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Romhacking => Personal Projects => Topic started by: LooneyDude on August 02, 2012, 11:11:08 am

Title: Supreme Mario Bros. 2
Post by: LooneyDude on August 02, 2012, 11:11:08 am
I've been working on this hack for a while now. It's a hack of Super Mario Bros. 3. Don't worry, I won't make dead ends or trick pipes on this one. This hack will replace most, maybe all graphics, make tile arrangement changes, even ones that aren't possible with DahrkDaiz's SMB3 TSA editor, have level design and level order changes, and hopefully more. I've completed all of the first world and most of the second. Here are some screenshots of what I've done so far:
(http://img593.imageshack.us/img593/8194/67761237.png) (http://img444.imageshack.us/img444/9558/52097243.png) (http://img807.imageshack.us/img807/7222/69168680.png) (http://img72.imageshack.us/img72/4605/17579929.png) (http://img189.imageshack.us/img189/530/20647370.png) (http://img193.imageshack.us/img193/4144/99389413.png)
There are more changes than the ones I've shown, but to be honest, I'm to lazy to take screenshots of them :P. So, whaddya think? Should I work on it more, or drop the project?
Title: Re: Supreme Mario Bros. 2
Post by: bradzx on August 02, 2012, 11:53:16 am
Please don't drop it.  This look awesome and nice Super Mario sprite.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on August 02, 2012, 01:49:12 pm
Please don't drop it.  This look awesome and nice Super Mario sprite.
Thanks! That means alot, since I've spent a long time on the computer working on this :).
Title: Re: Supreme Mario Bros. 2
Post by: locolol on August 02, 2012, 11:53:59 pm
Looks great :) !! keep up your good work,LooneyDude n.n
Title: Re: Supreme Mario Bros. 2
Post by: kuja killer on August 03, 2012, 12:53:40 am
I think the keyhole on world 1 should go right next to the gold-color mushroom house

 cause being in front of the castle is totally pointless..
Title: Re: Supreme Mario Bros. 2
Post by: Googie on August 04, 2012, 07:44:30 pm
I dig the way this hack looks, I say keep working on it. Oh yeah & what Kuja Killer said... 
Title: Re: Supreme Mario Bros. 2
Post by: bradzx on August 05, 2012, 10:17:49 am
Thanks! That means alot, since I've spent a long time on the computer working on this :).

Hee hee.  You are welcome.  I can't wait when you release and start play that hack.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on August 05, 2012, 11:54:57 am
I think the keyhole on world 1 should go right next to the gold-color mushroom house

 cause being in front of the castle is totally pointless..
I dig the way this hack looks, I say keep working on it. Oh yeah & what Kuja Killer said... 

I did what you guys said. Also, I've spruced the graphics up a little.

(http://img713.imageshack.us/img713/4223/mapbn.gif)
Title: Re: Supreme Mario Bros. 2
Post by: Celice on August 05, 2012, 08:03:24 pm
Looks neat :) Heh, the top of the castle reminds me of a Magikoopa, or some mage from a Final Fantasy game :p
Title: Re: Supreme Mario Bros. 2
Post by: Sam Atoms on August 10, 2012, 02:33:47 am
DO IT!
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on August 15, 2012, 12:10:01 pm
Here's a video of the first level:
http://www.youtube.com/watch?v=b1yy5JI2NIk&feature=player_detailpage
Title: Re: Supreme Mario Bros. 2
Post by: bradzx on August 16, 2012, 07:49:39 am
Oh this is amazing!   I love it!  Keep it up, dude.
Title: Re: Supreme Mario Bros. 2
Post by: Valkyrie_Ace on August 17, 2012, 06:46:32 am
Wow, that Mario sprite shown in the video is the best I've ever seen in an NES game.  I so want to play this.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on August 17, 2012, 01:15:54 pm
Here are some things I've done:

•Changed Boom Boom's sprites:
(http://img442.imageshack.us/img442/6686/72313234.png)

•Completed changing Areas 1 and 2.

•Changed more sprites, backgrounds, ect. (Too lazy to get pictures :P).

•Changed the first level of Area 3 (a snow world), and some of it's map:
(http://img215.imageshack.us/img215/3043/map2d.gif)
(I know, Areas 3-4 and 3-5 are mixed up).


But, speaking of Area 3, I can't get the map to fully animate, it'll only play the first two frames. Does anyone know how to fix this. If you have a solution, PLEASE tell me!
Title: Re: Supreme Mario Bros. 2
Post by: Googie on August 21, 2012, 01:29:40 am
I like your recent screens, it almost looks like a flash cartoon to me. Something tells me that this hack is gonna be a funny trip to go through.  ;D
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on August 21, 2012, 10:14:17 am
I like your recent screens, it almost looks like a flash cartoon to me. Something tells me that this hack is gonna be a funny trip to go through.  ;D
I even added a joke in the game!
Title: Re: Supreme Mario Bros. 2
Post by: Mirby on August 27, 2012, 07:51:04 am
This is lookin' pretty awesome so far! I'm excited. :D
Title: Re: Supreme Mario Bros. 2
Post by: z-byte on August 31, 2012, 06:00:42 pm
(http://img215.imageshack.us/img215/3043/map2d.gif)
(I know, Areas 3-4 and 3-5 are mixed up).


But, speaking of Area 3, I can't get the map to fully animate, it'll only play the first two frames. Does anyone know how to fix this. If you have a solution, PLEASE tell me!

Your graphics are superb! That's much better than what I could (and, for the moment, know how to) do. Your map animations are amaing as well. The original Super Mario Bros. 3 had some code that would activate and deactivate drawbridges if Mario was roaming in World 3, so it would split the number of frames in half so that the drawbridges would display as down or up. To alter this, open up a hex editor and look at 0x017C60:

Code: [Select]
     CPX #$02
     BNE $BC5D
     AND #$01

The game loads Mario's current Area number and will compare it to 0x017C61, which is 02 (Area numbers start at 0). You can simply modify 0x017C61 to whatever Area number you want (minus 1) to activate the drawbridge animation style for that Area, or you could even make it a random number if you don't want a world like that at all. This is around the same area where the game checks if Mario is at Area 5, so if you'd like to alter that at 0x017C39:

Code: [Select]
     LDX $0727
     CPX #04
     BNE $BC34

Thanks for posting. Best of luck with your new SMB3 hack! Keep up all the good work!  :thumbsup:
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on September 03, 2012, 08:29:52 am
Your graphics are superb! That's much better than what I could (and, for the moment, know how to) do. Your map animations are amaing as well. The original Super Mario Bros. 3 had some code that would activate and deactivate drawbridges if Mario was roaming in World 3, so it would split the number of frames in half so that the drawbridges would display as down or up. To alter this, open up a hex editor and look at 0x017C60:

Code: [Select]
     CPX #$02
     BNE $BC5D
     AND #$01

The game loads Mario's current Area number and will compare it to 0x017C61, which is 02 (Area numbers start at 0). You can simply modify 0x017C61 to whatever Area number you want (minus 1) to activate the drawbridge animation style for that Area, or you could even make it a random number if you don't want a world like that at all. This is around the same area where the game checks if Mario is at Area 5, so if you'd like to alter that at 0x017C39:

Code: [Select]
     LDX $0727
     CPX #04
     BNE $BC34

Thanks for posting. Best of luck with your new SMB3 hack! Keep up all the good work!  :thumbsup:

Woah, thanks! It works! I don't think I can thank you enough.

September 09, 2012, 02:22:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry I haven't been posting updates lately, but now, the wait for one is over!

• Moved Area 3 to Area 4, and made Area 3 a desert land.
(http://img715.imageshack.us/img715/1685/desertr.gif)

• Made a placeover ending with a new font and custom Peach sprites.
(http://img266.imageshack.us/img266/6711/80704549.png)

• Modified the title screen.
(http://img20.imageshack.us/img20/2552/animation1wy.gif)

• Worked on the levels.

That's about it. Oh, wait! One more thing:
(http://img832.imageshack.us/img832/3548/77314414.png)

Me and Princess Peach both know bad music when we hear it!
Title: Re: Supreme Mario Bros. 2
Post by: xttx on December 03, 2012, 11:31:52 pm
any news on this one? Ive been watching this topic for a while.  :D
Title: Re: Supreme Mario Bros. 2
Post by: MathUser2929 on December 04, 2012, 12:56:38 am
I didn't think SMB3 sprites could be interesting again. Even the wooden block redesign is nice. I hope you keep working on this. Also, lol at that peach letter.
Title: Re: Supreme Mario Bros. 2
Post by: xttx on January 17, 2013, 08:25:00 pm
any news? We would love to play this!  ;D
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on March 28, 2013, 07:04:06 pm
Woah, it's been forever since I last posted. Anyways, I encountered a glitch that won't make the airship appear after visiting the mushroom retainer and the transformed king. Here's the rom if anyone wants to fix it.
http://www.fileden.com/files/2012/2/28/3271795/Supreme%20Mario%20Bros.%202.zip
Title: Re: Supreme Mario Bros. 2
Post by: Proveaux on March 28, 2013, 07:34:34 pm
Looks great! You need to change link to point to a patch though.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on March 29, 2013, 09:29:25 am
Looks great! You need to change link to point to a patch though.

Whoops! Hee hee. Sorry about that!

http://www.fileden.com/files/2012/2/28/3271795/Supreme%20Mario%20Bros%202.ips
Title: Re: Supreme Mario Bros. 2
Post by: M-Tee on March 29, 2013, 01:30:56 pm
Looks good. Graphics critiques: Mario's sideburn moves a touch too much as he walks, making it look like it slides across his cheek.

The big turtle shells have an awkward seam a few pixels up from the bottom, but more importantly, they're drastically larger than they are when a turtle is actually in them.

The goombas and backgrounds look good, but the dithering feels like too much in some places.

Thwomp has a very good face, but the jagged bottom looks weak, like an afterthought in terms of design.

The fortress is darker than I found comfortable (at least on the crappy palette that NESdroid uses).

Only played up to the first fortress so far, but I like it. I would like to see more graphics work done from scratch and less edits though.
Title: Re: Supreme Mario Bros. 2
Post by: Zynk on March 29, 2013, 11:44:12 pm
I tested this. Only has 1 world? And some of the letter "l"s are missing.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on April 04, 2013, 11:41:43 am
Yeah, there was a graphical glitch with getting 3 matching cards, so I fixed it, with the letter L being blank as a side effect. Also, the reason there's only 1 world is because of a glitch I can't fix. The reason I posted this rom was because I want someone to see if they can fix it, not because it's finished. So, don't be surprised to find levels repeating, hammer bros. in environments different from the world you're in, pointer problems, or other things like that.
Title: Re: Supreme Mario Bros. 2
Post by: xttx on April 10, 2013, 11:46:19 am
Is anyone having any luck fixing this? I think this is great looneydude! :)
Title: Re: Supreme Mario Bros. 2
Post by: Drakon on April 10, 2013, 08:58:28 pm
I'm a patient person, there's no rush.  I get a lot of people who know about my projects asking me to release them early or make videos.  I usually tell them to wait.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on June 20, 2013, 04:45:00 pm
Sorry for the lack of updates. Due to a large game breaking glitch stopping the game at the end of Area 1, the game was cancelled.



Until...

I decided to see what the problem was, and I fixed it. So the project can continue!

(http://img96.imageshack.us/img96/7459/db6b.png)
Title: Re: Supreme Mario Bros. 2
Post by: JCE3000GT on June 20, 2013, 05:29:54 pm
Pics and details of the hack?
Title: Re: Supreme Mario Bros. 2
Post by: NES Boy on June 21, 2013, 05:50:55 am
Pics and details of the hack?
Here (http://www.romhacking.net/forum/index.php/topic,14835.msg216281.html#msg216281) is the original topic.
Title: Re: Supreme Mario Bros. 2
Post by: Zynk on June 21, 2013, 10:03:08 am
Here (http://www.romhacking.net/forum/index.php/topic,14835.msg216281.html#msg216281) is the original topic.

Could we ask the mods to combine this thread with that one?
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on June 21, 2013, 05:40:51 pm
http://www.youtube.com/watch?v=g1VpHlQD_Bc

Here's a video of Area 2-1.
Title: Re: Supreme Mario Bros. 2
Post by: locolol on August 01, 2013, 09:14:39 am
Hey LooneyDude just so you know,the Fileden link to the Ips patch is down  :cookie:
Title: Re: Supreme Mario Bros. 2
Post by: Googie on August 03, 2013, 05:02:52 pm
Yeah can you put the IPS file back up? I thought I had it in my collection but I don't, if you can do this that'll be cool. :thumbsup:
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on January 03, 2014, 07:26:31 am
I think I updated it.
Title: Re: Supreme Mario Bros. 2
Post by: locolol on January 04, 2014, 02:55:19 am
I think I updated it.

The problem is that Fileden has been closed, it redirects to some other website (cx.com)
Title: Re: Supreme Mario Bros. 2
Post by: joe73ffdq on January 06, 2014, 06:57:37 pm
This looks awesome.

The amount of detail you are going through reminds me of the same depth I am using for my FF1 project. I love classic games, and the ability to mod them for myself. I think all of would agree that hacking is tremendously fun.

Super Mario Bros 3 is one of the best games ever created. Check this out.

http://www.gamefaqs.com/boards/525245-super-mario-bros-3/68088414?page=3
Title: Re: Supreme Mario Bros. 2
Post by: Chippy2000 on January 07, 2014, 02:07:53 pm
Woah never knew these graphics were even possible on an NES. Looks like SNES graphics. I hope you continue this. I SALUTE YOU SIR.
Title: Re: Supreme Mario Bros. 2
Post by: LooneyDude on March 03, 2014, 05:07:37 pm
BUMP
(http://i1330.photobucket.com/albums/w574/Ryan_Bryer/ILackTalent_zpsf79fb0ac.gif)
Wow, a whole year of waiting and THIS is all I have to show for it. I just lack talent... and motivation.

(P.S. Ignore the distracting timer.)