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Romhacking => Personal Projects => Topic started by: Sogun on August 20, 2014, 08:10:51 pm

Title: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: Sogun on August 20, 2014, 08:10:51 pm
Hi guys.

Maybe you are familiar with my Kakariko Village, Forest Temple and Peach's Castle ports to GoldenEye. Now I have ported Blue Resort from Bomberman 64 and Holiday Island from Pilotwings 64.

Dowload link -> http://www.goldeneyevault.com/viewfile.php?id=278

Blue Resort
(http://4.bp.blogspot.com/-7FdHVPKcK7s/U_QIkSs-laI/AAAAAAAAAK0/ASuKiUWKu58/s1600/GE_BlueResort_promo.png)

Holiday Island
(http://3.bp.blogspot.com/-GxfQEEi481s/U_QIkNAXzQI/AAAAAAAAAKo/TR6z5soOK7w/s1600/GE_HolidayIsland_promo.png)

There are two patches, one console oriented for those of you who want to play on real hardware with a flashcard (although I warn you that these maps are too masive and framerate isn't the best), and another patch emulator oriented with better framerate and longer drawing distances (don't forget to put the right rom settings).
These patches also have my other maps with some minor improvements. And all these maps can be played in Solo Mission mode, but just free roaming (no enemies or objectives).

Here are some making of articles for those who are interested:
Blue Resort -> http://sogunstudio.blogspot.com.es/2014/08/blue-resort-in-goldeneye.html
Holiday Island -> http://sogunstudio.blogspot.com.es/2012/07/holiday-island-in-goldeneye.html
There are some comments about polycounts but I didn't remember the numbers exactly, so I'll correct them after I check again.


I hope you enjoy it.  :)
Title: Re: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: Celice on August 21, 2014, 02:23:33 am
I loved that Bomberman level, so this is really sweet to see! This kind of modding is also pretty cool in general to me, thanks for sharing  :beer:
Title: Re: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: NinjaTurtle82 on August 23, 2014, 02:18:27 pm
I remember that stage from Pilotwings 64, and the fact that it's now a level in Goldeneye is even better. It does look amazing.
Title: Re: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: Grimlock on August 28, 2014, 11:58:40 pm
I'm all about DM map editing, looks great.  What application are you using to create these DM maps? 
Title: Re: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: Sogun on August 29, 2014, 07:31:35 pm
I use a combination of 1964 emulator and Nemu plugin to rip geometry and textures from the original games. It creates a *.VRML file with the geometry and a lot of BMPs for the textures. Then I use 3dsmax to work with these files and join the different parts of the level.

Before porting to GoldenEye I prepare the level in Deled and then I import to the GoldenEye Setup Editor and finish the levels.

This is the plugin: http://www.emutalk.net/attachment.php?attachmentid=16624&d=1087081809
Title: Re: [N64] New GoldenEye multiplayer maps from Bomberman 64 and Pilotwings 64
Post by: Grimlock on August 30, 2014, 09:44:31 am
That sounds like an impressive amount of work, congratulations on accomplishing your modifications!