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Romhacking => ROM Hacking Discussion => Topic started by: Shugo on April 03, 2013, 06:43:51 am

Title: Dr. Luigi
Post by: Shugo on April 03, 2013, 06:43:51 am
EDIT: It's done! Check out a video here: https://www.youtube.com/watch?v=2knU_8u9VFI and the project page here: http://www.romhacking.net/hacks/1734/

The final version:
(http://www.romhacking.net/hacks/nes/images/titles/1734titlescreen.png) (http://www.romhacking.net/hacks/nes/images/1734screenshot1.png) (http://www.romhacking.net/hacks/nes/images/1734screenshot2.png)



Heya, just signed up. Been using this site for ages but never actually got involved or made anything myself until now.

First, some background: Nintendo Life posted their April Fools' joke with something that, as a big Luigi fan, I wished was true: http://www.nintendolife.com/news/2013/04/new_luigi_code_to_provide_a_fresh_take_on_virtual_console_classics

The bolded part in the article, Dr. Luigi, got me thinking: Surely someone had done that before, I mean it's such an obvious switcheroo. Plus I play the 8bit Dr. Mario all the time (I have so many copies of it) and even a little change like that would freshen things up, so I searched for a hack...and came up empty-handed. It also hit me that 'obvious' changes like Pauline as the lead in Donkey Kong only came around this year too.

So, having never messed with romhacking before I grabbed a sprite editor and dove in, thinking this would be simple...and ended up spending my whole morning and afternoon on it before I could call the project 'done'. What an interesting trip that was. Here's the result!

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/Dr.%20Luigi%20v1.0%20%28Hack%29-11.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/Dr.%20Luigi%20v1.0%20%28Hack%29-13.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/Dr.%20Luigi%20v1.0%20%28Hack%29-14.png)

By rom-hacking standards it probably isn't much; I just replaced all of Mario's graphics and the two logos. I put a lot of effort into drawing them, though! I tried not to make Luigi look too 'modern', and even consulted other Luigi sprites from other NES/GB games of the time to keep him looking classic but also not looking too much like Mario. Hey, for a first try I'm feeling pretty good about it!

So is it release-worthy? Do you think I need to tweak something? I was also considering adding a little "Year of Luigi Collection" blurb either above or below the title logo and possibly making this a series of relatively simple (but infinitely awesome) Luigi insertion hacks. What do you think? Let me know!
Title: Re: Dr. Luigi
Post by: Da_GPer on April 03, 2013, 07:36:45 am
Ya know, everyone has to start from somewhere. Since this is your first, Id say good job. Besides, it really does look good too.
Title: Re: Dr. Luigi
Post by: Pikachumanson on April 03, 2013, 07:52:17 am
Your hack looks nice! Keep up the good work!
Title: Re: Dr. Luigi
Post by: MathUser2929 on April 03, 2013, 08:24:44 am
Looks like a good sprite edit. I think they would accept this on the main site if you submitted it. But you may be waiting a while for approval. The submission queue dates all the way back to the 20th of last month so you might be waiting for a bit.
Title: Re: Dr. Luigi
Post by: Vanya on April 03, 2013, 09:30:04 am
I like this! It's a great start, too. Cheers!
Hmmm... maybe a Dr. Peach hack should be up next? ;)
Title: Re: Dr. Luigi
Post by: ChronoMoogle on April 03, 2013, 09:48:21 am
Cool idea and a good way to start! :)
So the year of the luigi finally had its influence on the romhacking scene lol
Title: Re: Dr. Luigi
Post by: M-Tee on April 03, 2013, 10:16:25 am
Maybe think about some palette changes. Nothing drastic and wacky, but for instance Mario's pills, title screen logo, and viruses are all primary colors set against secondary color backdrops. Perhaps Luigi's would all be secondary colors set against primary color backdrops. IMO, a little something to make it feel more like his own game and not him in Mario's game.
Title: Re: Dr. Luigi
Post by: justin3009 on April 03, 2013, 01:50:49 pm
Either way, even as just a beginner hack, this is absolutely beautifully done!
Title: Re: Dr. Luigi
Post by: TRIFORCE89 on April 03, 2013, 03:10:55 pm
So is it release-worthy? Do you think I need to tweak something? I was also considering adding a little "Year of Luigi Collection" blurb either above or below the title logo and possibly making this a series of relatively simple (but infinitely awesome) Luigi insertion hacks. What do you think? Let me know!
That'd be interesting, yes.

Also, this is a nice little companion hack to the Dr. Wario one already on the site.
Title: Re: Dr. Luigi
Post by: Shugo on April 04, 2013, 02:26:31 am
Maybe think about some palette changes. Nothing drastic and wacky, but for instance Mario's pills, title screen logo, and viruses are all primary colors set against secondary color backdrops. Perhaps Luigi's would all be secondary colors set against primary color backdrops. IMO, a little something to make it feel more like his own game and not him in Mario's game.

You know, changing pill/virus/background colors is exactly something that crossed my mind while doing this. I figured that the pills/viruses being three primary colors were actually a gameplay mechanic more than just aesthetics, so I didn't bother. I could always make two versions, though. A little more green would definitely make this a Luigi game.

Palette hacking is a new door for me to open entirely, though, so that'll take some more figuring out (though I can't imagine it being hard).

Also, this is a nice little companion hack to the Dr. Wario one already on the site.

Oh yeah! I forgot to mention that as another inspiration for this. I came across that on my hunt for a Dr. Luigi too. Very nice, I always wondered if it was possible on NES (with limited palettes, of course). Sadly that hack doesn't run on my Everdrive, for some reason. (I prefer the real thing over emulators, and you have to admit seeing a cool hack up on a CRT like THIS (https://dl.dropbox.com/u/27431030/drluigiirl.jpg) is 500 times cooler than any emulator.)
Title: Re: Dr. Luigi
Post by: M-Tee on April 04, 2013, 04:55:21 am
Palette is a snap. Quicker and easier than graphics actually. Don't think simply like "greening"it up. The original contained very little red actually. Think more of how the colors relate.
Title: Re: Dr. Luigi
Post by: NES Boy on December 18, 2013, 12:06:09 pm
I'm bumping this topic to say that Nintendo recently announced their own Dr. Luigi game. Here's the trailer (http://www.youtube.com/watch?v=knZFneOkUqY) and here's the announcement itself (http://www.youtube.com/watch?v=ryDdIypDqhE).
Title: Re: Dr. Luigi
Post by: Shugo on December 18, 2013, 01:09:39 pm
Haha yeah, I just saw the Nintendo Direct. It's not an NES edit, though. Which I'm happy for! I loved the WiiWare Dr. Mario and still play it online sometimes.

I never did release this though, did I? I better do that before the Year of Luigi is over.
Title: Re: Dr. Luigi
Post by: Vanya on December 18, 2013, 04:47:40 pm
Here's an idea. Edit the virus graphics in your hack to match the new virus design in the new game! :)
Title: Re: Dr. Luigi
Post by: Shugo on December 18, 2013, 05:20:07 pm
Here's an idea. Edit the virus graphics in your hack to match the new virus design in the new game! :)

I had the thought to do that right after I submitted it today and now I'm mad at myself. :P

Maybe I'll add it in n updated version. Should be fun animating them.
Title: Re: Dr. Luigi
Post by: Vanya on December 19, 2013, 02:02:36 pm
Sounds like a plan! Magicbox had some good quality stills you can use as reference:

http://www.the-magicbox.com/1312/game131218b.shtml
Title: Re: Dr. Luigi
Post by: NES Boy on December 19, 2013, 05:32:14 pm
If you could hack the music, you could replace Chill and Fever with Cough and Sneeze (A.K.A. Cube and Que Que) from Dr. Mario 64.
Title: Re: Dr. Luigi
Post by: Jorpho on December 19, 2013, 11:17:05 pm
I never much cared for Cube and Que Que.  (Are they really supposed to be Cough and Sneeze?  That would make a hell of a lot more sense.)  The N64 remixes in general are kind of lacking.

But if there's one think that might be hackable, it's the coda to Fever.
https://www.youtube.com/watch?feature=player_detailpage&v=I3deBh9I5uI#t=126

The Game Boy version (which is tragically missing a lot of the NES music) puts this delightful little coda on the end of Fever and it is the sweetest little piece of music I have ever heard from the Game Boy.  Subsequent versions do different things with it.  Perhaps the NES uses a sufficiently-similar music format that the music could be extended?

Anyway, I love what they did with the title music in that trailer.  If I ever learn how to remix, that's what I'm starting with.  (Did you know it bears a striking resemblance to the opening theme of Little Shop of Horrors?)
Title: Re: Dr. Luigi
Post by: Shugo on December 20, 2013, 02:27:09 am
All this music hacking stuff is way out of my league, but wow, I never realized the GB Fever had the extra part but the NES one didn't. Like, my subconscious knew it was part of the song but I never realized I wasn't hearing it when I played the NES version. Would be cool to hack it in but again I don't know the first thing about NES music hacking.
Title: Re: Dr. Luigi
Post by: NES Boy on December 20, 2013, 03:07:00 am
The extra part in Fever is present in both the SNES version and the Melee remix. The N64 version does its own thing when it comes to the extra part.

Anyway, Cube and Que Que were called Cough and Sneeze in both the GBA version (Dr. Mario & Puzzle Leage) and the WiiWare version (Dr. Mario Online Rx).
Title: Re: Dr. Luigi
Post by: Shugo on December 21, 2013, 05:18:05 am
Okay, I finally got palette and attribute editing down. I'd like to change the logo to look more like Nintendo's new one, colorscheme included. I redid the lettering so I have that down, but now I need to pick colors. What do you think?

Here's what it looks like with default palette: (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigilogo2.png)

Here's a preliminary swap to Nintendo's new one: (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigilogo3.png)

Do you think this looks good? Should I change the background?
Title: Re: Dr. Luigi
Post by: Jeville on December 21, 2013, 10:57:28 am
Yes, maybe change the background color.

(http://i5.photobucket.com/albums/y157/Jevil42135/drluigi1_zpsb4d8f530.png)
This one to pay homage to the original colors?

(http://i5.photobucket.com/albums/y157/Jevil42135/drluigi2_zps69e447ca.png)
(http://i5.photobucket.com/albums/y157/Jevil42135/drluigi3_zps8f0dd671.png)
(http://i5.photobucket.com/albums/y157/Jevil42135/drluigi5_zpsaf3e4d35.png)
Other mockups.
Title: Re: Dr. Luigi
Post by: Vanya on December 21, 2013, 05:31:04 pm
Here's my best suggestion:

(http://i256.photobucket.com/albums/hh189/koala_knight/Stuff/drluigilogoEDIT_zpsaa29191e.png) (http://s256.photobucket.com/user/koala_knight/media/Stuff/drluigilogoEDIT_zpsaa29191e.png.html)

EDIT:

Because I'm aparrently incapable of making a quick edit and leaving it at that...

(http://i256.photobucket.com/albums/hh189/koala_knight/Stuff/drluigilogoEDIT2_zpsb8490076.png) (http://s256.photobucket.com/user/koala_knight/media/Stuff/drluigilogoEDIT2_zpsb8490076.png.html)

EDIT2:

Grrr...

(http://i256.photobucket.com/albums/hh189/koala_knight/Stuff/drluigilogoEDIT3_zps56a7fe37.png) (http://s256.photobucket.com/user/koala_knight/media/Stuff/drluigilogoEDIT3_zps56a7fe37.png.html)

...I really wish the NES had another lighter shade of grey instead of white and nearly white.
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 22, 2013, 02:13:53 pm
IS THIS A DE-MAKE OF NINTENDO'S WIP DR.LUIGI GAME I HEAR?! WOOOO!
 
 FINALLY SOMEONE MAKES THIS! I was thinking of this myself, but I'm only good at RPGs... Pokemon in particular  :banghead:

 Want my help at all? I am the Boss of the Chippy Cooperation, after all  :laugh: (Recently founded a ROM Hacking Business sorta thing) and I have nothing to develop right now. Send me a download link to the Dev Tools with the ROM (Dropbox in a ZIP file preferably) and I'll be off!
Title: Re: Dr. Luigi
Post by: Shugo on December 22, 2013, 04:27:07 pm
IS THIS A DE-MAKE OF NINTENDO'S WIP DR.LUIGI GAME I HEAR?! WOOOO!
 
 FINALLY SOMEONE MAKES THIS! I was thinking of this myself, but I'm only good at RPGs... Pokemon in particular  :banghead:

 Want my help at all? I am the Boss of the Chippy Cooperation, after all  :laugh: (Recently founded a ROM Hacking Business sorta thing) and I have nothing to develop right now. Send me a download link to the Dev Tools with the ROM (Dropbox in a ZIP file preferably) and I'll be off!

Well it's less of a demake of the new one and more just a graphics hack to insert the superior plumber doctor into the game. :P I had the idea way before Nintendo announced theirs (and I've been playing my personal version of the hack all this time too, haha). I'm kinda glad I didn't release it yet though because the new logo and the new viruses are going to be much prettier.


(http://i256.photobucket.com/albums/hh189/koala_knight/Stuff/drluigilogoEDIT3_zps56a7fe37.png)

I really like this one! I never noticed the subtle lighter green in Nintendo's logo until you posted this.


EDIT:

Check these guys out!

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/bvirus2.gif)

The animations and palettes are based on the actual animations and colors of the new viruses in the Dr. Luigi trailers. What do you think?
Title: Re: Dr. Luigi
Post by: Vanya on December 23, 2013, 04:29:07 pm
I really like this one! I never noticed the subtle lighter green in Nintendo's logo until you posted this.

Thanks! I'm glad you liked it. :)

Check these guys out!

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/bvirus2.gif)

The animations and palettes are based on the actual animations and colors of the new viruses in the Dr. Luigi trailers. What do you think?

Sweet! That's just the sort of thing I imagined. Well done!
Title: Re: Dr. Luigi
Post by: Googie on December 23, 2013, 05:00:34 pm
Sweet job! I'll be looking forward to playin' this when it's done, I'm a Luigi fan so...  :D
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 23, 2013, 05:24:04 pm
Can't wait 'till this is released. So, can I help make updates 'n' stuff  :angel: ? I like developing ROM hacks (See my prev. post on this thing about me asking to help)
Title: Re: Dr. Luigi
Post by: Shugo on December 24, 2013, 12:35:00 am
Can't wait 'till this is released. So, can I help make updates 'n' stuff  :angel: ? I like developing ROM hacks (See my prev. post on this thing about me asking to help)

There really isn't anything I need help with; I finally got everything down so I can finish inserting what I want. I had some problems disabling the anti-piracy (Dr. Mario has an anti-piracy checksum that crashes the game if you mess with the title screen graphics too much.) and figuring out attribute editing but I got it all down. (Thanks, M_tee!)

I'm going to consider this done once I finish the virus graphics and title screen, both of which are already halfway done so I don't need any help. I still need to make the virus 'hurt' animation (which is actually just one graphic that the game manipulates, lol) and the tiny viruses on the playing field. I'm also going to do a little something special with the title screen to give it some Year of Luigi love.  ;)
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 24, 2013, 02:16:56 pm
OK. Merry Christmas btw  :angel: .
Title: Re: Dr. Luigi
Post by: Vanya on December 24, 2013, 08:15:35 pm
I will just point out that in the screen shots they showed of the new game they actually didn't change the tiny viruses to match the new designs. They still look like the old ones. Hopefully this is just an oversight and will be corrected before release, otherwise your patch will actually be superior to the new game in that respect.

I was thinking that another patch that might might be a worthy project in the future is to add in the mode from the new game where Luigi tosses only pairs of 'L' shaped pill packets instead of single pills. That mode looks like it could be tons of fun. Of course it'll probably take some considerable ASM voodoo to accomplish.
Title: Re: Dr. Luigi
Post by: Shugo on December 24, 2013, 08:46:51 pm
I will just point out that in the screen shots they showed of the new game they actually didn't change the tiny viruses to match the new designs. They still look like the old ones. Hopefully this is just an oversight and will be corrected before release, otherwise your patch will actually be superior to the new game in that respect.

I was thinking that another patch that might might be a worthy project in the future is to add in the mode from the new game where Luigi tosses only pairs of 'L' shaped pill packets instead of single pills. That mode looks like it could be tons of fun. Of course it'll probably take some considerable ASM voodoo to accomplish.

Actually, there are some bits of footage where the play field viruses look like the new ones. Can't remember if it was only in the Nintendo Direct footage or not. It's either an option or just unfinished development.

And yeah, I'd love to put Operation L into the game but it's beyond my capability.

I've actually completed the damage/game over animations for the new viruses and I'm super happy with what I accomplished given a frustrating limitation with the damage frames. I'm not at my computer right now so I don't have pics at the moment. I just need to make the graphic of the pink virus holding up the 'X' sign for multiplayer and they're done! (Pending feedback from you guys, anyway.)

I also wanted to change the background palettes for low/med/high speeds but that's a no-go; it dynamically assigns the main color of those palettes rather than have a separate palette for each one that I can edit. The title screen'll get a new background though, since I can edit that and the new green logo looks bland against a green background.

EDIT:

I just finished my overhaul of the title screen and I couldn't be bothered to make new GIFs for the virus animations, so I uploaded a whole video to show off everything at once!

Check it: http://www.youtube.com/watch?v=XJuQ1JuOBuQ (http://www.youtube.com/watch?v=XJuQ1JuOBuQ)

How do you think this looks? I further modified the virus palettes and of course the title screen is heavily redone. The orange/white background palette is a result of me wanting proper colors on the little Luigi sprite in the "Year of Luigi" line since there just wasn't enough allowance in the BG palettes to slot in the orange color without also using it somewhere else. If that's too jarring, my other choice is the blue-on-blue that Vanya suggested and I can get rid of the Year of Luigi bit.
Title: Re: Dr. Luigi
Post by: M-Tee on December 25, 2013, 12:43:59 pm
I think the orange and white look great, man, as well as those animations.
Title: Re: Dr. Luigi
Post by: Vanya on December 25, 2013, 02:02:06 pm
Just the opposite for me, I find the orange and white very jarring. Those palette constrains can be pain in the butt.
The size of the "Year of Luigi" text box is also making the middle of the screen look like it has vertical lines so I'd either make it smaller or scrap it all together.
Everything else looks great.
Title: Re: Dr. Luigi
Post by: Shugo on December 25, 2013, 07:12:46 pm
Just the opposite for me, I find the orange and white very jarring. Those palette constrains can be pain in the butt.
The size of the "Year of Luigi" text box is also making the middle of the screen look like it has vertical lines so I'd either make it smaller or scrap it all together.
Everything else looks great.

Yeah, I had that same thought but I wanted to see how it looked to others. I did toy with making the box smaller but it just looked 'off' that way. I think I'll kill the Year of Luigi bit and go with the blue background you suggested. I was on the fence about it from the outset but I wanted to see what others thought of it before I simply scrapped it.

Do the green borders in-game look alright? I had the thought to do that after noticing the green clipboard in the Wii U game. I studied those trailers way too much. (And I keep listening to Dr. Mario music and remixes while working on the hack; I'm nearly overdosed at this point. :P)

I think the orange and white look great, man, as well as those animations.

Thanks! I think the background looks alright too, but what Vanya said about the Year of Luigi box is also true and if I scrap that (which is the entire reason for the background being those colors) I can go back to much more attractive background options (like light blue/blue).


EDIT:

Alright, I tweaked the title screen. I darkened the blues from Vanya's blue background suggestion and I think it looks really nice. I'm considering these two my candidates for final. Here's a comparison along with the original:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/mariotitlescreen.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigititlerc1.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigititlerc2.png)

Let me know what you think!
Title: Re: Dr. Luigi
Post by: Vanya on December 26, 2013, 12:30:28 am
I like the middle one, but that's no surprise.
The green clipboard looks great.
Title: Re: Dr. Luigi
Post by: hossbags2 on December 26, 2013, 11:32:10 am
which ever is selected.....I like the Year of Luigi added...........possibly the right one with green background added since that is Luigis color
Title: Re: Dr. Luigi
Post by: Celice on December 26, 2013, 06:02:46 pm
I think the Year of Luigi one looks the best because of that text :p But the contrast between yellow and white seems too much... but also understandable, as that is probably how you're getting the luigi sprite colors to work (three colors and black). I think the blue has a much softer appearance, but kind of feels less special without the explicit tie-in to Year of Luigi shenanigans :p
Title: Re: Dr. Luigi
Post by: Zoinkity on December 26, 2013, 07:24:26 pm
The blue is, if anything, too sedate and institutionalized.  Really digging the one on the right.

Guess you could say the blue one is too much like a "proper palette swap" of the original title screen, but the orange gives a more dynamic presentation.  It looks original, despite not really being original.
Title: Re: Dr. Luigi
Post by: Vanya on December 26, 2013, 07:46:35 pm
The problem with the right one is white. It might work better with a darker color replacing it. This would require the Luigi sprite being removed or maybe making look like a gold Luigi.

Regardless of this, I think the year of Luigi text makes the screen far too cluttered the way it is.
I would also point out that none of the year of Luigi products explicitly say year of Luigi in game anywhere. Plus Dr. Luigi itself is already associated with it without the text telling you so.
Title: Re: Dr. Luigi
Post by: VicVergil on December 26, 2013, 08:38:53 pm
(https://dl.dropboxusercontent.com/u/144606983/uploads/luigie.png)

Mock-up, my two cents.
Title: Re: Dr. Luigi
Post by: MathUser2929 on December 26, 2013, 09:30:16 pm
Make a decision, the year of Luigi is almost over.
Title: Re: Dr. Luigi
Post by: Shugo on December 26, 2013, 11:33:18 pm
Woah, this thread got kinda popular today, huh? I just got home from work, ha ha.

The problem with the right one is white. It might work better with a darker color replacing it. This would require the Luigi sprite being removed or maybe making look like a gold Luigi.

Yeah, you're right about the white being the issue. I had a thought, though... There's another part to the Year of Luigi logo with a "sprite":

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/luigi30th.png)

It can even be represented by only one or two colors, too, and they're colors that don't look too shabby together: the original SMB question block colors. Nintendo already did this in their own SMB 25th anniversary romhack:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/mario_25.jpg)

So I could just change the "25" to a "30" and either use orange(brown?)-and-yellow or just white-on-black! This frees up the background palette a bit so I can at least ditch the white. I'm thinking I'll also flatten the black bar that it's in by a couple pixels so that the checkerboard pattern can peek out from behind it and remove a little of that cluttered feeling. I still want it to be a big "pill" shape so I'm not going to do something like GHANMI suggested, but it will look better.

Quote
Regardless of this, I think the year of Luigi text makes the screen far too cluttered the way it is.
I would also point out that none of the year of Luigi products explicitly say year of Luigi in game anywhere. Plus Dr. Luigi itself is already associated with it without the text telling you so.

Aaaaactually, I hate to break it to you but:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/yearofluigiwiiu.jpg) :P


Still, I think I've come up with a solution to all this anyway. I'll just simply include multiple versions of the patch so people can pick what they want. It's not like this is an official thing going to retail so I don't have to pick one. Patches aren't that big on their own anyway.

I'm probably going to have four versions:

Dr. Luigi Lite

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/title_drluigilite.png)

The hack as it was originally going to be, but with the newer logo lettering. All palettes are the same, the only changes are to the logos and Mario. This is for those who want the "how Nintendo would do it" feel, since this falls more in line with Luigi Bros. It's also the only one that'll have a properly centered title logo; tile attribute palettes don't let me do this for the green/grey 'asymmetrical pill' design. The other ones are centered if you consider the trademark icon, but the original Dr. Mario screen didn't consider the TM part of the logo for centering so technically this is "more centered".

Dr. Luigi Standard

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigititlerc1.png)

New palettes, new viruses, and secret new ending animations! You'll actually have a reason to play this now! (Unless you cheat and go look at it in a tile editor, but that's no fun.) I consider this the "how Nintendo would do it if they felt like putting in some effort" edition.

Dr. Luigi: Year of Luigi Edition

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigititlerc2.png)

New palettes, new viruses, the new endings, and the classy Year of Luigi title. Since I'm going to change it to the "30th block" I'll be able to revert the background palette to the better blue one. Still including this and Standard as separates to satisfy everyone (and because it's a romhack and I can do whatever I want).

Dr. Luigi: Green Cap Edition

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititlecap.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigiingamecap.png)

I AM A WIZARD and I have used my powerful magic to grant Luigi his hat, as he has in the Wii U version. Unfortunately this breaks his victory/loss animations and I can't fix those, so this is a separate extra edition for those who want it. Just an idea I had that I didn't want to go to waste.


So yeah, that's how I'll do it. Four IPS patches all with the ultimate goal of simply giving Luigi his rightful place in another NES classic. I think this solution is good.


Make a decision, the year of Luigi is almost over.

Actually! Nintendo said The Year of Luigi will extend into 2014. And this makes sense, as it was only declared in mid-February, so it should last at least that much longer. I'm sad that the Luigi Nendoroid won't be released until June so that'll miss the festivities entirely, but at least they're making it!  :D


EDIT:

I didn't want to make this post any lengthier but check this out:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyole1.png)

I'm very happy with this, personally. Less cluttered, more classy, better colorscheme. It won't replace "standard", but it will replace the orangey old one (unless someone really, really wants that).

And here, have a new video. I actually played in this one, showing off the game over animations: http://www.youtube.com/watch?v=D3CHXLjBYik (http://www.youtube.com/watch?v=D3CHXLjBYik)
Title: Re: Dr. Luigi
Post by: M-Tee on December 27, 2013, 02:50:39 pm
To me reads like "The year 30 of luigi"
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 27, 2013, 03:36:55 pm
Can you release a beta of the current build? I'm too excited to wait  :laugh: !
I like the new animations btw
Title: Re: Dr. Luigi
Post by: Vanya on December 27, 2013, 06:01:04 pm
Aaaaactually, I hate to break it to you but:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/yearofluigiwiiu.jpg) :P

LOL. I totally missed that! OK, well I concede that there is one instance. ... But it's not on the title screen! :P


{multiple patch variations}

That's a perfectly fine idea. The differences are relatively minor, and anyone can always go in and alter their personal patches if they so choose.
Plus if anyone REALLY wants another variation, making palette changes is simple enough that they can do it themselves.
I'll probably fiddle with it myself. (I still dig the lighter blue background)


About the 30th block logo. How about placing that into the main game screen somewhere subtle? Like making it the dark blue color and putting it at the mouth of the bottle?


EDIT:

From WarioWare, Inc.: Mega Microgame$!
(http://www.mariowiki.com/images/5/54/DrWarioMinigame.png) (http://www.mariowiki.com/images/2/2b/WWMinigame_DrWario.jpg)
(http://www.mariowiki.com/images/e/e7/WWIMMYellowVirusSprite.png) (http://www.mariowiki.com/images/c/c3/WWIMMBlueVirusSprite.png) (http://www.mariowiki.com/images/0/0f/WWIMMRedVirusSprite.png)

Dr.Wario maybe?
Title: Re: Dr. Luigi
Post by: Shugo on December 27, 2013, 06:49:41 pm
To me reads like "The year 30 of luigi"

Yeah, but it looks weird and asymmetrical if I put the 30-block to the right or left. Lots of other logos do this, so I don't think it's a problem. (Could always just use the non-year-of-luigi-edition anyway. :P)

That's a perfectly fine idea. The differences are relatively minor, and anyone can always go in and alter their personal patches if they so choose.
Plus if anyone REALLY wants another variation, making palette changes is simple enough that they can do it themselves.
I'll probably fiddle with it myself. (I still dig the lighter blue background)


About the 30th block logo. How about placing that into the main game screen somewhere subtle? Like making it the dark blue color and putting it at the mouth of the bottle?

You think the lighter one was better? I personally thought it felt a bit too bright. Dr. Mario has this dark-ish tone in most of its backgrounds, probably to make the foreground stuff pop out more with the limited colors available. I actually do play this on my real Famicom on a real CRT, and when a game has bright colors everywhere it makes it feel extremely cluttered and hard to look at. The contrast is important.

The current one does feel a bit dark though, even in the video (It looks purple-ish in the screenshots but that's because those are taken in FCEUX default palette; the video was done in puNES with an NTSC CRT palette). Maybe there's a better in-between combination? I haven't played with all the blues available.

Also I don't think I'll insert a Year of Luigi reference into the main game screen; the main screen is full of stuff as it is and it's all lined up so perfectly. The way I have it is the way I'm gonna keep it, I think.

Feels good to have come this far though, even if the result is kinda simple. I've learned a lot. Now all I really have to do is finish multiplayer graphics and figure out what stuff I'm gonna put in the ending screens, which I'm gonna keep a secret. ;)


December 27, 2013, 06:51:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
EDIT:

From WarioWare, Inc.: Mega Microgame$!
(http://www.mariowiki.com/images/5/54/DrWarioMinigame.png)
(http://www.mariowiki.com/images/e/e7/WWIMMYellowVirusSprite.png) (http://www.mariowiki.com/images/c/c3/WWIMMBlueVirusSprite.png) (http://www.mariowiki.com/images/0/0f/WWIMMRedVirusSprite.png)

Dr.Wario maybe?

Someone already did Dr. Wario, and they did a good job (though clearly they didn't figure out how to kill the title screen antipiracy since they're missing some graphics, haha): http://www.romhacking.net/hacks/647/

It doesn't run on real hardware, though. Or at least I couldn't get it to. :(
Title: Re: Dr. Luigi
Post by: Vanya on December 27, 2013, 06:53:01 pm
Someone already did Dr. Wario, and they did a good job (though clearly they didn't figure out how to kill the title screen antipiracy since they're missing some graphics, haha): http://www.romhacking.net/hacks/647/

It doesn't run on real hardware, though. Or at least I couldn't get it to. :(

How the hell did I miss that? :P

EDIT:

I tried it out and I can't get it to run on FCEUX or NEStopia.

EDIT2:

Oh. I see, it's because it was made on a trained rom instead of a clean one. I get the feeling that might be the root of the issue on real hardware too.
I definitely think it should be remade. There are enough problems with it to merit a second attempt.

EDIT3:

Dr. Luigi: Green Cap Edition

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititlecap.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigiingamecap.png)

I AM A WIZARD and I have used my powerful magic to grant Luigi his hat, as he has in the Wii U version. Unfortunately this breaks his victory/loss animations and I can't fix those, so this is a separate extra edition for those who want it. Just an idea I had that I didn't want to go to waste.

What about changing his animations?
In the new game instead of tossing the pills overhanded, he kinds tosses them underhanded. That could work to your advantage.
You'd also need to change the location of the pills, but that shouldn't be too difficult.

EDIT4:

I just noticed, that in the new game, besides wearing his hat, Luigi is also wearing his gloves. So you may not even need to worry about palette wierdness if you do the same in your edit.

EDIT5:

One last thing. About the placement of the copyright. Would it be appropriate enough to drop the original copyright year and just keep the 2013? That way you don't have to lower the thing. I was debating even bringing this up, but whatever. I just think that the closer you can keep to the original title screen the better. Plus, the technical accuracy of the copyright year on a ROM hack is a bit moot.
Title: Re: Dr. Luigi
Post by: Shugo on December 27, 2013, 08:19:56 pm
How the hell did I miss that? :P

EDIT:

I tried it out and I can't get it to run on FCEUX or NEStopia. So it might merit another look.

EDIT2:

Oh. I see, it's because it was made on a trained rom instead of a clean one. I get the feeling that might be the root of the issue.

It would be easy enough to replicate on a proper ROM, but I wouldn't feel comfortable taking his work.

Quote
EDIT3:

What about changing his animations?
In the new game instead of tossing the pills overhanded, he kinds tosses them underhanded. That could work to your advantage.
You'd also need to change the location of the pills, but that shouldn't be too difficult.

EDIT4:

I just noticed, that in the new game, besides wearing his hat, Luigi is also wearing his gloves. So you may not even need to worry about palette wierdness if you do the same in your edit.

Actually, Mario tosses them underhanded and also wears his gloves, a red tie, and the stethoscope over his shoulders in the WiiWare Dr. Mario, so that isn't a Luigi thing; it's just an updated look that the series has gotten over time. The only new thing Luigi does is wear his hat. I mean, I could put effort into trying to represent all those updated things in the tiny sprite space I have, but there's a point where it moves away from the "semi-official" look I was going for and into "way too fan-made looking" territory. They'd be neat changes and would actually probably look nicer especially if I modify his proportions to match the modern Luigi, but the look I'm going for is a "what if Dr. Luigi was actually made in the early 90's" look. I also want it to fall in line with Nintendo's recent, cute romhacks they've done (like Luigi Bros.) which are "a little different, but mostly the same". I'm taking a liberty doing the Year of Luigi logo, but that feels like something Nintendo would do (and I'm including a version without it anyway).


By the way, I actually went in and put that good Sony NTSC palette into FCEUX and messed with the blues. I think 1C,2C actually does look better than 01,11, at least with this palette. You have to have a good palette though, or it'll look too bright.

Here it is with the Sony NTSC palette:
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyole2.png)

And with FCEUX's default:
(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyole3.png)

So it'll look good on TVs, but not in some emulators. Which is alright with me; Dr. Mario was a game clearly designed for CRTs in the first place, since designs stretch into much better shapes when on a TV, like the magifying glass and title pill shapes; the magnifying glass is a tall oval when you play it with 1:1 pixels, but it's a perfect circle on a real TV.

Quote
EDIT5:

One last thing. About the placement of the copyright. Would it be appropriate enough to drop the original copyright year and just keep the 2013? That way you don't have to lower the thing. I was debating even bringing this up, but whatever. I just think that the closer you can keep to the original title screen the better. Plus, the technical accuracy of the copyright year on a ROM hack is a bit moot.

I did that because that's how Nintendo does it in their romhacks like Donkey Kong Original Edition and Luigi Bros. I wanted it to look official.


EDIT:

Okay actually, i think I found a palette set that looks good on both sides:

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyole4.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyole5.png)

Left: Sony NTSC, Right: FCEUX default

Didn't even realize till now that I wasn't using the brightest grey I could in the first place, so the logo is just all-around better. I really wish I could center it properly. That would require me to use the same green on the whole logo, though, and I'm not sure I want to do that. What do you think?

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle2.png)
Title: Re: Dr. Luigi
Post by: Celice on December 28, 2013, 01:33:12 am
I don't have much to say on palette choices, but I gotta give you props for allowing multiple patches for everyone's own preference. That's a great move you decided to make  :beer:
Title: Re: Dr. Luigi
Post by: Shugo on December 28, 2013, 01:51:41 am
I don't have much to say on palette choices, but I gotta give you props for allowing multiple patches for everyone's own preference. That's a great move you decided to make  :beer:

Thanks! Yeah, I asked a lot of my friends outside of this forum for opinions and there was a very mixed response to which version was superior, so I said screw it. Not like it's hard anyway; I just have to make one version, copy it, and change a few hex values.
Title: Re: Dr. Luigi
Post by: Zoinkity on December 28, 2013, 10:08:47 am
The lighter background certainly is much better.  The dark blues were just way too dark.
If you were to use a single green, the darker one on the left looks more Luigi than the pea green on the right.

New endings are a great idea!  Looking forward to it ;*)
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 28, 2013, 10:52:54 am
good so far keep up the good work!
Title: Re: Dr. Luigi
Post by: Vanya on December 29, 2013, 02:37:35 am
It would be easy enough to replicate on a proper ROM, but I wouldn't feel comfortable taking his work.

Redoing the whole thing from scratch wouldn't take so much effort to warrant working off his hack anyway. All the sprites from Warioware are freely available online. Most of the ones for Dr.Wario are already in the right state for insertion into the game and the rest would just require editing the colors a bit with minimal need for altering the graphics. The old patch has enough problems IMO to warrant making a new version. Honestly, I should get off my butt and do it myself. Really, the only thing I would need to research is bypassing the anti-piracy thing and I'm sure that's well documented.


Actually, Mario tosses them underhanded and also wears his gloves, a red tie, and the stethoscope over his shoulders in the WiiWare Dr. Mario, so that isn't a Luigi thing; it's just an updated look that the series has gotten over time. The only new thing Luigi does is wear his hat. I mean, I could put effort into trying to represent all those updated things in the tiny sprite space I have, but there's a point where it moves away from the "semi-official" look I was going for and into "way too fan-made looking" territory. They'd be neat changes and would actually probably look nicer especially if I modify his proportions to match the modern Luigi, but the look I'm going for is a "what if Dr. Luigi was actually made in the early 90's" look. I also want it to fall in line with Nintendo's recent, cute romhacks they've done (like Luigi Bros.) which are "a little different, but mostly the same". I'm taking a liberty doing the Year of Luigi logo, but that feels like something Nintendo would do (and I'm including a version without it anyway).

Well Like you said, you're taking a liberty with the Luigi Hat version, so in this case it's already breaking the "what-if" premise a bit so you might as well add the gloves too if not the new animations. That way at least you avoid any palette issues.


I really wish I could center it properly. That would require me to use the same green on the whole logo, though, and I'm not sure I want to do that. What do you think?

(https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/drluigititleyoletitle2.png)

You and me both. I guess I would rather go with it being properly centered over the slightly different shade of green on the pill.
Also, I like both shades of green, but I have to agree that the one on the right feels more like Luigi.

EDIT: Say, wouldn't doing that also free up a palette so you can have the Nintendo logo in the right color AND have the Luigi sprite you originally wanted?
Title: Re: Dr. Luigi
Post by: Shugo on December 29, 2013, 03:03:29 am
Redoing the whole thing from scratch wouldn't take so much effort to warrant working off his hack anyway. All the sprites from Warioware are freely available online. Most of the ones for Dr.Wario are already in the right state for insertion into the game and the rest would just require editing the colors a bit with minimal need for altering the graphics. The old patch has enough problems IMO to warrant making a new version. Honestly, I should get off my butt and do it myself. Really, the only thing I would need to research is bypassing the anti-piracy thing and I'm sure that's well documented.

I realize it's really not 'stealing his work' to do it but the way he did the Wario sprite is pretty much exactly how I would do it, so if I submitted one with exactly the same graphics it wouldn't feel right. Plus the submission would probably get tossed as a duplicate. Maybe I'll get in touch with him? Unless you just wanna go ahead and do the hack, lol.

But anyway, to disable Dr. Mario's antipiracy checksum, go to 0x00001216 and change FF to 00. Done. This doesn't always need to be done for all title screen edits but it's a good idea to do anyway. I don't know exactly what kinds of edits trip it, since it crashes when a pill drops in-game and I hadn't actually played the game for a while when I was doing a bunch of title screen edits. I just know that at some point one of the things I edited triggered it. :P


EDIT: Say, wouldn't doing that also free up a palette so you can have the Nintendo logo in the right color AND have the Luigi sprite you originally wanted?

Yep, I realized that immediately but I was going to wait to see if people liked the single shade of green. Doing a single shade of green on the logo gives me an entire extra BG palette to do whatever I want with! Feels good to have a bit of freedom for once with these damn NES palettes. :P Working on this hack has made me slowly start to realize that NES developers in the 80's/90's were goddamn wizards.


Well Like you said, you're taking a liberty with the Luigi Hat version, so in this case it's already breaking the "what-if" premise a bit so you might as well add the gloves too if not the new animations. That way at least you avoid any palette issues.

I don't consider the green hat version to be proper; it's just some trickery with the BG and sprite transparency. This unfortunately means that if Luigi ever moves then the illusion breaks, which he does for the game over animation. I've learned some rough TSA editing which could potentially solve it, but I'd have to redraw Luigi in a way that the hat/head and palettes fit together in a non-ugly way, which would mean I'd probably have to make him shorter too. It's just not worth the effort. I'm happy with classic head mirror Luigi myself. I felt pretty good when I got him looking like 80's/90's-era Luigi, even if the end result means he doesn't look extremely different from Mario (which was kind of his point back then lol).

I am interested in just having the knowledge, though: how would I go about moving sprites like the pill? You said it would be easy, so I'm assuming you know how?
Title: Re: Dr. Luigi
Post by: Vanya on December 29, 2013, 03:31:08 am
Damn straight they were wizards! LOL.
Actually I've been reading the game Maker Studio Techblog and got into an interesting article about using some of the old console tricks to speed up collision detection in modern games. It's not a huge deal for windows games, but it helps a lot for mobile and browser based platforms.

Interesting thing with the hat. I can see how TSA editing would be a must.
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 29, 2013, 07:21:34 am
 Just had a BRILLIANT idea! The next ROM hack could be a Luigi patch of SMB for the NES! Or maybe it could be SMB3!

 Like you could replace the ? blocks with 30th like in Nintendo's 25th SMB and patch Luigi in as Mario! It could be AWESUM! And maybe add an L symbol on occasion!
Title: Re: Dr. Luigi
Post by: Jeville on December 29, 2013, 10:28:06 am
Luigi for SMB3 has been done, minus the anniversary blocks. You can download it here (http://www.romhacking.net/hacks/1101/).

While not Super Mario Bros., I thought it's brilliant what someone has done for Mario Bros. here (http://www.romhacking.net/hacks/1721/), using original and modern Luigi. It's a recent hack.
Title: Re: Dr. Luigi
Post by: Chippy2000 on December 29, 2013, 02:52:45 pm
They could've at LEAST changed the old luigi to mario, i mean, come on...  :banghead:
Title: Re: Dr. Luigi
Post by: Shugo on December 29, 2013, 03:30:47 pm
While not Super Mario Bros., I thought it's brilliant what someone has done for Mario Bros. here (http://www.romhacking.net/hacks/1721/), using original and modern Luigi. It's a recent hack.
They could've at LEAST changed the old luigi to mario, i mean, come on...  :banghead:

This is actually a clone of the official Luigi Bros. included in Super Mario 3D World if you didn't know (because it didn't seem like you guys realized): https://www.youtube.com/watch?v=Ds0X4QkfeC4 That's why they did "new Luigi" and "old Luigi" instead of Luigi and Mario. Their "Made in Japan" line is off-center by one tile, though. I don't like it, I DON'T LIKE IT. FIX IT.


Good to know these already exist, though, because I was probably gonna do those next. I guess I'll stick to inserting Luigi into the ones that take more effort than just a palette swap, like the puzzle games.  :P (Not that those hacks aren't appreciated; I'm probably gonna toss them on my Everdrive now that I know they're there, thanks.)

But yes, I guess I'll come out and say I was thinking about doing a whole series of Year of Luigi-inspired Luigi insertions into the whole range of Mario NES/Famicom games. Some more simple than others. I've learned a lot doing Dr. Luigi, so the simpler ones (like making Super Luigi Bros. 1) would be a cinch. Even if nobody wants them, at least I'll have my personal collection of Luigi goodness to play. :D

EDIT: Actually I just noticed that the Super Luigi Bros. 3 has a bit more polishing on it than simply the in-game sprite and title screen (like the minigame Luigi graphic). Very nice. Now I don't have to go through the trouble!
Title: Re: Dr. Luigi
Post by: Jeville on December 29, 2013, 05:47:45 pm
What do you think of incorporating in Mr. L for some game where he's a villain? Wario's Woods is one such game that he can be displayed best.
Title: Re: Dr. Luigi
Post by: M-Tee on December 29, 2013, 10:19:09 pm
Or you could take your Dr. Mario knowledge and try a Peach or Toad.
Title: Re: Dr. Luigi
Post by: Vanya on December 30, 2013, 06:46:53 pm
I think a whole series of Luigi hacks would be great. I don't think they've done anything for Mario 1/2j/2u.

SMB2u would probably be a lot of fun to make. Roster could be Luigi, Blue Toad, Yellow Toad, and Nabit. Bonus version could swap the two Toads for Original Toad and Toadette. With some ASM work Nabit could even have his attributes from New Super Luigi U.

For the Super Luigi Bros. 3 hack I'd do an addendum patch that changes the title to Super Luigi 3 and insert new question block graphics.

Oh!! And you know what would be great? Super Luigi Land! It always bugged me that it was Mario that saves Daisy in that game.
Title: Re: Dr. Luigi
Post by: Shugo on December 30, 2013, 11:34:56 pm
Man, you guys have blown my surprise idea open before I had a chance to announce it! Yes, I was actually already planning on doing an entire Year of Luigi NES series, hence why I was gonna put that on the Dr. Luigi title screen. It was something I was going to insert into all the title screens (when possible). I didn't wanna bring it up until I finished Dr. Luigi and at least got some of the other hacks off the ground so I'd have something to show off instead of just spouting ideas.

I guess I could show off one that I've already started, though. I was kinda bummed that someone already beat me to the punch with Luigi Bros., so I took it to the next level:

(http://www.mariowiki.com/images/4/46/Kaettekita_Mario_Bros_Title.png) (https://dl.dropboxusercontent.com/u/27431030/site%20materials/drluigi/Kaettekita%20Mario%20Bros.%20%28EDIT%29.png)

かえってきたルイージブラザーズ! I'd like to translate this alongside turning it into a Luigi game, which would actually be the first translation that this game has even had, to my knowledge. Not like it really needs a translation since most of the text is related to a contest that ended 24 years ago, but at least now you can enter your in-game name in English! I'm always sad when Nintendo doesn't rerelease this or the Classic Series version instead of the old and tired original NES version (or hell, even the actual arcade version; would be nice if Nintendo stopped recycling the gimped NES ports of these games and gave us the proper Donkey Kong and Mario Bros., among others).

I think a whole series of Luigi hacks would be great. I don't think they've done anything for Mario 1/2j/2u.

SMB2u would probably be a lot of fun to make. Roster could be Luigi, Blue Toad, Yellow Toad, and Nabit. Bonus version could swap the two Toads for Original Toad and Toadette. With some ASM work Nabit could even have his attributes from New Super Luigi U.

Woooah there, changing actual gameplay mechanics is way out of my skillset, haha. I'm only currently capable of doing moderate graphics editing. It's a neat idea, but someone else would have to take that on. Not sure if those would be the greatest character choices, though; two toads would be redundant since it's a single-player game (unless you give them different stats) and Nabbit is basically just an invincible Luigi. (If you didn't know, in New Super Luigi U he is invincible and his jump/speed stats are a copy of Luigi's.) I'd say probably the only character change that makes sense is Peach into Daisy. Maybe also remove Mario and replace him with a differently-colored Toad or something with Mario's stats, lol.

Quote
For the Super Luigi Bros. 3 hack I'd do an addendum patch that changes the title to Super Luigi 3 and insert new question block graphics.

I kinda like "Super Luigi Bros." because it follows Nintendo's "Luigi Bros." Nintendo probably only did that so that the game wouldn't simply be called "Luigi" but I like to think they did it because there are two Luigis in the game. If I did a Luigi-ized SMB3 I'd probably call it Super Luigi Bros. 3 and give player 2 the SMB1 palette like Luigi Bros. does. Not sure if I should really bother though since someone's already done this idea. Maybe I'll do it anyway and just not submit it. Of course I'd release it here if people really wanted it, but not as an RHDN submission.

Quote
Oh!! And you know what would be great? Super Luigi Land! It always bugged me that it was Mario that saves Daisy in that game.

Dammit, you're spoiling more of my ideas! Yes, I was actually gonna do this; I've been tinkering with Game Boy graphics editing a bit. It'd be an extremely simple hack (there's literally nothing to change except the title screen and Mario's name) but as part of a series it'd be fun. Was considering using the colorized hack as the base so I could at least make him green. And then I'd have an excuse to call it Super Luigi Land DX. :P
Title: Re: Dr. Luigi
Post by: CyberFox on December 31, 2013, 08:10:16 am
かえってきたルイージブラザーズ wasn't rereleased because it was merely a commercial for Super Mario Bros. Furikake
Title: Re: Dr. Luigi
Post by: Vanya on January 01, 2014, 01:33:36 am
Woooah there, changing actual gameplay mechanics is way out of my skillset, haha. I'm only currently capable of doing moderate graphics editing. It's a neat idea, but someone else would have to take that on. Not sure if those would be the greatest character choices, though; two toads would be redundant since it's a single-player game (unless you give them different stats) and Nabbit is basically just an invincible Luigi. (If you didn't know, in New Super Luigi U he is invincible and his jump/speed stats are a copy of Luigi's.) I'd say probably the only character change that makes sense is Peach into Daisy. Maybe also remove Mario and replace him with a differently-colored Toad or something with Mario's stats, lol.

I'm up to the challenge. I know basic ASM and I've done a few things here and there. ;)


Dammit, you're spoiling more of my ideas! Yes, I was actually gonna do this; I've been tinkering with Game Boy graphics editing a bit. It'd be an extremely simple hack (there's literally nothing to change except the title screen and Mario's name) but as part of a series it'd be fun. Was considering using the colorized hack as the base so I could at least make him green. And then I'd have an excuse to call it Super Luigi Land DX. :P

Great minds think alike! That was also my first thought. :P
Title: Re: Dr. Luigi
Post by: Shugo on January 01, 2014, 02:57:25 am
Happy 2014! I've been playing the real Dr. Luigi on Wii U on and off through the day and it's pretty great. No surprises; it's pretty much just like they said it would be. Operation L is wonderfully fast-paced in multiplayer but pretty easy in single player. I'm currently #2 on the Operation L leaderboard! :D

Also sorry to break it to you again Vanya, but the Year of Luigi logo shows up all over the game and even flashes before the title screen, haha.

かえってきたルイージブラザーズ wasn't rereleased because it was merely a commercial for Super Mario Bros. Furikake

Yeah, I know. I meant more like the gameplay itself so I probably should've just said Classic Series. :P I'm also gonna do Classic Series as well, but I'm doing Return too because I play on real hardware and I'm NTSC (and doing a translation will be fun). I wish Classic Series had an NTSC hack...

I'm up to the challenge. I know basic ASM and I've done a few things here and there.

Awesome. Good luck to you! Keep me updated on how it goes; I'm legit excited to play even my own Luigi hacks, so I'm definitely excited for yours :D

Title: Re: Dr. Luigi
Post by: M-Tee on January 01, 2014, 04:53:35 am
If you're in for suggestions, I would say check the list of games featuring Mario for the NES:

Spoiler:
Donkey Kong Jr.   1985   
Mario Bros.   1983   
Pinball   1984   
F-1 Race   1984   
Tennis   1985   
Baseball   1985   
Super Mario Bros.   1985   
Wrecking Crew    1985   
Golf   1985   
Punch-Out!!   1987   
Super Mario Bros. 2   1988   
Super Mario Bros. 3   1988   
Tetris   1989   
Dr. Mario   1990   
NES Open Tournament Golf   1991   
Yoshi   1991   
Yoshi's Cookie   1992   
Mario is Missing!   1993   
Mario's Time Machine   1994   

I'd start by developing a small Luigi sprite first (since it could be used for the largest number of games) and working my way from simplest to more complex. Clippit's Luigi Bros looks good, but I don't know if he edited the sprite at all or just did palette swaps. If you're so inclined, putting a tie on Donkey Kong and possibly even replacing DK jr with Diddy Kong could help to modernize it as well.

Just thoughts.
Title: Re: Dr. Luigi
Post by: Shugo on January 01, 2014, 05:39:56 am
If you're in for suggestions, I would say check the list of games featuring Mario for the NES:

Spoiler:
Donkey Kong Jr.   1985   
Mario Bros.   1983   
Pinball   1984   
F-1 Race   1984   
Tennis   1985   
Baseball   1985   
Super Mario Bros.   1985   
Wrecking Crew    1985   
Golf   1985   
Punch-Out!!   1987   
Super Mario Bros. 2   1988   
Super Mario Bros. 3   1988   
Tetris   1989   
Dr. Mario   1990   
NES Open Tournament Golf   1991   
Yoshi   1991   
Yoshi's Cookie   1992   
Mario is Missing!   1993   
Mario's Time Machine   1994   

I'd start by developing a small Luigi sprite first (since it could be used for the largest number of games) and working my way from simplest to more complex. Clippit's Luigi Bros looks good, but I don't know if he edited the sprite at all or just did palette swaps. If you're so inclined, putting a tie on Donkey Kong and possibly even replacing DK jr with Diddy Kong could help to modernize it as well.

Just thoughts.

Clippit's Luigi Bros. is a direct copy of Nintendo's Luigi Bros. as included in Super Mario 3D World. The only changes are the title screen, palette-swapping Mario to green/blue Luigi, and Luigi to white/green Luigi (so it's Luigi and Luigi). You can see Nintendo's in action here: https://www.youtube.com/watch?v=Ds0X4QkfeC4

That's kind of the style I want to go for, too. Nothing super fancy and upgraded, but subtly removing Mario and inserting Luigi in his place. I'm not really the artistic type, so honestly I'd rather leave things like that to those inclined. I just wanna make a simple set of hacks that put Luigi in the spotlight, like Nintendo's taken to doing. (They've done another instance of this in NES Remix, where some Donkey Kong stages are played as Mario palette-swapped into Luigi.)

That isn't to say that every hack is just going to be a palette swap; some of the later games had more fancy graphics and smaller things that could be changed for fun. Dr. Luigi is a good example; I couldn't just palette-swap Mario since he's just wearing white in the first place. I had to redraw him as the taller, slimmer Luigi. It's still Dr. Mario as you mostly remember it, but with the other brother at the helm with his new viruses. Dr. Mario also had these really unique but weird intermission cutscenes that I'm currently modifying into fun little different things. That's the part that's holding up the release; I've gotta decide what to put there but I also wanna keep it a secret so people are pleasantly surprised when they beat the required stages. :)

But yes, I actually have made a list of all the Luigi-ization candidates I'd like to do if I can find the time. Guess I'll post it now:

Spoiler:
-NES-
Donkey Kong            Donkey Kong Featuring Luigi
Donkey Kong Jr.            Donkey Kong Jr. Featuring Luigi
Mario Bros.            Luigi Bros.
Mario Bros. (Classic Series)      Luigi Bros. (Classic Series)
Super Mario Bros.         Super Luigi Bros.
Super Mario Bros. 3         Super Luigi Bros. 3
Dr. Mario            Dr. Luigi
Wrecking Crew            Luigi's Wrecking Crew
Yoshi               Luigi & Yoshi
Yoshi's Cookie            Yoshi's Cookie Featuring Luigi

Maybe:
NES Open Tournament Golf      Luigi's Open Tournament Golf
Super Mario Bros. 2         Super Luigi Bros. 2

-FDS-
Return of Mario Bros.         Return of Luigi Bros.

Maybe:
All Night Nippon Super Mario Bros.   All Night Nippon Super Luigi Bros.
Golf: Japan Course         Luigi's Golf: Japan Course
Golf: US Course            Luigi's Golf: US Course
Super Mario Bros. 2         Super Luigi Bros. 2

The names on the left are the originals while the names on the right are the Luigi versions. Anything filed under "maybe" is something that's either really obscure, kinda already features Luigi as a playable single-player character, or would take too much work to bother with. This is just for fun, after all.


EDIT: (Feels like I make my posts here really long-winded. I apologize for that. Hope it isn't a drag to read.)

Looked through your work, by the way. You are lightyears ahead of anything I'm capable of, artistically. I can see why you keep coming up with all these extra ideas! I don't mean to just outright shoot them down, I just wanna keep on-track with the simplicity I originally had in mind so I don't spend ages redesigning every little thing.

I also noticed you have a Personal Projects thread for your stuff. Maybe after I get some mockups of the other games, should I make a new thread there for "Year of Luigi Series" discussion? I'd think that would attract more discussion from newcomers rather than my current OP with dusty old pictures of an outdated version of Dr. Luigi.
Title: Re: Dr. Luigi
Post by: Vanya on January 01, 2014, 07:35:19 am
Also sorry to break it to you again Vanya, but the Year of Luigi logo shows up all over the game and even flashes before the title screen, haha.

It's still pretty much the only one that does. :P


Awesome. Good luck to you! Keep me updated on how it goes; I'm legit excited to play even my own Luigi hacks, so I'm definitely excited for yours :D

I will do so! :D
Title: Re: Dr. Luigi
Post by: Zoinkity on January 01, 2014, 09:05:30 am
Both Super Mario 2s have unique, playable Luigis.  You'd only really have to do title screen hacks for either game.
The edutainment titles used Luigi as an NPC, so you should have a partial sprite set for both.
Title: Re: Dr. Luigi
Post by: VicVergil on January 01, 2014, 03:16:57 pm
Super Mario 2 USA with Yume Kojo sprites :P
I'd love to see what the SNES version would look like with those
Title: Re: Dr. Luigi
Post by: DSwizzy145 on January 01, 2014, 04:31:26 pm
The funny thing is Dr. Luigi is now an real actual downloadable game on Wii U eShop now! :D
Title: Re: Dr. Luigi
Post by: Vanya on January 01, 2014, 09:10:20 pm
Both Super Mario 2s have unique, playable Luigis.  You'd only really have to do title screen hacks for either game.

Well actually, the point in these would be to replace Mario and swap Luigi into his spot which would take some minor ASM work besides any graphics. Think along the lines of the "New Super Luigi Bros. U" DLC.

Title: Re: Dr. Luigi
Post by: CyberFox on January 02, 2014, 12:49:13 am
Super Mario 2 USA with Yume Kojo sprites :P
I'd love to see what the SNES version would look like with those

I think that would be a splendid hack
Title: Re: Dr. Luigi
Post by: Vanya on January 02, 2014, 09:16:02 am
I could have sworn someone was already working on that.
Title: Re: Dr. Luigi
Post by: Abramelin on January 04, 2014, 12:21:26 pm
Good work, Shugo. Looking forward to playing your next projects.
Title: Re: Dr. Luigi
Post by: Shugo on January 05, 2014, 06:51:53 am
Alright, I think I've finally finished this. I made a "trailer" for it. Check it out: www.youtube.com/watch?v=2knU_8u9VFI (http://www.youtube.com/watch?v=2knU_8u9VFI)

It turns out that I can never really center the logo exactly due to tile attributes, so I guess it'll just have to be that way. It's "centered" if you count the 'TM', at least. :P

I've also given up on giving it new ending animations. I had several done, but I didn't think they were creative and it was taking too long to do. I did change one of them, though; it's nothing major but you'll see it if you beat HI speed on level 20. :)

Now I just have to make the other title screen versions, create patches, and submit! Thanks a ton for all the input! I learned a lot!

I might make a new thread in Personal Projects for the full Year of Luigi series I'd like to do. I'll probably do that after I create mockups of all the new title screens. For now, though, I sleep.
Title: Re: Dr. Luigi
Post by: M-Tee on January 05, 2014, 07:07:06 am
I think for the additional titles, maybe something more like "Luigi in DONKEY KONG" instead of "DONKEY KONG featuring Luigi".
If you do opt for the latter, perhaps an ft. for featuring could help.

I would also suggest doing Donkey Kong Jr. next, if only for the fact that changes would be very minimal for a final project.
Title: Re: Dr. Luigi
Post by: Shugo on January 05, 2014, 07:18:40 am
I think for the additional titles, maybe something more like "Luigi in DONKEY KONG" instead of "DONKEY KONG featuring Luigi".
If you do opt for the latter, perhaps an ft. for featuring could help.

I would also suggest doing Donkey Kong Jr. next, if only for the fact that changes would be very minimal for a final project.

"Luigi in" is a good idea! Why didn't I think of that? This is why I have you guys. :P

But yeah, I'll probably get the simpler hacks out of the way soon so I can get the 'series' chugging along. Dr. Luigi didn't even need this much time and effort, but I'm glad I worked on it this much because now I know a lot more about NES graphics hacking than I did back when I made the simpler version of this in February. I experimented with so many things along the way that I ultimately didn't use in Dr. Luigi itself, but at least I now have the knowledge and future projects should be much easier.
Title: Re: Dr. Luigi
Post by: Drakon on January 05, 2014, 07:25:34 am
Wait...nobody has re-inserted the yume kojou sprites into mario 2 yet?  I sorta assumed someone would have done that by now.  I'd like to see a nes / famicom romhack like that.
Title: Re: Dr. Luigi
Post by: Shugo on January 05, 2014, 03:10:39 pm
Here it is: http://www.romhacking.net/hacks/1734/
Title: Re: Dr. Luigi
Post by: Celice on January 05, 2014, 07:11:35 pm
Congrats! I didn't realize how professional this looks... I'd seriously like to see Kotaku or some place like it mention this after a couple more 2014 Luigi projects get finished. Or maybe get it talked about on some of reddit :o
Title: Re: Dr. Luigi
Post by: NES Boy on January 05, 2014, 11:04:35 pm
Wait...nobody has re-inserted the yume kojou sprites into mario 2 yet?  I sorta assumed someone would have done that by now.  I'd like to see a nes / famicom romhack like that.
I've played a hack that does this. There were even shrunken versions of the playable characters!

Also, while I'm a little upset that "Dr. Luigi: Green Cap Edition" didn't make it, I'm at least glad that this hack is finally out.
Title: Re: Dr. Luigi
Post by: Vanya on January 06, 2014, 07:05:04 am
Here it is: http://www.romhacking.net/hacks/1734/

Coolio. I will be making some further modifications for my personal version of this. When I finish I'll send it to you so you can have a look.