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Romhacking => Personal Projects => Topic started by: Grimlock on September 06, 2014, 01:08:05 pm

Title: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Grimlock on September 06, 2014, 01:08:05 pm
Updated version 1.21 is now available for download

Get it here:  :)

http://www.romhacking.net/hacks/3280/ (http://www.romhacking.net/hacks/3280/)

Alternate download location:  (Metroid Construction)

http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562 (http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562)



Optomon's Rogue Dawn Original Soundtrack:

(Now included in the main download)

https://www.dropbox.com/s/qh444arlyx2pwpo/Rogue_Dawn_OST.zip?dl=0 (https://www.dropbox.com/s/qh444arlyx2pwpo/Rogue_Dawn_OST.zip?dl=0)



Registered's Printable Map

- Link removed -

The 1.21 download includes 2 new maps



Editroid Corner Map

This is a graphical representation of the level design, it's not highly detailed but it's interesting.  Some of the colors will differ from the in game colors due to palette swaps not represented in the preview window. 

NOTE:   All Easter eggs have been removed but the off map screens are revealed.

Click on image to show full size:

Spoiler:
(http://i98.photobucket.com/albums/l247/grimlockarts/Editor_Map_Clean_zpsqn2gmrfc.png~original)



Project working title:
Metroid - Rogue Dawn

 
Hack development team:
Spoiler:

Graphics & Level design:
Grimlock

Game engine modifications:
Snarfblam

Game music modification:
Optomon

Development play testing:
Trax
Infinitys_end
Mrrichard999
Dr. Floppy
Christopher Taber - Analogue Interactive
Smokemonster
MiKh




Storyline / Background:
Spoiler:

Text from my post here at romhacking.net explaining the 2 story variations being considered:

(The proceeding is out of date and an earlier version of the story line, I will update it when time allows)

This is a prequel and takes place before Samus becomes a bounty hunter.  It is an attempt to fill in the missing details at the root of the series.  Why is Samus so obsessed with the Metroids?  Why does she feel responsible for their eradication?  How did the mother brain facility end up with the species on ZEBES? And why did Samus go to the planet SR388 in Metroid 2 to finish off the Metroids, how did she know to go there?

Exact details of the storyline will be released when it is finalized.  I can tell you that the similarities between Samus and this main character make complete sense as she is her sister, Dawn Aran.  Her own blood is responsible for the greatest threat ever faced by civilization.  There are two alternate story lines, the main character remaining a constant.  Was Dawn taken as a young child by Ridley when Samus and Dawns parents died?  Samus believing all had perished in the encounter, only to have her sister raised and taught in the ways of Ridley's culture of violence and hate?  Or did Dawn survive her parents death because she was only a toddler at the time on a distant planet.  Raised by  relative's, eventually following a career path with the Federation.  As an interplanetary investigator with federation law enforcement finally able to track down and investigate the death of her family discovers her sister alive and well.  Nurtures and mentors Samus in the ways of human civilization as she has been isolated and raised on the remote planet of Zebes.  Eventually Samus joins her amongst the Federation forces following a similar path.  Questions still surrounding the death of Samus and Dawns parents lead Dawn to overwhelming evidence that their parents where killed in a failed operation by a corrupt Federation government attempting to kill off their operative Ridley in an effort to wash their hands of him.  Discovering countless examples of corruption Dawn is driven to join a small separatist group on Zebes, a rogue operative.... the hate and rage trapped inside once directed to an unknown enemy responsible for her families death now turned on the Federation.  Was the Federation responsible for their parents death and an elaborate lie to cover it up?  Or is this an elaborate manipulation by Ridley to drive Dawn to do what they are incapable of doing, steal the newly discovered Metroid species from planet SR388....

Obviously the first version is much more simplistic and perhaps a better option for that reason.  The second option can be expanded and collapsed depending on where I want to go with it.  Either way the blood of Samus's family is at the root of the Metroid threat, the "Dawn" of the Metroid series.....

FYI per the official storyline Samus is in Federation law enforcement before she decides to become a bounty hunter.  The storyline of Rogue Dawn takes place before/and or during this transition.


This is still rather rough, input is welcome.  Storyline elements will be added in game and is still a work in progress.  Everything disclosed in the two story variations would entail what accorded just before the start of Rogue Dawn.  Either way you are working against the Federation, your mission being to acquire the newly discovered Species named "Metroid" by the currently scattered and nearly eradicated research teams on the surface of SR388 (same planet as in Metroid 2).


 




Screenshots:
(These screens may further evolve as the project progresses)

Brinstar Area - Ship interior
(http://i98.photobucket.com/albums/l247/grimlockarts/Brinstar_A_zpswad1uxp2.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Brin_4_zps56a5baba.gif~original)


Norfair Area - Planetary Surface
(http://i98.photobucket.com/albums/l247/grimlockarts/Norfair_A_zpstw8p85cn.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Norfair_B_zps7e7lxuo4.png~original)


Kraid Area - Forest/natural environment
(http://i98.photobucket.com/albums/l247/grimlockarts/Kraid_A_zpsyzehvaks.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Kraid_B_zpsyx1fwgsy.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Rogue_Dawn_SET03_Kraid_zps56b8888a.jpg~original)

Rain!!! 
8 frame 256 meta tile animation with splashing drops and animated water.
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_01_zps4rc0dpax.png~original)

Ancient Chozo/Metroid worshiper ruins
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_02_zpstcy9hgji.png~original)

Ancient Chozo/Metroid worshiper ruins
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_03_zpstsufq3hr.png~original)

Ridley - New Tile Set - Science Ship
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A1_zpsyxeocvud.png~original)
(http://i98.photobucket.com/albums/l247/grimlockarts/Grim_Sept_zps6d8tmtdy.png~original)


The "Boneyard": - NEW AREA - Inhospitable area stripped of life by the Metroids (Route to final area)

(http://i98.photobucket.com/albums/l247/grimlockarts/Boneyard_A_zpsf4ldlhsh.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Boneyard_B_zps66tahbe8.png~original)


Tourian: - ????
Spoiler:
Sorry, you're going to have to play through the hack to see this one.


Animated Screenshots:


(http://i98.photobucket.com/albums/l247/grimlockarts/Control_Room_zpsdt4yd4yf.gif~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Heal_Room_zps4y7lhq4t.gif~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)



Additional sub-areas are complete


Progress:
-------------------

Currently working on:  Fine tuning ASM code, custom music creation, title screen

Brinstar    - 100%
Norfair      - 100% 
Kraid         - 100%
Ridley         - 100%
Tourian       - 100%

Game engine modifications - ASM modifications near completion.

Music Progress: - Near completion.







Target release date : 2016 - Q1
-------------------



How Rogue Dawn will differ from other Metroid hacks  (Goals for this hack)
.


Spoiler:

   NOW MMC3!!!

- A vast world to explore unlike any other Metroid hack.

- A world filled with secret areas and discoveries that will push and reward your urge to explore

- Missiles treated with greater value, requiring you to explore and endure interesting challenges to acquire (no more freebies, you can go strait to a boss with 5 missiles if your a lazy explorer).

- A much more Super Metroid like experience due to a new screen scrolling transition technique I'm applying to my level designs (no bubble doors on the planetary surface!).  A tremendous evolution in the way you navigate and explore in the original metroid game engine.  This method does not require ASM hacks.

- New unique story line that will be part of the in game play, not just a thread post explaining it, you'll discover it by playing the game.

- Game engine modifications by Snarfblam that will change the way you experience Metroid, Level designs created to get the most out the new features and modifications.

      · Save game feature
      · Wavy Ice beam
      · In game map system
      · Wall jump - New Item
      · Heal blocks (health charging capability)
      · Hurt blocks (damaging elements can now be included in the level design)
      · Spring ball (jump while morphed) - New Item
      · Morph while in air
      · Bomb enhancements
      · And more

- New music!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on September 06, 2014, 01:18:55 pm
This is pretty impressive. Does it require any of the FCEUX lua functionality that other Metroid hacks require?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 06, 2014, 01:31:35 pm
Nope, what you see is a vanilla expanded rom.  All of the modifications will be ASM based.  The engine modifications (other than some simple screen loading code) are being worked on separately.  The level designs, custom graphics and game engine modification will be merged together in the end.  I believe it should run on original hardware, Snarfblam would have to confirm that since he's working on all the game engine modifications.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: midget35 on September 06, 2014, 04:54:46 pm
Looks stunning. Don't let anyone hold you back. Keep going :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 06, 2014, 05:11:11 pm
Thanks, believe it or not I just started this hack towards the end of July, 7/27/2014 to be exact.  This is my second Metroid hack, my first hack was released in May 2014 (Metroid Incursion).  I credit my experience with the first hack as to how fast this one is coming together.  Also I really enjoy graphics editing and level design (2D and 3D).  My first Metroid hack was really a learning experience, this second hack should really excel beyond it in every way.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sinis on September 06, 2014, 06:12:12 pm
Looking pretty darn good there!

I've been wanting to do something similar with an idea for a Metroid hack but been focusing back on some Castlevania 3 projects that I had to restart recently.


I'll be keeping an eye on this one.  Keep up the awesome work there!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on September 06, 2014, 07:05:21 pm
Nope, what you see is a vanilla "expanded" rom.  All of the modifications will be ASM based.  The engine modifications (other than some simple screen loading code) are being worked on separately.  The level designs, custom graphics and game engine modification will be merged together in the end.  I believe it should run on original hardware, Snarfblam would have to confirm that since he's working on all the game engine modifications.

Doubly impressive, then. Best of luck with it!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Clippit on September 06, 2014, 07:18:01 pm
Metroidvania at its best! :P It looks amazing so far. Keep up the goodies. :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zero Dozer on September 06, 2014, 09:36:02 pm
Now that's interesting. A game hacked into a prequel. I'm eager to see where this is going.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: NinjaTurtle82 on September 07, 2014, 12:53:55 pm
Looks like that will be a very fun hack to play indeed. I love Metroid myself, and it'd be interesting to see what a prequel to the entire series looks like. Best of luck to its development :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 07, 2014, 10:40:59 pm
Thanks for the encouragement everyone, I'm really enjoying creating this hack.  Hopefully everyone will get as much enjoyment out of playing it when it's complete.  At it's current rate of development I should be done with the level design and graphics some time in October.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on September 07, 2014, 10:55:05 pm
One thing I'm seeing in the level design is slopes. That's not something the original engine supports iirc; how difficult was that to implement?
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on September 07, 2014, 11:08:48 pm
The slopes are entirely graphical in nature, unfortunately "Samus" won't track up and down the slopes as in Super Metroid, you have to jump up them.  It seems to work fine in game and certainly gives a more natural look to the level design.  I'm sure editing the game code to allow the tracking up and down slopes while walking would be a pretty significant undertaking (for limited gains).

EDIT: standing on the slopes looks very natural as well due to blending "air" tiles with "solid" tiles in structure creation.

September 09, 2014, 01:00:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
M-Tee was asking me about my intentions with the player sprite and by asking made me realize that I hadn't really specified in my original post what my plans were.  I intend to use the player sprite as shown in the Brinstar area or "out-of-suit" sprite, there won't be an "in-suit" sprite in this hack.  It's a modified version of the out of suit sprite found in DemickXII's Roid'z hack (his hack features the original game layout with beautifully enhanced graphics, if your a Metroid fan check it out).

I'm still debating with myself as to what the second player sprite will be (the one you play as after you beat the game and start again).  Interestingly you can change the enemy sprites as part of the new set loaded after you beat the game.  I might just do something fun or goofy with the sprites like add enemies from other games, maybe make the player into someone else.  I'll think of something, it's pretty low on the list right now with everything else left to accomplish.  Very few people play through the second time.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 16, 2014, 02:19:59 am
Some new screenshots added to the first post.  Since my original post I've been working with Snarfblam's metroid tuner music editing app so I'm going to have custom music in this hack.  Right now I'm working on the final area, the graphics for it are done, I just need to finish building it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on October 17, 2014, 11:58:54 am
I have a PowerPak if you want to see how well it functions on actual hardware.

Also, can there be jumping Morphball functionality, plz?   :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: J^P on October 17, 2014, 01:11:35 pm
Looks amazing, cant wait to play it :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 18, 2014, 12:05:56 am
Also, can there be jumping Morphball functionality, plz?   :woot!:

That would be a pretty cool addition to a Metroid hack.  Unfortunately this hack is too far into development and adding morphball jumping would break a lot of the puzzles and one way routing. 

The layout is pretty much finalized.  I'm constructing the final area but it too is already drawn out on paper, I'm just assembling it, deviating a bit here and there.  I would guess by next weekend I should have it finished.  Then I'll be working on sprites and animations.  I usually revisit all of my graphics before I consider them final so I'll be doing that too.  As far as new music I'm holding out to see if Optomon would like to take control of the music development.  I have the metroid music editor figured out fairly well but Optomon is such a talent musically his skill far exceeds my own.  He is as passionate about what he does as I am about what I do.

M-Tee has confirmed that he will be developing a custom title screen for this hack.  I'm excited to officially add him to the development team for Rogue Dawn.  His previous works are very impressive!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 04, 2014, 10:45:49 pm
Construction of the final area Tourian has been completed  :beer: .  I'm now working on polishing up my graphics and level design for the various areas.  I spent a little time working on the Norfair area today and figured why not share a few screenshots:

(Still a work in progress)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Norfair_01_zps99e5041d.jpg)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Norfair_02_zpsba8a1844.jpg)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Norfair_03_zpsec461ad6.jpg)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Farlight on November 05, 2014, 09:25:03 am
This looks amazing!!  Very unique Metroid game which I will look forward to playing.   :thumbsup:

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on November 05, 2014, 12:14:36 pm
Those rigid edges must have taken some time to get them to line up nice and right like that!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Raccoon Sam on November 05, 2014, 04:06:18 pm
Looks better than any hack I've ever seen.
Stunning job!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Celice on November 06, 2014, 02:27:58 pm
Construction of the final area Tourian has been completed  :beer: .  I'm now working on polishing up my graphics and level design for the various areas.  I spent a little time working on the Norfair area today and figured why not share a few screenshots:

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Norfair_03_zpsec461ad6.jpg)
This is a great sense of scale. I don't think I've seen it done so well in a 2D game, at least recently.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on November 06, 2014, 03:21:47 pm
Pity you can't get parallax going :/
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 08, 2014, 12:14:13 am
Thanks for the positive replys everyone!  Feedback is always appreciated  :thumbsup: .  I'm pretty happy with how things are turning out graphically and with the level design as a whole.  I'm going over and modifying my item placement as well.  I'm curious what everyone's opinion is of the higher end item placement.  Specifically the suit (armor) enhancing item, and the screw attack (damages enemies if you jump/flip into them).  Those items were fairly hidden in the original Metroid.  How difficult (in everyone's opinion) should I make these two items to find.  Right now I'm somewhat on the fence between moderately hidden or difficult to locate.  My current level design is moderately hidden.  Nether item is required to finish the game though they would make it much easier.  You have to be searching for secrets to find them (at their current locations).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on November 08, 2014, 12:24:34 am
Forcing the player to go out of their way for special items is a good thing, but if you ask me nothing should be just outright completely hidden: there should always be a clue of some sort pointing the player in the right direction. Whether it's something that just draws the eye and makes me think "Hmm, that block is placed a little weirdly" or a dead end path or a not-quite-obvious branch that maybe requires some bomb jumping or something. Give the player cause for pause.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 08, 2014, 01:11:06 am
Yea, that's pretty much been my goal with the level design and secret item placement (clues in the level design).  There's nothing as difficult as the spot you have to bomb to proceed in Norfair in the original game (just before the high jump boots).  Some of the items/pick ups are in view but you have to find another route to get to them, a few require bombing to access hidden rooms, others have entries to hidden rooms that are "hidden in plain sight", a few require the wall jump ability.  Nearly all of the items will require the player to explore and really pay attention to the environment to find.  I guess you could say it's much more like Super Metroid although it was never my intention to mimic or copy Super Metroid.  I'm pretty confident in the placement of the general items, missiles, E-tanks, and items required to beat the game.  The wave beam is placed in a secret area but it's designed so pretty much everyone should be able to locate it (the modifications to this weapon are really cool).  I'm just down to the suit item and screw attack item, I'm starting to think my current placement might work but could actually be a little more challenging for the players.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: NES Boy on November 08, 2014, 01:43:02 am
It reminds me of something I read about regarding Batman: Arkham Asylum. Apparently, Quincy Sharp's secret office containing his Arkham City plans were so well hidden that someone from the design team had to clue gamers in months after it was released.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 08, 2014, 07:50:29 am
It reminds me of something I read about regarding Batman: Arkham Asylum. Apparently, Quincy Sharp's secret office containing his Arkham City plans were so well hidden that someone from the design team had to clue gamers in months after it was released.

Yea, I would consider that poor level design, which I'm trying my best to avoid.  Any where you need to access (secrets) in order to progress in the game are generally only slightly hidden.  For example in one such location the breakable blocks have slight cracks in them, pretty obvious when you see it although it's also in a spot you wouldn't normally expect a secret entry so players will really have to pay attention in order to avoid going in circles.

For the most part I would say the general difficulty of this hack is equivalent to the original, some aspects are more challenging but in a good way.  Tourian (final area) in the original Metroid was pretty much a pushover so I remedied that, it's now worthy of being a final area (final boss fight is pretty intense also, as well as the escape).  The bosses were also pretty easily defeated in the original so I've designed the boss rooms to make the boss battles into something more respectable.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on November 08, 2014, 01:30:57 pm
When designing "secrets" you shouldn't be thinking of them as secrets, but as rewards. If I have to jump through a few intellectual hoops to get a five-missile-max upgrade, then I'm going to feel just as satisfied if not moreso for figuring out the puzzle; the fact that my character is now incrementally better is the proverbial icing on the cake :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 09, 2014, 09:29:40 pm
When designing "secrets" you shouldn't be thinking of them as secrets, but as rewards. If I have to jump through a few intellectual hoops to get a five-missile-max upgrade, then I'm going to feel just as satisfied if not moreso for figuring out the puzzle; the fact that my character is now incrementally better is the proverbial icing on the cake :)

Yea, that's a good way to look at it.  The level design is pushing player exploration so only a few item's are out there for the taking (items key to progressing).  Most require the player to observe and inspect, once discovered there's generally a challenge associated with acquiring the item (some are just there as a reward for discovering the secret room).  There aren't any blank walls or floors hiding items or entries like the original game.  Maintaining a balance of fun factor and challenge is pretty important to me in my level designs.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on November 10, 2014, 10:20:16 pm
This looks like a very ambitious project, and I lift my hat to that. One thing makes me very curious when I look at the screenshots and the maps. Will there be some kind of advanced scrolling mechanism? As far as I know, the game itself doesn't support scrolling in the 4 directions. It's either long horizontal corridors or high vertical shafts, and you usually need doors to transition between the two. The maps seem too wide for a column the width of a single screen...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: NES Boy on November 10, 2014, 10:44:30 pm
I didn't have that impression when looking at the maps. For all I knew, it's either strictly vertical or strictly horizontal, just like in the original Metroid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 11, 2014, 01:57:27 pm
The hack is in the last 10% of development, depending on time availability amongst everyone involved it should be done next month.  The scrolling is vertical and horizontal, the game engine does not support multi direction scrolling.  I'm guessing it would require a complete rework of the game engine which you'll likely never see with a hack.  Something like that would be better suited to home brew I would assume, rather that gutting and replacing the way the game loads screens.

Two out of five areas don't have any bubble doors, the final area only has two.  We're using a work around to eliminate them to enhance the various environments you'll be exploring.  Also the original Metroid game alternated vertical to horizontal and vise versa, we've taken control of the scrolling which has allowed us a great deal of design freedom.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on November 11, 2014, 09:57:35 pm
Oh, okay. But aren't the maps 512 pixels wide? Does this mean you can change direction in any given screen, either vertical or horizontal?

By the way, if you need help, let me know. I'm no artist, but I'm good with ASM...
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on November 12, 2014, 09:18:39 am
Oh, okay. But aren't the maps 512 pixels wide? Does this mean you can change direction in any given screen, either vertical or horizontal?

By the way, if you need help, let me know. I'm no artist, but I'm good with ASM...

Thanks for the offer of assistance.  Snarfblam has the ASM modifications dialed in.  As far as the scrolling it can be toggled how ever we like, the only limitation is the toggling has to be triggered at the edge of a screen, not a big deal though and really I don't even know if it qualifies as a limitation, that's just how the engine works.

November 16, 2014, 10:49:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Metroid Rogue Dawn is now playable from start to finish!  :beer:

We're going to be moving on to beta testing pretty soon.  The first round of testing will be to balance out difficulty as well as test out some of the new features.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on November 19, 2014, 08:10:31 pm
Alright, count me in...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 11, 2014, 08:33:22 pm
I just updated my thread at MetroidConstruction.com so I felt it would be a goods idea to do the same here:

Update on Rogue dawn development:

We are currently working on changing the ROM mapper from MMC1 to MMC3 which will double available memory.  All previous memory limitations will be a thing of the past.  Basically that means highly detailed environments, greater memory availability for ASM code, more memory available for music creation, and much more.

With the jump from MMC1 to MMC3 the projected completion date will be pushed out to the first quarter of 2015, hopefully February but March is a possibility depending on the time required to complete the transition.  Snarfblam will also be updating Editroid to work with the new mapper so there will be some additional time requirements there.

In the mean time I'm actively working on the level design and graphics as well as planning where I want to take the level design with the freedom the memory increase will offer.  I've had to make several compromises due to the previous memory limitations so it's pretty exciting to have the opportunity to go back to the original design plan and make it happen.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Celice on December 12, 2014, 01:41:58 am
This is really good news  :beer: It'd be neat to see some before-and-after shots, showing what the new mapper can allow for the hack :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Jonesy47 on December 12, 2014, 12:31:05 pm
These graphics...some of the best I think I've ever seen on nes...keep up the amazing work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on December 13, 2014, 05:35:37 am
We are currently working on changing the ROM mapper from MMC1 to MMC3 which will double available memory.

Not MMC5? :(

j/k- Mapper conversions are fun!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on December 14, 2014, 11:27:01 pm
Hey Grimlock, I sent over the Metroid Expanded ROM with the VRC7 mapper to your email. Dr.Floppy made it for me for the music so maybe it will help you out too :)

VRC7

The VRC7 with a post-processor for the FM synthesis.

    Manufacturer: Konami
    Games used in: Lagrange Point, Tiny Toon Adventures 2

    512k PRG / 0k CHR       H       VRC7 (85)

The VRC7 is a very advanced MMC chip from Konami, not only supporting bank switching and IRQ counting equivalent to the VRC6 but also containing a YM2413 derivative providing 6 channels of FM Synthesis audio. This advanced audio is used only in the Famicom game Lagrange Point; while the Japanese version of Tiny Toon Adventures 2 also used the VRC7, it does not make use of the extended audio.[12]


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PhyChris on December 15, 2014, 02:29:28 pm
Love the look. keep it up.

I see you guys are looking to expand the ROM, well there was an awesome SMB3 dissambly just released. slap a Samus in-place of Mario and you'll have over double level height on vertical scroll levels instead of one screen height limit Metroid game engine has. same with horizontal scroll
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on December 16, 2014, 06:29:10 pm
I see you guys are looking to expand the ROM, well there was an awesome SMB3 dissambly just released. slap a Samus in-place of Mario and you'll have over double level height on vertical scroll levels instead of one screen height limit Metroid game engine has. same with horizontal scroll

:huh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: odditude on December 23, 2014, 09:09:25 am
Quote from: well-meaning but painfully uninformed guy
SMB3 supports scrolling in both directions, so why not rewrite Metroid from scratch to use of SMB3's engine? it's such a trivial change to make...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on December 23, 2014, 06:53:07 pm
SMB3 supports scrolling in both directions, so why not rewrite Metroid from scratch to use of SMB3's engine? it's such a trivial change to make...
If I didn't still have an intact anal hymen, it would've reknitted itself upon exposure to that gem.  :banghead:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 24, 2014, 01:55:22 pm
I love everything about this except for the super red power suit.

I know NES sprites can only be three colors, but take a look at how other Metroid 1 hackers have handled this.

I think your hack would be vastly better if you used the Powr Suit sprites and the color schemes from MDBtroid.

(http://www.romhacking.net/hacks/nes/images/1219screenshot3.png)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: NES Boy on December 24, 2014, 05:58:47 pm
- You are not Samus Aran although your main character knows of her
With this in mind, it's okay for the suit to be red.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 24, 2014, 06:45:28 pm
If that's true, then why make the character look exactly like Samus, both without her power suit and with? You shouldn't just shift the color pallet of a character and claim they're a different character.

If the idea is to play as someone who isn't Samus, make them look unique! Simply coloring them three shades of red isn't enough.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Jonesy47 on December 25, 2014, 01:32:05 am
I kinda disagree with satoshi. In a world where this sort of technology existed, not all designs would be drastically different. Thats game design as opposed to how it might actually be in real life. That said, I'd be fine with either. The sprite work in this is really impressive.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 25, 2014, 03:12:56 pm
In Metroid lore, Samus' Power Suit was made specifically for her by the Chozo, a race that were annihilated by the Space Pirates.

It doesn't make any sense that someone else would have a Power Suit, let alone one identical to Samus's.

So if the author of this hack wants the player to control someone who isn't Samus (which is a clever idea) the sprite needs to look totally unlike Samus.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Jonesy47 on December 26, 2014, 02:14:28 am
It doesn't really need to follow any guidelines like that, tho. Comics expand lore like that all the time. I'm not sure why a romhack couldn't get away with it without it being cheesy or out of place, logically, but either way, I dont really think it matters that much. Many OFFICIAL games have gotten away with much more ridiculous ideas that basically breaks continuity so my thinking is that, if it even REMOTELY makes sense, its probably good enough to be a video game lol.

Tldr, in short, I see what you're saying but I dont really know if it matters that much. A metroid story should basically be telling you how you got somewhere and why. A lot of different types of stories can fill that void without being unacceptable, in my opinion. The structure for a metroid tale doesn't seem as rigid in my eyes as they seem to you I dont think.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on December 26, 2014, 04:47:03 am
Actually, I seem to recall Grimlock telling me via PM that the armor sprite is not used in the game anymore, just the unarmored.

The only problem that comes up there is that even though it'd intended to be a dofferent character, it's still practically visually identical to Samus.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on December 27, 2014, 06:50:47 pm
Quote
So if the author of this hack wants the player to control someone who isn't Samus (which is a clever idea) the sprite needs to look totally unlike Samus.

Quote
The only problem that comes up there is that even though it'd intended to be a dofferent character, it's still practically visually identical to Samus.

It already looks 1000 times better than the original and looks awesome to boot. Why is that not good enough? Did Mario look that different from Luigi? Did Billy look that different from Jimmy? Etc... You guys sure like to nit-pick. :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on December 29, 2014, 05:17:16 pm
Honestly I can't wait until this is done. I'm very intrigued by this hack and wish I could play it now. There's something special about mods and hacks that seems to capture the feelings we had when we were kids and playing these games for the first time.

For example I remember shortly before my mother passed away I was about 4 and my mother would pick me up to go get sonic candy and watch a movie and when it was night time she would borrow the upstairs neighbors NES and the game they had was Metroid. I spent hours discovering new planets and killing unknown creatures with my mom in the background screaming USE YOUR MISSILES!!! and it's a moment that I keep dear to my heart. Obviously i can't relive those moments but with some hacks we can get that nostalgic vibe back.

anyway i ramble too much. But I can't wait till this is done!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PhyChris on December 30, 2014, 09:00:30 pm
There's something special about mods and hacks that seems to capture the feelings we had when we were kids and playing these games for the first time.

I know exactly what you mean here.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on December 30, 2014, 09:44:54 pm
Someone should get together and make a mega list of the top Elite hacks and mods.

Hacks like Mother 25th Anniversary, MDTroid, Mario Adventure, and the awesome Zelda - The Legend Of Link. With screen pics and info to let ppl know these hacks are worth your time.

Obviously this Rogue Dawn Metroid hack will make the list.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gideon Zhi on December 30, 2014, 10:41:58 pm
Zelda - The Legend Of Link.

I didn't like this. I ran out of magic using the lantern in the first dungeon and couldn't find a way to recharge it. Also hit detection with the sword seemed spotty. It's a damn impressive technical achievement mind, but eh...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on December 30, 2014, 11:06:46 pm
all you needed to do is buy the red lantern. You dont have to keep pressing the button with it
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 31, 2014, 04:39:45 pm
It's been a busy month with the holidays so I haven't been able to keep up with this thread as much as I would have liked to.  Everyone involved with the production of Rogue Dawn is pretty busy with family activities (totally expected).  We'll be hitting it hard in January to bring the momentum back up to where it was the last few months.

Current state of development:
100% playable start to finish.
ASM modification in progress.

Currently working on MMC3 mapper set up, as well as modifying the Editroid editor to work with the new mapper.  With the expanded memory we will be significantly expanding game play features, player abilities, physics, music, level design, and storyline elements.

The power suit is not used in the hack as the main character is not Samus.  This is a prequel and takes place before Samus becomes a bounty hunter.  It is an attempt to fill in the missing details at the root of the series.  Why is Samus so obsessed with the Metroids?  Why does she feel responsible for their eradication?  How did the mother brain facility end up with the species on ZEBES? And why did Samus go to the planet SR388 in Metroid 2 to finish off the Metroids, how did she know to go there?

Exact details of the storyline will be released when it is finalized.  I can tell you that the similarities between Samus and this main character make complete sense as she is her sister, Dawn Aran.  Her own blood is responsible for the greatest threat ever faced by civilization.  There are two alternate story lines, the main character remaining a constant.  Was Dawn taken as a young child by Ridley when Samus and Dawns parents died?  Samus believing all had perished in the encounter, only to have her sister raised and taught in the ways of Ridley's culture of violence and hate?  Or did Dawn survive her parents death because she was only a toddler at the time on a distant planet.  Raised by  relative's, eventually following a career path with the Federation.  As an interplanetary investigator with federation law enforcement finally able to track down and investigate the death of her family discovers her sister alive and well.  Nurtures and mentors Samus in the ways of human civilization as she has been isolated and raised on the remote planet of Zebes.  Eventually Samus joins her amongst the Federation forces following a similar path.  Questions still surrounding the death of Samus and Dawns parents lead Dawn to overwhelming evidence that their parents where killed in a failed operation by a corrupt Federation government attempting to kill off their operative Ridley in an effort to wash their hands of him.  Discovering countless examples of corruption Dawn is driven to join a small separatist group on Zebes, a rogue operative.... the hate and rage trapped inside once directed to an unknown enemy responsible for her families death now turned on the Federation.  Was the Federation responsible for their parents death and an elaborate lie to cover it up?  Or is this an elaborate manipulation by Ridley to drive Dawn to do what they are incapable of doing, steal the newly discovered Metroid species from planet SR388....

Obviously the first version is much more simplistic and perhaps a better option for that reason.  The second option can be expanded and collapsed depending on where I want to go with it.  Either way the blood of Samus's family is at the root of the Metroid threat, the "Dawn" of the Metroid series.....

FYI per the official storyline Samus is in Federation law enforcement before she decides to become a bounty hunter.  The storyline of Rogue Dawn takes place before/and or during this transition.


This is still rather rough, input is welcome.  Storyline elements will be added in game and is still a work in progress.  Everything disclosed in the two story variations would entail what accorded just before the start of Rogue Dawn.  Either way you are working against the Federation, your mission being to acquire the newly discovered Species named "Metroid" by the currently scattered and nearly eradicated research teams on the surface of SR388 (same planet as in Metroid 2).

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on December 31, 2014, 08:21:23 pm
Sister makes sense, instead of just another leggy blonde in space.

(http://img.photobucket.com/albums/v314/billiam/barbarella/1_1_3x1.jpg)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on January 01, 2015, 07:36:39 am
After that story rundown. Im super pumped for this and i hate waiting. $30 bucks paypal if i can play test the beta version :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on January 01, 2015, 11:10:41 am
Everyone involved with the production of Rogue Dawn is pretty busy with family activities (totally expected).  We'll be hitting it hard in January to bring the momentum back up to where it was the last few months...Currently working on MMC3 mapper set up, as well as modifying the Editroid editor to work with the new mapper.

I feel that I've been dragging my feet a bit on this, but FWIW, the mapper conversion is very much complete. Updates to the editor are not. I'll be working on this today, though.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on January 06, 2015, 03:07:52 pm
Finally got time to finish playing this off and it is definitely a Metroid experience that people are going to like. I don't want to spoil the details but you are going to see great level deign, nicely drawn graphics, and a very hard fight come the end! The harmful and healing tiles also are a great addition to the game-play as you have to be more careful as to what you touch and how you navigate around some of the rooms! Looking forward to seeing the end result with the new music and other additions that have been brought up!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on March 02, 2015, 07:37:39 pm
It's finally March!!!!! I've been dreaming about this hack for a long time. I hope it's almost done.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PhyChris on March 02, 2015, 08:25:42 pm
Will you be releasing the enhanced editor your working on?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 10, 2015, 06:35:03 pm
We're currently looking at a summer release for Rogue Dawn.  We've expanded the scope of the hack to include many more features including new player abilities, new areas (beyond the original 5), greater diversity of graphics, and more.  I'll update the first post in this thread to include new details (soon).

Snarfblam's enhanced editor (Editroid Version 4.0) will be released once all of the new features have been implemented & he's confident in it's functionality.  Exactly when is up to him.  I can tell you he's working on it pretty hard right now.

One of the new passageways: (Was working on it earlier today) - Click image to enlarge

(http://i98.photobucket.com/albums/l247/grimlockarts/ROTW_Crop_v2_zpsz7lsnldv.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on March 10, 2015, 08:46:31 pm
Snarfblam's enhanced editor (Editroid Version 4.0) will be released once all of the new features have been implemented & he's confident in it's functionality.  Exactly when is up to him.  I can tell you he's working on it pretty hard right now.

Remember to thank Grimlock for being my guinea pig. Practically speaking, Editroid 4.0 will probably be released about the same time as Rogue Dawn.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on March 15, 2015, 07:09:19 am
Sounds awesome, I'm excited for both! :D I'll have to get my new PC settup and streaming, and play some metroid, I'll do a blind speedrun live for this hack.  New editor sounds amazing, I was hoping for some minor new features, new items being the hardest and most exciting of them. It's amazing to hear something is working like this.


*EDIT*
Can you create a feature that lets you edit the memory address values for some common values easy to change; if easy enough, possibly:
-Enemy health (allow for more than 1 missile) and damage
-Your health and damage
-Varia suit damage changes
-Missiles needed to destroy red/orage/purple doors
-Missiles per missile pickup
-Missiles given for each miniboss
-Damage for ice, damage for wave, damage for bomb, damage for screwattack
-Amounts given for health and missile drops
-Amounts given for health and missile drops from metroids
-Drop rates
-Range sans longbeam
-Amount high jump increases jump height maybe

Would allow you to tweak values changing the default from say 20, to 25, pretty straight forward can't imagine it being too hard implement for most of those values unless they programmed them really funny.

I'd be happy to help beta test editroid 4.0 too. PM me if you want.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Duke2go on March 21, 2015, 08:32:17 pm
I REALLY like this idea. The only thing I'm not feeling is Samus' color scheme. With 2 similar colors she just doesn't look aesthetically right. I didn't read through all of the pages, so I'm sorry if you have corrected this. Seems like a little lighter tan for the suit would look great. Please keep working on this. I'm very eager to try it out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on March 22, 2015, 03:37:01 pm
I'm quite intrigued by how the game handles slopes. Does it? Any explanation on the technicalities involved?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on March 22, 2015, 04:11:15 pm
Currently it doesn't. You have to jump up them. I keep wondering if there is a straightforward way to implement it that would work well. Best idea I've come up with is something that will bump the player up a pixel when you're walking and a slope gets hit-tested, but that seems like it would be rife with gotchas. E.g. if it tests solid, you can't walk. If it tests non-solid, you'll start to fall. It's something that I'd like to take a more serious look at when some other things have been cleared from the to-do list.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 22, 2015, 09:25:33 pm
I REALLY like this idea. The only thing I'm not feeling is Samus' color scheme. With 2 similar colors she just doesn't look aesthetically right.

Yea, I really do need to remove those "suited" screenshots and update the first post..... There is no suit in this game since the main character is not Samus.  (It's explained in a previous post).  Of course I'm assuming you're referring to the "suited" images.  The sprites are still a work in progress and will be done as one of the final steps of graphics/level design development.  Only about 15% of the sprites are what I would consider final.  The "suitless" sprite is considered final and is the main player sprite.  I might make some minor modifications to it when I get to the sprite editing phase.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on March 22, 2015, 09:37:56 pm
I have to take a step back and applaud the sprite work you've done so far. I'm very impressed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 22, 2015, 11:41:20 pm
I have to take a step back and applaud the sprite work you've done so far. I'm very impressed.

Most of the existing sprite work you see (enemies) is the work of DemickXII from his excellent hack 'Roidz released in 2012.  'Roidz was used as a foundational starting point for this hack.  Very few elements of 'Roidz remain at this point other than some of the sprites.  Ultimately nearly all of the sprites will be replaced, what remains will be a few lingering DemickXII original creature sprites, potentially modified.  The main player sprite originated from one of DemickXII's sprites but it has been modified.  Regardless of my modifications to the main player sprite I would still credit DemickXII for his exceptional artistry, much of his original work is still there.

All of DemickXII's area tile graphics have been replaced as well as the level design which was the original Metroid 1, 'Roidz was a graphical hack with a few minor room tweaks & HEX edits.  'Roidz is available here at RHDN.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on March 23, 2015, 10:39:28 pm
This hack has really struck a cord with me to the point I've been checking this post sometimes twice a day. Personally with the story I've read and the screenshots I've seen I feel this will be one of those hacks that people will flock too and enjoy. You should let me make a trailer before you release the patch. I'm pretty damn good at editing and I think I can make a pretty effin good one. The story is good enough I could probably do a storyline trailer as well.

I have a decent size studio I could even do a one like the classic live action Nintendo commercials from the 80s and 90s. haha obviously for free because Id like to contribute to your project using what I learned at Full Sail for once ha.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 11, 2015, 08:43:26 pm
The first post has been updated with more current screenshots as well as a couple screenshots of the new area we are adding to the game.  This will bring the total number of areas to 6, the original game had 5.  Additionally we are adding a couple sub areas to further expand on the themes depicted in the screenshots.

A lot of you have been asking for spring ball to be added to the hack... Well, your wish has been granted.  (Don't forget to flood Snarfblams PM box with thank you PMs)  :thumbsup:


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 24, 2015, 04:15:36 pm
A short video of the first few minutes of game play:

https://www.youtube.com/watch?v=RUIdcqoL0Sg (https://www.youtube.com/watch?v=RUIdcqoL0Sg)

Music: Linkin Park "Enjoy The Silence"
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on April 25, 2015, 04:14:12 pm
This is truly superb. It's almost as if the graphics don't belong to the NES. As far as my knowledge of the mechanics of the game goes, once you go through a door (not the bubble, but the actual door part), you have two door types that tell the engine to start scrolling vertically or horizontally. Is that what is used when there are transitions between sections?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 25, 2015, 07:12:20 pm
Thanks Trax  :beer:.  Snarfblam added greater control of scrolling transitions in his editor Editroid.  The original game toggled vertical and horizontal scrolling every time the player passed through a bubble door.  With Editroid you can transition how ever you choose, vertical to vertical, horizontal to horizontal.  You're able to pull off some pretty neat stuff with it.

Edit: Are you still interested in doing some play testing?  I'd love to get your opinion on some stuff.  PM (or email) me if your still up for it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on April 25, 2015, 07:37:30 pm
Any intersecting areas?  :D
Title: .
Post by: Chpexo on April 25, 2015, 09:19:04 pm
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 26, 2015, 01:48:29 am
Any intersecting areas?  :D

Actually that's a pretty interesting idea.  With the new MMC3 mapper enhancements coupled with some clever graphics and level designing it could become a reality (or at least a complex illusion/deception). 

I'm sure this was said before, but this hack looks gorgeous. Keep up the good work! :thumbsup:

Thanks Chpexo, I always appreciate a compliment from a fellow graphics artist.  :happy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on April 27, 2015, 09:13:57 pm
Thanks Trax  :beer:.  Snarfblam added greater control of scrolling transitions in his editor Editroid.  The original game toggled vertical and horizontal scrolling every time the player passed through a bubble door.  With Editroid you can transition how ever you choose, vertical to vertical, horizontal to horizontal.  You're able to pull off some pretty neat stuff with it.

I'm curious about the mechanics of it. How do you tell Samus that she can "touch" the side of the screen, i.e. stop the scrolling? In the original game, I presume that a screen with a door on either side will cause this effect. This hack seems to have some sort of invisible door object that does the change in scrolling...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on April 27, 2015, 09:23:11 pm
Dont want to spoil it but the "Tourian" level graphics and added ASM changes are just phenomenal!!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on April 27, 2015, 10:19:53 pm
I'm curious about the mechanics of it.

There are two aspects to it. Doorway tiles (those between door bubbles) trigger a room transition. We can use invisible tiles that have the same behavior to have doorless room transitions.

To stop the screen from scrolling beyond the edge of a scrolling region (and I'm not sure that this is used in Rogue Dawn, at least not everywhere), you can use a screen-load routine. The game has a variable that is set when a door is present to stop scrolling. The screen-load routine simply sets this variable.

Spoiler:
(http://dl.dropbox.com/u/12027218/Shared%20Images/AutoDrop/autodrop448.png)

This isn't from Rogue Dawn, but the same tricks are used here. In my case, the doorway tiles are visible for development and debugging. The StopLeftScroll routine is called from the screen-load routine for the selected room.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: watcher on April 29, 2015, 06:05:05 am
i finally got around creating an account, just to say: this hack looks frikn awesome. i am highly anticipating this hack as a metroid fan (Super Metroid FTW ^^). if you are still searching for a tester, i can offer my service, i can actually play test it on hardware (using an N8) and see if it also is running properly or if any bugs are occuring. i would love to help out (and play the game :D)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 29, 2015, 11:18:28 pm
Thanks Watcher, sorry to disappoint but this is a modification of the original classic NES Metroid.  There's a tsunami of Super Metroid activity over at the Metroid Construction forum if you'd like to see some impressive Super Metroid projects in the works.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: watcher on April 30, 2015, 10:47:45 am
whoops, i see that i might have expressed myself wrong, i meant that i love the metroid series, and that super metroid is in my opinion the best one (thus i wrote "Super Metroid FTW").
I know that this is a Metroid 1 hack for the NES, not the SNES. sry for the confusion.
anyways, impressive work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 01, 2015, 08:37:54 am
No worries Watcher, thanks for posting!   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on May 04, 2015, 03:39:14 am
I just thought this should have some discussion, maybe also on metroid construction forum specifically about new editroid.

So there's a bit of a potential exploit with new ASM items/inherit features being added in, specifically "morph in air" ,MIA, and "jump while morphed" aka spring ball. This is because M1 has always had the well-known and well received and enjoyed feature of being able to unmorph in air and jump, morph jump, MJ, see videos below for some examples of MJ uses:

https://www.youtube.com/watch?v=CEBtzeUAY9E#t=9m35
https://www.youtube.com/watch?v=CEBtzeUAY9E#t=11m5s
https://www.youtube.com/watch?v=67kQ3l-1qMs#t=10m42s

So used together MIA and MJ would more or less give you the power equivalent to space jump from M3. A MJ only works with no left/right input from start of unmorph until jump, so all jumps must be non-running jumps, ie no screw attack, also be a bit harder to move left/right than space jump, but also allow controlled firing between jumps and bombs to be layed while briefly morphed. Spring ball would basically give you double jump height, and maybe more synergy with bomb boosted jumps too, not nearly quite the same power level but still notable.

I heard from Grimlock that Snarfblam's plan was to patch out the original M1 behavior of MJ. Personally I'd rather have the original behavior MJ than MIA or spring ball. MJ is a really eloquent, radical and fair technique that requires a bit of skill and timing to use effectively but is not too hard for anyone to learn and practice and works intuitively. Designing maps and playing in-game with it is really quite great.

Where as MIA, really doesn't add a lot to M1, a lot of the use could also be done with spring ball and/or bomb chains; or the area designed with 1 less ceiling block, you're really not adding whole lot of depth here.

Spring ball is somewhat similar, most of what it does can already be done with bomb chains, though in combination with MJ it's NOT really that OP particularly if it's jumping a tad lower than standing jumps, plus it requires an item pickup, much like high jump or wall jump. Would be almost like a slightly better high jump in what it can do, it could also provide awesome synergy with high jump, ie double high jumps, making high jump more of a relevant pickup with more utility to consider, as it's currently one of the least notable items, especially with wall jump in the mix.

Personally I don't see a problem with MJ combined with spring ball, particularly because spring ball is it's own item pickup. I see more synergy and interesting and fair combo dynamics that would benefit game play and game design. I would say it might be better if spring ball could be coded not to jump quite as high as a regular standing jump, which is intuitive and moderates the power level splendidly.

And ideal solution with MIA and MJ, though maybe quite hard to program, would be to not allow MJ after an MIA. IE, a flag for 'disabled MJ' to be triggered once an MIA is initiated and only to be unflagged once "ground state" is reached. I'm assuming the plan to disable MJ was to change the block of code that puts you in ground state after unmoprhing in air to instead just leave you "in air state". This would make using ground state as the condition to disable the flag prudent.

I'm not sure if Snarf is up for that flag solution, but that would be my top pick, scrapping MIA second pick, scraping MJ and adding MIA last pick. And I suppose another option somewhere in the middle of those would be to make MJ an item pickup.

Regardless, I'm really quite impressed and thrilled with the news of new ASM embedded item pickups and the new editroid features. Before this was mostly just speculation and fantasy , "boy wouldn't it be awesome and better with ASM instead of Lua? Ya, but that's hard and no one is showing the initiative."

So I salute you Snarfblam.
and it's great that Grimlock is doing the new editroid it's justice with this awesome hack, I'm really excited to play this and blossom the M1 hacking community.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on May 04, 2015, 06:03:54 pm
Ultimately, this is Grimlock's hack and I defer to him, but I'm just going to give my two cents here. Jumping up from thin air after you unmorph is a bug. Yes, it is useful. I use it myself constantly. (It's very handy for getting early varia.) And it's what we're used to. But I don't see a problem with removing a bug and replacing it with more complete, solid controls. Mid-air morph is handy, and springball is a convenience. I expect Grimlock will get input from testers regarding physics/control changes, and he'll probably take other people's opinions into account too. So, don't think I'm discounting your opinion. But we at least intend to give it a try and see how it goes.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on May 04, 2015, 07:44:03 pm
Can Samus shoot downwards in this hack?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on May 04, 2015, 08:54:52 pm
I'm speaking more for Editroid. For a particular hack I agree; if that's what they want to design around which I'm guessing Rogue Dawn was already a long time ago, they should be able to do that. For Editroid though, it would be great to have the option, "disable MJ" Boolean. Personally I'd much rather design around MJ and already have as it's beautifully balanced and unique which makes for very creative ideas and radical alternative solutions. I really just don't see MIA doing half that. Also with MJ spring ball is no longer merely a convenience but a really interesting combo mechanic to design around.

Bug or feature semantics are meaningless, it really acts like and is used just a like perfectly designed feature that's been in the originally devolved game and cherished since 1986.

What about the ideal solution, is that a possibility? or making MJ it's own item?
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on May 04, 2015, 09:20:56 pm
SpiderWaffle, the issue with leaving the unmorph in air and jump bug in is that it will break a lot of areas and challenges.  This game isn't designed like the original Metroid and has a more realistic environment.  The unmorph in air and jump bug coupled with the ability to morph again in air would give the player the ability to skip significant sections of the game resulting in potential perma-stucks (No bombs for example).  Basically as you pointed out the player could just keep jumping up.  Wall jump would be rendered useless as would the high jump.  You would essentially be able to start and go nearly strait to the final area.  Certain routes are presented as you progress but are inaccessible until you return with the proper ability, be it wall jump, bomb, morph jump and such.  Even if the unmorph in air and jump bug were left in I really can't see where it would be of much use honestly, most areas are fairly easy to navigate.

As Snarf said, we are going to do some playtesting with the new abilities added into the ROM.  I'm sure several things will change including adding additional passageways to take advantage of the new abilities as well as fine tuning puzzles and challenges that are too easily defeated by the new abilities.  If it isn't too difficult on Snarf maybe we'll leave the unmorph in air and jump bug in for the initial testing just to see how much of a potential game breaker it is. 

Thanks for the input SpiderWaffle.  I'm sure if there are enough people who would like to see the unmorph in air and jump bug in the hack someone will add it back in some time after the hack has been released.

Can Samus shoot downwards in this hack?

No, we haven't discussed adding that feature into the hack, honestly it's fairly unlikely.  I have no doubt Snarf could pull it off, maybe we'll see that ability in a future Metroid hack.  I'm hoping to see more people involved with M1 hacking in the future.

May 04, 2015, 09:25:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm speaking more for Editroid. For a particular hack I agree; if that's what they want to design around which I'm guessing Rogue Dawn was already a long time ago, they should be able to do that. For Editroid though, it would be great to have the option, "disable MJ" Boolean. Personally I'd much rather design around MJ and already have as it's beautifully balanced and unique which makes for very creative ideas and radical alternative solutions. I really just don't see MIA doing half that. Also with MJ spring ball is no longer merely a convenience but a really interesting combo mechanic to design around.

Bug or feature semantics are meaningless, it really acts like and is used just a like perfectly designed feature that's been in the originally devolved game and cherished since 1986.

What about the ideal solution, is that a possibility? or making MJ it's own item?

Editroid doesn't remove the unmorph in air and jump bug, it'll be there by default for all other game edits.  It's only being removed in this particular hack due to the nature of the level design coupled with the new player abilities Snarf has developed.
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: snarfblam on May 05, 2015, 04:48:36 pm
Editroid doesn't remove the unmorph in air and jump bug, it'll be there by default for all other game edits.
This. When you open a ROM and expand it, there should be no changes observable to the player. Enhancements to the game engine permit a variety of changes, but they're optional. Other changes, such as IBJ or disabling unmorph-and-jump can be made available to paste or import into the assembler. But I have no interest in forcing features on users.  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on May 05, 2015, 04:52:24 pm
Quote
SpiderWaffle, the issue with leaving the unmorph in air and jump bug in is that it will break a lot of areas and challenges.  This game isn't designed like the original Metroid and has a more realistic environment.  The unmorph in air and jump bug coupled with the ability to morph again in air would give the player the ability to skip significant sections of the game resulting in potential perma-stucks (No bombs for example).  Basically as you pointed out the player could just keep jumping up.  Wall jump would be rendered useless as would the high jump.  You would essentially be able to start and go nearly strait to the final area.  Certain routes are presented as you progress but are inaccessible until you return with the proper ability, be it wall jump, bomb, morph jump and such.

Exactly, enabling both MJ and MIA available with only maru mari would be by far the worst option completely breaking so much of the game. I'm arguing the original MJ and no MIA would be a better option and that the best option would be to prevent MJ to be used after a MIA. Also having MJ and/or MIA as their own item pickups would be other options, I think still better than removing the original MJ for the sake of adding MIA.

If Rogue Dawn is already designed to use MIA a lot and not seeing uses for MJ it makes sense to have MIA a default. Regardless, users should be able to do what they want. I think it'd be great for editroid though to have the other options available.

EDIT: Snarf is on top of this already and is awesome!


Quote
Can Samus shoot downwards in this hack?
The problem with shootdown in M1 is that that omits a lot of the utility and game design around bombs, such has entrance to Kraid's lair being walked over at the start of the game and then you know to come back there later to bomb down once you have bombs, this game dynamic is pretty much the crux of metroid. There's no super bombs or bomb only blocks. So as it turns out for M1 having the challenge to shoot something below you or at your feet is rather pertinent to level design. You could make a hack with that, would be able do some other stuff with shootdown like for fighting enemies, but you're going to lose a large part of the original game design.

Side note: Having wave beam be an option to hit some blocks one block high to open a path was something I planed to incorporate in my future hacks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: 90s Retro Gamer on May 06, 2015, 02:37:15 pm
Amazing sprite work. You mentioned it is a vanilla-expanded ROM. Will it work on original hardware with an Everdrive NES-cart?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on May 06, 2015, 05:34:43 pm
As much as I like that morph-jump trick, i don't see an issue with taking it off. Would make the game more bug free and less exploitable.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 06, 2015, 10:20:52 pm
Will it work on original hardware with an Everdrive NES-cart?

Not sure, we'll have to test it out. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on May 07, 2015, 12:57:41 am
Tested on my xbox with the NES emulator, works perfectly!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 07, 2015, 08:04:06 pm
Tested on my xbox with the NES emulator, works perfectly!

That was the MMC1 build.  We'll have to test the new MMC3 build once I get the last few areas done.  It'll probably be June when it's ready to play test start to finish again.  There's some pretty significant improvements over the MMC1 build.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on May 07, 2015, 08:11:04 pm
Are you working with an experimental version of Editroid right now for the extra sections?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on May 07, 2015, 09:01:25 pm
That was the MMC1 build.  We'll have to test the new MMC3 build once I get the last few areas done.  It'll probably be June when it's ready to play test start to finish again.  There's some pretty significant improvements over the MMC1 build.

I volunteer for PowerPak testing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mister_Alex on May 08, 2015, 11:07:04 am
This looks awesome! Hope it's not too stressful getting this hack to work correctly.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 10, 2015, 12:16:19 am
Are you working with an experimental version of Editroid right now for the extra sections?

Yea, right now I'm working with Snarfblam's version 6 of his pre-release for Editroid 4.0.  For anyone interested in the upcoming version 4.0 it's going be a very significant update.  It not only includes expansion to MMC3 built in but also an impressive number of additions and improvements.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: lytron on May 13, 2015, 10:39:48 am
Hi there! You've done a great job on this so far! Can you, may be, re-release the demo video with different/no sound? I cannot watch it here in Germany, because of the music (http://en.wikipedia.org/wiki/Blocking_of_YouTube_videos_in_Germany). Speaking of music: Can you digitally release the OST of the hack somehow (bandcamp or soundcloud etc.)? I like to collect those, always nice to bring back the memories of a game/hack. Last question: Will you release the MMC1 version, too? Seems like it's a completely functional hack and that it will differ from the MMC3 Version in many ways.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 14, 2015, 01:36:50 am
Can you, may be, re-release the demo video with different/no sound?

PM me an email address and I'll provide a direct download link. 

Speaking of music: Can you digitally release the OST of the hack somehow (bandcamp or soundcloud etc.)?

That's an interesting idea, I'll let Optomon answer that one. 

Last question: Will you release the MMC1 version, too? Seems like it's a completely functional hack and that it will differ from the MMC3 Version in many ways.

Most likely not, even though it was playable start to finish there was a lot of work remaining.  Title Screen, sprite work, additional ASM, graphics work, it's a long list.  Basically it was a play test for the level design and first round of ASM modifications, it still contained the original music so no OST. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: benjaminshinobi on May 15, 2015, 08:45:20 pm
As everyone has been saying this hack looks greeeeeeeeeeeeeeeat! I think it looks quite a bit better than 'roidz because of how many of the background tiles are mixed with black. It looks like a different game and is a nice place between metroid 2 and zero mission aesthetically.

I'm curious did you consider/look into adding animation frames? It was something I wanted to add in a hack I never finished but never really researched it. I'm not saying that as a critique of the hack, I'm just asking because you have a deeper understanding of the inner workings of metroid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: kpe on May 18, 2015, 06:48:18 pm
I got new PCB boards in works if want game published it will be awhile working on sega/megadrive at the moment
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 18, 2015, 08:38:06 pm
I'm curious did you consider/look into adding animation frames?

There's quite a few animations in this hack with many more planned.  From the pre MMC3 built there's several 4 frame looping animations in all of the areas.  With the new MMC3 animation system I've been working 8 frame animations into the new areas.  For a certain (top secret) effect I hope to work into the hack I may push the animation system to 12 frame.  You can see a few of the animations in the youtube video I posted a few posts back.

My first Metroid hack "Metroid Incursion" had several 4 frame animations.  The MMC1 animation system was added to the editor towards the end of it's development.  Metroid Incursion is an easy play beatable in about 1.5 hours.  Rogue Dawn is a far more extensive hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: benjaminshinobi on May 19, 2015, 04:39:00 am
ahh do you mean the animations for the lights and different elements like that? With those animations is it mostly a matter allocating space?

I'm referring to Samus and enemy animations. I know there is some documented dissaassembled source code out there, but I haven't looked into it, does changing the samus animation have a cascading effect through out the game (collisions etc)? Not wondering anything crazy specific, just curious.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 20, 2015, 11:20:54 pm
I was surprised to find several thousand hits to my YouTube video today so I did some digging on the net to see where it was coming from:

Woohoo... Front page at Retro Gaming Magazine!  Actually I'm quite flattered by the attention Rogue Dawn is receiving, it's something that I wasn't expecting.   8)  ;D

Retro Gaming Magazine Front page:
http://retrogamingmagazine.com/ (http://retrogamingmagazine.com/)

Retro Gaming Magazine article:
http://retrogamingmagazine.com/2015/05/19/metroid-to-receive-unofficial-prequel-rogue-dawn-on-nintendo-entertainment-system/  (http://retrogamingmagazine.com/2015/05/19/metroid-to-receive-unofficial-prequel-rogue-dawn-on-nintendo-entertainment-system/)

Here's another article at "Retro Collect":
http://www.retrocollect.com/News/unofficial-nintendo-nes-metroid-prequel-rogue-dawn-in-development.html (http://www.retrocollect.com/News/unofficial-nintendo-nes-metroid-prequel-rogue-dawn-in-development.html)

Article at "Nintendo Life":
http://www.nintendolife.com/news/2015/05/unofficial_metroid_prequel_uses_the_original_nes_hardware_to_impressive_effect (http://www.nintendolife.com/news/2015/05/unofficial_metroid_prequel_uses_the_original_nes_hardware_to_impressive_effect)


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ahh do you mean the animations for the lights and different elements like that? With those animations is it mostly a matter allocating space?

Editroid (Snarfblams Metroid Editor) has a very slick animation system that allows the user to define various aspects of the animation setup.  It allocates the required free space for the animation.

I'm referring to Samus and enemy animations. I know there is some documented dissaassembled source code out there, but I haven't looked into it, does changing the samus animation have a cascading effect through out the game (collisions etc)? Not wondering anything crazy specific, just curious.

There was some discussion regarding the player and enemy sprites.  My understanding is that it would be a rather large undertaking due to original hardware constraints.  I believe it has to do with the system RAM limitation specifically.  Maybe Snarfblam can offer greater detail on what's required.  It would certainly be a pretty fantastic improvement to add additional sprite animation frames over the original but we may have to accept what the original design offers.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on May 21, 2015, 12:04:01 am
Quote
Woohoo... Front page at Retro Gaming Magazine!  Actually I'm quite flattered by the attention Rogue Dawn is receiving, it's something that I wasn't expecting.

That's really cool. Bad part is, the more attention it gets, the more likely you are to receive a C&D order.

Don't want to be a downer though. I'm sure this game will be quite awesome once completed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on May 21, 2015, 04:52:07 pm
Bad part is, the more attention it gets, the more likely you are to receive a C&D order.

Well, let's hope we don't get the wrong kind of attention. Anyways, congrats Grimlock.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 31, 2015, 07:55:30 pm
It's been a while since I posted any new screenshots:

As always these are a work in progress and may differ from the final release.

Yep, that's rain!!! 
8 frame 256 meta tile animation with splashing drops and animated water.
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_01_zps4rc0dpax.png~original)

Ancient Chozo/Metroid worshiper ruins
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_02_zpstcy9hgji.png~original)

Ancient Chozo/Metroid worshiper ruins
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_03_zpstsufq3hr.png~original)

But wait there's more...

I also want to announce that Snarfblam has recently made an impressive breakthrough with slope detection!!!  It's going to be truly remarkable when we get it integrated into the level design!!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on May 31, 2015, 08:02:57 pm
This just keeps getting better and better. :)
Title: .
Post by: Chpexo on May 31, 2015, 08:30:45 pm
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 01, 2015, 11:24:36 pm
This hack is going to be great! Those graphics are the quality of Batman: Return of the Joker but even better and complex.

EDIT: Also I would definitely check out Terminiator 2's for the NES (https://www.youtube.com/watch?v=g9EkofUi8I4) music as well as Aliens 3 for the NES (http://Aliens 3 for the NES) for some music that I think would suit this hack perfectly. You can reuse the music or borrow the style!

The Aliens 3 link didn't work.  The Terminator 2 music sounds pretty good, probably not spot on for this hack (close) but a lot of it sounds pretty futuristic/techy.  The Metroid sound engine is rather primitive and can't do volume changes in the music among other things.  It was an early NES title so it didn't benefit from the more advance features that came later.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on June 02, 2015, 03:14:16 pm
The Metroid sound engine is rather primitive and can't do volume changes in the music among other things.

Sound Engines can be tweaked. To wit, the volume of the two Pulse Channels is directly tied to the low-nybble of the value fed into $4000/$4004.

Just saying.  :cookie:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 02, 2015, 08:45:39 pm
Sound Engines can be tweaked. To wit, the volume of the two Pulse Channels is directly tied to the low-nybble of the value fed into $4000/$4004.

That's interesting, you wouldn't be able to adjust the channels mid track though right, without some engine modifications?  My knowledge of sound engines is limited.  I can modify the tracks but that's about it.  I'm sure the Zelda sound engine was just as limited as the Metroid sound engine, how did you go about editing the music?  Did you modify it strictly with a HEX editor?  Snarfblam put together a nice little track editing app called "Metroid Tuner" that helps speed up the editing process vs HEX editing.  You still have to modify each note individually with a text based interface but it really shines when you have to make changes.  Also once a song is written it can be shared with other projects or moved to a different bank in the game via copy/paste.  There's probably a lot more he could do with the app if one of RHDN's many sound engine experts teamed up with him to expand the app.  Maybe expand it to be user customisable to work with multiple games?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on June 02, 2015, 09:04:05 pm
That's interesting, you wouldn't be able to adjust the channels mid track though right, without some engine modifications?
It would require some modest engine modification, but it's totally doable. One can even adjust the volume mid-note! (Such was necessary for Legend of Iowa's rendition of "Sandstorm".)

Quote
My knowledge of sound engines is limited.  I can modify the tracks but that's about it.  I'm sure the Zelda sound engine was just as limited as the Metroid sound engine, how did you go about editing the music?  Did you modify it strictly with a HEX editor?
Pretty much, yeah. I tweaked the engine a bit in 2009 to allow for song-specific Pulse Channel timbers & volumes, and also to allow selective-segment repeatition in the Pulse Channel data. I went back in 2014 and revamped it even further to enable mid-song/-note timbre/volume updates, selective repeats for the Noise channel, up to 32 unique note-durations per song and a special JUMP command to allow song data to exceed 256 bytes. I also updated the frequency table such that $C4 gives me the note C in Octave-4, etc. (That last bit makes data-correction SO much easier.)

Quote
Snarfblam put together a nice little track editing app called "Metroid Tuner" that helps speed up the editing process vs HEX editing.  You still have to modify each note individually with a text based interface but it really shines when you have to make changes.  Also once a song is written it can be shared with other projects or moved to a different bank in the game via copy/paste.  There's probably a lot more he could do with the app if one of RHDN's many sound engine experts teamed up with him to expand the app.  Maybe expand it to be user customisable to work with multiple games?
That would be fuckawesome! I'd be totally up for such a project, time/schedules-permitting.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 08, 2015, 02:33:25 pm
I posted this over at the Metroid Construction Forum earlier today and figured it would be interesting enough to share at RHDN too:  :D

I just did a count of the number of screens in R.D. vs vanilla M1:
   
Brinstar:   M1: 46    RD: 93
Norfair:    M1: 45     RD: 159
Kraid:      M1: 36     RD: 155
Ridley:     M1: 41     RD: 78
Tourian:   M1: 20     RD: 98

Totals:     M1: 188    RD: 583

I hadn't compared previously so I had no idea how vastly expanded this hack was compared to the original.  Of course to be fair a lot of the M1 screens are used multiple times so it doesn't give a full picture of the size of the areas.  What it does show is the number of unique screens in R.D. vs the original M1.  Every screen in R.D. is original and unique.  When I have time I'll count the actual in game screens in M1 and do another comparison.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on June 10, 2015, 09:24:46 am
I posted this over at the Metroid Construction Forum earlier today and figured it would be interesting enough to share at RHDN too:  :D

I just did a count of the number of screens in R.D. vs vanilla M1:
   
Brinstar:   M1: 46    RD: 93
Norfair:    M1: 45     RD: 159
Kraid:      M1: 36     RD: 155
Ridley:     M1: 41     RD: 78
Tourian:   M1: 20     RD: 98

Totals:     M1: 188    RD: 583

I hadn't compared previously so I had no idea how vastly expanded this hack was compared to the original.  Of course to be fair a lot of the M1 screens are used multiple times so it doesn't give a full picture of the size of the areas.  What it does show is the number of unique screens in R.D. vs the original M1.  Every screen in R.D. is original and unique.  When I have time I'll count the actual in game screens in M1 and do another comparison.

Thats some serious roomage... Awesome work! :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on June 10, 2015, 11:32:03 am
Yep, that's rain!!! 
8 frame 256 meta tile animation with splashing drops and animated water.
(http://i98.photobucket.com/albums/l247/grimlockarts/Chozo_01_zps4rc0dpax.png~original)

It's...raining. :| In a NES game?

That's...like...SNES style stuff. :| You just blew my mind
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on June 17, 2015, 03:20:02 pm
Since the announcement of Federation Force - I'm looking forward to this game even more than before...

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 18, 2015, 01:30:39 am
Since the announcement of Federation Force - I'm looking forward to this game even more than before...

/dACE

Thanks, we're making steady progress right now on all fronts.  The level design is currently being modified to include Snarfblam's new slope detection setup.  Essentially when the player comes in contact with meta tiles with specific physics settings the slope detection system kicks in and adjusts the players movement accordingly.  It's fairly tricky to implement into the existing level design but progress is being made with phenomenal results.  Full implementation of the slope detection system requirements reviewing and adjusting every screen individually, currently over 500.  At the moment I have 2.5 areas of 8 areas complete and I just started working on integrating the slopes this week.  Each room is also getting another layer of polish as a result  so that's nice too...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thanatos-Zero on June 19, 2015, 05:24:27 pm
Will your game include soundtracks from Metroid Prime and Super Metroid?
I would love to hear renditions of them, like this one.
https://www.youtube.com/watch?v=7M7oleGXt8c
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 21, 2015, 11:40:00 pm
Will your game include soundtracks from Metroid Prime and Super Metroid?
I would love to hear renditions of them, like this one.
https://www.youtube.com/watch?v=7M7oleGXt8c

That does sound pretty nice, it would fit nearly all of the areas.  I was hoping Optomon might chime in on your question (that's why the delay in response to your question), he's working on an all original soundtrack.  He's in charge of the music so ultimately he would have to make the call on bringing in renditions of existing music, there's some pretty sweet Metroid music to choose from if he wants to take things in that direction. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: BadChad on June 26, 2015, 01:01:09 am
Optomon is one hell of a talented man! I'm sure the soundtrack will come out amazing whatever direction he decides to go in!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on July 10, 2015, 10:32:24 pm
Finally getting around to customizing the soundtrack. I did intend to do a fully original soundtrack. Might do a Metroid track if I hit a wall, composing for this game is a little different than what I'm used to. Some tracks that are actually somewhat in a finished state, not 100% where they'll end up in game though.

Track A (https://m.youtube.com/watch?v=QsU11dxhLds)

Track B (https://m.youtube.com/watch?v=Rd24YmUhzew)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: stuffgnome on July 11, 2015, 08:55:03 am
Finally getting around to customizing the soundtrack. I did intend to do a fully original soundtrack. Might do a Metroid track if I hit a wall, composing for this game is a little different than what I'm used to. Some tracks that are actually somewhat in a finished state, not 100% where they'll end up in game though.

Track A (https://m.youtube.com/watch?v=QsU11dxhLds)

Track B (https://m.youtube.com/watch?v=Rd24YmUhzew)

My grasp of musical jargon may not be sufficient to express my opinion but while those tracks definitely have alot of rhythm to them they don't have not melodious quality that I associate with Metriod games. In other words, I like something I can whistle to. For example, in the track that Thanatos-Zero linked to:
https://www.youtube.com/watch?v=7M7oleGXt8c
It starts out very rhythmic like yours but at the 1:10 mark it adds a certain melody to it that gives more depth to it, a sort of harmonizing quality. I don't mean to prattle on, I like your work so far but it seems to be missing something.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on July 11, 2015, 02:07:40 pm
Interestingly, the songs feel quite Metroid-esque to my ears. I'd like to see some visual gameplay associated to the music, to better see the blend between the two...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on July 11, 2015, 03:26:19 pm
They actually remind me of Link's Awakening. Good stuff.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on July 12, 2015, 01:17:08 pm
Finally getting around to customizing the soundtrack. I did intend to do a fully original soundtrack. Might do a Metroid track if I hit a wall, composing for this game is a little different than what I'm used to. Some tracks that are actually somewhat in a finished state, not 100% where they'll end up in game though.

Track A (https://m.youtube.com/watch?v=QsU11dxhLds)

Track B (https://m.youtube.com/watch?v=Rd24YmUhzew)

Awesome feel to them man. Its a shame I can't make some of my old midis in Famitracker and expand upon them otherwise I'd attempt to help out. Unfortunately, this is all I have:

http://www.kongregate.com/games/hypnoticharmony/hypnotic-harmonys-music-jukebox

Villain of Ages sounds like it would work perfect for a Ridley-esc area. I actually had Metroid in mind when I made it more than a decade ago in 2003.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 13, 2015, 10:10:45 am
Nice work Optomon!  :thumbsup:

The length of track B is impressive.  Both tracks suit the games theme well.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on July 14, 2015, 01:23:29 pm
There is still a TON of space left in the banks, so music length and complexity is virtually unlimited with what the Metroid engine has to offer.

Regarding the absence of melodic themes, you could be on to something there. This soundtrack is challenging from a creative standpoint, and has been making me go out my comfort box for sure. I have been taking a more organic, ambient approach to the soundtrack, though I am used to writing more conventional pieces that are melody driven, and it's been getting me into some trouble at times. I seem to be having success when I take melody out of the picture. So, I think the challenge is finding a way to incorporate a melodic theme into the development an ambient piece, or perhaps even building an ambient piece around a melodic theme.
Title: .
Post by: Chpexo on July 14, 2015, 10:01:02 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on July 15, 2015, 06:34:25 pm
Well I know I'm not too great at Famitracker. I mean I attempted this track thanks to inspiration from Optomon but I don't know how good it is. Kind of had more modern Metroid in mind like dialogue sequences.

http://www.filehosting.org/file/details/498305/prologue.ftm

Just know this project and you Optomon inspired me to get into making stuff. :)
Title: .
Post by: Chpexo on July 15, 2015, 11:15:43 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on July 16, 2015, 01:12:18 am
I had some trouble downloading it as well, I couldn't get the email to work. But now that I can hear it, that is a pretty nice loop actually. You could totally build a song around that.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on July 17, 2015, 10:29:45 am
Firstly I should say that you should upload elsewhere where giving my email isn't required. Thankfully I have a throwaway email.

The song composition is good but is too short and lacks any complex effects. The NES's instruments unmodified sound ugly in my opinion. Here's my edit. I should apologize in advance if I am stealing any of optomon's thunder here:

Famitracker file:
http://www.mediafire.com/download/vl74plq243lwuwr/prologue+Chpexo+edit.ftm

WAV file:
http://www.mediafire.com/download/4e0xxdplei987c7/prologue+Chpexo+edit.wav

Sorry about the e-mail and yes you have improved dramatically on what I have done. :D I guess I could try to work on making it longer I dunno.

I had some trouble downloading it as well, I couldn't get the email to work. But now that I can hear it, that is a pretty nice loop actually. You could totally build a song around that.

Thanks so much! :D I really appreciate that. Yeah when I made it I had in mind a combination of Kraid's Lair and Brinstar at first. Mostly because I figured it would be great to have a slower theme with an exploratory hint to it, not so bouncy and da da da daaaa like Brinstar is but getting the point that its an introductory area. But then considering how short it was, I thought it may be better as a  part for a dialogue.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on July 17, 2015, 02:14:10 pm
Another track is up. A faster paced theme, a more conventional Blaster Master-ish song. Definitely not like the first two. I'll admit that it is not typical Metroid material, so I'm kind of taking a risk with it as far as how it's supposed to work in the game.

Track C (https://www.youtube.com/watch?v=oz1FvcD-PSc)


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: stuffgnome on July 17, 2015, 02:33:00 pm
Wow! Track C is definitely my favorite so far. It does remind me of Blaster Master but with a little Ninja Gaiden thrown in the mix, a very good thing indeed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on July 17, 2015, 08:51:01 pm
Another track is up. A faster paced theme, a more conventional Blaster Master-ish song. Definitely not like the first two. I'll admit that it is not typical Metroid material, so I'm kind of taking a risk with it as far as how it's supposed to work in the game.

Track C (https://www.youtube.com/watch?v=oz1FvcD-PSc)

Sounds like something that would play as the planet is about to explode. Like a countdown.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on July 18, 2015, 05:50:38 am
Ya I like track C the best. My favorite part is the when the front track does that Crescendo esk piece from 35-40s, but the slowed down mario power-up kind of sound at 40 comes in just a little too obtrusive for me. The blastmater-type back beat somewhat reminds me of the dragonforce - through the fire and the flames guitar solo which is one of my favorite rock melodies, with that some of the 8-bit notes just seem to sound better, like the deeper and higher ones I think or when they're building to deeper or building to higher.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on July 19, 2015, 08:17:02 am
Another track is up. A faster paced theme, a more conventional Blaster Master-ish song. Definitely not like the first two. I'll admit that it is not typical Metroid material, so I'm kind of taking a risk with it as far as how it's supposed to work in the game.

Track C (https://www.youtube.com/watch?v=oz1FvcD-PSc)

Now that I listen to it, it could even have a bit of a prime hint to it:

https://www.youtube.com/watch?v=06oAfsTXa6A
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on July 23, 2015, 06:06:19 pm
One thing I would say about gaming sound tracks particularly for exploration games or non-linear, is that the music in each particular part of the game has a distinct purpose and feel to it so as to set the right mood and clue the gamer as to what they might expect. Brinstar - beginning, getting your bearings, very fun pure exploration, finding some power ups, very little danger. Chozo room - VERY contrasting sound to adjacent parts of Brinstar, clear you've come up on something important and serious by nothing other than the stark contrast in music. Norfair - similar to Brinstar in effect but a very distinct sound to it. Kraid and Ridley's - a more heavy serious and dangerous sound, each being very distinct from eachother. Tourian - The Heaviest and most serious of them all. Escape - it's own unique sound with a countdown and time pressure built into it. Nothing is homogeneous about any of the tracks, purposeful and distinct.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 26, 2015, 11:44:07 am
A quick update on the level design.  Major improvements have been made across a large area of the game with the remaining areas a work in progress.  Slope detection is about 75% complete.  Once the slope detection is all wrapped up I plan on putting together a demo video and posting it. 

All of the screens in the previous posted screenshots have been revisited and polished further.


A screenshot from the jungle area:

(http://i98.photobucket.com/albums/l247/grimlockarts/Jung_5_zpsdrcmhk98.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MathUser2929 on July 26, 2015, 07:43:14 pm
Holy cow are those good graphics. I thought this was a SNES hack at first from that picture.
Title: .
Post by: Chpexo on July 26, 2015, 11:25:23 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 27, 2015, 12:06:56 am
It's actually the same tileset, I've added a few more tiles to it but the majority of my recent work has been with the design itself.

The transition between the upper tile and the bottom tile is a bit on the obvious side when the platform is constructed as thin as you see there.   I could easily make the platform thicker by 1 16x16 block to remedy it but I may leave it as is to preserve the uniqueness of the design (the look of the thin platform).  IMO some less than perfect tile transitions have to be expected with complex NES graphics and level design.  This sort of tile transition is present in a few locations but for the most part it isn't an issue.  I think it is acceptable when it's limited considering the limitations of the NES.  There just isn't enough tiles available to avoid every instance of less than perfect transitions.

Since you brought it up I'm going to keep it in mind, I might come up with a simple graphic adjustment that blends the tiles better when used as you see there. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 10, 2015, 03:07:03 am
I posted some more info on the background and storyline of "Rogue Dawn" on the Board 2 forum, it's been a few months since I posted background info here at RHDN:

Board 2 post:

Regarding the timeline of the hack, it takes place just before Metroid 1.  The hack is designed around the background given in the Metroid 1 instruction manual.  Basically it illustrates how the metroid species was discovered by a research team on planet SR388.  When their ship was preparing to take a specimen from the planet to a distant research station it was attacked and ultimately the specimen fell into the hands of a pirate group who later took the specimen to planet ZEBES.

The game begins just after the research vessel is attacked high above SR388 and forced to crash land on the planet's surface.  You play as Ridleys shadow agent/assassin, awaken from your hibernation sleep ordered to seek out and recover a sample of the specimen.  You have no knowledge of your origins, the only human in a pirate group led by a ruthless over lord by the name of "Ridley".  The only part of your past life that remains is a name "Dawn Aran".  Your entire existence spanning from early childhood has been catered to mold you into the ultimate dark operative, manipulated and distorted to carry out the will of the pirate leadership.

Obviously the main character is blood related to Samus Aran.  Dawn Aran was abducted from a colony by the pirate faction in the event that killed Samus's family and the rest of the colony.  Dawn is thought to have perished long ago.  There was never a mention of a sister in any comic series that I am aware of but it could easily be that Samus had cousins and other family members in the colony she lived in as a child.

Ultimately "Metroid - Rogue Dawn" reveals why Samus is so obsessed with eradicating the Metroid threat.... Samus's own family is directly responsible.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on August 10, 2015, 10:14:00 am
I posted some more info on the background and storyline of "Rogue Dawn" on the Board 2 forum, it's been a few months since I posted background info here at RHDN:

Board 2 post:

Regarding the timeline of the hack, it takes place just before Metroid 1.  The hack is designed around the background given in the Metroid 1 instruction manual.  Basically it illustrates how the metroid species was discovered by a research team on planet SR388.  When their ship was preparing to take a specimen from the planet to a distant research station it was attacked and ultimately the specimen fell into the hands of a pirate group who later took the specimen to planet ZEBES.

The game begins just after the research vessel is attacked high above SR388 and forced to crash land on the planet's surface.  You play as Ridleys shadow agent/assassin, awaken from your hibernation sleep ordered to seek out and recover a sample of the specimen.  You have no knowledge of your origins, the only human in a pirate group led by a ruthless over lord by the name of "Ridley".  The only part of your past life that remains is a name "Dawn Aran".  Your entire existence spanning from early childhood has been catered to mold you into the ultimate dark operative, manipulated and distorted to carry out the will of the pirate leadership.

Obviously the main character is blood related to Samus Aran.  Dawn Aran was abducted from a colony by the pirate faction in the event that killed Samus's family and the rest of the colony.  Dawn is thought to have perished long ago.  There was never a mention of a sister in any comic series that I am aware of but it could easily be that Samus had cousins and other family members in the colony she lived in as a child.

Ultimately "Metroid - Rogue Dawn" reveals why Samus is so obsessed with eradicating the Metroid threat.... Samus's own family is directly responsible.

Would be cool if a theory like this was factored in:

The researchers exploring SR388 created sentinels to guard planets and protect them. These human/alien hybrids are raised with those clear goals in mind. Though later on, on the Planet Zebes, the space pirates create one of their own hybrids using data collected from the wrecked research ships records, fused with their own DNA to guard Zebes. That creature came to be known as Kraid. Though Kraid was not as formidable an enemy to Samus on Zebes as sentinels were to intruders on SR388, he was still a massive obstacle for her to overcome.

Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on August 10, 2015, 07:59:28 pm
That's an interesting take on Kraid although he won't be included in this hack.  All of the bosses and nearly all of the enemies will be redrawn and replaced with new sprites. Mother Brain has already been redesigned into a new final boss.  When I check a few more items off of my to do list I'm going to focus on the sprites.

August 10, 2015, 10:33:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Something I drafted up today in Tile Layer Pro:

Dawn Aran's coworkers and occupants of her ship...

(There is four of them because there is 4 animation frames (although I could add more frames in the future).  Animating the graphic will be the next step)

It's hand drawn, I just had an image of the Super Metroid graphic open for reference.

(http://i98.photobucket.com/albums/l247/grimlockarts/Metroid_Pirates_zpskuiruuub.png~original)
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: johnny on August 16, 2015, 12:23:38 pm
That's an interesting take on Kraid although he won't be included in this hack.  All of the bosses and nearly all of the enemies will be redrawn and replaced with new sprites. Mother Brain has already been redesigned into a new final boss.  When I check a few more items off of my to do list I'm going to focus on the sprites.

August 10, 2015, 10:33:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Something I drafted up today in Tile Layer Pro:

Dawn Aran's coworkers and occupants of her ship...

(There is four of them because there is 4 animation frames (although I could add more frames in the future).  Animating the graphic will be the next step)

It's hand drawn, I just had an image of the Super Metroid graphic open for reference.

(http://i98.photobucket.com/albums/l247/grimlockarts/Metroid_Pirates_zpskuiruuub.png~original)

That's pretty awesome.  Seems like this is coming together well.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: JUg on August 17, 2015, 02:27:53 pm
I gotta say I'm very impressed with the visuals and I'm eager to play this hack. I don't normally play Metroid hacks but this one seems like a lot of work went into it. Definatly going to put this one in cartridge format lol
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on August 17, 2015, 10:38:03 pm
I need some opinions on this newly modified graphics set & palette change for the crashed ship (Ridley) area, which one do you guys prefer and why?


EDIT: The theme of the area has been changed from an abandoned ship to a crashed Federation research ship (Was blasted out of orbit just before the game starts).  It's a science vessel so I'm trying to make it fit the theme better.



Crashed Research Vessel:

New Version:
(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_01_zpsho08ejns.png~original)

Old Version:
(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_01_old_zpsaxzvd8fl.png~original)

New Version:
(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_02_zpsjwqjeetc.png~original)

Old Version:
(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_02_OLD_zpsydpo9csp.png~original)

New Version:
(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_03_zpsvkbarbdt.png~original)
[/quote]

August 17, 2015, 11:18:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the same graphics set with the light fully on (I was considering  making the first half of the ship in darkness and the second half fully lit).

(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_01A_zpsrel3qfhf.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_02A_zpslfldh9ej.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/New_Ridley_03A_zpscvrivd8w.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManJuno on August 18, 2015, 12:31:13 am
I like the new "lights on" palettes, but the "lights off" ones seems too bright, maybe. Maybe if the dark blue was darker, or possibly even a dark purple (to go with the reddish lights)?

It just seems to me like the dark blue during "lights off" is brighter than the dark teal during "lights on".
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Vanya on August 18, 2015, 01:25:51 am
I agree. Definitely go for a darker color for the low light version.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on August 18, 2015, 08:51:51 pm
I typed up a lengthy reply to this, but must have closed without sending.

The purple and orange isn't working. The dark purples and blues on the NES are simply too saturated to pull of that kind of hue jump with lighting.

Moreover, by using such saturated colors, I feel that it doesn't adhere to the overall mood or style of the game.

Your original design looks like it'd be at home in 1991, maybe Shatterhand-era. The vibrant purple and orange looks more at home in, say '86, when more arbitrary colors would have been used, say in something like Layla. The technology was the same, but the aesthetics of the times were different.

I totally understand what you're trying to do with it. Small, localized, dim lighting. Warm lighting, cool shadows, etc. I know, because I've tried to pull of the same in my own work.

But, when it comes to showing an area in darkness, I'm a fan of simply dropping all of the values a notch. To illustrate, I took your "new, lit" image as a sample:

(http://files.mteegfx.com/rdDark.png)

That way, instead of low, dim lighting. It's basically, none, or barely ambient lighting.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManJuno on August 18, 2015, 09:03:41 pm
I was playing around with some palette choices last night and kept coming up similar results. Outside of a dark grey, or black, instead of the blue, the other choices all kept coming off as too bright to me for "lights out".
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 19, 2015, 09:37:46 am

(http://files.mteegfx.com/rdDark.png)



Thanks, I hadn't considered that approach.  I think I can probably make the lighting effect work if I use a third palette with the above technique, I'll have to do some experimenting.  We have the ability to change palette colors at any screen as it loads so there's a lot of flexibility as to what we do with the palettes.

Thanks for your input everyone, I've decided to use both the teal/grey brown color as well as the orange/grey in different sections of the area.  When you venture into the walls and maintenance passageways of the ship the orange/grey will be used, the common passageways will be the Teal set.  I think the new look coupled with the cool colors fits the new science vessel theme better than the old look with the warm colors (although the warm colors are still used and now have a more specific use).  A lot of the tile graphics are still being used, I have just added new tiles and repurposed some of the old ones, replacing a few.  I just didn't feel like the tiles in the old arrangement were working together enough as part of an over all theme.  Now the tiles are designed to work together rather than being a bunch of independent cubes grouped together to make walls and floors.  The screenshots posted were early mockups of the new look, they have already been further improved.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on August 20, 2015, 08:55:05 pm
Yeah, doing some spot or rim lighting with such a dark palette could be very rad.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on August 20, 2015, 10:31:49 pm
I think the emergency lights style with partial reflections is too cool to be left out. However, I'm not sure how a bright red or orange would clash with the darkness of an otherwise unlit room. At first, I thought it was a place where you start dark, and then you find a power switch and the same rooms now appear a little more lit...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: NES Boy on August 21, 2015, 10:28:37 am
Regarding the emergency lights style, here's my take on it:
(http://s23.postimg.org/ru87i9o0r/mrd_darklights.png)
Title: .
Post by: Chpexo on August 21, 2015, 05:38:42 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 23, 2015, 11:21:26 am
NES Boy: That's a decent middle ground between M-Tees approach and the original color selection, that definitely puts another option on the table, thanks.

Chpexo: How did I miss that game (never played it before).  The palette change in the lighting is pretty neat, I don't think we'll see that in this hack though given the requirements to implement it.  I'm pretty sure darkening the player sprite in the dark areas should be doable.

Trax: Having multiple switchs would most likely be equally difficult as having the player palette change when the player walks into the light (assuming it's a small area and not the whole screen that is lit up).  You did give me an interesting idea though, I could borrow Zelda 2s dark cave method of making the enemies invisible until the player finds a certain room that activates the lights in the area.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on August 23, 2015, 02:47:44 pm
What I imagined was more like you said about Zelda II style of lighting. You find a switch in a specific room, and then you backtrack to other rooms and some of them now have the emergency light on, and the tile mappings that go with it. And yes, I know the kind of work needed to having a palette change for Samus, especially if it's selective according to the environment...

You'd have to do a collision check between Samus's position and the current palette code of the background. Or, you could simplify to the max and have only two X coordinates (either 2 bytes for each or 1 byte and 4 bits for each) between which Samus's palette changes. First check is if you are in a room that has potential lighting like that. Second check is if the room is lit (needed only if the lighting switch mechanism is implemented). Third check is if Samus's X coordinate is between the two "alt" coordinates of the room. If these three (or two) checks succeed, change the palette to alternate...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 23, 2015, 03:37:31 pm
What I imagined was more like you said about Zelda II style of lighting. You find a switch in a specific room, and then you backtrack to other rooms and some of them now have the emergency light on, and the tile mappings that go with it. And yes, I know the kind of work needed to having a palette change for Samus, especially if it's selective according to the environment...

You'd have to do a collision check between Samus's position and the current palette code of the background. Or, you could simplify to the max and have only two X coordinates (either 2 bytes for each or 1 byte and 4 bits for each) between which Samus's palette changes. First check is if you are in a room that has potential lighting like that. Second check is if the room is lit (needed only if the lighting switch mechanism is implemented). Third check is if Samus's X coordinate is between the two "alt" coordinates of the room. If these three (or two) checks succeed, change the palette to alternate...

Thanks Trax.  Yea, I knew you'd know what it takes being one of the most highly skilled game hackers I know  :thumbsup:, I just meant that since we're in the last 15% of development we probably won't be taking on anymore major changes.  As is I can make palette changes when ever a new screen loads.  I think I can pull off some lighting changes with some clever level design that hopefully makes sense in game, I'm going to experiment some and see what I can pull off.
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: johnny on August 29, 2015, 06:51:08 pm
All of the bosses and nearly all of the enemies will be redrawn and replaced with new sprites. Mother Brain has already been redesigned into a new final boss.  When I check a few more items off of my to do list I'm going to focus on the sprites.

How far along is the to do list as far as the came is concerned? Where are you at currently? I know Optomon probably needs to make some more music tracks so that probably needs to come further along. I would guess you're still working on many of the areas also. Then you probably have to implement the ending, the intro and maybe a new title screen?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2015, 09:26:16 am
Well, basically here is where we are at:

Level/Area Design:

Nearly all area construction is complete, the starting area needs to be polished for final release, maybe over the course of one week.  The area recently discussed with the design changes is now complete, I need to decide if I still want to do any low lighting effects, after the next play test though.  The escape route after the final boss is going to be reworked some to improve it with some additional graphic elements that I've already created.  As is the game is beatable start to finish.

All sub areas are complete.

Minor palette fine tuning will occur in a few area.

Sprite Work:

3 Areas complete, 1 area needs only a couple worked, 1 area needs about 4 enemies redesigned.  The sub areas use the same sprites as the parent (main theme) areas.  I can usually knock out sprites for an area in 1 to 2 sittings.  The mini bosses still need to be reworked.  The final boss is complete, I may revisit it a little just before a final release to polish more but it's good.

Storyline Elements:

Kind of a final layer of area details, I have already designed what will be added.  A lot has already been worked into the game.  I'm currently getting started on adding text where needed.  A few graphics elements still need to be created but nearly all is complete.

Music:

Optomon has shared a few tracks here at RHDN but he's completed more.  The music for the starting area is really good.  He still has some tracks in progress at the moment.  The music still needs to be added to the master copy.

ASM design and implementation:

Snarfblam is buttoning up the final ASM additions to the game, just like the level design it's nearly complete.  All of the new elements have been demonstrated (in our group) and most have been implemented to the master copy of the project.

Other stuff:

We're moving toward creation of the in game map, it's going to be more detailed than previous in game map systems.  Snarfblam is developing a custom editor for it's construction.  The graphics and build will take about a weeks worth of sittings to complete.

The title screen and mission screen are not developed yet, I have plans for the mission screen but M-Tee has expressed interest in designing the title screen something that he is exceptionally talented at.  It may or may not be in the play test 2 game patch.

The ending is not developed yet but again it is fairly designed but needs more attention before it is implemented.  This and the title screen are really among the final stages of development, my primary focus has always been on the actual game environments and gameplay first.  I plan on putting all involved with this games development in the final credits.

Several extras have been added to the area's, Easter eggs, and even a hidden area if players want to search for them as a fun extra.  Hints will be included in the read me file provided.  Area item counts will be provided as well for those that wish to achieve 100% item acquisition, just a number of pickups without specific details.  There is more pickups in this game than the original Metroid.

Rest assured that we are working hard to get this game completed.  As with all game hacks pin pointing an exact release date is difficult since we all do this on a volunteer basis.  Sometimes real life events limit our availability to work on our projects.  The best we can do is set goals for ourselves and share them publicly.  Our goal has been a late summer release but we may see a fall release in the end.  I can confidently say we are in the last 15% of development, maybe even 10%.  We have already put hundreds of hours of work into this project and we're determined to see it through to the end.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on August 30, 2015, 11:41:24 am
Very nice work!  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 17, 2015, 02:57:47 pm
Newly updated starting area (Pirate Ship):

Control Room:  (Basic mission objective information on screen)
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A4_zpsdquiedsz.png~original)

Item Room:
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A2_zpsxvcf1kyd.png~original)

Simple Map Usage Instructions Worked into Game:
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Globe_V1_zpswvu3zzz9.gif~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A3_zps21h6w6xu.png~original)

Health Charger:
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A5_zpsy64a0jbw.png~original)



Updated Federation Science Ship:

Starting Screen:
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_update_A1_zpsyxeocvud.png~original)

Vertical Passageway:
(http://i98.photobucket.com/albums/l247/grimlockarts/Grim_Sept_zps6d8tmtdy.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on September 17, 2015, 03:47:21 pm
Man, this just keeps getting better and better. Nearly every update leaves me with my jaw on the floor.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PKstarship on September 17, 2015, 03:55:56 pm
That looks really awesome! putting the space pirates there makes the area feel like it's not abandoned anymore, which I like. Might I ask, what is that power-up that looks like a beam? Is it the Wall Jump?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 18, 2015, 08:47:15 am
Man, this just keeps getting better and better. Nearly every update leaves me with my jaw on the floor.

Thanks, I appreciate the feedback!

Might I ask, what is that power-up that looks like a beam? Is it the Wall Jump?

The sprite is going to be replaced with something less Chozo looking and more of what you would expect to find on a pirate ship.

What it is yee'll ave ta play de hack to find out!  ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: xeorix on September 18, 2015, 08:59:39 am
I'm so excited! And I just can't hide it!  :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PKstarship on September 18, 2015, 01:59:18 pm
Not to be annoying, but can you release a small preview video? None of us have even gotten to see the slope detection in action :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on September 18, 2015, 08:03:12 pm
Looking sharp! Keep it up  :thumbsup: :beer: :thumbsup: :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 20, 2015, 10:23:06 am
I went over my 2-do list and attached some time to each item.  I'm estimating around 40 hours of work left to be ready for play testing and roughly 100 hours until completion (all graphics and level design related tasks).  Things like the title screen, game ending, credits, some sprites and possibly the custom music will be implemented after the play testing has started.  That way the last few things can get knocked out as well as the items that the play testers generate.  It'll give the play testers plenty of time to play through the game and try to break it while the final items are still being worked on.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PresidentLeever on September 21, 2015, 07:22:05 am
Anything playable yet? Looking great.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 21, 2015, 08:05:22 am
Anything playable yet? Looking great.

Absolutely, most areas are 100% complete.  There's a limited number of screens left to build (in final area) and a few ASM items that affect gameplay that are required to do any real play testing.  Also I would like to get the map system 100% up and running so our play testers don't get lost too much (this is an exploration game).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: ginbunbun on September 21, 2015, 08:41:26 am
I have been watching this project for a while. Every time I see an update I get all bright eyed and excited like 10 year old me the day before Christmas. It looks absolutely stunning. Its like a completely different game. I can't wait to sink my teeth into it. Do you know if it will be compatible with the Everdrive N8? I would love to play this on real hardware.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 23, 2015, 09:29:19 am
I have been watching this project for a while. Every time I see an update I get all bright eyed and excited like 10 year old me the day before Christmas. It looks absolutely stunning. Its like a completely different game. I can't wait to sink my teeth into it. Do you know if it will be compatible with the Everdrive N8? I would love to play this on real hardware.

Thanks, I hope everyone thoroughly enjoys the game once it's done.  Regarding the Everdrive N8 and probability of working on real hardware I can't imagine a better person to test it out than Christopher Taber of Analogue Interactive http://www.analogueinteractive.com/ (http://www.analogueinteractive.com/).  If you haven't heard of Analogue Interactive check them out, they make the Analogue Nt as well as some other amazing products.  We'll have a definitive answer as to how it functions on real hardware at the time of release.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: contra on October 09, 2015, 11:26:47 pm
If this plays even half as good as it looks we're in for a treat because it looks absolutely amazing!

Have you commented on the difficulty at all? I know some people enjoy savestating their way thru hard-type hacks but I far more enjoy hacks that's on par with the originals so heres hoping you keep it in line with the other 2D metroids.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on October 10, 2015, 12:16:59 am
Works on Xbox EMUS :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 11, 2015, 09:20:24 pm
If this plays even half as good as it looks we're in for a treat because it looks absolutely amazing!

Have you commented on the difficulty at all? I know some people enjoy savestating their way thru hard-type hacks but I far more enjoy hacks that's on par with the originals so heres hoping you keep it in line with the other 2D metroids.

Save states won't be necessary in my opinion.  I feel that the difficulty is well balanced.  I would say that it is slightly more difficult than the original.  Some areas will be fairly easy while other will present a greater challenge.  The new heal stations coupled with the new abilities should create a well balanced experience.   I would say the difficulty is between Metroid 1 and Super Metroid in that it is more difficult than Metroid 1 but not as difficult as Super Metroid.  The complexity of the level design (Puzzles and hidden areas) falls comfortably in between the two games as well.  It's definitely in line with the other 2D Metroids.  I've put heavy thought into the player experience while designing the areas, for example you'll find that I have designed the game as a whole to avoid making players back track over large distances when areas are completed and items are acquired.  For speed runners I have included shortcuts and alternate routes if they want to cut corners and shave time off.  There's a number of secrets throughout the game as well including some Easter eggs.

Here's the current proposed title screen, I'm going to tune it up a bit more next week before calling it done:

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Title_Moon_zps4xlfcl5y.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: contra on October 11, 2015, 10:03:59 pm
Thanks for the reassurance, that's great to hear! This definitely has the potential to be one of the best NES hacks ever. Can't wait to play it.
Title: Metroid Hack that makes me rock hard!
Post by: obscurumlux01 on October 11, 2015, 10:44:47 pm
*Pulls out a guitar solo*
I'd so play a Metroid game that had a more metal/gritty soundtrack like that, even if it was just something I had to do on my end.

The screenshots have me drooling like crazy.  Any chance of an unlisted YouTube Video that you can share the link for?

I would highly recommend switching this to MMC5 if possible (http://wiki.nesdev.com/w/index.php/MMC5) and utilizing those advanced features in order to deter 'carters' from making money from this.  In addition, I'm sure that many others on this forum can have ways of making the hack 'hardware-incompatible' through various methods (custom chips that are emulated already but physical necessary to have this work on real hardware, etc).

One particular forum member has been converting many older games (including the NES Metroid) to MMC5 already so you won't even have to manually convert it yourself.  The main issues would be using what you have and transferring it to the MMC5 version.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 12, 2015, 09:46:16 am
The original MMC1 has already been converted to MMC3.  The editor is designed around the MMC3 mapper so it would probably introduce some complications and unexpected results if we tried to convert yet again to MMC5.  Also we're so close to being done we wouldn't have an opportunity or need to utilize the additional features of the MMC5 mapper.

Current state of development:

Level Design/in game graphics complete
Music easily over 1/2 to 3/4 done
ASM modifications probably only have 5 to 10% remaining

Other remaining items:

Title screen integration
End game graphics and text
Ending credits edit
Touch ups and changes after beta play test (starting as soon as ASM and music is done)
Minor punch list completion (has about 4 items on it)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: zuzma on October 12, 2015, 11:31:37 am
Did you improve the running animations since the MMC1 demo? Just curious because I think it would make a huge difference. It looks a bit unnatural when she's moving around unless that's some kind of limitation of metroids engine.

Maybe an animation like this, i dunno. I know it's not a running animation either
(http://i58.tinypic.com/v5zngj.gif)

Edit: Then again I'm no artist either and really it is one of the best looking nes hacks I've ever seen
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 12, 2015, 04:20:30 pm
Did you improve the running animations since the MMC1 demo? ........ unless that's some kind of limitation of metroids engine.


Metroid has a limited number of player animation frames (as well as a limited number of tiles available to produce them).  I do plan to review the player graphics before the final release, mainly to touch it up and possibly make a few changes.  The NES unfortunately isn't capable of high frame animations like the SNES or GBA that other 2D Metroids benefited from.  Basically we're just trying to do the best we can within the NES limitations.  Ideally we'd like to stay within the limitations of the NES so people can enjoy the game on their Everdrive N8 or other compatible flash cart on original hardware.

Title: .
Post by: Chpexo on October 12, 2015, 04:36:53 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: zuzma on October 13, 2015, 12:56:36 am
Metroid has a limited number of player animation frames (as well as a limited number of tiles available to produce them).  I do plan to review the player graphics before the final release, mainly to touch it up and possibly make a few changes.  The NES unfortunately isn't capable of high frame animations like the SNES or GBA that other 2D Metroids benefited from.  Basically we're just trying to do the best we can within the NES limitations.  Ideally we'd like to stay within the limitations of the NES so people can enjoy the game on their Everdrive N8 or other compatible flash cart on original hardware.

Oh no wonder, I thought since you changed mappers you could do more with it which was naive of me.  But yeah if that's from the nes limitations it's damn impressive. I love your use of the black background and use of the limited color palette on everything. It really gives the illusion of more detail especially on the ground. Also I wish someone would find a way to make a cheaper nes flashcart lol. I'll probably end up playing on my 3ds which will be awesome since it'll be portable with good controls :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 13, 2015, 01:57:01 am
The 3DS sounds like a decent gaming option, you'll have to let us know how the game runs on it.  I use a Kindle Fire for most of my gaming these days.  Coupled with a decent Bluetooth controller it's a nice setup.  The best controller I've come across (for the Fire tablet) so far is by 8bitdo:

http://www.8bitdo.com/ (http://www.8bitdo.com/)

I have the NES30 right now which works great for most emulators and is fully compatible with the Fire tablet.  It doesn't have enough buttons for N64 games but they make a NES 30 Pro version that has enough buttons that looks promising.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: zuzma on October 13, 2015, 07:08:00 am
Those controllers are really slick looking actually, hrm and I do have a nexus 7 2013. I'll be sure to let you know how it runs on a 3ds too. I'm sure it wont win any awards for emulator accuracy but I'll at least compare it to something running in a better emulator like nintendulator or punes to make sure it's not doing something to completely ruin the gameplay.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on October 13, 2015, 09:20:59 am
Not to be annoying, but can you release a small preview video? None of us have even gotten to see the slope detection in action :)

Here shortly once I get the green light from grimlock I'll be making some trailers for this game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PKstarship on October 13, 2015, 01:00:40 pm
Here shortly once I get the green light from grimlock I'll be making some trailers for this game.

Awesome! Also, I was wondering, will the ending be changed very much? I don't want spoilers, but because this hack feels more story-driven, I wonder if the ending is changed from NEStroid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 13, 2015, 02:48:29 pm
Awesome! Also, I was wondering, will the ending be changed very much? I don't want spoilers, but because this hack feels more story-driven, I wonder if the ending is changed from NEStroid.

The ending is a work in progress.  It will be different than the original since it's a prequel.  I'm trying to decide between a few variations...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SpiderWaffle on October 13, 2015, 06:36:37 pm
Quote
keeps switching graphics in and out of the PPU to give the sprite more frames.

That would be sweet, be curious to see what code it took to do that and if there's draw backs, sounds like it could be a hard execution stack challenge. Maybe a cool edition to editroid down the line.

Another way I've seen is to modify the cycles, still only using 3 frames, but instead of 1,2,3 looping you could do something like 1,2,1,3,2,3.  I think someone actually did basically just that for metroid already on this forum, but maybe with LUA.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on October 14, 2015, 07:07:48 pm
Just reiterating what you guys already know: I'm still on for beta testing, ready when you are. I also reiterate that I wish I could help you more, but if you need a second set of eyes for ASM, let me know. There's one thing I can't stress enough: make sure the extra ASM doesn't cause excessive lag. It can easily kill the fun in an otherwise great hack.

Keep up the excellent work guys, and rock on!
Title: interesting
Post by: obscurumlux01 on October 14, 2015, 07:38:38 pm
I am somewhat disappointed that this hack doesn't take advantage of the MMC5 cartridge format (for more power/room to work with AND to further deter potential 'karters').
However, the progress and screenshots on this look quite promising.
I hope that the end result of all this effort is a fantastic ROM hack that the community can enjoy with a fresh new aesthetic take on the classic Metroid formula!

(I'm still really damn worried about karters trying to make money off of this and I hope the author can work in some 'anti karting' coding in there without breaking emulation).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on October 15, 2015, 06:21:54 pm
Personally, I'm not terribly interested in preventing carting. I'm not very fond of repro makers, but they aren't worth losing sleep over. One idea I've seen tossed around recently is adding a message to the game to the effect of "If you payed for this, you've been screwed," but that's so easy to remove, it almost seems pointless. Maybe it will deter carters with a hint of decency. Who knows? What's more important to me is that if somebody wants to play this on a flash cart or even wants to cart it for personal use, it would be a shame to screw that up.
Title: .
Post by: Chpexo on October 15, 2015, 06:57:44 pm
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on October 15, 2015, 08:25:44 pm
Its one thing if they work with the creators, contribute, or give fair share of sales to the workers but Repro Cart people are the biggest pieces of shit... They are worse than the barnacles that hang in a bums asscrack. I hope they get kidney stones the size of bowling balls. Seriously.  ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on October 15, 2015, 08:55:47 pm
Quote
EDIT:
One clever trick is to have the game check to see if the game has been modified; this can be either through a checksum check or by checking if a certain string was modified (as is the case with Gimmick!) and burn the player later with some kind of kill screen or bug. I recall Tomato having anti-piracy measures in his MOTHER 3 translation where the game would be annoying to play it the ROM detects it has been pirated.

You know what would be perfect for something like that? An annoying message that pops up over and over again ala the old version of Bruce Campbell vs Ganon:

Spoiler:
Don't like the game? Go fuck yourself. Need a used dildo?

I know that turned quite a few people off.
Title: .
Post by: Chpexo on October 15, 2015, 09:30:29 pm
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Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: obscurumlux01 on October 16, 2015, 03:18:09 am
I didn't mean to turn this into an anti-karter debate thread.  I actually have one in the moderation queue that's been sitting unapproved for over a week now :P
Let us make sure to stay on topic, thanks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: I.S.T. on October 16, 2015, 11:13:13 am
I don't see anything by you in the queue right now... Can you list it by name?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on October 16, 2015, 02:39:19 pm
I didn't mean to turn this into an anti-karter debate thread.  I actually have one in the moderation queue that's been sitting unapproved for over a week now :P
Let us make sure to stay on topic, thanks.

I think its safe to say that many people consider the kart guys scum.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on October 21, 2015, 09:08:04 am
Some more music tracks.

Track D (https://www.youtube.com/watch?v=obvCh_jjjvM)

Track E (https://www.youtube.com/watch?v=jQZOUAMTI04)

Track F (https://www.youtube.com/watch?v=FqDEDNtO_go)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: obscurumlux01 on October 21, 2015, 06:26:36 pm
Optomon, please check your PMs.  Thanks.

EDIT: Your PM box is full.  Check your e-mail :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 21, 2015, 06:46:52 pm
Nice  :thumbsup:, all three are very unique.  I like the fact that you're approaching the music with your own unique style rather than trying to emulate existing music from the Metroid series.  Man, I have to say, track F is badass!  8)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: johnny on October 22, 2015, 10:41:48 pm
Track F would be perfect for the Abandoned Chozo Colony on SR388. We know there is an Abandoned Chozo Colony thanks to this wiki:

http://metroid.wikia.com/wiki/SR388

Quote
The ancient Chozo's colonies filled portions of the planet's interior, and many had deteriorated into ruins. The race had long since either abandoned SR388 or were wiped out. Also, many robots and drones left by the ancient civilization were still functioning during Samus' mission on the planet; it is unknown what their original purposes were, but these aggressive synthetic beings have seemingly gone rogue since then.

Still I could picture this playing after the ship lands and you run past crumbling chozo statues and other such things.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 18, 2015, 11:34:40 am
I just wanted to give a quick update for everyone that has been following this project.  We're moving our projected completion date to January 2016.  The release will coincide with the 30 year anniversary of Metroid's original release on the NES system!  Though we did originally plan for a summer release there was some significant setbacks that were not related to the project, one of them being a theft that occurred this summer that cost me several thousand dollars and a sizable amount of time to recover from.  I just wanted to let everyone know that we're still working on getting this project wrapped up and looking forward to getting it out to everyone who's been following our progress!   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Dr. Floppy on November 18, 2015, 12:21:39 pm
one of them being a theft that occurred this summer that cost me several thousand dollars and a sizable amount of time to recover from.

Did they find the dickwipe who stole your stuff?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: xeorix on November 18, 2015, 12:34:18 pm
Thanks for the update. So looking forward to this :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 18, 2015, 12:55:18 pm
Did they find the dickwipe who stole your stuff?

Nope, but the detective was able to get about 40 to 50% of it back from a pawn shop since I supplied a list of serial numbers.  He was also able to determine that the thief who pawned the items recovered was one of those lovable "dreamers" from south of the border...   >:(  Who would have thought that someone willing to violate our immigration laws would continue to violate our laws and citizens once here?  It's becoming a big problem here in the border states...  The stuff stolen wasn't just a bunch of odds and ends, I'm self employed and they attacked my livelihood by helping themselves to my service vehicle and equipment.  It additionally cost me in lost projects, lost customers, and the cost of replacing the unrecovered items.  Them hitting me during my busy season was the extra slap in the face...  Anyway I maintain a positive demeanor and have been recovering as best as I can, as with most things it could have been much worse...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on December 04, 2015, 06:05:04 pm
Some more music

Track G (https://www.youtube.com/watch?v=PkPJpOeRwPk)

Track H (https://www.youtube.com/watch?v=MnbojFENPwk)

These are notably more complex and organic than the previous songs, a sign I'm finally getting a grasp on the custom sound engine (after ironing out several flaws). The object was to layer several voices with the two square channels at once without making it sound too hectic, with the supporting voices having a more 'sound effect' quality to it.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Vanya on December 04, 2015, 08:12:10 pm
Well they both sound awesome.
Title: Re: [NES] Metroid 1 Hack - "Metroid - Rogue Dawn" Work in progress - Nintendo
Post by: mrrichard999 on December 04, 2015, 08:50:09 pm
The music is great! Love that rain effect also for the background and how the ground water splashes now.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 04, 2015, 09:53:25 pm
Track G is absolutely fantastic! I'd say that's my favorite track as of yet.  It really captures the feel of the area, can't wait to get it integrated into the final ROM.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: midget35 on December 05, 2015, 12:27:18 pm
Track H is my favourite, but they are both wonderful. This is simply one of the most promising hacks I've ever seen. 10 / 10 so far man! Wow!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on December 11, 2015, 10:38:03 pm
Will this be getting a Christmas release by any chance?  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gedankenschild on December 11, 2015, 10:48:54 pm
I really like the look of this hack - very atmospheric!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 12, 2015, 01:14:03 pm
Will this be getting a Christmas release by any chance?  :)

We may be getting close to release, but we don't want to rush things, especially when we all have plenty going on as it is. Most likely, we're looking at January.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bradzx on December 12, 2015, 05:04:09 pm
Um Grimlock, I think you need edit your post about release your hack because it said Nov.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 12, 2015, 07:24:23 pm
Um Grimlock, I think you need edit your post about release your hack because it said Nov.

Thanks for pointing that out, I updated the date to 2016 Q1.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bradzx on December 12, 2015, 10:28:22 pm
Thanks for pointing that out, I updated the date to 2016 Q1.
No problem.   Glad to help.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 21, 2016, 10:07:11 pm
Just wanted to give everyone interested an update on our progress.  The level design is 100% complete, music is close to completion (90% range), and ASM for all of the key features is complete.  We're adding the final layers of polish for the level design, graphics and ASM modifications.  A few minor bugs are being worked out but that's expected at this point of development.  Once the music is complete we'll be bringing it into the master ROM file and then proceeding to active playtesting.

Being a prequel to the series the storyline is based on what is given in the original Metroid story.  That being the case I thought it would be a good idea to share a copy of the original Metroid story as written in the original Metroid instruction manual:

(http://i98.photobucket.com/albums/l247/grimlockarts/M1_Story_Page_1_zpspije8hd8.jpg~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/M1_Story_Page_2_zps1pwxfnw6.jpg~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/M1_Story_Page_3_zpswuufb9mi.jpg~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on January 21, 2016, 10:17:42 pm
Haha. That last sentence...

Quote
Will he be able to destroy the Metroid and save the galaxy?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on January 21, 2016, 10:24:19 pm
If the story is in a pic I can't see it for some reason.

EDIT: Nevermind. I can see it now.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bleedingapathy on January 22, 2016, 04:21:13 pm
during your journey you magicly have a sex change opperation.....
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 22, 2016, 09:37:15 pm
A few random screenshots:

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random1_zpsjum54txt.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random2_zpsofbr4qne.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random3_zpsaemqikeg.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random4_zpswooupv0k.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random5_zpskzjzywqn.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_Random6_zpsmjqrt4kj.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on January 22, 2016, 09:47:59 pm
Looks amazing as always. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bleedingapathy on January 23, 2016, 03:59:14 pm
it dosent look like this was made for the nes. Looks very nice keep up the good work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on January 23, 2016, 05:52:47 pm
Quote
it dosent look like this was made for the nes.

Actually, it kinda makes me think of someone like Sunsoft. They usually pushed the limits of what could be done with the hardware (or at least it seemed like it).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 23, 2016, 06:19:14 pm
Federation science ship crew graphics:   ;)

(http://i98.photobucket.com/albums/l247/grimlockarts/Ship%20Crew%20V2_zpsx99l3vlj.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on January 24, 2016, 01:51:26 am
Very nice use of the color palettes. I like the mini map addition...

As for the hub in general, how does the sprites there affect the rest of the game? Does it create any constraint to the number of sprites on screen, or on the same scanline? I think I can count at least 24 sprites for the hub only, assuming all sprites are 8x8 pixels...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on January 24, 2016, 09:05:46 am
Initially the corner map was a modification of Parasyte's corner map (http://www.romhacking.net/hacks/1974/), but that map glitches on the edges of the game world, and has a bug where if there are too many sprites on the screen, they all disappear.

I rewrote it fix bugs, make it faster, and to use lowest-priority sprites. Since it does use a lot of sprites, there will be flicker, but the map will flicker instead of causing enemies to flicker and if there are too many sprites on the screen the map will start dropping tiles instead of something else.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PresidentLeever on January 24, 2016, 09:34:00 am
Will the controls be changed at all?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: frsj8112 on January 25, 2016, 06:43:40 am
It looks incredible!
Good job everyone involved!

If i remember correctly, there was some samples available of the newly written music?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on January 25, 2016, 11:11:16 am
I'll post an nsf of the soundtrack soon. It's not quite finished yet but pretty close.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Vanya on January 25, 2016, 03:36:15 pm
Initially the corner map was a modification of Parasyte's corner map (http://www.romhacking.net/hacks/1974/), but that map glitches on the edges of the game world, and has a bug where if there are too many sprites on the screen, they all disappear.

I rewrote it fix bugs, make it faster, and to use lowest-priority sprites. Since it does use a lot of sprites, there will be flicker, but the map will flicker instead of causing enemies to flicker and if there are too many sprites on the screen the map will start dropping tiles instead of something else.

Is the position final or will provide the relevant info to move it on my own?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on January 26, 2016, 07:37:49 pm
I'm not sure it's final, but either way it would be easy enough to share the necessary info to let people modify it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Vanya on January 26, 2016, 08:18:57 pm
That would be cool. I Really don't like it on the left.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on January 27, 2016, 01:46:39 pm
Here is the nsf (so far)

Rogue_Dawn.nsf (https://sites.google.com/site/letsopenit/Rogue_Dawn.nsf)

Tenatively, where each track appears in the game

1.   Title theme (definitely not finished)
2.   Elevator room
3.   Main ship
4.   Planetary surface
5.   Water area
6.   Main core (forest area)
7.   Chozo ruins
8.   Science ship (probably)
9.   Boneyard
10. Final area (has dry sampling, would like to improve)
11. Boss theme (same)
12. Escape

No ending theme yet, and a few other minor tracks are still needed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 27, 2016, 07:50:18 pm
I just went through the .nsf, the tracks are sounding great!   Really looking forward to getting this integrated.  :thumbsup:

If I had to pick one track as a favorite I'd have to go with track 7, it's fantastic and really captures the theme of the area.  Track 3, 5, and 6 would be tied for second.

Track 2 is spot on for a traditional Metroid sound, right on the money for it's intended purpose.  All of the new tracks fit the game nicely.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on January 28, 2016, 02:07:27 pm
I will say one thing about working on this soundtrack: it has been a huge challenge, MUCH more so than any previous soundtrack I've worked on. It's not the typical stuff I'm used to composing, and I've had to go well outside my comfort box to get it up to expectations.  I'm used to making soundtracks for action games rather than exploration games. I innately still try to make tracks musical/paced rather than ambient/organic, and I think that's what's been getting me into trouble.

With the elevator room track, the first few bars came into my head when I imagined the player going into that room. I didn't have a particular sound thought up for it at that point though. While the track is not musically complex, it is technically complex for purpose of emulating particular ambient sounds, which I think is more important for this type of game's soundtrack. The actual quality of the sound is something I had to experiment with code wise. I'm pretty satisfied with it, though it's way longer than it needs to be (which is a non-issue), and the ending could use some polishing, perhaps some sonic variation to keep it fresh (the luster of the second half's distinct sound kind of tires as it approaches the looping point).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Amaweks on February 06, 2016, 03:08:44 pm
Love your project, a must play for sure.

Nice music, really big enfort on narrative, and so far the level design is very interessant. But I love especially the graphics , the choice of colors, shading , and all the hacking tricks of this wonderful game. Side a side with a official game.


Awesome work  :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on February 15, 2016, 01:49:20 pm
More music tracks uploaded to my channel for this game. Not sure if I have anything special to say about them.

Track I (https://www.youtube.com/watch?v=eP5oFCpfgKo)

Track J (https://www.youtube.com/watch?v=Xw1YbIufFsg)

Track K (https://www.youtube.com/watch?v=Nl8z_IvbDdg)

Track L (https://www.youtube.com/watch?v=0eRzYy-ysik)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 15, 2016, 06:26:50 pm
Track L is a new one for me, the fading effect is pretty neat, such an improvement over the original sound engine!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on February 16, 2016, 01:57:55 am
Love the music changes!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Turambar on February 16, 2016, 08:48:53 am
Track J is better than the original Norfair theme.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 17, 2016, 09:57:56 pm
Will the controls be changed at all?

I meant to reply to your question earlier.  The controls have been improved in several ways; elimination of existing bugs as well as increased player abilities.  For example exiting morph mid air no longer locks the player to aiming upward while descending.  Multiple missiles can be fired breaking the default single missile limitation.  Wall jump, mid air morph, morph jump added.  The behavior of the bombs have been improved, the timing is better and bombs can be placed in air while in motion.  The wall jump has been fine tuned to make it relatively easy to preform, you can do a wall jump while descending.  I believe changes were made to the screw attack as well.  I may have missed a few control modifications as full credit for all of the improvements goes to Snarfblam (the full list of ASM changes is extensive).  When I write the readme file for the final release I'll include a detailed list of all the games modifications as well as some interesting stats.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PresidentLeever on February 18, 2016, 06:15:18 am
Sounds very ambitious, really looking forward to this now. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Kurt91 on February 19, 2016, 01:51:13 am
Out of curiosity, how does the player's walking animation look? The wonky-looking animation that NES Metroid used always bugged me.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 20, 2016, 02:03:51 am
Out of curiosity, how does the player's walking animation look? The wonky-looking animation that NES Metroid used always bugged me.

I've received several questions regarding the walking animation.  Here's my response from earlier inquiries:


Post 191 on page 10:

Metroid has a limited number of player animation frames (as well as a limited number of tiles available to produce them).  I do plan to review the player graphics before the final release, mainly to touch it up and possibly make a few changes.  The NES unfortunately isn't capable of high frame animations like the SNES or GBA that other 2D Metroids benefited from.  Basically we're just trying to do the best we can within the NES limitations.  Ideally we'd like to stay within the limitations of the NES so people can enjoy the game on their Everdrive N8 or other compatible flash cart on original hardware.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on February 20, 2016, 02:10:09 am
I like the original walk animation. She looks like she's running, but stomping. LOL
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on February 20, 2016, 10:48:13 pm
I'm not an expert but c'mon! Look at the game called "Moon Crystal". In that game even enemies have really smooth walking animations. You can use chr bank switching between frames or chr-ram or something like that to have a lot of tiles to make animations (not expert). Also Metroid ported to powerful MMC5 mapper. MMC5 can do anything you want. Everdrive N8 and even PowerPak supports that mapper.
Sorry for really bad English

Also game called Tom and Jerry (and Tuffy) have smooth walking animation
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on February 20, 2016, 11:47:17 pm
I always felt the Samus run was around the distinct footstep sound that adds to the atmosphere of the game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 21, 2016, 12:48:18 am
I'm not an expert but c'mon! Look at the game called "Moon Crystal". In that game even enemies have really smooth walking animations. You can use chr bank switching between frames or chr-ram or something like that to have a lot of tiles to make animations (not expert). Also Metroid ported to powerful MMC5 mapper. MMC5 can do anything you want. Everdrive N8 and even PowerPak supports that mapper.
Sorry for really bad English

Also game called Tom and Jerry (and Tuffy) have smooth walking animation

Well, if (and when) an additional frame animated player sprite doesn't make it into this project you or anyone else is welcome to work that in as an upgrade to the base released project.  I mean that sincerely, if anyone wants to enhance this project further you won't hear any complaints out of me.  I personally think the current animation is adequate, sure, doubling the frames would be pretty sweet but I don't think it's a necessity.  I won't claim to have any expertise regarding the code work required to modify the running animation but there are some significant limitations at play given the fact that this is based on the Metroid game engine which was an early NES release.  Given how much time Myself, Snarfblam, and Optomon have put in to this project to bring it to the level it is at I think reasonable people will be able to except the frame limitation defaulted by the Metroid game engine.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Kurt91 on February 22, 2016, 01:14:02 am
It's not so much the number of frames as much as it's simply that Samus's default running animation doesn't seem like the artists took the number of frames into account when designing the animation.

For example, Samus seems to move slower than the animation would suggest, so what about if you made her leg movement less pronounced. You said that the main character in this isn't going to be Samus, so having a character that moves in a more subdued, "Oh shit, I'm going to die any moment!" manner rather than Samus's badass demeanor would make sense, and would possibly work better in the limited frames for the animation.

While I concede that it's probably a lot of work to get an additional movement frame in the animation, would it be difficult to slow down the animation a bit? What if you were to take the leg positions from something like Castlevania, and use something like that? You'd have more natural-looking movement while keeping the number of frames you currently have to work with.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 24, 2016, 08:49:07 am
I plan on reviewing the animation before we release the patch file.  Given the way the tiles are arranged for each frame it may not allow for much change.  The tiles in some frames are arranged in a rectangular pattern while in other frames skewed to one side.  We don't have any plans to modify the sprites tile layout.

With projects like ours the reality is that we could produce an endless list of feature creep.  People do need to keep in mind this is a game hack, not a completely new game built from the ground up.  Yes, it is technically a new game but it's based off of the original 30 year old Metroid game engine.  The game has been substantially modified but like all things there is always more that could be done.  I have enjoyed working on this project and I think we've achieved all of our major goals with the exception of the last few steps and final release.  Like I said before I think reasonable people will find that this game hack goes far beyond their expectations.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on February 24, 2016, 06:22:34 pm
Oh boy, I know the feeling of feature creep. It's always tempting, but at some point, you have to cut off and release. Anyway, from what I have seen already, it looks like a magnitude better than the original...

My suggestion would be to increase the delay between the frames, without creating new ones. Maybe 1 or 2 frames more...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on February 25, 2016, 01:33:17 am
There is something you could try, that 'Infinity's End' did in his metroid hack:

Change the player running animation cycle from

1-2-3-4-1-2-3-4...

To

1-2-3-4-2-3-4...

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: PKstarship on February 28, 2016, 07:58:23 pm
I was wondering something when playing Metroid today.

There's a thing in Metroid where if you somersault jump, and you fall to a point lower than the place you jumped from, Samus exits her somersault. I then wondered, will this be fixed in Rogue Dawn? It always bothers me because it makes the Screw Attack not useful for enemies below Samus in, say, a vertical shaft.

Nothing big, just curious.  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on February 29, 2016, 04:15:59 pm
There is something you could try, that 'Infinity's End' did in his metroid hack:

Change the player running animation cycle from

1-2-3-4-1-2-3-4...

To

1-2-3-4-2-3-4...

/dACE


I'll leave it up to Snarfblam if he wants to experiment with the frame settings.


I was wondering something when playing Metroid today.

There's a thing in Metroid where if you somersault jump, and you fall to a point lower than the place you jumped from, Samus exits her somersault. I then wondered, will this be fixed in Rogue Dawn? It always bothers me because it makes the Screw Attack not useful for enemies below Samus in, say, a vertical shaft.

Nothing big, just curious.  :)


Yea, this was fixed in Rogue Dawn, the screw attack is now more effective.  There's a lot of similar changes to enhance the player controls.   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on March 01, 2016, 01:46:16 am

I'll leave it up to Snarfblam if he wants to experiment with the frame settings.


No worries - I can hack that in myself after the release, I still have the hex-changes needed lying around somewhere on the computer (I used it in the hack Metroid mOTHER: http://www.romhacking.net/hacks/1988/ (http://www.romhacking.net/hacks/1988/)).

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 17, 2016, 12:14:36 am
Quick update: We're now in the process of integrating Optomons custom tracks into the main ROM.  Once complete we're going to be moving into playtesting while we wrap up a few graphical elements for the final release.   :thumbsup:

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on March 17, 2016, 12:22:24 am
Great news! (http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)(http://www.rpgcodex.net/forums/smiles/salute.gif)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on March 17, 2016, 01:04:17 am
(http://i.imgur.com/jrpsVs9.png)

Also, drink if you've got a drink, if you don't drink then drink a juice or something.

https://www.youtube.com/watch?v=C0IKJURJTiQ (https://www.youtube.com/watch?v=C0IKJURJTiQ)

I've not said much in yer thread but I've been a right lurker. Sometimes you just step back and let the masters do their work.  8)

Really fine work. This is a totally unprecedented piece of fan-made gaming software, and all you did was start with the NES rom. Gosh, it just flabbergasts me.

CONGLATURATION
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Testyourmine on March 18, 2016, 12:27:18 am
This is and will probably the best nestroid hack ever
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 18, 2016, 01:44:25 am
Thanks  :beer:.  We've got a fully playable ROM with custom music now!  I need to do a minor change to the pause map graphics and then we'll be dishing out ROMs to our play testers.  We decided to go with a closed play test group in order to avoid mass distribution of an unfinished product.  My apologies to all else that would be interested in participating that aren't currently included.  On a positive note we have some very talented people who will be participating in our play test session, with their valuable feedback we'll be further refining the game for the final release. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mikh on March 20, 2016, 12:52:57 am
Ive only spent an hour with this game so far and I had to jump in here and hype everyone up.

This doesn't feel like a low grade hack done by amateurs this feels like a full on new experience. From the Pixel Art to the beautifully crafted music you guys are in for a treat. Hopefully we can get this play testing done soon and get this to you guys with the quickness. Everyone has put their heart and soul into this game and it shows.


HYPE HYPE HYPE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on March 20, 2016, 04:40:59 am
So far this is no short of AWESOME!  :thumbsup: :thumbsup:

This is by far award winning ROM hacking right here!  :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: CrAzY on March 20, 2016, 05:05:25 am
Congratulations on reaching the beta testing phase. I have been following this project on Metroid Construction with bated breath! Had to register to make this comment when I saw the latest posts on here, and because I have been lurking these forums too damn long.  :D Best of luck in finalizing this beautiful hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on March 20, 2016, 02:25:44 pm
I just HAD to register to say that the anticipation is strong in this one! I just love Metroid for NES, and yes, I am going to be bald and say that NES Metroid is better than SNES Metroid. And I belive that this mod is simply going to blow my mind when I´ll get my chance to play it!

Great work guys!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on March 20, 2016, 06:51:00 pm
For as impatient as I was waiting to beta test this out, I gotta say that it has such a phenomenal level design which engages the player to really explore and be more cautions as to where they might go and the soundtrack has been so well put together. You can tell that hours of precision have been put into making this hack!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on March 24, 2016, 01:57:44 am
This hack looks amazing. This is definitely beyond my expectations. Is this hack released or what? Can I download this right now?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on March 24, 2016, 11:11:25 am
This hack looks amazing. This is definitely beyond my expectations. Is this hack released or what? Can I download this right now?

We're testing out the level design right now to help balance the difficulty and general playability.  After this the level design will be refined based on the feedback we receive.  After that we'll test out the game again, most likely bringing on a few additional play testers so we can get feedback on the changes (from the original play testers) and also some feedback from a new perspective unaffected by the first play through.

Changes will include modifying/eliminating enemy placement, changes to the general design of certain screens, and various other changes.

Now that we are at this point I can't really give an estimated amount of time to completion, basically just until we get everything right.

Also once complete I'm considering making an easy version of the hack with modified passageways, fewer enemies, easier to find items.  Currently the difficulty is somewhere between Metroid 1 and Super Metroid, meaning that it's more difficult that the original in many cases which some play testers have expressed difficulty in a few areas.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on March 24, 2016, 11:59:30 am
We're testing out the level design right now to help balance the difficulty and general playability.  After this the level design will be refined based on the feedback we receive.  After that we'll test out the game again, most likely bringing on a few additional play testers so we can get feedback on the changes (from the original play testers) and also some feedback from a new perspective unaffected by the first play through.
Awesome. I'll be glad to help if you need anything.

I'll probably be looking for a donate button when this is released. Like damnit. Shuttup and take my money.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on April 25, 2016, 05:06:48 am
As an old, very old Metroid, Metroid2, Super Metroid, Fusion and Zero Mission gamer, I just cant wait to play this jewel, in fact I register my account here just to follow the progress of the project.

It seems to be very good Metroid, at last. I dont like Prime or alikes, Other M is better but not so far as the good old ones in Nes/Snes versions.

Hope you release the game soon, meanwhile I will play Metroid in Nes just to warm up.

Congratulations!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on April 26, 2016, 12:34:57 am
Thanks, we're getting close.  I'm pretty tied up with a move right now but definitely looking forward to getting back at it in a couple weeks.  Unfortunately there won't be much progress until then.  I'll post an update when progress ramps up again.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sam Atoms on April 26, 2016, 07:18:34 pm
Hope you release the game soon, meanwhile I will play Metroid in Nes just to warm up.

Congratulations!

I might also recommend Grimlock's own run-up hack, Metroid Incursion:

http://www.romhacking.net/hacks/1992/

Provides a one-tenth-sized-dose preview of what Rogue Dawn will be bringing, and yet is arguably the best currently available Metroid 1 hack in its own right
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on May 11, 2016, 10:50:06 am
I might also recommend Grimlock's own run-up hack, Metroid Incursion:

http://www.romhacking.net/hacks/1992/

Provides a one-tenth-sized-dose preview of what Rogue Dawn will be bringing, and yet is arguably the best currently available Metroid 1 hack in its own right
You are right, its amazing! its really another different game and not just the same Metroid with blocks in different places, worth to play.

And Grimlock, maybe if I go to your home and cook and do your laundry you could finish Rogue Dawn? :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on May 12, 2016, 12:14:12 am
You are right, its amazing! its really another different game and not just the same Metroid with blocks in different places, worth to play.

And Grimlock, maybe if I go to your home and cook and do your laundry you could finish Rogue Dawn? :P

LOL, you any good at sorting box contents and moving furniture about?  I could use some help there with the actual move wrapped up.  Actually I should be back at it pretty soon.  I just got my desktop reconnected to the internet today, I had to sort out some issues with a badly punched RJ-45 Jack and a couple bad splices I discovered in the attic a couple hours ago.

Thanks for checking out my other hack.  It was meant to be a quick play, maybe taking 1.5 to 2 hours to complete at most.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 02, 2016, 12:11:04 am
Update:

Just wanted to let everyone know the punch list generated by the play testing is getting increasingly shorter.  I finally got a decent number of uninterrupted hours in on the hack today.  I did a complete play through and re-balanced the difficulty.  The earlier areas are now fairly moderate.  The later areas now have their difficulty ramped as you progress through them.  The final area is a reasonable challenge, the final boss being the greatest challenge in the game.  I did make some changes to make the final battle a few notches lower in difficulty to be more fair.  I added more graphics in the planet surface (blue) area to help differentiate the solid areas from the areas you can traverse.  I fixed some palette issues and cleaned up some of the tile placement throughout the game.  A lot of minor level design fixes got done as well.  There's not a whole lot of level design changes left at this point, mostly other non-game play elements like the graphics changes for the save menu and mission screen.     :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dougeff on June 02, 2016, 09:12:27 am
QL

Can't wait
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on June 04, 2016, 04:58:40 am
Cant wait either.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 04, 2016, 11:08:02 am
I want to ask, since this is a prequel and all, will this game have story cutscenes?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: metasieg on June 04, 2016, 01:25:55 pm
Wow this looks amazing. Can't wait to play.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 04, 2016, 10:37:39 pm
I want to ask, since this is a prequel and all, will this game have story cutscenes?

No it doesn't have cutscenes like Ninja Gaiden or anything along those lines, it does have in game text though to help drive the storyline.   ;D

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 07, 2016, 10:48:13 pm
Every time I look at this hack, it always gives me that Super Metroid vibe for some reason. :D

And this is coming from a hack for the first Metroid, which is even better! :)

This hack plus the A2MR (Another Metroid 2 Remake) fan game are a pretty good reminder of Metroid's 30th Anniversary in the USA & Canada this year. And it's much better than the Metroid game that Nintendo wants to deliver.

Thank you @Grimlock.

Btw, is it possible for someone to port this hack using the Classic NES Series version of Metroid for GBA?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 07, 2016, 11:51:54 pm

Thank you @Grimlock.

Btw, is it possible for someone to port this hack using the Classic NES Series version of Metroid for GBA?

Thanks, much appreciated, don't forget to thank Snarfblam and Optomon too, they've contributed in pretty significant ways to this project!

I'm not sure about porting, at some point we'll have to test on the PocketNES emulator, I'd figure that would be the best way to play the game on the GBA.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 08, 2016, 01:02:18 am
Thanks, much appreciated, don't forget to thank Snarfblam and Optomon too, they've contributed in pretty significant ways to this project!

I'm not sure about porting, at some point we'll have to test on the PocketNES emulator, I'd figure that would be the best way to play the game on the GBA.
No problem.

By the by, when I said porting, I meant porting the hack to this version of Metroid: (http://s.emuparadise.org/fup/up/44986-Classic_NES_-_Metroid_(U)(BatMan)-1458759678.jpg)

But if it's okay to you of porting it on PocketNES and NesDS, I'm cool with it either way.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on June 08, 2016, 06:38:05 pm
Just waiting any day for this hack and it's killing me! I need some Metroid in my life man you gotta sate this thirst man! This could be one of the best games ever.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on June 08, 2016, 06:56:39 pm
I think the GBA classics are just emulated, possibly with some hooks to do things like autosaving passwords. I don't know if the mapper hack/expansion would cause a problem.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: seanph on June 08, 2016, 09:07:48 pm
I plan on using a NES emulator on the PSP and the Wii to play this game. I cant wait to play this!  Thank you to all the talented people involved in this game.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 08, 2016, 09:13:40 pm
^Oh I'm sure Grimlock will be king, once he releases this Metroid hack.

In the meantime, I'm gonna keep playing Metroid: Zero Mission.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 08, 2016, 11:39:19 pm
So here's some before and after screenshots of the early development vs final design.  I thought it might be interesting to show how the project has progressed from early concept to present:

Early design is on the left and current design is on the right

(The results of my endless tinkering)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV1_zps92fpcfq3.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV2_zps7nr5hayy.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV3_zpsyaf1vwmp.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV4_zpsovfd6b91.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV5_zpsadtk9dfj.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV6_zpsmyuecmsx.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV7_zpsqtqg39lm.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV8_zps35etafxh.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV9_zpskexa78q3.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/EV10_zpsxvcfed1y.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 08, 2016, 11:54:39 pm
^Nice. Really nice. It has evolved a lot.

Btw, is it still to late to throw criticism about your hack? Because I was thinking that you should try and move the mini-map to the top right corner of the screen, just like in Super Metroid, Metroid: Zero Mission, and Metroid Fusion.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 09, 2016, 12:09:19 am
Feedback is always welcome.  I think placement of the map is a personal preference thing (left or right side).  Because of the sprite limitation of the NES along horizontal rows the map has to be below the missiles and energy sprites.  With that in mind it just looks neater if it's under the energy and missile stats since it has to be lower anyway.  You could place it on the right but it would still be lower.  It's kind of nice though to have only one location to have to look on the screen to get all your stats and location info IMO.   
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManModelT101 on June 09, 2016, 12:11:52 am
Looks pretty good so far.

Now here's a question for you Grimlock and I hope I don't sound completely stupid with this question. How will we be picking between Samus' or Dawn's storyline? Would it be in the start menu after hitting start like originally it'd have newgame or password? And I suppose this is more of just me being an old old Metroid classic fanboy, but is it possible to unlock Samus in the classic leotard? Or is that role more or less taken by Dawn? If not I'll still enjoy Dawn's portion of the game most probably. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 09, 2016, 12:58:48 am
Actually there is no Samus in this hack, although I could make it so you play with the Samus sprite after you beat the game once....

The suit sprite you see was an early sprite from the Roid'Z hack that has since been swapped out.

A little more story background regarding Dawn and Samus:

This takes place before Metroid 1 so these events (in the Rogue Dawn universe) are what directly influences Samus and what makes her so obsessed with the Metroids and space pirates as a whole.  Dawn is a mystery to Samus, she knows virtually nothing about her.  Her existence is only confirmed by the accounts of those who encountered her on planet SR388 as well as a DNA sample recovered after the incident on SR388 that proves her to be closely related to Samus.  Her fate is unknown, Samus never speaks of her and reportedly never personally encounters her throughout her journeys after the incident on SR388 (The dawn of the Metroid thread perpetrated by the rogue human Dawn Aran and a relatively unknown space pirate group lead by the notorious fugitive general Ridley).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManModelT101 on June 09, 2016, 01:07:21 am
Ah. Alright. I wasn't quite sure so I figured it'd be best to ask to clarify. Also sent you a note. Check it out when you can. Take care. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: IcePenguin on June 09, 2016, 02:48:54 am
I'm really, really looking forward to playing this Grimlock.  I've popped in a few times over the years to see it's progress, and it's exciting to see it finally nearing the end.  :)  All those comparison images you posted are really cool!  I love how more detailed everything has become.

My favorite image, though, is the one in the first post with the rain.  Rain is the best!  :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 09, 2016, 02:58:53 am
Thanks for the support icepenguin, and thanks for your awesome Zelda 2 hacks!  Zelda 2 is a game I've considered working on in the future, nothing certain at this point but it's on my list of potentials.   :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 09, 2016, 12:12:02 pm
Btw @Grimlock, you said in OP that you plan on releasing the hack in the first quarter of 2016. But the first quarter is (if I'm not mistaken) over.

So when do you really plan on releasing it?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bleedingapathy on June 09, 2016, 12:38:51 pm
It will be released when it's released :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 09, 2016, 12:57:49 pm
^Well, the only date I could think is August 2016, because that would mark the 30th Anniversary of when Metroid (Famicom Disk System version) came out for the first time in Japan.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on June 09, 2016, 08:25:52 pm
WOOOW. Holy fricking shipploads. This looks totally amazing!!

Can I make one suggestion please? It looks like you have changed the Samus character graphics sprites. This is fine but in my personal experience with another Metroid hack called Metroid Origin (one of the best Metroid hacks ever made), they had changed the jumping/spinning mechanics of the Samus graphics sprites and it looked terrible every time Samus jumped and spinned in my opinion.

The original fast vanilla spinning is way better than the custom Origin graphics in my opinion and so I do make a point to play Origin without any of the custom Samus graphics solely to avoid the bad jump/spin graphics. I think the original Samus sprites are just fine and I absolutely want to avoid any bad spinning sprite graphics that make the character look like Samus is inside of a spin dryer .  :laugh:

So have you edited the jump/spin graphics as well?

If you have I would suggest to leave the Samus sprites as they are in vanilla Metroid and please don't do anything like the Metroid Origin hack authors have done with the jump/spin graphics because that looks terrible.

Thanks for your consideration!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 11, 2016, 12:04:16 am
We've decided on a revised goal for a July release.  Once we have a release candidate we'll do one last play test before we release a 1.0.  After that we'll revise the game if any additional bugs are reported.  Real hardware compatibility will be a goal after the 1.0  release.

The original player sprite has been replaced and the animation is similar to the original.  We haven't modified the walk animation but we may discuss it as we get closer to the release.  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on June 11, 2016, 01:50:17 am
Could you perhaps post a sneak peek video on youtube? Screenshots are great, but I really want a little look at what the game currently looks like in action.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on June 11, 2016, 08:36:43 am
Could you perhaps post a sneak peek video on youtube? Screenshots are great, but I really want a little look at what the game currently looks like in action.

Yes, we have a video that was recorded with the most recent play test ROM.  I'll probably have it up late tonight or tomorrow.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on June 11, 2016, 02:01:10 pm
Is it going to be in a trailer format?
That would be cool.
"Metroid - Rogue Dawn Trailer"
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on June 11, 2016, 05:54:36 pm
Only. A. Few. Weeks. More.

Oh, i love the first metroid, even more than super metroid, and i guess this hack Will be sooooooooooo awesome! Really cant wait 😃😃😃😃
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on June 12, 2016, 12:27:38 am
Sorry, I haven't read the rest of the thread, so maybe this has been discussed already:

Is the automap optional? Maybe I'm just weird, maybe you've seen some of my hacks, but I think the games are a little more fun without it.

Even if it isn't an in-game toggle, having a separate patch file for it would be cool.
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on June 12, 2016, 12:43:41 am
Sorry, I haven't read the rest of the thread, so maybe this has been discussed already:

Is the automap optional? Maybe I'm just weird, maybe you've seen some of my hacks, but I think the games are a little more fun without it.

Even if it isn't an in-game toggle, having a separate patch file for it would be cool.

I suppose if you wanted to you could just replace all of the map tiles with transparency in Tile Layer Pro (or other tile editing app).  That would probably be the simplest fix if you wanted to play without it.

June 13, 2016, 02:29:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Enjoy:
 
Metroid Rogue Dawn Teaser #1 (https://www.youtube.com/watch?v=Lttafk-_Q_M&feature=youtu.be)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: IcePenguin on June 13, 2016, 09:27:13 pm
So good!  It looks so much better in action!  :D  I don't think I've ever been hyped for a rom hack until now.   :happy:

I seen a few posts about a "no map" version, and that might actually be cool.  Maybe you could include an small additional patch to remove it, unless there already is an option to toggle it on/off?  I think it's great, but I can understand why some may want to play without it.  Anyway, thanks for posting that teaser.  It's been too long since I played a Metroid game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on June 13, 2016, 09:54:32 pm
After playing the 2nd beta release I gotta say, this is the best ROM hack I have played since Infidelity released his Legend of Link hack of Zelda. Everything is just awesome!  ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on June 25, 2016, 12:23:07 am
Still hyped for this hack. :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Seeeeph on July 02, 2016, 11:49:08 am
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 02, 2016, 12:13:32 pm
Awesome teaser! I'll gladly give this a good try once its out! It totally looks and feels like a different game and not many rom hacks reach that status.
I agree.

I feel like I'm indebted to the hack authors and I haven't even played this yet. Maybe I can repay you in my own special way. :happy: We'll figure something out.

When's this supposed to be released anyway?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on July 02, 2016, 02:02:48 pm
When's this supposed to be released anyway?
@Grimlock said July, but he didn't specify which day.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: BarbieOnWeed on July 02, 2016, 04:39:26 pm
This is going to be so cool! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 02, 2016, 04:43:47 pm
We're very close to completion!  The actual gaming environments are complete (maybe just a couple tweaks remaining).  Currently we're getting the menus finalized and the game ending graphics and credits together.  The music is 100%.

We plan on doing one last beta test session before releasing v1.0.  With that we hope to weed out any remaining bugs.  We accomplished quite a bit with the last beta testing session.  A lot of minor level design fixes and general difficulty balancing resulted.  The ASM changes were pretty rock solid with just a few tasks generated from the testing, mostly already corrected at this point.

The initial release may have some unpredictable behavior on original hardware.  Snarfblam is planning on fine tuning everything to optimise compatibility.

July is possible but August could be the month, if I understand correctly that would place the release on the exact 30 year anniversary of Metroids release.  It all depends on how much free time we have to work on the project.  For me this is a pretty busy time of year so I'm a bit limited on time.  Snarfblam has been making some pretty significant progress recently though so everything is moving forward nicely.

EDIT: We're also experimenting with modifying the running animation.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 02, 2016, 05:13:25 pm
Great can't wait.

Just out of curiosity is the patched rom bigger than the original rom? Was there any mapper conversions involved ?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on July 02, 2016, 06:39:35 pm
Quote
We plan on doing one last beta test session before releasing v1.0.

Very good idea. Just make sure that there are some people involved in the testing that were not involved in the making otherwise you might end up with a hack like Parallel Worlds.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 02, 2016, 11:08:32 pm
Great can't wait.

Just out of curiosity is the patched rom bigger than the original rom? Was there any mapper conversions involved ?

Yes, the mapper was converted from MMC1 to MMC3.  The change allowed room for some significant improvements over the original including greatly enhanced music, larger and more detailed environments, and more room for additional code. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on July 03, 2016, 04:24:00 am
We're very close to completion!  The actual gaming environments are complete (maybe just a couple tweaks remaining).  Currently we're getting the menus finalized and the game ending graphics and credits together.  The music is 100%.

(http://mojoimage.com/free-image-hosting-13/444422.gif)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Seeeeph on July 03, 2016, 06:28:08 am
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on July 03, 2016, 03:26:43 pm
heh  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on July 03, 2016, 09:55:10 pm
^This guy. ;) :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on July 07, 2016, 01:42:14 am
Grim, do you think there will be a more elaborated ending, or will it be more or less the same as the original game, i.e. Dawn revealed and credits text?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 07, 2016, 06:51:48 am
no spoilers plz
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on July 07, 2016, 11:41:09 pm
There's something that I forgot to ask.

If "Rogue Dawn" is gonna have a save system, how will that work? Will there be save units in this game like in Metroid II, Super Metroid, and the GBA Metroid games?

I ask this because when I played the Metroid: mOTHER hack, it said that the hack contained save files like the FDS version of Metroid. But I didn't know how to save in that hack. No units, and no guide telling on how to save there.

So I will ask again, how will the save system work in this hack?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Avicalendriya on July 08, 2016, 12:03:57 am
Metroid was one of my favorite games back in the 80's, and I often cited it when people asked me what my favorite game was. This hack definitely has that dark Metroid vibe going on and the improvements are astounding. The addition of slopes does help the environments feel a lot more organic and the graphics are as good as it gets on NES. Superb work!

I'm with others who desire a version without the map. It was something that I didn't like seeing in Super Metroid, since I really like becoming acquainted with an environment and eventually memorizing it out of necessity or familiarity.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on July 08, 2016, 03:45:35 pm
I hope this hack would be released before I die of old age :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 08, 2016, 06:00:17 pm
Trax:  We're working on the ending right now, as a matter of fact I just finished some of the graphics today.  It'll be much better than the original.   :thumbsup:

John Enigma:  There will be instructions displayed on the main menu on how to access the save feature in game.

Avicalendriya:  There has been quite a few requests for this, I may do a simple graphics change to exclude the map for those who choose to go without.  Snarfblam may have a simple ASM tweak that could achieve this as well.  It makes it more complicated on us though to maintain multiple versions of the game if updates are required.  We'll see, this might happen.

chikadubi:  I think you're in luck, we're very close to completion.


Thanks for your interest everyone!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on July 08, 2016, 06:03:29 pm
Well Grimlock just nina'd me, but I'll post this anyways.

If "Rogue Dawn" is gonna have a save system, how will that work?

It's the same saving system as in Metroid+Saving or mOTHER with some under-the-hood changes to accommodate differences between Rogue Dawn and the original game. The save system has three save files which each basically automatically remember and enter the password for you. That's a bit of a simplification, but the bottom line is when you die or manually invoke the saving menu the game remembers your equipment, your health, which red doors you've opened, and which area you're in. When you resume your game you'll spawn at the elevator at the beginning of the area.

Any time the original game would have prompted you with a password, Rogue Dawn will prompt you with a save menu. The button combination to access the save menu has been tweaked to make it a little more convenient (you won't need to have a second controller configured).

I hope this hack would be released before I die of old age :C

I also hope this hack is released before I die of old age.  :D

It's almost there. At this point, each day that goes by equates to bugs being squashed, things being tweaked, or last minute goodies being worked in. Good things come to those that wait. Better things come to those that wait a bit longer!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on July 08, 2016, 08:37:56 pm
^Thank you, @snarfblam and @Grimlock.

Okay. Now I only have one final question related to the hack, considering that the hack will soon be released to the public.

Will the game have a status image for Samus, just like in the modern 2D Metroid games, every time you pause? I ask this, because this would seem like a nice feature for the first Metroid. Because every time you pause, you don't do anything. The game just does that: it pauses. Kinda like almost every NES game (like Super Mario Bros., Donkey Kong, etc.).

That being said...

>>>>>>>>>>>>>>>>>>>>>>>>>OH MY GOD!<<<<<<<<<<<<<<<<<<<<<<<<<

I can't believe that this hack is nearing completion!

Is a great day to be a living Metroid fan!

I say this because this hack, and the Metroid 2 Remake for PC, are gonna keep me busy for quite a while. I mention the Metroid 2 Remake fan game, because just recently, they put a countdown leading to the release of the game, after all these years.

No joke! (http://metroid2remake.blogspot.com/2016/07/the-last-stretch.html?m=1)

Is like this has become a race of who releases their projects first. Coincidence? I have no idea!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on July 08, 2016, 11:16:18 pm
I believe It's because Metroid was released on August 6, 1986, which is 30 years ago almost exactly. The anniversary is a celebratory and memorable release date :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SageOwl on July 09, 2016, 04:42:24 pm
^Thank you, @snarfblam and @Grimlock.

Okay. Now I only have one final question related to the hack, considering that the hack will soon be released to the public.

Will the game have a status image for Samus, just like in the modern 2D Metroid games, every time you pause? I ask this, because this would seem like a nice feature for the first Metroid. Because every time you pause, you don't do anything. The game just does that: it pauses. Kinda like almost every NES game (like Super Mario Bros., Donkey Kong, etc.).

That being said...

>>>>>>>>>>>>>>>>>>>>>>>>>OH MY GOD!<<<<<<<<<<<<<<<<<<<<<<<<<

I can't believe that this hack is nearing completion!

Is a great day to be a living Metroid fan!

I say this because this hack, and the Metroid 2 Remake for PC, are gonna keep me busy for quite a while. I mention the Metroid 2 Remake fan game, because just recently, they put a countdown leading to the release of the game, after all these years.

No joke! (http://metroid2remake.blogspot.com/2016/07/the-last-stretch.html?m=1)

Is like this has become a race of who releases their projects first. Coincidence? I have no idea!
Fingers crossed that Nintendo doesn't shut them down. I have no idea if they have been hassled yet, but for the love of God that will actually get me to play through that game.
Also hyped to shit over this hack. 30 years of Metroid will be celebrated properly by fans because we all know that Nintendo is probably just going to release some virtual shirt you can buy for your fucking Miitomo Mii on the exact day. Also that shitty 3DS game they have in the works.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 09, 2016, 07:18:50 pm



Will the game have a status image for Samus, just like in the modern 2D Metroid games, every time you pause?


No, but you'll have access to a scrollable map when you pause.  It's larger than the corner map and allows you to look at adjacent areas, very useful when you want to plan your route or if you get lost.

There wouldn't be any point in turning items on and off like in SM so a status screen would be more cosmetic rather than offering any real functionality.  Time was better spent elsewhere.
Title: ###
Post by: FCandChill on July 10, 2016, 02:50:31 pm
 Comment removed because reasons...
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Sephirous on July 10, 2016, 10:54:44 pm
This is pretty cool,

A game that takes place before the first Metroid?

I'm curious to see if in the story and such, If we find out why she left the Galactic Federation.

I look forward to playing this once it is released.  :thumbsup:

July 11, 2016, 12:10:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Now and days,

The only good games that come out are by the fans.  :thumbsup:

Nintendo Etc.......What the hell happened to you guys.  :banghead:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 11, 2016, 05:57:50 pm
Quote from: Thirteen1355 on June 10, 2016, 08:39:54 PM
"Could you give us some more details about the story of the game?
I really like the idea of the Fed. Force actually being corrupt, and even working with Space Pirates/evil monsters sometimes."

Quote from: Grimlock
"Well I've since modified the story in an effort to allow a more seamless integration with the official Metroid series.  I'll try and post some details soon."

Are you still going to post more about the story? Or is the story not definitive yet, and have you decided to leave it for when we actually get to play the game?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on July 13, 2016, 10:52:07 pm
Impressive hack eh? It reminds me Castlevania: Chorus of Mysteries (The infamous Castlevania hack ever). Should we play it after every bug squashed? Hope don't get shut down by Nintendo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 14, 2016, 10:21:06 am
https://www.youtube.com/watch?v=m_gnwn535eM
Nintendo doesn't take down most stuff...

Chorus of Mysteries was co-created by Optomon as well as this one.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on July 15, 2016, 07:03:20 pm
Impressive hack eh? It reminds me Castlevania: Chorus of Mysteries (The infamous Castlevania hack ever). Should we play it after every bug squashed? Hope don't get shut down by Nintendo.

Is there going to be custom music in this hack as well?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 15, 2016, 07:06:47 pm
Yes, there is.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 15, 2016, 07:27:26 pm
 I will go out on a limb and say that this hack will probably be the greatest hack in all of NES hacking history. Amirite???


Yes I have to chime in with the other game players who have submitted their concerns about the map. If I'm going to choose in some kind of Disney Land wonder world where people live what they wish then yes I would prefer to not have a map on the screen and maybe only  have the map shown on the pause screen. This seems perfectly acceptable because I don't want a map on the main game screen telling me where to go. I want to have to figure it out for myself. That's part of the fun of the game. I'm sure some game players agree with me on this.

The pause map is amazing but the in game map screen is unnecessary.

Remove it or make a patch that removes it please.

 ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on July 15, 2016, 07:31:59 pm
I will go out on a limb and say that this hack will probably be the greatest hack in all of NES hacking history. Amirite???

Add Wilford Brimley to the game and that statement will ring true.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 15, 2016, 07:48:23 pm
Add Wilford Brimley to the game and that statement will ring true.
No. No. I'm sorry but I am conflicting inside of your universe.

There is no universe where Wilford Brimley fits inside of the Metroid sphere. Not here not in a thousand years.

I'm sorry but Wilford Brimley will have to stand on the sidelines and eat Burger King or Wendy's.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on July 15, 2016, 08:25:08 pm
missingthejoke.png
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Midna on July 15, 2016, 08:58:54 pm
Clearly what he means is that they should add Naked Headless Mario instead.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 16, 2016, 01:28:58 am
The corner map doesn't tell you where to go, it only shows what the path does in the next screen in any given direction.  It doesn't show item placement either.  Bosses are not marked, nor are healing stations.  The pause map is more revealing since it shows what the path does multiple screens over and you can freely scroll it with the directional pad.  I think people are making a bigger deal about the map than is warranted honestly, consider it (corner map) a scanning device she has that scans the structures in the immediate area.  The corner map can easily be disabled by painting the associated tiles with transparency (color slot 1 in TLP)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on July 16, 2016, 11:58:22 am
The corner map can easily be disabled by painting the associated tiles with transparency (color slot 1 in TLP)

This. Note that having the map "there but invisible" will not incur any graphical consequences. It's always drawn with the absolute lowest priority.

That said, since this request has come up more than once, I wouldn't mind looking up exactly what would need to be tweaked to disable the map properly in order to free up some cpu cycles as well. Difficulty: the bytes to change can potentially move around with each build, so the hex tweak will be different for any revisions that might be released.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on July 16, 2016, 12:32:31 pm
^ I'm still with the idea that the mini-map should be moved to the top right corner like in the modern 2D Metroid games (Super Metroid, and the GBA Metroid games).

Is not that I don't like it right now. Is more or less for the fun of it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 16, 2016, 03:05:24 pm
The corner map doesn't tell you where to go, it only shows what the path does in the next screen in any given direction.  It doesn't show item placement either.  Bosses are not marked, nor are healing stations.  The pause map is more revealing since it shows what the path does multiple screens over and you can freely scroll it with the directional pad.  I think people are making a bigger deal about the map than is warranted honestly, consider it (corner map) a scanning device she has that scans the structures in the immediate area.  The corner map can easily be disabled by painting the associated tiles with transparency (color slot 1 in TLP)
Yes thank you for the explanation and yes I will shut up about it now. Wasn't even gonna mention it until I saw everybody else bringing it up.

This.
Mhmm. Yea I might actually try it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on July 18, 2016, 01:37:25 pm
Man, I keep checking back to this thread to see if the game is out yet. I cannot wait.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 18, 2016, 01:49:49 pm
As long as he doesn't release it on August 6, I'm okay with waiting.
If he does release it on the same day as AM2r (August 6), a lot of attention will be drawn to the Metroid II remake instead.

I wonder if playtesting is still going. I also wonder what they would do if they find a huge bug.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 18, 2016, 08:17:25 pm
As long as he doesn't release it on August 6, I'm okay with waiting.
If he does release it on the same day as AM2r (August 6), a lot of attention will be drawn to the Metroid II remake instead.

Well, we're going to release it when it's ready, that's really all I can say since there's no telling what the next few weeks hold.  If we get it released roughly around the original release date that would be pretty neat, if not it's still within the 30 year anniversary, just not down to the day.


I wonder if playtesting is still going.

Not yet, we're in the process of adding some really neat last minute extras as well as tackling the remaining punch list.

I also wonder what they would do if they find a huge bug.

Squash it with a huge hammer, naturally!  ;D

^ I'm still with the idea that the mini-map should be moved to the top right corner like in the modern 2D Metroid games (Super Metroid, and the GBA Metroid games).

Is not that I don't like it right now. Is more or less for the fun of it.

Still not possible....  :P  (unless it's to the right but at the same level leaving an ugly blank gap above it)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 19, 2016, 07:07:39 am
Hehe, neat that there are still things being added.
How much larger is this ROM in comparison to the original Metroid (in Mb)?

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on July 19, 2016, 05:00:30 pm
Original was 128 KB program ROM (graphics included).

New is 512 KB program ROM + 256 KB CHR ROM = 768 KB.

That doesn't mean that all 768 KB is being used. I think nearly all the space for graphics is being used, and there is in the ballpark of 180 KB free in the program ROM.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Vanya on July 19, 2016, 09:26:01 pm
Would Rogue Dawn be a good basis for an updated version of the original Metroid a'la Zero Mission?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on July 20, 2016, 05:02:59 am
If you want to create a 'remake' of the original Metroid with Rogue Dawn as basis, you need to change back EVERY area to its original state first.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on July 20, 2016, 09:40:31 am
Would Rogue Dawn be a good basis for an updated version of the original Metroid a'la Zero Mission?

You could..... or you could use the Roid'z hack once the new editor is released and then expand it to the new mapper (with the editor).

Once the final build of Rogue Dawn is compiled and the music is inserted I don't think it'll play nice with the editor.  The editor it set up for all the source content, ROM, ASM and so forth.  If you guys want to edit RD with Editroid once it's out you're going to have to get on Snarfblam's good side cause he'll have to tweak his editor to work with it which I'm sure would entail countless hours of tedious code modifications.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on July 30, 2016, 02:24:32 am
Am counting the days.... cant wait.............

Am thinking this will be so awesome as Other M is, at last a truly original Metroid in old school fashion, hope it will be finished soon, I will play this game in a Nes emulator in a Wii console in a 29" CRT TV.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on July 30, 2016, 12:03:08 pm
I will play this game in a Nes emulator in a Wii console in a 29" CRT TV.
That sounds fun. I'll probably never play it until I can put it into a genuine HD modded NES just to give it the respect it deserves. :-X
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 06, 2016, 12:20:16 pm
Today's the 30th anniversary guys and gals! Happy birthday, Samus!  ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 06, 2016, 12:39:43 pm
Still waiting for this. AM2R down.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 06, 2016, 04:04:08 pm
^It already came out! Yay! ;D

Hopefully @Grimlock will do the same, and finally release this hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 06, 2016, 04:33:34 pm
^It already came out! Yay! ;D

Yep, looks like they finally did it:

http://metroid2remake.blogspot.com (http://metroid2remake.blogspot.com)

We're not quite there yet, unfortunately the last couple of weeks were pretty rough on my end and I had to direct my attention elsewhere.   I'm back at it as of this weekend so we're back to inching our way to completion.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on August 07, 2016, 01:42:27 am
^It already came out! Yay! ;D
Great!!! long waiting too! I think AM2R is the apetizer before Rogue Dawn :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 07, 2016, 08:47:47 pm
Rogue Dawn is dessert!

How much is left to be done? I assume story is done. The areas were done, the music (?)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 08, 2016, 02:07:25 pm
Unfortunately. AM2R is really-really down by Nintendo. (https://seafoamgaming.com/2016/08/07/noa-isnt-your-enemy-regarding-the-am2r-takedown/) Rogue Dawn will be like this too?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 08, 2016, 02:52:01 pm
Like anyone will care.
Rogue Dawn is (face it) much less popular. Fortunately.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 08, 2016, 03:03:13 pm
Like anyone will care.
Rogue Dawn is (face it) much less popular. Fortunately.

Augh. Crimson Echoes is the worst nightmare (I think).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 08, 2016, 03:06:28 pm
But Crimson Echoes was popular.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on August 08, 2016, 03:14:06 pm
But Crimson Echoes was popular.

I was told that it was sabotaged by a disgruntled former team member. Otherwise, SE probably never would have noticed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 08, 2016, 03:15:57 pm
Anyway, an almost complete version was leaked.

And now there is Flames of Eternity, which is basically the same.

Crimson Echoes is probably the best hack I've ever played.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 08, 2016, 03:17:36 pm
And now there is Flames of Eternity, which is basically the same.

Shhh... It's a secret project.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 08, 2016, 03:38:04 pm
S...sorry, mister!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 08, 2016, 09:08:07 pm
So I'm working on my readme file right now and I tallied up the total count of unique screens in the ROM:

The Original Metroid had 188

Rogue Dawn total unique screens:

Drum roll:
Spoiler:
726 unique screens   :thumbsup:

Note: Many of the screens in the original Metroid were spammed multiple times throughout the game.

EDIT:
Unfortunately. AM2R is really-really down by Nintendo. (https://seafoamgaming.com/2016/08/07/noa-isnt-your-enemy-regarding-the-am2r-takedown/) Rogue Dawn will be like this too?

Wow, that's a major downer!  Regarding Rogue Dawn I can't imagine Nintendo would care about a modified NES game.... 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on August 08, 2016, 09:26:34 pm
That sounds really great. Can't wait to get my hands on this. :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 08, 2016, 10:32:35 pm
...and I tallied up the total count of unique screens in the ROM:

The Original Metroid had 188

Rogue Dawn total unique screens:

Drum roll:
Spoiler:
726 unique screens   :thumbsup:

Note: Many of the screens in the original Metroid were spammed multiple times throughout the game.
:o *In Ron Simmons voice*DAMN! No wonder it took you this long to make this hack.

Rogue Dawn feels like a darker version of Super Metroid. Except that this is a NES rom hack. But who's complaining?

So @Grimlock, you said that you are working on the README letter file now. Does that mean that you'll be releasing the hack soon?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 08, 2016, 11:28:39 pm

So @Grimlock, you said that you are working on the README letter file now. Does that mean that you'll be releasing the hack soon?

Yea, we're still wrenching on that last 1 or 2 %.  We probably could have made the 30th anniversary date but we decided to add a few last minute extras.  The extras entailed some additional music, some more screens, a few more hidden Easter eggs, modifying the run animation (WIP), and probably the most awesome ASM addition to date.  The added time was well worth it!  The exrtas are close to done, some minor tweaking and a little ASM remains.  Snarfblam changed the run animation to a 1, 2, 3, 2 sequence but I still have to redo the graphics to make it look right.

We'll have to do some play testing soon also but I can't imagine that will take too long.  We'll be looking for a few more people to help test it out, I'll announce it when we're ready.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SageOwl on August 09, 2016, 12:52:26 am
Better make that release subtle otherwise Nintendo will shove a C&D up your ass just to promote their shit game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 09, 2016, 07:06:26 am
So what?

Then Grimlock quit making Metroid: Rogue Dawn, and suddenly releases his own OP: Rogue Dawn.

I mean, Samus isn't even the main character. Those weird life-force sucking creatures are just little references :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: xeronut on August 09, 2016, 10:43:19 am
Quote
Better make that release subtle otherwise Nintendo will shove a C&D up your ass just to promote their shit game.

Quote
I mean, Samus isn't even the main character. Those weird life-force sucking creatures are just little references

Ironically, this would be the one thing Rogue Dawn actually has in common with Federation Force.

Seriously, any hype I have in FF is drowned out by Rogue Dawn.  I'm sure it'll be a very enjoyable co-op shooter, but the spark of interest just isn't there for me.

They should go the way of Valve and hire the RD team to make that 2D Metroid game everyone (actually) wants.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 09, 2016, 04:53:44 pm
The future of AM2R (http://metroid2remake.blogspot.com/2016/08/the-future-of-am2r.html)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on August 09, 2016, 09:30:25 pm
Yea, we're still wrenching on that last 1 or 2 %.  We probably could have made the 30th anniversary date but we decided to add a few last minute extras.  The extras entailed some additional music, some more screens, a few more hidden Easter eggs, modifying the run animation (WIP), and probably the most awesome ASM addition to date.  The added time was well worth it!  The exrtas are close to done, some minor tweaking and a little ASM remains.  Snarfblam changed the run animation to a 1, 2, 3, 2 sequence but I still have to redo the graphics to make it look right.

We'll have to do some play testing soon also but I can't imagine that will take too long.  We'll be looking for a few more people to help test it out, I'll announce it when we're ready.
That sounds really amazing and I'm sure it will be worth the wait. I'm really glad the developers have decided to take their time and add in these extra tweaks. :thumbsup: I'm particularly interested in hearing the new music.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on August 10, 2016, 01:00:46 am
Seeing what happened with AMR2, please Grimlock, am begging you, when Rogue Dawn its finished, please please share the download via PM to your fans and long waiting Metroid gamers like me and all here, before posting the pathc in public.

I cannot even think if the big "N" comes here and screws up all. In cannot manage this...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on August 10, 2016, 04:56:08 am
Some speculate that Nintendo did not issue any C&D to the AM2R - but waited until released before shutting it down. This way the game could be enjoyed and Nintendo could protect their interests as well.

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Midna on August 10, 2016, 05:40:56 am
It's all a similar scenario to what happened with the Streets of Rage remake. Long development time, the company who owns the IP seemingly not knowing or caring one way or the other (Sega even gave their blessing to release the remake as long as it wasn't sold for profit), then suddenly going "no you can't do this" as soon as it was released. In both cases, the releases were relatively high-profile and got some decent attention, which is probably what forced the companies' hands.

There was a My Little Pony fangame that had something similar happen as well.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 10, 2016, 06:00:36 pm
Well, technically this is going to be a patch file.  No content owned by Nintendo will be distributed.  The content of the patch is really the property of myself, Snarfblam, and Optomon.  It is our works that will be released to the public not Nintendo's.  The individual with the ROM file is responsible for the legality right or wrong for having, and modifying the ROM.  I can tell you I personally own the original game cartridge as well as a stack of other NES cartridges.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: andrewclunn on August 10, 2016, 06:11:28 pm
Seeing what happened with AMR2, please Grimlock, am begging you, when Rogue Dawn its finished, please please share the download via PM to your fans and long waiting Metroid gamers like me and all here, before posting the pathc in public.

I cannot even think if the big "N" comes here and screws up all. In cannot manage this...

ips patches and such are a whole different beast from a full executable.  That said, the moment Mother 4 comes out, I'm downloading that shit.  The biggest issue I have is that the linux version wasn't released at the same time.  Again, not an issue for hacks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 10, 2016, 06:40:47 pm
Mother 3 is the ultimate game.

Even if Mother 4 becomes the ultimate fan game, it will never top Mother 3. So, in my opinion, not worth playing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on August 10, 2016, 07:25:33 pm
Yeah, it's very unlikely that Nintendo will "shut this down", since it's just a patch. Sure, that didn't stop Square from shutting down a ton of Chrono Trigger patches, but AFAIK, Nintendo has never done anything like that.

Heck, then again, Square still hasn't noticed that the source code to Thief, Thief 2, and System Shock 2 is out there, even after the binaries were recompiled and released! (they own Eidos)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on August 11, 2016, 12:46:10 am
patches are legal and there's nothing Nintendo or anyone else can do about them so long as they are distributed freely and without including the original rom files.

AM2R is a fan game. That's different.

Please continue development of Metroid - Rouge Dawn called exactly that.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on August 11, 2016, 12:51:19 am
patches are legal and there's nothing Nintendo or anyone else can do about them so long as they are distributed freely and without including the original rom files.

AM2R is a fan game. That's different.
I know, why are people even briinging it up in this thread. Gahh.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: schtolteheim on August 11, 2016, 09:14:35 am
Please continue development of Metroid - Rouge Dawn called exactly that.

Exactly that? Perhaps including a make-up feature as well.  :-[
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 11, 2016, 09:17:12 am
 :-*
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on August 11, 2016, 09:32:33 am
(http://i.imgur.com/JM3hBV5.jpg)

Oh yes...I smell Metroids.

I swear that is the most memorable line of hers I can dredge up from having seen FF:LotC as a kid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on August 13, 2016, 02:05:40 am
=)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 13, 2016, 02:48:46 am
:woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on August 13, 2016, 02:36:14 pm
:woot!:
yep. this is the biggest game event that is happening in retro game hacking.

There is no equivalent it's like I would need to smoke DMT and die like in the movie Enter The Void it forces you to ask what kind of Metroid hack will there be in the year 2025.

I can think of one that will be almost as good but not as good as Rogue Dawn even though it's not even released yet.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on August 13, 2016, 02:40:06 pm
There is no equivalent

You are forgetting about the Conker/A Link to the Past hack that is going into beta this month and should be out before the end of the year. Both will be amazing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 13, 2016, 02:48:09 pm
Conker/LTTP hack...?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on August 13, 2016, 03:06:01 pm
Conker/LTTP hack...?

The author (Seph) just uploaded some more pics in the Screenshots thread:

http://www.romhacking.net/forum/index.php/topic,13779.1260.html (http://www.romhacking.net/forum/index.php/topic,13779.1260.html)

(https://s9.postimg.org/g2akfv3z3/pu_msu_20160813_011910.png)(https://s9.postimg.org/669hg7y73/pu_msu_20160813_020445.png)

I look forward to both. Luckily I get to be one of the beta testers for Conker.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 13, 2016, 03:09:04 pm
I don't see any pictures of the hack...
It also sounds pretty strange. A Conker/LTTP hack? What does that mean?

Conker's Amazing, LTTP is OK.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on August 13, 2016, 03:31:23 pm
smoking DMT and dying that's what's up. :police:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 13, 2016, 04:04:11 pm
Seems so.

That hack is gunna be weird as hell...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on August 13, 2016, 06:38:03 pm
I don't see any pictures of the hack...

Sounds like something is wrong with your browser then.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 13, 2016, 08:37:58 pm
If any of you are curious about the legalities of fan games and hacks, Daniel's vid here explains it in detail: https://www.youtube.com/watch?v=kzrv1u6iBDg

Good news is that this won't be affected by C & D's because this isn't a remake but a hack and they tend to be safe from the legal BS than remakes are.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 14, 2016, 11:57:17 am
I just wanted to make a quick announcement, as part of the last minute extras Optomon has been working on customizing the game sounds!  So far everything is sounding pretty awesome!  He pretty much has them completed at this point with maybe a few minor tweaks to polish a few of them up.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 14, 2016, 12:04:04 pm
I just wanted to make a quick announcement, as part of the last minute extras Optomon has been working on customizing the game sounds!  So far everything is sounding pretty awesome!  He pretty much has them completed at this point with maybe a few minor tweaks to polish a few of them up.  :thumbsup:

:woot!: Near Completion. :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 14, 2016, 12:16:53 pm
:woot!: Near Completion. :woot!:

Rejoice!
Near completion!
 :woot!: :woot!: :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 14, 2016, 12:17:35 pm
Customizing game sounds? Like 'enter Morph Ball' sound effect? What was wrong with the old sound effects?

Or do these new ones improve the game that much?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sinis on August 14, 2016, 03:54:56 pm
Customizing game sounds? Like 'enter Morph Ball' sound effect? What was wrong with the old sound effects?

Or do these new ones improve the game that much?

Them changing the sound effects would probably reflect onto game play to make it feel like it is a new game or to match a certain theme they have going for the overhaul.  That's what I think though I can be wrong about my guesses lol :p
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 15, 2016, 12:18:22 am
Customizing game sounds? Like 'enter Morph Ball' sound effect? What was wrong with the old sound effects?

Or do these new ones improve the game that much?


New sounds add a fresh feel and uniqueness to the game.  Some are new sounds replacing the originals while others are modified and enhanced originals. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 15, 2016, 06:48:59 am
Still, it's a nice touch.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on August 17, 2016, 03:32:49 am
Please make an optional patch to use the original sound effects. The original sound effects of Metroid are as iconic as that of Super Mario Bros. Changing them would cause a nagging sense that something isn't quite right, like when you play on a Famiclone with reverse duty cycles.

I'm not against the idea of new sound effects, but I at least want the option to play without them. Thanks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 17, 2016, 07:19:19 am
Please make an optional patch to use the original sound effects. The original sound effects of Metroid are as iconic as that of Super Mario Bros. Changing them would cause a nagging sense that something isn't quite right, like when you play on a Famiclone with reverse duty cycles.

I'm not against the idea of new sound effects, but I at least want the option to play without them. Thanks.

This is a completely new game built from the original so new sounds make a lot of sense.  I understand what you mean though.  I'm sure it would be easy enough to offer as an option.  I believe Snarfblam was considering offering a no corner map option as well.  That'll allow some customization options.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 17, 2016, 07:26:27 am
Hej guys!

In case of having to make a choice — I would stay with the new sounds.

C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 17, 2016, 07:42:42 am
Well, of course! The new sounds will clearly make the game even more refreshing. It's just that the original sounds were good enough to most people.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 17, 2016, 07:44:55 am
Well, of course! The new sounds will clearly make the game even more refreshing. It's just that the original sounds were good enough to most people.

Agreed!

If we were talking about Castlevania 3, for example, I would never, ever, enjoy a change on the original sound effects (even music)! I know perfectly what you mean, my friend!

Regards!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on August 17, 2016, 09:46:46 am
Changing them would cause a nagging sense that something isn't quite right, like when you play on a Famiclone with reverse duty cycles.

All of the graphics are new, so it isn't going to feel "quite right" either way. It's supposed to feel different.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on August 17, 2016, 11:16:51 am
I like the prejudice in here. No one except Grimlock has even heard the sound effects yet and there are already calls for not putting them in the game, and that they are just going to come off like automated famiclone tweaks.  ::)

I'm going to tell you all the same thing I've told people who have emailed/PM'd me for being "disappointed" with the music changes: This isn't Metroid 1.

This is Rogue Dawn. The objective here is to leave behind the notion that people are playing the original Metroid game, and enjoy a completely new experience with higher quality graphics, sound, and gameplay.

Castlevania 3 did have many of the same sound effects as the original game, though many of them were modified for the better. I would say in that case they wanted the player to be reminded of the original game, as the gameplay and layout is similar, as were the game's graphical styles. But look at Castlevania 2, a much different direction, and much different sound effects for the most part to fit those changes; the enhancements on the sound and music ended up being the best thing about that game. Would you rather play Castlevania 2 with Castlevania 1 sound effects?

Long story short, I'm aiming for a departure of the original for a newer experience, and not a straight reminder, and I believe that's what Grimlock and Snarfblam are also trying to accomplish.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 17, 2016, 11:19:13 am
You clearly don't understand what I said. I love the addition of new and unique stuff into Rogue Dawn, but these are such small changes, so I was kind of astonished that you were going to do this.

Unless you're mentioning someone else...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManJuno on August 17, 2016, 11:38:56 am
Yeah, I was also questioning this "I've never seen/heard it, but I already know that I hate it" mentality. Can we at least wait to see how it goes before hopping on the QQ-Train? ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 17, 2016, 12:30:34 pm
This is Rogue Dawn. The objective here is to leave behind the notion that people are playing the original Metroid game, and enjoy a completely new experience with higher quality graphics, sound, and gameplay.

Castlevania 3 did have many of the same sound effects as the original game, though many of them were modified for the better. [...] Would you rather play Castlevania 2 with Castlevania 1 sound effects?

Yes yes yes...
I absolutely agree.
Maybe I have expressed myself not so clear (English is not my born language)!

I did bring Castlevania 3 to my post because I am very fond of that game in particular, those were THE DAYS, the golden age of my youth in the NES. My first reaction to changing stuff on such title is almost impulsive, since I love it so much as it already is.

But for sure, in the case of a brand new rework, remix, rebuild, new game, new music and new effects are more than welcome. So, I repeat myself:

In case of having to make a choice (between original and new FX) — I would stay with the new sounds.

Please keep up the great work.
I never feel tired to watch the screenshots on the first page.
What a fabulous accomplishment this project has become!

Thanks thanks thanks!
C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 17, 2016, 12:58:01 pm
My hope is that this will run on nesDS as I emulate these type of games on them. Problem is that some MMC5 games don't run at all or are graphically a mess. The version I used was specifically made to work with some games like The Legend of Link hack as well as some others. This same guy also made a NES version of Super Mario All-Stars but it didn't work and the result was graphical glitches but it wasn't a total loss as you could get all 4 games as separate roms and play them back to back which is what I did.

This game doesn't use MMC5 as a mapper right? I may have misread this during it's development.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 17, 2016, 01:05:44 pm
This game doesn't use MMC5 as a mapper right? I may have misread this during it's development.

Unfortunately. This game uses a MMC5 mapper. Maybe this game will not work on nesDS :(
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on August 17, 2016, 01:19:47 pm
Actually this game uses the MMC3 mapper, and should be fine for emulation. It will need some modification to work on actual hardware though, and I believe Snarfblam is looking into that.

Yes yes yes...
I absolutely agree.
Maybe I have expressed myself not so clear (English is not my born language)!

I did bring Castlevania 3 to my post because I am very fond of that game in particular, those were THE DAYS, the golden age of my youth in the NES. My first reaction to changing stuff on such title is almost impulsive, since I love it so much as it already is.

But for sure, in the case of a brand new rework, remix, rebuild, new game, new music and new effects are more than welcome. So, I repeat myself:

In case of having to make a choice (between original and new FX) — I would stay with the new sounds.

Please keep up the great work.
I never feel tired to watch the screenshots on the first page.
What a fabulous accomplishment this project has become!

Thanks thanks thanks!
C.

I'll admit that I did misread that comment, and I mainly expounded on your Castlevania 3 example to prove my point. I was chiefly responding to the "famiclone" remark.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 17, 2016, 01:29:00 pm
Actually this game uses the MMC3 mapper, and should be fine for emulation. It will need some modification to work on actual hardware though, and I believe Snarfblam is looking into that.

Hmm. No problem Ziko. This will work on nesDS anyway. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 17, 2016, 01:31:30 pm
Anxious to play on my OUYA in the 42" LED screen using gourgeous scanlines and pixel perfect settings!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 17, 2016, 01:54:12 pm
Yes yes yes...
I absolutely agree.
Maybe I have expressed myself not so clear (English is not my born language)!

I did bring Castlevania 3 to my post because I am very fond of that game in particular, those were THE DAYS, the golden age of my youth in the NES. My first reaction to changing stuff on such title is almost impulsive, since I love it so much as it already is.

But for sure, in the case of a brand new rework, remix, rebuild, new game, new music and new effects are more than welcome. So, I repeat myself:

In case of having to make a choice (between original and new FX) — I would stay with the new sounds.

Please keep up the great work.
I never feel tired to watch the screenshots on the first page.
What a fabulous accomplishment this project has become!

Thanks thanks thanks!
C.

Still, Castlevania 3 can be improved A LOT. Don't let nostalgia blind you.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on August 17, 2016, 07:27:40 pm
I figure do what ever you guys want. New sounds? Cool! New music? Cool!
You guys are surpassing what I am capable of, So hats off to you.  :thumbsup: :thumbsup: :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 17, 2016, 09:28:35 pm
Rest assured everyone, the new sounds are very nicely done.  Optomon is an exceptional talent and is honestly one of the best at NES music and sound development.  The new sounds maintain the original feel you'd expect to experience in a Metroid game on the NES system.  Many of the iconic sounds remain very similar to the original (screw attack, bombs, weapons, so forth) but are enhanced to offer a uniqueness to this particular game yet still share a commonality with the feel of the original.  Remember everyone, this project wasn't designed as an extension of the original game like so many hacks, it's meant to be a whole new game based on the foundation of the original.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 17, 2016, 09:36:25 pm
I totally trust you both!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 17, 2016, 09:47:49 pm
Honestly, the anticipation is killing me.

I think we're gonna get this hack by September.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on August 19, 2016, 05:51:26 pm
Rest assured everyone, the new sounds are very nicely done.  Optomon is an exceptional talent and is honestly one of the best at NES music and sound development.  The new sounds maintain the original feel you'd expect to experience in a Metroid game on the NES system.  Many of the iconic sounds remain very similar to the original (screw attack, bombs, weapons, so forth) but are enhanced to offer a uniqueness to this particular game yet still share a commonality with the feel of the original.  Remember everyone, this project wasn't designed as an extension of the original game like so many hacks, it's meant to be a whole new game based on the foundation of the original.

You might be right, but I still want the option to use the original sound effects. I cannot say which I will prefer until I try them both. It should be very easy to simply make two .ips patches available. Please do that.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 19, 2016, 06:05:25 pm
You might be right, but I still want the option to use the original sound effects. I cannot say which I will prefer until I try them both. It should be very easy to simply make two .ips patches available. Please do that.

How so? This game will be even more of a new game with new sound effects, and less of a hack. I love hacks that feel like a new entry in the series of the hacked game.
Secondly, if patches were to be made for every single person that doesn't like a certain aspect of the game, poor Grimlock will have no time for himself anymore :'(
'I don't like the heavy gravity, please make a lower gravity patch'
'Shitty music. I want a patch that reinserts the original Metroid music'
'Please, PLEASE, could you please make a patch that gives you the Wall Jump ability from the start?'
'Please, PLEASE, could you please make a patch that removes the Wall Jump ability from the game?'
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: BadChad on August 19, 2016, 10:21:34 pm
I have to agree, we should just leave things as they are for now. All these alternate patches are just going to take away time from finishing the actual game, and all this "I want this, and I want that" tends to come off as a bit ungrateful. It's not up for us to decide. Let the game come out, and if there a great enough demand for these alternate patches, that's something that can be explored at a later date.

As for me, I'm perfectly fine enjoying the game exactly how the creators of this hack envision it. They've done fantastic work up to this point that I can see and I have no reason to doubt them. Keep up the good work. We're almost there! :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on August 20, 2016, 12:43:41 am
It will need some modification to work on actual hardware though, and I believe Snarfblam is looking into that.

Oh good, hope that gets fixed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 20, 2016, 07:04:52 pm
I just finished a playthrough of Metroid mOTHER just to get some practice in for Rogue Dawn. Needless to say, the game was solid with all the patches but I didn't really use the mini map much as I have a copy of the complete map. I'll probably play another hack or two while waiting on this baby.  ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on August 20, 2016, 09:04:24 pm
You might be right, but I still want the option to use the original sound effects. I cannot say which I will prefer until I try them both. It should be very easy to simply make two .ips patches available. Please do that.

He is right.

But, you know what? It doesn't matter if he's right or not. It's their project. They are the creators, and the result of whatever they choose to include in the game is their intention. What you "will prefer" is not a factor that should be taken into consideration on any level. What "the creators prefer" is the only thing that needs to be considered.

You aren't in a position to special order it. You are in the position to play it -or not- and are being extremely disrespectful by posting with such a sense of entitlement that creators should cater to you like they're taking your Burger King order. 

Sometimes folks around here seem to need a reminder that the work people do here, they do for free. They take away time from their families, their other hobbies, etc. to make these projects -unpaid- and then release them for free.

I appreciate your contributions to the retro gaming scene through your blogs, videos, etc. but you seriously need to step back a second and realize what you are doing and the effect it has on others, in particular those few who are actually producing new content for said scene.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 20, 2016, 09:09:01 pm
Calm down, man. He isn't ordering it. He isn't being disrespectful. He just would like to see for himself. Although you're right (it's Grimlock's/Optomon's project), he isn't demanding anything from them.
About a month ago, someone was talking to me like this as well. I don't think you're helping the creators of this wonderful game one bit with this tough talk. :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on August 21, 2016, 05:39:50 am
Thank you for speaking up for me. Keeping the original sound intact isn't more work. Remaking all the sound effects is. Since the effort is being done to redo the sound effects already, I'm simply requesting the option to use the unmodified sounds. aka, the way the project would be before all this sound effect work is done. It isn't a demand, isn't unreasonable and isn't any work beyond simply not modifying the rom where the new sound effects would modify.

As I said, I can't say if I will dislike the new sound effects until I hear them. It very well could be that I prefer them over the original sound. But it could also very well be that I simply like the original sounds more and would rather play with them. This is no different from JRPGs that offer a dub or the original Japanese audio. Sometimes, dubs are superior. Sometimes they're not. Having the option there is always a benefit. So it is with rom hacks that offer a choice. Just look at Zync Oxyde's Roll-Chan series which they each offer a choice between Roll in her Megaman 1 outfit or her Megaman 8 outfit with all cutscenes also reflecting the clothing.

I'm requesting the choice, nothing more.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on August 21, 2016, 06:32:45 am
The amount of work it would require is irrelevant. It's a matter of artistic integrity. If I were to spend x-amount of time on assets for a game, it's because I would want them to be included in the game. I certainly wouldn't approve of there being "an alternate version" floating around without my work in it because someone asked for it to be that way. To request a version without Optomon's SFX (especially before hearing them) is nothing more than a direct insult to Optomon, by showing a lack of faith in the work he produces, and to Grimlock, by showing a lack of faith in what he chooses to put in his game. I can't possibly imagine how anyone would view it otherwise.

This isn't a localization being dubbed or subtitled. This isn't some open, community-driven "improvement" to a game. This is an entirely new game being developed by a small group of individuals that happens to be built upon a dismantled Metroid ROM, and all the "can you make x-version patch to cater to my specific needs" posts here (not just for this project) are nothing short of disheartening.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 21, 2016, 07:27:38 am
I think we should just wait for the hack to be released and get to hear the new sound effects. If you don't like the new effects, so be it. One thing you dislike. It's not trying to be the perfect game, or something. If you dislike the new effects, I guess you dislike Grimlock's vision of his game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on August 21, 2016, 08:22:34 am
It's always up to the hacker to decide how the hack will turn out.

When someone post request for alternative patches - they are basically saying: 'please do the hack this way - for me'. Usually, those people know very little about hacking and are unable to make the alteration they want - THEMSELVES - AFTER the hack is released and available.

My suggestion is to decide for yourself and ignore all 'I want this and that to be optional'.

EDIT: Here is the tool you need to alter the sounds - to YOUR own liking (when it's released):
http://www.romhacking.net/utilities/842/ (http://www.romhacking.net/utilities/842/)

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on August 21, 2016, 08:44:36 am
Without feeling strongly one way or the other about Satoshi's request, I feel like someone should say that the General Rules of Thumb state that it is poor form to ask for work to be done for you, in any way, shape or form. The way the rule is phrased suggests that it is discouraged, but not forbidden, I think? Either way, jumping on somebody for forum rule violations seems poor form to me as well...I guess you could call me open-minded about the matter.

Why do people gotta argue their point so vehemently on the internet anyway? I mean, there's such a thing as heavy handedness with a message. I wish we could settle this matter of sound effect this or that and instead go back to getting hyped :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 21, 2016, 09:59:49 am
Where's the Like button when you need it :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 21, 2016, 04:14:55 pm
I come quickly to the thread here every time I see an update.
This anticipation is killing me! Very very eager to play this brand new game.

It reminds me as well I need to play the GBA Metroids now that they work flawlessly on my OUYA emulators. Also, I need to complete Super Metroid one of these days. I did lock myself on a trivial part of the game and was not able to find a way out... never figured what to do.

Those internetless times were really THE DAYS.

Let's sit all together and share a nice red ale while we wait for this awesome project to get completed, right on the way the creators aim!
Cheers, guys.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tater Bear on August 21, 2016, 10:36:38 pm
I am even more excited about the project. Revamping the sound will definitely make it feel like a new nes game instead of a hack of an old game.  :thumbsup:  :woot!:  :crazy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Frederick Arte on August 21, 2016, 11:56:39 pm
I am even more excited about the project. Revamping the sound will definitely make it feel like a new nes game instead of a hack of an old game.  :thumbsup:  :woot!:  :crazy:

Hi man! Grimlock is an awesome artist and I am following.
(excuse me if I use this opportunity to share my link: http://www.romhacking.net/hacks/2988/ , but I would be eager to give all I have done to a lively actor in the scene like Grimlock is as a contributor in a contribution spirit than just keep it for myself... more thought ;) )

Frederick
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on August 22, 2016, 11:45:42 am
Hi man! Grimlock is an awesome artist and I am following.
(excuse me if I use this opportunity to share my link: http://www.romhacking.net/hacks/2988/ , but I would be eager to give all I have done to a lively actor in the scene like Grimlock is as a contributor in a contribution spirit than just keep it for myself... more thought ;) )

Frederick

Yeah - I don't think it's considered to be very nice to post links to your own hack (unless someone asks you to) in somebody else's project thread...

But it seems as if I did the very same thing - so there you go...

Sorry Grimlock!

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on August 23, 2016, 06:17:40 am
I come quickly to the thread here every time I see an update.
This anticipation is killing me! Very very eager to play this brand new game.

It reminds me as well I need to play the GBA Metroids now that they work flawlessly on my OUYA emulators. Also, I need to complete Super Metroid one of these days. I did lock myself on a trivial part of the game and was not able to find a way out... never figured what to do.

Those internetless times were really THE DAYS.

Let's sit all together and share a nice red ale while we wait for this awesome project to get completed, right on the way the creators aim!
Cheers, guys.


Another OUYA user! cheers! :D :D  :beer: :beer: and yes.. the anticipation is truly a killer.. I want this soo bad. I´d say that Metroid for NES is a superb game with insense battles and high difficulty as it should be! :)

This hack will be soo awesome!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 23, 2016, 06:22:32 am
NEStroid high difficulty?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 23, 2016, 06:32:43 am
I really don't want to harm anyone feelings, but I never was capable (or committed) to truly play METROID 1 on NES. The original game look — in my opinion — not well designed. It is too difficult and almost boring, with that endless screen levels...

I started loving Metroid on SNES and GBA.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on August 23, 2016, 06:39:49 am
I really don't want to harm anyone feelings, but I never was capable (or committed) to truly play METROID 1 on NES. The original game look — in my opinion — not well designed. It is too difficult and almost boring, with that endless screen levels...

I started loving Metroid on SNES and GBA.

No hard feelings :) we cant all feel the same about everything :P.. IMO the SNES version didnt live up to the original for me..but thats just my opinion :) But yes, when you were young and had NO help whatsoever games on the NES tended to be very frustrating, but that only made it more exciting once u gained a new ability or spell in a game :D.. Im thinking of zelda II which also was extremely difficult for a youngster :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 23, 2016, 06:45:55 am
NEStroid is really easy, but boring indeed. I played only a little bit of it, but what I love about Metroid is the progression, not only in level design, but also in Samus. The abilities, and becoming stronger, is the most fun part in Metroid, to me (along with the environment).

NEStroid doesn't have much abilities, and the environment isn't that interesting. I just play Zero Mission. That was my first Metroid game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 23, 2016, 06:53:46 am
No hard feelings :) we cant all feel the same about everything :P.. IMO the SNES version didnt live up to the original for me..but thats just my opinion :) But yes, when you were young and had NO help whatsoever games on the NES tended to be very frustrating, but that only made it more exciting once u gained a new ability or spell in a game :D.. Im thinking of zelda II which also was extremely difficult for a youngster :D

Zelda II was one of my first — let's say — RPG game! I did complete it even with almost zero knowledge on English language (my natural language is Portuguese).

I just felt Metroid on NES boring and tiring. I loved to play games at those times and build mpas with pen and paper, however Metroid did not work for me.

I remember mapping completely Zelda 2, Goonies 2, Final Fantasy 1 and the most heroic act of my life, mapping completely ULTIMA: EXODUS. It did took arouns 5 months to complete the game, just because I can't find Ambrosia lost continent entrance anywhere. I still have nightmares with that NPC quote: "Ambrosia lies beyond the whirlpool..."
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 23, 2016, 07:33:02 am
I still love playing the first Mega Man games on the NES. They've aged so much better than Metroid.
So colorful, so many unique enemies and bosses. Every stage has unique music. Every stage has an unique tileset and theme. And it didn't limit to just 'Fire Stage' or 'Water Stage'. Nay, you had 'Eastern Palace' theme and 'Atlantis' theme.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on August 23, 2016, 09:01:10 am
Didnt mean to go offtopic! Just needed to say I love Metroid as a whole. Love the Metroid universum and once again, cant wait 4 this hack to become public! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 23, 2016, 01:40:10 pm
^Don't we all?

I fell in love with AM2R in an instant. Really great for a fan game! <3

That being said, I'm still waiting for more updates, like a specific release date for this hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on August 24, 2016, 09:03:08 pm
what happens happens it's a free fan project
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on August 25, 2016, 09:23:52 pm
Another OUYA user! cheers! :D :D  :beer: :beer: and yes.. the anticipation is truly a killer.. I want this soo bad. I´d say that Metroid for NES is a superb game with insense battles and high difficulty as it should be! :)

This hack will be soo awesome!

I'm a vocal Ouya owner and fan myself. Love that little cube.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 25, 2016, 09:28:06 pm
My OUYA with NOSTALGIA perfect setup!
(All 3000 roms with screenshots, neatly organized!)

https://youtu.be/IV_Mv3koy2U

Anxious to put MRD on the list!
Cheers!

C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on August 25, 2016, 11:54:14 pm
I'm a vocal Ouya owner and fan myself. Love that little cube.

It's a great machine, too bad it needs modding to get silent! Im using a 120mm fan at the bottom and removed the 40mm fan inside! Works great and completely silent.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 26, 2016, 12:46:22 am
Sorry for the delay everyone, real life is inserting time consuming demands into the equation at the moment.  Rest assured we are very close to completion, we've done all we wanted to do and more so all that remains are a few lingering items.  I'll post again as soon as I have an update for everyone, thanks for your patience and support!   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 26, 2016, 12:48:30 am
Sorry for the delay everyone, real life is inserting time consuming demands into the equation at the moment.  Reset assured we are very close to completion, we've done all we wanted to do and more so all that remains are a few lingering items.  I'll post again as soon as I have an update for everyone, thanks for your patience and support!   :thumbsup:

:woot!: :woot!: :woot!: :woot!: :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on August 26, 2016, 06:29:34 am
I'm a vocal Ouya owner and fan myself. Love that little cube.

Its great! too bad I had to modd it in order to be quiet. Putted an 120 mm silent fan under it and removed the 40mm stock fan :) now I cant hear it ever! :)

and yeah, sucks it doesnt have enough power to play x.265 videos :( but other than that its a perfect emulator/Media player!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 26, 2016, 07:23:24 am
Sorry for the delay everyone, real life is inserting time consuming demands into the equation at the moment.  Reset assured we are very close to completion, we've done all we wanted to do and more so all that remains are a few lingering items.  I'll post again as soon as I have an update for everyone, thanks for your patience and support!   :thumbsup:

You've done so much already. No need to apologise. :thumbsup:
But an update is always welcome! :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 26, 2016, 08:18:51 pm
I wish that it would be out sooner rather than later and at least some news is better than none at all. I say keep working until it's ready.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on August 26, 2016, 08:40:32 pm
Grimlock:
"No problem, boss!"
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on August 29, 2016, 02:57:05 am
Near completion. Yes.

Personally I prefer wait for a definitive version of Rogue Dawn, better look for any mistakes or doing improvements before releasing the patch.

I dont like version 1, then version 1.1, version 1.2 and so, this is the worst when you play one version and then you have to play the next version to see the little differences, if so.

So Grimlock, take your time and release a unique and definitive and revised version :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on August 30, 2016, 12:30:29 am
I get annoyed with that too,
Most recently it happened with Final Fantasy IV after a long time of busy stuff, I finally patched the game only for the creator to release a new one...Oiyyyyyyyy. :banghead:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2016, 12:46:25 pm
Looking for volunteers for our upcoming release candidate play test #3

I'd like to start lining a few people up for play testing of the final release candidate.  If you're interested please post here, My Personal Message in box is almost full so PM's would be undesirable. 

I'll update this roster as people are added.  If you contacted me previously and you don't see your name on the list please let me know.  We'll probably put a cap on how many people will be involved but I'm not sure what that cap will be. 

Were looking for 3 types of testers, you can do any or all if you'd like. 

Casual
1. Play through game and give us a detailed impression of the game as a whole.  Keep a note pad open while playing and write your impressions and reactions in general.  Note any bugs you may run into.  Opinions on various aspects of the game pro and con should be expressed.

Bug Tester
2. Actively look for level design bugs, push the limits where you can, try to find perma-stucks.

Complete
3. Complete play through tester.  Like casual but you will be given hints to locate the hidden rooms and features of the game (or just a list of how many are in each area, TBD).  You would seek out these rooms and Easter eggs as well as all of the items in the game.  Basically we want feed back on how difficult it was to located these screens and such as well as what is described in the casual play tester description.

Current Play Testers (Play Test 2):

Trax
Metroid MST - Bug Tester
Mrrichard999 - Casual
MiKh
Infinitys_end
Dr. Floppy
Christopher Taber - Analogue Interactive
Smokemonster

New Play Testers Added (Play Test 3)

RHDN:

MegaManModelT101 - Casual
John Enigma - Casual
cospefogo - Casual
chikadubi - Bug Testing
020110 - Casual
J^P - Casual  (Video would be neat but please don't release until after official release of patch)
hossbags2 - Casual
Gamerhenky - Bug Tester
Ziko - Casual
seanph - Complete
w7n - TBD
el_seyf - Casual
tokyobatman - Casual
Ryan Williams - TBD
Link - Casual and/or Bug Tester
Sikkan - Casual
bohdee - Casual
Marcondes - Casual

Metroid Construction:

RT-55J - Complete
MollyAncalime - Complete
Kei - Casual
SacredHooves - Complete
Mayo-chan - Casual
SamplerInfo - Complete
RabbitBones - Casual
Tahazzar - Casual and/or Bug Tester
AuroraxPhilic - Casual and/or Bug Tester
Shinespark1983 - Casual
QwaserTresa - Casual
advancedpillow - Casual

I'll update this post as people are added to the list.


Update 1:

Thanks everyone for your interest and support.  I want to also point out that we'll be putting the names of all of our play testers in the final credits, it's important that everyone gets the credit they deserve.  Although, to be fair you have to actually follow through on your part and actually provide feedback to be included in the final credits.  Just getting the beta and not providing relevant feedback or replying with "I liked it" or "everything was good", or whatever won't get you in the credits.  Also we understand real life takes priority and that this is on a volunteer basis, if you sign on for complete but provide casual feedback because you didn't have the time you thought you would that's understandable.  If you want to help bug test and don't find any bugs just provide feedback as best you can, similar to a casual play through.

Also:  No distribution of the beta patch or ROM   we don't want an unfinished project floating around the internet....
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on August 30, 2016, 12:53:02 pm
I am interested, please.
CASUAL type.
Will play on OUYA.

Thanks!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 30, 2016, 01:39:12 pm
I already sent my PM to you @Grimlock.

I'm interested. For casual play.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on August 30, 2016, 02:54:07 pm
If you want REAL bug testing - give this version to me :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: 020110 on August 30, 2016, 03:59:28 pm
Been following this bad-ass game for years, and I'm dying to do a casual playthrough of it.

Looking forward to playing!  Big thanks to everyone involved!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: J^P on August 30, 2016, 05:07:52 pm
I'll sign up for casual testing, I can record my playthrough(no mic/cam) to youtube too(if you guys want to, or not) :beer: .
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: hossbags2 on August 30, 2016, 07:02:36 pm
I would be very interested in beta testing this for you. Amazing project!!!!

Casual tester
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on August 30, 2016, 07:04:12 pm
I would be very interested in beta testing this for you. Amazing project!!!!

Me too Grimlock.

EDIT: I'm doing bug testing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on August 30, 2016, 07:09:21 pm
I can do it man! Let me be the one to find all the things through casual play. Also, I can try to sniff out any secrets if possible.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: seanph on August 30, 2016, 08:23:15 pm
I'd love to help out as a COMPLETE  tester!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManModelT101 on August 30, 2016, 09:02:24 pm
I suppose I'd be casual but I might actively look for some bugs once in awhile.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: w7n on August 30, 2016, 09:11:34 pm
I've actually sent PMs to you earlier than this announcement. I don't think I want to play a specific role: If there is a bug, I'll report it, and I'll also post my thoughts on this hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2016, 09:39:21 pm
I've actually sent PMs to you earlier than this announcement. I don't think I want to play a specific role: If there is a bug, I'll report it, and I'll also post my thoughts on this hack.

That sounds like a casual play through.  I couldn't remember who it was that PMed me previously, thanks for the reminder.  Also, we'll all be communicating through email once we get going, hopefully that is acceptable for everyone, we don't want to put a bunch of spoilers out there in a public thread before it's released.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on August 30, 2016, 10:05:25 pm
All I can say to all of this, is DAMN!

That's a lot of requests.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2016, 10:15:38 pm
All I can say to all of this, is DAMN!

That's a lot of requests.

Yea, thanks everyone, we're still open for more participants if anyone else is interested.


To everyone who signed on so far: One thing I'd like to get feedback on specifically is enemy placement.  Since play test #2 I've gone through the entire game and reworked the enemy placement.  If anything is out of place or provides a sucker punch hit due to placement make a note of that so it can be corrected, likewise if an area is too easy or generally too difficult that's valuable information as well.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: el_seyf on August 30, 2016, 10:25:02 pm
Been following this hack's progress since the very early day it was posted.
Now i signed up to this forum just to take my chance as a tester.
May I sign up as a casual player. I would love to experience the game as is (without hints) and log my overall impressions as feedback in order to constructively help the developement of this masterpiece :) ?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2016, 10:41:53 pm
Been following this hack's progress since the very early day it was posted.
Now i signed up to this forum just to take my chance as a tester.
May I sign up as a casual player. I would love to experience the game as is (without hints) and log my overall impressions as feedback in order to constructively help the developement of this masterpiece :) ?

Thanks for signing on!  That actually reminds me of another point I'd like to make, everyone needs to keep in mind the reason we're doing this and that's to polish this project even further.  This may or may not be the final product so we need detailed constructive feedback.  We want to know what you like but also look forward to detailed constructive criticism with recommendations because that's the most valuable feedback, it gives us something to work with. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MegaManModelT101 on August 30, 2016, 11:04:09 pm
That sounds like a casual play through.  I couldn't remember who it was that PMed me previously, thanks for the reminder.  Also, we'll all be communicating through email once we get going, hopefully that is acceptable for everyone, we don't want to put a bunch of spoilers out there in a public thread before it's released.

All we'd need is the email but I imagine you'll PM us the email once ready.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on August 30, 2016, 11:11:38 pm
All we'd need is the email but I imagine you'll PM us the email once ready.

Yea, I'll PM everyone the email address and basic instructions once we get going.  I'm guessing it'll be 1 to 2 weeks out.  I'll keep everyone updated on this thread.

Edit (since we're on a new page): anyone interested in play testing our release candidate please see post# 482 on the previous page
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: tokyobatman on August 30, 2016, 11:36:29 pm
Hello,

I've been following this project from the start.  I'd like to help.

Please put me down as: casual
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: 020110 on August 31, 2016, 06:57:36 am
Thank you for including me in the list, Grimlock.  I'll be on the lookout for your e-mail.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: tokyobatman on August 31, 2016, 10:13:04 pm
Thank you for adding me as a casual tester.  Since there seems to be a large amount of casual testers, could you expand on what "detailed impression" feedback you would like.

Should we be thinking about, as an example:

Technical - asm
Screenplay - characters and plot
Gameplay - controls
Difficulty - balance/enemies/bosses/areas
Music
Graphics

After testing is finished and feedback is given.  How much extra work/hours are you considering putting into the game.  I understand it's impossible to say at this point, but obviously a complete revamp is out of the question.

At any rate, from what we've seen.  I can't imagine how you could make this better.  I guess we will have to wait and see, after playing the beta.

Thanks again for adding me and all of your effort into this project.  It's truly amazing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on August 31, 2016, 11:52:40 pm
Glad to help!, as an old Metroid fan am dying for playing Rogue Dawn. Please list me as Casual, and maybe Bug Finder, as I look everything in every game I play.

Regards Grimlock.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on September 01, 2016, 02:37:01 am
I can be a casual player if thats ok? what do you need from me? PM or an email addy? :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bohdee on September 01, 2016, 07:31:49 am
I am interested, for CASUAL type. Test in the Nintendo 3ds. Thx
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 01, 2016, 10:28:29 am
Thank you for adding me as a casual tester.  Since there seems to be a large amount of casual testers, could you expand on what "detailed impression" feedback you would like.

Should we be thinking about, as an example:

Technical - asm
Screenplay - characters and plot
Gameplay - controls
Difficulty - balance/enemies/bosses/areas
Music
Graphics

After testing is finished and feedback is given.  How much extra work/hours are you considering putting into the game.  I understand it's impossible to say at this point, but obviously a complete revamp is out of the question.

At any rate, from what we've seen.  I can't imagine how you could make this better.  I guess we will have to wait and see, after playing the beta.

Thanks again for adding me and all of your effort into this project.  It's truly amazing.

I'll produce some guidelines for everyone helping out once we get started.  We respect that this is 100% on a volunteer basis so the guidelines will be in place to help keep this organized, just do the best you can within your own personal situation and time allotment.  With this many testers it could get complicated to organize everyone's response so we'll probably request that everyone send 1 main report to us after completing the game or getting as far as you intend to.  If you find other bugs or have additional thoughts follow ups are welcome after the main report.

Regarding changes: We'll fine tune the game from where it is but we probably won't do anything drastic like eliminate an entire area or something to that extreme.   As far as the amount of time we'll put into it it's pretty much as required to get it right.  I don't think there will be much to change but we'll see.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Marcondes on September 01, 2016, 11:07:23 am
Hello
I'm a game designer from Brazil . I would love to be a beta tester of the type Complete tester .

My email is jonyxmetal@gmail.com

I will test in some emulators.
If I am chosen , where I can report my feedback to you .

Sorry about my English.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Shandrisch on September 02, 2016, 01:02:54 pm
Hi
Im a french guys actually in master degrees of video game development and would like to participate in this .

I would like to test the Complete type.

The great metroid fan in me thanx you for this project !
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: duckfist on September 02, 2016, 01:40:56 pm
I'm interested in doing bug testing and difficulty balance.  I have speedrunning experience - admittedly only some with the original Metroid, but I know most of the techniques at play.  I've also got some romhacking experience.  You can take a look at my twitch channel if proof is needed of either (same as my username here - needless to say, I won't stream or share this content without consent).  In general, I will try to sequence break and/or just plain break the game as best I can.  Looking forward to the project's release.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on September 03, 2016, 05:39:04 am
I haven't seen this offered yet, but I have an EDN8 if you need any testing done on actual hardware (I have a model 1 and a model 2).

I'm pretty busy lately, so I don't have time to play through very much of the game, but if there's any little bits that need checking, I could do that. I think you said someone on the team was already working on that, though?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: tokyobatman on September 03, 2016, 09:01:08 pm
(I won't stream or share this content without consent)

Duckfist,

Not sure if you read his post, but he doesn't want any beta content released or streamed before the final release of the hack. 
So if you are picked to test, please don't stream the beta version on twitch. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Da_GPer on September 04, 2016, 06:10:56 am
Id like to beta test. I can see what bugs I could find and tell you where they are and how to get them.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Googie on September 04, 2016, 03:35:34 pm
Seeing this progress of this hack makes me wanna hack Metroid. I'm loving the progress... :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: schtolteheim on September 05, 2016, 08:09:29 pm
Please put me down as: casual

"Filthy casual you!"
Like that?  :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 06, 2016, 06:42:04 pm
Why don't I get notifications anymore, when someone posts on here?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on September 14, 2016, 12:02:32 am
Please put me down for Complete!

Satoshi Matrix
satoshimatrix@hotmail.com

I'll also try to look for bugs as well.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 14, 2016, 05:37:25 am
Aren't you a bit too late for that?

I think beta testers have already been chosen.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on September 14, 2016, 09:26:28 am
I don't get this 'beta testing-phase'...

Why not release the patch, call it v1.0 and let the bug-reports (if any) be reported the 'natural' way?

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: M-Tee on September 14, 2016, 10:37:29 am
Joking of course, right?

Why release a buggy version as soon as you can, knowing tons of copies of the buggy version will be in circulation while only the small percentage that bothers to update periodically have anything close to a functional version?

...who do you think he is, a modern, major AAA blockbuster publisher?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 14, 2016, 12:31:38 pm
I don't get this 'beta testing-phase'...

Why not release the patch, call it v1.0 and let the bug-reports (if any) be reported the 'natural' way?

/dACE

I think M-Tee summed it up well.  The idea is to weed out any remaining issues before it's released.  Chances are most people won't update their downloaded patch when a new version is released and that also goes for many websites that may put our patch up for download since we will have no control or input there.  We're already going to have to follow up with an update to allow for use on original hardware.  I figure those people (who play on original hardware) are more advanced users and are more likely to look for an updated patch than the average users.

Also, a big part of play testing is to help balance the difficulty of the game.  If 75% of the people playing the game report that it's very frustrating and difficult due to enemy placement then I know I need to do some additional modifications to enemy placement.

EDIT:  Another point I meant to make is that this is not your typical ROM hack, this is a major departure from the original Metroid.  Slope detection, custom palette and CHR swapping systems, invisible screen scrolling transitions, mid level music transitions, new abilities and weapons, new (additional) areas, screen loading code added to screens throughout, hidden screens, corner map and greater pause map...  and more (don't want to spoil).  The potential for bugs is there and thorough play testing in advance to weed them out is certainly justified.  We're pretty confident that we're bug free but we'd like to be sure.


Aren't you a bit too late for that?

I think beta testers have already been chosen.

Hmm seems a bit on the rude side there Thirteen 1355...  I stopped updating the list because I got busy with personal things, I may include additional people...


Regarding the Beta test:

So far we are still on but depending on how long it takes to get the final changes done I may have to scale back the size of the play testing group due to time constraints on my end.  I have a major project on the personal front that will be starting soon and it will limit my ability to manage such a large group of play testers (without causing a significant delay to the final release).  Hopefully that won't be the case.  Snarfblam just got the game ending coded and finalized which means we're extremely close to a 100% complete game!  :beer:


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bohdee on September 14, 2016, 12:42:59 pm
Thanks for the friend support, we are expecting. ;D ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on September 14, 2016, 01:17:11 pm
Joking of course, right?

Why release a buggy version as soon as you can...

Did I really say that?

Of course I expect Grimlock (and Snarfblam) have tested it - several times by now.
On top of that, there have been others, beside the two, testing it (mrRichard) and possibly others.

But hey - it was jus my opinion, nothing more.

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 14, 2016, 03:21:38 pm
You're just jaleous you're not getting it first  :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on September 14, 2016, 07:36:55 pm
But hey - it was jus my opinion, nothing more.

You're definitely welcome to share your opinion, but we do have good reason for wanting to do extensive testing. It's already been said, but we want to release something that is (genuinely) complete and polished. I know early access and "we'll patch the bugs as players find them" are common approaches these days, but I think the "get it right the first time" strategy is fitting for a mod of a game from the cartridge era, right?  :thumbsup:

The first round of testing already showed us how easy it is for a very small group of people to overlook a lot of significant bugs. I figured out a long time ago that when you're working on a project, you tend to develop a form of tunnel vision. You have a specific idea of how something will behave because that's how you designed it to behave and there are just so many possible issues you overlook or never think to test for. It's better to have somebody with fresh eyes kicking the tires. And I'd bet money we'll still miss some things.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on September 15, 2016, 12:31:01 am
Amen to that...

Any game, ROM hack or not, should always be as polished as possible and thoroughly tested. Quality trumps quantity. And yes, complexity brings up more potential errors and bugs, that's a given, and with it, a lot more possibilities have to be tested, and it's not always possible to cover everything with only a few people. Rogue Dawn, without all the new gameplay, new music and new programming, would be a boring game. Everything that is not part of the original game engine is, by definition, untested. So more new things equals more testing needed...

I think I'll say it one more time: keep up the good work, guys!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on September 15, 2016, 06:44:11 am
I did not receive anything as well.
Maybe they have picked specific subjects among the interested people.

No problem for me...
Just anxiously waiting for any kind of "official" news!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 15, 2016, 01:16:19 pm
I did not receive anything as well.
Maybe they have picked specific subjects among the interested people.

No problem for me...
Just anxiously waiting for any kind of "official" news!

No, we just haven't started play testing yet.  :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on September 15, 2016, 01:39:52 pm
Just in case. My email:
koh1fds@gmail.com
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on September 15, 2016, 09:23:25 pm
Oh yeah, I forgot to add my email as well. Here it is: mw02261@gmail.com
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on September 16, 2016, 12:11:47 am
gamerhenky@gmail.com
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on September 16, 2016, 07:21:04 am
No, we just haven't started play testing yet.  :P

Thanks, Sire.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on September 20, 2016, 01:48:38 am
Am dying for play this game, even in a beta state, maybe if I tell you I have only a few weeks to live you may send me that precious PM with the file? :P

I just cant wait!!!! :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Amaweks on September 20, 2016, 07:18:29 am
Just passing just to say that you guys are doing an awesome work with this hack. Take the time needed to complete the project. Congratulations for all the criativity and advanced ASM hack.  :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on September 20, 2016, 11:23:10 am
maybe if I tell you I have only a few weeks to live you may send me that precious PM with the file? :P
Hey! It was my plan! :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Amaweks on September 21, 2016, 07:16:19 am
One question: Since you made profound changes in Metroid 1 engine, have you ever thought about releasing some hacking tools that allow others forum members to make similar changes?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 21, 2016, 01:58:27 pm
One question: Since you made profound changes in Metroid 1 engine, have you ever thought about releasing some hacking tools that allow others forum members to make similar changes?

I believe Snarfblam is going to release the latest version of his Editroid editor alongside the Rogue Dawn release.  It's been a while since we talked about it so he'd have to confirm.  The new editor has the built in ability to expand a vanilla ROM to MMC3 increasing the available memory fairly substantially.  It also has CHR (tile sheet graphics) swap functionality that can be triggered at any point in an area with some simple screen loading code that can be placed in the editor.  Also you'll have the ability to edit tile physics.  There's a lot of new features compared to the current version available that really expand your editing potential.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on September 21, 2016, 09:15:41 pm
It'll take a little work to get a general purpose version of Editroid out with the new features. Features that require editor support will be built into the ROM expansion. Other engine modifications are pure ASM.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Seeeeph on September 25, 2016, 01:01:18 pm
Totally agree that beta testing before releasing is a necessary step. We didn't took it seriously back when we released Parallel Worlds and guess what, it backfired. Most people who played the game disliked it, found it too tedious and harsh and it earned a cult sadomasochist status.

My Conker hack on the opposite side has already been beta tested four times in three years and we are close to release the private 'release candidate' that fixes all the bugs reported in the last beta of about one month ago. Once thats out of the way, I'll release the game which should be suited to most players with its rather easy difficulty :-)

Also glad your project is taking its beta testing seriously and cannot wait to give it a try. Good luck with your finishing process!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: vivify93 on September 26, 2016, 11:23:42 pm
Hi Grimlock and the rest of the team, I've recently gotten into the Metroid series and wanted to express how fascinated and excited I am for Rogue Dawn to be released. I'm patiently yet eagerly awaiting the release and ask you not to rush yourselves.

However, upon reading the story synopsis (Stories' synopses?) I had questions regarding the plot. Did you take into consideration the manuals and Metroid manga when writing the story? Most of the questions you ask in the beginning that Rogue Dawn intends to answer have already been answered, either by the manuals or the manga. I know the Metroid games everyone loves "show" rather than tell, like the climactic fight at the end of Super Metroid, so Rogue Dawn will likely follow suit.

I'm not asking you to change the story, and likely the level design, just to accommodate the supplementary materials, but I wanted to make some kind of remark about it. If you have no intention of incorporating them, perhaps you should mention on the RHDN download page that Rogue Dawn is an alternate take on the story of Metroid, a "What if...?" story, as it were?

Thank you for your time, best of luck, and thank you all for your hard work! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 27, 2016, 06:57:44 am
Regarding the story I only took Metroid 1, 2, and Super Metroid into consideration.   The story in the Metroid 1 manual was adhered to closely to ensure the prequel would work seamlessly with it including the theft of the capsule and the bit mentioning the beta rays.  I only have limited experience with the Metroid manga and zero experience with the 3D additions in the Metroid series.  The concept behind this hack is of this mysterious character Dawn Aran, somehow related to Samus who's until now remained completely anonymous in Metroid history and lore.  Neither Samus nor Dawn knowing the other exists or existed.  Even after the incident on SR388  where Ridley acquired the Metroid specimen Dawns fate ensures the two never cross paths on Zebes where Samus confronts Ridley and Mother Brain.  The destruction of Mother brains facility takes with it the evidence of Dawns conspiring with them as well as her origins and fate keeping it from the Federation and Samus.  So I may not know the full Manga story but it's not too far of a stretch to insert a pocket into the Metroid storyline that includes a dark individual, an oversight by the Federation and Samus in the beginning of the series.  Something they missed that in the end could have been their greatest mistake.  Think about it, all this time Samus and the Federation have been chasing Ridley and the pirates... what ever happened to this shady dark character?   Rogue Dawn plants a seed at the beginning of the Metroid series that if Nintendo where to take up this concept could create a whole new branch to the Metroid series.  It appears that as is the Metroid series is pretty much complete, according to one of the founder's (I'll have to look up that quote later).  But imagine after all of Samus's efforts, thinking they've ridden the known galaxy of the Metroid threat only to have a deep space science vessel charting new systems come across the vast empire headed by a dark figure from the past, the very individual responsible for Ridleys original acquisition of the Metroid, a task he was incapable of completing himself.  Only this new threat is quite capable, as dark and vicious as Samus is decent and honorable, the ultimate opposite of Samus.  And with her decades of unfettered control, research and experimentation with the Metroid species.  All this time Samus was distracted by Ridley, the real threat was brewing, expanding, and growing more far more powerful than she could have ever imagined...

I would love to be a part of a project like that that injected some real life back into the Metroid series.  I think the Rogue Dawn concept is the perfect way to revitalise the series, introducing (creating a path for) a villain 10 times worse that Ridley ever was while offering a huge opportunity for creative freedom to work with the Metroid concept and threat as it would come from a quite developed and formidable force headed up by what would be Samus's ultimate nemesis.

Anyway, one can dream right...  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: vivify93 on September 28, 2016, 12:40:16 am
Oh, I had no qualms about the Dawn character. She seems fascinating. From what I've read of the manga so far--I found out I should have started reading it after I beat Zero Mission--it's entirely plausible that Rodney and Virginia could have had another child. It was just that the questions raised in the story/stories synopsis/synopses opening post had been already answered by either Metroid or Metroid II's manuals or by the manga itself...

Spoiler:
"Why is Samus so obsessed with the Metroids?" Ridley killed Samus' parents, as well of the humanoid population, on a mining colony planet when she was 3 years old. She survived. The Chozo found her, took her to their home planet Zebes, and raised her as their own child. At the same time, the Chozo were creating the Metroids to wipe out the X-Parasite on SR388. The Chozo were doing this as they had lost their ability to reproduce and decided to become guardians of the universe.  "Why does she feel responsible for their eradication?"  I'm not sure what you're getting at here with this question, but she does kind of kill them all in Metroid II. "How did the mother brain facility end up with the species on ZEBES?" The Chozo created her to manage Zebes and help build along the Metroids. But she went renegade when Ridley's Space Pirates attacked the station and wanted to use them for her own needs in protecting the galaxy. She wanted to dispose of the Chozo, which is why Samus didn't agree to this plan. And why did Samus go to the planet SR388 in Metroid 2 to finish off the Metroids, how did she know to go there? Metroid 1 and Metroid II's manuals both state that the Galactic Federation had obtained the Metroid sample from SR388, so they knew where to send her.

For those who are curious, you can read Metroid, Vol. 1 in English here (http://www.metroid-database.com/manga/listing.php?vid=19) and Metroid, Vol. 2 in English here (http://www.metroid-database.com/manga/listing.php?vid=13).

That was what I was talking about. I hope that makes sense and doesn't really give any cause for alarm. It wasn't my intention to crap all over you and the team's efforts--far from it, Rogue Dawn looks like a fantastic use of the NES' graphical hardware and is so gorgeously-crafted. It belongs in a hall of fame somewhere. I fully intend to not just play it, but savor it when it reaches fruition. I just had some questions about fitting it into canon, since even though this is a fan game, I would really love to believe Rogue Dawn actually "happened" in the Metroid-series universe. :)

Thanks again for your time.

Edit - Oh, and I just wanted to say that I also haven't played the Prime games or Other M, so I don't have any experience with them either. So we're on a level playing field there!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 28, 2016, 04:29:20 am
I understand, I should probably update that, everything including the "story" behind Rogue Dawn has evolved a lot since I wrote that (2 years ago  ;)) The original intention was to say Samus knew about Dawn but since I would like this to sync up to the original series as best as possible I believe keeping the two from ever knowing about eachother makes more sense. 

There are Federation personnel that Dawn encounters in Rogue Dawn, that could lead one to ask how Samus wouldn't hear of reports from those individuals after the incident on SR388.  Well, if I were to offer up an explanation to that it would actually be quite simple.  In the federation's attempt to capture Dawn they (not knowing any details about the Metroid species) inadvertently release the Metroids from a sealed area causing not only themselves but the survivors of the Federation science ship to become victims of the Metroids.  No detailed reports came from the operatives on the surface other than the fact that Ridleys pirates were involved.  Keep that in mind when you near the end of the game (the explanation syncs with the actual game).

I think Rogue Dawn in it's current state would fit quite well with the Metroid story.  I know some have asked how Dawn is able to use Chozo tech like Samus, again it's easy to explain since Ridley would have had ample opportunity to experiment with Chozo technology, as well as other unknown genetic manipulation and modification on Dawn from an early age.  Really the sky's the limit, she could be made to be even more powerful than Samus (in the long run) if one were to run with the story.  Samus would have to outwit her it some way to actually defeat her.

With that said I hope everyone enjoys the final product.  I think we did pretty good given the limitations of the NES and the Metroid 1 game engine.  Snarfblam just got the final ASM wrapped up today so we're going to get the final beta cleaned up and put some music in it and see if we can get this thing released!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 28, 2016, 07:01:11 am
And what about beta testing/testers?
They won't be used at all?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on September 28, 2016, 07:04:25 am
Yeah, it's been long time.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: vivify93 on September 28, 2016, 10:06:48 am
I understand, I should probably update that, everything including the "story" behind Rogue Dawn has evolved a lot since I wrote that (2 years ago  ;)) The original intention was to say Samus knew about Dawn but since I would like this to sync up to the original series as best as possible I believe keeping the two from ever knowing about eachother makes more sense.

[...]

[Edted the rest out for brevity.]
Alright, thank you very much for answering my concerns so kindly and gracefully. I hope you excuse my questions, I was just really getting into the series' lore. As I tend to do! :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on September 28, 2016, 03:08:33 pm
We're going to move forward with the beta testing soon, I'm just very limited on time right now.  I have to do a few things before passing it on for music integration.  Thank you for your patience everyone.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on September 28, 2016, 04:21:27 pm
I can hear the hushed silence over the crowd as this project nears completion. Perhaps some trepidation about recent Nintendo actions has some silent out of fear, but I feel most of us are waiting with bated breath.

You please take your time and get this thing humming. I can't wait to hear the music, too. So few people do original music for their projects, I bet because computers are lousy at performing human-composed music, though I've rarely looked into the guts of it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 28, 2016, 04:30:07 pm
Optomon is amazing with 8-bit music!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: RandomHeretic on September 28, 2016, 04:33:24 pm
Comment removed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on September 28, 2016, 08:14:56 pm
Optomon is amazing with 8-bit music!

I was suitably impressed with what he came up with. I hope other people will have the same reaction.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: DarioEMeloD on September 29, 2016, 11:36:21 am
Where can I listen to the music? Are you going to release a NSF file or something?
Also, hyped.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on September 29, 2016, 12:36:50 pm
Optomon's Youtube account has some songs, but most are probably earlier versions.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on September 29, 2016, 12:51:23 pm
Where can I listen to the music? Are you going to release a NSF file or something?
Also, hyped.

Hmm... It should be included as well inside ZIP files (Like he did in Super Pitfall 30th Anniversary Edition).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on September 29, 2016, 03:26:49 pm
Optomon's Youtube account has some songs, but most are probably earlier versions.

They are. Optomon said that the final version has redone music and those versions are probably out of date audio versions that were just done as mockups kinda like licensed music that gets leaked all the time online but it's woefully incomplete and often not even close to the final product. Hopefully, there's a NSF that has it all since that would be the cherry on the cupcake!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on September 29, 2016, 05:52:41 pm
Nah, they're the complete versions. If I had the ability to stop time, they'd be better. Sorry to disappoint you  :P

Some of the music from the game I deliberately decided not to put up on my channel though, mainly shorter tracks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bohdee on September 30, 2016, 07:25:22 am
The extension of the Rom will be in .NES or .IPS? I would like to use on my Nintendo 3DS Virtual Console with injection. Any tips?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on September 30, 2016, 07:48:16 am
The extension of the Rom will be in .NES or .IPS? I would like to use on my Nintendo 3DS Virtual Console with injection. Any tips?

The game will be in patch files (such as .IPS). For ROMs itself illegal.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on September 30, 2016, 10:02:14 pm
It appears that as is the Metroid series is pretty much complete, according to one of the founder's (I'll have to look up that quote later).

Wasn't it basically complete when Gunpei Yokoi left Nintendo?

Although it was rather nice of them to give us one more game, a remake, and a bunch of spinoffs.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 02, 2016, 11:30:55 am
For two months, I hear this game is really, really, REALLY close to completion. But the beta testing hasn't even started yet.

What are you guys doing? Doubling the content of the hack? :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on October 02, 2016, 10:08:08 pm
What are you guys doing?

Working on the hack. (https://dl.dropboxusercontent.com/u/12027218/Shared%20Images/AutoDrop/autodrop649.png) It'll be ready when it's ready.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 03, 2016, 07:59:08 am
Nice!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 03, 2016, 08:13:13 am
Huh? :huh: What's that? (I think that pic is secret)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 03, 2016, 09:42:09 am
You can see he blacked out (don't know the English term) some of the important stuff (spoilers?).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 03, 2016, 09:57:47 am
And what about power outage? Anything loss?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 05, 2016, 05:50:43 am
The whole hack is lost.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on October 05, 2016, 02:29:59 pm
The whole hack is lost.

Pentagon notified. Rescue en route.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 05, 2016, 02:56:37 pm
Then it should be alright.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: bleedingapathy on October 05, 2016, 04:13:53 pm
when its blacked out its called being redacted.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 06, 2016, 03:48:03 pm
The whole hack is lost.

Unfortunately we lost the Metroids during the power outage....  The containment field went down just long enough for them to escape.  We decided to move forward without them due to lack of time.  (We can't be hassled with chasing down a bunch of free roaming Metroids).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 06, 2016, 03:49:56 pm
People, don't panic.
We are safe here.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Googie on October 06, 2016, 05:55:03 pm
This hack is gonna be so awesome when it's done, hopefully it'll be done by the end of the year. 😁😁😁😁😁
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 07, 2016, 02:19:44 am
This hack is gonna be so awesome when it's done, hopefully it'll be done by the end of the year. 😁😁😁😁😁

Thanks Googie!

I'm about ready to hand it off to Optomon so he can insert the custom sounds and new music but I don't want to waste his time so I'm doing a complete play through beforehand to ensure no game crashers exist.  I've been crazy busy with real world obligations this week but I'll have that play through complete today (Friday) and if all looks good do a hand off to Optomon.  After the music and sounds are inserted we'll just need to sort out the beta distribution and we'll go strait into the final testing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 07, 2016, 07:24:47 am
Thanks, Grim!
Thank you very much.

Looking forward to beta testing!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on October 08, 2016, 04:44:53 pm
I can imagine it must be pretty cool for all of you that are involved in the creation of this hack! it was back in 2014 you anounced it and it is finally getting finalized! :D Must be a sweet feeling :).

It´s going to be really awesome to try it out once its released!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 08, 2016, 09:15:03 pm
Update:  We're now in the music inserting stage.  We worked out all of the minor issues that were holding us back.   :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on October 09, 2016, 12:18:11 am
Nice  :thumbsup:

This is going to be a staple in gaming history.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on October 09, 2016, 01:04:06 am
Hoping the test can begin this week! Maybe even sooner?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 09, 2016, 06:34:10 am
Are you talking about today?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on October 09, 2016, 12:35:11 pm
Are you talking about today?

I wish but that's just wishful thinking. I hope maybe sooner rather than later because my favorite Pokemon hack got delayed about a month or so due to Sun & Moon's release and it probably won't be out until early December.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on October 10, 2016, 04:36:20 am
 :-\

I am never going to understand why people have this religious devotion to Pokemon. I just don't get it, I don't.

The night has been long, but Dawn is coming...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 10, 2016, 02:22:20 pm
Pokémon is pretty bland compared to real JRPGs.
Suggesting Pokémon isn't a real JRPG.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: TheCardiganKing on October 11, 2016, 02:03:37 pm
To the Rogue Dawn team: Other users are right. As it stands now, from what we've seen and from what you've discussed, this may very well be one of those defining, golden hacks a la Zelda: The Legend Of Link and Rockman 4: Minus Infinity. After some testing of the game I am sure I will be buying a physical copy as soon as I can.

I have been following this project since inception. I remember when the running sprite animation was getting worked out a year or two ago. I don't think any of us following your project anticipated how far the game changes would go. The art style, the animations, and new sub-menus make it seem as if you're pushing the limits of what the NES can do. I understand the wait and I know it has to be near perfect before release because once the ROM's out, that's it.

If you ever need another play tester, you got one right here  ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 11, 2016, 05:18:55 pm
you're pushing the limits of what the NES can do.
Until someone put something like Raspberry pi  into cartridge and made some crazy game for it from scratch - no one get's even close to the limits. Now it safe to say that there is no game or romhack that pushes the limits even of mmc5 mappper. And Rogue Dawn uses even mmc3. Sure it has some crazy unusual art style, but that's it.

And if you look for example at page 16 of this topic some features like mini map MAYBE make actual gameplay worst, because it "eats" sprites and / or cpu power that can be used for enemies.
Look at this:
http://i98.photobucket.com/albums/l247/grimlockarts/EV3_zpsyaf1vwmp.png~original
http://i98.photobucket.com/albums/l247/grimlockarts/EV6_zpsmyuecmsx.png~original
There is less enemies on screens with the mini map.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 12, 2016, 12:56:43 am
Meanwhile we wait for Rogue Dawn release, maybe someone could put AM2R into a blender machine and make a Snes rom that we all could play in an emulator or in a real Snes using some kind of flashcart?

AM2R is AWESOME!!! and I want to see it converted into a Snes rom before I die.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on October 12, 2016, 07:42:33 am
^I would prefer if someone tried, and port AM2R to the GBA using the Metroid: Zero Mission engine.

It seems more fitting.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 12, 2016, 12:42:22 pm
Yeah, except for that it is impossible.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on October 12, 2016, 04:53:08 pm
And if you look for example at page 16 of this topic some features like mini map MAYBE make actual gameplay worst, because it "eats" sprites and / or cpu power that can be used for enemies.

I don't believe the two are related. Grimlock has been refining enemy placement all along to improve playability (both in the general sense as well as in terms of flicker and slowdown). Changes to enemy placement would be made based on what makes the game most enjoyable.

It's true that the minimap uses up some sprites and takes some CPU time to render, but it doesn't seem to have any significant impact on slowdown, and the map actually renders with lowest priority so it will sacrifice itself instead of causing other sprites to flicker or disappear.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Testyourmine on October 12, 2016, 06:56:34 pm
Yeah, there is no reason to put AM2R into SNES or GBA. GBA is very implausible, and SNES just isn't needed. You would have to butcher something, such as the music. Also, so hype for Rogue Dawn.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 14, 2016, 02:34:21 pm
Why Snes doesn't need a Metroid II remake? I dont like play games in the computer, actually I dont like PC games anymore since I grew up in my gaming tastes, I prefer consoles and the real controllers and on my old CRT TV, I prefer emulate Snes (or GBA) in the Wii, it works flawless and would be great to port AM2R to Snes using Super Metroid engine, sadly I dont know how to do that, otherwise I would be working on it already.

Metroid 1 (Nes) had a remake, a great remake in GBA, Metroid 2 is a great game, but in GB and b/w is boring to play, porting AM2R to Snes is the perfect solution to have a real complete Metroid saga with all games with beautiful graphics.

I was playing Metroid Zero Mission 3 weeks ago, and it looks great, but now I am playing Super Metroid, and the differences are enormous, graphics and feeling are greater in Super Metroid, so Snes could be the receiver of the AM2R port.

Who will be the first to attemp this? :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 14, 2016, 03:10:02 pm
Why do so many people want something this pointless. Just buy a PC if you haven't got one yet.

Emulating stuff on a Wii?  :'(
Using a Wii controller to move Samus?!

On PC, you can use a real controller.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 14, 2016, 04:09:30 pm
If consoles have REAL CONTROLLERS, so then what a PC have? Unreal one? Actually if you want to have the best possible experience - you need a real SNES. There is only one good SNES emulator - "Higan". And it have noticeable input lag. So it can not be used for playing games
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on October 14, 2016, 04:24:48 pm
higan is overrated garbage
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 14, 2016, 04:30:03 pm
But classic test with Air Strike Patrol shows that it's not
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on October 14, 2016, 04:34:54 pm
just keep drinking the byuu koolaid boyo
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 14, 2016, 04:37:39 pm
Oh! Really good argumentation. This is really change my view.  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on October 14, 2016, 04:42:17 pm
i'm sorry but any emulator focusing on being HURR DURR PERFECT ACCURATE LET'S ARBITRARILY DO STUPID ACCURATE STUFF AND FORCE MY OPINIONS ON EMULATION is terrible

I use SNES9X and damn the consequences.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 14, 2016, 04:59:40 pm
I don't say that emulation is terrible. I say that, at least with SNES, real console at this point is the best POSSIBLE choice. SNES emulation can't give you anything that can overcome inaccuracy. If we take a look for example at nes emulators - they can offer you overclocking, more than 8 sprites on scanline, changeable pallets and absolutely clean pixel perfect picture that you cant't have on real console with hardware ppu. Those features dramatically change nes experience in a good way. And what can offer you a snes emulation? Absolutely nothing! But real SNES console give you a 100% guaranty that games works as intended and you have minimal input lag. So what is absolutely the best possible choice here?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on October 14, 2016, 05:00:38 pm
an emulator that doesn't require a freaking quantum computer to run
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 14, 2016, 05:23:05 pm
SNES9x is great for a Snes emu.

Higan is unstable as heck.
No, I don't have a slow PC.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on October 14, 2016, 07:07:32 pm
I just put that emulator on my rig recently and it is far better and more stable than Higan. byuu just screwed his emulator up to the point of what the heck? I remember it just had SNES, NES, and some addons but then he started adding DS, GBA, and other stuff as well as using a third-party program just so Higan can find the damn roms?! WTF?!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Asaki on October 15, 2016, 09:02:24 pm
Emulating stuff on a Wii?  :'(

I actually prefer a lot of the emulators on the Wii. With a CRT television, they support 240p mode, and almost look like the real thing.

Using a Wii controller to move Samus?!

On PC, you can use a real controller.

You don't have to use the Wiimote; you can use Gamecube controllers, or Classic Controllers (although I wish they weren't wireless), and I think a lot of emulators actually support USB gamepads.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: dACE on October 16, 2016, 05:24:29 pm
After some testing of the game I am sure I will be buying a physical copy as soon as I can.

I'm sure both Grimlock and Snarfblam would love you buying a repro of their work...

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 16, 2016, 06:37:40 pm
I know Rogue Dawn will be epic.
I am sure about it.
E P I C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: kpe on October 16, 2016, 06:41:48 pm
Will love make repro for this Hit me up if want your game published it be after new year   :thumbsup:  I made box for original mybe will make box for this game  https://scontent.fdtw1-1.fna.fbcdn.net/t31.0-8/12189460_113196479042351_429020800143505437_o.jpg (https://scontent.fdtw1-1.fna.fbcdn.net/t31.0-8/12189460_113196479042351_429020800143505437_o.jpg)         https://www.facebook.com/profile.php?id=100010559976498 (https://www.facebook.com/profile.php?id=100010559976498)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Testyourmine on October 17, 2016, 12:56:29 am
BTW, (probably) no one is going to port AM2R to SM. The amount of work required is huge, plus you can just hook up your computer to a TV. And no, you don't need a very good computer to use Higan, my laptop can handle it fine as long as you use balanced or performace, which is anything before 0.99, and SNES9X is perfectly fine, as long as its 1.5X. Also is a repro cart even technically legal? Not saying to not go for it, just a legitmate question that is probably a simple answer.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on October 17, 2016, 01:01:54 am
Also is a repro cart even technically legal? Not saying to not go for it, just a legitmate question that is probably a simple answer.

Hard to say. Probably one of those grey areas. I know Nintendo hated and never authorized the Game Genie but that didn't stop Galoob from making them even when Nintendo brought in the lawyers.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Azkadellia on October 17, 2016, 01:18:06 am
FYI, repro talk is not allowed. :police:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on October 17, 2016, 01:41:47 am
FYI, repro talk is not allowed. :police:

For some reason I read that as "flash cart". Sorry.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: kpe on October 17, 2016, 02:08:21 am
Lol sorry no repros  ;) 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 17, 2016, 02:18:17 am
If someone wants to recreate AM2R on the NES they can have this ship graphic:
Spoiler:
(http://i98.photobucket.com/albums/l247/grimlockarts/MII_Ship_01_zpsxtqw1wpc.png~original)

Anyway, back to the original topic; we found a few issues during our initial testing (play through before passing the beta out) that we're actively correcting.  We want to make sure that there aren't any game crashing issues or obvious permastuck issues.  Most of it is now corrected, we just have a couple issues remaining to iron out before passing it on.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 17, 2016, 03:34:21 am
Issues? I were supposed to find those issues since I am one of the casual beta tester, not you! :P

C'mon, release some beta so we can help you finding issues, I agree Rogue Down will be incredibly awesome, so it is for sure that I'll play it for months maybe (like the other original Metroids) then if there any issues I can find them ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on October 17, 2016, 10:26:25 am
The defects are blocking issues which means they prevent the player from being able to complete the game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on October 17, 2016, 08:47:09 pm
Speaking of Metroid II somewhere in previous posts.

I wouldn't mind seeing it ported to the NES but the original way it was made, I wouldn't think AM2R would be a logical port to the NES being as advanced as it was.

One of the pet peeves I have had since the days of Super Metroid, is hoping to see the first two games remade using the graphics that were seen in the cinematic intro during Super Metroid's Prologue.

Which was done essentially with Metroid Zero Mission and AM2R so it did happen basically. Not to mention the Super Metroid Zero Mission Hack which I still think Mother Brain's Ghost Battle was simply phenomenal and unexpected.

Metroid - Rogue Dawn looks awesome. I can't wait to see what the game has to offer and what bosses etc are going to appear. It's nice to get a prequel.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Xander max on October 17, 2016, 09:43:16 pm
hey, let transparent black on the ship and enjoy the background, making color more.
Great job!!!

(http://i98.photobucket.com/albums/l247/grimlockarts/MII_Ship_01_zpsxtqw1wpc.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 23, 2016, 07:47:02 pm
It looks like we have the game breaking issues worked out.  I took the opportunity to work on the main player sprite and animation also.  I think it's going to be as good as we're going to get with the NES and Metroid engine limitations with the amount of time we're able to put into it currently. 

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Spooniest on October 23, 2016, 08:19:55 pm
So, RHDN release set for 2020, no? ;D

I kid. Looks nifty, tough, and bitchin', guys. Hope I get to play soon! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: lexluthermiester on October 23, 2016, 11:21:02 pm
Hope I get to play soon! :)

I'm going to join that sentiment! This looks really cool! The obvious effort being put into this kind of reminds me of different project for LOZ1! I imagine this is going to be very much as cool!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 24, 2016, 06:06:20 am
Some animated screenshots for those patiently waiting!  ;D

(http://i98.photobucket.com/albums/l247/grimlockarts/Control_Room_zpsdt4yd4yf.gif~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Heal_Room_zps4y7lhq4t.gif~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: keithisgood on October 24, 2016, 10:33:46 am
Ho. Lee. Crap.
Looks phenomenal.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MathUser2929 on October 24, 2016, 03:49:52 pm
Some of those sprites actually look 16bit. The Samus sprite, grass, vines, water. I wish everything was done in this style.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on October 24, 2016, 08:19:17 pm
^One could say that this looks like it should've belonged to Super NES, right next to Super Metroid.

This game is really pushing the limits of the NES.

This ROMhack is gonna be legendary!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: RandomHeretic on October 26, 2016, 01:03:37 am
Comment removed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 26, 2016, 04:15:54 pm
We're moving back into music integration now.  If we don't run into anymore game breaking issues we'll be good to go.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on October 27, 2016, 02:07:52 pm
We're moving back into music integration now.  If we don't run into anymore game breaking issues we'll be good to go.

Does that mean youre close to a public release? Or are you gonna wait for the pre-testers for bugs etc?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: justin3009 on October 27, 2016, 03:26:21 pm
(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)

This is making my jaw drop.  I don't think I've really seen a 2D game, especially 8-bit, to do rain so.. well flawlessly.  ESPECIALLY when it hits the water and the ground.  This is phenomenal work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 27, 2016, 03:34:23 pm
It's good art.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: SunGodPortal on October 27, 2016, 03:37:03 pm
Holy shit. That looks awesome.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: lexluthermiester on October 27, 2016, 04:54:10 pm
Holy shit. That looks awesome.
And what makes it all the more amazing is that it is 8bit! So very cool!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 28, 2016, 07:09:11 am
Thanks everyone, I appreciate the positive comments! 

We now officially have a Beta that's ready for a solid test run!  We're going to be ready to start passing the Beta out this weekend, or next week.  I'm still rather limited on time and need to get a little more organized due to the large number of volunteers.  Expect an update soon!    ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 28, 2016, 08:44:44 am
It is time!

Great!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 28, 2016, 06:23:24 pm
Finally!! sent a PM with my mail Grimlock, I'll play this looking every place to see if there any bugs ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 28, 2016, 08:47:37 pm
:huh: I'm confused, is it already beta? I can't see a PM.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on October 28, 2016, 09:44:35 pm
I haven't gotten anything yet and I'm a part of the team that will test the game. I'm still waiting and hopefully something will be out by the weekend.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 29, 2016, 05:46:54 am
(...) We're going to be ready to start passing the Beta out this weekend, or next week. (...)

Just reinforcing the information for those who did not see it.
 ;)

...and thanks, Grimlock!
Looking forward to play the beta.

Cospefogo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 29, 2016, 07:23:53 am
Err, someone remove that?

Is that you in the picture, Tasty?
I would sure opt to contact a psychologist ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 29, 2016, 07:41:33 am
Err, someone remove that?

Is that you in the picture, Tasty?
I would sure opt to contact a psychologist ::)

This person is spamming that picture (and other offensive ones)
in several boards across our forum.

Moderation, please...
 :-[
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 29, 2016, 07:45:08 am
This person is spamming that picture (and other offensive ones)
in several boards across our forum.

Moderation, please...
 :-[

I'm just replying to remove the picture from sight if you want to post something new. :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 29, 2016, 07:48:13 am
Oh, I see...
But soon moderators will arrive!
(I hope so!)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on October 29, 2016, 07:53:50 am
I will try to PM a mod.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 29, 2016, 03:31:37 pm
Fine then :angel: well its gonna ready yet? (I'm still beta test translation project)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 29, 2016, 04:35:34 pm
(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)

Just incredible, I saw this kind of graphics in Batman (Sunsoft, NES) and Kage (Natsume, NES) but Rogue Dawn looks far better, this is what happens when someone works in a game just for the art, and the fun, and not for the money, like developers of Megaman 2 did, giving us a masterpiece.

I just cant waitto play RD!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 29, 2016, 04:50:42 pm
and not for the money, like developers of Megaman 2 did
I think you just HAVE TO learn a history of MM2 development somewhere. I think it will be pretty interesting for you.
Or i don't understand what you saying :C Sorry :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on October 29, 2016, 10:14:54 pm
I am unsure if it is too late to volunteer to beta test this but I would love to be on the list.  Perhaps even an early v0.95 or w/e release just so you have many more people that can test it out with a more 'polished' version later :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 30, 2016, 03:28:11 am
Beta ROM distribution is now underway!  8)

EDIT 1: My apologies everyone, I rushed the dates in the PM (glanced too quickly at the calendar) the beta will close in one week which will be November 6th  

EDIT 2:  The beta distribution is complete!  Check your personal messages inbox for the Beta!   :)

The beta starts now and will end in one week (November 6th), please have all your feedback submitted on or before November 7th so we can work any issues during the week and release the following weekend!  Thanks for your help everyone!

Please don't PM me, you will receive a PM with instructions and my contact email address for this beta.  After you receive the PM please email me with your user name in the title so I know you're on board for the beta test.


Here's the distribution list:

(sorry if you didn't make the list, we're already well beyond my original limit.  We should have a final release VERY soon!)

If I told anyone previously that they could help but I missed you on the list please let me know!  :thumbsup:

Trax
Metroid MST
Mrrichard999
MiKh
Infinitys end
Dr Floppy
Christopher Taber
Smokemonster

RT 55J
MollyAncalime
Kei
SacredHooves
Mayo chan
SamplerInfo
RabbitBones
Tahazzar
AuroraxPhilic
Shinespark1983
QwaserTresa
advancedpillow

MegaManModelT101
John Enigma
cospefogo
chikadubi
J^P
hossbags2
Gamerhenky
Ziko
seanph
w7n
el seyf
tokyobatman
Ryan Williams
Link
Sikkan
bohdee
Marcondes
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 30, 2016, 04:53:54 am
(...)
Here's the distribution list:
(...)
cospefogo
(...)

Thank you, Sire.

Start playing today, just after weekly Sunday's barbecue!

Regards,
C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on October 30, 2016, 08:33:20 am
Oh, lord, I just had a few minutes to spare but initial gameplay is amazing! Love the gfx, love the music and atmosphere so far.

@Devs, do u have a bitcoin adress? I´d love to send something to show gratitude! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 30, 2016, 11:11:24 am
I don't understand :C We have to send you bug reports as we found them or we have to send one big report at November 7?
edit: is it ok to send you private youtube videos instead of pictures? Because for my opinion it's the best way to show the problem.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 30, 2016, 11:31:51 am
Yeheah! And don't forget to change RHDN Theme to Metroid :laugh: .
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on October 30, 2016, 02:02:20 pm
I don't understand :C We have to send you bug reports as we found them or we have to send one big report at November 7?
edit: is it ok to send you private youtube videos instead of pictures? Because for my opinion it's the best way to show the problem.

It would be best to just send one report when you get done with your testing.  On or before the 7th so we'll have time to correct any issues discovered.  If you find more stuff after you email us it's ok to email the additional info.  Private videos would be good also.   :thumbsup:

October 30, 2016, 02:04:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, lord, I just had a few minutes to spare but initial gameplay is amazing! Love the gfx, love the music and atmosphere so far.

@Devs, do u have a bitcoin adress? I´d love to send something to show gratitude! :)

No, we don't but thanks for the offer, enjoy the game!  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on October 30, 2016, 04:16:22 pm
I just had a thought. What makes this hack even better IMO is that your char wakes up from hypersleep and somewhat makes it lean towards the Alien-movies (well, sure, many sci-fi flicks have hyper/cryosleep but you know what I mean) and that makes it even more great, since those movies are about space, isolation, unkown territory and scary alien creeps that you have to blast away!

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: hossbags2 on October 30, 2016, 06:01:03 pm
seems real cool so far. I am assuming there was no way to have a pop up window come up to let you know what weapon or item you just picked up.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 30, 2016, 06:59:44 pm
That water level...  :-X
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on October 30, 2016, 09:18:04 pm
Got it. Am playing Rogue Dawn and it looks far away I expected, incredible what a NES can or could handle, with just imagination and a lot of work. It looks like another game, nothing to do with the original Metroid who I know every corner and every secret way.

Congratulations, and let see what can I find in the next days, I have 2 questions:

1. If I dont find any bugs and finish the game, my report should be like "everything is ok"? or you Grimlock are sure that there are some bugs already?

2. I am an long time user of a retro gaming forum board in Argentina, called Retrogaming.com.ar (my nick is Link over there also) and I'm argentinian too, although I live and work in Colombia now, can I post the Rogue Dawn news in that forum? and maybe put some screenshots to make some hype? I have a lot of friends there so I want to share the news with them, NOT ROGUE DAWN ROM you gave me, I know nobody of betatesters can share anything, I just want to make a thread with the news about it, some captures and a link to this thread in Romhacking, can I?

Thanks Grimlock for your hard work and for the confidence chosing me, an old Metroid fan, a beta tester of your amazing game. Thanks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: el_seyf on October 30, 2016, 09:44:12 pm
Not disappointed at all. Well, Report is finished and sent out 8)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on October 30, 2016, 09:59:24 pm
It may be worthwhile after this rom mod is finished to work on a 'non-Metroid' version for public release like on Steam, GoG, and Humble Store.  Not only would it allow a much wider audience but it would also permit the game to become an original IP and help the devs branch out into game development.

Look at 'Retro City Rampage' (started as GTA demake)
Look at 'Freedom Planet' (started as a Sonic fan game)

So in a similar vein it might be worthwhile to give this one a go once the rom mod version is done.  It would also let your fans support you with more than just words.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on October 31, 2016, 12:36:07 am
My God, I can't believe the detail in the Rain Image. At first glance it almost doesn't look like an Nes Game.
You guys have really come a long way. Patience, Taking your time, This stuff really does pay off in the end. I'll keep that in mind for my projects. The excitement sometimes causes me to rush, but after seeing this project. Patients makes perfect.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 31, 2016, 12:54:05 am

1. If I dont find any bugs and finish the game, my report should be like "everything is ok"? or you Grimlock are sure that there are some bugs already?

2. I am an long time user of a retro gaming forum board in Argentina, called Retrogaming.com.ar (my nick is Link over there also) and I'm argentinian too, although I live and work in Colombia now, can I post the Rogue Dawn news in that forum? and maybe put some screenshots to make some hype? I have a lot of friends there so I want to share the news with them, NOT ROGUE DAWN ROM you gave me, I know nobody of betatesters can share anything, I just want to make a thread with the news about it, some captures and a link to this thread in Romhacking, can I?


If you don't find any issues that's fine.  Feedback on difficulty and such would be welcome.  If you'd like to post some info and images on another thread that would be ok, just don't post any images of the last area or anything else that hasn't already been revealed.


seems real cool so far. I am assuming there was no way to have a pop up window come up to let you know what weapon or item you just picked up.

That's correct, we used the original Metroid engine.   Creating a pop up window system would have been a lot of work so we decided to use that time for the other features that made it into the game.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on October 31, 2016, 12:48:39 pm
Just sent my final report in and I'm really stunned at how great the game played on nesDS with very little issues. I had to screen cap the bug I found on fceux though but it was a minor one so it won't break anything. The full game will be a blast!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 31, 2016, 01:04:47 pm
Same here. Just beat this game recently, I send my reports too but for my actual name in credits part just call me Hengki Kusuma Adi or just Hengki.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on October 31, 2016, 01:12:14 pm
How long to beat it, approximately?

I see people beating the game from one day to another.
Is it that easy? Or do you guys are just running through the game like crazy?

I will start only tonight.
Yesterday had some family issues and was not able to play.

C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on October 31, 2016, 01:23:04 pm
Wondering if this hack has some japanese translation. I called it メトロイド:ローグドーン
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: hossbags2 on October 31, 2016, 01:50:03 pm
I am testing this on the Nintendo Wii
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on October 31, 2016, 07:23:20 pm
Datalog #1:

So far, I love it.

I'm in an underwater level, in which I'm trying to get out. I'm trying to find the Morph Bombs but I don't know where the hell they are.

On to the technical stuff: 1) One of the "hairy" enemies that you encounter after the first levels, in the place where there is like some kind of "purple acid", just rolls in an invisible box, and stays there forever; 2) I don't know if it's the hack, or my computer (which I highly doubt it, because FCEUX 2.2.3 runs the other NES games well), but the game stutters, and the frame drops a bit sometimes.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on October 31, 2016, 08:05:50 pm
DUDE, this game is HUGE!!! I think I'm getting close to full completion of only one location. There so many secrets! There is also some easter eggs. I can't remember where i saw that hidden image, but it feels so familiar :C

2) I don't know if it's the hack, or my computer (which I highly doubt it, because FCEUX 2.2.3 runs the other NES games well), but the game stutters, and the frame drops a bit sometimes.
Game stays a little bit on lagy side, but you can use overclocking function in your fceux to completely eliminate lag. Just add like 500 extra scanlines to be sure.  ::) But for real testing you don't want do that.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on October 31, 2016, 09:34:44 pm
I'm somewhat disappointed but not surprised at some of these "bug" reports.  They seem to be emulator-related issues since FCEUX is one of the worst NES emulators when it comes to accuracy.
http://tasvideos.org/EmulatorResources/NESAccuracyTests.html

FCEUX is about ~50% accuracy while something like puNES is both user-friendly and has over 96% accuracy.
https://github.com/punesemu/puNES/releases

D3D9 = DirectX9 version
SDL = OpenGL version

I find the OpenGL version works better on Nvidia GPUs while DX9 version works better on non-Nvidia GPUs due to incomplete OpenGL driver support.

While on-console testing with a flash kart would also be fantastic, emulator testers might want to try out using puNES for now.  Just be sure to rename the exe to add a _p to enable 'portable mode' so it doesn't spew files into your Documents directory.  So it would be punes.exe renamed to punes_p.exe (for 32-bit) and punes64.exe to punes64_p.exe (for 64-bit).

I would love to see this game head towards 'hardware accurate' style rather than 'emulator-specific' accuracy.  It would be prudent to make sure that people can enjoy this rom mod for years to come.  If they like, the authors are welcome to do a few simple tweaks to render it inoperable on real hardware while not preventing accurate emulators from working with it.  This would discourage 'karting' of this particular rom mod.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on October 31, 2016, 10:10:03 pm
Datalog #1:

So far, I love it.

I'm in an underwater level, in which I'm trying to get out. I'm trying to find the Morph Bombs but I don't know where the hell they are.

On to the technical stuff: 1) One of the "hairy" enemies that you encounter after the first levels, in the place where there is like some kind of "purple acid", just rolls in an invisible box, and stays there forever; 2) I don't know if it's the hack, or my computer (which I highly doubt it, because FCEUX 2.2.3 runs the other NES games well), but the game stutters, and the frame drops a bit sometimes.

Please send all bug reports to the email address provided in the PM, thanks.  :police:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on November 01, 2016, 03:55:04 am
@Devs: Will be there NSF Music included as well? I love those musics.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on November 01, 2016, 03:59:06 am
Progress is slow but steady, those bombs were NOT easy to locate :D

love the game so far!

Edit* no Unusual stutter for me! Ofc framerate drops when much happens on screen but thats normal. Emulating on my ouya :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 01, 2016, 11:21:55 am
I'm somewhat disappointed but not surprised at some of these "bug" reports.  They seem to be emulator-related issues since FCEUX is one of the worst NES emulators when it comes to accuracy.
Where you see at least one bug report that caused by bad emulation?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 01, 2016, 01:02:00 pm
@Devs: Will be there NSF Music included as well? I love those musics.
Optomon produced a NSF, we'll probably include it in the final download.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 01, 2016, 07:56:58 pm
If the devs of this ROM mod are interested in testing out on puNES they are welcome to do so and I highly recommend it.
I've already offered my services as a tester if they wanted to include me but it seems they already have a lot to handle as it is.

I merely pointed out that people running on significantly low-accuracy emulators (less than 75%) may want to consider using a better one for testing out ROMs as bugs/glitches they encounter MAY end up being emulator-specific glitches rather than errors within the ROM itself.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 02, 2016, 11:14:12 am
Fceux have enough accuracy for human tests. That % on tasvideos doesn't mean actual % of accuracy that you can compare so easily. Emulation specific glitches extremely rare in mmc3 games. And in worst possible  case it would be like shaking background or some kind of background flickering etc.  Most peoples can't notice even that. And this usually happens when games uses like pseudoparalax scrolling or when games changes chr banks midframe etc. I didn't see whole RD game, but i don't think that it uses that. And speeking of puNES - it have noticeable input lag. My opinion - it's better to use fceux or nestopia with better input response than puNES. And speaking of nestopia... I think even if human try to count every single "glitched" pixel in that line when there is like midframe chr bank switch in some games even then it would be impossible to find any difference between nestopia and puNES. And humans can't actually look deeper then this in terms of accuracy.

edit: ok, actually with romhacks it's possible to have some situation like when romhack uses some kind of window in mapper or console emulation code and gets results that imposible to get on real console. For example situation like when game works fine on emulator, but it crashes on real console. But again i think it's pretty much unlikely with RD

edit2: and for example now BizHawk on top of that table with most accuracy, BUT like one week ago - MMC3 game Recca have like completely broken tittle screen with crashed graphic in BizHawk. It was fixed very fast, BUT as far as i know that fix doesn't hit ANY of those accuracy tests :DDD
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on November 02, 2016, 01:33:59 pm
real men still use nesticle
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 02, 2016, 03:01:40 pm
VirtuaNES and mods for it still pretty popular in China
VirtuaNES is pretty inaccurate - background shakes in every third game :D

edit: tomorrow I will finally go to that Forest area for detailed exploration :P Forest area is the best looking area in the game. I think i briefly vised all of areas now.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on November 02, 2016, 07:52:31 pm
Just make it compatible with Nestopia and I'm happy.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on November 02, 2016, 08:13:32 pm
So excited for this.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: TheShepherd on November 02, 2016, 09:06:34 pm
Fuck, that Graphics looks so awesome, Mister  :thumbsup:
She is without her Suit, will it be a Hack where she is suffering damage
outside Caves or Rooms ?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 02, 2016, 09:29:34 pm
Fceux have enough accuracy for human tests. That % on tasvideos doesn't mean actual % of accuracy that you can compare so easily. Emulation specific glitches extremely rare in mmc3 games. And in worst possible  case it would be like shaking background or some kind of background flickering etc.  Most peoples can't notice even that. And this usually happens when games uses like pseudoparalax scrolling or when games changes chr banks midframe etc. I didn't see whole RD game, but i don't think that it uses that. And speeking of puNES - it have noticeable input lag. My opinion - it's better to use fceux or nestopia with better input response than puNES. And speaking of nestopia... I think even if human try to count every single "glitched" pixel in that line when there is like midframe chr bank switch in some games even then it would be impossible to find any difference between nestopia and puNES. And humans can't actually look deeper then this in terms of accuracy.

edit: ok, actually with romhacks it's possible to have some situation like when romhack uses some kind of window in mapper or console emulation code and gets results that imposible to get on real console. For example situation like when game works fine on emulator, but it crashes on real console. But again i think it's pretty much unlikely with RD

edit2: and for example now BizHawk on top of that table with most accuracy, BUT like one week ago - MMC3 game Recca have like completely broken tittle screen with crashed graphic in BizHawk. It was fixed very fast, BUT as far as i know that fix doesn't hit ANY of those accuracy tests :DDD

I'm not going to address the personal-experience part of your post since no external verifiable sources for your information were included, but I will say that I've never had any input-response issues with puNES.  Exactly accurate with zero delay on any USB controller that I use (DirectInput or otherwise).  I'd like to dispel the 'input latency' myth for puNES right now.  puNES has been on v1.0 since April of 2016 and it runs fantastically for me and everyone else that I've talked to over on the RetroCollective Discord server.

I found that puNES hasn't has input latency issues since they were fixed in the v0.79 bugfix version released on Feb 06, 2014.
http://forums.nesdev.com/viewtopic.php?t=6928 (the date is on page 22 of that thread if you care to look).

I will have to wait until the public release to do some extended testing and make sure that the game doesn't glitch out on more accurate emulators and/or on real hardware.  I have a friend with an EverDrive that is eager to test this out on her real top-loading NES.  :)

VirtuaNES and mods for it still pretty popular in China
VirtuaNES is pretty inaccurate - background shakes in every third game :D

edit: tomorrow I will finally go to that Forest area for detailed exploration :P Forest area is the best looking area in the game. I think i briefly vised all of areas now.

China also still heavily uses Internet Explorer.  Popularity doesn't always mean that it is better software.  China heavily censors their internet and the 'Great Firewall' prevents them from accessing specific sites.  puNES and others aren't exactly high-profile when it comes to NES emulation.  Many people tend to stick with what they've been using for years (or what their friends have been using) rather than trying out something that is more accurate emulation WITHOUT sacrificing performance.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 03, 2016, 06:42:32 am
I have played a lot yesterday.
I am still shocked HOW MARVELOUS, FANTASTIC, UNBELIEVABLE this game is.

But I am having difficult times to find the BOMBS.
Just found the SUPER JUMP at the moment.
The labyrinth feeling is really, really well done.
Puzzles me all the time.

Also, I have found a place where Samus gets stuck if morphed into ball form
and two places with glitches where Samus gets wall clipping problems.

Informing DEVs right now by email.
C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 03, 2016, 11:08:59 am
I'm not going to address the personal-experience part of your post since no external verifiable sources for your information were included
https://www.dropbox.com/s/d9qslx9n79bm0z5/Stream.mp4?dl=0
Watch this frame by frame. 2 emulators running at the same time on Core i7 4770k 4GHZ stable frequency (intel speed step off) CPU. Emulators eats inputs from Logitech F310 at the same time (switch to the X). Recorded by obs in 60 fps with low bitrate with nvenc to prevent any unnecessary cpu usage. All possible applications and services where off. Vsync in all emulators is off. puNES is x64 last version and fceux last version builded from sourcecode. I think this is the best condition for this test that you can get in real world.

Where is mario jumping first in most times? :-\ But this is only a video. You can easily feel how bad puNES eats input if you play something like battletoads and tries to do dash jumps all over the place. And RD already pretty laggy game with a lot of precise jumps that sometimes not that easy to make because of lag. Because your character constantly changing it moving speed depends on how bad lag is. And most testers are "casual" testers. If they listen to you and start using puNES - they will deal with game lag that makes it hard to control some times + input lag again that makes it a little bit more difficult to control. And there is would be absolutely no benefit from puNES accuracy for beta test. It's better to use fceux or nestopia (they are the same in terms of input lag) to get better feeling of the game, than puNES that gives you actually nothing

edit: and why you want to use real console + everdrive? Look at the table that you post! Real console + everdrive have less accuracy than puNES  :happy: You have to buy some game that uses official mmc3 board and remade it to RD
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 03, 2016, 04:17:59 pm
https://www.dropbox.com/s/d9qslx9n79bm0z5/Stream.mp4?dl=0
Watch this frame by frame. 2 emulators running at the same time on Core i7 4770k 4GHZ stable frequency (intel speed step off) CPU. Emulators eats inputs from Logitech F310 at the same time (switch to the X). Recorded by obs in 60 fps with low bitrate with nvenc to prevent any unnecessary cpu usage. All possible applications and services where off. Vsync in all emulators is off. puNES is x64 last version and fceux last version builded from sourcecode. I think this is the best condition for this test that you can get in real world.

Where is mario jumping first in most times? :-\ But this is only a video. You can easily feel how bad puNES eats input if you play something like battletoads and tries to do dash jumps all over the place. And RD already pretty laggy game with a lot of precise jumps that sometimes not that easy to make because of lag. Because your character constantly changing it moving speed depends on how bad lag is. And most testers are "casual" testers. If they listen to you and start using puNES - they will deal with game lag that makes it hard to control some times + input lag again that makes it a little bit more difficult to control. And there is would be absolutely no benefit from puNES accuracy for beta test. It's better to use fceux or nestopia (they are the same in terms of input lag) to get better feeling of the game, than puNES that gives you actually nothing

edit: and why you want to use real console + everdrive? Look at the table that you post! Real console + everdrive have less accuracy than puNES  :happy: You have to buy some game that uses official mmc3 board and remade it to RD

I appreciate your response but would rather we continue this discussion in PM to elaborate further and so I can turn off my 'internal chat filter'.  I'd rather not derail the thread any further.  I'm not downloading video from a random dropbox so please upload it to YT or another video-sharing website as an unlisted link.  Use of DropBox is something that I'd rather avoid if possible.  Thanks.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 03, 2016, 04:20:14 pm
I appreciate your response but would rather we continue this discussion in PM.

Nice touch, laputanmachine.
I agree with you.
Let's keep the focus on the game itself!

Regards, guys!
Cospefogo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 04, 2016, 06:48:30 am
I appreciate your response but would rather we continue this discussion in PM to elaborate further and so I can turn off my 'internal chat filter'.  I'd rather not derail the thread any further.  I'm not downloading video from a random dropbox so please upload it to YT or another video-sharing website as an unlisted link.  Use of DropBox is something that I'd rather avoid if possible.  Thanks.
You can't see the difference on youtube, because there is no function on youtube to go frame advance in video. And there is only 1 or 2 frames difference in video between mario's jumps. You have to use some media player or virtual dub or something that allows you to go frame advance.

Sorry. This is my last post about this. I think i have right to answer to this

edit: I think i'm going now to the last locations. At least it looks like last location   :P I can't hold myself and i want to say... After collecting some last rockets in some location i get some crazy glitch that warped me to the place close to the last location. It was pretty convenient :D Sorry for "spoiling" this :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on November 04, 2016, 04:42:29 pm
You can't see the difference on youtube, because there is no function on youtube to go frame advance in video. And there is only 1 or 2 frames difference in video between mario's jumps. You have to use some media player or virtual dub or something that allows you to go frame advance.

Sorry. This is my last post about this. I think i have right to answer to this

edit: I think i'm going now to the last locations. At least it looks like last location   :P I can't hold myself and i want to say... After collecting some last rockets in some location i get some crazy glitch that warped me to the place close to the last location. It was pretty convenient :D Sorry for "spoiling" this :C
I actually saw a difference, but there are two things I wonder:
1. Why is one window on focus and the other not? Can't one simply put the focus on Notepad or something else and use background inputs?
2. What is their priority? Priority affects things more than you think. Example: running the old La-Mulana on Windows 10 requires you to set Priority to Realtime or else there will be HUGE slowdowns at moments (like bosses)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 04, 2016, 05:16:55 pm
I actually saw a difference, but there are two things I wonder:
1. Why is one window on focus and the other not? Can't one simply put the focus on Notepad or something else and use background inputs?
2. What is their priority? Priority affects things more than you think. Example: running the old La-Mulana on Windows 10 requires you to set Priority to Realtime or else there will be HUGE slowdowns at moments (like bosses)
I didn't think that focus matters :C I don't know if puNES can run in background and can eat inputs in background. Priority was by default. And don't think that with 4 core cpu with 8 threads it really matters.
And i can feel input lag while playing battletoads. So even when puNES running alone i still feel input lag.
C'mon guys! You can do this by yourself in any conditions you want if you didn't trust me :C This is truly my last post on this theme

edit: i finished the game. I think i missed 2 rocket upgrades :C I'll try to find them and then i send my report

edit2: I send my report. Didn't find rockets :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on November 05, 2016, 09:13:44 am
Quote from: Reply #645
The beta starts now and will end in one week (November 6th), please have all your feedback submitted on or before November 7th so we can work any issues during the week and release the following weekend!  Thanks for your help everyone!

Quote from: PM
We’ll run the beta for one week, the beta ends on the 9th, please provide feedback on or before the 10th of  October.

What's wrong Grimlock? :huh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on November 05, 2016, 12:01:37 pm
I didn't think that focus matters :C I don't know if puNES can run in background and can eat inputs in background. Priority was by default. And don't think that with 4 core cpu with 8 threads it really matters.
Don't underestimate the impact priority has on a game. As in the example I told you of: La-Mulana with Aeon Genesis Translation. A game that run perfectly fine on Windows XP, but requires a minor compatibility adjustment AND Real Time priority on Windows 10, disregard of how many other processes are running in the background.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 05, 2016, 03:57:14 pm
Found one of the missing missile / rocket upgrades!!! YEAH! I think just one left to 100% completion of the game  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on November 05, 2016, 04:07:35 pm
Grimlock, could you please include me in the beta? I requested it and listed my email address several pages back, but didn't get an email or pm from you.

My email address is satoshimatrix@hotmail.com.Please, I really want to do my part and help bug fix this!
Thanks!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 05, 2016, 05:24:22 pm
 This romhack just so cool with all that secrets.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 05, 2016, 06:18:50 pm
That feeling when I was invited to the beta, waited 3 days, and still nothing.
Q_Q
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 05, 2016, 06:35:42 pm
Oh! I finally found all rocket upgrades! Last one was in forest area!  ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 06, 2016, 04:29:12 am
I wasn't even able to find the bombs for the morphing ball...
 :( :( :(
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: seanph on November 06, 2016, 09:19:13 am
Report sent. I am loving this game. I can't stop playing it.  :)
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on November 06, 2016, 01:13:12 pm
That feeling when I was invited to the beta, waited 3 days, and still nothing.
Q_Q

Sorry about the delay, I had some unexpected things come up on the personal front.  I'll have the PM sent later today. 

November 06, 2016, 10:28:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Satoshi_Matrix and laputanmachine have been added to the Beta testing group (Check your PMs, Thanks).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: xttx on November 07, 2016, 12:06:58 pm
Hi Grimlock is it too late to be a part of this? I thought I had requested to be part of the beta, but I could be mistaken.  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 07, 2016, 02:01:07 pm
Is it known when game would be released to public? :C I really want to freely discus it and post some videos  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: altoiddealer on November 07, 2016, 04:26:15 pm
Is it known when game would be released to public? :C I really want to freely discus it and post some videos  ::)
Just an outside opinion here:
I think you are a terrible beta tester just for asking this, despite how brilliant you may be at hunting and reporting bugs.
You sound like you are just barely restraining yourself, or at least publicly.  Your question shouldn't even be public.

Grimlock has been giving regular updates, and they have all been "when it's done."  SHEESH
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 07, 2016, 04:45:59 pm
Just an outside opinion here:
I think you are a terrible beta tester just for asking this, despite how brilliant you may be at hunting and reporting bugs.
But as you can see i'm just random guy who appears from nowhere. Why i was even chosen for this? I didn't claim that i would be a great beta tester in all points of view. I can only try to find some bugs.
And i don't see why i can't ask it
And there is no place where i can privately ask this. Grimlock says that we can't PM him and that email is obviously only for bug reports and not for this garbage.
And actually i think when peoples can't wait when something gets released - it really shows that they really like this project.
And and and actually i'm not that good at English as you can see. Maybe some sentences that i writing feels offensive to peoples and i don't even know it. So i'm sorry.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on November 07, 2016, 04:55:28 pm
Is it known when game would be released to public? :C I really want to freely discus it and post some videos  ::)

Testers have found plenty of issues for us to fix. We're working on squashing bugs, but hard to give a realistic ETA. Please remember to be considerate with regards to spoilers even once the hack is publicly released.

Some people have an adverse reaction to "begging" (requests or asking for news/updates); it's generally frowned upon. Not going to lose sleep over it, though. Gotta keep things copacetic.  8)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 07, 2016, 06:08:38 pm
Normally I wouldn't respond but I'm actually going to do something unusual and back up chikadubi on this.

I don't have reason to believe their (edited) response is harmful to the game.  They are SO incredibly excited to have this fantastic and amazing thing and they WANT to be able to share that with others.  The compulsion for some to share things publicly is pretty strong.  Just look at FaceBook and Twitter that make their entire income based off of that.  I don't blame chikadubi for being excited but I do wish they'd stop stoking the fire and posting here about it.  Just send them the e-mail instead bud, they won't mind.  :P

That said, I have at least 2+ pages of thoughts, bugs, glitches, and suggestions that I'm going to be sending to the devs and I'm barely ~20 percent though the game.  I absolutely LOVE to nitpick the hell out of things that few people would bother.  My background in making rom hacks also permits me inside knowledge on eliminating 'impractical' ideas that wouldn't be feasible to perform on an NES (or would require massive ROM size expansion) and instead focus on what a small team can do in their spare time.

These people have AWESOME ideas and I've been waiting ~3 years (since at least 2013) for Rogue Dawn to be finished.  I believe many of us have done so.
I'm positively awe-struck by what they've been able to squeeze out of the humble NES and completely doable on a stock 8-bit NES system no less (no fancy enhancement chips here just standard MMC3 mapper)!

Personally based on what I have tested, I fully understand the desire for them to polish as much as possible before release.
As Miyamoto himself says "You only get one chance to make an impression that will last forever".  Or what people in the USA commonly thing as 'first impression is the last impression'.

The issue with releasing a 'beta' build publicly and THEN fixing it is that very few people will bother to check back or keep up with bugfixes or repatching their game with each new patch update.  Maybe they use soft-patching or maybe they don't.  The less 'releases' you have to do for a ROM patch the better.

I sincerely wish I had had the opportunity to provide feedback much earlier in the project (like back around the first or second betas) but I am simply humbled by being able to participate and help make HISTORY.

I'm hoping this humble rom mod can go down as one of the best NES Metroid 1 rom mods ever made like how Dragoon X Omega 1 is the best Dragon Warrior 1 total conversion mod ever made.

Of course in both cases, I'm also hoping they get enough positive reinforcement to set up a crowdfunding campaign for a proper PC HD re-release later on down the line.  One can dream, can they not?  Change a few names and places around and it already is an original IP.

This is the kind of game that you really sink your teeth into despite wandering around for ~2 hours and not knowing where to go (THANKS SO MUCH GUYS).  I'm so far behind since I last played the original Metroid that I'm going into this almost completely blind.  I guess that's a good thing?  :)

I once again have the thrill of a virgin game release that has NO guides or cheats or hacks or GameFAQs garbage posted on the internet.  I have NOTHING to help me but my own wits and I LOVE it.  :)

TLDR:  Game is not that buggy but the extra polish will make it THAT much better than if it were released as-is because the first impression is the best possible resume-builder that these fantastic rom modders have to look forward to coming true.

I'm gonna need at least 2 to 3 days to fully finish the game and deliver my full report.  The game is significantly larger than it appeared at first.  Deceptive automap is deceptive ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 08, 2016, 03:13:24 am
Am enjoying the game a lot, just an hour a day re-visiting several areas and I didnt found anything weird, there are some glitches with some minor enemies, but those glitches are the same we can found in the original Metroid cartridge even in real NES, I know Metroid very well so am not surprised.

RD is not a game, is art, is incredible what NES can handle.

¿Someone here had tested it in an everdrive in a rea NES? please let us know if so.

I know deadline for testing is november 10th, but maybe we could have a couple of days more? Am not as fast like others here that finished the game in a day!! you are monsters of videogaming :P

Hope you agree Grimlock, if no, then I'll no sleep these days until finish :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 08, 2016, 06:14:53 am
A couple days won't hurt, we just need everyone to try and get back to us as soon as they can so we can finish developing our check list and get back to work on the final.

Regarding a projected release date that's going to be really tough until we have a solid final list of bugs and modifications.

If anyone testing the game out has any questions feel free to use the email address provided in the PM.  Just be sure to give us a day or two to respond, we're limited in time due to personal obligations and we're getting a lot of great detailed feedback that is much appreciated but does drain our available time to reply to more recent emails.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: MagusLOGS on November 08, 2016, 05:00:26 pm
The way the rain drops into the water and on the stairs is fantastic art! love the attention to detail

(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on November 09, 2016, 11:03:21 am
The way the rain drops into the water and on the stairs is fantastic art! love the attention to detail

(http://i98.photobucket.com/albums/l247/grimlockarts/Rain_zpsu51pvndc.gif~original)

Fans does what Nintendon't.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on November 09, 2016, 01:49:56 pm
Last night I had a dream I was playing this.

It's rare that happens.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 09, 2016, 05:50:05 pm
Last night I had a dream I was playing this. It's rare that happens.  :thumbsup:

And did you found any bugs? :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 10, 2016, 12:28:40 pm
I found pretty easy way to completely soft lock the game  :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: hossbags2 on November 10, 2016, 06:36:27 pm
I test played this on the Nintendo Wii and played well
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on November 13, 2016, 06:09:14 am
Very quiet here...whats up folks? too busy playing the beta? :D :crazy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on November 13, 2016, 06:02:09 pm
Very quiet here...whats up folks? too busy playing the beta? :D :crazy:
I'm pretty sure i collected and do everything that was possible in beta. I made some optimal route trough the game by using all kind of sequence breaking glitches, but obviously there is no point to polish it. Because obviously some of glitches would be fixed in final realize or i think even some levels can be changed a little bit. So there is no point to play it now, because there is nothing to do. Even if there is left something hidden - i can't see where it could be. So i moved forward to the next game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on November 13, 2016, 08:42:06 pm
Very quiet here...whats up folks? too busy playing the beta? :D :crazy:

I decided to wait and give the beta testing group till the 10th since I sent out that date in error originally.  I posted the corrected date but some didn't see it due to focusing on testing the game.  we're now in the weekend following the 10th so I'm continuing to compile our punch list based on the reports that came in.  I'll post an update once I get together with Snarfblam and Optomon and figure out an estimated amount of time to correct the issues discovered.

Thanks again to everyone who participated and sent back feedback!  :thumbsup:
Title: .
Post by: Gamerhenky on November 13, 2016, 09:36:17 pm
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on November 14, 2016, 05:59:08 am
I decided to wait and give the beta testing group till the 10th since I sent out that date in error originally.  I posted the corrected date but some didn't see it due to focusing on testing the game.  we're now in the weekend following the 10th so I'm continuing to compile our punch list based on the reports that came in.  I'll post an update once I get together with Snarfblam and Optomon and figure out an estimated amount of time to correct the issues discovered.

Thanks again to everyone who participated and sent back feedback!  :thumbsup:
Thank YOU and SNarfblam and Optomon for creating an awesome NES metroid adventure that have captured and evolved the metroid mood in this hack :D.

Playing it is like listening to a really awesome metal album. You simply cant get enough!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 14, 2016, 06:04:40 am
Playing it is like listening to a really awesome metal album. You simply cant get enough!

Awesome jazz album!
 :laugh: :happy: :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on November 14, 2016, 07:14:34 am
Awesome jazz album!
 :laugh: :happy: :thumbsup:

we all like different :D. but we ALL love a masterfully made metroid hack ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 14, 2016, 07:18:16 am
we all like different :D. but we ALL love a masterfully made metroid hack ;)

Agreed!
Cheers!  :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 14, 2016, 03:36:42 pm
Sent 2 emails Grimlock, please check it out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 18, 2016, 04:51:30 am
Now I am really enjoying things!
Just found the * SPOILER * last night, and after it I got the * SPOILER * and three ENERGY tanks!

Things got HOT, my friends!
Absolutely hot.

This game is perfect.
I can't stop playing!

C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 18, 2016, 07:27:54 am
I am in the same situation :P going anywhere enjoying the freedom of this game, is an incredible enhance to original Metroid, sooo addictive. I got stuck in one place but it was my mistake :P
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: cospefogo on November 19, 2016, 06:59:20 am
More progress yesterday night.
Found a new item — like a * SPOILER *
What is it? Nothing seems to change until the moment.

Also, found some other places where I did get stuck.

Informing Grim by email.

November 19, 2016, 10:39:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
(http://i.imgur.com/OdGJBKZ.jpg)

(http://i.imgur.com/GbUCpZt.jpg)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on November 19, 2016, 11:52:53 am
Please remember to be considerate with regards to spoilers

Not that you've ruined anything for anyone, but all the same try not to get into specifics in the public thread, please.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: laputanmachine on November 19, 2016, 11:05:08 pm
I look forward to the (bugfixed) public release of this rom hack; it is far too beautiful to be kept obscured for much longer.  I am hoping they get it out before the year's end (at latest) but we'll have to see how things work out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 20, 2016, 05:10:59 am
Not that you've ruined anything for anyone, but all the same try not to get into specifics in the public thread, please.

Oh. I am sorry.
I just did mention those items because they sounded not like spoilers to me.
But no problem, I have edited and censored them already. =)
I will take care to not fault again.

Made more progress last night.
Found something simply unbelievable.
You guys are HEROES.

Also, found more stuck points.
Will inform by email.
I hope my emails are being received correctly.

Thanks again!
C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 20, 2016, 08:01:27 am
Any finds go for email cospefogo, it is in the rules.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 20, 2016, 01:46:19 pm
Any finds go for email cospefogo, it is in the rules.

All finds were sent by email, pictured AND detailed, following the rules.
 :thumbsup: :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Bahamut ZERO on November 20, 2016, 02:40:08 pm
Just wanted to pop in and say that this is easily the most extreme-looking hack of Metroid I've ever seen. I'll definitely be giving this one a playthrough once it's released!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: cospefogo on November 21, 2016, 04:05:21 am
Just wanted to pop in and say that this is easily the most extreme-looking hack of Metroid I've ever seen. I'll definitely be giving this one a playthrough once it's released!

I risk to say it is one of the best NES games "ever released"!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: ChronoMoogle on November 21, 2016, 01:33:55 pm
This looks stunningly beautiful for a NES game - I can't wait to try it! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Link on November 21, 2016, 01:44:17 pm
I risk to say it is one of the best NES games "ever released"!
I agree completelly, RD pushes NES to its limits, I thought Metal Gear, Metroid and Guardian Legend were the best games of NES, but RD is far superior, cant wait when final release comes, to read comments on specilaized magazines, they are dumbs of course and graphic whores, but I hope someone with some brain writes a great review about RD.

I think Grimlock should work at Nintendo from now on, Miyamoto? go away!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Malak_Eye on November 27, 2016, 11:24:08 am
 - I created an Account on this Forum just to say Wow.  I am totally Stoked for the Release of this Hack.  I saw a Screenshot on Twitter and almost Lost It.

Good Luck and God Speed, Testers and Devs!  If this Humble One can help in any way...  Just ask it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 01, 2016, 01:16:19 pm
So any update on the release of this yet? It's December now and I was wondering if everyone's through with testing and if this is close to release yet.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on December 01, 2016, 01:19:32 pm
Silent again 'uh? Thinking the release date in Christmas day (just kidding or not). :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 01, 2016, 06:44:26 pm
Silent again 'uh? Thinking the release date in Christmas day (just kidding or not). :laugh:

Pokemon Prism's coming on Christmas Day and I'm kinda ecstatic!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 01, 2016, 08:03:07 pm
We're close, but I can't offer a date.

Testing is done. We got quite a lot of feedback and we're diligently working through the list of bugs and problems as free time permits.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Amaweks on December 05, 2016, 06:13:57 pm
We're close, but I can't offer a date.

Testing is done. We got quite a lot of feedback and we're diligently working through the list of bugs and problems as free time permits.

 :beer:
We will wait for the time that is necessary, because it has already become obvious that it will be worth the wait :thumbsup:
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on December 07, 2016, 04:19:44 am
A lot of the delay is on my end due to my crazy schedule at the moment.  I'm treading through a pocket of chaos at the moment.  I've been able to work through most of the issues that were brought up in the beta reports with the time I've had to devote to the final release.  I do have a little more to do.  On a positive note Snarfblam has added one more really cool feature for the final release.   :thumbsup:

December 12, 2016, 04:08:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I would like to thank all of our play testers who participated in our final beta!  We got a lot of really good feedback from the group!  We have addressed the issues as best we can at this point.  There is a few final items remaining but we're in the final steps.  Below is a draft list of participants, I'm posting it for everyone to review and offer up any corrections in spelling or that it's even the correct name (I had to guess on a few based on the email address), or if your name is missing entirely.

My apologizes for the delay, the lengthy process getting through the beta testing was anticipated with the large scale group and my current availability. 

Participant list:

" " = name requested to appear as "..." in credits

Trax
Mrrichard999
MiKh
Infinitys_end
MetroidMst
Mayo-Chan “Mayo”
Marvin Wimbush
Molly Anderson
Jacob Maxner
Link
Sacred Hooves
Advanced Pillow
John Enigma
Seanph
samplerInfo
Laputan Machine
Jony Marcondes
Rickard Siira
Omar Yakovlev
W7N
J^P
"Koh1fds"   “chikadubi”
Qwaser Tresa
Megamanmodelt101 "MEGA MAN MODEL T 101"
RT-55J
El_seyf   "El_seyf"
Tahazzar
Gamerhenky  to use: “Hengki Kusuma Adi” or “Hengki”
Ziko
Shinespark "Shinespark1983"
AuroraxPhilic
Giovani (cospefogo) "GIOVANI-COSPEFOGO" or "COSPEFOGO"
Tokyobatman
Rabbitbones
SATOSHI MATRIX "SATOSHI MATRIX" -Sorry, no lowercase available

Please post any corrections required or use the beta testing email address provided previously.  Please avoid PMs (my inbox will fill too quickly).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: mrrichard999 on December 12, 2016, 05:54:24 am
Definitely looking forward to seeing what extras are in the final!  ;D

Great work!
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: cospefogo on December 12, 2016, 06:12:35 am
(...)
Giovani (cospefogo)
(...)

Please post any corrections required or use the beta testing email address provided previously.  Please avoid PMs (my inbox will fill too quickly).

Mine is fine.
Thank you so much for the opportunity to help the project.

Regards,
G.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: hossbags2 on December 12, 2016, 10:05:29 am
great job.....this worked perfect on the Wii nes emulator.....I wish my name was added as I was just a plat tester. I may inject this as a channel for the Wii
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 12, 2016, 01:03:50 pm
It's almost go time huh? I'm ready to dive headfirst into this when the time comes. I'm definitely gonna finish up Xenogears very soon then!
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on December 12, 2016, 01:38:53 pm
(...)
Giovani (cospefogo)
(...)


Which of the two would you like used?



EDIT: Beta Testers please review the draft credits list on page 37 for accuracy
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 13, 2016, 04:31:07 am
Please add me as "Satoshi Matrix" to the beta testers list, no underscore.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 13, 2016, 06:08:59 am
great job.....this worked perfect on the Wii nes emulator.....I wish my name was added as I was just a plat tester. I may inject this as a channel for the Wii

Did you provide feedback?  If so please email me at the address provided so I can verify.

Please add me as "Satoshi Matrix" to the beta testers list, no underscore.

Please email me as well so I can verify that you participated.  I know I gave you and hossbags beta access but the credits list is only for people who stepped up and offered feedback.

The reason I'm being strict on who is placed in the credits is because it's our only means of giving back to those who dedicated hours of their own personal free time to help us out.  I really appreciate their efforts, they could have done anything else with their time but they choose to follow through and help us out.  I can't add anyone to the credits merely for having early access to the game.  If I'm wrong and effort was put in I apologize and I certainly would want you to be added.  For anyone who was given access to the game but didn't help us out for whatever reason that's fine, no big deal, I honestly hope you enjoyed the game but I can't credit you as someone who helped out if you actually didn't.

EDIT: Thank you for getting your bug report and general feedback in Satoshi, I added you to the credits!  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: el_seyf on December 13, 2016, 06:26:30 am
Please note my username is all lowercase, "el_seyf", thank you very much :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 13, 2016, 06:39:10 am
Please note my username is all lowercase, "el_seyf", thank you very much :)

Unfortunately we're only going to have the use of uppercase characters due to tile limitations.  Is EL_SEYF going to be ok, or would you like to use a different name for the credits?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 13, 2016, 11:52:39 am
My name is all correct in the draft and it seems like it'll be fine.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: el_seyf on December 13, 2016, 12:13:50 pm
Unfortunately we're only going to have the use of uppercase characters due to tile limitations.  Is EL_SEYF going to be ok, or would you like to use a different name for the credits?
All uppercase is fine, I thought you could use mixed case Letters, and you misread my username with uppercase "E".
Thanks
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Gamerhenky on December 13, 2016, 09:59:01 pm
Gamerhenky  to use: “Hengki Kusuma Adi” or “Hengki” (Redacted my emulator)
Ziko
Shinespark
AuroraxPhilic
Giovani (cospefogo)
Gamerhenky
Tokyobatman
Rabbitbones

Grimlock, please remove my duplicate username (Gamerhenky) and redact my emulator are we using. :'(
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: chikadubi on December 14, 2016, 02:30:26 am
" " = name requested to appear as "..." in credits
Koh1fds   “chikadubi”
I don't understands this exactly. Can i be just Koh1fds? I made this account only to be able to download romhacks and i put complete garbage into nickname.

edit: and is it legal to post video from beta version of the game after full release?
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: Grimlock on December 14, 2016, 03:13:29 am
Grimlock, please remove my duplicate username (Gamerhenky) and redact my emulator are we using. :'(

Done.  :)

I don't understands this exactly. Can i be just Koh1fds? I made this account only to be able to download romhacks and i put complete garbage into nickname.

edit: and is it legal to post video from beta version of the game after full release?

I made the correction, you'll now appear as "KOH1FDS" (Sorry, no lowercase available).  You can post stuff from the beta after the final release but please be mindful of spoilers.  If you choose to post a spoiler please use the spoiler tag (highlight the "spoiler" content with your cursor (click and drag over it) and then click on the yellow triangle with the exclamation in it: (http://www.romhacking.net/smf/Themes/romh/images/bbc/spoiler.gif) located just above the dialog box).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 14, 2016, 03:21:31 am
How soon is this beautiful gem coming out?
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: chikadubi on December 14, 2016, 03:25:44 am
(Sorry, no lowercase available).
That's not a problem! Thank You so much!
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: cospefogo on December 14, 2016, 06:24:22 am
Which of the two would you like used?
EDIT: Beta Testers please review the draft credits list on page 37 for accuracy

Oh... I need to pick one.

1. Can it be — GIOVANI-COSPEFOGO — ?
2. If it takes too much room, then just — COSPEFOGO — will be fine.

By the way, CospeFogo means SpitFire in Portuguese.
Thanks, Grim!
C.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 14, 2016, 09:54:04 pm
If possible, please add me to the credits as "Satoshi Matrix" rather than "SATOSHI MATRIX". I only said that in case font will not allow lower case letters. Just shouldn't be one word, underscored or hyphenated. No special characters.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tater Bear on December 15, 2016, 04:28:57 pm
Super excited for this game. Is it being tested on the original hardware? (Not volunteering, but curious to know)

If possible, please add me to the credits as "Satoshi Matrix" rather than "SATOSHI MATRIX".

Unfortunately we're only going to have the use of uppercase characters due to tile limitations.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 16, 2016, 12:44:33 am
Yes it is.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 16, 2016, 06:08:48 am
UPDATE:   All level design changes are complete!  We took it a step further than just squashing bugs and made improvements based on all of the feedback.  Certain areas people were having difficulty with have been modified and improved to help with the gaming experience!  The pause map for example has been improved to show additional information not displayed  in the corner map (boss locations, main power up items, and a map of the final area not displayed in the corner map).  Also (in addition to other changes) an area that was designed in a maze like fashion has been modified to make it much easier to traverse.   Several other changes were made but in order to avoid spoilers I can't say much more.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 16, 2016, 06:32:18 am
UPDATE:   All level design changes are complete!  We took it a step further than just squashing bugs and made improvements based on all of the feedback.  Certain areas people were having difficulty with have been modified and improved to help with the gaming experience!  The pause map for example has been improved to show additional information not displayed  in the corner map (boss locations, main power up items, and a map of the final area not displayed in the corner map).  Also (in addition to other changes) an area that was designed in a maze like fashion has been modified to make it much easier to traverse.   Several other changes were made but in order to avoid spoilers I can't say much more.  :thumbsup:
Do I smell a release soon?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Boney on December 16, 2016, 08:53:47 am
This is going to be the best Xmas present even if it's a late present!

Super excited for this, been following it throughout the year and I'll be sure to share this on GAF when it comes out.

Are you guys planning a "press release" information summary with the release? As an overview of to what to expect to entice people to jump in and some screenshots and what not.

Anyways, cheers guys, I applaud your hard work and dedication and I'm glad it's just about to pay off.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: itemdrop on December 16, 2016, 11:21:01 am
out of curiosity how long have you been working on this project up to date. your first post is sept 2014 on this game but you had already done a bunch of work. Im just curious as to how much work hours time youve put into it when did you actually start the project. Did it start out as something more smaller have you gone way past your original goals and ideas. Regardless this is one hack i've been keeping my eyes on for awhile now. keep up the great work it looks great.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on December 16, 2016, 01:40:30 pm
out of curiosity how long have you been working on this project up to date. your first post is sept 2014 on this game but you had already done a bunch of work. Im just curious as to how much work hours time youve put into it when did you actually start the project. Did it start out as something more smaller have you gone way past your original goals and ideas. Regardless this is one hack i've been keeping my eyes on for awhile now. keep up the great work it looks great.

I started designing the graphics and levels in July 2014, that puts us at 2.5 years.  I don't have a record for how many hours it took but if you combined all of my time, Snarfblams time, and Optomons I wouldn't be surprised if it exceeded 1000 hours (maybe 1000 each?).   The project has constantly evolved beyond the original intent.  There were several breakthroughs that pushed the limits of the project further such as slope detection and the MMC3 mapper upgrade (both happened after a considerable amount of level design had been done).  I'm sure we could have cut our time in half if we knew all that we know now and knew what we were capable of doing from the beginning.  Anyway it's a hobby project so there never really was a reason to adhere to a strict design document or schedule.
Title: .
Post by: Gamerhenky on December 16, 2016, 11:52:40 pm
.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: itemdrop on December 17, 2016, 11:45:12 am
I started designing the graphics and levels in July 2014, that puts us at 2.5 years.  I don't have a record for how many hours it took but if you combined all of my time, Snarfblams time, and Optomons I wouldn't be surprised if it exceeded 1000 hours (maybe 1000 each?).   The project has constantly evolved beyond the original intent.  There were several breakthroughs that pushed the limits of the project further such as slope detection and the MMC3 mapper upgrade (both happened after a considerable amount of level design had been done).  I'm sure we could have cut our time in half if we knew all that we know now and knew what we were capable of doing from the beginning.  Anyway it's a hobby project so there never really was a reason to adhere to a strict design document or schedule.

very cool. 2.5 years isnt bad at all for a passion project. i love the fact that the scope of the project has gotten bigger from its original intent keep up the great work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 20, 2016, 09:37:35 pm
Alright, so just to be 100% sure, these are the names as they are being inserted. Please double check them because otherwise they're being pasted into the ROM from this list verbatim.

@J^P, the font does not have a carat.

Code: [Select]
TRAX
MRRICHARD999
MIKH
INFINITYS_END
METROIDMST
MAYO
MARVIN WIMBUSH
MOLLY ANDERSON
JACOB MAXNER
LINK
SACRED HOOVES
ADVANCED PILLOW
JOHN ENIGMA
SEANPH
SAMPLERINFO
LAPUTAN MACHINE
JONY MARCONDES
RICKARD SIIRA
OMAR YAKOVLEV
W7N
J'P (no carat in font)
KOH1FDS
QWASER TRESA
MEGA MAN MODEL T 101
RT-55J
EL_SEYF
TAHAZZAR
HENGKI KUSUMA ADI
ZIKO
SKINESPARK1983
AURORAXPHILIC
GIOVANI-COSPEFOGO
TOKYOBATMAN
RABBITBONES
SATOSHI MATRIX
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 21, 2016, 01:18:04 am
All good with my name and nickname.  8)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on December 21, 2016, 06:08:02 am
Pokemon Prism's coming on Christmas Day and I'm kinda ecstatic!

Unfortunately, Pokemon Prism got C&D. I REPEAT! Rogue Dawn will be like this too? If you don't believe me, go figure (https://drive.google.com/file/d/0B0f-_m_8on7BLVhuYnV2a2tuR3M/view).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Mari42 on December 21, 2016, 08:23:22 am
Unfortunately, Pokemon Prism got C&D. I REPEAT! Rogue Dawn will be like this too? If you don't believe me, go figure (https://drive.google.com/file/d/0B0f-_m_8on7BLVhuYnV2a2tuR3M/view).

That I'm aware that Nintendo asked the owner to shut that down due to his copyright which that is what we need to avoid this C&D thing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 21, 2016, 09:42:56 am
Does anyone understand the last post? :huh:

Anyway, this is a bad thing, whether Rogue Dawn will be affected or not. This is the first rom hack taken down in a long time. It shows Nintendo is still willing to go after these.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 21, 2016, 12:22:50 pm
Guys, pls hurry on your end before that vicious monster of a company gets you too! On Prism's end, they should've released the game last month after Sun & Moon came out. They could've done it then and they used the excuse of oh, a lot of bugs were discovered during the Twitch run and they decided to delay it till Christmas and well, 4 days before the scheduled release, bam!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 21, 2016, 12:41:08 pm
And then we moved on...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 21, 2016, 02:15:33 pm
Sorry about that Thirteen. Just kinda pissed at what Nintendo's doing to us fans and well kinda had to vent there. Not a good place to do that. I didn't want to upset the devs of this masterpiece.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 21, 2016, 02:17:54 pm
Haha, don't worry. It's just that this has been discussed so often by now.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on December 21, 2016, 02:48:30 pm
The less you speak of it, the less they can google it.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 21, 2016, 07:30:56 pm
The less you speak of it, the less they can google it.  :thumbsup:

Makes perfect sense there. :happy:
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" Work in progress
Post by: TheCardiganKing on December 21, 2016, 08:19:21 pm
Does anyone understand the last post? :huh:

Anyway, this is a bad thing, whether Rogue Dawn will be affected or not. This is the first rom hack taken down in a long time. It shows Nintendo is still willing to go after these.

Nintendo most likely is seeking out legal action because all things retro is the craze (the releases of Sun and Moon doesn't help). The NES Classic's success surely reinvigorated Nintendo's cease-and-desist-order-happiness. We have to assume that now that Nintendo sees its products of yesteryear as still viable, they're only going to clamp down harder. It's a shame, too, because ROM hacking has just begun to enter a golden age. Some awesome games have been produced and remade over only the past few years that put many of the originals to shame.

I agree with the others on this. Give Rogue Dawn as little attention as possible and do not mention it outside of these forums until it's out in the wild and Nintendo can't do anything about it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: lexluthermiester on December 21, 2016, 09:00:40 pm
Folks, the chances of Nintendo issuing a C&D on this project are slim. The project is not located in a jurisdiction they have authority in. And even if it was, hacks like this are legal and the devs of this project can safely and legally ignore any C&D Nintendo would issue. Nintendo knows this and it just isn't something they would consider worth the expense and trouble to pursue when their chances of success are near non-existent. This project is safe and so are the devs.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on December 22, 2016, 01:50:21 pm
I really hope, that after what happened with Pokémon Prism, you guys hurry up and release the game already.

I don't want this romhack to cease to exist.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 22, 2016, 02:06:52 pm
Wow, please stop this at once. I know I got banned from Metroidconstruction for saying this on another thread, but:

There's no point in discussing this. There's a chance Nintendo takes it down. Grimlock is happy to take the risk for himself and for us, creating an amazing piece of work. No need to discuss it. This is the situation.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on December 22, 2016, 02:18:34 pm
Alright, so just to be 100% sure, these are the names as they are being inserted. Please double check them because otherwise they're being pasted into the ROM from this list verbatim.

@J^P, the font does not have a carat.

Code: [Select]
TRAX
MRRICHARD999
MIKH
INFINITYS_END
METROIDMST
MAYO
MARVIN WIMBUSH
MOLLY ANDERSON
JACOB MAXNER
LINK
SACRED HOOVES
ADVANCED PILLOW
JOHN ENIGMA
SEANPH
SAMPLERINFO
LAPUTAN MACHINE
JONY MARCONDES
RICKARD SIIRA
OMAR YAKOVLEV
W7N
J'P (no carat in font)
KOH1FDS
QWASER TRESA
MEGA MAN MODEL T 101
RT-55J
EL_SEYF
TAHAZZAR
HENGKI KUSUMA ADI
ZIKO
SKINESPARK1983
AURORAXPHILIC
GIOVANI-COSPEFOGO
TOKYOBATMAN
RABBITBONES
SATOSHI MATRIX

Im in there as Rickard Siira and I´m happy about it :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on December 22, 2016, 02:21:00 pm
^Sorry.

I haven't been to RHDN in a while.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 22, 2016, 02:27:18 pm
May I ask what problem was most commonly addressed by the beta testers?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: zuzma on December 22, 2016, 02:43:33 pm
Wow, please stop this at once. I know I got banned from Metroidconstruction for saying this on another thread, but:

There's no point in discussing this. There's a chance Nintendo takes it down. Grimlock is happy to take the risk for himself and for us, creating an amazing piece of work. No need to discuss it. This is the situation.

Why would you get banned for saying that? Some super strict moderators there. Anyway the chances of anything happening to this project are slim. Most of the ones that got taken down by nintendo were very large ones with a large social media following. Metroid rogue dawn doesn't have nearly those numbers. It's nothing new anyway I remember awhile back a pokemon online game got taken down too by them, it must have been over ten years ago
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Thirteen 1355 on December 22, 2016, 02:55:50 pm
I suppose they thought I was only making it worse. Maybe they were right, it doesn't matter for this thread.

But I agree with Optomon: "The less you speak of it, the less they can google it."
So please, can we move on?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: zuzma on December 22, 2016, 03:37:42 pm
I suppose they thought I was only making it worse. Maybe they were right, it doesn't matter for this thread.

But I agree with Optomon: "The less you speak of it, the less they can google it."
So please, can we move on?

Ah yeah sorry about that, I was just throwing my two cents in. I'll probably stream me failing at playing this once it's released to the public :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 22, 2016, 08:12:19 pm
has anyone (Nintendo or the like) taken down a patch from Romhacking.net before? If not then why worry?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 22, 2016, 11:04:58 pm
No, and I don't believe they can.
Hacks and fan translations in of themselves are not illegal, and unlike some morally gray jerk hackers like Drakon, they are not for sale meaning no profits are being generated from their creation.

Only the ownership and distribution of roms runs into legal issues and Since all hacks and translations hosted here are patches without including the original rom/iso, there is nothing illegal here either.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 23, 2016, 01:42:54 am
No, and I don't believe they can.
Hacks and fan translations in of themselves are not illegal, and unlike some morally gray jerk hackers like Drakon, they are not for sale meaning no profits are being generated from their creation.

Only the ownership and distribution of roms runs into legal issues and Since all hacks and translations hosted here are patches without including the original rom/iso, there is nothing illegal here either.
What's this about Drakon?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on December 23, 2016, 12:54:05 pm
Here's what I say: get a proxy. Someone woho works by your side but is also another leader. In case you get threatened by Nintendo, just have your proxy take the lead and release in your instead. Then if Nintendo comes at you, you can claim you did nothing since.

And let's drop this subject, please?!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 23, 2016, 05:41:01 pm
There are already other threads devoted to the Prism C&D and the subject in general.

And let's drop this subject, please?!
So please, can we move on?

Pretty please?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on December 24, 2016, 01:08:56 am
On the subject of this romhack: what is the estimated length?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on December 24, 2016, 01:20:17 am
On the subject of this romhack: what is the estimated length?
Length of playtrough?
Spoiler:
It's possible to beat beta version with ~100% item collection in ~1 hour by using clips. But first detailed playtrough can took a lot of time.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on December 24, 2016, 03:15:04 am
When I saw the link to get here, My eyes accidentally played a trick on me and thought the "Work In Progress" got removed. Lol!
Wishful thinking I guess.  :laugh:

Still looking good! Can't wait!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 24, 2016, 01:42:07 pm
What's this about Drakon?
He won't publically release any of his hacks, and if you want an individual copy, he demands payment. Not donations, payment. As in, he sells his hacks. This is something I fundamentally disagree with, and I'm not even sure is legal. It's one thing to pay someone for services like cart building or system modding, but rom hacks should be free.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Trax on December 24, 2016, 08:20:22 pm
Personally, I am against using underscores in a NES game end credits. Actually, I don't remember seeing underscores in any of the game's text.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 24, 2016, 10:05:37 pm
He won't publically release any of his hacks, and if you want an individual copy, he demands payment. Not donations, payment. As in, he sells his hacks. This is something I fundamentally disagree with, and I'm not even sure is legal. It's one thing to pay someone for services like cart building or system modding, but rom hacks should be free.

It's against the law. I can say that for a fact because if you legally don't own the game that's being hacked say like, Mario, that's stealing from the party or parties that do own it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on December 24, 2016, 11:27:16 pm
Length of playtrough?
Spoiler:
It's possible to beat beta version with ~100% item collection in ~1 hour by using clips. But first detailed playtrough can took a lot of time.
So, about the average length of a typical Metroid sidescroller? (between 1 and a half hours and four hours)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 26, 2016, 03:38:52 pm
Personally, I am against using underscores in a NES game end credits. Actually, I don't remember seeing underscores in any of the game's text.

We're talking about names here, and so I have to vehemently disagree. Names reflect individuality no matter if it's a screen name or a real name. In fact, I would even say screen names reflect even more personality since they are chosen by the person, not chosen for the person.

I use an underscore on this forum because spaces are not an option, but lots of people use the underscore to uniquely reflect their own username, just as some use numbers, dashes, hyphens, or special characters. Nobody should be able to decide underscores should be used except for the individual. So while no underscore for me in the credits please, I fully acknowledge people's right to request that if they want it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 26, 2016, 08:47:01 pm
I use an underscore on this forum because spaces are not an option

You wouldn't think so, but they actually are. Anyways, they might not look so great in credits, but as far as I know it's being allowed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 27, 2016, 01:12:41 am
I can't wait for release! It won't be taken down, no company has ever taken down a patch that is only and directly on RHDN. Don't "split" in fear.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: altoiddealer on December 27, 2016, 11:23:48 am
knocks on wood
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 28, 2016, 06:00:58 am
knocks on wood
not even necessary, why are people superstitious? It won't be taken down, a patch on rhdn hasn't/will never be taken down by Nintendo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Satoshi_Matrix on December 28, 2016, 12:55:47 pm
There's a difference between a rom hack and a fan game since we don't host any required rom materials, just the patch, there's nothing playable someone can get just from visiting romhacking.net. They also need the rom file, patching software, and an emulator to run the thing on. This keeps romhacking.net on the legal side of things.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Isao Kronos on December 28, 2016, 07:23:23 pm
that's delusional right there
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on December 29, 2016, 04:56:28 am
that's delusional right there
What Satoshi_Matrix said is right.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: snarfblam on December 29, 2016, 05:11:28 pm
Discussion regarding Pokemon Prism, C&Ds and DMCA can go in the appropriate thread (http://www.romhacking.net/forum/index.php/topic,23267.0.html).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Ziko on December 30, 2016, 12:34:31 pm
Anyway, without Pokemon interrupting anymore, I wanna tear this game apart since I played and soon will finish Prism anyway and RD will help me get over the disappointment that was that game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: vivify93 on January 01, 2017, 06:18:25 am
Thank you all for your continued hard work on this game, by the way. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: resq on January 03, 2017, 10:04:51 am
What's the status on this game? Is this getting released soon? Still in testing? Thanks for your consideration!! :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 03, 2017, 12:14:52 pm
I'm passing the release candidate to Optomon for final music integration today or tomorrow.  As soon as he has an opportunity to get the music added we'll double check a few things and then release it.  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: ginbunbun on January 03, 2017, 02:01:33 pm
I'm passing the release candidate to Optomon for final music integration today or tomorrow.  As soon as he has an opportunity to get the music added we'll double check a few things and then release it.  :)
Holy mother of god o.o I don't post much on this forum but I'm like here almost everyday browsing seeing what new projects people are working on but after reading this and watching the progress of rogue dawn for a long time now I have to say I am absolutely excited. Thank you and everyone else who are involved in this project.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on January 04, 2017, 02:13:51 pm
Holy mother of god o.o I don't post much on this forum but I'm like here almost everyday browsing seeing what new projects people are working on but after reading this and watching the progress of rogue dawn for a long time now I have to say I am absolutely excited. Thank you and everyone else who are involved in this project.

I´m Just as excited :D. And I even got the chance to participate in the beta! :D looking forward to this ALOT! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: chikadubi on January 05, 2017, 06:22:38 am
I can't wait. I refresh this page like every 10 minutes
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Tsukiyomaru0 on January 05, 2017, 07:34:51 am
Well, time to keep this tab in the "check often" list.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: optomon on January 06, 2017, 05:32:10 pm
Release candidate successfully sent back to Grimlock. Release seems like it's around the corner now.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: vivify93 on January 06, 2017, 06:44:35 pm
Most excellent! Thank you all so much. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 07, 2017, 02:00:06 am
Yes, on the verge, full release this weekend or next!   :thumbsup:

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on January 07, 2017, 03:45:16 pm
Yes, on the verge, full release this weekend or next!   :thumbsup:
Oh man, the anticipation is killing me!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on January 07, 2017, 04:14:55 pm
Yes, on the verge, full release this weekend or next!   :thumbsup:

Oh my God!!!!!!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Grimlock on January 09, 2017, 11:01:16 pm
Official release date set:

Saturday 1/14/2017
 

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Gamerhenky on January 09, 2017, 11:02:49 pm
Official release date set:

Saturday 1/14/2017


:woot!: OH MY GODS!!!!!!!!!!!!! :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on January 09, 2017, 11:33:56 pm
nice!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: rosesaredan on January 10, 2017, 12:36:52 am
I made an account just so I could say I'M EXCITED. Edit: and thank you guys!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sephirous on January 10, 2017, 02:34:33 am
Amazing!

It sure has been a long time. But I understand why all too well.  :thumbsup:

I can't wait to try this out, It looks like an awesome game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: DavidtheIdeaMan on January 10, 2017, 09:14:45 am
Oh my body is SO ready for the release because I am going to play the living hell out of this awesome game,it'll keep me busy until the release of the OTHER awesome rom hacks like Cadence of Agony and others,seriously,fantastic job guys!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: stuffgnome on January 10, 2017, 11:38:05 am
Perhaps the beta-testers should get the final product a couple days early if possible, just a thought. And, no, I was not a beta tester  :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: nesrocks on January 10, 2017, 12:34:00 pm
Congratulations for all your hard work and for finishing it to your liking! Eager to play it on the couch and give it the attention it deserves.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: John Enigma on January 10, 2017, 03:54:51 pm
Official release date set:

Saturday 1/14/2017
OH MY GOD!

First the Nintendo Switch Presentation this Friday at 12:00 am (AST), and now the official release of Metroid - Rogue Dawn?!

MY BODY IS READY!!!!!!!!!!!!!!!!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Boney on January 10, 2017, 06:03:57 pm
Great to hear! Congratulations!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Zeikar on January 10, 2017, 10:35:44 pm
Official release date set:

Saturday 1/14/2017

3-4 days! hype!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
Post by: Sikkan on January 11, 2017, 07:58:53 am
The awesomeness is great in this one!  :woot!: :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Tater Bear on January 11, 2017, 05:31:13 pm
I eagerly wait to play this on my NES!!!  :crazy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 11, 2017, 11:07:34 pm
Optomon, your PM in-box was full so I sent you an email with an updated file.  Disregard version 1B, all of the required changes are in version 1C - (includes all ASM and level design corrections).   :thumbsup:


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: ArkthePieKing on January 12, 2017, 01:27:18 am
Grimlock, I have to say congratulations. You've busted your tail making this thing, and I bet it's gonna be great. You seriously deserve a pat on the back and a strong drink to take the edge off. Or like, a soda or a refreshing tea if that's more your thing.  :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Sikkan on January 12, 2017, 03:56:41 pm
I posted this thread to a swedish facebookgroup thats about selling/buying and discussing retro games. Lets just say that the hype is there! :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 12, 2017, 10:30:13 pm
Thanks for all the positive feedback everyone!  We're working hard to get through the last few steps to achieve a zero bug high polish release!  This is a very complex piece of work so you can imagine the list of items we have worked out over the last month (since beta testing) has been impressive.  We're literally down to the last item, nothing game breaking, just the last item in order to achieve our target goal of perfection.   :thumbsup:

Thanks for all your support, we appreciate it!   :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Zeikar on January 13, 2017, 02:01:57 am
Thanks for all the positive feedback everyone!  We're working hard to get through the last few steps to achieve a zero bug high polish release!  This is a very complex piece of work so you can imagine the list of items we have worked out over the last month (since beta testing) has been impressive.  We're literally down to the last item, nothing game breaking, just the last item in order to achieve our target goal of perfection.   :thumbsup:

Thanks for all your support, we appreciate it!   :)
I think I might just instantly die, OMG OMG it's happening
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 13, 2017, 03:52:23 am
Since we're this close to release I wanted to share a few pictures of some of my design papers.  Really this is just to give a small glimpse at how much effort and complexity went into planning and designing this game.  There's an immensely larger collection of digital files as well from the various stages of development (2,833 files in the Rogue Dawn folder).  This is just for the level design portion, I'm sure Snarfblam and Optomon have an impressive stack of design documents (physical or digital) comparable or greater to my own.

These pictures really don't do the actual number of sheets justice, it's about 1/2" thick (just measured it  ;)):

(Hover over "spoiler" to show pictures, click images to enlarge.  Note: There's no game spoilers in the pictures that I am aware of).

The final picture shows the complexity behind the construction of the slopes as required to integrate Snarfblams slope detection system.

(Let me know if you guys are interested in this sort of thing (design documents and such), if so I'll consider posting more stuff after our release)

Spoiler:
(http://i98.photobucket.com/albums/l247/grimlockarts/RD_1_zpsdczt3kpa.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_2_zpsck5esreo.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_3_zpsk6vx8y46.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_4_zpsjkzwuwn0.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_5_zpsckm0om7g.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/RD_6_zpsr9azcdqs.png~original)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: frsj8112 on January 13, 2017, 03:55:56 am
Wow, awesome stuff Grimlock!!!!
Can't wait till tomorrow!!
 :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: optomon on January 13, 2017, 07:53:02 am
This is just for the level design portion, I'm sure Snarfblam and Optomon have an impressive stack of design documents (physical or digital) comparable or greater to my own.

I have almost no documentation actually. About 5 or so .txt files. I have mostly raw versions of the game music in midi format.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 13, 2017, 11:08:01 am
Stupid time zones. In Japan it's already 1/14  :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: rosesaredan on January 13, 2017, 12:00:14 pm
I would love to see a short YouTube series on the creation of this game.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: cospefogo on January 13, 2017, 12:16:49 pm
I would love to see a short YouTube series on the creation of this game.

Hats off to the creators.
I second that too.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: jackic on January 13, 2017, 04:44:40 pm
Congratulations for the great job!

My Nes Classic and I are REALLY hoping for a midnight release  :laugh:

Thank you very much for all the hard work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: SunGodPortal on January 13, 2017, 04:49:08 pm
I would love to see a short YouTube series on the creation of this game.

That would be nice. The game would already be out by the time it was finished so we wouldn't have to worry about the vid causing unwanted attention from IP holders. Or at least such unwanted attention wouldn't make any difference at that point.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: MarksmanBrett on January 13, 2017, 06:57:59 pm
Very excited for this.
 :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Gamerhenky on January 13, 2017, 08:56:03 pm
Stupid time zones. In Japan it's already 1/14  :D

Same here (1/14), but i'm in Indonesia. :P
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: LittleRollBot on January 13, 2017, 09:54:10 pm
I don't remember every being so excited for a hack, I can't wait for this!  :crazy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: DavidtheIdeaMan on January 13, 2017, 10:11:50 pm
Welp,another excellent rom hack for me to download,looks like I'll be playing this romhack to my hearts content,thank you so SO much for creating this! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: fatechangerzoro on January 13, 2017, 10:14:56 pm
Glad to see that a rom hack I've been waiting for, for awhile is releasing tomorrow. Can't wait to play it. I am certain I will most likely enjoy it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: MarksmanBrett on January 13, 2017, 11:42:36 pm
Which rom gets patched? Anyone know the title?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Testyourmine on January 14, 2017, 12:56:37 am
Um, Metroid. Metroid gets patched. As in the title, Metroid- Rogue Dawn
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: ArkthePieKing on January 14, 2017, 12:58:37 am
Um, Metroid. Metroid gets patched. As in the title, Metroid- Rogue Dawn

There's a lot of games with different versions like 1.0, 1.1, (U) vs [E] vs [J], etc. No need to be smarmy. It's a perfectly legit question.

To answer said question, I'd imagine it's going to be (U). I could only find one version of that, and since the [J] version is for the Famicom Disk System I doubt that'd be the one.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Sephirous on January 14, 2017, 01:14:35 am
I Figured I would be one of the many excited tonight and post this.  :crazy:

It's Saturday!

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Ziko on January 14, 2017, 01:33:43 am
It's almost that time. I'm sitting here at 1:30 am waiting for the patch. If that doesn't happen, I'll check in the morning before I leave to get a haircut.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 01:58:30 am
Preparing to upload the patch.  :beer:

UPDATE: Seems the uploading process doesn't like anything from Dropbox or Photobucket?!  I'm still working on it.

UPDATE 2:  I'm using the "Scratchpad" to get around the upload issue.... now I have to re-do all my screenshots at 256x224... gotta say, what a PITA!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: vivify93 on January 14, 2017, 02:01:10 am
The hype is real! (http://forum.metroidconstruction.com/index.php/topic,4221.msg57568.html)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Shadic on January 14, 2017, 03:26:55 am
Man, I picked a good time to come back around. I'll be too busy with other stuff to play immediately, but I'm still gonna have to try this out.

Hype!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: frsj8112 on January 14, 2017, 04:02:59 am
Preparing to upload the patch.  :beer:

UPDATE: Seems the uploading process doesn't like anything from Dropbox or Photobucket?!  I'm still working on it.

UPDATE 2:  I'm using the "Scratchpad" to get around the upload issue.... now I have to re-do all my screenshots at 256x224... gotta say, what a PITA!

getting excited!!!!!!

go grimlock go! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 04:09:53 am
 :woot!: The hack is fully submitted and awaiting moderator approval!  :woot!:

Once approved it'll be up for download!  I still have a few steps to get the download page set up right like adding Optomon and Snarfblam on there but it should otherwise be ready for download once it's up!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: cospefogo on January 14, 2017, 04:12:58 am
Thank you so much for everything.
Really. Really, really.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: ArkthePieKing on January 14, 2017, 04:13:14 am
WOOOOOO! That's so exciting!!!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: zebular on January 14, 2017, 04:21:22 am
:woot!: The hack is fully submitted and awaiting moderator approval!  :woot!:

Once approved it'll be up for download!  I still have a few steps to get the download page set up right like adding Optomon and Snarfblam on there but it should otherwise be ready for download once it's up!

Just read the que... this might take a bit.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 04:59:36 am
It's already available on different forum  :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: LittleRollBot on January 14, 2017, 05:38:00 am
I've already played it for about an hour. What a fantastic hack. So far I've only found bombs aand hi jump boots. Going to have a lot of fun playing this over the weekend. Excellent job to everyone involved in this hack!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 06:52:14 am
I'm so sorry. There is a glitch that was presented in beta version and still presented in full release. I found it pretty late in beta test and for some reasons i didn't send it to you :banghead: i'm so sorry
Spoiler:
Some times when you use suicide command - your hp can glitch. And you can loose energy tank by doing that. I think you can restore that e-tank by dying, but that pretty annoying

 :-\
Spoiler:
(http://i.imgur.com/jjDrSMO.png)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: jackic on January 14, 2017, 10:26:49 am
I have to say that, besides fan translations, I have been actually disappointed with 90% of rom hacks I have tried but this one is not one of them, I'm fairly surprised. One of the testers (sorry, I don't remember exactly who) said that it was almost 16bit quality and I thought it to be hyperbole, Im glad I was so incredibly wrong.

Congratulations.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: mrrichard999 on January 14, 2017, 11:42:32 am
:woot!: The hack is fully submitted and awaiting moderator approval!  :woot!:

Once approved it'll be up for download!  I still have a few steps to get the download page set up right like adding Optomon and Snarfblam on there but it should otherwise be ready for download once it's up!

I guess there were some submission issues before. I went ahead and submitted the patch from over on the Metroid Construction site along with the description you used from over there. Everything should be good to go.  :thumbsup:

Now you gotta do a news article once the submission passes!  :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: DavidtheIdeaMan on January 14, 2017, 11:44:32 am
I can't wait to download this game!
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 12:01:20 pm
I guess there were some submission issues before. I went ahead and submitted the patch from over on the Metroid Construction site along with the description you used from over there. Everything should be good to go.  :thumbsup:

Now you gotta do a news article once the submission passes!  :beer:

Wow, how does anyone submit anything here!!! I even used the "Scratchpad" to upload my files.  I must have wasted 2 hours trying to submit the patch... and it got dropped off the queue???  :huh:

Edit: The files are still uploaded to the scratch pad so I'm at a total loss here as to why it was dropped....

January 14, 2017, 12:08:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm so sorry. There is a glitch that was presented in beta version and still presented in full release. I found it pretty late in beta test and for some reasons i didn't send it to you :banghead: i'm so sorry
Spoiler:
Some times when you use suicide command - your hp can glitch. And you can loose energy tank by doing that. I think you can restore that e-tank by dying, but that pretty annoying

 :-\
Spoiler:
(http://i.imgur.com/jjDrSMO.png)

We'll have a look at that, can you PM me specifics, which area you were in and what not?  Maybe there is a bug in one of the banks.  Also how were you playing, which emulator or flash card etc.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: ПАУК on January 14, 2017, 12:37:58 pm
I can't wait to download this game!
http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562
http://www.emu-land.net/forum/index.php/topic,77375.0.html
 :cookie:
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Official Release Date: 1/14/2017
Post by: snarfblam on January 14, 2017, 01:04:26 pm
Wow, how does anyone submit anything here!!! I even used the "Scratchpad" to upload my files.  I must have wasted 2 hours trying to submit the patch... and it got dropped off the queue???  :huh:

You're not the first person to have some initial trouble with submissions. It's unfortunate, but being sticklers for the rules is the only way to enforce any kind of quality or sanity in the database. Staff can fix certain problems with submissions, but it can be hard enough for us to say on top of clicking the approve button without the extra work.

That said, it's up now (http://www.romhacking.net/hacks/3280/)!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: DavidtheIdeaMan on January 14, 2017, 01:22:57 pm
Where can I download the soundtrack to this game?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: mrrichard999 on January 14, 2017, 01:28:37 pm
Ok all set! Time to submit a news alert! :D

http://www.romhacking.net/submitnews/ (http://www.romhacking.net/submitnews/)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Shiryu on January 14, 2017, 01:38:56 pm
Congratulations in this stunning effort. Will do my best to get the word out. :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: shmoo on January 14, 2017, 03:19:19 pm
One of greatest works using sprites manipulation. Thank you for this gift.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 03:59:56 pm
Announcement:  We will be updating to Version 1.10 today in order to correct a last minute HEX edit that placed an extra Missile tank:

Spoiler:
(http://i98.photobucket.com/albums/l247/grimlockarts/lNGTabe_zps1zhd5rif.jpg~original)

If you know of a location other than RHDN and Metroid Construction where this game is posted for download please let them know an update is going to be released today.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: dACE on January 14, 2017, 04:03:30 pm
Found a door leading nowhere (in the derelict spaceship) - if that's not intentional I can post a screenshot (I can hack myself into the credits if this turns out to be a bug)  :laugh:

Also - am I supposed to find the space-jump somewhere?

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 04:04:28 pm
Found a door leading nowhere (in the derelict spaceship) - if that's not intentional I can post a screenshot (I can hack myself into the credits if this turns out to be a bug)  :laugh:

Also - am I supposed to find the space-jump somewhere?

/dACE

Send me a PM thanks
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Official Release Date: 1/14/2017
Post by: SunGodPortal on January 14, 2017, 04:30:53 pm
Wow, how does anyone submit anything here!!! I even used the "Scratchpad" to upload my files.  I must have wasted 2 hours trying to submit the patch... and it got dropped off the queue???  :huh:

I feel your pain. Submitting anything to this site is like pulling teeth with no anesthetic. You are not alone in your frustration.
(http://r15.imgfast.net/users/1516/35/21/36/smiles/580649020.gif)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: mrrichard999 on January 14, 2017, 04:34:49 pm
Submitting an update should be easy now that the patch has a listing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 05:28:43 pm
I collected that glitched missile pack and still don't have 100%  :-\
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: stuffgnome on January 14, 2017, 05:50:12 pm
I think I will wait for the completion of this public beta phase before trying this one out. It is a little disappointing but a few more months for a polished product is nothing compared to the years of waiting for this.   
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: dACE on January 14, 2017, 05:55:02 pm
If I´m supposed to be able to jump up here, then there is a bug in lining up the vertical scroll in the 1.0 version:

(http://oi64.tinypic.com/2ypmbeg.jpg)

I´m using the emulator Nestopia by the way.

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 06:07:18 pm
If I´m supposed to be able to jump up here, then there is a bug in lining up the vertical scroll in the 1.0 version:

(http://oi64.tinypic.com/2ypmbeg.jpg)

I´m using the emulator Nestopia by the way.

/dACE

Spoiler:
You have to get on this screen by different way. And then you will have vertical scrolling here. There is some other puzzle that involves this technique
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 06:08:27 pm
If I´m supposed to be able to jump up here, then there is a bug in lining up the vertical scroll in the 1.0 version:

(http://oi64.tinypic.com/2ypmbeg.jpg)

I´m using the emulator Nestopia by the way.

/dACE

Spoiler:
Yes but you have to take a different route that changes the scrolling to vertical, you end up ascending up through the lava.  Look at the pause map, I altered the graphics to try to hint at that.

EDIT: chikadubi beat me too it  ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 06:17:14 pm
I like that original metroid clips still didn't  fixed. I was thinking that it would be to hard to fix so i really was hoping that they won't.
Spoiler:
You still can go for early ice beam and spring ball. You use door clip and then freeze some enemies to get spring ball. I like that

So my sequence of getting upgrades look like this:
Spoiler:
High Jump -> Bombs -> Ice Beam -> Spring Ball -> Screw Attack -> Varia -> Wall Jump -> Wave Beam. You can go for Ice beam first, but it's to hard

Can't wait until serious speedrunners start routing this game. It would be so great for speedruns. Because there is everything you want. There is legal tricks, there is damage boosts, there is tricky parts, there is glitches.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: dACE on January 14, 2017, 06:27:03 pm
EDIT: chikadubi beat me too it  ;)

Spoiler:
Hmm - finally went the correct path and the scroll lined up.

I'm not sure I'm a fan of this quirky kind of puzzle, since I spend an hour or so looking for a non existing SpaceJump power-up...

That said, gfx and music is top notch - great work!

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 06:35:38 pm
Spoiler:
Hmm - finally went the correct path and the scroll lined up.

I'm not sure I'm a fan of this quirky kind of puzzle, since I spend an hour or so looking for a non existing SpaceJump power-up...

That said, gfx and music is top notch - great work!

/dACE

Yea, I wasn't sure about it either so I limited it to one spot in the game.  I almost removed it.

Spoiler:
EDIT, that open area a couple screens to the left is a potential short cut but it's tough, you have to freeze the enemy and jump off of it, you can skip almost the entire area.  I can see how it might make people think there should be a space jump though.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: chikadubi on January 14, 2017, 06:37:26 pm
Also i recommended to play this with last version of fceux or mesen and maximum overclock (999 extra scaliness) and "Allow more than 8 sprites on scanline". It would 1000% better experience. 999 extra scanlines so extreme that even microfreezes didn't happens so it would unimaginably smooth. Highly recommended to check it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Real_Character on January 14, 2017, 07:41:59 pm
Looks great, just a small suggestion for the upload. Make the readme in UTF-8 encoding.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Tater Bear on January 14, 2017, 07:50:00 pm
Why does the readme say "completion date: 1/17/2017"? Will a bug free version get released in 3 days? LOL  :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Zeikar on January 14, 2017, 08:12:24 pm
There's a lot of games with different versions like 1.0, 1.1, (U) vs [E] vs [J], etc. No need to be smarmy. It's a perfectly legit question.

To answer said question, I'd imagine it's going to be (U). I could only find one version of that, and since the [J] version is for the Famicom Disk System I doubt that'd be the one.
Apply to Metroid (U) or Metroid (USA), that is all you need to know.  Pretty much the info on the release page.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Ziko on January 14, 2017, 08:16:58 pm
I'm stuck after getting the Metroid container from the area with the astronaut guys. I only have the High Jump Boots, Morph Ball Bombs, & the Suit. It'd be nice if someone could point me in the right direction and also provide locations of the remaining powerups.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 08:23:23 pm
I'm stuck after getting the Metroid container from the area with the astronaut guys. I only have the High Jump Boots, Morph Ball Bombs, & the Suit. It'd be nice if someone could point me in the right direction and also provide locations of the remaining powerups.

Spoiler:
Go back to the main pirate ship and go to the power core, that will lead to the other area.  Also use the pause map for additional markers not shown in the corner map

EDIT:

Updated version 1.10 is now available for download.

http://www.romhacking.net/hacks/3280/ (http://www.romhacking.net/hacks/3280/)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: Tsukiyomaru0 on January 14, 2017, 09:57:12 pm
(http://i.imgur.com/ikz8zUB.png)
What an odd leg... (left leg)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: vivify93 on January 14, 2017, 10:17:47 pm
Looks like the dummied Samus leg. I looked through the ROM just now in YY-CHR and there were a lot of Samus legs left unused in there. One of them must be called on in this map. It's a simple fix of going through the ROM and replacing all of Dawn's sprites with a flipped right leg.
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Official Release Date: 1/14/2017
Post by: Grimlock on January 14, 2017, 10:26:23 pm
Spoiler:
(http://i.imgur.com/ikz8zUB.png)
What an odd leg... (left leg)

Looks like a patching or emulation issue.  That's not normal and definitely not something we would have missed, lol.  ;)

January 14, 2017, 10:35:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Why does the readme say "completion date: 1/17/2017"? Will a bug free version get released in 3 days? LOL  :laugh:

Yea, it was late when I was working on the final readme, I guess my eyes were starting to cross or something, lol.  :o

Thanks for pointing that out I'll change it in any future updates.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: ArkthePieKing on January 15, 2017, 01:29:53 am
Whelp, it looks like I broke my save file! Kids, don't use the door glitch from vanilla to get into the higher areas early. You can't get back out once you go through one of the doors, and if you save the game after descending on the platform you'll be stuck for good. Whoops. Guess I deserved that ha ha.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Official Release Date: 1/14/2017
Post by: The Rooser on January 15, 2017, 01:55:14 am
Just getting started on this but good job, team! The design work is pretty cohesive so this feels like more than just the sum of its parts. I'm normally into more "nostalgic" hacks and not these total conversion jobs but this one really nails it. I really liked the graphic design work on Grimlock's Incursion hack but the level design was a bit too easy and linear and short; its nice to see a more complete effort here.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: LittleRollBot on January 15, 2017, 07:11:33 am
Just finished playing it. Only got 50% of the items too.

Spoiler:
The Grim picker, and the giant Metroid statue were interesting easter eggs!

Over all this was a really great hack. Some of the designs made it hard to tell where you can stand or if you could pass through and the constant warping puzzles got kind of old fast, but everything else was so amazing that those really don't hurt the experience much. Plus those may have just bothered me more than anything else. You guys all did amazing work, loved the new music and ending! Hope to play more Metroid hacks of yours in the future. I've enjoyed the ones you've done so far!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gamerhenky on January 15, 2017, 10:10:58 am
Its 'bout time! *opened zip file* oh okay, where's the .NSF files? Instead, the music is so awesome.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: mrrichard999 on January 15, 2017, 10:12:45 am
Already up to 1300 downloads! Well done!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ziko on January 15, 2017, 11:53:56 am
Well, I finished up the main core area. It was much larger than I thought. I guess I need to figure out where to go next.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: kpe on January 15, 2017, 12:25:29 pm
Was just messing around  :D 
Spoiler:
(https://scontent.fdet1-1.fna.fbcdn.net/v/t31.0-8/15936999_376258596069470_4074477372735321752_o.jpg?oh=f63595a5dbe75e08e90afd3fffff325f&oe=58D841EE)  (https://scontent.fdet1-1.fna.fbcdn.net/v/t31.0-8/15994971_376258586069471_5833434369158187554_o.jpg?oh=86871c60098c3952848018801ffc53af&oe=5913846E)(https://scontent.fdet1-1.fna.fbcdn.net/v/t31.0-8/16112710_376258599402803_6720019544819637994_o.jpg?oh=5ed83c4d35d58fff1ba6efea00fb91e3&oe=591ED93D)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: MarksmanBrett on January 15, 2017, 01:15:28 pm
So i can patch over version 1.0 to 1.10? Or do I need a clean rom again? Keep in mind I haven't started playing yet

Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Released: 1/14/2017
Post by: Grimlock on January 15, 2017, 01:51:22 pm
So i can patch over version 1.0 to 1.10? Or do I need a clean rom again? Keep in mind I haven't started playing yet

You need to do a clean patch.

January 15, 2017, 02:02:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Thanks for the feedback everyone, definitely appreciated!

Known bugs V1.10:

Spoiler:
1. Health charger on planet surface appears to work intermittently.  I have confirmed that the first encounter with the one in the water area sometimes does not work.  If you leave and then return it appears to work fine.

2. There is one item not marked on the pause map that got over looked (it's on the planet surface in the region below the left elevator)

3. A small number of permastucks have been found on the planet surface (cavern area), Note: you are very unlikely to get stuck in them during normal play.

4. There may be one item E-Tank item that is not tracked properly once you save (you lose it and it becomes available to acquire again).  This one is redundant and hidden so you can still get the main 6 E-Tanks no problem.  This may however lower your final item collection to 98% if you collected it and then beat the game instead of getting 100%.  This is reported but not confirmed, it could be an issue with the PowerPak, we're checking it out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: mrrichard999 on January 15, 2017, 02:17:44 pm
Will there be a new version of Editroid released later on?
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Released: 1/14/2017
Post by: chikadubi on January 15, 2017, 02:24:55 pm
Spoiler:
4. There may be one item E-Tank item that is not tracked properly once you save (you lose it and it becomes available to acquire again).  This one is redundant and hidden so you can still get the main 6 E-Tanks no problem.  This may however lower your final item collection to 98% if you collected it and then beat the game instead of getting 100%.  This is reported but not confirmed, it could be an issue with the PowerPak, we're checking it out.
I'm pretty sure that's why i keep getting 98%  :-[ Because i loose e-tank every walktrough after using suicide command
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: magictrufflez on January 15, 2017, 02:27:27 pm
This looks amazing---however, I see there are a few kinks being worked out still, so I'm gonna wait for a more final patch

Still, very much looking forward to playing the daylights out of this!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: dACE on January 15, 2017, 02:36:07 pm
This looks amazing---however, I see there are a few kinks being worked out still, so I'm gonna wait for a more final patch

Still, very much looking forward to playing the daylights out of this!

Yeah - you don't want to risk encounter a bug and have to contribute by reporting it.

Better wait until others have done everything for you...

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: MarksmanBrett on January 15, 2017, 02:47:42 pm
Yeah - you don't want to risk encounter a bug and have to contribute by reporting it.

Better wait until others have done everything for you...

/dACE
was that needed?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 15, 2017, 04:03:32 pm
Yes! Finally! Same route as before, but without select + A + B

Spoiler:
(http://i.imgur.com/SBH12DQ.png)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 15, 2017, 04:20:38 pm
Yes! Finally! Same route as before, but without select + A + B

Spoiler:
(http://i.imgur.com/SBH12DQ.png)

 :woot!: Sweet, congratulations!  You're the first 100% to post!  :woot!:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: zuzma on January 15, 2017, 04:26:47 pm
Do you think it's possible to fix the zoomers from getting stuck? It happens when they're crawling and hit a 90 degree angle or when scrolling sometimes. I imagine when it gets stuck you could just do a simple check to see if the enemy is stuck moving in opposite directions rapidly then erase the entity. I know it's not really that important, but it would at least look a little nicer and wouldn't involve you trying to fix the game physics. Lol I know it's lame that my first post is a complaint, but I love your hack so far. I'm enjoying this a billion times more than the original metroid. I was more of a fan of metroid II so it was hard to go back and play the first game for me.  :laugh:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 15, 2017, 04:42:01 pm
Do you think it's possible to fix the zoomers from getting stuck? It happens when they're crawling and hit a 90 degree angle or when scrolling sometimes. I imagine when it gets stuck you could just do a simple check to see if the enemy is stuck moving in opposite directions rapidly then erase the entity. I know it's not really that important, but it would at least look a little nicer and wouldn't involve you trying to fix the game physics. Lol I know it's lame that my first post is a complaint, but I love your hack so far. I'm enjoying this a billion times more than the original metroid. I was more of a fan of metroid II so it was hard to go back and play the first game for me.  :laugh:

It's an existing issue with the M1 game engine.  It's not on our list at the moment, unfortunately we can't fix all of the M1 bugs due to time requirements or we never would have made it to a final release.  We'll have to live with some imperfections. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: zuzma on January 15, 2017, 04:42:44 pm
I figured that much! Thanks for the response!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Trax on January 15, 2017, 06:55:13 pm
I made a complete run once again and I'm quite satisfied with the results. I didn't find any game-breaking bug. I like what you did with the Polyps. I managed to do 83% completion in about 3.5 hours. I went into the last zone with all power-ups, 6 energy tanks, but "only" 220 missiles...

Seeing that there are people here asking for help, I suggest we split this thread into two distinct threads: this one for bug reports, and a new one for help and hints on the game. What do you think?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 15, 2017, 07:27:02 pm
I made a complete run once again and I'm quite satisfied with the results. I didn't find any game-breaking bug. I like what you did with the Polyps. I managed to do 83% completion in about 3.5 hours. I went into the last zone with all power-ups, 6 energy tanks, but "only" 220 missiles...

Seeing that there are people here asking for help, I suggest we split this thread into two distinct threads: this one for bug reports, and a new one for help and hints on the game. What do you think?

That would be a good idea, where would we place a help thread at?  There is an issue though, this thread is linked to from multiple places on the internet, most people may miss the secondary thread.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Registered's Printable Map

Here's a printable map created by Registered over at Metroid Construction.  It contains the marker I missed for one of the items:

NOTE:   BE SURE TO CLICK ON THE IMAGE ONCE TO ENLARGE BEFORE DOWNLOADING
Otherwise you'll download the smaller preview image.

Spoiler:

(http://i98.photobucket.com/albums/l247/grimlockarts/Grim_Corrected_zpsupa14r8m.png)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: LittleRollBot on January 15, 2017, 08:51:17 pm
Oh I did have one more bit of feedback! The Metroids don't seem to drop missiles very often. Is there a chance that could be changed in a future revision? I ended up running out of missiles while trying to refill them by killing metroids.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 15, 2017, 09:24:41 pm
Yesterday i watched live stream. Streamer was having really low hp and he gets like 10 missiles in a row from metroids. So that's rng for you :DD
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainwarrior on January 15, 2017, 10:36:34 pm
I ended up stuck at the south-east energy fountain my first time because I ran out of missiles fighting the metroids (coming in with 230). Sometimes the drops are just really unlucky, but also I wasn't expecting so many metroids, especially being directly in my way and having to be destroyed! My subsequent attempt was fine though, I found that once I started being careful they did replenish faster than I was being worn down.

Incidentally I find it curious that the fountains refill energy but not missiles. Why alleviate energy grind, but not missile grind? It would also probably make this metroid drop RNG mostly not a problem, since there are a few fountains on that path.

I just finished a playthrough of version 1.0, notes here:
Spoiler:
I played through version 1.0, with 81% and it said 6:26:54 but there's a lot of wandering around that would have been unsaved (e.g. I spent  a very long time trying to get to the ship boss before I realized the entrance was one of those teleporting locations elsewhere-- my real time was probably like 10 hours). I had one missile tank not "take" after I collected it (next missile drop "refilled" me for -5), and I intentionally skipped the e-tank of the people who needed it for their radio, and apparently I missed the screw attack?? Not sure what else might have affected my percentage.

I dunno if that missile got fixed in 1.1... I couldn't find any change logs explaining what was different, or if it was safe to upgrade the ROM in the middle of a playthrough, so I didn't try it.

As far as the "secret" stuff:
Spoiler:
I also found the Grim Picker, and the Super Mario Bros. zone. I really liked the music in the SMB area, though I couldn't figure out if there was an exit from that place. So... that sounds like I found a couple of the easter eggs and stuff but it seems like I missed quite a bit? I don't remember any "art screens".

Anyhow, really cool. I enjoyed it a lot. Thanks for all the hard work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sephirous on January 15, 2017, 10:38:54 pm
I defeated the game this afternoon.

I'm going to wait to review it however, because a lot of my thoughts involve spoilers etc.

I think one thing I can say is, I find it amazing that this game was originally the Nes Metroid and that the engine etc hides behind this creation. You would never know it.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: DavidtheIdeaMan on January 15, 2017, 10:43:19 pm
Wow Seph you already beat the game,holy crap you are a hardcore player,GOTTA around to playing it XD also how's Cadence of Agony coming along?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainwarrior on January 15, 2017, 10:57:24 pm
By the way, my very favourite part of this game was actually the room where
Spoiler:
the ship's crew ask you to leave the E-tank behind. Even though it doesn't seem like it affects the ending or anything, it really made me think hard about whether I should take it or not. Eventually I decided to leave it for them.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 15, 2017, 11:29:16 pm
Spoiler:
the ship's crew ask you to leave the E-tank behind. Even though it doesn't seem like it affects the ending or anything, it really made me think hard about whether I should take it or not. Eventually I decided to leave it for them.

Spoiler:
This is "save the animals" of this game :DD
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: mrrichard999 on January 16, 2017, 12:02:34 am
By the way, my very favourite part of this game was actually the room where
Spoiler:
the ship's crew ask you to leave the E-tank behind. Even though it doesn't seem like it affects the ending or anything, it really made me think hard about whether I should take it or not. Eventually I decided to leave it for them.

I took it :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Trax on January 16, 2017, 12:47:07 am
That would be a good idea, where would we place a help thread at?  There is an issue though, this thread is linked to from multiple places on the internet, most people may miss the secondary thread.

I presume the first page is where the links point to? Add a link there that invites people to go to the dedicated "help" page if they are stuck somewhere in the game, and keep this thread for bug reports and possible suggestions...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ziko on January 16, 2017, 01:03:34 am
Will there be an .nsf with the music released? I would like a copy of the SMB easter egg area music.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gamerhenky on January 16, 2017, 01:09:58 am
Will there be an .nsf with the music released? I would like a copy of the SMB easter egg area music.

Same here... I need to listen in background.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: LittleRollBot on January 16, 2017, 01:56:59 am
Yesterday i watched live stream. Streamer was having really low hp and he gets like 10 missiles in a row from metroids. So that's rng for you :DD


that's so funny because even when I stopped playing and came back later I had the same RNG! But I guess that's what makes it random.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 16, 2017, 02:17:58 am
Hey everyone I appreciate all the feedback but please do try to keep spoilers contained in spoiler tags.  You can edit your existing posts and highlight the text then click the spoiler button above.  Thanks.  :thumbsup:


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: midget35 on January 16, 2017, 07:43:46 am
Just wanted to say - I am really impressed by the work done on this hack. It's a game changer. Thank you for the amazing work.

I am so surprised to see people have already completed it. It has taken me hours just to get the first 2 power ups (though I have found loads of missiles).

As a Metroid veteran, I would personally like to see better signposting for what to do next. I am in the forest area at the moment and the warping level design completely baffles me.

Thanks!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gamerhenky on January 16, 2017, 07:49:52 am
I wonder this hack will be translated into Japanese someday under the title メトロイドローグドーン

Anyways, here's the gameplay video (http://youtu.be/_BhKcjrSY_4) by Shiryu
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 16, 2017, 12:23:03 pm
Just wanted to say - I am really impressed by the work done on this hack. It's a game changer. Thank you for the amazing work.

I am so surprised to see people have already completed it. It has taken me hours just to get the first 2 power ups (though I have found loads of missiles).

As a Metroid veteran, I would personally like to see better signposting for what to do next. I am in the forest area at the moment and the warping level design completely baffles me.

Thanks!


Spoiler:
I'm considering further modifying the warping area to decrease it's difficulty.  After watching some play throughs and streams the issue seems to be players wanting to go back in after they exit, as in entering on the exit side.  The exit is next to where the giant brightly colored skull is.  The entry is the bombable openings where the bugs come out.  There's 5 entries but most are a straight shot down to the exit point.  Once you enter the right entry point your golden, it's strait through.  Maybe I'll just do away with the whole thing.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: poirot on January 16, 2017, 02:41:57 pm
As a Metroid veteran, I would personally like to see better signposting for what to do next. I am in the forest area at the moment and the warping level design completely baffles me.

Yes, I haven't played a lot of Metroid hacks but I'm having a blast with Rogue Dawn.  It definitely feels completely different from the original.

I'm still not entirely sure I understand all the "rules" of the game world, though, despite having collected 7 power ups and plenty of missiles.  For example, it feels like I should have encountered one of the bosses by this point, unless I've just been relying far too heavily on hidden passages to get around.  I'm also not sure where everyone is finding these warp areas.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sephirous on January 16, 2017, 03:09:42 pm
Wow Seph you already beat the game,holy crap you are a hardcore player,GOTTA around to playing it XD also how's Cadence of Agony coming along?

I only got 47% items and I got aggrivated and used a wall clip glitch in the grass area.

Took 2 days. Stayed up all night fell asleep on couch playing it..Then finally got to the end without enough missiles. Had to go back and get more and then managed to beat it.



Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: duiz on January 16, 2017, 03:55:56 pm
Love the work you guys did! Having so much fun!

Looks like someone already made a box for this. I discovered the hack here yesterday myself.

Quote
(http://i.imgur.com/Wnp6Y2X.png)
http://www.thecoverproject.net/forums/index.php?topic=21799.0
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: IcePenguin on January 16, 2017, 05:03:47 pm
Congrats on the release Grimlock and team!  Such an inspiring project!   :thumbsup: :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainwarrior on January 16, 2017, 06:43:10 pm
Spoiler:
I'm considering further modifying the warping area to decrease it's difficulty. ... Maybe I'll just do away with the whole thing.

In response to that, here's some detailed notes about things that I found myself stuck on during my (1.0) playthrough, and some possible suggestions regarding them:
Spoiler:
1. 10 missile doors. I know they were in the original, but in that game there was no precedent for super missile doors, power bomb doors, etc. I found these and thought there was some kind of key I needed to come back with (e.g. I wondered if the "access code" applied). I only realized what they were because I got frustrated after a couple hours of wandering around and auto-fired missiles at it in anger. A friend of mine who was playing it had the exact same problem, didn't realize he could already open them.

Obviously, getting 10 missiles is trivial, so I don't think these doors don't really add much except this potential for misunderstanding.

2. Energy refills. This is a minor thing, grinding for missiles doesn't take super long, though trying to find an appropriate infinite spawner can take some time, but it seems like you put the energy refills in to prevent that kind of empty gameplay. Why not have them refill missiles too? I was using missiles a lot until I eventually figured out how to get into the wave beam room.

3. At the beginning it took me a while to realize I could shoot the block in the aquatic area that eventually leads to the boots. Up until that point in the game, I think that's the only block you can shoot; the rest are on the floor, inaccessible until you get a bomb? That block was conspicuous, but I assumed I needed to get a bomb first and I left without getting through and did a few loops around the world before realizing. I think part of it is just that you need to stand in such a specific spot to shoot it too. This might be another way I was confused by later games' precedent where bomb-only blocks are a common thing.

I think it would help either to make that block look less like the rest of the ground (the original game had a very prominent "shootable block" tile, but MRD doesn't seem to), to invite someone to shoot it, OR place some similar looking but shootable blocks in conspicuous places the player is likely to shoot it before getting there.

4. The warping areas. I didn't mind the chozo ruins, because the warping was a very distinct feature of them. (What held me up in the ruins was the obscurity of which walls I could break to get places, not really the warping itself.) I did find it a problem in the federation ship, though. With the map showing me that the boss was just below an area I could reach, I literally spent hours going back and forth over that loop just above it bombing everything possible trying to find a hole that I missed. (At that point I was blocked on finding this boss, and the 10 missile door realization, so there was a lot of empty retreading.)

So, if I were to suggest anything there it would be to ditch the warp in the ship, or at least relocate the boss area so that it might hint the way to go to reach it, instead of being a red herring.

In the chozo ruins, the warping made sense to me, it was just how that area worked, and I kind of liked it, but the ship doing it really threw me off. (The SMB warp is completely OK, but it's not on the critical path of the game, obviously.)

I guess the rocky area with warps near the orange skeleton in the forest too is a bit odd. I don't think it held me up for a particularly long time, but when you can't figure out where to go next a place like that can easily sink a lot of time, because it's so hard to figure out if you've seen it all or not. Maybe best to confine the warping idea to just the chozo ruins entirely?

Re: escaping the ruins, if there was an elevator at the start of them, it would make save-warping to the entrance an option for people that get lost (instead of having to warp all the way back to the forest entrance).

Anyhow, I like your game a lot as it is already, so please don't interpret this as like a bad review or something, just some thoughts on parts I had a lot of trouble with.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 16, 2017, 08:49:54 pm
Thanks for the feedback and suggestions everyone, I'm currently working on an update that should address the bulk of the areas people have been having difficulty.

Please feel free to post any other suggestions (in spoiler tags), this would definitely be the time to do it.


Version 1.20 Changes in the works:  (Contains spoilers)

Spoiler:

In no particular order

1. Fix Permastuck spots discovered (5 spots have been corrected).
2. Limit warping in jungle area to Chozo ruins and redesign hive (done).
3. Open up a few locations where players were having difficulty jumping (about 4 locations fixed).
4. Make drop shafts in Metroid hive less brutal (in progress, you won't fall all the way to the bottom anymore  :thumbsup:).
5. Seal off a few passagways that may be causing people to go in circles (such as in the under water area).
6. Reduce the loop back in a couple spots in the ruins.
7. Change a few enemies from indestructible to destructible in tight areas.
8. Add wall jump marker to pause map and potentially tune it up a bit more.
9. Reduce scope of the secret area and eliminate the warping/scrolling that loops you back.
10. Correct release date in readme
11. Add Change Log to readme
12.  See if I can change the 10 missile doors to 5
13. Remove block in underwater area


Potential ASM items :

(I'll talk to Snarfblam but I'm not going to commit him to doing any changes)

1. Add missile recharge to all chargers (so missile + health)
2. Potential item collection/tracking issue (This may be fixable in Editroid during my update)


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gamerhenky on January 16, 2017, 10:37:46 pm
Spoiler:
I made an ending video (https://youtu.be/6ZxO7d7GzBA)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 16, 2017, 10:54:50 pm
Spoiler:
I made an ending video (https://youtu.be/6ZxO7d7GzBA)

If you look at about 1:55 there's a graphical artifact next to MetroidMST that's not part of the original patch.  It has to be your ROM or Emulator.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 16, 2017, 11:26:02 pm

Spoiler:

2. Limit warping in jungle area to Chozo ruins and redesign hive (done).
3. Open up a few locations where players were having difficulty jumping (about 4 locations fixed).
4. Make drop shafts in Metroid hive less brutal (in progress, you won't fall all the way to the bottom anymore  :thumbsup:).
5. Seal off a few passagways that may be causing people to go in circles (such as in the under water area).
6. Reduce the loop back in a couple spots in the ruins.
7. Change a few enemies from indestructible to destructible in tight areas.
9. Reduce scope of the secret area and eliminate the warping/scrolling that loops you back.
12.  See if I can change the 10 missile doors to 5
13. Remove block in underwater area


Hmm... Those changes reminds me something https://www.youtube.com/watch?v=mUeeFybkRxA

edit: i mean, after all patches RD will have only one straight corridor. You runs from one end to another and that's it. You beat it.  :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: MagusLOGS on January 16, 2017, 11:50:17 pm
Very impressive Hack!

I am not sure if this question has been asked before but would it be possible to mark the already explored areas in a different color on the Mini Map?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 17, 2017, 02:18:32 am
Very impressive Hack!

I am not sure if this question has been asked before but would it be possible to mark the already explored areas in a different color on the Mini Map?

Snarfblam was able to pull off some really impressive ASM work on this hack but it's still based on the original M1 engine.  There's other limitations that would probably prevent that as well.

- - - - - - - - - - - - - - - - - -

Optomon's original soundtrack is up for download

Get it here:

http://www.romhacking.net/forum/index.php/topic,18620.msg265987.html#msg265987
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: LittleRollBot on January 17, 2017, 02:29:17 am
Can't wait for the next patch, all of those changes sound like they are for the best. You guys are doing a tremendous job on this hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: zuzma on January 17, 2017, 02:47:23 am
Woah, wasn't even expecting any mapping changes this late. Very superb work  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 17, 2017, 03:25:47 am
Love the work you guys did! Having so much fun!

Looks like someone already made a box for this. I discovered the hack here yesterday myself.
http://www.thecoverproject.net/forums/index.php?topic=21799.0

WOW, that's impressive!  Nice work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: SteveMartin on January 17, 2017, 03:38:55 am
I'm kind of surprised the release of this was stumped down to a bullet point among other rom hacks on the front page and yet a translation of some D-grade Famicom game gets its own article. Thought this was something highly anticipated  :huh:

Anyway, I need to try this out sometime. Looks impressive.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sikkan on January 17, 2017, 04:56:51 am
Oh yes! Once I found my way though the jungle it was destined to be accomplished :D

stats: Time: 3h, 22 m and 55 secs!
Item completion 63%

I had 180 missiles, and I guess there are 255?


Awesome game guys! and this was on ver 1.0
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 17, 2017, 09:01:04 am
I'm kind of surprised the release of this was stumped down to a bullet point among other rom hacks on the front page and yet a translation of some D-grade Famicom game gets its own article. Thought this was something highly anticipated  :huh:

Anyway, I need to try this out sometime. Looks impressive.
Rogue Dawn did have a news article. http://www.romhacking.net/forum/index.php/topic,23418.html  :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: madmega on January 17, 2017, 01:29:51 pm
Hi, i am new here but i wanted to know if anyone has this problem with Metroid Rogue Dawn.

There are a few rooms, that when i fall down, i keep falling 2 or 3 screens and end up, a lot of rooms above the initial room.

For instance, the room where you get the boots, if i drop 2 screens, i fall, and end up very far above that room.

The same for the room in the plant level, at the far most left, you can bomb through the floor, when i do that, i fall down 3 screens, and end up in a room next through the room i felt through.

I'm thinking it might be the emulator on the NES mini that is not really understanding the rom, but i want to know if more peopl have this problem.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 17, 2017, 01:55:46 pm
Hi, i am new here but i wanted to know if anyone has this problem with Metroid Rogue Dawn.

There are a few rooms, that when i fall down, i keep falling 2 or 3 screens and end up, a lot of rooms above the initial room.

For instance, the room where you get the boots, if i drop 2 screens, i fall, and end up very far above that room.

The same for the room in the plant level, at the far most left, you can bomb through the floor, when i do that, i fall down 3 screens, and end up in a room next through the room i felt through.

I'm thinking it might be the emulator on the NES mini that is not really understanding the rom, but i want to know if more peopl have this problem.

There's warping in the level design.  I'm just about done with an update that actually removes some of the warping that was causing a lot of confusion.  For example one particular warping puzzle was designed in a way to make it very simple but when I saw a few play throughs I noticed a common trend of the players attempting to reenter from the exit side.  There was no way for them to realize that was the exit part of the puzzle without a large amount of frustrating trial and error.  Other warps are there for convenience, if you go deep into an area and locate an item or beat a boss I didn't want to make the player have to back track all the way through the entire area, so I made shortcuts.  It can be disorienting at first but most people seem to appreciate that addition to the design once they figue out what's going on.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: cospefogo on January 17, 2017, 02:06:26 pm
(...) I didn't want to make the player have to back track all the way through the entire area, so I made shortcuts.  It can be disorienting at first (...)

Very useful... I agree!
But I am afraid I am on the team of the disoriented guys.
I feel lost (where do I go now?) a lot of times.

Cospefogo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sephirous on January 17, 2017, 02:27:18 pm
I hope I didn't come across as harsh before. I think the game is pretty cool. I didn't realize alot of people were having frustration too. Makes me feel a little better, I didn't want to end up being the gloomy one out of everyone's else's joy. But now knowing frustration is a common problem, I'm glad it's being addressed.  :thumbsup:

A sequel to a prequel someday... ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: DavidtheIdeaMan on January 17, 2017, 03:22:56 pm
Heh heh heh,glad to see you enjoyed it abit Seph,now you can continue on your own game! XD
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 17, 2017, 04:09:58 pm
Editroid Corner Map
(Navigation image from Snarfblam's Metroid editor)

This is a graphical representation of the level design, it's not highly detailed but it's interesting.  Some of the colors will differ from the in game colors due to palette swaps not represented in the preview window. 

NOTE:   All Easter eggs have been removed but the off map screens are revealed.

Click on image to show full size:

Spoiler:
(http://i98.photobucket.com/albums/l247/grimlockarts/Editor_Map_Clean_zpsqn2gmrfc.png~original)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 17, 2017, 05:05:56 pm
I have made maps too. Did you need it?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainwarrior on January 17, 2017, 05:43:37 pm
I have made maps too. Did you need it?
I appreciate that Grimlock kept it small and trimmed to avoid being too much of a spoiler but I'd love to see the complete map at full size too.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 17, 2017, 07:55:10 pm
Someone found a glitched screen transition that allows you to skip last boss
Spoilers!

https://www.youtube.com/watch?v=B-FPpyqOwTk

I was thinking that you can skip last boss, but i was think that you can't fix scrolling after you do that.
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Released: 1/14/2017
Post by: The Rooser on January 17, 2017, 08:41:30 pm
Snarfblam was able to pull off some really impressive ASM work on this hack but it's still based on the original M1 engine.  There's other limitations that would probably prevent that as well.
Confirm from my own hacking adventures that marking the map is basically a no-go. That's a lot of volatile data for any NES game. It's actually little things like "keep track of a bunch map meta data" that can demonstrate the subtler impacts of 8-bit vs 16-bit.

January 17, 2017, 08:49:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Anyway, game is pretty rad. The fact that the community is finding so many small errors is actually a testament to how ambitious this project is, (and how excited people are for it). I had no problem waiting for the primary release but now that there are patches and such I'm getting antsy waiting for the next update.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sephirous on January 17, 2017, 09:00:34 pm
I got an idea, if it hasn't been mentioned already.

I recall seeing a patch where an item switch on and off screen was created. Has this been considered?  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 18, 2017, 02:33:07 am
I got an idea, if it hasn't been mentioned already.

I recall seeing a patch where an item switch on and off screen was created. Has this been considered?  :thumbsup:

That's a pretty substantial addition.  We won't be doing anything of that scale.  This final update will most likely be the last set of modifications that we do.  We polished up the game a lot during the beta testing, this is really a final "fine tuning" of the game after the substantial feedback we've been getting.  I'm just about done with the level design changes so there should be a final update release soon.  After that we'll only update if there are any game breaking bugs discovered.  With a project of this scale there's probably always going to be a few minor anomalies in there somewhere even with the level of effort we've put into weeding them out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: servantrider on January 18, 2017, 03:28:00 am
Thanks for the awesome game!

I do have to say I'm more of the type of player that is getting confused / lost. the maps are great, but the graphic one you posted is really tiny. I zoomed it by about 500%, and that is decentish, but now everything is blurry :(

 I Would it be possible to get a larger one? I feel bad constantly having to ask around on where I need to go, would be much nicer if I could just check the map and plot my course.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: madmega on January 18, 2017, 05:25:29 am
There's warping in the level design.  I'm just about done with an update that actually removes some of the warping that was causing a lot of confusion.  For example one particular warping puzzle was designed in a way to make it very simple but when I saw a few play throughs I noticed a common trend of the players attempting to reenter from the exit side.  There was no way for them to realize that was the exit part of the puzzle without a large amount of frustrating trial and error.  Other warps are there for convenience, if you go deep into an area and locate an item or beat a boss I didn't want to make the player have to back track all the way through the entire area, so I made shortcuts.  It can be disorienting at first but most people seem to appreciate that addition to the design once they figue out what's going on.

Ah thank you, good to know, i thought something was wrong with my patch.
Me and my 4 year old son play Metroid Rogue Dawn, every evening, on the Mini NES, it is so addictive, i love this game, thank you !!!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 18, 2017, 04:45:45 pm
Hey Grimlock, is there any sort of estimate on when v1.20 would be released? Would we expect it before January is out, or maybe closer to mid- or end-February? Thanks again for all you guys' continued hard work.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Vanya on January 18, 2017, 08:58:59 pm
I started a new game on v1.10 and noticed something a little wierd.
I went straight down to the planet's surface to the area with the health station with the dead soldier next to it right at the beginning of the water area.
Well, when I stood on the health station it wouldn't heal me. I tried adjusting my position on top of it, but nothing would get it to trigger.
I play for a while and got the High-jump Boots and saved.
Upon continuing I went to the Med Bay on the ship to see if the health station there worked and it did. Headed straight to the one that failed before to check it again and it worked fine.
Seems like it might be a minor glitch, but I'm not sure how to recreate it.

Anyway, I'm loving the game thus far. Best Metroid hack ever.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainwarrior on January 18, 2017, 09:39:39 pm
...the health station it wouldn't heal me. ...check it again and it worked fine.
That happened to me as well (in 1.1 with that particular health station). The energy sparkles are sometimes orange instead of purple as well, not sure why this is.

Quote from: Vanya
Anyway, I'm loving the game thus far. Best Metroid hack ever.
I'd say best romhack ever, really. :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: altoiddealer on January 19, 2017, 07:55:44 am
Sooo when is this going to be home page featured?  :happy:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 19, 2017, 07:56:49 am
Hey Grimlock, is there any sort of estimate on when v1.20 would be released? Would we expect it before January is out, or maybe closer to mid- or end-February? Thanks again for all you guys' continued hard work.  :thumbsup:

All I can say is very soon.  All of the listed level design changes have already been accomplished.  Snarfblam is working on the listed ASM change as well as changing the starting (after dying) health from 30 to 99.  There's a few other items he's looking at as well.

While he's working on his ASM improvements I'm going to continue to add a few more goodies to the game.  :thumbsup:

Time wise I'd say very soon, definitely in January.  We're just fine tuning everything, nothing that should require extensive amounts of time.  I'll post an update soon.  :thumbsup:

Thanks again for all your feedback everyone, we appreciate it!   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sikkan on January 19, 2017, 09:28:31 am
I now remember what I miss.. That beeping sound when you're down to critical health! I know u removed it coz it's anoying but it really intensifies the feeling of being almost dead :p.

Just my 5 cents :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 19, 2017, 09:42:45 am
All I can say is very soon.  All of the listed level design changes have already been accomplished.  Snarfblam is working on the listed ASM change as well as changing the starting (after dying) health from 30 to 99.  There's a few other items he's looking at as well.

While he's working on his ASM improvements I'm going to continue to add a few more goodies to the game.  :thumbsup:

Time wise I'd say very soon, definitely in January.  We're just fine tuning everything, nothing that should require extensive amounts of time.  I'll post an update soon.  :thumbsup:
Thanks so much, Grimlock. :) No rush! You all take your time.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: optomon on January 19, 2017, 10:46:17 am
I now remember what I miss.. That beeping sound when you're down to critical health! I know u removed it coz it's anoying but it really intensifies the feeling of being almost dead :p.

Just my 5 cents :)

Maybe we should just have it beep like four times, once the player reaches less than 20 health as a reminder they are getting low.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sikkan on January 19, 2017, 01:36:18 pm
Maybe we should just have it beep like four times, once the player reaches less than 20 health as a reminder they are getting low.
4 beeps? naah..keep it beeping ;) :D it can be pretty nerve wrecking if youre in a tough spot! :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Vanya on January 19, 2017, 04:12:49 pm
5 beeps, just to be contrary.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: keithisgood on January 19, 2017, 06:02:29 pm
Just wanted to chime in and say thanks for all your hard work. This is a truly exemplary NES game, period.

And contrary to some others, I LOVE how punishing the final area is. A real throwback to the days of "NES Hard."

Phenomenal work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Celius on January 19, 2017, 10:39:07 pm
Excellent work! Downloaded and played through in one sitting. A few comments:

Spoiler:
1. I agree with others that the warp design in the Federation Ship is confusing. I only was able to get to the boss once I read some comments here and realized I should look for a warp point.
2. In the SMB secret world, there is a screen where there is a healing station underneath two coin blocks, with a small castle on the right. If you go up one screen, and then right one screen, I believe you wind up in a room with two bullet dispensers on the other side. When I tried to go back from this screen, I ended up walking off screen and into lava/poison material. I could only tell I was in a "poison" area because of the sound, and the fact that my health was depleting. I could not see my character, and I could not get un-stuck.
3. The part where you need to ascend through the lava to get the screen to scroll vertically is confusing. When I looked at the map, I figured there was something peculiar about that area, but it almost looked like I was going to go "behind" the room with the lava you ascend through (so it would have been a different screen, but the same square on the map).

Besides that, I think the music is great, the graphics are great, and it's a lot of fun all together. Great job!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Blasteroid on January 20, 2017, 02:05:50 am
been playing this hack the last few days and so far i am enjoying it. great job on all fronts.

2 quick "comments":
jumping is a bit sloppy, there is no rhyme or reason as to why she spins or doesn't spin. sometimes you hold in one direction and she spins (making the next platform more difficult to time) and sometimes she just jumps normally. in a platformer where platforming is a great deal of the gameplay, it would be nice to see jumping made a little tighter.

power-ups/weapons aren't labeled in any way. some are obvious what they do as soon as you get them but others are not so obvious. these should all be detailed somewhere in the readme or in game "you just obtained "whatever" and it does "this".

cheers!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 20, 2017, 02:24:21 am
jumping is a bit sloppy, there is no rhyme or reason as to why she spins or doesn't spin. sometimes you hold in one direction and she spins (making the next platform more difficult to time) and sometimes she just jumps normally. in a platformer where platforming is a great deal of the gameplay, it would be nice to see jumping made a little tighter.
If you hold forward before you press jump - she spins. If you jump and then press d-pad - she jumps normally. Classic metroid mechanic. In RD it works exactly the same as in original metroid.

edit: i think what actually was overlooked is jumping underwater. I'm pretty sure normal jump wasn't get slowed by accident. So if you jump normally underwater you can jump extremely far. I understand this only in December. So if it is overlooked - sorry for not reporting it :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: cospefogo on January 20, 2017, 03:59:45 am
If you hold forward before you press jump - she spins. If you jump and then press d-pad - she jumps normally. Classic metroid mechanic. In RD it works exactly the same as in original metroid.

Good explanation, Chika.
Yes, this is how jumping works.
Regarding Metroid mechanics, everything is just perfect with it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 21, 2017, 07:42:28 am
Update 1.20 is getting close.  I've been actively reworking the trouble spots in the level design.  I've been listening carefully to all the feedback and weighing my original intentions against the experiences of actual players to see if the intended result was achieved. 

Highlights:

Some trouble spots were brought to light in a few locations including the bug hive and the scrolling lava pit puzzle in the area adjacent to the final area.  Those have been reworked to eliminate the confusion. 

Other level design changes include removing some of the one way passages that drop you back a few screens and just make you have to work your way back.  It created an unexpected maze like feel to certain areas and unintended confusion. 

Some needlessly difficult spots have been toned down a bit including eliminating the long fall drop shafts in the final area.  The final area has been looked over to improve playability.

Some platforms have been reworked where slopes at key jump locations were making jumping difficult.  Other changes to improve navigating in tight spots have been made.

An alternate route to the Science Ship boss has been added.  The original route remains and is now more of a shortcut.  The new route is more intuitive.  The Science Ship is going to be fully mapped now as well.

New hidden features have been added.  Additional shortcuts and alternate routes have been added.  I was impressed by some of the exploits I saw in some of the YouTube videos I watched so I accommodated them in a few spots.  It's possible to break the sequence of item acquisition.  I'm interested to see who can figure out how to do it first  :)

Snarfblam is working on making the starting health always 99 rather than 30.  Also all heal stations will replenish missiles as well.  :thumbsup:

Lots of other improvements that will be listed in the change log!

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Panthalassa on January 21, 2017, 08:20:18 am
Thank you very much !!! (: 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: DarkSamus993 on January 21, 2017, 09:35:33 am
I was impressed by some of the exploits I saw in some of the YouTube videos I watched so I accommodated them in a few spots.  It's possible to break the sequence of item acquisition.  I'm interested to see who can figure out how to do it first. :)
Since this is built using the Metroid engine, there's still the block and door clipping glitches:
Spoiler:
You can get screw attack with just bombs and missiles (there's probably even a way to clip without having to open the door).
https://www.youtube.com/watch?v=M3WjHxwF9Mo
But you probably mean without glitches, in which case I got nothing.

Update 1.20 is getting close.  I've been actively reworking the trouble spots in the level design.  I've been listening carefully to all the feedback and weighing my original intentions against the experiences of actual players to see if the intended result was achieved.
Glad to here some of the level design is getting reworked (particularly the mazes).  I couldn't figure out how to get to the first two bosses, and ended up skipping them altogether.

Thank you for all your hard work!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 21, 2017, 11:39:17 am
Awesome! Hopefully I'll be able to get back to livestreaming it next week or the week after, then. :thumbsup: Thanks again for all your hard work, and I appreciate your receptiveness to feedback.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 21, 2017, 05:25:23 pm
So RD would become boring? There is would be like no challenge at all? There was only one place where you can get cheap damage.  In many places if you stop and think then you can go without any damage at all. So i'm pretty sure peoples just tries to play it like Mario Bros when you run without stop trough the whole game. And then they say "Oh it so cheap". I watch how one man plays on stream. There was a place where you have to jump, but you hit ceiling by head and it's really hard to make. But you can use spring ball and make that jump super easy. And he hits that ceiling over and over and over without even thinking of using spring ball. And this is how it goes. If there is some hard place you can always use your items to make it easier. Hard jumps? Use wall jump, spring ball and bomb boost. Hard enemies? Freeze them, use rockets, bomb trough them, use screw attack. This is not a romhack problem that peoples tries to run without stop and thinking.

Yes, bug's layer was a little bit annoying, but soon or alter everyone get it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 21, 2017, 07:01:12 pm
I can definitely see where you're coming from, Chika. I had no issues with Rogue Dawn as it was in v1.10, but I welcome any ease-of-access made for other players. It only sounds like they're making tweaks, not making the game that much easier.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 21, 2017, 07:06:07 pm
Some needlessly difficult spots have been toned down a bit including eliminating the long fall drop shafts in the final area.
I like those shafts. It was so nervwrecking to go across them. And if you experienced player you can climb them up. So the last area now is just simple walk to the boss?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ballz on January 21, 2017, 09:51:14 pm
Typo to report:

Spoiler:
(http://i.imgur.com/mtWTwLL.jpg)
No apostrophe in "its"

Edit: And another, this one from one of the Easter eggs:

Spoiler:
(http://i.imgur.com/rPhGzxv.jpg)
Need to use a wee bit more memory and add an apostrophe so that it's Grimlock's
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 22, 2017, 12:02:52 pm
Hey Grimlock, I have a bug to report. I found a streamer who was routing Rogue Dawn for a speedrun, and he's on a real NES via a PowerPak I believe? He says the ending crashes for him, and the save screen is all screwed up.

https://www.twitch.tv/megaultrajman This is his Twitch if you wanna contact him. He's been up for 9 hours and said himself he may not remember to send in a report. He says he's gonna make a highlight of his stream as well, of the bugs he's found. I'm gonna post a screencap of his messed up save screen once I can see it again.

Edit -
(http://i.imgur.com/BSgIcWQ.png)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 22, 2017, 10:02:38 pm
Just found a way to kill that boss without rockets. So end of the game now completly open
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: lexluthermiester on January 24, 2017, 03:12:55 am
To the creators;

Just wanted to chime in and express my deepest gratitude for this very wonderful hack you've made. You'll see my review. Can't thank you enough! Well done. Well done indeed!

Typo to report:

Spoiler:
(http://i.imgur.com/mtWTwLL.jpg)
No apostrophe in "its"

Edit: And another, this one from one of the Easter eggs:

Spoiler:
(http://i.imgur.com/rPhGzxv.jpg)
Need to use a wee bit more memory and add an apostrophe so that it's Grimlock's

Oh, I think we can overlook those two truly insignificant problems.

Concerning the glitch described above by Vivify93, I have played the game on Nestopia and just tested it with FCEUX for PC and NESEmu and JohnNes for Android[on an Archos Gamepad1 and GPD Q9] without any issues. I also have a modded MiniNES which seems to play it perfectly as well[at least the title, save select screen and first stage]. It seems very likely to be an issue with the PowerPak itself. Perhaps the firmware for it needs updating? You may wish to reach out to megaultrajman and suggest he make sure his firmware is up to date and if so, also reach out to the maker's of the PowerPak to see if a fix can be created for it. It would a shame if this game couldn't be played on the original hardware.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 24, 2017, 04:07:51 am
We also don't know if he patched correct rom or not. So it also can be just his rom issue
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 24, 2017, 04:56:52 am
Thanks for the continued feedback, it really helps generate ideas for improvements.  Since we're hoping to make 1.20 our final major update we're really throwing everything we can at it.  All of my previously highlighted items for this update have been completed.  The list has expanded to include additional hidden passageways, routes to items for early access (provided the right skills and or exploits are utilized), and even a few additional Easter Egg screens (since I guess the other ones have pretty much been widely discovered).

Additional news for update 1.20:

I've teamed up with the creator of Hyper Metroid (a very well know Super Metroid hack), ReadRed to create a new second mission sprite set which will include the power suit (play as Samus) after you beat the game.  After you beat the game all of the sprites will cycle to a new second set.  The sprites are already in a first draft so it shouldn't take much more time to get them refined.

Snarfblam has corrected the game ending freeze bug as well as made some other code improvements.  He's looking at a few additional areas of the code at the moment to ensure everything looks good.  Once he's wrapped up and the 2nd mission sprites are in place Optomon will insert the music again and we'll launch the final 1.20 update.  Updates after that will most likely be limited to bug repairs (if any).  It could be as early as this weekend or as late as the following week.  I don't see it going out any further than that.

1.20 is going to have a lot of neat additions, you're definitely going to want to pick it up when it's released!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: lexluthermiester on January 24, 2017, 07:34:13 am
Thanks for the continued feedback, it really helps generate ideas for improvements.  Since we're hoping to make 1.20 our final major update we're really throwing everything we can at it.  All of my previously highlighted items for this update have been completed.  The list has expanded to include additional hidden passageways, routes to items for early access (provided the right skills and or exploits are utilized), and even a few additional Easter Egg screens (since I guess the other ones have pretty much been widely discovered).

A reason to play through again! YAY! More awesome.

Additional news for update 1.20:

I've teamed up with the creator of Hyper Metroid (a very well know Super Metroid hack), ReadRed to create a new second mission sprite set which will include the power suit (play as Samus) after you beat the game.  After you beat the game all of the sprites will cycle to a new second set.  The sprites are already in a first draft so it shouldn't take much more time to get them refined.

Excellent!

Snarfblam has corrected the game ending freeze bug as well as made some other code improvements.  He's looking at a few additional areas of the code at the moment to ensure everything looks good.  Once he's wrapped up and the 2nd mission sprites are in place Optomon will insert the music again and we'll launch the final 1.20 update.  Updates after that will most likely be limited to bug repairs (if any).  It could be as early as this weekend or as late as the following week.  I don't see it going out any further than that.

Didn't encounter that bug. @Snarf; Is this emulator specific? Or am I just lucky? Using Nestopia UE 1.46 and NES.emu 1.5.34[Android] primarily.

1.20 is going to have a lot of neat additions, you're definitely going to want to pick it up when it's released!  :thumbsup:

Oh the waiting..
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 24, 2017, 10:20:58 am
We're eagerly awaiting with bated breath! ;D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ziko on January 24, 2017, 11:51:48 am
Thanks for the continued feedback, it really helps generate ideas for improvements.  Since we're hoping to make 1.20 our final major update we're really throwing everything we can at it.  All of my previously highlighted items for this update have been completed.  The list has expanded to include additional hidden passageways, routes to items for early access (provided the right skills and or exploits are utilized), and even a few additional Easter Egg screens (since I guess the other ones have pretty much been widely discovered).

Additional news for update 1.20:

I've teamed up with the creator of Hyper Metroid (a very well know Super Metroid hack), ReadRed to create a new second mission sprite set which will include the power suit (play as Samus) after you beat the game.  After you beat the game all of the sprites will cycle to a new second set.  The sprites are already in a first draft so it shouldn't take much more time to get them refined.

Snarfblam has corrected the game ending freeze bug as well as made some other code improvements.  He's looking at a few additional areas of the code at the moment to ensure everything looks good.  Once he's wrapped up and the 2nd mission sprites are in place Optomon will insert the music again and we'll launch the final 1.20 update.  Updates after that will most likely be limited to bug repairs (if any).  It could be as early as this weekend or as late as the following week.  I don't see it going out any further than that.

1.20 is going to have a lot of neat additions, you're definitely going to want to pick it up when it's released!  :thumbsup:

About the second mission addition with Samus, will it work even if I started a second playthrough as Dawn because I last saved back at the ship after going through the SMB easter egg area and I have all my upgrades from the first playthrough?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ballz on January 24, 2017, 02:17:49 pm


Oh, I think we can overlook those two truly insignificant problems.

Spelling errors are spelling errors.  If the team is continuing to work on the hack to polish it and make it as professional as possible, why on earth would they "overlook" them? 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: snarfblam on January 24, 2017, 05:02:39 pm
About the second mission addition with Samus, will it work even if I started a second playthrough as Dawn because I last saved back at the ship after going through the SMB easter egg area and I have all my upgrades from the first playthrough?
It would most likely require completing the game with version 1.20.

Didn't encounter that bug. @Snarf; Is this emulator specific? Or am I just lucky?
It's an uncommon bug caused by uninitialized RAM. Likelihood of it occurring depends on emulator, but doesn't seem to be an issue on most. Possible for it to happen on actual hardware depending on the initial state of memory.

It seems very likely to be an issue with the PowerPak itself.
We also don't know if he patched correct rom or not. So it also can be just his rom issue

That sort of VRAM corruption is not likely to be the fault of the PowerPak, so I'd hate to bother BunnyBoy, even though he's been helpful in the past. It's possible the wrong ROM was patched; it's possible it's an uninitialized memory bug. More info would be helpful in understanding what's happening (ideally, name and version of the emu or flash cart and a copy of the SAV file).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on January 24, 2017, 05:15:23 pm
You'd need to contact MegaUltraJMan, Snarfblam. https://www.twitch.tv/megaultrajman I don't play on an NES, I play on Nestopia. Unfortunately, I didn't come across the error, I just reported it for him. He did say it was OK for you guys to contact him though, if my memory serves me right.
Title: Re: [NES] Metroid 1 hack - \\\"Metroid - Rogue Dawn\\\" - Released: 1/14/2017
Post by: The Rooser on January 24, 2017, 06:00:27 pm
If you're really pushing for a last update I might as well report: I encountered a bug in the now-infamous bug hive warping puzzle area where I scrolled back up into a screen that didn't line up correctly. I'll try to recreate it unless somebody already reported it. (I'm playing on v 1.0 so maybe you already got it and/or maybe your fix to that area incidentally fixes it)

Edit 1:
Here:

Spoiler:
(http://i985.photobucket.com/albums/ae331/AEmmott/snap0015.png) (http://s985.photobucket.com/user/AEmmott/media/snap0015.png.html)


Spoiler:
(http://i985.photobucket.com/albums/ae331/AEmmott/snap0014.png) (http://s985.photobucket.com/user/AEmmott/media/snap0014.png.html)

Edit 2:
It felt more egregious the first time I encountered it; maybe I got myself into more trouble from there but that's the entry point into trouble.

Edit 3:
You get in this spot by going down from the rightmost bughole.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Googie on January 24, 2017, 11:23:56 pm
Once I get my PC outta storage this'll be the hack I'll play  :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sephirous on January 25, 2017, 02:01:48 pm
I noticed some neat references in the music department, So I thought I would share them.

I may be wrong about these assumptions but I don't think my ears are playing tricks on me.  :crazy:

The Opening Song has the style of The Red Swampy Area of Brinstar from Super Metroid.

Dawn's Ship Main Theme has the style of Lower Norfair from Super Metroid.

First Area sounds like Mt. Itoi from Mother (That is probably just my ears.)
However also sounds like Lower Norfair again from Super Metroid.

Underwater Area has the piano segment from Red Swampy Area of Brinstar from Super Metroid.

Rainy Area sounds like the final hive from Metroid II.

The Federation Ship I swear sounds like the style from Mega Man.

Second Boss Battle has the Lower Norfair sound.

The Area Before The Metroid's Area of course is basically a remix of Lower Norfair from Super Metroid.

That's It,

I am sure most of the music from Lower Norfair was done because this is a Space Pirate Game run by Ridley afterall.

 :thumbsup:


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Spooniest on January 25, 2017, 04:38:32 pm
Spoiling all the spoilery stuff aren't y'all... :D

I just played it a bit on my Wii with Homebrew Channel installed...

On a CRT. :D I think...I dunno what this is. This is weird. I can't find anything. I don't know where I'm going. I guess I'll just go to the other planetary access lift? Or is there another way off the ship...

Exploring alien worlds...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: optomon on January 25, 2017, 05:12:35 pm

Lower Norfair.

 :thumbsup:

The ship boss battle was the only song I intended to sound like Lower Norfair. The main surface and boneyard themes reference the motif in Crateria's main theme, just transposed to a different key. The Fed ship theme is influenced from Megaman 2 music, I tried to immitate that high pitched solo in bubble man. Everything else is hopefully you imagining things or a subconscious influence, other wise I'm ripping off a lot of existing work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 26, 2017, 11:29:48 am
Samus in Rogue Dawn (work in progress):


New graphic for our "reverse Justin Bailey" second play through.
(Version 1.20 update)

(http://i98.photobucket.com/albums/l247/grimlockarts/8-Bit%20Samus_zpsff5kal3m.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/8-Bit%20Samus%20Screen_zpsoghhb6va.png~original)

Updated a bit:

(http://i98.photobucket.com/albums/l247/grimlockarts/8-Bit%20Samus%20compair%20x2v2_zpsnbzz2j1w.png~original)
(http://i98.photobucket.com/albums/l247/grimlockarts/8-Bit%20Samus%20Screen%20v2_zpsk8ebs6la.png~original)

Just about all the graphics are complete, I just have a few more Samus frames to produce.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 29, 2017, 07:44:33 am
(http://i.imgur.com/if8FUbD.png)
V1.10
 :D

edit: can you also port Rogue Dawn features to original metroid?

Spoiler:
It would be so nice to have 3 missiles on screen at the same time, shooting by taping and not holding, wall jump, better bombs, spring ball, wavy ice beam (wave beam use ice beam palette). Not necessary to find those upgrades. Like you just start with wall jump and after collecting maru ball you have spring ball. That would be so cool!  :P
Please. Can't play original metroid after RD  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on January 30, 2017, 03:39:24 am
Spoiler:
V1.10
 :D

edit: can you also port Rogue Dawn features to original metroid?

Spoiler:
It would be so nice to have 3 missiles on screen at the same time, shooting by taping and not holding, wall jump, better bombs, spring ball, wavy ice beam (wave beam use ice beam palette). Not necessary to find those upgrades. Like you just start with wall jump and after collecting maru ball you have spring ball. That would be so cool!  :P
Please. Can't play original metroid after RD  ::)

Nice time!  There's definitely some competition in getting it as low as possible!


New Graphics for 1.20!

I'm considering adding a player sprite change on the surface and water area to an environmental suit:

(http://i98.photobucket.com/albums/l247/grimlockarts/Dawn_Surface_Suit_zps6nnpuift.png~original)

(http://i98.photobucket.com/albums/l247/grimlockarts/Dawn_Surface_zpsdsmwe8le.png~original)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 30, 2017, 03:53:50 am
Nice time!  There's definitely some competition in getting it as low as possible!
I'm really sorry. I say it's impossible for humans get this time. This done with tools for route demonstration for tasvideos. It insanely hard to skip hi jump boots. So for humans the fastest perfect time would be same + time that they loose for getting hi jump boots.
And it uses glitches. If you save in the room where boss that requires rockets, then game thinks so that boss is beaten. You have to save, if you use continue boss will chase you trough the game :DD Don't know if this glitch was submitted.
I'm considering adding a player sprite change on the surface and water area to an environmental suit:
That's awesome. Always wondering how she breath underwater  :)

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: cospefogo on January 30, 2017, 04:26:30 am
Nice time!  There's definitely some competition in getting it as low as possible!
New Graphics for 1.20!

I'm considering adding a player sprite change on the surface and water area to an environmental suit:

(http://i98.photobucket.com/albums/l247/grimlockarts/Dawn_Surface_Suit_zps6nnpuift.png~original)


Super fantastic!
Please please please, add it right away to the final 1.20 version.
Awesome idea!

Cospefogo.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Vanya on January 30, 2017, 01:38:22 pm
Hell yeah! Add it in. It'll only make the game better.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Turambar on January 30, 2017, 06:11:36 pm
Something I would like to see:
Spoiler:
Holding jump with Spring Ball makes you repeatedly jump like in Super Metroid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: 8-bitBishop on January 30, 2017, 11:30:34 pm
Hey Grimlock, I have a bug to report. I found a streamer who was routing Rogue Dawn for a speedrun, and he's on a real NES via a PowerPak I believe? He says the ending crashes for him, and the save screen is all screwed up.

https://www.twitch.tv/megaultrajman This is his Twitch if you wanna contact him. He's been up for 9 hours and said himself he may not remember to send in a report. He says he's gonna make a highlight of his stream as well, of the bugs he's found. I'm gonna post a screencap of his messed up save screen once I can see it again.

Edit -
(http://i.imgur.com/BSgIcWQ.png)



Exact same thing happened to me while playing on the PowerPak. It happened right after getting the E-Tank in the secret level. Also, the game froze right when I beat it....so I missed out on seeing the ending. Very excited for 1.20. I'm gonna make myself a physical cart for that one.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on January 31, 2017, 04:57:01 pm
Wanna say it again. Please, port some of features to original metroid. At least having 3 missiles on screen at the same time. Original metroid really annoying. Snarfblam, please. :'(
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: snarfblam on January 31, 2017, 05:05:27 pm
Also, the game froze right when I beat it....

Sorry to hear that. It's an uninitialized RAM bug that seems to crop up mostly on flash carts (most emus probably initialize RAM to zero). Luckily it's been sorted out.

If you still have the SRAM from the bugged menu that would help sort out what's going on there. It's likely a similar issue.


Wanna say it again. Please, port some of features to original metroid. At least having 3 missiles on screen at the same time. Original metroid really annoying. Snarfblam, please. :'(

I'm hoping I can put together some kind of system for Editroid that lets users drop in ASM (ideally without ever needing to manually muck around in code) to add these features to a hack (or to the original game if you don't change anything else).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Spooniest on February 02, 2017, 08:23:30 am
0_0 Uh you guys came up on my facebook trends today

 :-[ This is very strange and kind of uncomfortable...RHDN is facebook news as of now?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: CM30 on February 02, 2017, 05:57:37 pm
0_0 Uh you guys came up on my facebook trends today

 :-[ This is very strange and kind of uncomfortable...RHDN is facebook news as of now?

Yeah, the media coverage might be a problem here:

https://mynintendonews.com/2017/02/01/fans-create-metroid-prequel-game-metroid-rogue-dawn/

http://www.denofgeek.com/us/games/metroid/261900/metroid-rogue-dawn-is-a-fan-made-franchise-prequel

http://kotaku.com/full-metroid-prequel-created-by-fans-1791843895

(along with many, many other articles and popular Reddit submissions for it).

Honestly, I'm kind of surprised ROM Hacking.net's version has only been downloaded 15,000 times so far. Where the hell are all these other site visitors getting the game?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sinis on February 02, 2017, 07:35:44 pm
Yeah, the media coverage might be a problem here:

Honestly, I'm kind of surprised ROM Hacking.net's version has only been downloaded 15,000 times so far. Where the hell are all these other site visitors getting the game?



There was a deal that came up on my Facebook saying 'Metroid' and got giddy with excitement as I thought it was a new Metroid game announcement.  When I clicked on it, tons of stuff came up about Rogue Dawn.  Pages upon pages of nothing but Rogue Dawn.  Tons of positive stuff though I saw a few 'Nentehndo'h blah blah blah in 3, 2..." stuff as well.


My guess is that people take the IPS, insert it into a ROM and upload it in full someplace that has stuff listed and from there spreads like wildfire from their download section.  Sadly its only just a matter of time in seeing someone  sell a cartridge of it either on ebay or elsewhere without consent...



Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Released: 1/14/2017
Post by: Grimlock on February 02, 2017, 08:02:04 pm
Version 1.20 update:

We're going to try to wrap up any changes not already completed over this weekend and shoot for an update release for next week.


EDIT: I'd like to get some feedback from everyone; what power-ups would you like to see applied when you start your 2nd play through?  I was thinking wave beam and spring ball, nothing else.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Turambar on February 03, 2017, 12:17:18 am
Personally, I don't desire free items for the second playthrough.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: dACE on February 03, 2017, 11:34:18 am
Spelling errors are spelling errors.  If the team is continuing to work on the hack to polish it and make it as professional as possible, why on earth would they "overlook" them?

Because it's a game - not a lecturing tool?

By the way - Balls is not spelled with a 'z'.

Makes me think you're not a professional speller at all...
...just saying...

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Avicalendriya on February 03, 2017, 01:13:13 pm
Because it's a game - not a lecturing tool?

As someone who has worked in the video game industry for years, allow me to reiterate that "a bug is a bug". If a game contains text, and there is a problem with the spelling or grammar, then it's a text bug, just the same as if there's a problem with collision or with the controls, which in turn defines a gameplay bug.

Here is just one example of why this matters: My son is two and a half years old and plays video games every day. He absorbs and learns from any and all text that is displayed in the games that he spends time with. When he plays Rogue Dawn -- or any video game for that matter -- I would rather he is taught properly the first time around instead of picking up improper punctuation or broken grammar which must be then unlearned later down the road.

By the way - Balls is not spelled with a 'z'.

Makes me think you're not a professional speller at all...
...just saying...

/dACE

You're right, the word Balls is not spelled with a 'z'. However the word Ballz is, being that it references the 16-bit fighting game of the same name:
https://en.wikipedia.org/wiki/Ballz

Makes me think you're not a professional game enthusiast...  ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: snarfblam on February 03, 2017, 05:21:06 pm
Quote from: Ballz/lexluthermiester/dACE/Avicalendriya
Rabble rabble rabble

Thanks for pointing out the mistake. No need to argue, we'll take it from here.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: lexluthermiester on February 04, 2017, 12:50:50 am
Thanks for pointing out the mistake. No need to argue, we'll take it from here.

To be fair, I was trying to be nice and whatnot.


There was a deal that came up on my Facebook saying 'Metroid' and got giddy with excitement as I thought it was a new Metroid game announcement.  When I clicked on it, tons of stuff came up about Rogue Dawn.  Pages upon pages of nothing but Rogue Dawn.  Tons of positive stuff though.

It's been all over the place! And you're right, mostly positive things being said.

My guess is that people take the IPS, insert it into a ROM and upload it in full someplace that has stuff listed and from there spreads like wildfire from their download section.  Sadly its only just a matter of time in seeing someone  sell a cartridge of it either on ebay or elsewhere without consent...

Ya, that's bound to happen and those doing it will be the ones getting into trouble.

No matter what happens, this is a helluva thing. Something to be proud of!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: epg on February 04, 2017, 10:56:48 pm
If you still have the SRAM from the bugged menu that would help sort out what's going on there. It's likely a similar issue.

I reported this same bug over on metroidconstruction.com but from Grimlock's response, I'm not sure anyone noticed that part of my post.  I can send you the SRAM file from my PowerPak in this state, if you still need it.  It happened 2 out of 2 plays so far...

Thanks!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: snarfblam on February 05, 2017, 08:51:41 am
I can send you the SRAM file from my PowerPak in this state, if you still need it.
It would definitely help. Thanks!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: epg on February 05, 2017, 01:32:32 pm
It would definitely help. Thanks!

https://www.dropbox.com/s/m9zfefctgh718ma/Metroid%20-%20Rogue%20Dawn%201.10.sav
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: dACE on February 05, 2017, 02:04:29 pm
Makes me think you're not a professional game enthusiast...  ;)

Nah - I like NES games. You know the ones with lines like:

'A winner is you' or 'Congraturation'

Don't let your kid play those games - or he will surely become as illiterate as I am.

/dACE
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: mrrichard999 on February 05, 2017, 02:21:52 pm


There was a deal that came up on my Facebook saying 'Metroid' and got giddy with excitement as I thought it was a new Metroid game announcement.  When I clicked on it, tons of stuff came up about Rogue Dawn.  Pages upon pages of nothing but Rogue Dawn.  Tons of positive stuff though I saw a few 'Nentehndo'h blah blah blah in 3, 2..." stuff as well.


My guess is that people take the IPS, insert it into a ROM and upload it in full someplace that has stuff listed and from there spreads like wildfire from their download section.  Sadly its only just a matter of time in seeing someone  sell a cartridge of it either on ebay or elsewhere without consent...

Those lowlife cart sellers are already doing this...
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: epg on February 05, 2017, 04:06:19 pm
https://www.dropbox.com/s/m9zfefctgh718ma/Metroid%20-%20Rogue%20Dawn%201.10.sav

If you downloaded it and found nothing wrong, please try again.  I noticed that was a sav file that had no problem. I just replaced it. Here is how I play until it happens:

Spoiler:
- Get 2 missiles in pirate ship
- Go down lift 2 to get hi-jump, bombs, e-tank, and some missiles
- Save/quit
- Go down lift 1 to get wall-jump and missiles
- Save/quit
- Get more missiles in pirate ship
- Get ice beam
- Get spring ball and missiles
- Save/quit
- Get screw attack and missiles
- Go to Federation ship, get missiles and wave beam, e-tank, defeat mini-boss
- Save/quit (last one before the corruption)
- Go to jungle, get Varia, missiles, e-tank, defeat mini-boss, get e-tank, one more missile tank
- Save/quit: Save file menu is now corrupt
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Avicalendriya on February 05, 2017, 08:57:44 pm
Nah - I like NES games. You know the ones with lines like:

'A winner is you' or 'Congraturation'

Don't let your kid play those games - or he will surely become as illiterate as I am.

/dACE

Man, there's no way I'm gonna let him play Ghosts 'n' Goblins yet. So many adults struggle with that game. It would be punishment for a two and a half year old! (And a bit scary too, I think. He shuddered at Demon's Crest.)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Onslaught Six on February 07, 2017, 01:46:54 pm
Some quick stuff:

1) I'm not the best at the NES Metroid and my #1 complaint is that you start with 30 health every time. As a result I am unable to get very far in this hack without dying. I'd love to see the rest of the game (and the default answer to this is probably 'git gud') but starting with 30 health every time and having to farm just to get to 99 (let alone once I have some E tanks) and explore a few hallways down is pretty demoralizing. (Maybe I'm just in the wrong area but it doesn't seem like it? I'm not using a guide or anything). I tried to look for a "start with full health" patch that I could (hopefully) just patch over the finished game but I found no such thing with some Googling. Is there really no way to hack the game to do this? If it's possible I'd love to see it done so I could actually enjoy the game.

2) I'm playing on a softmodded Wii running FCEUGX, the last revision I know of. The title screen does not work, it's just black or blinking, but so far the rest of the game appears to run fine. Don't know if there's a solution for this.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: cospefogo on February 07, 2017, 01:51:26 pm
Some quick stuff:

1) I'm not the best at the NES Metroid and my #1 complaint is that you start with 30 health every time. As a result I am unable to get very far in this hack without dying. I'd love to see the rest of the game (and the default answer to this is probably 'git gud') but starting with 30 health every time and having to farm just to get to 99 (let alone once I have some E tanks) and explore a few hallways down is pretty demoralizing. (Maybe I'm just in the wrong area but it doesn't seem like it? I'm not using a guide or anything). I tried to look for a "start with full health" patch that I could (hopefully) just patch over the finished game but I found no such thing with some Googling. Is there really no way to hack the game to do this? If it's possible I'd love to see it done so I could actually enjoy the game.

2) I'm playing on a softmodded Wii running FCEUGX, the last revision I know of. The title screen does not work, it's just black or blinking, but so far the rest of the game appears to run fine. Don't know if there's a solution for this.

Hej there!

1) Please wait for the next revision/version (it will be the final and definitive one). Energy will start on 99 by default and several minor bugs are being corrected. Also, some twisted twisting twister labyrinth paths were removed, leaving the game, let's say, "more fair play". They are almost there... just few days, maybe a week more (I guess)!

2) I do play on NES.EMU on OUYA and everything is pretty perfect. Sold my Wii after buying the OUYA.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Onslaught Six on February 07, 2017, 02:16:22 pm
Hej there!

1) Please wait for the next revision/version (it will be the final and definitive one). Energy will start on 99 by default and several minor bugs are being corrected. Also, some twisted twisting twister labyrinth paths were removed, leaving the game, let's say, "more fair play". They are almost there... just few days, maybe a week more (I guess)!

2) I do play on NES.EMU on OUYA and everything is pretty perfect. Sold my Wii after buying the OUYA.

Glad to know it's being worked on! Funnily enough I did just discover a full health hack exists called Metroid99 (what a dumb title for an important improvement hack IMO). I patched it over my existing ROM and it didn't work though, messed everything up. Oh well! I'll just wait.

Also I just discovered that FCEUGX just posted a new update in December (after like 3 years!) so I'll probably upgrade that and see if that fixes the issue. If not it's not a huge deal.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: ElusivSanity on February 07, 2017, 08:28:06 pm
Thanks to the whole team for such an amazing game! Def one of the best, maybe THE best game on nes. And for what its worth, I loved the mazes especially the hive. Metroid has always been about finding things and secrets so this was a wonderful new take on it. A type of difficulty that was not just giving enemies big stats to make it "NES hard."  You had to think things through.  The puzzle wasn't even hidden...you knew something was up.  Matter of fact once you learned what to look for, there was always a 'tell' for secrets unlike the original Metroid where everything looks the same so you have to bomb and shoot everywhere (and well i did anyways because we've been trained to, but Rogue Dawn proved to be elegant with its hidden secrets.)

Anyways if it's not to late to voice an opinion on the 2nd play through, I would vote for starting with wave beam. It's simple yet fun to have more firepower. 

Finally, caught small audio glitch.  When you leave the Question Mark Room, the audio makes annoying sound mixed with the wrong music until you make it to an elevator and into a new area.

-Cheers!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gideon Zhi on February 09, 2017, 02:27:00 am
Also if there gonna release ROM then people start crying about it because someone uploaded to a website or FB or made cart an sold it really?   

Too fucking right, "really"! If I write a book, give it away for free online, and you decide to print up some copies, sell it, and make a profit? Yeah, you bet your pasty little ass I'm going to be pissed.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: snarfblam on February 09, 2017, 06:15:38 pm
If you downloaded it and found nothing wrong, please try again.  I noticed that was a sav file that had no problem. I just replaced it.

I tried the save file. The problem did not show up on FCEUX, Nestopia, or Nintendulator. Unfortunately, my PowerPak appears to be broken. :(

I'm reviewing the relevant code and seeing if I can find anything, but my best shot is getting the problem to show up in a debugger.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Vanya on February 09, 2017, 07:21:17 pm
Too fucking right, "really"! If I write a book, give it away for free online, and you decide to print up some copies, sell it, and make a profit? Yeah, you bet your pasty little ass I'm going to be pissed.

Except "you" didn't write a book.
"You" re-edited a book that didn't belong to "you" in the first place.
So until rom hacking is unequivocally legal, let he who is without sin cast the first cyber-stone.

@kpe: Same goes for you.



As for the media coverage...
I think time may be of the essence now if the take down of AM2R is any indication of Nintendo's legal department's temperament of late.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gideon Zhi on February 09, 2017, 10:48:17 pm
Except "you" didn't write a book.
"You" re-edited a book that didn't belong to "you" in the first place.
So until rom hacking is unequivocally legal, let he who is without sin cast the first cyber-stone.

You're missing the point. It's partly about attribution, and it's partly about money. I still dump hundreds of hours into each translation effort, and as a sign of respect to the people who "wrote the book" in the first place, 1) they're credited on each and every one of my project pages, 2) I provide an optional update to the game in question, and 3) I don't charge a single penny for my work. Repro makers, on the other hand, spend a comparative pittance of an effort to put together bootleg cartridges, then make a profit off of an enterprise that would not exist without my and other romhackers' work, usually without any indication of where the game came from in the first place. It's insulting and the comparison isn't even close to apt.

To clarify a point before it even comes up, I don't even *want* to sell any of my work unless it's through completely legal channels, and believe me, that's harder than it sounds. I've tried. I don't want anyone else making any money on it either. That's where the chief insult comes from.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on February 09, 2017, 11:46:44 pm
Update 1.20 is now moving into the initial testing phase, if all goes well with the new ASM modifications and various other updates we'll be moving into music integration followed by our final release.  Version 1.20 will be the final version of the game.  Future updates (if any) will be limited to major bug fixes (though we don't anticipate any).  Usually once we reach this stage we're a day or two from passing the ROM for music integration and about a week from completion (additional testing required after music integration).
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: thedarkbanshee on February 11, 2017, 04:10:24 am
This looks amazing. I will try it out and give feedback.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: lexluthermiester on February 12, 2017, 12:41:44 am
So until rom hacking is unequivocally legal, let he who is without sin cast the first cyber-stone.

You've missed something very important. This kind of thing has already been ruled on by several courts and is perfectly legal. Nintendo doesn't have to like it, but almost everywhere in the world hacking and modding is legal, so they have no choice but to tolerate it.

As for the media coverage...
I think time may be of the essence now if the take down of AM2R is any indication of Nintendo's legal department's temperament of late.

Again, Nintendo can not do that for projects like this. Grimlock, Snarfblam and crew can[and very likely will] safely ignore any C&D Nintendo may send them. With AMR2, the whole project was a completely new work that included Nintendo owned IP. Projects like this are different in the regards that these folks are modding, rearranging and inserting content into an existing work[which has been ruled the world over as lawful].

But I digress, we're getting off topic a bit..
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Tater Bear on February 12, 2017, 10:49:19 am
Again, Nintendo can not do that for projects like this. Grimlock, Snarfblam and crew can[and very likely will] safely ignore any C&D Nintendo may send them. With AMR2, the whole project was a completely new work that included Nintendo owned IP. Projects like this are different in the regards that these folks are modding, rearranging and inserting content into an existing work[which has been ruled the world over as lawful].

But I digress, we're getting off topic a bit..

Wrong. In the U.S., you can still get sued and taken to court regardless of how frivolous the case is. Going to court and hiring a lawyer is expensive. Nintendo's lawyers know that most people will capitulate rather than go to court, due to them not being able to afford it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ballz on February 12, 2017, 02:27:49 pm
I've seen this conversation go on for about 20 years and to date, I can think of only one time a rom hack was allegedly shut down by a Nintendo C&D, and that was for Pokemon Prism.  And in that case I'm not 100% convinced it was legit, as the rom hack was "leaked" anyways with no repercussions.

This page compiles a good number of projects C&D'd by the Big N (https://gamingreinvented.com/nintendoarticles/top-ten-nintendo-fanworks-cancelled-due-legal-complaints/).  Note that not a single project listed is a rom hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: CM30 on February 12, 2017, 03:39:12 pm
Yeah, C&D notices for ROM hacks are rather rare. Seen a few ROM hack links and videos get taken down by DMCA notices (most recent were a few downloads for Mario 64: Last Impact), but never a C&D for these projects.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Mari42 on February 12, 2017, 03:51:50 pm
At least "Big N" didn't give DMCA notice, or C&D in this project but totally ignoring it, because he owns the Metriod franchise, and not supporting his fans. SMH.  >:(
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Vanya on February 13, 2017, 12:55:17 am
Update 1.20 is now moving into the initial testing phase, if all goes well with the new ASM modifications and various other updates we'll be moving into music integration followed by our final release.  Version 1.20 will be the final version of the game.  Future updates (if any) will be limited to major bug fixes (though we don't anticipate any).  Usually once we reach this stage we're a day or two from passing the ROM for music integration and about a week from completion (additional testing required after music integration).

Awesome. I got through about 2/3rds of the current release. Outstanding work so far.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Asaki on February 14, 2017, 09:58:41 am
I've seen this conversation go on for about 20 years and to date, I can think of only one time a rom hack was allegedly shut down by a Nintendo C&D, and that was for Pokemon Prism.  And in that case I'm not 100% convinced it was legit, as the rom hack was "leaked" anyways with no repercussions.

When I read the C&D letter, it sounded like they were under the impression that Prism was a game, and not a hack.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: CrocMagnum on February 14, 2017, 11:37:10 am
Update 1.20 is now moving into the initial testing phase, if all goes well with the new ASM modifications and various other updates we'll be moving into music integration followed by our final release.  Version 1.20 will be the final version of the game.  Future updates (if any) will be limited to major bug fixes (though we don't anticipate any).  Usually once we reach this stage we're a day or two from passing the ROM for music integration and about a week from completion (additional testing required after music integration).

Thanks for the heads-up. I'm looking forward to this.
On a side note, when I look at myriad of new features and adjustements you plan to add to this 1.20, it almost feels like a Remastered Edition! :crazy:

I wish you very good luck!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: ElusivSanity on February 19, 2017, 02:45:27 pm
@Grimlock

Any info you can share on how v1.20 is coming along?  Looking forward to another playthrough but waiting to see new version

Thanks again to the team and do take all the time you need.
-Cheers!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on February 20, 2017, 01:55:20 am
@Grimlock

Any info you can share on how v1.20 is coming along?  Looking forward to another playthrough but waiting to see new version

Thanks again to the team and do take all the time you need.
-Cheers!

I had a pretty busy week so we're just now wrapping up some last minute additions and changes.  I need to do one final test run (tomorrow) before we can add the music in one last time.

This update is going to be pretty substantial!  Every area has been worked on and further refined.  New passageways both common and secret have been added.  Additional Easter eggs, shortcuts, sequence breaks designed into the game, missile recharging, puzzle modifications, graphics touch ups, a whole new second mission sprite set, a new "environmental suit" sprite in hazardous areas.  A reworked map that eliminates some of the confusion experienced by some in a few areas.  Bug corrections, and more!   :thumbsup:

This update will add a lot of replay value to the game.  There's essentially a whole new layer of hidden/secret passageways built into the game now.  New ways to get items, through both legitimate means and utilizing known game engine exploits.   8)

If all goes well we should see a release pretty soon, I think I'm done adding content to the level design.  I just need to test one last time to verify a few changes.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: altoiddealer on February 20, 2017, 04:10:34 pm
Hope to see this hack get front page featured after 1.20 is released  :angel:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: lexluthermiester on February 20, 2017, 05:51:03 pm
I had a pretty busy week so we're just now wrapping up some last minute additions and changes.  I need to do one final test run (tomorrow) before we can add the music in one last time.

This update is going to be pretty substantial!  Every area has been worked on and further refined.  New passageways both common and secret have been added.  Additional Easter eggs, shortcuts, sequence breaks designed into the game, missile recharging, puzzle modifications, graphics touch ups, a whole new second mission sprite set, a new "environmental suit" sprite in hazardous areas.  A reworked map that eliminates some of the confusion experienced by some in a few areas.  Bug corrections, and more!   :thumbsup:

This update will add a lot of replay value to the game.  There's essentially a whole new layer of hidden/secret passageways built into the game now.  New ways to get items, through both legitimate means and utilizing known game engine exploits.   8)

If all goes well we should see a release pretty soon, I think I'm done adding content to the level design.  I just need to test one last time to verify a few changes.

So you're saying it's going to be even more epic?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on February 21, 2017, 02:04:19 am
So you're saying it's going to be even more epic?

That's the goal!   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: sonny on February 21, 2017, 10:24:44 am
This Sprite Set is referring about only the Player's sprite, or some areas as well?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: ElusivSanity on February 21, 2017, 05:13:22 pm
@Grimlock,Snarfblam

Will the 2nd play through be harder in any way?  Like more map blank spots, or harder/different puzzles? (I don't know if this is even a possibility.). Be a cool way to increase enjoyment for both new and adept metroid players, having an easier and harder player through.  And of course increases replay value.

-Cheers!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on February 23, 2017, 10:59:17 pm
@Grimlock,Snarfblam

Will the 2nd play through be harder in any way?  Like more map blank spots, or harder/different puzzles? (I don't know if this is even a possibility.). Be a cool way to increase enjoyment for both new and adept metroid players, having an easier and harder player through.  And of course increases replay value.

-Cheers!

The second play through will basically be a fresh start.  You start out with a few upgrades; wave beam and spring ball (nonessential but fun upgrades).  The main player sprite is new as well as all of the enemies.  The player palette is adjusted as well.  The difficulty will be the same except you will start out with an advantage since you have the wave beam and spring ball.  I opted not to give more than that because with the new 1.20 version there are means to acquire additional upgrades much faster than the first play through.  Any info beyond that would be a spoiler. 


1.20 Update:

We worked out the final issue holding us back from handing the update off to Optomon for music integration.  One final play through is all that is required.   :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Woodman on February 25, 2017, 12:00:25 pm
Wow, this is pretty incredible. It has the mood and the exploration of the original game minus all of the confusingly identical rooms and similar layout that turned me away from the original. Amazing work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ziko on March 04, 2017, 12:09:08 pm
Things have been really quiet lately here.  :(
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: John Enigma on March 04, 2017, 02:14:45 pm
^That's true.

We don't even know when the next version will come out.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 04, 2017, 02:39:11 pm
^That's true.

We don't even know when the next version will come out.

Version 1.20 is complete (almost), Optomon is in the process of adding in the music!  :beer:

I was waiting for him to hand off the post music (music added) version before posting a progress update.  I made a bunch of changes/additions to the level design so he's having to add and edit some of his music cycling code to get everything working.  Once I get it back I'm also going to do some testing prior to the release.

There were a few issues we ran into during our pre-music testing that we had to work out.  We got everything working spot on but it took a little more time than anticipated.

We're most likely looking at a full release next week!  We're going to be including some additional items with the main patch including a nice printable map that reflects the changes made in version 1.20!

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Sliver X on March 04, 2017, 02:52:45 pm
Been looking forward to v1.20 before trying this. As someone who made a large scale hack I know the amount of revision needed after an initial 1.0 release. ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: vivify93 on March 06, 2017, 10:27:22 am
Cool stuff, Grimlock! Can't wait! :)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: cospefogo on March 06, 2017, 10:31:02 am
Been looking forward to v1.20 before trying this. As someone who made a large scale hack I know the amount of revision needed after an initial 1.0 release. ;)

Yes! I think this way as well!

[OFF]Lovely Louis Wain avatar, Sliver X![/OFF]
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: SpiderWaffle on March 07, 2017, 08:07:53 pm
As many already know, I've been following project for years it seems and I want to do a blind speedrun (first time playing and trying to beat it ASAP) on live stream. I've done this for MetroidX and Metroid Captive so far and really enjoy it.

I'd like to do it as soon as, or soon after, 1.20 is released, and want to make sure Grimlock, Snarfblam, Otpoman and any others that want to watch have an opportunity to do so. Also, it's a lot more fun with more people, particularly with fans of Metroid, rom hacks and NEStroid apt people hanging out in chat. It sounds like 1.20 will be released any day now and schedule wise that's great for me, this week/weekend/March, love it!

I'll stream on my twitch, https://www.twitch.tv/spiderwaffle (and maybe my much more popular youtube channel simultaneously) and upload the VOD to youtube.

I heard less than 10 hours for sure, MetroidX took me 3 hours, Captive took 10 hours, and that was with 2 save states allotted per elevator area. It sounds like the nature of Rogue Dawn with recharge stations and convenient password saving would play well without save states.

I was thinking of starting around 6-7PM PST, or maybe sooner on a Saturday or Sunday. Let me know if you want to watch, I'll schedule for you.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 08, 2017, 02:45:02 am
As many already know, I've been following project for years it seems and I want to do a blind speedrun (first time playing and trying to beat it ASAP) on live stream. I've done this for MetroidX and Metroid Captive so far and really enjoy it.

I'd like to do it as soon as, or soon after, 1.20 is released, and want to make sure Grimlock, Snarfblam, Otpoman and any others that want to watch have an opportunity to do so. Also, it's a lot more fun with more people, particularly with fans of Metroid, rom hacks and NEStroid apt people hanging out in chat. It sounds like 1.20 will be released any day now and schedule wise that's great for me, this week/weekend/March, love it!

I'll stream on my twitch, https://www.twitch.tv/spiderwaffle (and maybe my much more popular youtube channel simultaneously) and upload the VOD to youtube.

I heard less than 10 hours for sure, MetroidX took me 3 hours, Captive took 10 hours, and that was with 2 save states allotted per elevator area. It sounds like the nature of Rogue Dawn with recharge stations and convenient password saving would play well without save states.

I was thinking of starting around 6-7PM PST, or maybe sooner on a Saturday or Sunday. Let me know if you want to watch, I'll schedule for you.

I'll tune in if I can.   :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Ziko on March 19, 2017, 11:44:28 am
So what's the status of this last patch now? I know RHDN went down and most of us couldn't do anything about it.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Gamerhenky on March 19, 2017, 12:01:19 pm
So what's the status of this last patch now? I know RHDN went down and most of us couldn't do anything about it.

All of the download link seems to be 404
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on March 19, 2017, 05:30:49 pm
Version 1.20 available on Metroid Construction.
Wanna to say. New suite proportion feels a little bit odd when you morph. When you in ball form it feels a little too big in comparison to suit form. Maybe it's possible to change ball form graphics to make it a little bit smaller?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 19, 2017, 06:25:26 pm
Version 1.20 available on Metroid Construction.
Wanna to say. New suite proportion feels a little bit odd when you morph. When you in ball form it feels a little too big in comparison to suit form. Maybe it's possible to change ball form graphics to make it a little bit smaller?

The ball graphic wasn't modified for 1.20, I'm not sure what you're referring to.  Unless you're talking about the second play graphics, RealRed created the new suit and other modified tiles, I just helped him animate the new player sprite.  I wasn't aware he modified the morph ball also.

Regarding the new update I just posted it at Metroid Construction.  I was unaware RHDN was back up again, I'll get it set up for upload today.

Please post any bugs encountered with the update, I think it's clean but please do post if any are encountered.

EDIT: It seems I'm unable to update the download to 1.20 at the moment (can't use the Scratchpad to upload the ZIP).  For the time being follow this link to Metroid Construction if you would like to download the update:

http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562 (http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: chikadubi on March 19, 2017, 06:57:10 pm
I know that ball graphics wasn't change. So old ball looks to big for the new suit. I mean it feels like in the suit you are smaller than in ball form. I think new suit also requires new ball graphics.
Also new "cheat" route feels pretty buggy :C

Spoiler:
Also when you go trough secret route in bone yard trough hidden metroid art - it feels so awkward, that you can't go back in metroid art room. I mean there are no wall graphics - nothing. Just invisible bs that stops you :C
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 19, 2017, 11:14:38 pm
I know that ball graphics wasn't change. So old ball looks to big for the new suit. I mean it feels like in the suit you are smaller than in ball form. I think new suit also requires new ball graphics.
Also new "cheat" route feels pretty buggy :C

Spoiler:
Also when you go trough secret route in bone yard trough hidden metroid art - it feels so awkward, that you can't go back in metroid art room. I mean there are no wall graphics - nothing. Just invisible bs that stops you :C

The only way to make the morph ball graphic smaller is to make it hover above the ground, that's the nature of the animation and how the game deals with the spite.

Regarding the return path from the secret warp:

Spoiler:
it's impossible to make it connect backwards due to the way the whole warping process works and how the entire world grid works.  Anyway it's just a "fun" shortcut, not a critical pathway.  I added something to the Metroid art rooms in order to give them a little more purpose.


Attention to anyone looking to download the 1.20 update:

I temporarily removed the download link.  There was a bug I was attempting to recreate but couldn't during the testing process.  I thought it was resolved after a new version was handed off but unfortunately it still remains.  We'll get it sorted out soon!  :thumbsup:

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainponcho on March 19, 2017, 11:40:20 pm
First time playing this "total conversion" mod (v120). A few questions?

Spoiler:
1. Is there a way to turn off the auto-map? Combo like Pause - Select? After I memorized the area, I'd like to see more of the gorgeous screens instead.

2. (Not sure if my save got nerfed or I accidentally activated a special debug feature)

Defeated ship boss. Got story item and left. Saved game. Restarted. Went back to Captain. Got same story item again (?). Spend time looking around ship for hidden treasures - mainly that vault teaser. Eventually I notice that Morph ball has this strange glow. And it auto-kills all monsters. Plus always takes what they drop behind.

I could not figure out how to deactivate this kill tool. Made the game really pathetically easy afterward. Eventually got the Wall Jump and special vault weapon. Made it back to the main ship and stopped playing because of this.

Does anyone know what I did "wrong" to get this "cheat" upgrade? It does not show up on the main menu as an upgrade. But survives emulator shutdowns and in-game reloads. Speedrunners would love this weapon though.

3. Wall Jump upgrade has in-game text but not the other upgrades so far. Just wondering if there's a specific reason. Or is it not to confuse with High Jump?

4. Morph ball into tunnel. Go left and collect missile upgrade. Hold d-pad right while sfx chimes. Player continues rolling left anyway. If I instead let go of the d-pad first after sfx done, then push right - movement is correct. Not sure if original Metroid bug or the engine upgrade.

Big thanks for sharing your work of love. Writing my review down as I play in the moment.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 19, 2017, 11:56:20 pm
First time playing this "total conversion" mod (v120). A few questions?

Spoiler:
1. Is there a way to turn off the auto-map? Combo like Pause - Select? After I memorized the area, I'd like to see more of the gorgeous screens instead.

2. (Not sure if my save got nerfed or I accidentally activated a special debug feature)

Defeated ship boss. Got story item and left. Saved game. Restarted. Went back to Captain. Got same story item again (?). Spend time looking around ship for hidden treasures - mainly that vault teaser. Eventually I notice that Morph ball has this strange glow. And it auto-kills all monsters. Plus always takes what they drop behind.

I could not figure out how to deactivate this kill tool. Made the game really pathetically easy afterward. Eventually got the Wall Jump and special vault weapon. Made it back to the main ship and stopped playing because of this.

Does anyone know what I did "wrong" to get this "cheat" upgrade? It does not show up on the main menu as an upgrade. But survives emulator shutdowns and in-game reloads. Speedrunners would love this weapon though.

3. Wall Jump upgrade has in-game text but not the other upgrades so far. Just wondering if there's a specific reason. Or is it not to confuse with High Jump?

4. Morph ball into tunnel. Go left and collect missile upgrade. Hold d-pad right while sfx chimes. Player continues rolling left anyway. If I instead let go of the d-pad first after sfx done, then push right - movement is correct. Not sure if original Metroid bug or the engine upgrade.

Big thanks for sharing your work of love. Writing my review down as I play in the moment.

The morph ball weapon is actually a bug.  As a result the download has been temporarily taken down.  I would recommend not continuing with the bug active if you want to experience the game as designed.

The map can not be turned off as is.  When I put the download back up I'll include an alternate patch for no corner map.  I was on the fence about including the alternate patches but I'll go ahead with them since we're going to have a bit of down time figuring out this morph ball bug.

Regarding the wall jump, it's a new item for the game and I wanted it to be clear to those who didn't have much Metroid experience as to what it was.  Also for the most part I didn't have the tiles available to do it with the other items.

The directional bug after getting an item is known, once you realize it's there it's easy to mitigate.  As much as we'd like this hack to be, it'll never be perfect
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: SCO on March 20, 2017, 02:14:43 am
Please increase at least the minor version number when you re-release. Lots of people think that a 'minor bug' is not worth increasing the version if they 'removed the link', but that's what it is for, and not a great deal of effort, unlike the chaos that two different versions with the same name can cause.

I know this is just common sense, and you probably know this, but you'd be surprised how often it happens.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: rainponcho on March 20, 2017, 04:04:54 pm
@Grimlock
Thanks for the info! I hacked my savegame to remove the morph ball weapon. And also patched 2 bytes to remove the corner map.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Released: 1/14/2017
Post by: Grimlock on March 20, 2017, 09:27:20 pm
Version 1.21 is now available for download. 

Get it here:

http://www.romhacking.net/hacks/3280/ (http://www.romhacking.net/hacks/3280/)

Alternate download location:   Metroid Construction:
(Download link located at the bottom of the first post)

http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562 (http://forum.metroidconstruction.com/index.php/topic,4221.msg57562.html#msg57562)


Changes include:


Modified projectile graphic.
Corrected a major bug.
Added alternative patches (each patch is identified in the credits room).
In addition to the long list of 1.20 changes.

Version 1.21 now includes alternate patches:

1. No Corner Map
2. Zero Suit Only

These alternate patches are included due to multiple requests

EDIT: If no major bugs are discovered this should be considered the final version.  It is possible that I may add additional "alternate" patches in the future but I don't have any plans to at the moment
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: vivify93 on March 21, 2017, 01:17:38 am
Anyone who is a Metroid fan should be playing this!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Ziko on March 21, 2017, 12:22:03 pm
With this patch, my journey is finally complete! My final time in the new Justin Bailey playthrough was 3:30:48 and with 94% completion as I somehow missed 2 missile tanks somewhere but I found all the easter eggs this time so that counts for something. My first playthrough was something like 6 hrs! and 73% as Dawn so I cut my time almost in half. Oh, thanks for the no corner map patch Grimlock as it was just hogging space on the screen and made it easier for me to see things. Again, your work is stellar and I hope you make more epic hacks like this one in the future!
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: lastdual on March 21, 2017, 07:17:09 pm
Forced myself to wait for the updated release before starting my first playthrough of RD, and the game doesn't disappoint. Never imagined that one of my favorite NES experiences would happen not when sitting in front of my console as a kid, but 27 years later! Awesome work.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Grimlock on March 21, 2017, 10:15:31 pm
Thanks everyone, I appreciate your positive feedback!  Getting to 1.21 was a bit of a challenge due to other obligations at the moment but I'm glad we made it happen! 

Special thanks to Optomon and Snarfblam for hanging in there and making this update possible!  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Sinis on March 21, 2017, 11:21:38 pm
I still have yet to try this.  Guess I'll be late to the party when I do lol  :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Gamerhenky on March 22, 2017, 05:42:09 am
Test Gameplay video using patch version 1.21 (http://youtu.be/nGqYJS_lT4o?a)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: chikadubi on March 22, 2017, 11:09:31 am
So good that I've managed to get my dirty hands on glitched 1.20 release  ;)
Really want to get that hitting everywhere glitch :D
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: SpiderWaffle on March 22, 2017, 08:32:27 pm
9PM PDT tonight, 3/22. Blind speedrun of 1.21 from world's #1 Metroid Speedrunning expert:
https://www.twitch.tv/spiderwaffle
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: CM30 on March 23, 2017, 08:11:44 am
Hey Grimlock

Now that 1.21 is out, would you be interested in finishing that interview about the game we'd arranged a while back?

Just wondering.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: CrocMagnum on March 23, 2017, 10:23:40 am
Finally! Now I know what I'm playing this evening...

Beeing late to the party also means I'm blessed with a fully patched 1.21 version. ; D

You sure delivered, folks! A toast to you! :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Turambar on March 23, 2017, 10:28:09 am
I was in Morph Ball form and moving left while picking up an item and while picking up the item I held right and once the item jingle ended it behaved as if I was holding left.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Tsukiyomaru0 on March 23, 2017, 05:00:40 pm
Samus' Weird Left Leg glitch persists in 1.21, in both Nestopia and Fceux. To replicate: Start a new game, wait until Samus fully spawns, look at her legs. One of the legs still uses the Metroid 1 tile.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: chikadubi on March 23, 2017, 06:47:08 pm
Samus' Weird Left Leg glitch persists in 1.21, in both Nestopia and Fceux. To replicate: Start a new game, wait until Samus fully spawns, look at her legs. One of the legs still uses the Metroid 1 tile.
Can't replicate. Are sure that you patched correct rom?  :-\

(http://i.imgur.com/6Gm3B07.png)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: rainponcho on March 23, 2017, 10:32:40 pm
Found a permastuck location in Jungle. Use bombs to get into there.
http://ibb.co/iui9Dv
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Tsukiyomaru0 on March 24, 2017, 01:13:59 am
That's weird.... Maybe it's a strange Metroid dump that I got? Maybe the patcher screwed up?

Found out, seems that at some point the dump was altered, but an alteration that never affected any dump but this specifically one. For some reason, it was always "one tile" that was affected
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: chikadubi on March 24, 2017, 10:41:32 am
Original metroid game engine was developed with simple (squarish) design of walls and floor in mind. This engine can't handle such complex terrain of Rogue Dawn. I think it's impossible to fix ALL permastuck / clip places  :-\
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: optomon on March 24, 2017, 11:40:18 am
AS a side note to that, I'm pretty sure snarfblam and grimlock reduced like 99.9 % of possible permastuck situations since beta testing. So it could be a lot worse. It's surprising that there are a few left in there.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: guitarpalooz on March 24, 2017, 04:27:02 pm
I dont post very often here, but I'd like to say that this is easily one of the best NES games I've ever played (probably right behind rockman 4 minus infinity for me), which is saying alot because I didn't particularly care for the original metroid.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: rainponcho on March 24, 2017, 10:16:07 pm
Quote
Original metroid game engine was developed with simple (squarish) design of walls and floor in mind. This engine can't handle such complex terrain of Rogue Dawn. I think it's impossible to fix ALL permastuck / clip places 

Quote
AS a side note to that, I'm pretty sure snarfblam and grimlock reduced like 99.9 % of possible permastuck situations since beta testing. So it could be a lot worse. It's surprising that there are a few left in there.

Ah, okay! I doubt most (reasonable) players will ever encounter that specific glitch or others like it, so it's not important to fix imo.

If I find more, I'll document them anyway for my own entertainment. Highly doubt I will though. :)


Current review summary of this game: "modest and confident". Will submit my first review at rhdn when I finish both quests. Probably sound a whole lot like everything else written about Rogue Dawn so far. ;)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: SpiderWaffle on March 25, 2017, 07:13:17 am
3/25 1:30PM PDT Rogue Dawn 2nd time playing speedrun
w/ Both Bosses this time
https://www.twitch.tv/spiderwaffle
https://www.youtube.com/user/SpiderWaffle

I'll look into lowering from 720p to 560p for users on tablets :P
only thing is, it's not integer 240p ratio but might not mater.

*EDIT*
Here it is, 2nd time playing, first time doing most of mini-boss levels, 2:15 both bosses
https://www.youtube.com/watch?v=WE6C8zux2xM
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: chikadubi on March 26, 2017, 06:10:19 am
For true speedrun we need new way of skipping mini boss that guards road to the last location  ::)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: SpiderWaffle on March 26, 2017, 12:09:24 pm
Please, Could anyone, Grimlock?, PM or spoiler post here the items necessary for 100%?
Do you finish with 255 missiles and 6 E-tanks? Are there more E tanks or missiles beyond that? Any extra super secret items beyond these:
Spoiler:
Screw, ice, wave, varia, high jump, bombs, Wall jump, spring ball+morph in air, access code capsule pill thing

I did any% 1st time, both bosses 2nd time, and want to go for 100% my 3rd time playing through.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Ziko on March 26, 2017, 12:30:19 pm
I know there are 255 missile tanks because I got all but the last two. I managed to get two missing E-Tanks as well thanks to 1.20 fixing the bugs that didn't recognize them.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: vivify93 on March 26, 2017, 04:59:47 pm
so there are 6 e-tanks, ziko?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: rainponcho on March 26, 2017, 05:17:18 pm
I can confirm 6 E-Tanks show up in my last save before final fight. Finished round1 with 94% completion. Found another (known?) permastuck but that's later.

It's the Easter Egg areas that make me wonder - found most of the "common" ones. Heard there's a special music one.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: guitarpalooz on March 26, 2017, 05:19:21 pm
For the items required for 100%

Spoiler:
There are 255 missiles (31 missile items + 2 x 50 missile boss bonuses) and 7 E tank items (though only 6 appear in your health).  I'm not sure if the 7th E tank is needed for 100%.

I've edited the color map included with the patch to have the item locations on it, but would rather not release it without Grimlock's approval
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: snarfblam on March 26, 2017, 06:55:59 pm
Here is what factors into percentage:

Spoiler:
All e-tanks are required, even though you can not utilize the seventh.

  8  Upgrades
+ 7  E-tanks
+ 31 Missile expansions
+ 2  Bosses (included because they award missiles)
---------------
  48 Things
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: guitarpalooz on March 29, 2017, 12:20:44 pm
Here is my edit of the included color map that marks all locations of the E tanks and missile upgrades.  Note that this map doesnt necessarily tell you how to get to each one, but marks out exactly where they appear on the grid.  Obviously, do not open if you want to explore for the items yourself!

Spoiler:
(http://i67.tinypic.com/2rfrjwj.png)


(posted with permission)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: MagusLOGS on April 03, 2017, 09:02:54 am
Just want to let you know that GameDragon made Retro Achievements for Metroid Roque Dawn :woot!:
http://retroachievements.org/Game/9597 (http://retroachievements.org/Game/9597)
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: GameDragon on April 03, 2017, 01:52:36 pm
Just want to let you know that GameDragon made Retro Achievements for Metroid Roque Dawn :woot!:
http://retroachievements.org/Game/9597 (http://retroachievements.org/Game/9597)

Haha, I came here to post just that. I didn't think anyone would beat me to it. :thumbsup:

Well, if anyone is interested in another way to enjoy Rogue Dawn, then check out RetroAchievements. Hope you have a fun time. :beer:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: MagusLOGS on April 03, 2017, 03:47:32 pm
Haha, I came here to post just that. I didn't think anyone would beat me to it. :thumbsup:

I checked the RA site every day to see if the Metroid Roque Dawn Achievements are online.

Thank you so much for creating the Achievements, i am gonna try to get them all. Awesome job! :beer:

edit: text correction
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: SpiderWaffle on April 10, 2017, 08:04:45 am
So, can anyone, Snarf, Grimlock, confirm which items there are duplicates for? I Found the wavebeam on my of early run throughs not too hard, but a rather odd place I thought. And of course bombs not hard to spot or get with wall climb. I gather there's an additional springball, and assume like the bombs and wavebeam it goes away once you collect the springball in the normal location.
So I've already scoured the game once while having springball. I'd rather not do it all over again while not having springball or other item. Could I get some big hints please for springball and any other duplicate items, thank you!

Also, are there any other easter eggs and intended "shortcuts"/paths (not directly obvious)  besides these:
Spoiler:
Crossword puzzle, room of eternal darkness, pointless room, grimpicker, grimpuncher, pyronaught, shyguy's test chamber, mario level big question mark room

Pirate Ship: wall climb exploit to early screwattack
Pirate Ship: wall climb exploit to early boneyard and icebeam
Pirate Ship: wall climb exploit to alternate bombs/missiles pack before bombs
Pirate Ship: wall climb exploit to alternate wavebeam
Desolate Water: shortcut to normal bombs requiring bombs or springball (or ridiculous freezing of multiviola from underneath)
Desolate Water: shortcut to wall jump from underneath
Desolate Water: slope ejection from lowest underwater missiles to second to lowest underwater missiles
Desolate Water: alternate path leaving to right of walljump
Boneyard: shortcut on far right using bombs to eventually spit you out the upper left wall up near the end
Boneyard: obvious "backdoor" type shortcut just right of start
Boneyard: bridge skip with wall climb exploit
Federation Ship: wall climb exploit to upper left missiles
Federation Ship: 2 breakaway blocks on right wall, shortcut to miniboss path
Federation Ship: heal station before miniboss
HIVE: shortcut from right high ceiling room to right pit
HIVE: shortcut from left high ceiling room
HIVE: weird path up FAR left, maybe more of a wrong way long cut when coming backwards from the top
HIVE: heal station path below the far left mini "pit"
HIVE: tunnel with Metroid art to oneway into other secret heal room
HIVE: secret heal room mentioned above, below the zebetites
backdoor for both minibosses
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: lexluthermiester on April 10, 2017, 10:10:35 am
Devs, once again, I have to say Thank You for excellent work! Just a ton of fun to play. Easily better than the original, IMHO.

Edit; That wasn't meant to sound all butt-kissing-like. Just genuine admiration and gratitude.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: snarfblam on April 10, 2017, 06:45:48 pm
The only item there should be "duplicates" of, as far as I am aware, are the extra energy tanks. In terms of percentage, missiles and energy tanks are calculated based on how many you've picked up. Other upgrades are simply based on whether you have them, given that in theory there is only one place that you can obtain them and all instances of them would disappear once you have them anyways.

I thought somebody put together a complete map including all pickups.

As far as easter-eggs, God, there are too many for me to keep track of. Grimlock would probably be able to help there.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: SpiderWaffle on April 11, 2017, 02:30:29 am
Quote
all instances of them would disappear once you have them anyways.

Yes, that seems to be the case, that's how it works the for the bombs and wave beam upgrades. However, in Vanilla Metroid, the two icebeams stayed around independent of each other. I gather there's at least still an extra spring ball based of this "achievement" from that gamedragon linked earlier.
"Second Moon (8) (33)
Obtain the Spring Ball without entering the Bone Yard."

Which I probably essentially found already, but because I had the boneyard springball would have no clue where it was.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Gideon Zhi on April 12, 2017, 09:58:57 am
Has anyone tried this on whatever emulators are available on PSP? I'm traveling tomorrow and I've just now decided that this is the one game I think I'm going to stick on a portable to bring with me, but my 3DS and Vita aren't modded.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Sephirous on April 12, 2017, 11:23:19 pm
Has anyone tried this on whatever emulators are available on PSP? I'm traveling tomorrow and I've just now decided that this is the one game I think I'm going to stick on a portable to bring with me, but my 3DS and Vita aren't modded.

Works fine on my PSP. I believe the one I use is NesterJ.
Also works good on the Android Cell Phone too.  :thumbsup:
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: vivify93 on April 13, 2017, 10:04:36 am
Hey, I also posted this on Metroid Construction Forums, but I thought people on RHDN would appreciate it too. I noticed that Dawn doesn't have any official full body art, so I commissioned a friend to draw one based off of Dawn's sprites. I hope that it's true to the original design!

http://i.imgur.com/hfwhXD7.png
Title: Re: [NES] Metroid 1 hack - \"Metroid - Rogue Dawn\" - Version 1.21
Post by: Grimlock on April 13, 2017, 10:24:38 pm
Pretty neat Vivify93, thanks!  :thumbsup:



April 14, 2017, 06:42:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)


SpiderWaffle asked me to respond to his spring ball predicament via PM:

There is indeed multiple item pick-ups for certain items.  These were added to increase replay-ability for those who enjoyed the game enough to want to continue playing it, or revisit it at a later time with the interest of playing it from a different angle.  The multiple shortcuts and alternate routes were added with the same purpose.  Wall clipping and door exploits should be considered cheating BUT I did think about that play style and accommodated it in a few locations.

I would recommend beating the game at least once before attempting to use "cheaty" exploits in order to fully experience it as it was intended.

Regarding multiple pickups:
Spoiler:

Bombs x 2 - (Requires cheatyness)
Wave Beam x 2 - (Normal game play to acquire or cheatyness for early)
Spring Ball X 2 - (Normal game play to acquire)  This really shouldn't be an achievement since it's in an almost random location


I'm not going to say exactly where these items are but I will give the general area for those interested:

Spoiler:

Bombs - Pirate Ship
Wave Beam - Pirate Ship
Spring Ball - Planet Surface (upper half of area, requires bombs to reveal)


Shortcut stuff:

Spoiler:

The shortcut to the bombs (normal non-cheaty way) requires you to roll off of a platform and bounce off of a lower platform to a hole on the right side of the chasm.  The location is short distance below the right pirate ship elevator on the planet surface.  Springball and/or bombs are not required, you can get the bombs as a first item pick-up.  You have to time the bounce right so you don't hit the re-spawning enemy that comes out of the snake like rock formation.

The wave beam early access requires the same technique to acquire. (some cheatyness required)

The alternate path from the wall jump can be used in reverse to acquire the wall jump as a first item pick up. (no cheatyness required)

There's a lot of shortcuts/alt routes added so I'll have to put some more thought into what's there vs what you listed.


Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: guitarpalooz on April 16, 2017, 10:33:07 am
I had never known about some of the metroid cheatyness and

Spoiler:
just used it to find the second bomb, spring ball, and wave beam locations and the room of eternal darkness.


This game just keeps getting deeper, its nuts. 
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Grimlock on April 24, 2017, 12:56:47 pm
Regarding the second bomb location(I forgot to mention):

Spoiler:
Since you start with wave beam on the second play through you can acquire the early bomb pick up by shooting the breakable block in the sick bay, this is by design.  No cheatyness required.  This was the original intent for this item location.

Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: guitarpalooz on April 24, 2017, 09:43:36 pm
A speedrun question for grimlock

Spoiler:
Using the early items and some door/ceiling glitchyness, its pretty easy to grab the bombs, springball, and ice beam and skip straight to the sentinel robot.  it's also not too complicated to skip through the metroid lair and skip the final boss.  I just cant seem to find a way to skip the sentinel robot!  Is there a method that you know of in v1.21, or would an ultimate speedrun just involve grabbing 30 missiles and taking him out perfectly?
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Grimlock on April 27, 2017, 06:27:39 pm
A speedrun question for grimlock

Spoiler:
Using the early items and some door/ceiling glitchyness, its pretty easy to grab the bombs, springball, and ice beam and skip straight to the sentinel robot.  it's also not too complicated to skip through the metroid lair and skip the final boss.  I just cant seem to find a way to skip the sentinel robot!  Is there a method that you know of in v1.21, or would an ultimate speedrun just involve grabbing 30 missiles and taking him out perfectly?

There's no intentional skipping designed into version 1.21.  If there is a way discovered I'm sure it would surface eventually.
Title: Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
Post by: Deathofreligion on May 15, 2017, 10:37:10 pm
Very nice work folks