and apparently made a fair bit of progress.  Problem is, that he has hit a snag with re-compressing images.  With a bit of help, he might be able to see the project to completion.  I am not sure if he is the real deal, but it seems like there are some technical details in the threads where he discusses the project.
I happen to have had quite a few exchanges with him already.;D
I can't sign up for this at the moment, and probably for some time, thus my fully supporting lsaint's wanted ad.

Also, before others start chiming in, no need to speculate or suggest stuff to me. I'll choose what I do for the next half-decade, thanks!  8)

KaioShin: I fully agree with you. One of the reasons for me to have purchased Moon Dwellers is, indeed, to encourage Namdaito to release work that'll be easier to properly translate later. Well, probably muuuuuch later, in the case of OG:MD.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: ObiKKa on October 29, 2016, 03:56:39 am
Look at it this way. If we get Asian Engrish versions of all future SRW games like with MD and 5 we finally have a chance of catching up with the series in English instead of getting 5 new ones for everyone that is half translated ;D
...
KaioShin: I fully agree with you. One of the reasons for me to have purchased Moon Dwellers is, indeed, to encourage Namdaito to release work that'll be easier to properly translate later. Well, probably muuuuuch later, in the case of OG:MD.
Yeah, I agree with both of you. What with the three 3D SRW translation projects currently in process it'll for sure be nice to get these (proper) English-language games with huge quantities of series inclusions and mecha! ;) I'm not aware of what or who Namdaito is. Is it a company that makes the latest SRW games and published by Bandai Namco?

While reading up on some old Armored Core games completely unrelated to this topic I found a link of a review that led me to this site, Mecha Damashii, which has a review catalog of many mecha games especially after 2000 on systems such as the PS2, PS3, PSP, 3DS and some others. Not sure how well updated they are on the review front. But if you then use the search term 'mecha game reviews' then it should be right at the top of a search engine. You probably knew about it already but it may help you to figure out which ones among the franchise would be the best choices to translate if that's what you want to do in the future. But there are also some user reviews at several game databases which you should know about.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on November 01, 2016, 07:06:40 am
I don't have a big presence on the message board, but since we're over the 50% mark, I'll take the occasion to say that I'll keep doing my thing and see this translation finished. I hope you'll enjoy it, it's a pretty cool story with a lot of funny moments.

Wooh!  :beer: Congratulations!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: 100Migi on November 17, 2016, 08:12:58 am
Today is a special day.
Not because of whatever is on the news - I haven't watched them.
Not because of what you may have just red on this forum or another.
Nope.

Today we just crossed the 50% mark of the story!!!!!  :woot!:
Well done, TheMajinZenki!! Keep it up!  :thumbsup: :beer:

Some would think it'll take another 2 years to get there. That might be the right bull park, but I'd like to point at a few things:
- I've upgraded the editing tool. Okay, that one doesn't change the method completely, so let's give outselves a 2% speed increase here.
- Encyclopaedia entries are mostly done (not yet fully, but over 80%). So that'll be as much time saved for the missions after that. (For the record, TheMajinZenki translates pedia entries mission-per-mission, taking care of mechs and characters that appear for the first time in the mission just translated.)
- TheMajinZenki has built up some seriously increased translation skills. Not that he wasn't doing good before. He's just better, faster, and it's still as fascinating to listen to him telling SRW stories. Oh - and his love for super robots hasn't decreased. ;D

So here's it, people! I'll take my bet (from that earlier conversation) on about 20 months. You still have a little time to plan for your buying the partying gifts ;) but don't forget - we'll get there.

AYYYYY GRATS! Here's to another 50% completion! XD *KAM PAI*  :woot!: :woot!: :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: dullahan81 on December 05, 2016, 09:25:43 pm
 :woot!: :woot!: :woot!: Awesome work !!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on December 07, 2016, 04:16:39 pm
Hi guys awesome work as always

can you add this soundtrack and make it Combatler V's default theme?
https://www.youtube.com/watch?v=JwPxHNfGSwg

Also "Heats" for Shin Getter and "Fire Wars" for Mazinger
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Isao Kronos on December 07, 2016, 07:46:31 pm
Why not learn how to do it yourself? It'd be a good learning experience while they're working on the translation.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 08, 2016, 09:52:25 am
:woot!: :woot!: :woot!: Awesome work !!
Thanks, Dullahan81!

Hi guys awesome work as always
Thanks! I'm sure you rock, too.  ;D

can you add this soundtrack and make it Combatler V's default theme?
https://www.youtube.com/watch?v=JwPxHNfGSwg

Also "Heats" for Shin Getter and "Fire Wars" for Mazinger
What Isao Kronos said is what I've already said before. Please read the thread.  8) http://www.romhacking.net/forum/index.php/topic,19055.msg321621.html#msg321621 (http://www.romhacking.net/forum/index.php/topic,19055.msg321621.html#msg321621)
Let me know when you are done, we can sync'up the patch releases.  :cookie:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 25, 2016, 03:27:02 am
Merry Christmas!
メリークリスマス!
Feliz Navidad!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: the cool guy on December 25, 2016, 09:44:24 am
Is it possible that we can have a new patch release soon? Looking forward to it.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on December 25, 2016, 12:30:26 pm
Is it possible that we can have a new patch release soon? Looking forward to it.
Hi there, the cool guy!
Short answer: no. We' ve said a couple of times we're shooting for a more or less finished product for the next release. (example here: http://www.romhacking.net/forum/index.php/topic,19055.msg319239.html#msg319239 (http://www.romhacking.net/forum/index.php/topic,19055.msg319239.html#msg319239))
Please bear with us, as the team (and especially TheMajinZenki) spend countless hours working on this. I forgot to add an hour counter on the translation tools, just for the fun of knowing how long was spent there (from the time the tools existed). I'd be surprised if it were less than 2000 hours once finished.

But back on topic: please play and enjoy Moon Dwellers and Genesis in the meantime! (You're also probably going to get access to Overworld before you get access to AP, and there's the recently released patch update for Tear Ring Saga, if you're into strategy games?)

December 31, 2016, 06:01:05 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy new year to all SRW fans! May 2017 bring us more than 2 SRW in English!!  :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: delta7890 on January 03, 2017, 09:36:54 am
Great work guys, keep it up!  The Shadow Mirrors storyline is probably my favorite in all of SRW so I'm very much looking forward to this release in a couple years.  :D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 03, 2017, 12:28:59 pm
Looks like I was a little behind on some of the things to update on the first post, so I've caught up now!
The count of translated episodes seems to have jumped from 21 to 30 (but we're still indeed at episode 18 being edited, which is great, by the way), out of 58.
I had also updated the status after October, but forgot to update that date. We're now all clear (and serene) on that front.

I didn't mention it, but we changed a bit our files organization (for the better) and I fixed a couple of bugs on the translation tools, too. Nothing to call home about, but it feels good to see that things keep going forth!

Oh - and I find SD Gundam G-Generation Genesis very interesting (and a bit tough, too!) What about you?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Digitsie on January 03, 2017, 04:10:00 pm
Wait, what updated Tears to Tiara translation patch? I haven't heard about -that-.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on January 04, 2017, 03:38:31 am
Wait, what updated Tears to Tiara translation patch? I haven't heard about -that-.
Woops. Wrong game name. (Let me edit that back.) That's gotta be because of some wrong click on the link at the wrong crossroads...
I meant to refer to this Tear Ring Saga re-translation: http://www.romhacking.net/translations/2812/ (http://www.romhacking.net/translations/2812/)
It's a Fire Emblem clone (hard not to see the lineage...) on the PSX.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 02, 2017, 04:51:06 am
I'd like to wish us a happy 3rd birthday! I'm a bit late, but end of January marks the start of the fourth year of Super Robot Wars A Portable - The Ultimate Final Dynamic Translation!

I was wondering if we shouldn't turn all dialog into Dragon Quest Monster chatter?  :laugh:
Ah, I guess I'm a bit early for April's fools jokes!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on February 03, 2017, 05:23:11 pm
I'd like to wish us a happy 3rd birthday! I'm a bit late, but end of January marks the start of the fourth year of Super Robot Wars A Portable - The Ultimate Final Dynamic Translation!

I was wondering if we shouldn't turn all dialog into Dragon Quest Monster chatter?  :laugh:
Ah, I guess I'm a bit early for April's fools jokes!

You could. But that might have the unfortunate side-effect of SOMEONE taking the time to make sure you're really absolutely permanently fused with your sofa. :laugh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 04, 2017, 04:38:23 am
You could. But that might have the unfortunate side-effect of SOMEONE taking the time to make sure you're really absolutely permanently fused with your sofa. :laugh:
;D Poor sofa!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: PubLicEneMyNumBah1 on February 08, 2017, 10:32:35 am
It's been more than a year since I last played the demo but I just began playing again and noticed one more thing. If you didn't have a save file, the message "There is no Suspend Data. Would you like to create one?" appears. I just thought that suspend is an odd choice of word. Shouldn't save fit better or am I missing a reference?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 08, 2017, 03:05:15 pm
It's been more than a year since I last played the demo but I just began playing again and noticed one more thing. If you didn't have a save file, the message "There is no Suspend Data. Would you like to create one?" appears. I just thought that suspend is an odd choice of word. Shouldn't save fit better or am I missing a reference?
Hi there, PEMNB1!
There are 3 types of game saves in SRW AP (probably much like others):
- "Suspend" Save: when you save during a level. This gets loaded when you select "Continue" from the main menu. (Japanese refers to "システムデータ".)
- "Normal" Save at the intermission  menu.
- "Game Clear" Save after you've cleared the game, before you start a new run.
There's no "System" save in the usually meant sense, i.e. something that would contain only what you've unlocked so far, such as which entries in the robopedia are available.

In summary, we prefered "Suspend" to "System" because it's clearer that it refers to saving your game to continue later.

Does that make sense?

Note: Since you've brought our focus on this, we've decided to rename the save game "title" (as you see it when you try to load it, or when you browse from the PSP's main menu). We'll be using "SRW A Intermission" and "SRW A Suspend Save". Hopefully that further makes it clearer. Thanks for bringing the topic to the table! ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: PubLicEneMyNumBah1 on February 08, 2017, 07:54:42 pm
Yeah, that clarifies it. I'm just now looking for things that I can criticize (in a good way) before it gets released. :woot!:
I'm really excited to play the entire story.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 09, 2017, 12:29:30 pm
I'm just now looking for things that I can criticize (in a good way) before it gets released. :woot!:
Sure - that's the spirit!  :thumbsup:

I'm really excited to play the entire story.
That too, is the spirit!  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: papita69xxx on February 12, 2017, 01:03:45 am
Over half of the script already translated and updates keep coming. I´m hopeful this will get added as one of the few SRW with full translation. Keep up the great work
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on February 12, 2017, 02:19:14 pm
Over half of the script already translated and updates keep coming. I´m hopeful this will get added as one of the few SRW with full translation. Keep up the great work

The translations that cancel generally have little communication with fans, usually an announcement every 2-3 months. This team has been very communicative, which is a good sign. Pretty confident they'll get the job done, even without inside-knowledge. :beer:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: CharRomznable on February 14, 2017, 06:42:19 pm
So first things off, thank you so, so much for working on this! SRW is one of my favorite video game franchises of all time, as I really enjoy watching mecha anime (Gundam's 08th MS Team was the very first anime I ever watched!) and well, I'm sure you all know this is basically the dream of mecha fans haha. Especially appreciate SRW A because it's got a lot of those classic Gundam UC suits, and that's truly amazing, especially as I'm playing through Alpha right now and it's really interesting seeing how different these suits can be from game to game, a generation to another, yet retain some of the animation and key design points.

But I digress! Now, what I wanted to ask you guys, and this may be a very weird question, but as someone who has no programming knowledge whatsoever, and no proficiency in translating japanese to english, is there anyway we can still get involved and help? It's great seeing the project making progress of course, but I was wondering if I could in any way get involved.

Either way, again, huge thanks for this! This is really a game and series I adore and I'm genuinely thankful there are people out there working on this :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 15, 2017, 02:32:47 pm
Hi there, CharRomznable!
Thanks for your generous offer. We're happy you feel this way about the project. At the moment, we don't need more help. We just have to let our friendly and efficient translator "have at it".
Maybe you could play a little G-Generation Overworld in the meantime?  8)
Please keep reading us! It feels good to know we're actually doing this for people besides us.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on February 15, 2017, 08:55:30 pm
Hi there, CharRomznable!
Thanks for your generous offer. We're happy you feel this way about the project. At the moment, we don't need more help. We just have to let our friendly and efficient translator "have at it".
Maybe you could play a little G-Generation Overworld in the meantime?  8)
Please keep reading us! It feels good to know we're actually doing this for people besides us.

I could figuratively kiss you right now. I wasn't even aware of that translation, and it's even 100%. I think I'm going to be busy for a while once it releases. (I actually still own 2 PSPs!  ;D)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: PubLicEneMyNumBah1 on February 18, 2017, 03:45:49 am
Yeah. I've downloaded the patch for G-Gen. Overworld and will patch later.  :thumbsup:

Back to SRW A Portable, I find it odd that Hidler sometimes capitalizes the first letter of some words that don't need it but I realized that it just could be part of his bombastic personality.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 18, 2017, 05:02:28 am
Back to SRW A Portable, I find it odd that Hidler sometimes capitalizes the first letter of some words that don't need it but I realized that it just could be part of his bombastic personality.
German does that - nouns get written Nouns. So it iz indeed part of his "vritten accent", if you vill.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: CharRomznable on February 18, 2017, 07:31:58 am
Well thanks for making me aware of the Overworld patch! It's actually pretty fun, shame it doesn't have a proper story mode but other than that, it's pretty cool to collect suits and all.
No worries, good luck with the rest of the translation then! Excited to see what you guys come up with in the future :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 18, 2017, 12:22:03 pm
Well thanks for making me aware of the Overworld patch!
My pleasure! (Has anyone noticed yours truly in the list of beta testers, hmm?  ::) )

[Overworld] It's actually pretty fun, shame it doesn't have a proper story mode but other than that, it's pretty cool to collect suits and all.
For the record, it has "more of a story" than Genesis, in the sense that there is an original story in Overworld, albeit it being a short one. You'll see that in the final stages of each rank, and then in the Core thingy. (All in due time.)
This story has nothing to do with a nice, full-fledge SRW episode, of course.

February 25, 2017, 11:06:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The wind blows, Overworld gets a warm welcome from fans, SRW V gets released (with a good translation, at that, I hear, and easy difficulty)... All the while TheMajinZenki is hard at work with CyberSonic and just got over 60% story translation!
Live happy, people.  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pauloarkana on February 27, 2017, 01:14:05 am
60 %!! :thumbsup: :thumbsup: :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on March 19, 2017, 09:42:55 am
And we're back! Romhacking scared me for a bit, with this project. :(
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: dawnbomb on March 19, 2017, 02:41:27 pm
And we're back! Romhacking scared me for a bit, with this project. :(

Yeah no kidding!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Reiska on March 19, 2017, 11:09:37 pm
SRW V gets released (with a good translation, at that, I hear, and easy difficulty)...

I don't know about good, but it's certainly perfectly serviceable.  I'd say it's roughly around FF Tactics quality (PSX, that is) - it gets the point across, the text is flavorful, characterization is consistent, but it's simply unpolished.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on March 20, 2017, 03:53:31 pm
And we're back! Romhacking scared me for a bit, with this project. :(
Wait - our 60% was the cause for the RHDN ruckus?  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on March 21, 2017, 04:27:06 pm
Wait - our 60% was the cause for the RHDN ruckus?  8)

Haha! Maybe so! It blew their minds and their servers. ;)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pauloarkana on March 29, 2017, 09:44:32 pm
 :crazy:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: selius on April 01, 2017, 11:53:14 pm
will this have any gameplay changes added on or is it just a translation?

i asked this before and im sorry to ask again, but does anyone know how the mech stats are stored so i can edit them? i'd like to edit the starting mech stats so they're all relatively powerful, but i can't figure out how the values are stored
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on April 04, 2017, 04:57:33 pm
will this have any gameplay changes added on or is it just a translation?
It's a phenomenal translation that makes you understand and appreciate the jokes in the original game in a way that makes sense in English!  ;D
No gameplay changes planned, though. I'm not opening the door for that now.

i asked this before and im sorry to ask again, but does anyone know how the mech stats are stored so i can edit them? i'd like to edit the starting mech stats so they're all relatively powerful, but i can't figure out how the values are stored
It's in shared.bin. The file on gamefaqs gives you roughly the order of the mechs. Stats for the Units (or Mechs, if you prefer) are stored in a big array of structures. The previous sentence was a hint as to where they are. As for parsing them or changing them, you're on your own. (I don't have time for this right now. If you have time and skills to create an editor, though, let me know - ex: creating the user interface - and I'll think about it.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: torr on April 13, 2017, 07:50:59 am
waiting
 :police: :police: :police:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: GodHyperion on May 01, 2017, 07:43:56 am
I'm really hyped for this translation. I've been meaning to play this for a long time now. :laugh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Teddy Riggs on May 04, 2017, 06:41:46 pm
Can you put an additional animations on Map Attacks where all the targeted units appear getting damage on a Attack Animations just like in the GBA and DS version? Oh and a faster death animations please
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on May 08, 2017, 04:09:49 pm
One more big batch has been finalized, pushing the completion percentage just a bit over 75%! Yay!

Can you put an additional animations on Map Attacks where all the targeted units appear getting damage on a Attack Animations just like in the GBA and DS version? Oh and a faster death animations please
Nope, but if you do it, then let me know and we can discuss a common patch?
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Chocobunneh on May 08, 2017, 08:13:44 pm
Hello, and thanks a lot for this project, I can't wait for the full release! The demo was amazing.

That said, I encountered a minor bug in the demo. I haven't read through the entire thread, so I don't know if anyone's brought it up yet. If so, then you can ignore my post!

It's in the naming screen at the start. If you touch the default name at all (doesn't matter if you actually change the name or not, it even happens if you just switch to Last First format) all empty spaces register as actual spaces, meaning there will always be long gaps after the name (assuming you don't use the max letter limit, of course.) I was able to circumvent this by starting the game and naming my character in an unpatched game, using roman letters, then loading the game in the patched demo, but I just thought I'd put that out there.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on May 10, 2017, 01:46:21 pm
One more big batch has been finalized, pushing the completion percentage just a bit over 75%! Yay!

Holy cow, that's like, over halfway done!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Axlz on May 15, 2017, 09:53:55 pm
holycow you guys are awesome! just a bit more and there'll be one more awesome srw experience to enjoy in english!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: pablitox on May 19, 2017, 07:39:13 am
One more big batch has been finalized, pushing the completion percentage just a bit over 75%! Yay!
Nope, but if you do it, then let me know and we can discuss a common patch?

congrats buddy! here's to playing this amazing game!  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: ObiKKa on May 20, 2017, 11:51:15 pm
Congratulations, BlackDog61. You just got your first project credit for another mecha game (http://www.romhacking.net/translations/3029/) on the PSP!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on May 31, 2017, 03:59:28 pm
Thanks to you all for your support!

@Chocobunneh: Yes, I see what you mean and am aware of the problem. That's indeed definitely a bug that still remains to be solved, even today. I've formally listed it, since you reported it. ;)

July edit: Actually, that bug is now solved.  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Pollo9w2 on July 08, 2017, 05:34:47 am
Amazing! We're at 75%! Nice job guys! Nice job!  :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: vincent_vincent on July 10, 2017, 08:12:20 am
Almost there guys, this was my first SRW game (The original Advance version actually).
I almost don't play video games anymore but i think that I'm gonna play the heck out of this one once you release it.

Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Jones on August 22, 2017, 10:38:47 am
Pretty nice work you're doing with the translation project.Patch is actually good,can't wait to see the final version.SRW A was one of my 1st games for the GBA and it looks even better on PSP.It's like a dream come true finally being able to play it in English,even though it's only a demo patch for now.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: gutinhofrombrazil on September 26, 2017, 02:45:02 pm
As a Brazilian JRPG'er, and huge fan of SRW franchise, i thank you on the fine work you are providing, and hope your team can achieve their goal for a full translation.

I'm quite aware of the gargantuan effort the translation of such a game is, and thank you for your hard work.

Godspeed, and may the light of mankind shine through you
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Deiser on January 07, 2018, 10:53:10 pm
I stumbled across, on youtube, some videos showing fully translated battle quotes, which is mentioned in the opening post to be completed (they're how I found out about this, since I googled the translation afterwards). However, the only patch I see in the opening post seems to be far earlier buildwise than that. Am I missing a link somewhere, or are those samples shown by the team that aren't released yet? Only reason I ask is because the person who released them isn't the same as the person linked in the opening post.

Example: https://www.youtube.com/watch?v=JWyLJ5OstHQ
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: kurow on January 08, 2018, 06:56:05 pm
I've also seen those videos on YouTube and even asked about the version that has been playing but user haven't replied :(

Hope to play it soon, I'm addicted!
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: the cool guy on January 14, 2018, 04:36:57 am
Given that the guy also has English Alpha 2 videos, I'd think that he just edits the video.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Atelier Tohka on January 23, 2018, 04:42:11 pm
Looking forward to seeing how this turns out. Always nice to see more Super Robot Wars being translated.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on February 24, 2018, 06:20:41 pm
Hi there folks!
I haven't kept up regularly with the communication here, but progress has continued on the project! Happy new year! ::)
AP's never been so close to being done. :angel: :laugh:
Still, you guys should keep having one :beer: to relax and enjoy the wait (or the wait for SRW X, was it?)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: DragonFang on March 18, 2018, 09:42:32 am
Hi there folks!
I haven't kept up regularly with the communication here, but progress has continued on the project! Happy new year! ::)
AP's never been so close to being done. :angel: :laugh:
Still, you guys should keep having one :beer: to relax and enjoy the wait (or the wait for SRW X, was it?)

Nice to see you again BlackDog. Still waiting patiently. :)

I doubt I'll ever play SRW X because of the platforms (PS4/Vita), but I'm still hopeful that one day Original Generations (PS2) will be translated in some capacity. Still my favorite SRW universe, though the second game on GBA is hard as nails on EX-Hard mode.  :P
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Atelier Tohka on March 19, 2018, 01:56:00 am
Hi there folks!
I haven't kept up regularly with the communication here, but progress has continued on the project! Happy new year! ::)
AP's never been so close to being done. :angel: :laugh:
Still, you guys should keep having one :beer: to relax and enjoy the wait (or the wait for SRW X, was it?)

Glad to hear about progress being made. Take your time. I'm sure most of us understand this kind of thing isn't easy, after all.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 19, 2018, 02:25:53 am
Here is the riddle of the day:
(http://i67.tinypic.com/2r2ls8z.jpg)
Do you guys have an answer?  8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Chocobunneh on June 19, 2018, 03:10:27 am
Hmm, I wonder.  :laugh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: Orochi Kusanagi on June 19, 2018, 03:16:27 am
Happy Birthday SRWAP! I can't believe it has been that long already, haha.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: BlackDog61 on June 19, 2018, 11:45:45 am
Yep, so you got it!
We've released the official 100%-translation patch for SRW AP! Woohoo! I'm so happy! It had to be today as a hommage to the original Japanese release, and respect for their work.
We couldn't let you guys think that you'd be out of SRW's to play, after The Lord of Elemental and X. Summer is long... So we're helping you!
I'll be updating the first post, but the translation is already up.
So are we - we're up for feedback, and thanks too if you don't mind. ;D
Happy playing!

I just wanted to share here what we tried to mention in the news and translation entries, but twisted a bit because of the requested forms. It's in the readme, though.

This translation was born out of friendship, respect for the original work and their authors, and love for Super Robot Wars and their related anime series. Over the 5 years of the project, we tried to build a translation that would convey the original experience - in the story, in the graphics - to English speakers. We sincerely hope that you enjoy your time with A Portable, even if it comes kicking you hard with its difficulty!

Notes from the Translator:
During the robot selection you may notice that the robot commonly known as "Ash Savior" has been renamed "Aschenretter". You might be wondering about this change, so I'd like to give an explanation behind my reasoning.
This change stems from another name change: the Weiss Savior, which I renamed "Weissretter". This robot comes from Super Robot Wars OGs (it was not featured in the original GBA release), as a parallel to Excellen's Weissritter. It just so happens that "Savior" translates to "Retter" in German, and I figured that the parallel between the two names would be even more evident if they shared the same name convention (Excellen's Weissritter and Lemon's Weissretter).
Now, with the Savior part changed to Retter, I figured I should also change the basic robot name to match the new naming convention, so Ash Savior was renamed to a full German name: Aschenretter. Being a playable unit, you can still opt to rename it "Ash Savior" during robot selection, if you prefer.

Bright's biography has been completely rewritten, as the original one was incredibly bare. I wrote a more detailed biography and added a bit of trivia, similarly to other biography entries in game. Hopefully the few who actually go and check the encyclopedia entries will appreciate the change :)

I should add a few words regarding my portrayal of the speech pattern of some characters, mainly Jack King, Hidler and Lamia.
- Jack King (from Getter Robo) is meant as a very stereotypical American, in Japan. His original lines tend to be hard to understand because he uses a lot of gratuitous Engrish. To convey that in translation, I decided to play up his "Texas" origin, giving him a heavy Southerner accent during editing.
- If you choose to play as Lamia in the Super Route, you'll probably notice that the character of Hidler speaks in a... peculiar way. Started a bit as a joke, I decided to write him with a highly stereotypical German accent, due to the obvious reference. I added some German words here and there to spice it up (mostly words that are similar to English), and capitalized nouns like in their grammar. I probably messed up something here and there, but I hope you can get a laugh out of this silliness (and that I don't offend our German players!).
- Speaking of Lamia, I should spend a few words regarding my portrayal of her speech quirk. If you played the Atlus release of OG2, you may have noticed that her speech problem was portrayed as a stutter, something that in my opinion doesn't really work (why would the other characters call it a weird accent, or think she's trying to be funny?) In the original Japanese script, Lamia has a "bug" in her speech function, which makes her polite speech ("keigo" in Japanese) come out wrong, with redundancies and awkward phrasing overall. I've decided to write this quirk as a mix of awkward word positioning, plus inserting made-up words created by mixing two different words of similar meaning. This way, it seems like she's trying to sound polite, formal or cultured while failing miserably, which suits the reaction of those who listen to her.

A note from the programmer:
As my first game translation ever, this project has been an interesting challenge to myself. I've thrived to give the best quality I can - even with limited assembly skills. In all honesty, this has been a great learning exercise. The game is overall on the "easier to get into" from a programming side, thanks to its being on the PSP (which offers a great emulator with debugging capabilities, has known graphical formats, has known assembly toolchains and whatnot), and thanks to its internal structure.
As a sharing of experience with others, I'd like to mention that I set out hoping for this to be a project for "2 years or so". It ended up as 5 years, and I feel that quite a few of these were very busy, turning both the translator and myself into no-lives. But they were great, and I think this translation reached this state thanks to the great relationship we've established and entertained. This is a prety big game, when you think about it: 58 missions, 26k lines of story text, 13k lines of battle quotes, 7k short lines of other text, 490+ weapons, 428 mechs, 88 playable characters among a cast of 199, 61 musics. So that'd count as 2 takeaways: always care for the people in your team, and don't ever think you understand how long the project will take. I hope the friendship shows through in the translation.

Undust your PSP's!
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Shadow1798 on June 19, 2018, 12:48:09 pm
It immediately crashes upon gameplay regardless of patching method, path chosen, or version of PPSSPP.

Says "Bad vshader was cached". Went into my graphics card settings and disabled the shader cache, the error doesn't change.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on June 19, 2018, 09:32:17 pm
Change the renderer off Vulkan, I found DX11 to work the best if you've got that.

Also, if someone has the time I can't figure out the new addresses for the money on A Portable so I can do my usual screw-around-with-max-cash-run. I can't figure ppsspp's searchers for the life of me. Give a heads up in this thread if you've got the new first part of the value because the old one doesn't work!
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on June 20, 2018, 02:27:05 am
Change the renderer off Vulkan, I found DX11 to work the best if you've got that.
Yep, good point. I'm not sure why, though.

Also, if someone has the time I can't figure out the new addresses for the money on A Portable so I can do my usual screw-around-with-max-cash-run. I can't figure ppsspp's searchers for the life of me. Give a heads up in this thread if you've got the new first part of the value because the old one doesn't work!
Would you have the old one handy, by any chance?
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Orochi Kusanagi on June 20, 2018, 03:25:33 am
Congrats on this incredible release. It's one of my favorites in the franchise.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: lol94 on June 20, 2018, 04:26:22 am
Good Job translating this game. I waited for 2 years and you guys did a really brilliant job! :happy: :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 20, 2018, 08:20:30 am
Also, if someone has the time I can't figure out the new addresses for the money on A Portable so I can do my usual screw-around-with-max-cash-run. I can't figure ppsspp's searchers for the life of me. Give a heads up in this thread if you've got the new first part of the value because the old one doesn't work!

Bookmarked this thread discussion page for when that illusive Max Money cheat code is eventually located ;)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Avatar_of_Chaos on June 20, 2018, 11:04:08 am
Would you have the old one handy, by any chance?

sense no one put it up here

0x2088A0E0 0x0098967F
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: the cool guy on June 20, 2018, 12:54:20 pm
Since the readme asked for information about this, Multipatcher on macOS seems to consistently fail at applying the patch. This isn't the first time I've seen this program exhibit some really weird behaviour either.

Edit: I seem to have hit a bug in the translation when using PPSSPP. Whenever I enter combat, the game will freeze entirely. This does not happen when running the Japanese copy on the same configuration. I can recreate this across several different operating systems, backend graphical systems, PPSSPP releases for these operating systems, as well as hardware configurations (have tested two physical configurations and a virtualized configuration), so I'm quite sure that the issue is in the patched ISO.

Edit 2: Repatching the game with DeltaPatcher instead of the included batch files seemed to fix this, and gave me a final output file roughly 200MB bigger than the batch files gave me (I'm currently running a 1,143,351,296 byte ISO, is this correct?). Since both the patch and source ISO are the same, I think the batch files might be borked.

Edit 3: On macOS's latest PPSSPP release, the "Hardware transform" feature will break the cursor and has to be disabled. This is obviously an emulator bug, but I figured I'd note it for others. Furthermore, disabling buffered rendering will break things, so don't. Other than that, the game runs well on the latest release of macOS on a 2017 15" MacBook Pro.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: raybol on June 20, 2018, 02:26:42 pm
I found this address for the money 0x20832950 0x0098967F. Anyone got any pointers on how to update the other ones? The one I found was using cheat engine.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on June 20, 2018, 06:33:44 pm
sense no one put it up here

0x2088A0E0 0x0098967F
I would've gotten to it, I was off doing stuff today lol

But yes, that is it. The first part is the problem, the value probably shifted.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Rettowo on June 21, 2018, 05:24:25 am
So... there's not a Max money code yet?

The thing that can do is using the save on the jap version an then using the cheats save the file and then open the english ver, load the save
that works with me ( as long that can locate the code for eng version  :laugh: )
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 21, 2018, 07:42:12 am
So... there's not a Max money code yet?

The thing that can do is using the save on the jap version an then using the cheats save the file and then open the english ver, load the save
that works with me ( as long that can locate the code for eng version  :laugh: )

That won't work :(

If you read the readme that came with the patch, you'll find that the hack authors' explicitly says that save from the Japanese (non patched) iso will not work with the English patched iso. Hence why cwcheat codes for the game needs to be updated.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on June 21, 2018, 07:43:59 am
I mean, I've had success with using Cheat Engine externally but because of the nature of my lack of knowledge about Cheat Engine the mods don't stick and I don't know the conversion process for addresses.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: patrick009 on June 21, 2018, 08:22:50 am
these old codes still work though

_C0 Morale150
_L 0x8031957A 0x010001C0
_L 0x00000096 0x00000000

_C0 Inf Movement
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: torr on June 21, 2018, 10:21:59 am
finally
 :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: zeroel on June 21, 2018, 11:11:39 am
someone posted this in 4chan for infinite money
It's working for me, thank you kind anon of 4chan

_L 0x20832950 0x0098967F
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: megagutsman on June 21, 2018, 11:25:53 am
I found this address for the money 0x20832950 0x0098967F. Anyone got any pointers on how to update the other ones? The one I found was using cheat engine.


 Hey dudes, this is the Money code!. Raybol found it and it works!. :laugh: :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: pauloarkana on June 21, 2018, 11:43:37 am
MY GOD FINALY I WILL CRY 2 YEARS I CANNOT BELIEV THANK YOU GUYS FOR THIS I CRYYNNG
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Gatrei on June 21, 2018, 01:01:36 pm
This works

_C0 SP not decrease
_L 0x80319578 0x010001C0
_L 0x00000000 0x00000000
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: raybol on June 21, 2018, 01:15:52 pm
I've been testing cheats in ppsspp and you can load the Japanese version apply the old cheats then load the save in the translated version and it will work. Applying the patch seems to have moved the address of the old cheats by a fixed amount. I updated these ones last night and were working for me on ppsspp and my vita.
Code: [Select]
_C0 All reinforcement parts EN
_L 0x80832999 0x00250001
_L 0x00000063 0x00000000
_C0 All skill parts EN
_L 0x80832A19 0x00200001
_L 0x00000063 0x00000000
_C0 All_weapon_pilot EN
_L 0x80815DA1 0x00320030
_L 0x000000FF 0x00000000
_C1 MONEY MAX EN
_L 0x20832950 0x00004E20
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Rettowo on June 21, 2018, 03:55:15 pm
That won't work :(

If you read the readme that came with the patch, you'll find that the hack authors' explicitly says that save from the Japanese (non patched) iso will not work with the English patched iso. Hence why cwcheat codes for the game needs to be updated.


I already did that and works fine. the cheat don't work but aleast you have the 9999999 it's not infinite but you can reload the coins
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: DragonFang on June 21, 2018, 11:44:50 pm
Oooh, it's finally happened?! Thanks for all the hard work team. Looking forward to trying it as soon as I get time.  :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: bukopandan on June 22, 2018, 02:12:36 am
Meh, who needs infinite money if you got these codes activated, with all of these activated, you're virtually unstoppable in-game at all times. Tested it using PPSSPP version 1.01 and they all work flawlessly.

_C0 Infinite Movement (Note: this code also applies on enemy turn, so don't end your turn while this code is active, otherwise the enemy will pawn you to kingdom come)
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000

_C0 Focus Skill Always Active
_L 0x20162A0C 0x80820078
_L 0x20162A10 0x30420007
_L 0x20162A18 0x2C420001

_C0 Invincible Skill Always Active 
_L 0x20162C68 0x80820078
_L 0x20162C6C 0x30420007
_L 0x20162C74 0x2C420001

_C0 Soul Skill Always Active
_L 0x20162C48 0x80820078
_L 0x20162C4C 0x30420007
_L 0x20162C54 0x2C420001

_C0 Valor Skill Always Active 
_L 0x20162B74 0x80820078
_L 0x20162B78 0x30420007
_L 0x20162B80 0x2C420001

_C0 Alert Skill Always Active
_L 0x201629EC 0x80820078
_L 0x201629F0 0x30420007
_L 0x201629F8 0x2C420001

_C0 Accel Skill Always Active
_L 0x20162960 0x80830078
_L 0x20162968 0x30630007
_L 0x20162974 0x2C620001

_C0 Strike Skill Always Active
_L 0x20162A4C 0x80820078
_L 0x20162A50 0x30420007
_L 0x20162A58 0x2C420001

_C0 Assail Skill Always Active
_L 0x20162CFC 0x80820078
_L 0x20162D00 0x30420007
_L 0x20162D08 0x2C420001
_L 0x20163E64 0x80820078
_L 0x20163E68 0x30420007
_L 0x20163E6C 0x2C420001
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 22, 2018, 06:53:30 am
Guys what does the "All weapon pilot" code do?

And...

Meh, who needs infinite money if you got these codes activated, with all of these activated, you're virtually unstoppable in-game at all times. Tested it using PPSSPP version 1.01 and they all work flawlessly.

_C0 Infinite Movement (Note: this code also applies on enemy turn, so don't end your turn while this code is active, otherwise the enemy will pawn you to kingdom come)
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000

_C0 Focus Skill Always Active
_L 0x20162A0C 0x80820078
_L 0x20162A10 0x30420007
_L 0x20162A18 0x2C420001

_C0 Invincible Skill Always Active 
_L 0x20162C68 0x80820078
_L 0x20162C6C 0x30420007
_L 0x20162C74 0x2C420001

_C0 Soul Skill Always Active
_L 0x20162C48 0x80820078
_L 0x20162C4C 0x30420007
_L 0x20162C54 0x2C420001

_C0 Valor Skill Always Active 
_L 0x20162B74 0x80820078
_L 0x20162B78 0x30420007
_L 0x20162B80 0x2C420001

_C0 Alert Skill Always Active
_L 0x201629EC 0x80820078
_L 0x201629F0 0x30420007
_L 0x201629F8 0x2C420001

_C0 Accel Skill Always Active
_L 0x20162960 0x80830078
_L 0x20162968 0x30630007
_L 0x20162974 0x2C620001

_C0 Strike Skill Always Active
_L 0x20162A4C 0x80820078
_L 0x20162A50 0x30420007
_L 0x20162A58 0x2C420001

_C0 Assail Skill Always Active
_L 0x20162CFC 0x80820078
_L 0x20162D00 0x30420007
_L 0x20162D08 0x2C420001
_L 0x20163E64 0x80820078
_L 0x20163E68 0x30420007
_L 0x20163E6C 0x2C420001

Now those are outright "cheaty" cheats LOL  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: rucky on June 22, 2018, 11:19:10 am
Anyone found infinite bullet cheat yet? i think it exist on the jp website but i have no idea which one is it
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: DragonFang on June 22, 2018, 01:23:50 pm
Really fun game so far. The music... How does SRT always have such a great soundtrack. Translation's "AAA" top-notch. It's amazing.

I can't bring myself to rename the MC and the mechs though. Having faced them in OG2 and OGG Axel-Soulgain and Lamia-Angelg have become far too iconic in my mind to apply my form of role-playing to it. It is refreshing to see a nice and funny version of Axel though, as opposed to the angry numbskull he was in OG2. :P

Spoiler:
:laugh:
(https://i.imgur.com/4Ebsxqc.jpg)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: raybol on June 22, 2018, 01:37:42 pm
Guys what does the "All weapon pilot" code do?

Maxes out weapon upgrades.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 23, 2018, 01:38:14 am
Maxes out weapon upgrades.

Thanks ;)

Kinda OP in the beginning though, especially when you first meet "new" units in a mission  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: RamaJinn on June 23, 2018, 05:10:47 am
when Im trying to move my robots the blue grid supposed to be marked as solid blue becomes broken and not solid blue square marks..how to fix this?im using ppsspp emulator..what is the ppsspp settings for this game
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: tc on June 23, 2018, 09:15:18 am
Congrats! I don't have much insight at the moment, so good job getting this far with the game.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: hanhnn on June 23, 2018, 09:21:52 am
Here is the riddle of the day:
(http://i67.tinypic.com/2r2ls8z.jpg)
Do you guys have an answer?  8)
Who?
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: anito9999 on June 23, 2018, 06:21:08 pm
 :woot!:amazing Work guys.

this does not work correctly on PPSSPP 1.6 using the older version 1.5 fixes the broken blue tiles for me.

 
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on June 23, 2018, 06:38:38 pm
to fix the blue tiles all you need to do is turn off hardware transform
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: anito9999 on June 23, 2018, 06:59:21 pm
Hardware transform was off from the beginning its a new download from ppsspp's website and I reset the settings to default twice, dont know why its broken tho.

and for Robot wars Team do you guys have any plans on taking on another Game not SRW in general or are you guys disbanding now that this project is finished.

Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: rucky on June 23, 2018, 11:58:12 pm
I can't find the infinite bullet code but this code let you use skill even if you run out of bullet.

Weapons limitation release
0x8038CECA 0x000B0058
0x00000001 0x00000000
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 24, 2018, 04:11:21 pm
Wasn't his/her (I'm confused as to his/her gender as his/her in combat voice is that of an old lady? ???) daughter's name "Lisa"?

(https://i.imgur.com/kr8kCUi.png)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Zynk on June 24, 2018, 08:46:31 pm
Wasn't his/her (I'm confused as to his/her gender as his/her in combat voice is that of an old lady? ???) daughter's name "Lisa"?

(https://i.imgur.com/kr8kCUi.png)
That's an old lady; I was surprised myself. Lisa/Risa, is there an official spelling of her name? If not, its fine whether its an L or R, its a fan-translation after all.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on June 24, 2018, 09:04:26 pm
I'm unaware of any official spelling (Lisa or Risa) as well :/

And speaking of official names, on most dubs of Mazinger Z (Both English and Spanish) "Great Marshall of Hell's" name was simply Doctor Hell.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: DevilCat on June 25, 2018, 08:18:43 am
I'm unaware of any official spelling (Lisa or Risa) as well :/

And speaking of official names, on most dubs of Mazinger Z (Both English and Spanish) "Great Marshall of Hell's" name was simply Doctor Hell.

There is no official english naming but it's very much like how the Japanese pronounce "Duke Fleed" as "Duke Freed" the way they pronounce L & R is the same.

"Great Marshall of Hell (Jigoku Daigensui)" is what the resurrected Dr.Hell is called in Great Mazinger TV series but I think the Spanish or Italian dub keeps referring to him as "Dr.Hell" in Great Mazinger.

So far I love the quality the translation on the game.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: gunfort on June 25, 2018, 12:45:22 pm
Just wanna drop a cheat here, I found it on page 4 https://www.romhacking.net/forum/index.php?topic=19055.60 (https://www.romhacking.net/forum/index.php?topic=19055.60) and I can confirm this one works.

_C0 EN_MAX
_L 0x40319518 0x00640070
_L 0x3F800000 0x00000000

actually there is this bunch of codes posted by BlackDog61
Code: [Select]
_S ULJS-00143
_G Super Robot Wars A

_C0 Robot Parts
_L 0x8088A129 0x00250001
_L 0x00000020 0x00000000

_C0 Pilot Parts
_L 0x8088A1A9 0x00230001
_L 0x00000020 0x00000000

_C0 Max Money
_L 0x2088A0E0 0x0098967F

C0 Kills999
_L 0x80873524 0x0032003E
_L 0x100003E7 0x00000000

C0 Infinite SP
_L 0x80319578 0x010001C0
_L 0x00000000 0x00000000

C0 SP_MAX_All
_L 0x80319578 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319584 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319590 0x006401C0
_L 0x00000000 0x00000000
_L 0x8031959C 0x006401C0
_L 0x00000000 0x00000000
_L 0x803195A8 0x006401C0
_L 0x00000000 0x00000000

_C0 Will150
_L 0x8031957A 0x006401C0
_L 0x00000096 0x00000000
_L 0x80319586 0x006401C0
_L 0x00000096 0x00000000
_L 0x80319592 0x006401C0
_L 0x00000096 0x00000000

_C0 Inf Movement
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000

_C0 Kyouka_parts_All
_L 0x8088A129 0x00250001
_L 0x00000063 0x00000000

_C0 Skill_parts_All
_L 0x8088A1AF 0x001A0001
_L 0x00000063 0x00000000

_C0 All_action_twice
_L 0x8087353E 0x0032007C
_L 0x0000000E 0x00000000

_C0 All_Ace
_L 0x80873524 0x0032003E
_L 0x100003E7 0x00000000

_C0 All_EXP
_L 0x80873528 0x0032003E
_L 0x1000FFFF 0x00000000

_C0 Robot_weapon_ALL
_L 0x8086D524 0x00320030
_L 0x000000FF 0x00000000

_C0 Character01_flag
_L 0x00873520 0x00000001

_C0 Robot01_flag
_L 0x0086D522 0x00000001

_C0 Skill Level
_L 0x80873642 0x000C0001
_L 0x00000009 0x00000000

_C0 All_Robot_Kyouka
_L 0x8086D52F 0x00320018
_L 0x1000FFFF 0x00000000
_L 0x8086D531 0x00320030
_L 0x000000FF 0x00000000

_C0 EN_MAX
_L 0x40319518 0x00640070
_L 0x3F800000 0x00000000

_C0 Haro Parts PowUp
_L 0x206E79A0 0xFFFFFFFF
_L 0x106E79A6 0x00007530 <--- HP+
_L 0x106E79A8 0x00002710 <--- EN+
_L 0x106E79AA 0x00000032 <--- Move+
_L 0x106E79AC 0x00002710 <--- Mobility+
_L 0x106E79AE 0x00002710 <--- Armor+
_L 0x006E79C4 0x00000032 <--- Weapon Range+
_L 0x006E79C5 0x0000007F <--- Accuracy
_L 0x006E79C7 0x0000007F <--- Morale Boost

_C1 switch pilots (no restrictions)
_L 0x806D06AE 0x012F0034
_L 0x10000001 0x00000000
_L 0x806DFF7A 0x00E60032
_L 0x10000001 0x00000000

but I can only confirm that one since the infinite movement already confirmed before
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: bukopandan on June 26, 2018, 01:45:42 am
Finished the game on Lamia's Route, all I could say that hopefully this patch could make an update, there are still a few more typos and spacing errors left in the translation, if I would make a verdict, I'll give this translation a score of 89/100.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: patrick009 on June 26, 2018, 08:16:43 pm
Finished the game on Lamia's Route, all I could say that hopefully this patch could make an update, there are still a few more typos and spacing errors left in the translation, if I would make a verdict, I'll give this translation a score of 89/100.

that is a pretty good score, me thinks. you ought to take screenshots of the typos/errors so translation team can correct them.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: DragonFang on June 26, 2018, 10:03:46 pm
Here are the typos I spotted, if you're interested. Honestly, I don't really care about typos at all, it's a huge project and it doesn't make it impossible to understand or anything. I'm merely posting them in case the team is actually interested in fixing them. Right now I think they're taking a well deserved break.  ;)

Spoiler:
"Richet" should be "Richter"
(https://i.imgur.com/XXA465o.jpg)

"Explaining".
(https://i.imgur.com/M7COilJ.jpg)

"Find".
(https://i.imgur.com/hknWFYA.jpg)

"D-Weapons" and "Upgraded".
(https://i.imgur.com/QwnMh3L.jpg)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: GamerX51 on June 27, 2018, 08:01:57 am
This project is finally finished! I'm so happy I could cry. :'( Now, if someone could only update the Max Kills and Max EXP cheats, my happiness would be complete.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: ExL on June 28, 2018, 01:36:48 am
Code: [Select]
_C1 switch pilots (no restrictions)
_L 0x806D06AE 0x012F0034
_L 0x10000001 0x00000000
_L 0x806DFF7A 0x00E60032
_L 0x10000001 0x00000000
Sadly this one only messes interface in translation and it's the only one I want, for second playthrough with Lamia(first one is with Lamia too, but not on her Angelg) :-\
Oh well, maybe someone'll update it when I'll get to that point ::) Wanna put Yamada Gai and Akito in mazingers :laugh:

Translation itself is great, really enjoying it, thanks everyone involved, you rule! :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: PubLicEneMyNumBah1 on June 28, 2018, 06:33:28 am
Thank you. I've always wanted to play and understand this because of the classic robot shows it featured.

Reading through the Biographies, I have a question about the original Japanese dub of Daimos: was Richter never referred to as a prince there? I've read the page on Wikipedia and Richter is described as both an admiral and a prince. I've seen a local dub and he was called as a prince and a "commandant" so I wonder if it's one of the changes made by the translators. I also wonder similarly about Grand General Leon, because Wikipedia also describes him as an Emperor (that's his only title in the local dub). I just want a clarification from those with better understanding of the anime because unlike Combattler and Voltes, I didn't find an English-subbed, Japanese-voiced original.
Title: Re: Super Robot Wars A Portable (PSP) English translation project
Post by: selius on June 28, 2018, 02:08:26 pm
to the people who played this what exactly made the angelg underperform? bad survivability? not enough damage?

anyway, i couldnt make sense of the gba hacking guide

searching for this in a hex editor produces the angelg data location
B4 14 00 00 00 00 00 00 AA 8D 20 C7 B1 04 80 00 70 02 70 02 37 08 70 00 FF FF FF FF A0 00 DC 05

b4 14 is the hp
a0  is the EN value
dc 05 is the armor value
06 4b are move and mobility and are located next to each other

i dont know what the rest of the values do.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on June 29, 2018, 05:02:25 am
Thanks DragonFang, Cahos Rahne Veloza and others for the typos! We're updating in parallel and will release after we buffer a few changes.

bukopandan: Like patrick009 suggested, to help correct said errors, please do take screenshots and report both typos and "spacing problems". We've tested the game a few times and didn't see them, so we could use your eyes. (By the way, what do you mean by "spacing problems"?)

Also our thanks to raybol & others for posting the cheat codes for others to use. At some point, you guys could upload a text file to RHDN to share them, if you want?

About using Japanese saves, just to reiterate: it may work but I can't guarantee that the rename-able heroes and robots won't get their names broken (but you can try). (It's just that the text encoding is different for the Japanese vs. translated versions.) The thing that won't work for sure is that the game will use the Japanese thumbnail for saves from there onwards. Not sure this breaks your play, but just be aware of this because once it's done, you won't be able to change it, even in your 50th game clear. ;) Well, unless someone can offer a save editor that can change the picture inside?

anito9999: I'm not sure why it didn't work for you; It's worked flawlessly for me anda number of other people. If you eventually find the setting (is it about the vulcan shaders again?) then please share the workaround with others.

selius: As far as I'm concerned, the main problem of the Angelg is that it doesn't get much in the way of hit bonuses on its weapons, and Lamia doesn't get Strike. Since AP has a lot of dodgey enemies, that makes things much harder. :angel: The Weapons are in the separate table. But you're probably better off getting yourself a strike spirit cheatcode or something.

We're very glad to see positive feedback on the translation! :D Keep it coming. 8)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: bukopandan on June 29, 2018, 05:17:00 am

bukopandan: Like patrick009 suggested, to help correct said errors, please do take screenshots and report both typos and "spacing problems". We've tested the game a few times and didn't see them, so we could use your eyes. (By the way, what do you mean by "spacing problems"?)



I mean word spacing, some words are sticked together like this example, "Whatshould we do?"
and sorry but, after playing the game one time I'm not planning to make a second re run anytime soon so I won't be able to help and post typo screenshots. Don't have the time yet.   
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: selius on June 29, 2018, 08:35:39 am

selius: As far as I'm concerned, the main problem of the Angelg is that it doesn't get much in the way of hit bonuses on its weapons, and Lamia doesn't get Strike. Since AP has a lot of dodgey enemies, that makes things much harder. :angel: The Weapons are in the separate table. But you're probably better off getting yourself a strike spirit cheatcode or something.

i found the weapon data for angelg so im just gonna up the hit rate on all of em by 20 or 30

00 46 78 FF 14 00 00 04 00 20 49 01 5C 04 C4 09 1E 00 0A 00 00 00 18 00 34 00 01 03 00 00 00 00 00 00 00 00 02 20 49 01 5D 04 54 0B 0A

736180e/736180f - C4 09 is the damage value for mirage sword
7361810 - 1E following it is the +hit
7361812 - 0A following hit is the crit value
7361816 - 18 is melee type
7361818 - 34 is post movement
736181a/736181b - 01 03 is the range
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: TheMajinZenki on June 29, 2018, 09:45:23 am
Thank you. I've always wanted to play and understand this because of the classic robot shows it featured.

Reading through the Biographies, I have a question about the original Japanese dub of Daimos: was Richter never referred to as a prince there? I've read the page on Wikipedia and Richter is described as both an admiral and a prince. I've seen a local dub and he was called as a prince and a "commandant" so I wonder if it's one of the changes made by the translators. I also wonder similarly about Grand General Leon, because Wikipedia also describes him as an Emperor (that's his only title in the local dub). I just want a clarification from those with better understanding of the anime because unlike Combattler and Voltes, I didn't find an English-subbed, Japanese-voiced original.

Hello, I hope I can shed some light on your questions. First let's talk about Leon and my choice for his rank of "Grand General". The kanji used in Japanese were 大元帥 (Daigensui), which happen to be the same as the Great Marshal of Hell. Since I used that as an "evil" rank, I decided to translate it in a different way to make it feel nicer. Since he was the highest military rank of Bharm, I made him a Grand General. Leon himself wasn't an Emperor; basically after the catastrophe of Planet Bharm there were no other living important people excluding the top military ranks. There might have been an emperor or a king, but he probably died. Richter and Erika aren't royalties, unlike Heinel (his parallel from Voltes).

Hopefully that answers your question :)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: PubLicEneMyNumBah1 on June 29, 2018, 09:43:48 pm
@TheMajinZenki
Thank you. That answers it but it's harder to accept than the name changes and Nana being Kazuya's younger sister.

Richter and Erika being royalties just made so much sense in the local dub, unlike Nana and Kazuya being siblings, that I thought that it's in the original. Olban was even a regent that rules in Richter's place because the latter was said to be too young and inexperienced and forcing Erika to marry him is supposed to be a way to usurp the throne (the two of them were even wearing crowns during the ceremony). If Erika wasn't even royalty, then I guess he's not usurping but instating himself as a monarch and he's just a dirty old man who wants a beautiful young bride. :o
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: GamerX51 on June 30, 2018, 01:49:46 pm
Can someone please update this cheat code? I've just finished playing through the game with both Axel and Lamia, and would like to do a "messing around" run. :)

_C0 Kills999
_L 0x80873524 0x0032003E       
_L 0x100003E7 0x00000000
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Rai on July 01, 2018, 01:08:02 am
Nice to see another fully translated SRW game! The work and effort you guys put in is definitely greatly appreciated.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: TheMajinZenki on July 01, 2018, 06:14:18 am
@TheMajinZenki
Thank you. That answers it but it's harder to accept than the name changes and Nana being Kazuya's younger sister.

Richter and Erika being royalties just made so much sense in the local dub, unlike Nana and Kazuya being siblings, that I thought that it's in the original. Olban was even a regent that rules in Richter's place because the latter was said to be too young and inexperienced and forcing Erika to marry him is supposed to be a way to usurp the throne (the two of them were even wearing crowns during the ceremony). If Erika wasn't even royalty, then I guess he's not usurping but instating himself as a monarch and he's just a dirty old man who wants a beautiful young bride. :o

Nana isn't actually Kazuya's sister, they grew up together so they're almost like siblings, but they're definitely not relatives, only childhood friends. Nana is the granddaughter of Prof. Izumi, who was a friend of Kazuya's father.
Also yeah, Olban just wanted Erika because she was beautiful, he didn't need her to become royalty or anything.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 01, 2018, 07:25:00 am
Post mission, Chapter 4, when you "unlock" her.

(https://i.imgur.com/4b2lVU8.png)

Afterwards the scene switches to the Hyakki Empire...

(https://i.imgur.com/Fajn1jl.png)

I'll get a screencap of Hakkotsuki's "losing in combat" dialogue later on, where she most often refers to her as "Lisa".
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Loop_Stratos on July 01, 2018, 11:29:43 am
I really, really appreciate this english patch, especially since I can't truly enjoy playing SRW without reading the dialogues firsthand.

However, I have some feedback regarding the names of Aschenretter and Weissretter. I think it'd be better to stick to the more canon names (Ashsaber/Ashsaviour and Weisssaber/Weisssaviour respectively). Although you have explained your reasoning behind this in a post, I find it weird to not use the more canon names whenever possible. I can rename my unit, but not when it's my enemies'. As I just recently got to the latter stages, I also notice that Lemon sometimes says "Weisssaviour" in her battle quotes, which add to the oddity. Furthermore, it would be confusing if one newer to SRW would try to look up information for these two units.

I also find the name Weissretter to be both too close with the name Weissritter (although it was your intention to, but it was a one-letter change regardless), and makes it sound more like it's a sister unit of the Weissritter, instead of Ashsaber/Ashsaviour/Aschenretter with inspiration from Weissritter.

One last minor and unimportant point is that it murkies the units' translation name even further. We now have Ashsaber, Ashsaviour, and Aschenretter, the same with its Weiss variant. >.>

On an unrelated note, why the decision to translate "Atare" as "Fire"? This I'm just curious.

I hope I don't sound rude with this comment, and I'd like to thank again for this fan translation. Really enjoying the game.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: PubLicEneMyNumBah1 on July 03, 2018, 09:49:46 am
Nana isn't actually Kazuya's sister, they grew up together so they're almost like siblings, but they're definitely not relatives, only childhood friends. Nana is the granddaughter of Prof. Izumi, who was a friend of Kazuya's father.
It wasn't made clear if the dubbing intended for them to be biologically related but trying to rewrite her jealousy of Erika because of her own crush on Kazuya into overprotectiveness of her brother just doesn't work.

This translation is really helping me get a better glimpse of Daimos's original story and it was released at a time when I'm at the early stages of writing a SRW fanfic with Daimos in it, though I'm keeping some of the mistakes I made by relying on the dub.

EDIT:
I also have a comment regarding when the Dragonar pilots call the Practice Squad pilots as kids. The original word they use is "obocchama" and though the regular meaning is young master, their sarcastic way of saying it is equivalent to calling them spoiled brats. I think "spoiled brats" or just "brats" might fit better because "kids" just doesn't carry the same hostility that the original quotes have.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Reiska on July 06, 2018, 04:49:47 pm
I suspect the Lisa/Risa confusion is further amplified by the fact that Daitarn 3 also has a character named Lisa, and that the decision might have been made to go with 'Risa' for the Getter character to disambiguate but not all the relevant lines got edited, or something.

Just an outsider's view on the situation.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 06, 2018, 05:07:06 pm
@Reiska:

Good point ;)

Also, I've gotten a bit of a ways into my current campaign (Chapter 18) and haven't encountered Hakkotsuki again to get another screencap. But I'm pretty sure she only ever refers to "Risa" as "Lisa" in combat after you defeat her/destroy her mech. Everywhere else, including the "Biographies" call her "Risa".

RFE: Addendum...

Where's my head at :/

I just remembered that there is a chapter where Hakkotsuki commits suicide once she realizes her daughter is alive and is now working alongside the Getter team. So yeah where was my head at? :/ I'll never see her in combat again unless I restart the campaign.

Final Addendum:

Okay here's that one instance where Hakkotsuki calls her daughter "Lisa" instead of "Risa"...

(https://i.imgur.com/xBrIM8Q.png)

... I didn't really need to get far in a fresh campaign after all since she appears on the second chapter/mission. So yeah, chock it up to laziness I guess :/
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: TheMajinZenki on July 11, 2018, 02:18:22 pm
yeah, I caught that too late, it's fixed internally so it'll be in the fix patch when it's ready to be released.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 12, 2018, 07:39:47 am
Just finished Chapter 30 on the Super Robot path and might I say I absolutely freakin' love the Dialogue Miwa spat out after he was beaten to a bloody pulp...

(https://i.imgur.com/pVRzYwF.png)
(https://i.imgur.com/d1Q2mTz.png)

"Blurgh" makes me think of "The SIMs" and "Simlish" so much and those lines suit his stupidly arrogant face perfectly  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: lol94 on July 12, 2018, 08:54:45 am
Whenever i used "Luck" and "Guts" skills, ppsspp crash. Any solutions?
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 12, 2018, 11:11:56 pm
Whenever i used "Luck" and "Guts" skills, ppsspp crash. Any solutions?

I think this might be an emulator issue and not something introduced by the translation patch. Maybe something to do with the "Graphics Renderer" setting? Maybe you're using the "Vulkan" renderer? I know that this renderer causes the game to crash immediately after you start the first chapter mission. If so, then try using the other renderer, Direct3D 11 works fine on my end. Also I don't use the "Luck" Spirit Ability as I do have the Infinite Funds code enabled. As for "Guts" I do use it sometimes and the game hasn't frozen on me yet.

RFE Addendum:

Okay I tried using the "Luck" Spirit Ability of one of my characters who had it and nope, no emulator crashes on my end. So yeah, maybe it's something related to settings of the emulator.

RFE Addendum plus I do not want to make a double post:

I think I just found something about this game that I kinda dislike. It's something inherent with the game mind you and nothing about the translation.

I just finished my first playthrough with Axel in the Super Robot path. And now I'm playing with Lamia on the Real Robot path. On my first playthrough I went to the Guiana Highlands route so I can unlock Daimos's secret final attack. I really thought these attacks would be permanently, or at least automatically unlocked on succeeding playthroughs. I really though these unlock like a few units do namely the Full Armor parts for ZZ Gundam, the Full Armor parts for the OG Gundam and the G-Fighter. But I guess I was mistaken  :( And I really wanted to unlock all the secret final attacks for the trio, Daimos, Voltes and Combatler. Oh and by the way I'm only at chapter five on this playthrough though, so if they do unlock further on please disregard this post edit.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: redleaves on July 20, 2018, 07:09:27 am
Hi,
Tried to play the game on CFW PS3 (mount ISO, then ISO Remaster Launcher) only to find out I couldn't save.

By digging more, I noticed a few things:
- the original version can still save properly.
- if I save in the original version, then try to load with the patched iso, I can see the save, but I get a failure when loading it.
- the original iso contains different files for EBOOT.BIN and BOOT.BIN, the patched iso doesn't (the MD5 checksums match).
- tried to convert to PKG format through aldo's PSP2PS3 tools, but I got errors about the EBOOT.BIN not being signed (PPSSPP reacts the same, as it won't dump the decrypted eboot on the patched version), and not being signable because it's "an ELF file".

So...could that be a bug introduced by modifying the original Eboot file?

Thanks for your help
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on July 20, 2018, 05:27:15 pm
Hi,
Tried to play the game on CFW PS3 (mount ISO, then ISO Remaster Launcher) only to find out I couldn't save.

By digging more, I noticed a few things:
- the original version can still save properly.
- if I save in the original version, then try to load with the patched iso, I can see the save, but I get a failure when loading it.
- the original iso contains different files for EBOOT.BIN and BOOT.BIN, the patched iso doesn't (the MD5 checksums match).
- tried to convert to PKG format through aldo's PSP2PS3 tools, but I got errors about the EBOOT.BIN not being signed (PPSSPP reacts the same, as it won't dump the decrypted eboot on the patched version), and not being signable because it's "an ELF file".

So...could that be a bug introduced by modifying the original Eboot file?

Thanks for your help
You need a custom PSP firmware that'll play unsigned EBOOT's. I have no clue how that works on the PS3 emulating a PSP, but maybe this explanation will help you find a way? (If you do, then please report back for others to know.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: redleaves on July 21, 2018, 08:52:42 pm
You need a custom PSP firmware that'll play unsigned EBOOT's. I have no clue how that works on the PS3 emulating a PSP, but maybe this explanation will help you find a way? (If you do, then please report back for others to know.)
Following your comment, I tried rebundling the ISO with a signed EBOOT.BIN to no success, but among the things I've tried:

1) Fixing the LBA table (somehow something was wrong with EBOOT.BIN's LBA position?).
2) Replacing the patched EBOOT.BIN with the original EBOOT.BIN.
3) Sign EBOOT.BIN with PrxDecryptor.exe in PSP2PS3.
4) Sign EBOOT.BIN with seboot.exe in PSP2PS3.
5) Sign EBOOT.BIN with sign_np.exe.

Solutions 1, 3, 4 and 5 will boot all the same, but won't save.
Solution 2 won't boot at all.

For those interested, this is on a Rebug 2.82 CFW PS3.
I tried all of these with the "PSP Remasters Launcher" and I'll try again with the other available Launcher since some subtle differences  exist between the two.

By the way, a subject came up while researching the issue: it seems that some ASM hacks won't work on the PS3. So just in case, I'm asking: are there any chances that some changes were applied around the syscall initiating the saves?

Thanks for the help
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Reiska on July 27, 2018, 11:38:54 am
Got a little bug report.  Can't easily screenshot at the moment but it's really easy to reproduce.

Changing Aschenretter's name in any way causes extra spaces to be appended to the name you give it.  This doesn't happen with any of the other mechs, it's likely caused by the default name running over the 10 letter maximum.  (It does properly delete the extra 2 letters on the end, just fails to properly truncate blank spaces.)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 29, 2018, 08:20:04 pm
Hey folks I seem to have hit a wall with regards to unlocking "Lalah Sune".

According to this guide...

https://gamefaqs.gamespot.com/psp/944739-super-robot-taisen-a-portable/faqs/57037

...I should perform these four battles...

2) On Scenario 11, those four battles must occur:
   Amuro x Lalah
   Amuro x Char
   Sayla x Lalah
   Sayla x Char

However, that needed battle between Sayla and Lalah doesn't trigger any pre-fight dialogue. And once the mission is over, both Lalah and Char do not appear on Chapter 12 :o

What am I doing wrong here? :/
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: ExL on July 30, 2018, 05:33:00 am
That's strange, I got Lalah following the very same guide :o
Maybe there's some difference in order of encounters or something else? I've played with Lamia on Aschenritter and had Gundam + D-Fighter, as far as I can remember I've separated Gundam MA attacked Lalah with Sayla and then with Amuro, after that went for Char :huh:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on July 30, 2018, 06:09:41 am
@ExL:

Never mind, I was mistaken. I'm currently still in chapter nine "Delaz Fleet". I was just confused because I saw Char and Lalah show up it seems  :huh:

Also that's the exact same path I took in this current playthrough, Lamia on Aschenritter
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: MariusThePaladin on July 30, 2018, 09:03:45 am
Congratulations on finishing the project! I have been looking forward to this.   :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on August 07, 2018, 02:07:47 am
Here's a garbled "Chapter Introduction" screen from my current "Real Robot Lamia" playthrough.

(https://i.imgur.com/2j2hGJO.png)

RFE - Addendum:

Four chapters after...

(https://i.imgur.com/dXTRvWe.png)
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on August 09, 2018, 12:50:10 am
what renderer settings etc in the emulator are you using
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on August 09, 2018, 04:33:13 pm
what renderer settings etc in the emulator are you using

Direct3D 11 as Vulkan crashes the game and I've also got Hardware Transform ticked on. Everything else is as is as per the emulator's (PPSSPP) defaults.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on September 02, 2018, 04:17:40 am
By the way, a subject came up while researching the issue: it seems that some ASM hacks won't work on the PS3. So just in case, I'm asking: are there any chances that some changes were applied around the syscall initiating the saves?

Thanks for the help

Hi redleaves. Not sure how to find a solution for this, but I can tell that there are quite a few ASM-level changes to make the translation work, including some deep-down LBA changes, and the data passed to the save had to be changed for translation.

Got a little bug report.  Can't easily screenshot at the moment but it's really easy to reproduce.

Changing Aschenretter's name in any way causes extra spaces to be appended to the name you give it.  This doesn't happen with any of the other mechs, it's likely caused by the default name running over the 10 letter maximum.  (It does properly delete the extra 2 letters on the end, just fails to properly truncate blank spaces.)
Hi Reiska. Yes, stuff like that can happen. To be honest, the renaming function was a tough one to try and take care of, and there is still some work that could be done there. The main problem with it being that the dialog text doesn't get changed to match the length of the new name. But the problem you raise is separate. I honestly don't think I'll bother cook up a fix for this, so if someone in the community wants to stand up and do it, I'll happily merge that into the next patch.

@Cahos: Thanks for reporting these 2 title problems. A fix will be part of the next patch update.

(Sorry all for the slow updates. Please keep the reports coming.)

EDIT: Posting a 1.01 patch update with the fixes done since the 1.00 was released. Hopefully that covers most of everyone's feedbacks.
EDIT: Actually, for some reason, RHDN now filters out the xdelta.exe files from that patch. So the patch as is needs you to download xdelta from somewhere else first. I'll chat with the admins to understand that, and see how it can be fixed (though it likely means you do have to download xdelta first, which means I can't be sure of its name, which probably means batch won't work anymore.) On-going.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: faridamir95 on September 13, 2018, 03:24:25 am
can anyone help me with cwcheat..the old cwcheat does not work anymore. i need cwcheat for:
max kill
max exp
max money
all robot parts
all pilot parts
all ace
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on September 13, 2018, 09:32:31 pm
Please read the thread, someone posted updated CWCheats earlier in the thread.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Cahos Rahne Veloza on September 17, 2018, 09:53:04 pm
I think we might also need to wait for an updated cwcheat file to be released seeing as the translation patch is now version 1.01 and the codes might no longer work because of the new changes.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: bukopandan on September 18, 2018, 01:45:31 am
I think we might also need to wait for an updated cwcheat file to be released seeing as the translation patch is now version 1.01 and the codes might no longer work because of the new changes.

No worries, translation patches don't affect cheat performance even if you update so the codes posted on the previous pages of this thread will still work. 
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: SCO on September 18, 2018, 02:13:19 am
This patch was updated from 1.00 to 1.01 in the romhacking.net page but i didn't see a checksum change of the final result. Was this a uploader mistake or did the old '1.00' already contain the 1.01 changes (because it did or because someone made a mistake when first updating to 1.01 and left the same version on the page and i downloaded it on that window)?
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: BlackDog61 on September 18, 2018, 02:02:45 pm
This patch was updated from 1.00 to 1.01 in the romhacking.net page but i didn't see a checksum change of the final result. Was this a uploader mistake or did the old '1.00' already contain the 1.01 changes (because it did or because someone made a mistake when first updating to 1.01 and left the same version on the page and i downloaded it on that window)?
I not 100% sure I understand but let me try and answer.
The original ISO characteristics (including CRC) don't change since we're still patching from clean Japanese ISO.
The patched ISO is different and 1.00 didn't have the typo fixes etc from 1.01. CRC could be the same as 1.00 patched ISO, since a CRC isn't totally unique, but it is very unlikely.
I'm not sure what happened in the specific case you mention, but if the game plays, just enjoy it.
;D

EDIT: I'm not sure if the patch went through proper, so I guess I'll just go ahead and re-post.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: SCO on September 19, 2018, 01:38:22 pm
It's the final patched iso md5sums that didn't change from 1.00 to 1.01 (i'm doing PRs for the retroarch hacks database semi-automatically with a tool i wrote (https://github.com/i30817/rhdndat))


This is completely impossible to be a false positive - especially because the tool calculates md5, crc32 and sha1 for the dat file and compares it to the Retroarch repository copy i had committed some months before - except if there was a mistake uploading things - either the 'new' patch on rhdnet is still the old patch or i downloaded the previous time i patched (not this last one) when the version number was wrong but 1.01 was already uploaded.

I'm just posting this for the actual hackers to make sure they uploaded the right patch not the old one.

edit:

btw here is proof:

3 months ago, i introduced the game block (https://github.com/libretro/libretro-database/commit/55616eecb3947d8161c0d28ef349cfef4dd74de2#diff-8155dc730fc27bff7c0d12139f24952fR83)

2 days ago i repatched with a new download of the rhdnet archive and it came out with the same md5 (https://github.com/libretro/libretro-database/commit/8caf27de524742aec56f6616ce66bf156948d0af#diff-8155dc730fc27bff7c0d12139f24952fL85)

edit: this was fixed by a new upload.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: pauloarkana on September 27, 2018, 09:58:04 am
Great translation  :thumbsup: :thumbsup:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: DragonFang on October 06, 2018, 12:57:57 pm
Just got myself a decent Android 8.1 phone and now I can say it works 100% flawlessly on my phone too. PPSSPP being as top-notch as ever too (if only every emu had such a great GUI).

So thanks again for the great translation of a game I otherwise would have never played. Now I can play it no matter where I am!  ;D
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: oorn on October 16, 2018, 05:31:25 pm
I just registered especially to thank you for this translation, waited for it so many years.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: linksword01 on October 19, 2018, 05:06:09 pm
Thank you for this. I loved SRWAP, and was eagerly awaiting this to finish.

So, I can't get the cheats to work, so I'll wait for new ones to appear or a PPSSPP compatible save to appear.

Again, Congrats!
 :woot!:
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on October 20, 2018, 02:11:04 am
Thank you for this. I loved SRWAP, and was eagerly awaiting this to finish.

So, I can't get the cheats to work, so I'll wait for new ones to appear or a PPSSPP compatible save to appear.

Again, Congrats!
 :woot!:

As I have said there are new CWCheats in the thread somewhere.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: linksword01 on October 20, 2018, 06:51:11 pm
As I have said there are new CWCheats in the thread somewhere.

I know, and I've looked, bit I only found 3 in the entire thread, perhaps I missed a recent one?

_S ULJS-00143
_G SRT_AP_J
_C0 Max Money Japanese
_L 0x208A2320 0x0098967F
_C0 Money Code 1
_L 0x2088A0E0 0x0098967F
_C0 Money Code 2
_L 0x20832950 0x0098967F
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Isao Kronos on October 20, 2018, 11:47:26 pm
_S ULJS00143
_G Super Robot Wars A
_C1 Max Money
_L 0x20832950 0x0098967F

that's from my copy, that's about the only one I have for the fan translation.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: linksword01 on October 21, 2018, 02:59:07 am
I bet it's the dash.

The smallest things are the ones easily overlooked.

Thanks for showing me what you have, Isao.

UPDATE: Code was no good.

*shrug*
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Omegaxboy on October 22, 2018, 08:11:01 am
These are all the codes that I tested and works with original release of the patch.  The new patch seems to broke the max money code.  I tested few codes and they are still working but all these codes used to work in the original patch.  If anyone have updated money code for latest patch, please post.  Thanks

_S ULJS-00143
_G Super Robot Wars A
_C0 Pilot Skills
_L 0x80832A19 0x00200001
_L 0x00000063 0x00000000
_C0 Robot Parts
_L 0x80832999 0x00250001
_L 0x00000063 0x00000000
_C0 Morale150
_L 0x8031957A 0x010001C0
_L 0x00000096 0x00000000
_C0 EN_MAX
_L 0x40319518 0x00640070
_L 0x3F800000 0x00000000
_C0 Infinite SP
_L 0x80319578 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319584 0x006401C0
_L 0x00000000 0x00000000
_L 0x80319590 0x006401C0
_L 0x00000000 0x00000000
_L 0x8031959C 0x006401C0
_L 0x00000000 0x00000000
_L 0x803195A8 0x006401C0
_L 0x00000000 0x00000000
_C0 Inf Movement
_L 0x4031954C 0x01000070
_L 0x00000000 0x00000000
_C0 Focus Skill Always Active
_L 0x20162A0C 0x80820078
_L 0x20162A10 0x30420007
_L 0x20162A18 0x2C420001
_C0 Invincible Skill Always Active 
_L 0x20162C68 0x80820078
_L 0x20162C6C 0x30420007
_L 0x20162C74 0x2C420001
_C0 Soul Skill Always Active
_L 0x20162C48 0x80820078
_L 0x20162C4C 0x30420007
_L 0x20162C54 0x2C420001
_C0 Valor Skill Always Active 
_L 0x20162B74 0x80820078
_L 0x20162B78 0x30420007
_L 0x20162B80 0x2C420001
_C0 Alert Skill Always Active
_L 0x201629EC 0x80820078
_L 0x201629F0 0x30420007
_L 0x201629F8 0x2C420001
_C0 Accel Skill Always Active
_L 0x20162960 0x80830078
_L 0x20162968 0x30630007
_L 0x20162974 0x2C620001
_C0 Strike Skill Always Active
_L 0x20162A4C 0x80820078
_L 0x20162A50 0x30420007
_L 0x20162A58 0x2C420001
_C0 Assail Skill Always Active
_L 0x20162CFC 0x80820078
_L 0x20162D00 0x30420007
_L 0x20162D08 0x2C420001
_L 0x20163E64 0x80820078
_L 0x20163E68 0x30420007
_L 0x20163E6C 0x2C420001
_C0 Kills999
_L 0x80873524 0x0032003E
_L 0x100003E7 0x00000000
 

Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: linksword01 on October 29, 2018, 01:35:46 am
Something about the parts skill made every enemy and ally start to show at level 99. I'll have to experiment with it to determine the cause.
Title: Re: Super Robot Wars A Portable (PSP) English translation project (complete)
Post by: Logarythm on October 29, 2018, 09:33:04 am
Played through original Japanese version on emulator several times through by now (btw, DONT play using only reals, e.g. Dragonars and proper Gundams, the last 2 missions are literally unbeatable, even fully upgraded). Plays fine. Tried the patched one, the .iso plays fine, however when pressed into .cso the game hangs as soon as you try to enter a battle with animations on. That's the game hanging, the emu is still responsive. The original Japanese plays fine as a .cso.