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General Category => News Submissions => Topic started by: RHDNBot on December 26, 2012, 03:59:52 pm

Title: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: RHDNBot on December 26, 2012, 03:59:52 pm
(http://www.romhacking.net/newsimages/newsimage1329a.png)

Update By: Pennywise

After what seems like an eternity, the translation for Arabian Nights is finished. This project has nothing to do with the previous translation effort of Yonin no Translators and is done from scratch. After languishing for years, the project received a major boost when LostTemplar signed on to do the reprogramming. In a matter of months he has produced some very high-quality stuff. The script was also translated by Eien ni Hen and is a joy to read. A lot of work went into this game and we hope everyone enjoys it this holiday season.

RHDN Project Page (http://www.romhacking.net/translations/1785/)

Relevant Link: (http://www.au-ro-ra.net/index.php?page=antrans&lang=en)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Next Gen Cowboy on December 26, 2012, 04:19:15 pm
I just want to say congratulations, I am very happy that this got finished, from a historical perspective, and I know a lot of people are just generally happy that this is done. One hell of a job, congrats to LT, Eien ni Hen, and Pennywise, you guys did something amazing with this.

Also anyone else who worked on this that I might have missed, thank you, and great work
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Gemini on December 26, 2012, 04:53:31 pm
That was an ordeal. Good job, guys!  :beer:
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: DaMarsMan on December 26, 2012, 05:18:04 pm
Wow it looks incredible. Great job LT and team!!! Maybe you can hop on daikai a bit now  :D

I look forward to playing this one. These sort surprises always impress me.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: RetroHelix on December 26, 2012, 05:19:28 pm
Yeah, well done guys!  :thumbsup:
Thank you very much for this.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: travel27 on December 26, 2012, 06:23:49 pm
Nice!!!  I had a feeling deep down inside that we would have an X-mas surprise (give or take a day or two) and this is very nice indeed!  I thought dynamic designs or aeon would have that surprise for us, but this is just as good!  As soon as I finish Feda, I will fire this one up!  So excited to have some kind of que going (got Fire Emblem in the que, never got that one started).

Really good news, and the best news since I randomly came to romhacking and saw Energy Breaker (that was a HUGE shock, in a good way!)

YAY!!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: DarknessSavior on December 26, 2012, 06:29:45 pm
Well done. Definitely looking forward to playing this when I get a chance.  :thumbsup:

~DS
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: heratio on December 26, 2012, 07:56:37 pm
Thank you so much for all of the hard work contributed towards this patch.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Draken on December 26, 2012, 08:48:27 pm
Yay!  Well done to everyone involved on the project!  I was hoping for an X-mas romhacking gift, and you've delivered.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Gideon Zhi on December 26, 2012, 11:14:28 pm
I thought dynamic designs or aeon would have that surprise for us, but this is just as good!

Honestly? I had several things planned but schoolwork interfered, and I'm frankly just burnt out on anything requiring even a modicum of effort. I need to veg for a few weeks.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: travel27 on December 27, 2012, 12:34:35 am
Take your time man!  Haha.  Your work always kicks butt.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Round Shell on December 27, 2012, 01:15:37 am
Very nice, it's good to see this game finally translated. Looks like the curse is broken now.
 Congratulations!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: thr on December 27, 2012, 07:06:28 am
whoo! way cool, love you guys!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Gemini on December 27, 2012, 08:25:05 am
Oh wait, isn't that my Melissa font used for dialog boxes? :o Now I see why it looked familiar to me. :P
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: C_CliFF on December 27, 2012, 09:28:44 am
This is one gem I've always looked forward to play!

Great job! :)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: OAD Man on December 27, 2012, 09:52:11 am
I'm glad this game is finally translated! I really want to play this but I have problems with the .bps format. The "BEAT" patching tool just crashes with my PC when I open it, and I can't find another tool for .bps patching. Is there any way you can include an .ips patch version with the release? I'd really appreciate it.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zetshiro on December 27, 2012, 04:46:57 pm
Huh, I always thought Yonin no Translators would eventually finish their patch for this game (it was stuck at such a high percentage for years, right? And I sometimes read updates from members assuring that the project wasn't completely dead).

But this is such an amazing surprise, I didn't really imagine a completely different project for this game! Thank you, and I cannot wait to play this. I've been waiting for so long! ;)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: aqualung on December 28, 2012, 07:02:55 am
Interesting. Last weekend my gf and I were talking about this game and how we would like to see it translated, and today I find this surprise :laugh: I'm going to give great news to her today :D thanks to all the people involved  :beer:
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: pelham123 on December 28, 2012, 08:30:55 am
OMG Pennywise, you beautiful bastard!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: CrocMagnum on December 28, 2012, 08:33:15 am
Congrats on your hard works! :beer:
I
Quote
In addition, several bugs from the original game, reaching from minor to game-breaking, have been fixed...

I noticed how newer translation projects try to offer a smoother gaming experience to players. I really appréciate the spirit. :beer: :beer:

Quote
BPS was deliberately chosen over IPS because it simply is the superior format

Can some good soul explain me, in more mundane terms, why BPS is superior to IPS? Thanks in advance.

(I took a look at the readme for 'Beat Patcher' but didn't understand much...)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Tater Bear on December 28, 2012, 11:29:26 am
This is great! I have been waiting for this game to be translated for several years  :). On a side note, I wonder if the patch was made in delta or linear mode.

Can some good soul explain me, in more mundane terms, why BPS is superior to IPS? Thanks in advance.

It can do Linear or delta patching (IPS does not do delta). IPS has a file size limit and BPS does not. BPS also stores checksums, so that can help the user know if he is using the correct ROM. BPS can also make smaller patches... But to sum it up... BPS has more abilities/features and it can do more with linear patching than IPS can. It can all be read on this (http://www.romhacking.net/utilities/893/) page

I have problems with the .bps format. The "BEAT" patching tool just crashes with my PC when I open it, and I can't find another tool for .bps patching.

Technically your problem is not with the bps format. It is with a program that implements the format. You should share your issue with the author of the program. Although I have tried beat on several Windows OSs and never had a crash, so I think something might be seriously wrong with your computer that you should investigate.

bps is new, so the patchers are slowly coming out. There are 2 implementations that have been released, byuu's (http://byuu's) and screwtape's (https://gitorious.org/python-blip/python-bps/trees/v5). There is another recently released multipatcher that added bps, it is called MultiPatch (http://projects.sappharad.com/tools/multipatch.html) and it is for the Mac OS.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on December 28, 2012, 03:36:49 pm
Thanks for the kind words everyone.

Oh wait, isn't that my Melissa font used for dialog boxes? :o Now I see why it looked familiar to me. :P

Now that you mention it that seems to be the case. I had it lying around with some characters added to it and in a different format so I forgot where I had gotten it from. If you want I can credit you.

But this is such an amazing surprise, I didn't really imagine a completely different project for this game! Thank you, and I cannot wait to play this. I've been waiting for so long! ;)

It was our full intention to surprise everyone ;)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zoel on December 28, 2012, 05:02:51 pm
Excellent work on the project, I was sorta expecting YnT to finish the translation back in the day, but It just stop updating out of the blue. Must be quite the work to start from scratch. Anyways I going to play through this game on a flash cart (Using a SD2Snes) So far I am not sure if its the game or the flash cart, but the game did freeze once which occurs right after I get my 3rd party member, and Ifrit says lets get out of here, and game freezes (Music still running, but you animation stops and nothing is moving).
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zetshiro on December 28, 2012, 05:30:20 pm
I've been playing this game for quite a bit, and I'm having quite a bit of fun (I especially like the characters).

I've also been getting pretty big Magic Knight Rayearth (SNES) vibes from this game (considering it's the same developer and even composer).
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on December 28, 2012, 05:49:35 pm
Excellent work on the project, I was sorta expecting YnT to finish the translation back in the day, but It just stop updating out of the blue. Must be quite the work to start from scratch. Anyways I going to play through this game on a flash cart (Using a SD2Snes) So far I am not sure if its the game or the flash cart, but the game did freeze once which occurs right after I get my 3rd party member, and Ifrit says lets get out of here, and game freezes (Music still running, but you animation stops and nothing is moving).

I just tried it in bsnes (unfortunately I don't have a flash cart, a situation I ought to remedy sooner or later...) and it worked fine - but I guess you're saying that it happened once and on the second try you got through without the bug occuring? How I hate sporadic bugs. Now that I'm thinking about it, I vaguely remember that the exact same bug happened to me once, but I'm not sure if it was in the Japanese version or mine. I'd really like to fix it - whether it's an original bug or was introduced by me - but without getting it to happen that's pretty difficult...
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Gemini on December 29, 2012, 11:33:09 am
Now that you mention it that seems to be the case. I had it lying around with some characters added to it and in a different format so I forgot where I had gotten it from. If you want I can credit you.
Nah, no worries. :P That font was meant to be used on one of Kingcom's project. Seeing it used for something else entirely sure is nice. :beer:
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: gamer_boy on December 29, 2012, 12:34:23 pm
Who know me, knows how much I follow the project Arabian Nights by Yonin No Translators,  Congratulations to Pennywise, Lostemplar, Eien ni Hen, ChronoMoogle and others who worked and playing this finished translation.  :angel: :crazy: :woot!:
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zoel on December 29, 2012, 03:09:47 pm
I just tried it in bsnes (unfortunately I don't have a flash cart, a situation I ought to remedy sooner or later...) and it worked fine - but I guess you're saying that it happened once and on the second try you got through without the bug occuring? How I hate sporadic bugs. Now that I'm thinking about it, I vaguely remember that the exact same bug happened to me once, but I'm not sure if it was in the Japanese version or mine. I'd really like to fix it - whether it's an original bug or was introduced by me - but without getting it to happen that's pretty difficult...

Yeah I tried it 3 more times, it froze in the exact same area. But the things is you can see the clouds moving, and as should as you finish the sentence everything just stops, the animation in background all freeze, of course the music still runs like normal.

So for the exact moment when it happens, it goes from  beating the boss in North Mansion and then, the conversation outside when Shukran says "Oh there are more?".
Thats the exact moment when it freeze.

Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on December 29, 2012, 07:13:35 pm
Maybe you should save near to the event and upload the savefile of your card. I would like to try if I can reproduce that bug on my sd2snes.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zoel on December 29, 2012, 07:27:31 pm
I uploaded the save file at 2share you just need to go to the mansion and defeat the boss and listen to the conversation outside.

http://www.2shared.com/complete/S50eMVg5/AN_Save.html

Edit*

I try the same thing on Snes9x, and it get through the part no problem, so I am guessing its a flashcart only issue.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: butane bob on December 29, 2012, 11:03:18 pm
Awesome work guys, cheers!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on December 29, 2012, 11:08:15 pm
Zoel, have you tried loading the Japanese ROM at that point and seeing if the crash occurs? This would probably help determine if this is an issue with the translation.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zoel on December 30, 2012, 12:03:24 am
I just tried it under the japanese rom, no freezes on the flash cart.

*Edit

I think its a sporadic bug. I tried to the same thing under the translated version, and it doesn't freeze at the point anymore.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on December 30, 2012, 04:59:59 am
I tried again in bsnes and couldn't get it to trigger, so either it's really a flashcart thing (because bsnes is pretty accurate, to say in the least...) or it's just random. Let's hope it's the former, because I can't fix any bugs I can't trigger...

Would be cool if others could try it on different flashcarts.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Psychlonic on December 30, 2012, 07:06:02 pm
Pretty fun little game, but thank goodness for emulation because I don't think I could tolerate the world map otherwise. Between the slow movement and high rate of random battles, I would have had enough before I got the second magic crystal easily, if not the first.

At any rate, thanks for the release for us bottom feeders. :) It's greatly appreciated.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 03, 2013, 12:02:05 am
Has anyone found even the tiniest thing wrong with our patch? This patch was well tested, but I was only able to personally verify about 95% of the game and I didn't get every nook and cranny before releasing the patch. I'm just curious how good of a job we did and if the patch is 100% perfect or not.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: travel27 on January 03, 2013, 12:28:33 am
Very good news.  Good game so far.  Not amazing like Energy Breaker or Feda (just played both, EB being recently released), but a solid game.  Kind of reminds me of a cross between Magic Knight Rayearth (snes), Arcana, Wozz (of Nightcrawler fame) and Aladin (if they were to make an rpg sequel, especially).

Thanks!  Here is to hoping Far East of Eden is released soon..  I think once FEoE and Chaos seed, Ys 5, Ladystalker, Record of the Lodoss War, Rejoice and Traverse Starlight & Prairie are translated, we will have all the SOLID snes rpgs (officially and unofficially) available to the English speaking West.  Those are the last few games, I feel, that really badly need a translation.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 03, 2013, 02:36:16 pm
(http://www.au-ro-ra.net/temp/traverse/traverse-dialog-vwf.png)

Very rough first draft translation complete of the main script, game is in a rough playable state. It's in good hands.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: mziab on January 03, 2013, 05:11:47 pm
Has anyone found even the tiniest thing wrong with our patch? This patch was well tested, but I was only able to personally verify about 95% of the game and I didn't get every nook and cranny before releasing the patch. I'm just curious how good of a job we did and if the patch is 100% perfect or not.

I haven't played much due to other obligations, but here's a few minor things I've noticed:
#1 (http://wstaw.org/m/2013/01/03/RetroArch-1227-183815.png): Should be "a while ago" in this context.
#2 (http://wstaw.org/m/2013/01/03/RetroArch-1227-191603.png): Should be "Resistance".
#3 (http://wstaw.org/m/2013/01/03/RetroArch-1227-200418.png): Probably should be "grant you your freedom", but I understand you'd want to eliminate the redundancy. If that's the case, please ignore.
#4 (http://wstaw.org/m/2013/01/03/RetroArch-1229-013228.png): Should be "for a while" in this context.

Aside from that, I have no complaints so far. It's some of the most solid translation work I've seen in a long while. Good to see you're working on Traverse. Really looking forward to it!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: heratio on January 05, 2013, 08:04:42 pm
I'm sure this answer will be obvious and I'll kick myself for it, but I'm stuck.  I just finished the mountain with the Roc and I need to go to Assam Village that is north of the mountain.  I can't find a way there on the world map, everything seems to be blocked, and it certainly doesn't help that the encounter rate is so high.  One passage looks almost small enough to let me by, but no luck.  Any suggestions?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 05, 2013, 09:42:36 pm
I recall being perplexed by this, but there is a path through the mountains that leads the way. I would recommend adding some cheats to turn off random encounters so you can explore more easily.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on January 05, 2013, 11:19:36 pm
From the mountain with the Roc nest simply go east. Afaik you shouldn't have any problems to on  ;)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: heratio on January 06, 2013, 12:09:58 am
This is on the world map screen right?  The first place I checked was directly east of the mountain and I have moved all over that small area trying to make it through, but I'm blocked.  It looks like there is barely enough room to go through to the SE but I cant get through.


Edit:  I'm using a no encounter code and its not allowing me through anywhere in that direction, could it be some kind of glitch?  I did talk to the person at the bottom of the mountain after getting the Roc.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on January 06, 2013, 05:06:15 am
This spot, right?

(http://www.au-ro-ra.net/images/screenshots/an/an_mountains.png)


You have to wiggle the d-pad a bit, especially diagonally, to fit through. If you really can't get through whatever you do I can take a look at it if you upload a savestate or sram.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Psychlonic on January 06, 2013, 03:19:00 pm
I got stuck at that spot too. I found, interestingly,

Spoiler:
That if you reach this point and are able to kill Majnun you get a game ending. Perplexed by this, I went to GameFAQs to see what the game endings were and how to get each and found nothing of this possibility. Although the ending is mentioned, it doesn't say you can get it so early. Not knowing what to do, I killed him in hopes that it would unlock more of the story since I couldn't get through the mountain either and didn't know what the hell to do. Also, it appears I've missed the criteria for the good ending anyways so I think I'm done with the game as I don't care to replay up to the point I'm at much less the level I'd reached running around trying to figure out WTF to do - UNLESS someone has cheat codes to fix this.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: heratio on January 06, 2013, 05:18:43 pm
I ended up cheating to get through by giving myself the Roc to fly around.  No matter what I tried to do, I could not sneak through that gap, the exact one in that picture.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 08, 2013, 04:51:26 pm
Is this the same patch I was helping to work on a while ago?  From Yonin no Translators?  If so, I had wondered what happened to the group.

Nevermind, read the front.  Glad to see it get translated at least.  Sad I wasn't able to help YnT finish it, but never did get the script fixer to keep working on it.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 08, 2013, 11:16:25 pm
Is this the same patch I was helping to work on a while ago?  From Yonin no Translators?  If so, I had wondered what happened to the group.

Nevermind, read the front.  Glad to see it get translated at least.  Sad I wasn't able to help YnT finish it, but never did get the script fixer to keep working on it.

That would be me, but there was nothing you or I could've done to help YnT finish it. I did my best in the readme to explain the technical issues that plagued the YnT translation and even if I did finish the script editing, the translation would have been only playable on ZSNES and other outdated emulators.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 09, 2013, 12:46:53 am
That would be me, but there was nothing you or I could've done to help YnT finish it. I did my best in the readme to explain the technical issues that plagued the YnT translation and even if I did finish the script editing, the translation would have been only playable on ZSNES and other outdated emulators.

Ah, I think you mistook what I meant.  When I said "script fixer" I meant the re-inserter, mixed with the fact that there was some crashing due to the coding in the hack.  A fix never got sent to me, so I was never able to finish working on what I was doing, and as you said, pretty much the main people handling all the coding disappeared from the scene, leaving no way to do much else with the game (trust me, I can't understand code, even though I've tried!)  After all, we had gone through and done what we could with the script, including touch up translations where we needed clarification.

And, well, I do still kind of like ZSNES, outdated or not :P  Nostalgia I imagine lol.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Novalia Spirit on January 09, 2013, 04:36:52 pm
Just posting to report some bugs concerning the naming menu:
1. The letters "Ñ "and "ñ" are displayed as "A" in the field and battle messages.
2. If you enter a name, press Y a few times, and then press B to delete a letter, the next letter will also be deleted, but it'll be displayed as garbage in map dialogue.
3. The descriptions for certain special items display the heroine's default name.

(Edited the list to include a third entry.)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on January 09, 2013, 04:43:48 pm
Noted. When I have time I'll fix it and release a new version of the patch.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: travel27 on January 09, 2013, 07:33:39 pm
Beat it yesterday.  Turned out to be a good game but incredibly easy.  Sadly, the last boss did not even put up much of a fight against my level 38-39 fighters and never felt threatened.  No grinding is needed, at all, is my final opinion.  I spent a little time grinding in the middle of the game and found it may have made the game too easy.   A seasoned rpg veteran will beat this in 11-12 hours (had I not grinded I would have beaten it in 10 hours but beat it in a little over 11).  Even those without as much experience should have no trouble beating it in under 15 and levels not much higher than 45.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on January 10, 2013, 05:15:00 am
I also got the experience that you shouldn't grind in this game to keep the challenge alive.
If some monsters feel to strong at some point, simply use the cards.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Merta on January 10, 2013, 06:22:01 pm
We should have a list of how many Super Famicom RPGs are still left to be fully translated. There are still a good amount of them left.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Nightcrawler on January 10, 2013, 06:38:02 pm
Some have been keeping something like that on my forum (http://transcorp.romhacking.net/forum/YaBB.pl?num=1169813884).
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Merta on January 10, 2013, 10:43:10 pm
Thank you Nightcrawler I forgot about that list. Thank you also for translating Super Famicom RPGs so that we can all enjoy them.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Novalia Spirit on January 11, 2013, 03:30:20 pm
Just finished the game, so I might as well report the other issues I've noticed since my last post:

There are two cases where the dialogue window closes automatically after the last character is printed, probably because the message was terminated with the wrong control code:
1. When examining the red pool at Northwest Spring near the beginning of the game.
2. When the party first encounters the fish at the underground lake and the heroine says "Harty!".

A small grammar error that relates to an NPC in the first town:

Quote
I heard there are nine treasures in this world which can control spirits!

Change "which" to "that".

Also, I think it might be a good idea to change "Sale" to "Sell" in the shop menu, considering that the other term is "Buy."

Lastly, I encountered a game crash in the shop menu while testing something out in ZSNES 1.51 (I used snes9x the rest of the time). It might be an emulator bug, but resetting the game seems to resolve the issue, so it might not be the case. Here's the save file (just keep going in and out of the shop menu):

novaliaspirit.99k.org/temp/saves/arabian.zip (http://novaliaspirit.99k.org/temp/saves/arabian.zip)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 11, 2013, 04:21:05 pm
Incidentally about the shops I noticed that when you press the left button it increments the number of items by 10 and decrements by 10 when pressing right. Normally I'd think it'd be the other way around. That might be another small change to add if LostTemplar feels like it.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 11, 2013, 11:41:24 pm
We should have a list of how many Super Famicom RPGs are still left to be fully translated. There are still a good amount of them left.

I'd translate more if I could find projects I liked and drag my friend in lol. But I agree, more need translations :)  It's good that another is out though
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Merta on January 12, 2013, 12:09:10 pm
I'd translate more if I could find projects I liked and drag my friend in lol. But I agree, more need translations :)  It's good that another is out though

OK, this may sound very offtopic but how can a layman like me, who is no computer genius, help out to make the translation process move quicker? I would love to see all of them translated in my lifetime including Gran Historia(I am guessing no relation to Radiant Historia, even with the former's emphasis on time travel, I think) and Love Quest. Maybe the guy behind the Let's Not Play videos could play through the fully translated version of Love Quest and understand everything.

Thank you also for your contributions, to think that if the scene wasn't around than I wouldn't be able to play my favorite NES RPG(Chaos World) and a NES RPG that I could actually beat. I'll try out Arabian Nights but I don't want to get spoiled too quickly as I absolutely love RPGs, especially of the Japanese development kind. See I could segue-way to an ontopic comment.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 12, 2013, 08:52:17 pm
Merta, you'll enjoy Arabian Nights.  Even if the script I had been working with when Yonin no Translators apparently had some issues, the story is just darling.  The gameplay is wonderful, and easy to use.  Even with my basic Japanese (you'll notice I mentioned a friend up there, she helps me with translating) I was able to play the game all through with just Japanese and a map basically (there's also a guide on gamefaqs if you get stuck).

As for helping, I'm not quite sure.  But look around the board, especially personal projects and help wanted ads.  You never know when you may see something that you just happen to be able to do!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Merta on January 12, 2013, 10:59:36 pm
Merta, you'll enjoy Arabian Nights.  Even if the script I had been working with when Yonin no Translators apparently had some issues, the story is just darling.  The gameplay is wonderful, and easy to use.  Even with my basic Japanese (you'll notice I mentioned a friend up there, she helps me with translating) I was able to play the game all through with just Japanese and a map basically (there's also a guide on gamefaqs if you get stuck).

As for helping, I'm not quite sure.  But look around the board, especially personal projects and help wanted ads.  You never know when you may see something that you just happen to be able to do!

Yeah I had been looking forward to it and I heard that it was great. The screenshots show your traditional JRPG with a battle screen that reminded me of Ogre Battle's so that already is getting me excited.  So you were one of those who worked on the translation? Glad to see the spirit still alive, and I also like that I am talking to an individual who works behind the scenes in the underground industry of video game translations. Anything to look forward to coming from you?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 12, 2013, 11:57:13 pm
Sadly, I only worked on the original project from YnT.  This one is a completely renewed version of the project with translations done by a single person (which is probably much easier!) and completed.  So I can't claim to have helped on this release.  I just have an idea on the story due to the last group.

As for me, I sadly can't hack and since my partner in crime is often away, I haven't committed to any projects at the moment.  Perhaps in the future though.

And oh gods, Ogre Battle... the cards in AN are so much easier and you don't get the negatives as much lol.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Eien Ni Hen on January 18, 2013, 11:40:41 am
Even if the script I had been working with when Yonin no Translators apparently had some issues, the story is just darling.

I think I mentioned this in my section of the Arabian Nights FAQ, but the worst of the YnT script I got were the diary entries. They were practically Engrish. If you're interested in some of the specific issues with the old AN script, feel free to PM me. :)

And I agree that the story is really cool. I think it could've been fleshed out a little bit more, but on the whole it's very different and intriguing.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 19, 2013, 12:24:45 am
I think I mentioned this in my section of the Arabian Nights FAQ, but the worst of the YnT script I got were the diary entries. They were practically Engrish. If you're interested in some of the specific issues with the old AN script, feel free to PM me. :)

And I agree that the story is really cool. I think it could've been fleshed out a little bit more, but on the whole it's very different and intriguing.

lol, I may just.  I recall working on some of the Engrish when Pennywise and I were in YnT, and I had to play the game in Japanese and make screen caps just to fix up the areas we couldn't understand (there's probably an old thread here on RHDN with me making sure of a few things), doing an entirely new translation of those areas in order to know WHAT was going on.  It was a mess!

I agree.  It would have been a lot of fun to have more fleshed out on the story, but for what it was, I enjoyed the game very much.  It was nice to have a slightly lighter take on the old world in danger bit.  Didn't hurt that you also had a female lead AND a speaking protagonist, something that wasn't exactly common in the SNES days, especially in America (we missed all the good things, and some of the terrible).

Someday I'll get the game working and I do look forward to seeing the script fixed up!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on January 27, 2013, 09:46:50 am
Because this is a common complaint I'll release an optional patch that makes walking on the map faster and reduces the encounter rate (on the map). In the meantime, setting 0xd278 to 0x02 and 0xda64 to 0x0a will achieve just that. Seems to work fine, but be aware that I haven't thoroughly tested it.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: mziab on January 27, 2013, 11:49:54 am
Because this is a common complaint I'll release an optional patch that makes walking on the map faster and reduces the encounter rate (on the map). In the meantime, setting 0xd278 to 0x02 and 0xda64 to 0x0a will achieve just that. Seems to work fine, but be aware that I haven't thoroughly tested it.

Cool, thanks for sharing. That was also my complaint with the game. Speaking of which, I've found a checksum routine while trying this out and being puzzled why battles broke. Is this your handiwork? :)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on January 27, 2013, 12:52:14 pm
Yeah, but it was a last-minute job, so it's not that great ;) I'll probably replace it in the next patch.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on January 28, 2013, 08:10:36 am
This spot, right?

(http://www.au-ro-ra.net/images/screenshots/an/an_mountains.png)


You have to wiggle the d-pad a bit, especially diagonally, to fit through. If you really can't get through whatever you do I can take a look at it if you upload a savestate or sram.

This is mentioned quite a few times, with not being able to get past this particular mountain part.  Is this a bug in the game itself, the hack/mod, or just user error?  Considering more than one person has mentioned this is a problem to get past, it really has me wondering how I will fare when I get to this game (after the next patch for faster running and less encounters).  I am wondering what the official response is to this?

Thanks for anyones time in responding.

January 28, 2013, 08:48:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Because this is a common complaint I'll release an optional patch that makes walking on the map faster and reduces the encounter rate (on the map). In the meantime, setting 0xd278 to 0x02 and 0xda64 to 0x0a will achieve just that. Seems to work fine, but be aware that I haven't thoroughly tested it.

Thanks a lot for considering to do this.  Your time in making this game better is certainly appreciated.  The random battles are a bit much in this game in general, how about lowering the encounter rate overall throughout the game and not just on the world map?  Is this possible and something you would consider?  I would love to roam around more freely and level up in my own way, not by being forced into constant battle after battle.  This may help make the game a little longer and harder too, as being too short and easy is something else that is noted about this game.

Faster walking and less encounters on the world map is still a great change however, so thanks again.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Pennywise on January 28, 2013, 01:45:35 pm
That issue with passing between the mountains was never an issue for the team while betatesting. Therefore it does not concern us as we were able to pass through it without any trouble. I don't know what the problem is, but it's not a bug in the game or in our patch.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on January 28, 2013, 01:46:14 pm
That issue with passing between the mountains was never an issue for the team while betatesting. Therefore it does not concern us as we were able to pass through it without any trouble. I don't know what the problem is, but it's not a bug in the game or in our patch.

Ok, thanks for sharing, your input is appreciated.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Ryochan on January 29, 2013, 01:11:46 am
I think I remember that mountain when I played through without a hack.  As the suggestion in the image shows, it's just wriggling around until you manage to get through; frustrating, but doable.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Zoinkity on February 01, 2013, 07:32:48 pm
The problem with that mountain pass is you must pass through it diagonally!

Emulator users with keyboards won't be able to press up+right (if I remember correctly), possibly other combinations.  Many emulators have a sort of workaround; some allow you to set diagonals on keys, some allow you to set a button as a 'combination' or other such thing, and worst case you could map up and right to two combinable keys, like shift+M or something.

Not a bug--input error.  If you use a joystick/gamepad/etc. you shouldn't experience this.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on February 01, 2013, 09:38:13 pm
The problem with that mountain pass is you must pass through it diagonally!

Emulator users with keyboards won't be able to press up+right (if I remember correctly), possibly other combinations.  Many emulators have a sort of workaround; some allow you to set diagonals on keys, some allow you to set a button as a 'combination' or other such thing, and worst case you could map up and right to two combinable keys, like shift+M or something.

Not a bug--input error.  If you use a joystick/gamepad/etc. you shouldn't experience this.

Thanks a lot for this info, makes perfect sense and I appreciate you chiming in with this.  I most certainly will be using a control pad, so I am glad to read I won't experience this issue and it is nothing to worry about bug wise in the game.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: RetroHelix on February 04, 2013, 06:09:43 am
I was finally able to play the game. I like the story, the graphics are great and the cards give the battle system a fresh touch. I does not encountered any bugs and the translation with all the different fonts (diary, intro, etc.) looks great. But I'm about 6 hours in the game and I think its quite a challenge, if you don't stock healitems. The cards are mostly useless if they don't nullify magic attacks, recover hp or let you always crit. I don't have any problems with physical attacks but with the magicattack cards of the enemy. Maybe I have to waste my cards to counter this...

Anyway, good job!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cobaltex on February 20, 2013, 10:51:00 pm
Because this is a common complaint I'll release an optional patch that makes walking on the map faster and reduces the encounter rate (on the map). In the meantime, setting 0xd278 to 0x02 and 0xda64 to 0x0a will achieve just that. Seems to work fine, but be aware that I haven't thoroughly tested it.
I was wondering about the status of this?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on February 21, 2013, 05:41:29 am
I was wondering about the status of this?

I'm working with others on two non-English translations of AN (both have their script already translated) and I'm planning to release everything (said translations and the bug fixes for the English one) at the same time. Hopefully it doesn't take too long.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on February 21, 2013, 10:18:54 am
I'm working with others on two non-English translations of AN (both have their script already translated) and I'm planning to release everything (said translations and the bug fixes for the English one) at the same time. Hopefully it doesn't take too long.

Thanks for the info!  It seems many are waiting patiently for this updated patch.  I am sure it will be well worth the wait!

Keep up the great work!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Hiei- on February 28, 2013, 09:27:31 pm
I finished to copy-paste the french texts in the new dump but your inbox is full, so I used the email of your blog (admin@xxxxx).

Maybe it'll be put in the spam as there is a link in it (the link of the texts).

March 07, 2013, 03:18:15 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Did you received my email?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: etking on March 08, 2013, 01:06:37 pm
It would be nice to have a patch that reduces the random encounter rate to 20% and provides 5x Exp to compensate this. The game is just unplayable in its current state, even if you are a hardcore JRPG fan the encounter rate is far too high in my opinion.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: patuli on March 08, 2013, 01:45:51 pm
It would be nice to have a patch that reduces the random encounter rate to 20% and provides 5x Exp to compensate this. The game is just unplayable in its current state, even if you are a hardcore JRPG fan the encounter rate is far too high in my opinion.
I would love that someone could make this, the encounter rate is as bad if not more than black sigil for the ds,i wonder if this is even possible, i don't want to have zero encounters but a reduction in the rate.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on March 08, 2013, 01:57:50 pm
Personally I think this would take all the challenge out of the game. If changes like this are made the game needs a full rebalance hack.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Hiei- on March 10, 2013, 08:43:43 am
Also saying it here but LostTemplar, your inbox is full so I can't send you the script (and it seems you don't check the email address of your blog).

And I'm still waiting for the other files.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on March 10, 2013, 12:19:48 pm
He's offline for some RL reasons atm. Nothing problematical as far as I know, more like a thing of preferences ;)
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Hiei- on March 12, 2013, 07:11:02 am
He's the one who said to me to let him remember as he often forget, so that's what I was doing.

Okay, I'll wait to get news from him then (as long as I didn't copy-pasted 200k of text for nothing, that's fine for me  ;D).
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Nagi Streetfighter on March 12, 2013, 12:27:30 pm
Thank You for this one! :)
I was very dissapointed when last time I couldn't find any translation.
But now it's here and the game's fully playable! I'm looking forward
Your next work guys!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: gadesx on August 02, 2013, 05:41:39 am
I've found a freeze bug (in a sidequest I think), in the northwest of Bazaar village there is a cave,
at the end of the cave you talk with a fish, and he say that you can go to visit a djinn,
when you enter in the room with the djinn the game freezes.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on August 04, 2013, 09:49:45 am
I've found a freeze bug (in a sidequest I think), in the northwest of Bazaar village there is a cave,
at the end of the cave you talk with a fish, and he say that you can go to visit a djinn,
when you enter in the room with the djinn the game freezes.

Thanks for sharing this.  I am surprised it hasn't come up before, but things have been so quiet with this game since its release, I wonder if it even matters to report this anymore?  There was suppose to be a new patch released that tweaks the walking speed and random battles, but it never surfaced.  I still hope it does someday, as I am holding off playing this until it does.  Slow walking speed and overly high random battles, have me not enjoy a game like I could.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ChronoMoogle on August 11, 2013, 08:57:14 am
Interesting, normally this does not happen and the scene of the water djinn works fine. To make things easier please send a savestate to losttemplar. This is most likely a unfinished event which should have been triggered if you meet that djinn under special circumstances. Would be interesting at which point of the game you entered her shrine?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on August 11, 2013, 10:56:25 am
Nice to hear an official response on this, from someone who was part of the team to begin with.  If more details can be given and a replication made known, the chances of getting this bug fixed are quite high, which is only a good thing.

I don't mean to be a pest at all, but any word on when the updated patch will be released (already done as far as I know??) that increases the walking speed, by decreasing the random battle amount?  Again, just curious is all.  Thanks for your time.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: LostTemplar on August 11, 2013, 03:24:18 pm
Somehow I missed the new posts here.

I've been pretty busy the last few months, hence the lack of updates. My apologies. But I do intend to finish everything up when I get the time; considering the walking speed and encounter rate are only a few changed bytes I could probably create an addendum patch for that soon.

Regarding that lock-up, yes, it would be good to have a save state just before ithappens in order to be able to investigate the issue. A potentially big bug-fix (I can't even say if it's the patch or was there in the original - that's AN for you...) like that would have to wait until I have more time, though.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: cantankerous on August 12, 2013, 09:05:05 am
No need to apologize sir, you have a life outside of here and we all know that (or at least should!)  Thanks for reaching out however, it is nice to hear that things are still on the burner cooking and not left out in the cold and forgotten about.  The only reason I inquired about the new patch (random encounter reduction/walking speed increase) is because you said the patch was already done and tested, but that you were waiting on other language translations that were taking place for the game and that you were to release everything together, when they were done.  When I heard nothing new after that, I was very curious on the happenings in the background.  I am very glad to hear the patch will still come out however and I know it will be worth the wait.  Hopefully the freeze up mentioning above is nothing too serious, or even anything that is reproducible and fixable on your end, as minus the tweaks of the random encounters and walking speed, it seems this patch is about perfect and has made the game so much more enjoyable. 

Thanks again and keep up the great work.  I look forward to the updated patch soon!
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Hiei- on August 17, 2013, 09:58:50 pm
LostTemplar, your inbox is full again  :-\ I have all the files needed to produce the patch of "Arabian Nights", I'll try to send them by e-mail, hoping you'll look at them.
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: ze10 on December 12, 2016, 09:10:54 pm
Sorry for reviving this old topic, but I'd like to report an issue.
I was playing this game on my SDSNES and the game froze several times on the world map:
1) Opening the menu, saving and going back to the world map (doesn't happen very often);
2) Changing the party leader by pressing start (happens all the time).
3) Trying to use the magic carpet (99% of the time).

I managed to get to the part where you get the magic carpet even with the first two issues, but since now I need to use the magic carpet to proceed, I'm pretty much stuck... Can anyone help me with this?
Title: Re: Translations: Dreams Do Come True, Arabian Nights Translation Finished
Post by: Maverynthia on October 13, 2018, 01:50:06 pm
I've notices a mis-translation concerning "Lady" Marid. I assume it's Marid-sama and an assumption was made on gender probably based on atashi/watashi/watakushi or just something else. Anyways Lady should be Lord based on this art.

(http://www.gamingsanctuary.com/ArabianNightsPro3.jpg)

Maybe confused her with Layla Layl
(http://www.gamingsanctuary.com/ArabianNightsPro4.jpg)

Another blue djinni

I looked into commenting on the translators page, but it looks to be all in Japanese and/or was changed to someone else's blog?