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Romhacking => ROM Hacking Discussion => Topic started by: M-Tee on July 06, 2014, 06:57:59 am

Title: Definitive Version Hacks & (re) Translations
Post by: M-Tee on July 06, 2014, 06:57:59 am
I'm looking for ROM hacks or translations that folks feel are the "definitive version" of a game.  Meaning:

If you could only play one version of this game, this is the one you'd choose.

In terms of this, I'm not looking for things that are completely different games like Mario Adventure, etc. Just improvements to the already existing games.

Examples:
Snarfblam's Automap Plus (http://www.romhacking.net/hacks/796/) for Legend of Zelda
Video Smash Excellent's translation of Magical Doropie (http://www.romhacking.net/translations/576/) instead of Krion Conquest
Stardust Crusaders' Contra translation (http://www.romhacking.net/translations/1451/)

I'm interested in NES mainly because I'm finally giving in and ordering a flashcart, and am making a ROM list for it.

But for sake of discussion, feel free to make suggestions for any system.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: standigz on July 07, 2014, 01:57:49 am
Oh, I know what you mean. I have pretty much the same goal when it comes to hacks, that's my favorite part about them. This'll be a long post.

Adventure Island 1
 -There is a graphical update hack, had to go to a Brazilian romhacking website to find it.

Batman
-Easy Hack, I think it may corrupt the game on real hardware...

Battletoads
-Not a hack, but apparently the Japanese version is easier, it has more continues, and such. I learned of this only recently.

Bionic Commando
-decensor hack, brings back the Nazis, swastikas and whatnot.

Blaster Master
-Not a big one, but it makes the baddies flash when you shoot them to confirm that you indeed damaged them.

Bubble Bobble
-There's a hack to make it more like the arcade version. Couldn't get it to work on real hardware.

Castlevania
-Not a hack, but the Famicom cartridge version has an easy mode option. Granted it may be considered cheap...but it gets rid of the famous problem of being knocked into pits. Turns out the game is really easy without knockback.

Double Dragon
-Make the game more like the arcade version

Double Dragon 2
-Fixes the controls

Double Dragon 3
-fixes the difficulty level and spelling errors

DigDug
-enhances graphics

Contra
-Essentially combines the best of the Japanese version (extra animations and scenes, with english and an animated title screen.

Donkey Kong
-Official revision by Nintendo, brings back the "pie factory level"

Duck Hunt
-Not a hack, but the arcade version converted to NES, it gives more animation frames and you can shoot the damned dog.

Excitebike vs
-Disk System version, more features than the plain old NES version.

Duck Tales
-un-censors the game, (crosses instead of RIP) a different hack also simplifies the controls. (ultimate version would be in a reproduction of that recent capcom giveaway)

Fantasy Zone
-Yes, its on Nintendo, I don't know how....anyway, the Sunsoft version is nicer than the Tengen one.

Rainbow Island
-The Ocean version is supposed to be a nicer port

Gyruss
-The FDS version sounds and looks better.

Ice Climbers
-I like the version with the seals instead of the yetis

Kid Icarus
-FDS version has save capabilities

Karnov
-US version is easier...but the Japanese version has cut-scenes...that have been translated.

Gradius
-Extremely extensive graphical enhancement

Gradius 2
-Extremely extensive graphical enhancement

Final Fantasy
-Graphical enhancement, un censored graphics, new translation, tons of people made hacks for this, best pick the one that suits you.

Last Ninja
-Recent hack fixes some graphical stuff and properly renames the game as Last Ninja 2.

Mario Bros
-Extreme graphical enhancement

Metroid
-Extreme graphical enhancement, combined several hacks, including a map.

Ninja Gaiden 3
-fixes the last continue point (I never had time to play to the end to check on it)

Recca
-Some options are hidden by elaborate button codes, this brings them out in the open, I think.

MegaMan
-Changes mapper to MMC3, gets rid of the score feature and adds the ability to save.

Super Mario Bros Special
-Originally released on the PC88, needless to say it could not handle Mario...the NES on the other hand, due to the dedication of fans, can now play these beautifully crafted levels made by Hudson.

Super Mario USA
-Hack fixes some bugs or something (to be honest I just use USA to better differentiate between the real SMB2)

Super Mario Bros 3
-Save hack, there is also an item slot hack...but don't combine them, unstable.

Castlevania 2
-Fixes the text to actually mean something, another hack gets rid of invisible pitfalls and yet another doubles hearts.

Sweet Home
-Translated

Teenage Mutant Ninja Turtles Arcade Game
-Japanese version is more polished

Uninvited
-un censored

Zelda 2
-doubles lives and exp. Another hack makes it so you restart where you died...don't know how stable it is on real hardware.

Maniac Mansion
-prototype version isn't censored

Earth Bound (Zero)
-Uncensored text and graphics, another changes the title screen to "Mother"

Ms. PacMan
-The Tengen version is superior to the Namco Version

Tetris
-Most people seem to say the Tengen version is better, I tend to think so too. However others really like the Nintendo version, if you like the Nintendo version there is a nifty hack that puts in a 2 player mode.

Castlevania 3
-There is some minor controversy over which version is better, US or Japan, it really depends on preference. Personally I like the Japanese version even though I can't utilize VRC6 audio. Anyway, for the Japanese version there is a translation hack, and another hack that claims to fix some coloring errors. The same author also has a hack that decensors some content, mostly just 8-bit statue boobies.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Isao Kronos on July 07, 2014, 02:16:58 am
the bof 2 retranslation update patch makes the game a lot better although your mileage may vary
Title: Re: Definitive Version Hacks & (re) Translations
Post by: M-Tee on July 07, 2014, 09:03:09 am
Rad list. Mario Bros and the Adventure Island hacks sound like MCB hacks. I've got a separate folder for graphics updates, usually by author. His New New New New Mario Bros (http://www.romhacking.net/hacks/1840/) is probably my favorite hack to date. He also has a solid Wrecking Crew and Pinball floating around.

I'll check out that Double Dragon II control fix. I remember even as a kid, how long it took me to get the "this button attacks stage right, that button stage left" control scheme down.

I haven't yet tried the Snake Rattle n Roll control fix (http://www.romhacking.net/hacks/1211/) or Wai Wai World camera fix (http://www.romhacking.net/hacks/655/), but I expect both of them will be worth having over the original.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: MontyMole on July 07, 2014, 10:35:04 am
Quote
Bubble Bobble
-There's a hack to make it more like the arcade version. Couldn't get it to work on real hardware.
Didn't know that, I know it doesn't work on Nintendulator (something about it being corrupted with diskdude), glad someone tried it out on real hardware instead of emulators. 

 
Quote
Rainbow Island
-The Ocean version is supposed to be a nicer port
Though it lacks  the "somewhere over the rainbow" theme, Oceans version is miles better than the U.S and Japan version which is a  total train wreck.  Incidentally the U.S / Japan versions have cut scenes when you beat the island bosses don't know how good the translation is on them.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: standigz on July 07, 2014, 11:25:55 am
Megadrive/Genesis

Streets of Rage 3/Bare Knuckle 3
 -Japanese version is uncensored

Castlevania Bloodlines
-European version is censored, I forgot which one isn't

Double Dragon
-Has a hack to make it more like the Arcade version

Dynamite Headdy
-Japanese version can be translated

Golden Axe
-Recently got a color enhancement hack

Moonwalker
-Supposedly there are versions which have Thriller in it (not as BGM but during a special attack)

Outrun
-Recently got a color enhancement hack

Phantasy Star 2
-retranslated, easy hack, and less capitalization.

Phantasy Star 3
-easy hack

MegaMan Wily Wars
-Save fix

Super Shinobi
-earliest revision has appearances of Rambo, Terminator, Godzilla, Spiderman, Batman, and Sonny Chiba

Shinobi 3
-A hack re-inserts some Japanese features such as a password save

Sonic Megamix
-Sonic 1 is still in there and its enhanced

Sonic and Knuckles
-There is a hack that combines it with Sonic 3, but conveniently has a menu that allows one to select sonic 3. sonic 3+knuckles, or just sonic and knuckles.

Contra Hard Corps
-Hack that combines the best Japanese features with the English language.

-SMS (because Everdrive conveniently allows you to play SMS games too)

Aleste 2 GG
-The gamegear got an exclusive Aleste game, this lets it be played on the SMS and as a result can be played on the MegaDrive/Genesis

Pac-Man
-Nothing special, just the Pac-Man we all know and love, but this version came out on the GameGear and the poor Master System and MegaDrive/Genesis never got Pac-Man. Like the Aleste 2 conversion, this lets the Genny and SMS play with Pac-Man.

Sonic Triple Trouble
-Let's SMS/MegaDrive-Genesis play Sonic Triple Trouble from the GameGear

Phantasy Star
-A decent translation, finally (At least I think it is, although I'd like to play it through I just don't have the patience I used to when it comes to games)


July 07, 2014, 12:10:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-SNES-

Castlevania 4
-Japanese version isn't censored

Castlevania XX
-Japanese version isn't censored

Chrono Trigger
-fan translation

Clay Fighter
-Tournament Version is superior

Clock Tower
-English translation

Columns
-Nothing special...I just thought it was weird that a Sega game was on SNES...

Donkey Kong Country
-Japanese version is supposed to be easier, has a nicer title screen regardless

Super Double Dragon
-Plays horribly, Japanese version is less horrible

Final Fantasy 4, 5, 6
-There are many...many hacks for these three, especially 6, mixing and matching will have mixed results. At the very least the fan translations should be tried

Final Fight
-Japanese version is not censored

Dragon Quest 1+2, 3, 5, 6
-All of these have been translated

F-Zero 2
-Just putting this here, because most people don't know it exists

Mario Excitebike
-Another, similar to F-Zero 2, it's a great version of Excitebike.

Super Metroid
-Depending on your preference there is a hack that reduces the number of missiles needed to open red doors, more like the GBA games. I always thought it was silly to need to shoot doors, it's even sillier to need to shoot them more than once. Another hack changes the controls to be more inline with the GBA games. This isn't a bad thing, however some may disagree.

Earthbound
-There are various hacks to make the game more like Mother 2, that is completely uncensored, putting back mentions of God, religion, spanking sounds, blues brothers look-a-likes, red cross, changing Pokey to Porky, Threed to Threek, Ness naked in his dream world (makes sense in context)... There have been efforts to change the title screen, however this causes the game to crash. There is another simple hack to use the "Y" button as a "run" button, as the game has no dash ability like EBZ and Mother 3. There is also an ongoing hack to "port" over Mother, using Earthbound resources.

Mortal Kombat
-There have been hacks that recolor the "sweat" to blood, this has no effect on fatalities and to be honest I would be surprised if anyone cared about this now, seriously 1994 is like.....so long ago. I was friggin 5 when this game came out, no idea what the fuss was about, couldn't play it, I only knew it existed because I saw an ad for it in an ironically violent comic book that I was allowed to read (but couldn't play a violent game...)

Radical Dreamers
-A pseudo-sequel to Chrono Trigger that predates Chrono Cross. Anyway, don't expect a full blown RPG, this is more of an interactive fiction story, kind of like an evolution of Zork. Anywho, its in English. I suggest playing it late at night (or early in the morning) in the dark, wearing headphones.

RockMan and Forte (or MegaMan and Bass) 
-Hard as balls, was considered "Mega Man 9" for a while, more like a Gaiden. Anyway, it's been translated. Better than the GBA version. Very impressive graphically, holds its own against Mega Man 8.

Star Ocean
-Translated, and it's been decompressed so it can run on flash cartridges since they don't have the expansion chip necessary. (it will take a little longer for it to load on your everdrive,sd2snes,powerpak, don't adjust your set)

Super Mario All Stars
-A newer version includes Super Mario World. Nothing new other than some really well done Luigi sprites. Can only play as him in 2 player mode, and he plays no differently than mario unfortunately.

Tales of Phantasia
-another well done translation

Terranigma
-NTSC patch, I suppose this is only useful for European consoles, I did it anyway  :P, anyway it also has a font hack.

Wizardry collection (not actual title, I can't spell llygawhatsit)
-translated for the 16 bit generation (apparently wizardry is more popular in Japan than the US, in a weird inversion of us liking JRPGs)

Ys 4, and Ys 5
-They both have translations

Zelda A Link to the Past
-These hacks were hard for me to find, but they are essentially enhancements that do the following.
  *Lets you change direction while dashing using the Pegasus boots, just like the Ancient Stone Tablets game
  *Lets you move a block more than once, makes those stupid block puzzles less annoying
  *Lets you smash pots with your sword when its a high enough level
Some others change Link's pink hair to a normal blond or brown depending on whether you prefer blond 1998+ Link or pre Ocarina of Time Link, another adds a day/night function. Those last two would be great, but they don't quite work on real hardware or conflict.

BS Zelda Quests 3 and 4
-These are real hardware hacks that turn the little known BS Zelda into 16 bit remakes of Zelda 1 except with a new over world and dungeons. I say quests 3 and 4 because Zelda 1 on the NES contains Quest 1 and 2. The St. Giga mascot is changed to Link. I think Zelda is even playable in some hacks. Everything is Translated

Zelda Ancient Stone Tablets
-These are a series of BS Zelda broadcasts that involve 4 separate roms, dedicated for one quest, you have rename the sav file after each of the 4 roms to carry data over. They have been hacked to work without BSX hardware and now star Link instead of the St. Giga Mascot. Everything is translated.


Title: Re: Definitive Version Hacks & (re) Translations
Post by: jimstrom on July 07, 2014, 12:13:56 pm
Some of my favorite hacks.

NES:

Castlevania Overflow of Darkness:

Awesome graphick hack that updates the game with new sprites and level design.

http://www.romhacking.net/hacks/758/

Megaman Metal Army:

Graphical update to Megaman 1

http://www.romhacking.net/hacks/777/

Final Fantasy Bronze:

Graphical and more importantly text update, really love the more colorful dialogue.

http://www.compmike19.com/ffhacks/id11.htm

Grond's Final Fantasy:

In my opinon the definate version of Final Fantasy 1, graphical updates, redesigned maps, new dialouge, and music and features.

http://www.romhacking.net/hacks/652/

Final Fantasy Plus:

My alltime favorite game is FFIV, and one of the first hacks i tried, converted the graphics in FF1 to the ones in FFIV. It's a really good job done, and i warmly recommend this hack.

http://www.compmike19.com/ffhacks/id22.htm

Batman Macbee:

Slight graphical update to make the batman ingame sprite look more like Keaton and less like West.

http://www.zophar.net/hacks/nes/batman/batman-mcb.html

SNES:

Dracula X:

Stylish Richter

Just really like graphical update hacks, and i like the sprite more because it's closer to Ayamis concept art,

http://www.romhacking.net/hacks/185/



Title: Re: Definitive Version Hacks & (re) Translations
Post by: Bregalad on July 07, 2014, 12:30:28 pm
Did you read the 1st post ? He said explicitely to mention "bugfix" or "enhancement" hacks, not complete hacks. Your list is almost exclusively made of complete hacks.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: goldenband on July 07, 2014, 12:40:19 pm
This is a little off the beaten path, but recent research into the ColecoVision library has revealed that the game Sector Alpha shipped with a ROM defect that left some of the graphics garbled. Using a port to a different system with similar specs, they restored the missing graphics, and it's now possible to play the game the way it was intended for the first time ever. You can find the details over at AtariAge.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: jimstrom on July 07, 2014, 01:25:33 pm
Did you read the 1st post ? He said explicitely to mention "bugfix" or "enhancement" hacks, not complete hacks. Your list is almost exclusively made of complete hacks.

No it does not actually, by improvements i thought that graphical updates would count, since earlier some was mentioned mainly Macbee hacks.

If i got it wrong, then i apologize.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: standigz on July 07, 2014, 03:08:56 pm
Did you read the 1st post ? He said explicitely to mention "bugfix" or "enhancement" hacks, not complete hacks. Your list is almost exclusively made of complete hacks.

Err, most aren't exactly in the spirit of the original game would have been a nicer way to put it.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Bregalad on July 07, 2014, 03:42:10 pm
Sorry, I figure now that my previous post could have been rude. That was not intended. I'm sorry.


Quote
Castlevania
-Not a hack, but the Famicom cartridge version has an easy mode option. Granted it may be considered cheap...but it gets rid of the famous problem of being knocked into pits. Turns out the game is really easy without knockback.
In my opinion, as much as the original is ridiculously hard, the "easy mode" is ridiculously easy. You have 10 lives, and no knock back, and all attacks do you a single HP damage. If you crouch, you are invincible even if you loose all your HP (this is probably a mis-feature) until you stop crouching. So during boss battles, just crouch in the exact middle of the screen and you can only win (if the boss can be hit that way).

Quote
Double Dragon 3
-fixes the difficulty level and spelling errors
I'll have to check this one. The difficulty of this game was just ridiculous.

Quote
Double Dragon
-Make the game more like the arcade version
If I remember well a particular hack claims that but it's just some minor graphical changes (not that this is bad - of course). The arcade game was completely different, and had barely anything in common with the NES one.

Quote
Donkey Kong Country
-Japanese version is supposed to be easier, has a nicer title screen regardless
Didn't know about it ! Thanks for pointing it out.

Quote
Super Double Dragon
-Plays horribly, Japanese version is less horrible
I second that. Unfortunately even the Japanese version is incomplete in regard to this game's design, as they couldn't make it for the deadline. More moves, conveyor belts, more bosses and cutscenes were planned.

Quote
Battletoads
-Not a hack, but apparently the Japanese version is easier, it has more continues, and such. I learned of this only recently.
I can confirm it's definitely much easier. I made it to the last stage - without cheating. Didn't beat the game, though.
I was never able to beat the Rat Race level on PAL version, and never able to pass the speed bike on USA version without cheats. (the levels are identical - 20% FPS difference just makes all the difference between them)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: KingMike on July 07, 2014, 05:48:46 pm
Re: Standigz's list

The 3DS "3D Classics" version of Kid Icarus is based on the FDS version (it has saving and I recognized that FDS FM synth music the moment I started it up :D ), if that is an option.

Pac-Man actually was released on Genesis. It was inside Pac-Man 2. You either had to find a machine in the game or you could enter a password to play it directly. The Genesis version of PM2 also had Super Pac-Man as an unlockable, but on the SNES that was replaced with Ms. Pac-Man (as the Tengen version of Ms. had previously been released on Genesis but not until later on SNES).
Title: Re: Definitive Version Hacks & (re) Translations
Post by: CyberFox on July 07, 2014, 10:39:42 pm
Re: Standigz's list

The 3DS "3D Classics" version of Kid Icarus is based on the FDS version (it has saving and I recognized that FDS FM synth music the moment I started it up :D ), if that is an option.

Pac-Man actually was released on Genesis. It was inside Pac-Man 2. You either had to find a machine in the game or you could enter a password to play it directly. The Genesis version of PM2 also had Super Pac-Man as an unlockable, but on the SNES that was replaced with Ms. Pac-Man (as the Tengen version of Ms. had previously been released on Genesis but not until later on SNES).

Williams released the Tengen Ms. Pac-Man to the SNES not Tengen themselves
Title: Re: Definitive Version Hacks & (re) Translations
Post by: NES Boy on July 07, 2014, 11:10:53 pm
My personal definite version of Sonic 1 has to be "Sonic the Hedgehog: Never Stop Running".
Title: Re: Definitive Version Hacks & (re) Translations
Post by: KingMike on July 08, 2014, 12:29:15 am
Williams released the Tengen Ms. Pac-Man to the SNES not Tengen themselves
It's the same version, and technically the same company.
Time Warner bought Tengen in 1994 and then resold them to Williams/Midway a year or two later.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Clippit on July 08, 2014, 06:17:00 am
Well, it isn't much, but here's a couple of titles I'd recommend.

Mad City
It's basically The Adventures of Bayou Billy, but playable. (no ridiculous difficulty like the NTSC and PAL releases)

Nintendo World Cup
There's a nice hack in here that lets you play as any of the original teams in two player mode.

Wai Wai World
A nice little game that puts together characters from various Konami games of the time (most were Japan-exclusive) in a decent sidescroller game. Zynk Oxhyde's translation is the best one, even though it has some minor graphical changes I disagree with. There's also a center camera hack in here too. You can mash both patches together, which would be the best choice.

Rygar
Its japanese version, Argos no Senshi, has (imo) better music.

Pescatore
A... rather uncommon Tetris-style game, which is recommendable mostly if you're a fan of puzzle games. There's a patch in here that'll fix some game-breaking bugs, which would make the game crash when you make chains.

Vs. Pinball
There's a patch that removes the coins requirement, and, this version in itself, is slightly better than the regular Pinball. (it has improved sfx, music, larger score fonts, amongst other things)

Rolling Thunder
Its japanese version has an extra audio channel.

Gimmick!
Same as above.

Wario's Woods
There's a patch that enhances the interface a little bit. It's rather picky, but it's a nice touch.

Hebereke
Same as regular Uforia: The Saga, but with two different characters and an improved storyline.

Batman
Its beta version has Ninja Gaiden-like cutscenes that were removed from the final release.

Gyromite
If I recall correctly, there was once a hack that changed the buttons on the first controller so R.O.B. was no longer required. It's a fun game if you find how to get rid of R.O.B.'s requirement.

Dr. Jekyll and Mr. Hyde
Its Japanese version has different stages order and a healer NPC that was removed from the NTSC and PAL releases, but... why would you play this game anyway? :P

Also, this thread reminded me that I have both Q-bert and Space Invaders graphical enhancements patches yet to be finished. I might need some help with the Space Invaders one, but I should stop being lazy first.  :P
Title: Re: Definitive Version Hacks & (re) Translations
Post by: jimstrom on July 08, 2014, 01:16:34 pm
I'm a bit curious why does everyone prefer the version with an extra sound channel? To me it sounds like it's out of place, something that should not be there. I know the NES sounds to well, so when i hear an extra sound channel, it does not feel like NES anymore. It's like changing the sound effects on ATARI, it takes away their identity in my opinion.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: standigz on July 08, 2014, 03:35:00 pm
it comes down to taste, generally more sound channels means better sound. Usually anyway. I enjoy it.

I think we can agree that everyone has their own idea of what a definitive version is.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: KingMike on July 08, 2014, 04:24:20 pm
Pescatore
A... rather uncommon Tetris-style game, which is recommendable mostly if you're a fan of puzzle games. There's a patch in here that'll fix some game-breaking bugs, which would make the game crash when you make chains.
It's actually an unreleased game.

Quote
Dr. Jekyll and Mr. Hyde
Its Japanese version has different stages order and a healer NPC that was removed from the NTSC and PAL releases, but... why would you play this game anyway? :P
The Japanese version has six different stages. The US version has four stages but repeats two of them (so you still play a total of six levels). Despite that, if I remember right the US version actually has more ROM, for less content somehow. :P
Title: Re: Definitive Version Hacks & (re) Translations
Post by: J^P on July 08, 2014, 07:57:12 pm
I'll just advertise my hack here (http://www.romhacking.net/hacks/1707/)  :angel:.

I'm a bit curious why does everyone prefer the version with an extra sound channel? To me it sounds like it's out of place, something that should not be there. I know the NES sounds to well, so when i hear an extra sound channel, it does not feel like NES anymore. It's like changing the sound effects on ATARI, it takes away their identity in my opinion.

On Mr. Gimmick! soundtrack was made with extra channels in mind, Scandinavian version lacks those and it sounds off as they just cut them, though Castlevania3 wasnt as bad IMO.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: superfantendo on July 08, 2014, 10:45:02 pm
Definitive Version may be a good thing to feature on this site. 

These were made with the intent of having a "definitive version":
Super Mario Bros: http://www.romhacking.net/hacks/1299/ (http://www.romhacking.net/hacks/1299/)
Legend of Zelda: http://www.romhacking.net/hacks/1295/ (http://www.romhacking.net/hacks/1295/)

Here are some others along the same lines:
Metroid: http://www.romhacking.net/hacks/1988/ (http://www.romhacking.net/hacks/1988/)
Final Fantasy: http://www.romhacking.net/hacks/652/ (http://www.romhacking.net/hacks/652/)
Simon's Quest: http://www.romhacking.net/hacks/1032/ (http://www.romhacking.net/hacks/1032/)
Super Mario Bros. 3: Combine these two-
SRAM Hack: http://acmlm.kafuka.org/board/thread.php?id=7810 (http://acmlm.kafuka.org/board/thread.php?id=7810)
Extended Edition: http://acmlm.kafuka.org/board/thread.php?id=7872 (http://acmlm.kafuka.org/board/thread.php?id=7872)

Here are some actual releases I didn't know existed until recently:
Mario Bros. https://www.youtube.com/watch?v=uIb19d0n-p4 (https://www.youtube.com/watch?v=uIb19d0n-p4)
Donkey Kong: https://www.youtube.com/watch?v=h1vO9lS256Y (https://www.youtube.com/watch?v=h1vO9lS256Y)

Bonus:
Adventures in the Magic Kingdom http://www.romhacking.net/hacks/1292/ (http://www.romhacking.net/hacks/1292/)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Jorpho on July 09, 2014, 12:17:53 am
Metroid
-Extreme graphical enhancement, combined several hacks, including a map.
The fancier versions still rely on emulators with Lua scripting, don't they?

Quote
Super Mario Bros Special
-Originally released on the PC88, needless to say it could not handle Mario...the NES on the other hand, due to the dedication of fans, can now play these beautifully crafted levels made by Hudson.
I have never heard anyone refer to those levels as "beautifully crafted".  Anyway, the NES version lacks the custom powerups and can hardly be considered faithful.

Quote
Uninvited
-un censored
Surely it is best played on the Macintosh for which it was originally written?

Super Mario All Stars
-A newer version includes Super Mario World. Nothing new other than some really well done Luigi sprites. Can only play as him in 2 player mode, and he plays no differently than mario unfortunately.
The block-breaking physics in SMB are buggy.  There's a patch to fix it.

Quote
Zelda Ancient Stone Tablets
-These are a series of BS Zelda broadcasts that involve 4 separate roms, dedicated for one quest, you have rename the sav file after each of the 4 roms to carry data over. They have been hacked to work without BSX hardware and now star Link instead of the St. Giga Mascot. Everything is translated.
AST never starred the St. Giga mascot.  Only the earlier BS Zelda had that.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Midna on July 09, 2014, 12:33:01 am
Surely it is best played on the Macintosh for which it was originally written?

The NES version is the only one with any music beyond 1- or 2-second sound clips, which really helps with the atmosphere, I feel.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: goldenband on July 10, 2014, 05:35:34 pm
Given that the NTSC version of Impossible Mission on the Atari 7800 has a game-breaking bug that makes it impossible to complete, I'd say patched versions -- some are around as "Possible Mission" IIRC -- are definitely the way to play. (The PAL version doesn't have the bug, but won't run on a NTSC console.)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: jimstrom on July 10, 2014, 06:27:07 pm
I'll add the PAL version of Fester's Quest.

It's a lot more polished, the enemies take less damage before they die, and Fester can now shoot through walls so his gun is actually useful.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Piotyr on July 11, 2014, 01:43:12 pm
Note uninvited and its brothers/sisters like shadowgate etc have many versions that all have different pros and cons. It all depends on if you like graphics better than interfaces or music compared to dead silence.
I don't see a perfect version ever releasing of these games sadly.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Gideon Zhi on July 11, 2014, 02:59:53 pm
Because they haven't been mentioned yet, I'm going to namedrop Assault Suits Valken (http://agtp.romhack.net/project.php?id=asv) and Twinbee Rainbow Bell Adventure. (http://agtp.romhack.net/project.php?id=twinbeerba) Both were released in English-speaking countries, but in severely pared-down forms:

--Valken had half of its dialog events removed, including one scene in the final level that completely got the axe due to Nintendo's censorship policies at the time.
--Twinbee had its map straightened out, secret exits and collectibles removed, endings removed, story text removed, and battery save axed in favor of a password system.

The translations retain the features that were lost in the official English versions.

Actraiser was similarly edited - while the dialog is mainly the same, the levels in the Japanese version are significantly more challenging. Whether this is a good thing or not is left up to the discretion of the reader.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Midna on July 11, 2014, 10:13:25 pm
I don't see a perfect version ever releasing of these games sadly.

I think the GBC version of Deja Vu and its unreleased-on-the-NES sequel come pretty close. They have the music and streamlined interface from the NES versions and the beefed-up graphics from the Windows versions. Works pretty well, I say.

(Now I just wish the GBC version of Shadowgate had the Windows graphics.)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: standigz on July 13, 2014, 12:47:48 am
re: superfantendo

Thanks for the heads up on SMB3 extended, that looks like an amazing piece of work.

re: Jorpho

*True, the Metroid hacks I was referring to do have lua's if you use them on an emulator, but you don't have to use them. I've used Metroid Mother fine on my powerpak

*As far as I'm concerned SMB Special is better by default because that was the console SMB was designed for. I tried playing the original on a PC88 emulator and I game up in disgust. I say beautiful because.....well you have to sift through a lot of Mario hacks to find one that you like, this hack is unique as its based on professionally designed levels. I haven't played every SMB hack, never will be able to in a lifetime, I really enjoyed SMB Special on the NES, and I feel that's the best way to play it.

*Uninvited, yeah if you have a vintage Mac lying around knock yourself out, I was interpreting "definitive version" as the "best way to play a console game on the console" (or something like that.)

*Yeah, I forgot about that SMAS patch, I typed that all from memory. lol

*AST did star the BS mascots, the plot was that 6 years after Alttp, a new hero appears, and stuff happens. Link was thankfully put back in for the sake of the fans.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Myria on July 14, 2014, 12:23:49 pm
Nobody mentioned making E.T. not suck:
http://www.neocomputer.org/projects/et/

Definitely love the d4s+Ryusui Breath of Fire 2 retranslation. =^-^=

There are some things that would be nice to be able to do in the future, such as backport the changes of GBA FF4-FF6 and Triforce of the Gods 1 to their SNES ROMs to make definitive versions.

If Matrix had included the extra content of GBA FF4 in DS FF4, I'd argue that that would be the definitive version.  Whether the PSP release of FF4, which is the GBA versions with redone artwork, is the definitive versions is certainly up for debate.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: VicVergil on July 14, 2014, 12:33:36 pm
Ancient Stone Tablets, much like BS Zelda 1, did star those two Satellaview mascots indeed. The male one is a modified Link sprite with a hat and altered palette. And that's the only state the game was ever released in officially.
When fans translated both games and reworked them to restore missing broadcast data, they also modified it to star Link. I believe there are alternate patches without the playable character hack that keeps the mascots, including the unmodified one of course, if I'm not mistaken.

As a trivia, the similar BS Marvelous Another Treasure Island by Nintendo (a couple of Satellaview spin-offs of the 1996 SFC cartridge release) has the (boy) Satellaview mascot dispose of Dion and take over his identity as the main playable character.

I think you confused it with the re-release of A Link to The Past for Satellaview. Which is identical to the cartridge version, including the fact it starred only Link.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Rodimus Primal on July 16, 2014, 01:19:01 am
I'll shamelessly plug my hack of Final Fantasy VI here : http://www.romhacking.net/hacks/1386 (http://www.romhacking.net/hacks/1386)

I enjoyed this version of Castlevania II: http://www.romhacking.net/hacks/1032/ (http://www.romhacking.net/hacks/1032/)
If you want a translasted Castlevania III: http://www.romhacking.net/hacks/1983/ (http://www.romhacking.net/hacks/1983/)
Playing as the hidden characters is so worth it in Mortal Kombat II : http://www.romhacking.net/hacks/537/ (http://www.romhacking.net/hacks/537/)


Title: Re: Definitive Version Hacks & (re) Translations
Post by: M-Tee on November 22, 2014, 03:12:57 am
Back on the topic of definitive versions, as in hacks and translations worth playing instead of the original instead of alongside it....

Brad Smith's StarTropics Music Fix (https://www.kickstarter.com/projects/1101008925/lizard/posts/1058288) is without a doubt under that category. RHDN link (http://www.romhacking.net/hacks/2229/).

Also, I was admittedly doubtful of DragonDePalatino's Mother 25th Aniversary edition (http://www.romhacking.net/hacks/2211/), but it seems to have come out with a surprisingly high quality. Satoshi Matrix left a very positive review for it as well.

Finally, I'd like to call some attention to Arne's Super Mario Land graphics hacks (http://www.romhacking.net/hacks/1314/) (thee versions in one download), the default of which will always replace the original in my game library. His handling of the tiny sprites is superb.

(http://www.romhacking.net/hacks/gameboy/images/1314screenshot4.png)

On a side note, Arne's assorted write-ups (http://androidarts.com/)  for pitches of how to update old games are all extremely detailed and interesting to read with gorgeous art.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: drunkenjesus on November 22, 2014, 09:19:48 am
Shane M. from acmlm's forum has done a couple great hacks like you're speaking of I don't think he has any posted on here though

I dunno the forums policy on links so I won't link to them but he's done a FDS SMB1/SMB2j bugfix/saving hack, SMB2 bugfix hack, & a SMB3 hack with saving, unused content from the original game including the unused levels, and he added a few e-reader levels from sma4.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: NES Boy on November 22, 2014, 09:44:04 pm
Blaziken257 just released v1.2 of his DKL3 GBC translation (http://www.mediafire.com/download/g0s90wtvzzzwz5d/DKL3J_-_English_v1.2.zip). In addition to some fixed bugs and a minor improvement in the level name loading routine, he has restored Bear's missing animation and dialogue, as well as a minor text tweak (pictured below) to bring it in line with the original GB DKL3.

(https://i.imgur.com/YcuPXOa.png)(https://i.imgur.com/I0keXeh.png)(https://i.imgur.com/bTZhhOD.png)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: goldenband on November 26, 2014, 11:57:24 am
Brad Smith's StarTropics Music Fix (https://www.kickstarter.com/projects/1101008925/lizard/posts/1058288) is without a doubt under that category. RHDN link (http://www.romhacking.net/hacks/2229/).

Wow, that's terrific! Huge props to him for digging into that, finding the answers, and fixing it. Like the ColecoVision fix I posted earlier (for Sector Alpha), I love it when people repair bugs like that, letting us experience content we were meant to have in the first place.

There are a few other games that have similar music errors, like Columns for Genesis and Toto World 3/Cave Dude for Master System.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: qwertymodo on November 26, 2014, 01:17:53 pm
This is exactly what I was going for with Zelda: aLttP DX (http://www.romhacking.net/hacks/2234/).  Whether or not I achieved that goal, I will leave up to you.  It incorporates some of the enhancements already mentioned by standigz (http://www.romhacking.net/forum/index.php/topic,18322.msg263373.html#msg263373) as well as others, including MSU-1 support for full CD-quality audio (mostly ripped from ALBW), collecting items with the sword, the way you can in pretty much every newer Zelda game, and the ability to cancel the flute.  I intentionally did NOT include the multi-push block patch, because I felt that broke the existing block puzzles, rather than improving them.  It also incorporates a handful of bugfixes.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Chronosplit on December 01, 2014, 01:35:57 pm
I'm seconding Sonic 3 Complete.  Apart from what was already said, it has a huge list of bugfixes too long to fit nearly anywhere.

For Final Fantasy 1, I doubt you can get more definitive than this unless you want to ditch the charge mechanics for spells with newer ports: http://www.romhacking.net/hacks/1631/

For Pokemon:
Crystal: Emu Edition (http://www.romhacking.net/hacks/1420/)
FireRed/LeafGreen: Throwback Edition. (http://www.romhacking.net/hacks/1981/)  There is Ultra Violet, but IMHO this surpasses it as definitive thanks to being more in-tune with the originals and fixes for existing bugs.
Emerald: Complete Hoenn Dex Edtion (http://www.romhacking.net/hacks/1947/) (Debatable because of a graphic bug.  It's my hack, I can be honest if I want to.  National Dex Edition is good too, but at this time of posting there's a hotfix ready to go and I wouldn't call it definitive.)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Pennywise on December 01, 2014, 06:32:27 pm
http://www.romhacking.net/translations/1646/
http://www.romhacking.net/translations/1697/
http://www.romhacking.net/translations/1784/
http://www.romhacking.net/translations/1621/
http://www.romhacking.net/translations/1591/
http://www.romhacking.net/translations/1400/
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Zero Dozer on December 02, 2014, 12:14:57 am
For bugfix and enhancements, I could only mention Sonic 3 Complete for the Genesis. It's a hack for Sonic 3K that enhances and fixes the game on many aspects. It has even a huge options screen where you can configure numerous aspects of the game. You will love it.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: NES Boy on December 03, 2014, 07:46:05 pm
Saxman of Sonic Retro has recently released "Sonic 2 Rev. 03", a 32X conversion of Sonic 2. This version not only fixes several bugs in the game, but it also runs on an optimized engine he dubbed "Sonic Boom" (http://info.sonicretro.org/User:Saxman/Saxman%27s_Sonic_Boom_Engine), inspired by the BOOM engine (http://www.teamtnt.com/boompubl/boom2.htm).

The audio doesn't work on Gens/GS Version r7 (my preferred emulator), but it works fine on Fusion 3.64. Loading times are slightly reduced thanks to the new engine.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Chronosplit on December 07, 2014, 09:18:43 am
Throwing in my two cents about another big one.

FFVI is a hard one because... well, we never really got an official definitive version (IMHO anyway) so the fans had to step in.  Not a bad thing at all, but there's a lot of efforts out there so the definition of "definitive" seems to have a lot of meanings with this one.

You have the Relocalization Project (http://www.romhacking.net/hacks/2247/) that has everything pretty well in order for making the game as it should be: big host of bugfixes, redone translation using the correct bases, uncensoring.  Only thing that isn't there is the GBA extra content.

Then if you like the original SNES translation better, there's Ted Woolsey Uncensored (http://www.romhacking.net/hacks/1386/).  Which does what it says on the tin with a whole lot of work, but no bugfixes (some like it this way though, so I don't condemn it for that at all.)

If you want the extra GBA content like the final dungeons, translation, and official bugfixes, there's a whole bunch of patches out for that.  All except for using two font patches at once works together it seems, so just use whatever suits your fancy. (http://www.romhacking.net/?page=hacks&genre=&platform=&game=819&category=&perpage=20&title=&author=&hacksearch=Go)
Title: Re: Definitive Version Hacks & (re) Translations
Post by: VicVergil on December 09, 2014, 02:03:07 pm
Saxman of Sonic Retro has recently released "Sonic 2 Rev. 03", a 32X conversion of Sonic 2. This version not only fixes several bugs in the game, but it also runs on an optimized engine he dubbed "Sonic Boom" (http://info.sonicretro.org/User:Saxman/Saxman%27s_Sonic_Boom_Engine), inspired by the BOOM engine (http://www.teamtnt.com/boompubl/boom2.htm).

The audio doesn't work on Gens/GS Version r7 (my preferred emulator), but it works fine on Fusion 3.64. Loading times are slightly reduced thanks to the new engine.

Couldn't find a link to it. I'd appreciate it a lot if you shared it here :)

Title: Re: Definitive Version Hacks & (re) Translations
Post by: Almagest on December 09, 2014, 03:12:52 pm
You have the Relocalization Project (http://www.romhacking.net/hacks/2247/) that has everything pretty well in order for making the game as it should be: big host of bugfixes, redone translation using the correct bases, uncensoring.
I played that one yesterday. It's just a rewrite, not a retranslation. You can notice that right at the beginning. I'll be honest, I didn't like it.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Rodimus Primal on December 14, 2014, 05:14:22 pm
My next release of the Woolsey uncensored edition will include a host of bug fixes that are necessary but will not alter the projects original vision. For instance, I won't add the fix for Vanish X-Zone fix but things like For What Ails Ya, Homesick Gau, and Pink Gogo will be added.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Bahamut ZERO on January 05, 2015, 06:40:39 pm
If you're into Earthbound/Mother games, give Mother: 25th Anniversary Edition a try. It's a hack of  the Earthbound 0
prototype that improves the graphics EXTREMELY, battle improvements out the ying yang (battles are almost twice as fast, enemies yield a bit more xp so you're aren't murdering hippies and stray dogs for the first hour of playtime), as well as an adaptation of the Mother 1 + 2 translation so it's easier to get into the story. Also, the menus are cleaned up and look like Earthbound/Mother 3 style, very pleasing to the eyes.

Here's a comparison of two spots, the Left is normal, untouched Earthbound 0, while the Right is Mother: 25th Anniversary Edition.

(http://i57.tinypic.com/10pa8ab.jpg)

Just the amount of texturing on the buildings in this hack kind of blew my mind when I went back to Earthbound 0 to take screenshots. Until I took them, I hadn't noticed that much difference, as the new graphics are so natural they feel like they should've been there to begin with.

Pics taken with Nester J off my PSP.

Mother:25th Anniversary link: http://www.romhacking.net/hacks/2211/


Can't reccomend it enough, seeing as I finally finished a playthrough of the game because of this hack's existance.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: DQ Chao284 on January 08, 2015, 01:24:39 am

July 07, 2014, 12:10:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-SNES-

Dragon Quest 1+2, 3, 5, 6
-All of these have been translated


I happen to be on an "In Progress" part for DQ6 SNES, which I have made changes to the Names in the Name Text area and reformatted the Text setup to ASCII format, also made a Menu Bug Correction and Found offsets that are already changed or have been Found, already took notes of those offset locations on a Notepad File, have posted a Help Wanted Ad on this,

2 issues,

1 involves changing the 8x8 Numeric Random Number header on code BB which in Battle Mode Displays the 0 through 9 characters on code 02 to 0B, want to change that to 30 to 39,

Also 2, removing and changing the Double Line header so that it does not use all 16 characters in offset 90 to 9F, using DaMarsMan's Autoline format in the Name text that uses 1 character block instead which is used in DQ3r, and change the single block location to 7F after reformat,

Although I am hoping there is someone out there that is able to finish the unfinished Dialog Text soon, which I know DaMarsMan was planning to get done, since the Battle Text and Dialog Text was retranslated and posted on one site before it went offline recently, already saved those pages on my computer.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: NES Boy on January 19, 2015, 10:12:18 am
Saxman of Sonic Retro has recently released "Sonic 2 Rev. 03", a 32X conversion of Sonic 2. This version not only fixes several bugs in the game, but it also runs on an optimized engine he dubbed "Sonic Boom" (http://info.sonicretro.org/User:Saxman/Saxman%27s_Sonic_Boom_Engine), inspired by the BOOM engine (http://www.teamtnt.com/boompubl/boom2.htm).

The audio doesn't work on Gens/GS Version r7 (my preferred emulator), but it works fine on Fusion 3.64. Loading times are slightly reduced thanks to the new engine.
Couldn't find a link to it. I'd appreciate it a lot if you shared it here :)
The problem here is that the Sonic Retro community shares hacked ROMs instead of patches, something that wouldn't fly in RHDN. Otherwise, I'd love to post it right here.

While we're on the subject of Saxman's Sonic Boom engine, he's currently working on an update that adds assets from the first Sonic game. He's even posted some screenshots:

(http://i62.tinypic.com/2qtlf7n.png)
Tails following Sonic in Star Light Zone.

(http://i57.tinypic.com/155rzvo.png)
Knuckles in Green Hill Zone. Note the S2 HUD.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Seihen on January 19, 2015, 07:42:48 pm
The problem here is that the Sonic Retro community shares hacked ROMs instead of patches, something that wouldn't fly in RHDN. Otherwise, I'd love to post it right here.

Why doesn't someone use an IPS program to make patches out of these hacked roms and then upload them here? I could be wrong, but I thought it was allowed to submit hacks to this site even if it's not your own (as long as you properly credit the original author).
Title: Re: Definitive Version Hacks & (re) Translations
Post by: M-Tee on January 19, 2015, 07:46:56 pm
Thanks for offering. We all await your submissions, Seihen.  ;D
Title: Re: Definitive Version Hacks & (re) Translations
Post by: Zynk on January 20, 2015, 08:19:18 am
Why doesn't someone use an IPS program to make patches out of these hacked roms and then upload them here?
Dammit! Don't give someone any funny ideas and flood the queue line with these!  :police:

IMO if there is a site dedicated for Sonic/Mario/Metroid/etc. hacks, just leave it to that site. Besides, the maker of those ips patches might not get the correct original rom that was used for those hacks.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: azidahaka on January 20, 2015, 10:46:21 am
Space Megaforce/Super Aleste

For western versions all the story and manga style screens were taken off.
Title: Re: Definitive Version Hacks & (re) Translations
Post by: KiddoCabbusses on January 20, 2015, 02:11:50 pm
Ermm...

Previous confusion about BS Zelda characters aside, the most probable "definitive" BS Zelda/AST versions are probably going to be the MSU-1 hacks, once the actual audio parts are finalized.
You can check on those on the forums at The BS Zelda Homepage. (http://bszelda.zeldalegends.net)