now onto my big issue... I apearently SUCK at graphics editing...I've had this issue before when graphically editing Mother 2. Apparently when inserting new graphics into a GBA rom, the new data is slightly bigger than the old when inserted. I believe it's one byte, but even one tiny byte change could screw a ton of things. I believe one solution would be to find the byte right after where you're inserting the data, copy it down, insert the new data, and replace the byte where it was. I'm not 100% sure this will work, though, but it's work a shot.
I took the title screeen Charizard, made a Mew ;) and put him in charizards place... well it worked... except mew is this disgustingly bright pink and his palette is all jacked up...
then I took the Fireballs in the background... and made nice bubbles that should float about... but it tells me the origional image is bigger than the new... and its not...
This project sounds quite interesting. One question, will you include a clock patch? If memory serves, roms that use clocks (such as the GBA Pokemon games) have issues revolving around that, being that the game uses an internal battery; this causes problems with certain emulators and real hardware.
I've had this issue before when graphically editing Mother 2. Apparently when inserting new graphics into a GBA rom, the new data is slightly bigger than the old when inserted. I believe it's one byte, but even one tiny byte change could screw a ton of things. I believe one solution would be to find the byte right after where you're inserting the data, copy it down, insert the new data, and replace the byte where it was. I'm not 100% sure this will work, though, but it's work a shot.
The way I got around this in Mother 2 was when I moved graphical data, I separated them by one byte, so just in case I needed to edit them, I could do so very easily.
fire red has no clock... so I have no need to implement oneOh, that's good. I know the Hoenn games (R/S/E) all had clocks (at least, I'm 99% sure), but I had forgotten that FR/LG didn't.
making events from scratch is hard...Yep, I completely understand. If I wasn't busy with Mother 2, I'd would probably help you out, but I haven't hacked a Pokemon game before, so I probably wouldn't know where to start. :-\
when somebody going to mix various regions in a same game?im afraid I dont understand what your asking lol... dont most games have 2 regions in them...
heck I have edited a bit in the Sevii islandsbut have no idea how to even get ther to check em out... never played firered lol.To get to the Sevii Islands, you have to beat Blaine, and then Bill comes and asks you to come to the islands. Then after you finish your business there, you can go there anytime via the boat in Vermillion City, if memory serves me. That or use Fly.
- Change title screen PKMN scream to match MEW's. fixed
- Fix dialogs in the secret OAK place. After some dialogs, other will pop-up but fade away. Fixed
- Fix MEW's secret location map, it is a bit... unpolished (like hill borders and the map weird blue surrounding tiles). Fixed
- Fix MEW still appearing after getting it? Fixed
And I had to fix the ROM header after patching it so it could work on real hardware. still dont know what to do about this one...
On the Header issue, if your using an emulator or flashcart that can use a "game_config.txt" file than add this to it:do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)
# Pokemon - Ultra Violet
game_name = ULTRA VIOLET
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
But yah, you might want to include this in the readme so long as you have an edited-header on there, and alternatively you could make an edited and unedited header version available for people who this method isn't available for.
do I just put that in a .txt file and add it with the rar? (none of my emus use this type of file)just note in the readme to add that to an emulators/flashcarts "game_config.txt" file if it has one, if it doesn't have one then it's most likely not compatible with it, and then the only way to fix the problem becomes to change the header back to the fire red header.
Would this be hard to fix? I would imagine it probably isn't, but it would be time-consuming to go through every dialogue string and fix that.^^ exactly
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.
I tried out UV 1.20 yesterday. I decided to catch my own starter and I encountered a shiny Pichu so I caught that. That was a mistake though because in the battle with my rival at the beginning, it went into battle as a bad egg that had 3 defensive moves and one glitchy attack that was just some weird symbols. I used that glitchy one and it said "bad egg used a normal attack" but it missed, after that it started playing by itself and went to the items and used a pokeball. It then froze when it said "red used a pokeball" with a pokeball sprite just hovering there by the trainer sprite.
What about other shiny pokemon? Are those safe to catch?
I have submitted the final release to the board... the game is done... thanks everyone for the help ;)I just want to point out that the game_config.txt included with the rar has an error:
the game is completely playable with all the pokemon obtainable ;) no major game ending glitches and no pokemon left out (i missed 2 in the previous release)
here is a link to the players guide I made, it is in the .rar file once the 1.21 gets updated here... but if your impatient just download it from the link below...
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20Official%20Players%20Guide.rar
enjoy
I gotta say I always wanted to play the newer pokemon games, but I never really got passed the originals for exactly the reasons you made this hack. This is an awesome project! Cheers! I finally get to play this in a reasonable manner.
EDIT: I was wondering if there are any editors for the game other than the text editor? There are a couple pokemon I'd like to change around a little for my own personal tastes.
Coolio! Thanks for the info. I'll try YAPE out. It sounds like just what I want. The changes I'm planning are pretty simple things like having Butterfree and Venomoth use the sprites they were obviously intended to use and edit the names so they more closely match their original Japanese names. (For example: Venonat -> Pingsect.)YAPE cannot change the sprites... but it can change the names, movesets, evolutions, egg moves, which pokemon can breed whit which pokemon... and soo much more...
Found a bug. If you get defeated by a trainer the screen fades to black and the game freezes.
Still remains in latest patch. Lost against Rayquaza. Also, why can't use bicycle in 4-Points Island?
There's still at least 1 problem. You can't resurrect both fossils. The Scientist just says "Aiyah! You here again!" Also I can't find Sneasel. Is it really in Icefall?sounds like your playing version 1.20 not 1.21
Nope, it doesn't. Do I need NationalDex?
sounds like your playing version 1.20 not 1.21
both these issues are resolved in 1.21 so try redownloading it...
Nope, 1.21. I even downloaded it again and patched it again (which worked for when I moved to 1.21 from 1.20). Didn't work.I checked the code again and its updated... sometimes when you change roms without moving folders your vba (assuming your using vba) pulls data from its ini... and it wont actually make the update... you need to put the new 1.21 rom (probably freshly patched, not played) and vba without its .ini in a new folder (along with your .sav)
I checked the code again and its updated... sometimes when you change roms without moving folders your vba (assuming your using vba) pulls data from its ini... and it wont actually make the update... you need to put the new 1.21 rom (probably freshly patched, not played) and vba without its .ini in a new folder (along with your .sav)
the ini stores your settings so be sure to put them back (especially the saving settings) this happened alot when I was making changes, they would not show until I moved folders, then it played with the changes...
only other thing I could suggest is to download this one:
http://ultravioletversion.yolasite.com/resources/Pokemon%20-%20Ultra%20Violet%20%281.21%29%20LSA.rar
its the same thing (should be) but I am hosting it...
but try them 1 at a time, so you know if it was the folder thing or if romhacking.net has an old version named wrong (i dont know why they would)
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(
is anyone else having this issue, or is anyone else NOT having this issue with 1.21
I first addressed that on the youtube playthrough videos of this game days and days ago.
yeah thats the one I thought you were talking about... i have no idea why you cant resurrect it... it should work :(
is anyone else having this issue, or is anyone else NOT having this issue with 1.21
I don't. Last night I got Kabuto, Omanyte, and Aerodactyl.
But I still can't evolve Gloom with Sun Stone, nor Eeve with Sun/Moon Stone, it simply goes "Huh?".
I started the game with v1.10 and continued with next releases (you stated there were no
issues doing that before). Also, I think the game only gives you NationalDex if you catch the starter
in OAK's secret place. I chose Bulbasaur.
Is there any way to fix it without restarting...?
Just to be clear... I'll get the NationalDex after defeating the Elite Four in regular FireRed and v1.1?
If I do that won't there be something new I miss in between or something?
PS: What's your new project?
Okay, I'll try that tonight then.
I was hoping for something similar to this on HeartGold (is there anything like that out there?).
Your new hack seems interesting, though. You could add something new/refreshing to the main regular "story" part also (first 8 gyms part),
since it can get boring to repeat it so many times (Red/Green/Blue/FireRed/LeafGreen/UltraViolet/???). It's just a suggestion.
So, will switching to 1.1 solve the fossil problem? If so where can I get 1.1?
This is my first time playing a Pokemon game, and I'm thoroughly enjoying trying to catch em all. When I found mew, I didn't find it particularly obvious that if you defeated mew, you wouldn't be able to get mew later (I saved before, so it was fine). Some text somewhere would probably make that clearer, or maybe have rare Pokemon reappear elsewhere if you accidentally defeat them. Also, it was fairly easy to find mew, and I think having to work a bit more to get mew would make catching it all the more rewarding.
It would be really awesome if this was compatible with the moemon sprites ;D
The Moemon 2013 patch is not working for ultra violet, the fossil hunter's grimer in Mt Moon crashes my game :c (also butterfree and beedrill are bugged their sprites are kinda broken)
http://gyazo.com/bfeaba336afa16fe93932cac06fb1bd6 here is a picture of it