Added support for "Tiny Toon Adventures", levels 1.1 - 1.4.
(http://img826.imageshack.us/img826/9092/lmhi.png) (http://imageshack.us/photo/my-images/826/lmhi.png/)
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Wow, go for "everygameeditor" :laugh:I think about it, but will anyone use it for making games?
Megaman series, perhaps ?
All megamen already has editors, as I know.
I can port configs ripped from sources of MegaFle X (http://www.romhacking.net/utilities/333/) to my editor, but it has more features, so you can use it for new hacks of megaman (there are almost 200 of it...)
But there are many other good games on the NES without any hacks :)
For Lost Vikings I can do research by myself.:o Keep us up to date with your progress please.
How about support for Bonk 1 and 2, for PC-Engine?
I like the idea of a universal editor that you can create a file for a specific game and it allows you to edit the game with the appropriate information.Years ago on an early version of acmlm, someone released a program called Nightmare. It was similar in idea, and was essentially a GUI frontend for a hex editor. You could create text modules which would explain at range data could be found and what that data was, and then Nightmare would simplify the process for the user by making a makeshift editor with dropboxes and other neat stuff. I ended up sharing this program with the Fire Emblem community around 2005, and now it's the main tool used by English-speaking fans to edit versions of Fire Emblem and Advance Wars. I haven't seen it adopted anywhere else, so I guess it sort of died off except where I shared it :o
Years ago on an early version of acmlm, someone released a program called Nightmare. It was similar in idea, and was essentially a GUI frontend for a hex editor. You could create text modules which would explain at range data could be found and what that data was, and then Nightmare would simplify the process for the user by making a makeshift editor with dropboxes and other neat stuff. I ended up sharing this program with the Fire Emblem community around 2005, and now it's the main tool used by English-speaking fans to edit versions of Fire Emblem and Advance Wars. I haven't seen it adopted anywhere else, so I guess it sort of died off except where I shared it :o
A universal map editor also seems really snazzy. I'm seriously impressed with the amount of games this program already supports :beer:
I dont have time for reverse and add new games for now, but if game already reversed, I can add it with minimal effort or you can add it by yourself using existing configs as examples (It will be fast then wait my updates).
Thanks for this awesome utilil.i´m waiting for full Flintstones Rescuo of Dino And Hoppy support. I hope that somebody will made support for double dragon 2 too.
Shouldn't this tool be stickied or something?This question for moderators :)
How can I help?Best for me – support me on Patreon :) If I correct understand their rules, it was simple, you need register and add your paypal account for make donation.
Do you could consider possible add support for some Capcom snes games like Goof Troop...
Capcom Games Editor (NES)
Capcom Games Editor (NES)
Capcom Games Editor (NES)
Do you could consider possible add support for some Capcom snes games like Goof Troop...
Why add support for only a single level? That has very limited utility.Editor has full support of 12 games (all levels, edit levels and objects).
Shouldn't this tool be stickied or something?
New release of CadEditor.Hi spiiin!
I added Little Nemo object editor for all levels and layout editor (now there is possible to replace screens in layout, but not scrolling directions).
https://github.com/spiiin/CadEditor/releases/tag/4.3
(https://user-images.githubusercontent.com/1622049/29832521-2a975efa-8cf1-11e7-8b98-46acef1ce36f.png)
Awesome! :)
I briefly tried this last night and got an error at startup. Not sure if it's just my machine.
I'll try again later today.
8-bit fan
Please, give me screenshot or error message text, and I'll try to helpSure, here are the errors at start up:
Quote from: EggplantPimp" id="165914spiiin: Are you planning to upgrade your editor to see the enemies that you're editing? All I see are black boxes. Looking forward to another update.
https://user-images.githubusercontent.com/1622049/29832521-2a975efa-8cf1-11e7-8b98-46acef1ce36f.png
Do you see black boxes with numbers, as in screenshot?
If so, this is ok, I have no time to prepare sprites with objects for every game, but users can add it themselves, examples provided for games Darkwing Duck, Duck Tales, Tale Spin. If anyone prepare sprites pack for me, I'll add it to editor.
Awesome editor, nice video too!
System.NullReferenceException: Object reference not set to an instance of an object.
at CadEditor.FormMain.setBlocks(Boolean needRebuildBlocks)
at CadEditor.FormMain.reloadLevel(Boolean reloadScreens, Boolean rebuildBlocks)
at CadEditor.FormMain.changeLevelIndex(Boolean reloadBlocks)
at CadEditor.FormMain.resetControls()
at CadEditor.FormMain.openFile()
at CadEditor.FormMain.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)Unblocking the downloaded file worked! Thank you very much!
Now I just need to figure out how to edit the settings for displaying and editing items and enemies. In Ninja Gaiden, the X and Y coordinates are stored in separate parts of memory, and you have to index into the locations based on the level and enemy/item count. The enemies also have an additional coordinate to determine when they spawn, based on the player's X coordinate. And some bosses are positioned by code, not data, but there are only a handful of them.
Can the editor be extended to handle all of this through the settings?
"Almost all configs made by lancuster (you can even ask him to add other NES games).You mentioned here that we could contact lancuster if we want an NES game added to the editor. How would I do that? Should I PM him on this site?
Yeah, lancuster in that quote is very same eager guy you may find here on forum (http://www.romhacking.net/forum/index.php?action=profile;u=22875). Sure, try PM'ing him, probably that'll end up with addition of new config to CadEditor ;)Awesome thanks so much!! :)
This program looks pretty amazing. I saw that there was support added for Sega Genesis. Could it be possible to include a few SNES games as well?
I'm curious how do you find the pointers for the level layout, where level begins/ends to load those graphics to edit?Simple way - use code/data logger in right place - if start it before level loading, and finish when level loaded, it shows only data used in level. I have lua script, that helps me to analyze that data - https://www.youtube.com/watch?v=21xjfEBDkJM
Simple way - use code/data logger in right place - if start it before level loading, and finish when level loaded, it shows only data used in level. I have lua script, that helps me to analyze that data - https://www.youtube.com/watch?v=21xjfEBDkJM
When my money comes up, I'm gonna throw some cash your way to help with this editor. Keep up the great work, this editor is great! :D
That's a good idea. Sometimes the only way. It can load 100-200 lines of code even from very simple procedures, but since the code many times is not viewable this is the best way. I watched that youtube video, never seen code injected that way -interesting.
Some more planned games from other consoles?
I can add ability to describe and edit this layer for those games in next releaseAwesome; now I just need to wait for the other levels to be added.
By the way, I know it is NES editor but is Rockman Mega World aka Mega Man: The Wily Wars possibly ? Or it will need someone to created a new Sega Genesis/Sega Mega editor for this game ?
Editor has plugin for building SMD graphics, so it can be used for editing this game, but you need someone, who can make configs for it. I'll add this games to my list, but I have no time to develop editor for now.
(00010 - 0400f) Level blocks
(1A010) Object Conf.
(1A410) Palettes Conf.
(1A510) Types of Objects
(1a610) Act 1
(1a72a) Act 2
(1a724) Act 3
(1b010) Enemies/Objects Act 1
(1b210) Enemies/Objects Act 2
(1b410) Enemies/Objects Act 3