Romhacking.net

Romhacking => Personal Projects => Topic started by: Tetrahedrus on June 30, 2013, 10:17:20 pm

Title: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on June 30, 2013, 10:17:20 pm
Patch is for use with the U.S. 1.2 DX ROM.

Please note that this trial version does not reflect all the work I've done to date. It will always stop after the first dungeon.


I have started work on a hack of The Legend of Zelda: Link's Awakening which I haven't yet christened with a name, and quite frankly, I really need some feedback to tell me whether I did alright and should keep it up, or maybe I should change things so far and then go on with the hack, or perhaps even you think I should drop it and reconsider things and life. Screenshots will appear later in the post.

What I had done so far with this game in this patch (I have since made progress beyond this, but this demo will only have the following changes):
Known problems with the hack, minor things that will be corrected for the actual release (unless I forget):
What I will work on for the future, aside from anything people don't like about the current version:
Here are some screenshots, showcasing some visual changes throughout the short gameplay of this trial version:

(https://i.imgur.com/22IbqXU.png)  (https://i.imgur.com/EDnwxoZ.png)  (http://puu.sh/7ClMv/867a5a0ab6.png)  (http://i.imgur.com/Dn6mDr8.png)

In feedback, while any and every point of criticism is certainly more than welcome (please be respectful and constructive!), I'm mainly looking for what you thought of the first dungeon's layout, and if you thought it was fun or boring, since I feel that's the most important thing of this hack. If THAT aspect sucks, then I don't think it much matters how well I did in any other part. If you didn't like it, please tell me why. I'd also like to hear what you liked about it, if anything. But just remember that this is the first dungeon in the hack, and it's not meant to be a grand, too-terribly-challenging, masterful work of art of a level. The edited gameplay ceases after beating Tail Cave (in fact I actually force the game to come to an end).

The patch is for use with the ROM "Legend of Zelda, The - Link's Awakening DX (U) (V1.2) [C][!]"

The patch can be downloaded here:

http://www.mediafire.com/download/ijfldbwt3kj82ep/ULAHv0.4.rar (ULAH stands for "Untitled Link's Awakening Hack," if you're curious)

Please enjoy. Or let me know if you didn't. I have a Twitter account where I may occasionally post updates that are too small and insignificant for this thread. Or maybe I'll forget to use it. https://twitter.com/Tetrahedrus

Patch is currently version 0.4. Changelog:

v0.4: June 29, 2014
v0.3
v0.2
v0.1
Title: Re: Currently unnamed Link's Awakening Hack
Post by: mrrichard999 on July 01, 2013, 02:53:32 am
How about the island of dreams :P
Title: Re: Currently unnamed Link's Awakening Hack
Post by: kuja killer on July 01, 2013, 05:06:30 am
okay i totally give up..

I've been trying for over 3 hours straight since i downloaded this hack...on how to get to the sword...but i seriously see no possible way ..or entrance.. to where that staircase is that leads up to it.

I've gotten the power braclet, the tail cave key, 3 pieces of heart, feather, bombs, spent an hour collecting 200 ruppees for the shovel... trying to shovel every single piece of ground tile in the screens around the sword..

but i seriously dont know what im supposed to do..

have not tried out the Tail Cave yet cause of not having sword..
-------------------
besides that, the text is pretty cool, i laughed out loud a few times at how funny alot of text scripts were :)
Title: Re: Currently unnamed Link's Awakening Hack
Post by: Tetrahedrus on July 01, 2013, 02:42:39 pm
How about the island of dreams :P

I think that's equivalent to the original Japanese name, but it is a nice name regardless. I may not decide for some time, since I want to settle on a plot first, which'll probably influence my title.

I've gotten the power braclet, the tail cave key, 3 pieces of heart, feather, bombs...
Whoa whoa whoa WHAT...you got Roc's Feather? I am seriously disappointed in myself right now, you weren't supposed to get that yet, it should be inaccessible at that point. How did you get it?

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but i seriously dont know what im supposed to do..

have not tried out the Tail Cave yet cause of not having sword..

Spoiler:
So you've tried everything except entering the dungeon eh? Sounds as though you're not exactly outta options then. ;)

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besides that, the text is pretty cool, i laughed out loud a few times at how funny alot of text scripts were :)

Thanks a lot! If my dungeon designs are panned, but my text changes are well-received, maybe I could try a much simpler hack of LA, in which I concentrate mainly on the text and some graphics. Maybe still re-route on the overworld and order of items, but I would largely leave the dungeons be and not focus on changing them too much. I'm sure people still see value in those types of hacks.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: mrrichard999 on July 01, 2013, 06:37:16 pm
A good plot will point you the way to a good title.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: kuja killer on July 02, 2013, 08:07:34 am
Ah geez, totally makes sense now, about getting the sword now finally..

I've played zelda games all my life.. so i just didnt expect it would be like that. Just kind of felt a little bit weird to get it like that, "wont spoil for other people"

But... please tell me im not stuck again now. :( ...
The 2nd "closed door" room with 2 sparks, and a bunch of solid blocks.. :(

I've seriously tried pushing every block possible in all directions possible. Only 2 can be moved.. i've tried every combination i could think of with just these 2, but nothing ever happens. I did kill the 2 little red jello guys... tried sprinkling power on the 2 sparks

Tried poking sword at every piece of the walls for bombs.. nothing ever opens the doors... ugh :(
---------------
also i do not even remember where i got the feather from specificially.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: Tetrahedrus on July 02, 2013, 08:29:23 am
Only 2 can be moved.. i've tried every combination i could think of with just these 2, but nothing ever happens.

Only one of those blocks is important, just worry about the one which can be pushed in more than one direction.

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... tried sprinkling power...

Powder? You got the powder? ACK!! That's how you were able to get Roc's Feather! The powder also wasn't supposed to be available, but I can make a good guess that you probably picked it up in the Witch's Hut, so that was just me totally forgetting about that. I'll go ahead and remove those pickups. This will make for a version 0.2 then I suppose.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: Trax on July 02, 2013, 09:02:38 am
I can't see anything the least appealing in this "hack". To me, it's just a test ROM for changing a few things, and nothing that goes near to a workable demo. After 10 minutes, I realize I can't reach the Sword, as only a few screens are accessible, there's glitchy dialogue about violence and incest, and that's about it.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: kuja killer on July 02, 2013, 09:12:34 am
witch place ?? no, got it from the "crane" game in the town. where you play for 10 ruppee's.

and oh my god im so stupid. im sorry! there was "1 way" to push it.. that i never even tried after 10 or game overs..

Gahh. my fault. okay i can continue now
Title: Re: Currently unnamed Link's Awakening Hack
Post by: Tetrahedrus on July 02, 2013, 09:19:20 am
I can't see anything the least appealing in this "hack"

Ouch. You put hack in quotes. You really got me good, didn't you?

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nothing that goes near to a workable demo.

It's certainly not that much of a full-blown hack yet, it's more for people to tell me what they think of my efforts so far. But it's completed up until after beating the first dungeon. Small hack thus far, I'll grant you that. But you describe it rather unfairly.

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After 10 minutes, I realize I can't reach the Sword

Yes. Yes you can. Trying to reach it from the overworld?
Spoiler:
You can't, but it's gotten shortly afterwards. Just forget about it for now.

Also, you could have read the other posts to see that someone already asked about it.

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After 10 minutes

At least you played that long! Thanks.

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as only a few screens are accessible,

What's the problem here? You can reach every item you're meant to get in this trial version just fine the way I have it, and you can actually reach quite a few screens after getting a certain item, but you certainly can't access the entire overworld right now. This is a non-issue.

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there's glitchy dialogue

Glitchy? What? It displays just fine. Did you mean something else?

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about violence and incest,

Violence? I suppose some violence may have been alluded to, but I'm not sure it was so terribly violent.

And incest? I certainly don't remember putting that in there...hmm, where was this incest text?

Come on man. I wasn't expecting everyone to think this was good, I wanted feedback, but nothing you said was helpful. You're welcome to give me something more constructive after you go back and play all I have to offer, if you wish. And being rude then won't help either.

July 02, 2013, 09:21:03 am - (Auto Merged - Double Posts are not allowed before 7 days.)
and oh my god im so stupid.

Nah, it's more like I'm the absent-minded one since I ALSO forgot about that stupid crane game. Sigh. Oh well, I have now taken care of it. Can't believe I missed that...but hey, I like that you're revealing major things I forgot about. This is a very early trial after all, so it's not as bad as an actual released hack having this major of a shortcut.
Title: Re: Currently unnamed Link's Awakening Hack
Post by: kuja killer on July 02, 2013, 10:01:58 am
okay finally done now. I thouht it was pretty decent. I always like the thought of getting to play a new dungeon layout in a zelda hack. And im glad the level map was edited to reflect that.

Cause im always so obsessed with checking  maps all the time constantly, in any zelda games. :)

I did like the interesting looking layout. :)
and of course the cool little puzzle about a chest surrounded by the little non-walkable checkered tiles.. whatever the heck. :) i really was stumped there for a little bit, hehe.

So yea was pretty okay for a first hack.
The text was surely really funny a bunch of times.
so i got quite a bit of laughs from it

I played this on my TV with the  nintendo wii homebrew channel, by the way. It's much more enjoyable to play rom hacks on the TV.. as opposed to computer. :)
Title: Re: Currently unnamed Link's Awakening Hack
Post by: Tetrahedrus on July 02, 2013, 10:19:28 am
okay finally done now.

Awesome! At least one person cared enough to see it all the way through!

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I thouht it was pretty decent. I always like the thought of getting to play a new dungeon layout in a zelda hack. And im glad the level map was edited to reflect that.

I'm glad to hear someone liked it. Even if it's just one. I hope more people give me their views on it. Constructive reviews.

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So yea was pretty okay for a first hack.
The text was surely really funny a bunch of times.
so i got quite a bit of laughs from it

Thanks again about the text. I hope I continue to have the motivation (and time) to get a lot more work done on this. Hopefully I won't leave major holes in the game like I obviously did for version 0.1... :/

Quote
I played this on my TV with the  nintendo wii homebrew channel, by the way. It's much more enjoyable to play rom hacks on the TV.. as opposed to computer. :)

Really? That's pretty awesome, to think something I worked on was on someone's television. I should try that sometime.
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Sam Atoms on July 05, 2013, 02:44:34 am
I've been to every overworld screen I can reach, but I haven't been able to find the power bracelet... D-:

Dialogue is refreshing  :)
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Tetrahedrus on July 05, 2013, 02:56:46 am
I've been to every overworld screen I can reach, but I haven't been able to find the power bracelet... D-:

Did you apply the patch to a 1.2 ROM? I've heard from someone who used an incorrect ROM that not using 1.2 causes something else like an enemy to come out of the chest where you should have gotten the power bracelet.

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Dialogue is refreshing  :)

Thanks!
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Trax on July 08, 2013, 10:07:30 am
I'm sorry for my previous harsh reply. When I tried the patch 0.1, I bumped into a fatal flaw that prevented the game to go on, probably because I used the wrong original ROM. When I opened the chest on the beach (which is not very hard to find), I got a buzzer sound (the sound of a dungeon puzzle solved incorrectly), and a weird enemy sprite comming out of the chest. Of course, without the Power Bracelet, it's no wonder I couldn't go forward in any way...

I finally had it working correctly, and I think it's a good start. Another reason why I reacted that way is because I've seen in the past this kind of hack of Zelda 1 on the NES, where the first Sword is hidden ridiculously far away form the beginning, with nothing to defend yourself. This case seem to be a bit more reasonable, although you can get lost quite far to the north...

As for the dialogs, I think I misused a word there. I guess it's just not my kind of humor, but it doesn't prevent the hack to be a good one...
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Tetrahedrus on July 08, 2013, 11:50:00 am
@Trax all is good my man.

probably because I used the wrong original ROM.

Ahh that's surely it. Now I understand why the text may have been glitchy. Can't believe I didn't think of this as a reason, which then might explain why you thought I had such things in my dialogue as extreme violence and incest, due to the way certain phrases may have glitchily appeared (not that I'm always above that level of humor, mind).

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Another reason why I reacted that way is because I've seen in the past this kind of hack of Zelda 1 on the NES, where the first Sword is hidden ridiculously far away form the beginning, with nothing to defend yourself. This case seem to be a bit more reasonable, although you can get lost quite far to the north...

That Zelda 1 hack wasn't Outlands was it? Anyway, I have been continuing work on this (still titleless) hack, and I've somewhat narrowed the range of places you can go before entering Tail Cave, but mostly to the east. You might still find yourself wandering around in the north a bit.

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I guess it's just not my kind of humor

Eh that one I understand, certainly not everyone can be satisfied with the dialogue, especially when trying to employ humor and references. Oh well...

Quote
I finally had it working correctly, and I think it's a good start.

Thanks man. Like I said, I have worked on it since. It might take me quite a long time to finish, so I hope I don't lose motivation along the way.
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Sam Atoms on July 10, 2013, 03:16:46 am
Did you apply the patch to a 1.2 ROM? I've heard from someone who used an incorrect ROM that not using 1.2 causes something else like an enemy to come out of the chest where you should have gotten the power bracelet.

Thanks!

Oh, you mean that weird spiny monster coming out of that chest wasn't supposed to happen?  Now it's time for some rom upgrading.  I edited my rom's original filename, so I don't even know how to check what version it is...  :huh:
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Trax on July 10, 2013, 05:32:06 pm
While you wander in the north of the village to find the Key to the first dungeon, you can enter the Moblin's hideout, but it's completely empty. I presume the original programmers knew you couldn't access this place before a certain trigger is set. Access to the hideout should be restricted until you have a specific set of items...
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: LocksmithArmy on July 10, 2013, 08:32:48 pm
I am curious as to what this new story is... why are you hacking the game... there must be some point or reason...

I am excited to see a Z4 hack, not that I will play it till its finished but as said before, a solid story will help the name along. and its quite hard to hack a game with no direction. (altho if I were to hack a game with no direction I would choose a zelda game lol)
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Tetrahedrus on July 13, 2013, 07:20:08 pm
I presume the original programmers knew you couldn't access this place before a certain trigger is set.

I guess the programmers weren't completely careful, since even in the original game you can reach that cave before triggering the kidnapped BowWow sequence, in which case it'd be empty and it would play the "puzzle solved" tune where you would later fight the moblins.

Regardless, I know what you mean, since it's infinitely easier to accidentally go there in my version, and you are right about it. Thanks for this bringing to my attention. I'll deal with it.

I am excited to see a Z4 hack, not that I will play it till its finished

I understand that feeling. Although it sounds like you'd be a good candidate for testing/critiquing even a (very) partial Zelda 4 hack, since you're apparently very interested in them (not to mention a past avatar of yours being the Wind Fish, unless that was someone else...). As said, this trial goes only up until beating the first dungeon, and even the parts in this trial might experience significant changes, so I personally don't think the player would really be ruining the finished hack for him/herself, but eh well, suit yourself.
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Jeville on July 14, 2013, 12:13:34 am
I'm impressed. I'd like to see you do the rest of the levels, rather than having it solely be a text hack. Your writing does make me smile, for what it's worth.

The occasional graphical glitches aside (my LA hack isn't free of those), a criticism for Tail Cave: The room where you have to push a block against another block. If the block is pushed the wrong way, you're trapped because both doors are shut. Either keep the bottom door opened, or put an extra block on top of the pushable block to prevent it from being pushed the wrong way. I'd go with having the bottom door left opened.

If being able to steal from the shop is much of a concern, well, it still is possible to steal. You may not think so, but that's probably because you were testing it swordless. It is impossible to steal from the shop swordless, because the developers didn't want it possible to enter Mysterious Woods swordless with a bomb. Anyway, what works is placing the shopkeeper at the top-right corner. It won't get in the way of picking up an item near that corner.

Edit: Thief video (http://www.youtube.com/watch?v=qxHzJiKknK8) (unlisted).

(http://i5.photobucket.com/albums/y157/Jevil42135/kohilint_zpse0abd27f.png)
I explored this much of Koholint before I was done, because I was dumb. If you don't want this similar fate to occur with your players, you can at least:
Spoiler:
Place some pools of water to prevent it.
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: LocksmithArmy on July 14, 2013, 02:30:38 am
I understand that feeling. Although it sounds like you'd be a good candidate for testing/critiquing even a (very) partial Zelda 4 hack, since you're apparently very interested in them (not to mention a past avatar of yours being the Wind Fish, unless that was someone else...). As said, this trial goes only up until beating the first dungeon, and even the parts in this trial might experience significant changes, so I personally don't think the player would really be ruining the finished hack for him/herself, but eh well, suit yourself.

Indeed I was the windfish for awhile lol ;) ana m a HUGE zelda fan (one day I will quit hacking pokemon and start hacking zelda games) Links Awakening was my first zelda game so it has a special place in my heart (hence the wind fish avatar)

Its not that playing only the first level would ruin it... its that... playing only the first part will make me want to play more... I will be sad that I connot continue my quest... and I dont like being sad... so I dont play unfinished games ;)
Title: Re: Currently unnamed in-progress Link's Awakening hack
Post by: Tetrahedrus on July 15, 2013, 10:15:15 pm
Your writing does make me smile, for what it's worth.

Thanks, but trust me, not as much as it makes me smile that you had nice things (as well as a nice dose of helpful criticism) to say about this. I thought Hard Awakening was a blast (except for two certain dungeon rooms, those weren't such a blast...*shudder*), so it does mean a lot to me that such a hack's creator would take the time to play through mine and give me feedback.

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a criticism for Tail Cave: The room where you have to push a block against another block. If the block is pushed the wrong way, you're trapped because both doors are shut.

Ack, that is a pretty big thing to never notice. Right well consider it taken care of then. In the meantime players will just have to use Start+Select+A+B.

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If being able to steal from the shop is much of a concern, well, it still is possible to steal. . .Anyway, what works is placing the shopkeeper at the top-right corner. It won't get in the way of picking up an item near that corner.

Ah, so it is. You're right, I only tested it swordless. I actually didn't know it was impossible at that time! Thanks for letting me know about that. And I thought I knew this game...oh well, it'll be dealt with. Even though I've made progress since this release, I will go back and release a version 0.3 of this trial to deal with these problems you've brought to my attention, since I don't think I'll have any significant news regarding this hack for quite some time.

Quote
(http://i5.photobucket.com/albums/y157/Jevil42135/kohilint_zpse0abd27f.png)
I explored this much of Koholint before I was done, because I was dumb. If you don't want this similar fate to occur with your players, you can at least:
Spoiler:
Place some pools of water to prevent it.

In the progress I've made since, I did restrict a sizable chunk of areas before Tail Cave. I might restrict a little more, but at the point I am now, I don't think it'll be a huge problem.

Indeed I was the windfish for awhile lol ;) ana m a HUGE zelda fan (one day I will quit hacking pokemon and start hacking zelda games)

I've never played Pokémon games, so I can't truly appreciate your hacks of them, but it will be really nice to have more Zelda hacks on the scene! Especially Link's Awakening, but I cannot be so certain that you'd be interested in hacking that one...

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Links Awakening was my first zelda game so it has a special place in my heart (hence the wind fish avatar)

...then again if you hold it in such high regard, then maybe there's hope for an LA hack from you  ;)

I now see your reasoning about not wanting to play incomplete games, and I understand. I hate that feeling too...
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on August 04, 2013, 03:38:00 am
It's been a little while, time for an update. I have been working on this thing, though at a slow pace. I have completed the second dungeon and am working on the third, as well as other things.

Here are some screenshots of dungeons 2 and 3:

(http://i.imgur.com/7cTKJrj.png)  (http://i.imgur.com/awRcWuo.png)  (http://i.imgur.com/PdKVRzF.png)  (http://puu.sh/9xc6f/c79fe7b61c.png)

No telling when this will be finished. Or if.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Jeville on August 06, 2013, 12:47:03 am
Good to hear! Here's a new glitch discovered in the game that you might not want players to take advantage of in your hack:

http://www.youtube.com/watch?v=l-BpF6gf3vA
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on August 18, 2013, 05:32:21 pm
That's interesting, thanks Jeville. I don't believe this will be an issue in my hack, but it's good to know!

As for recent progress of my project, I am just about done with the third dungeon, but I haven't gotten around to working on it the past few days.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Lin on August 19, 2013, 01:06:55 pm
I'm glad to see people are taking advantage of LALE and actually making hacks (*cough* why you'd choose LA over the Oracles is beyond me though...) When I get the chance, I'll be sure to check it out.

Also, LALE should include some sort of documentation on how to visit its forum/irc channel if you ever need help with stuff.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Jeville on September 09, 2013, 08:14:06 pm
(*cough* why you'd choose LA over the Oracles is beyond me though...)
In my case, there's an issue of occasionally coming across a yellow screen that kind of puts me off it. A perk for doing LA is for its simplicity.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on September 10, 2013, 09:10:49 pm
Well hello Lin. It would be very nice hearing your thoughts on my hack's tiny trial.

*cough* why you'd choose LA over the Oracles is beyond me though...)

Why did I choose LA over Oracles? Hmm, let me think about that. I will ponder and ponder until I can give you the very best explanation my reasoning has to offer. (http://www.youtube.com/watch?v=_gRphqgaZAU)

A perk for doing LA is for its simplicity.

This is true, not to mention I have a long history with and fond memories of LA whereas I haven't played much of either Oracle game, although I'd like to play through them sometime.

Now, as for general updates, I have completed the third dungeon and have playtested my hack up until getting the third instrument. Progress lulled for a bit there, but I've had a boost in motivation as of late so hopefully I can get to work on the fourth level in no time.

I've been thinking about when I'm nearly done (assuming nothing saps my interest), I might want some beta testers. I actually had a couple in line, but they haven't been responding to my messages lately. I can't say I'm certain they'll be around and still interested when that time comes to test it. If they're not available at that time, I guess I can do one of those "Help Wanted" ads, but I thought I'd just mention this here for now to see if one of the few people actively following this thread would want to help me test it in case I don't have anyone else.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Jeville on September 10, 2013, 09:31:43 pm
I'm willing whenever you are nearly done. :D
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: snarfblam on September 10, 2013, 09:35:56 pm
The hack definitely sounds interesting so far. I'm going to check it out tomorrow. If you're short on testers when the time comes, I might be interested.

(*cough* why you'd choose LA over the Oracles is beyond me though...)
I personally like LA much more than the Oracle games. (In fact, LA is my favorite Zelda game period.) I've always wanted to hack LA myself but never got around to it.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Lin on September 12, 2013, 03:35:38 pm
Well, from a ROM-hacking standpoint, the Oracles are much more free and editable. They're way more organized in regards to tilesets and all forms of data, and the "interactions" and other pointer tables allow any script or assembly procedure to happen safely without any actual original assembly edits. LA hardcodes a lot of map-specific events that you're stuck with unless you know Gameboy assembly (PS If you do get into that stuff I'd recommend my assembler. Despite GUI and some disassembler issues, it's unfortunately the only assembler to support dynamic addressing).

But enough that. I'd be happy to beta test and I'm pretty sure Fatories too would if he's not too busy. We know specific things to look for just because of how much we've worked with the games. I could try and get in contact with Jigglysaint too if you'd like.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on September 29, 2013, 09:04:25 am
Thanks guys! I just hope at least one of you will still be interested by that time.

LA hardcodes a lot of map-specific events that you're stuck with unless you know Gameboy assembly

Argh, oh how I found this out the hard way. You certainly are right about LA hacking being inferior in that regard Lin. I don't know ASM, and it is likely to always stay that way. It's a shame, because I could do much more interesting things. I guess if I really, absolutely needed some ASM hacking which my hack couldn't possibly do without or else I'd just abandon the damn thing, I suppose I could ask someone for help. But I don't really feel that's necessary.

I think everything will be OK anyway, I will just have to work around with what I am given. Mainly I just have trouble with the Overworld. For example, remember that walrus that Marin sang to? She sang to him, he fell in the water, and he would stay away from then on. Well I thought maybe I could put that walrus on another OW screen and it would just work...

So I got Marin to sing to him, he fell into the water I had placed just for him, the rabbit came and took her, and I thought it worked. Until I exited the screen and returned to see that the stupid fatass was back. It pretty much dawned on me I couldn't actually make that whole thing work just by using LALE, but it's just a minor setback; while I was hoping to have the walrus on a different OW screen, I don't think it's that big a deal.

One more thing I was having trouble with was the portal warps on the OW, which seemingly were editable in LALE, but I can't get them to work. Someone already mentioned it to Fatories elsewhere so he's aware, so hopefully those can get fully functional sometime. Again, I can do without if they can't be fixed.

Something this post can't do without though is a progress report on the hack, and let me tell you, I have completed three more! No, not three more dungeons, three more....rooms. The first three in Level 4. It's been a slow go certainly, although it's mostly due to school and not any decline in motivation.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on November 07, 2013, 01:24:07 am
Geez it's been over a month and not a word from me. Well I've made more progress, but not much--I'm only about half done with the fourth level. I may not make any more significant progress until sometime in December, but I wanted to say at least something before then to let you all know I haven't dropped off the face of the earth and that I've in fact made some progress since my last post.

I still have fun working on it.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Celice on November 07, 2013, 03:01:21 pm
The most important part is that you're still having fun making it :) I'm super looking forward to your work, and I also got mad props for you, 'cause I don't think I could ever manage creating my own
Zelda game D: I wouldn't be able to balance good puzzles and good level design :<
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on November 23, 2013, 12:10:52 am
Thank you Celice for your kind, encouraging words.

I wouldn't be able to balance good puzzles and good level design :<

If my hack can even manage to come to release, well, I just hope players think my balance of those things is done well enough.

Around the 16th of December should be a beginning point of when I can put more time into this thing. Hopefully I can finish the fourth level before New Year's.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: schtolteheim on November 27, 2013, 06:54:53 am
You did a good job. I enjoyed the mixed up acquisition order of items and how it went against expectation. The swordless phase was an exciting handicap and could have possibly been extended even further.
At one moment I feared the action would be too annoying to go on, but in the end although this hack makes things noticably harder the challenge was about right; I died maybe 12 times. I would play the finished product.
Even the cynical dialogue wasn't bad. It will be interesting to see how you rob the key scenes of their sentimentality.

One idea I got after seeing that chunky boss monster was that it would be a nice surprise to exchange his look with something unexpected and bizarre(moreso than before).
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: LocksmithArmy on December 09, 2013, 07:13:22 pm
with every dungeon you finish i get more and more excited about this hack ;)

and more motivated to make one of my own ;)
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on January 18, 2014, 02:50:54 pm
Did you guys miss me? No? Well I missed you. Thanks schtolteheim for your input. What was the most difficult part for you? Anything you thought was so easy I may as well have not done it?

Even the cynical dialogue wasn't bad. It will be interesting to see how you rob the key scenes of their sentimentality.

One idea I got after seeing that chunky boss monster was that it would be a nice surprise to exchange his look with something unexpected and bizarre(moreso than before).

I've gotten many good reviews of my dialogue so far. I hope the rest of my dialogue lives up to the expectations set by what you all have read so far. As for graphically changing the look of the boss, that is possible, but I am not skilled enough to do anything crazy. And by "moreso than before," if you mean to imply I made changes to the boss's palette, then I didn't actually do anything to alter his look in this beta. It's just that the sprite's colors got messed up, and I don't know how to fix this manually. Once the editor LALE is able to support altering sprite palettes, I can probably fix it, or just change it to something else.

with every dungeon you finish i get more and more excited about this hack ;)

Well get more hype! But not all that much...it's probably an insignificant amount with which you needn't worry yourself. :/
The fourth dungeon is coming along at a so-so pace, but it's progress nonetheless!

Quote
and more motivated to make one of my own ;)

I hope you reach maximum motivation eventually, because as with all hacks, there's no guarantee my hack will even see the light of day, in which case I'd hope you and/or anyone else can start making one, because we need more LA hacks. OoX hacks are just as good I guess, and there are admittedly more extensive tools for hacking them, but it doesn't feel quite the same, I feel. If I fail in bringing this hack to release because the evil forces of life have caused me to give up or abandon the project, you must avenge me, LSA. Avenge.....me......

For how long it's been lately between my posts, I am sorry that I haven't had sizable updates to share with you guys.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: schtolteheim on January 29, 2014, 12:55:27 pm
One annoyance was a room with two of those wall-hugging wisps (where the beak is found). It seems like it is impossible to get through without getting hit once.
But the level of difficulty is alright, as the player of a hack should be expected to have mastered the basic game.

As for a graphical modification, I meant it would be funny if once you submerge into the boss waters you realise you are in a gigantic bathtub with an angry fat man.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: katage on June 23, 2014, 06:01:10 am
Wow. How did I miss this? I thought the only two major Link's Awakening hacks were Jeville's Hard Awakening and my New Awakening. This sounds really ambitious. But I can't download from the dropbox link. It might just be because I'm in China and things have been wonky here Internet-wise here for a while, but could you post a new download link?
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on June 23, 2014, 09:17:43 pm
Well at least your hack and Jeville's are completed; I still have hope that mine can achieve that status someday, but I just don't know. I haven't tried your hack yet since I just haven't had much time for anything like that, but it sounds really cool and I would certainly like to play through it sometime. Maybe it'll even inspire me...

The link works fine for me, but I can replace it with a MediaFire link. That will even be preferable since I can actually see how many times my hack will be downloaded from this point on (probably a small number since just about anyone who has been interested has already gotten it by this point).
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: katage on June 24, 2014, 05:24:08 am
New download link worked for me. I played through until I got the dead end signpost in the rapids.

I like the new dungeon, though the new item order confused me a little. I can't complain about lacking the sword, since my hack and Jeville's both withhold it for varying amounts of time. Replacing the Tail Cave boss was a sensible decision, considering the difficulty of the original and the new one. The apparently new coloration for the boss was a creepy-looking improvement over the last. The Flippers were an odd surprise.

One thing that needs to be done is to remove the Like-Like on map 31 of the overworld. It is placed directly in the player's way, the player has no means of recovering the shield from the Like-Like if the Like-Like should rush up and take it. Going back to town is something of a hassle, which I mostly avoided by saving and quitting in the nearby telephone house so I could reload nearby, before trying to get past the Like-Like. I think I lost the shield three times out of four tries.

For a moment I thought it was a game-breaking mistake, since I couldn't go to the castle to get a new shield. Then I remembered that in the normal game, that shop is in town. I've been testing my own hack so long I forgot the shopkeeper isn't at the castle.

I like the textual changes. Link's Awakening has always had some kooky and surreal dialogue, I exaggerated the effect in my own hack, and I like the new kookiness your changes introduce.

It's a pity it's still short. This has been here a really long time and it should be entirely possible to finish it, and do so rather quickly. I strongly encourage you to make a time investment in finishing the mod. I finished mine in two weeks, though it took a little while afterwards to sort out some mistakes. You should be able to churn out a new dungeon fairly quickly.

One thing I don't understand is how you managed to reorganize the first dungeon. The vanilla version's rooms are all shaped like a Moldorm, with a couple empty rooms that make up its eyes. I didn't know you could change that shape. I know you can change the appearance of the mini-map, but not the actual layout of the dungeon. All I knew I could do is reroute the place, changing the doors and the contents of a room. How did you restructure it?

Trying both my hack and Jeville's would probably give you an excellent sense of what you would want in your hack, and what would work. I took a lot of inspiration from Jeville's hack (although much of it was based on things I didn't like about Jeville's hack).

I've noticed a distinct stylistic difference between our respective hacks so far. Jeville has mostly preserved the basic structure of the dungeons while introducing a group of narrowly beatable, highly challenging puzzles, in between otherwise normal rooms. There are little bottlenecks where the player will get stuck for extended periods of time before figuring out how to move on. The place in Bottle Grotto where you need to get a Piece of Power to run against the current of one of those vortex enemies was an excellent example. Only after beating it twice or thrice was I able to do it without save states and not die from the falling damage (falling does half a heart of damage per fall, and with 5 hearts max and a potion to boot, you fall too often to survive). My hack reroutes the dungeons a little more than Jeville's, but also fails to reconstruct them as ULAH does. Like Jeville, I put in puzzles that operate on weird quirks of the game engine, which might be too obscure for the player, and I tend to throw in more of the nastiest enemies. My rooms tend to be very dense, and so they usually have straight walls, which might feel monotonous (I don't know), to maximize the amount of stuff I can cram in. There's also the recoloring thing. I would like to see another recoloring of the game, just to see how somebody else would design it. I don't think the original coloration was done very well. Contrast the colors of LADX with those of Oracle of Seasons, or even Oracle of Ages.

ULAH so far has done a lot to change the dialogue and feel of the early game. The puzzles do some things I haven't seen before--rooms 3 and 16 of Tail Cave are the two examples I would cite--which is very welcome. It also avoids the sudden difficulty spikes in Hard Awakening, nor is the overall level of difficulty really outrageous, like the Face Shrine in New Awakening. The rooms of ULAH's Tail Cave are of similar difficulty, and since none of them is an absolute nightmare, the dungeon plays well. Some previous posters seem to have been frustrated by the new item order, but if you resolve that and design the following dungeons the way you designed Tail Cave--but maybe without moving back and forth from the overworld--your hack would be very unlikely to cause great frustration when finished, and frustrating puzzles are probably the greatest weakness of hacks in general (an early version of my hack had FIVE minibosses in the same room in the Face Shrine!). The designer simply doesn't have the same perspective as the player, and so he or she is likely to design puzzles that players simply do not get.

Please keep up the good work. I've been thinking that in the future we might work together to create a merged hack that combines the best aspects of each one.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.3)
Post by: Tetrahedrus on June 27, 2014, 12:33:02 am
First of all, thank you for trying out the trial version and giving me your feedback on it. While the new boss coloration wasn't intended as I previously stated, you think it's good the way it is? I guess it's not such a bad color scheme. Some bosses haven't had their colors messed up (the bosses I used for levels 2 and 3 are unchanged), but I think Evil Eagle's colors might be, since he is fought in a side-scrolling room just like Angler Fish.

That Like-Like problem is something that definitely should have been dealt with, but I am surprised no one had brought it up before since that was a pretty big problem. Thanks for the comments on my dialogue. Hopefully I can keep it up throughout the hack. As for how I restructured the dungeon, I'll show you a GIF in which I move Tail Cave's instrument room (Map 02) to the right of the entrance room.

(https://i.imgur.com/M7RrrGn.gif)

Just click on an area in the minimap and change the "Map" value.

I've already played and beaten Hard Awakening and loved every map of it (except for a room in Bottle Grotto and a room in Key Cavern, grrr). I'm quite interested in your hack as well and I will definitely try it out sometime.

As for us collaborating, I do like that idea. It would be interesting to see what the result would be (especially if Jeville also wanted in), but I haven't exactly shown myself to have the utmost diligence. We'll just have to see. If I can get back into the swing of things and work on ULAH consistently and FINISH it, then maybe my interest in giving time to hacking will stay afloat and I'll be reliable enough to work with.
Title: Re: Currently unnamed in-progress Link's Awakening hack (version 0.4)
Post by: katage on July 03, 2014, 03:31:47 am
Thanks for the minimap advice. I just used it to reconstruct Key Cavern in my own hack.

Unfortunately, Jeville apparently has no interest in a joint project, or even a new hack at all, so the joint thing may not work out.
Title: Re: Currently unnamed Link's Awakening hack (version 0.4)
Post by: Tetrahedrus on August 08, 2014, 04:26:02 am
Well that's a shame about Jeville. What's not a shame however is the fact that I've made actual progress on my hack in which I finished up Level 4 and completed Level 5! I am more than halfway through with the dungeons, although the dungeons usually get longer as I go on, so that's a downer, but at least you know that I've been working on it again lately.

It's been 369 days since I last posted screenshots, which is totally uncool. How about we end that drought right now? Here are some not-too-terribly-exciting screenshots of the fourth and fifth dungeons:

(http://i.imgur.com/mCC9F48.png)  (http://i.imgur.com/YUQsISL.png)  (http://i.imgur.com/m0tasP9.png)
(http://i.imgur.com/qPpjgJw.png)  (http://i.imgur.com/jPY5ZaF.png)  (http://i.imgur.com/PNs3NSW.png)
(http://puu.sh/aJAUr/59501e5b41.png)  (http://i.imgur.com/EV6JHab.png)  (http://i.imgur.com/20Vg2En.png)

I guess I'm not being totally honest. I am not actually 100% done with these dungeons; I do plan to give them new palettes and I would like to change the look of the floor tiles, but I'll worry about that later. The point is that as of now dungeons 1-5 are fully playable in the way I intended.

While I hope this is encouraging news to you guys, I am slow at making this hack (which should be obvious at this point). I don't believe that the amount of days until new screenshots of a completed (or near-completed) Level 6 will be in the triple digits, but who knows. Now to respond to a comment from January:

One annoyance was a room with two of those wall-hugging wisps (where the beak is found). It seems like it is impossible to get through without getting hit once.

The intent is for the player to walk close to the edge of the pits so they can avoid the sparks, although it may be easy to fall down the pit. If people find that extremely annoying, then I can alter that room no problem.
Title: Re: Currently unnamed Link's Awakening hack
Post by: Jeville on August 09, 2014, 08:18:35 pm
Yeah, I'm not interested in collaborating. It's just a solo thing for me but I can agree to playtest which I will soon, so I can't comment on the hack now. Thanks for the gif, I too wondered and didn't know I can reconstruct dungeon layouts with the tool. It might drive me to do another LA hack someday, and your hack can help to inspire me. New Awakening too, of course.

Don't worry about taking too long. :) It's important to treat it as if it's going to be your last. It took me more than two years on and off, and that's without changing the dungeon layouts that your hack is doing.
Title: Re: Currently unnamed Link's Awakening hack
Post by: katage on August 13, 2014, 06:58:47 am
I can't wait to try out those new dungeons. They look very unfamiliar and interesting.

I don't think you can change the appearance of the floor tiles of the dungeons, aside from editing the colors. The pattern on tiles D and F are set by dungeon (Face Shrine and Key Cavern have identical patterns, but otherwise they're unique for each dungeon). The same goes for the block tiles, A6 and A7, and the bombable block, A9, which are the same everywhere but Key Cavern and Face Shrine, and C0, a one-eyed statue in most dungeons, but a helmet/soldier design in Key Cavern and Face Shrine, and an eagle's face in Eagle's Tower.

But I notice in the screenshots you have Angler's Tunnel's floor tiles with Catfish's Maw's miniboss. Did you move him to Angler's Tunnel?
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on August 16, 2014, 03:50:11 am
I understand, Jeville. It would be crazy awesome if you did create another hack (especially if ULAH and NA inspire you).

I don't think you can change the appearance of the floor tiles of the dungeons, aside from editing the colors.

It certainly can't be done from within LALE, although it would be very convenient. My currently preferred graphics editor is YY-CHR. Speaking of LALE, I sure would love to see Fatories make more improvements to that program (like fixing the OW warp system and implementing the things he mentioned in this video (https://www.youtube.com/watch?v=kxp_PpxPsDo)), but I'm sure he has more important things to worry about. LALE is still awesome and very useful as is. I don't know if I'll be able to design floor tiles more interesting than the already existing ones, but I'd like to try at least. Maybe I can solicit help on designing new tiles. Maybe I can have a contest! It'd be fun to sort through all zero of the entries. Anyway, yes, I moved Master Stalfos from Level 5 to Level 4.

The sixth dungeon is about 50% complete.
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on September 16, 2014, 11:36:21 am
How done is Level 6? Done enough. Might need some further decoration later.

(http://i.imgur.com/yQBlie1.png)  (http://i.imgur.com/02YHE4g.png)  (http://i.imgur.com/Ulgp7TZ.png)  (http://i.imgur.com/T10Ws7n.png)

Threw in the Level 7 screenie there just to show that I am indeed working on it. I have only just begun on it though, so it'll be quite some time until I can show more of it off.
Title: Re: Currently unnamed Link's Awakening hack
Post by: CyberFox on September 19, 2014, 02:15:39 am
How about calling the hack "The Legend of Zelda: Link's Escape from Tomorrow"?
Title: Re: Currently unnamed Link's Awakening hack
Post by: ShadowOne333 on September 19, 2014, 04:15:18 pm
What about these titles"

*LoZ: Link's Re-awakening.
*LoZ: New Awakening

Might be poor concepts but I would give more names if you could give out more detailed about what the hack is focused on and what are the main changes that will be done by the end.
Title: Re: Currently unnamed Link's Awakening hack
Post by: katage on September 21, 2014, 10:21:28 pm
New Awakening is taken already. It's the name of my hack, actually. So back off!

Just kidding. But Re-awakening could work, depending on what Tetrahedrus thinks. I've been wondering myself what a new title could be, since Hard Awakening and New Awakening are the most intuitive hack names, and both are already taken.

Or you could just call it ULAH, and never explain the acronym on the download page.
Title: Re: Currently unnamed Link's Awakening hack
Post by: dACE on September 23, 2014, 06:04:52 pm
Why not call it 'Zelda - Inception' - a dream within another dream...

It would be like Link experiencing a dream while still on Koholint...

/dACE
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on October 23, 2014, 02:03:27 am
How about calling the hack "The Legend of Zelda: Link's Escape from Tomorrow"?

While deciding on a title for ULAH is the furthest thing from my mind right now, I cannot deny that I kinda like that one.

What about. . ."LoZ: Link's Re-awakening"

That's not a bad one either. Since the other major hacks that are completed (that I know of) are entitled Hard Awakening and New Awakening, a name like Re-awakening could sorta fit in alongside them perhaps.

Why not call it 'Zelda - Inception' - a dream within another dream...

It would be like Link experiencing a dream while still on Koholint...

That's a funny title. If a Link's Awakening hack had a title like that, I'd expect that the very first thing to happen is Link entering the Dream Shrine and falling asleep. After that, the overworld would have the music of the lower level of the Dream Shrine.

I've been wondering myself what a new title could be

Well, start wondering harder! Whose job is it to come up with a title? Mine? ..oh, right.

I've made little progress with the game since my last update, but it has everything to do with important life stuff and nothing to do with lack of ideas or lack of interest.
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on January 14, 2015, 12:01:20 pm
Before it gets to be three whole months without an update, I thought I'd give a small one. I had been working on my seventh dungeon off and on for a while and it was even near completion, but towards the end I just wasn't feeling it. It seemed completely boring, so I'll start over with a new layout. There go my hopes for that 2019 release date.
Title: Re: Currently unnamed Link's Awakening hack
Post by: ShadowOne333 on January 14, 2015, 04:47:45 pm
Before it gets to be three whole months without an update, I thought I'd give a small one. I had been working on my seventh dungeon off and on for a while and it was even near completion, but towards the end I just wasn't feeling it. It seemed completely boring, so I'll start over with a new layout. There go my hopes for that 2019 release date.
Don't worry!
If you feel like the dungeon layout didn't fit or felt boring, it is entirely your decision to revamp it again.
It is for a better cause though, might lead to a much well designed dungeon.

Maybe we can all see this hack's release along with Avengers 4: Infinity Wars and the Justice League 2 movies. :P
Title: Re: Currently unnamed Link's Awakening hack
Post by: Jigglysaint on January 20, 2015, 10:55:48 pm
That reminds me.  I should really get back to finishing up some of my hacks.  I got seriously burnt out with Oracles and kind of stopped hacking for a long time(must have been a few years since I touched a Zelda rom).  With the hacks I added, I really should finish it.  The idea is to have a game that's all dungeon that you have to go back and forth doing a whole bunch of things.  It features more flexible events that allow one event from one dungeon to affect other things in other places.  It also features customizable screen boundries that allow for more complex side scrolling areas as well as screen boundry warps.  Furthermore, it's possible to have multiple warps on one dungeon screen.  A few other features involve being able to set the floor type for each room to any of the 256 tiles instead of the first 16 and individual songs for each screen.

I should get back into hacking.
Title: Re: Currently unnamed Link's Awakening hack
Post by: Celice on January 21, 2015, 03:11:32 am
That reminds me.  I should really get back to finishing up some of my hacks.  I got seriously burnt out with Oracles and kind of stopped hacking for a long time(must have been a few years since I touched a Zelda rom).  With the hacks I added, I really should finish it.  The idea is to have a game that's all dungeon that you have to go back and forth doing a whole bunch of things.  It features more flexible events that allow one event from one dungeon to affect other things in other places.  It also features customizable screen boundries that allow for more complex side scrolling areas as well as screen boundry warps.  Furthermore, it's possible to have multiple warps on one dungeon screen.  A few other features involve being able to set the floor type for each room to any of the 256 tiles instead of the first 16 and individual songs for each screen.

I should get back into hacking.
After hearing all that?

fuck yes you should  :beer:
Title: Re: Currently unnamed Link's Awakening hack
Post by: Bahamut ZERO on January 21, 2015, 03:13:14 pm
Woah, how have I not noticed this hack? I like those dungeon layouts. When it's done and ready I'll certainly play the hell out of it!

If you're still on the hunt for names for your hack, I came up with a couple off the top of my head:

Legend of Zelda: Dream of the Wind Fish

Legend of Zelda: Curse of the Wind Fish

Legend of Zelda: Koholint Returns

Legend of Zelda: Link's Nightmare

Legend of the Wind Fish: Koholint's Curse

Legend of Zelda: Insomnia

Legend of Zelda: Link's Koholint Island Chili Cookoff

Legend of Zelda: Maron Gone Wild!


Alright, that's more than a couple. Had some time to kill and was taking a break from reading through some hex tutorials. Those last two names are jokes of course, but if you or anyone else sees one they like, by all means feel free to use!
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on February 09, 2015, 06:56:22 am
Nice to see a post by you, Jigglysaint. Although Nightmare's Illusion was never finished (to my knowledge—is there a completed version??), I still think the work you put into the "sex edited dungeons" (http://www.zophar.net/hacks/gb/zelda-link-s-awakening-dx/the-legend-of-zelda-nightmare-s-illusion.html) was amazing. This little hack of mine won't be as impressive, but I like to think it will be enjoyed nonetheless for what it is once it's finished. Regardless, Celice has the right idea.

Haha Bahamut ZERO, thanks for those names. Some of them are kinda tempting. I have some names in mind but I am still not sure. I'll just worry about it later. I appreciate your enthusiasm about playing the hack—I hope you and others will get to see it someday!

After completely starting over with my seventh dungeon, I am back up to over 25% done room-wise. I had kind of a quick start, but as always, progress slowed down, but oh well. As I mentioned in a revised first post, I have revived a Twitter account that I will use occasionally for smaller updates and news and stuff. By "occasionally," I of course mean only slightly less infrequent than this thread.

Follow me here if you are so inclined: https://twitter.com/Tetrahedrus
Title: Re: Currently unnamed Link's Awakening hack
Post by: Tetrahedrus on April 29, 2015, 05:49:10 pm
I have made decent progress on the seventh dungeon, but I've also been occasionally working on the eighth dungeon to give myself a change of pace at times. However, aside from working slowly but surely on these levels, I have also been spending considerable time getting into ASM hacking. It's a slow go for me but I think I'll be able to do a few things. It's taken time away from the dungeons, but I think it's worth it. Once the seventh level gets pretty close to completion I'll release some screenshots; that'll likely be the next post. Slowly but surely, it's still going.