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Romhacking => Personal Projects => Topic started by: Zynk on June 19, 2012, 12:10:52 pm

Title: ROLL♥CHAN Evolution!
Post by: Zynk on June 19, 2012, 12:10:52 pm
Heys! This my first ROM hack and I'm a very eager newbie  :angel:

Here's my very first personal project. Welp, its just a graphics hack of a Rockman ROM (yeah, uhuh another Rockman hack) where---I replaced the Blue Bomber w/ his  ::)  sister Roll.
I'm doing this after work so this might take longer to accomplish. So far, I completely replaced all of Rock's sprites with Roll's. I took the liberty of gathering different sprites of Roll, esp. from Spriters INC; but I mostly made my own customization of Roll's sprites. Seeing that Rock has.. uhrm.. Man-ily postures..  :banghead: ..I just can't stand making a girly robot do those odd poses.

Do note that I'm aware of the Yuifa's Roll-chan hack and I do not intend on using those ROMs made by that person (and besides imho my Roll-chan is more ka~wa~iiiiii).  >:D >:D >:D
And I prefer doing my projects from scratch.

Here are a few snapshots, I'm using VirtuaNES and I haven't tapped the hex of the palettes and stuff. The colors you see on the pics are just edited from that emulator.

(http://i.imgur.com/TXyAC.png) (http://i.imgur.com/pWiWw.png) (http://i.imgur.com/iv7jm.png)

EDIT: fixed double entry pic  :P
Title: Re: ROLL♥CHAN Evolution!
Post by: tashi on June 19, 2012, 09:12:44 pm
Very cool :D I'm a fan of hacks that replace male protagonists with cute girls. What game wouldn't be improved like that, I ask rhetorically.

Two of your screenshots are the same, though. I wonder if there is another shot?
Title: Re: ROLL♥CHAN Evolution!
Post by: Garoth Moulinoski on June 20, 2012, 08:48:41 am
http://i.imgur.com/TXyAC.png
http://i.imgur.com/pWiWw.png
http://i.imgur.com/iv7jm.png

EDIT: fixed double entry pic  :P

I came in and...

At first I was like

=_=:

But then I saw the screenshots and was like*

//O∆O//

Good job on the sprite edit work! It really makes it seem like it's Roll who's in there instead of Rock crossdressing (although if that's what he's into... well, the more power to him?)

*I'm a manly man, alright. A man. That's manly. Who's a manly man. I'm entitled to admit when something's cute. Because I'm manly. And a man.
Title: Re: ROLL♥CHAN Evolution!
Post by: Gideon Zhi on June 20, 2012, 11:09:45 am
Here are a few snapshots, I'm using VirtuaNES and I haven't tapped the hex of the palettes and stuff. The colors you see on the pics are just edited from that emulator.

The screenshots are nice, but you really do need to get around to actually editing the palettes in the game. Your hack will otherwise be unplayable for anyone using any emulator that you're not. Your screens might as well amount to photoshop jobs as far as users of fceu or mednafen are concerned.
Title: Re: ROLL♥CHAN Evolution!
Post by: Dwedit on June 25, 2012, 02:12:49 am
NES Palette Editor (http://www.romhacking.net/utilities/428/) is easy to use, but its search feature is worthless, since you need to specify 4 colors.  But it's good for visually finding a bunch of palettes by looking at them.
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on June 25, 2012, 09:19:04 am
Oh interesting see Roll in Rockman 1
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on June 29, 2012, 08:39:52 pm
Real-life work has taken its toll  >:(

I got little work done on my project. But I got some time in editing the Title Screen (TS).

(http://i.imgur.com/WzoZL.png)

With palette colors limited to only 3 (not counting the transparent color) The TS Roll has black, blue and light blue and her face has white, skin-tone and yellow.
I'm yet to fix her color, but I'm not satisfied with my drawing of her; I'm thinking of scaling her more based on the original Rockman TS.
Title: Re: ROLL♥CHAN Evolution!
Post by: Tsukiyomaru0 on June 30, 2012, 03:06:37 pm
Nice Roll in title... Fun Fact: Rockman Mobile (Jap only, maybe China) features a Roll Mode, where she has MM4 Buster that consumes 1/10 or 1/8 of an ammo bar per charged shot and takes somewhat more damage
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on July 12, 2012, 07:51:34 am

Good job on the sprite edit work! It really makes it seem like it's Roll who's in there instead of Rock crossdressing (although if that's what he's into... well, the more power to him?)

I'm hoping you're referring to moe-fying Rock Man to Rock-chan or something  ;)  ;)

The screenshots are nice, but you really do need to get around to actually editing the palettes in the game.

I'm doing some progress on my own TYVM!

Your hack will otherwise be unplayable for anyone using any emulator that you're not.

I don't know what you mean here tbh...

Your screens might as well amount to photoshop jobs as far as users of fceu or mednafen are concerned.

Just try graphics modifying for once why doncha! I'm really working hard on this!  :banghead: And who're those fceu's or mednafen?




NES Palette Editor (http://www.romhacking.net/utilities/428/) is easy to use, but its search feature is worthless, since you need to specify 4 colors.  But it's good for visually finding a bunch of palettes by looking at them.

As you say. And I'm sticking with finding the hex value of the colors from VirtuaNES's palette edit and used translhextion1 in manipulating the colors. The result is what you can see here:

http://i.imgur.com/4aI22.png

compared to the last pic I posted, I say I did pretty well  ;D

Nice Roll in title... Fun Fact: Rockman Mobile (Jap only, maybe China) features a Roll Mode, where she has MM4 Buster that consumes 1/10 or 1/8 of an ammo bar per charged shot and takes somewhat more damage

http://www.youtube.com/watch?v=QTmKICtBx58

I liked it.  8)

AOTM I'm trying this Rock and Roll Megaman editor AND WHOA I can make something out of this utility. I made something like this:

http://i.imgur.com/BkS8G.png

Maybe it'll take me awhile to create my own stages; I'm trying copying MMPU block designs but I'll just make my own.
Title: Re: ROLL♥CHAN Evolution!
Post by: Easy on July 26, 2012, 04:13:05 pm
WOW Very interesting. I like this. :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Hiei- on July 29, 2012, 04:36:36 pm
Very nice title screen !
Title: Re: ROLL♥CHAN Evolution!
Post by: Easy on December 12, 2012, 07:29:11 pm
Have anything update? ::)
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 19, 2012, 05:36:46 am
Have anything update? ::)


Ah... none. Actually I'm planning on a sprite hack replacing Megaman with Roll. It's just going to be a sprite hack from MM 1-6.
I'm still in the middle of tweaking with my current hack of Rockman 7. Good thing it was rejected (*sniffles*), so that I could submit a better hack of it.


Anyways, thanks for asking!  :thumbsup:
Title: Re: ROLL♥CHAN Evolution!
Post by: locolol on December 20, 2012, 08:31:01 am
That Roll sprite is very cute,i dig it  :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on March 28, 2013, 01:48:26 am
:angel: Necro-update! Seriously, this project is NOT dead yet! :angel:

Here it is! A preview of ROLL♥CHAN 2 (http://youtu.be/fiHNi8z5J0A)!

I'm still working on Rockman 1 along with Rockman 2 (and possibly, I hope, Rockman 3 thru 6) for consistency issues. AND I'm also working on the US version so that you can play Roll on any version and applicable to any hacks! I'm planning to release all versions from 1 thru 6 in one go!
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on March 28, 2013, 02:59:06 am
I'd like to see your palettes for each upgrade if you have them ready.
Title: Re: ROLL♥CHAN Evolution!
Post by: Easy on April 03, 2013, 06:54:38 pm
Cool!!! :D
Title: Re: ROLL♥CHAN Evolution!
Post by: Bisqwit on April 07, 2013, 02:06:43 pm
If you are still struggling with the palette information, I can probably help with that...

Basically, the levels are stored in pairs, and the palette for pair component 1 of that particular page  is stored at 0CA0 relative to the beginning of the page and palette for pair component 2 is stored a 0CD0 relative to the beginning of the page. Palettes are 16*3 bytes.
- First 16: Background palette
- Second 16: Actors palette
- Third 16: Background palette after transition 2.

This applies to both Mega Man 1 and 2.
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on June 24, 2013, 04:31:13 pm
This topic has be excited. Hows the progress coming?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on June 24, 2013, 09:29:40 pm
I'm afraid its on hiatus ATM. I'm in the middle of a translation & a titlescreen request. And I think MM3 has the most chaotic sprite placements of them all.  >:(
Title: Re: ROLL♥CHAN Evolution!
Post by: wyndcrosser on June 27, 2013, 01:14:37 pm
Zynk Oxhyde your work is amazing. Nice Job, I can't wait to play it fully. Do you need any help?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on June 27, 2013, 11:26:05 pm
Thanks, wyndcrosser.  :)

Btw, about the Hanamaru titlescreen, I haven't had a look into it. Maybe this weekend I may tinker with it.
Title: Re: ROLL♥CHAN Evolution!
Post by: wyndcrosser on June 29, 2013, 04:56:15 pm
Take your time, thanks again. I tried it myself and it ended up looking pretty poor lol.
Title: Re: ROLL♥CHAN Evolution!
Post by: wyndcrosser on July 08, 2013, 11:25:08 am
Any results ready for a patch? I'm interested to play.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on October 23, 2013, 10:16:23 am
Heys! Not dead yet!  :o
I'm currently on a translation project of my own (damn sidequests). After that, I may be continue where I left off.

I'm a little weary about the palette limitations on Roll. So I would like some suggestions on how should I design or color Roll.

(http://i.imgur.com/o2HBWj4.jpg)

Here shown are 4 designs for her, namely: A, B, C, D.

A is what I'm using. No whites on her dress, making yellow as substitute. It's sad that I can't make her ear exposed b/c her face tile doesn't reach that part. Covered it with her sideburns compensated for it. Her hands are yellow, at first I made it red to match her buster, but changed it to yellow.

B has all red and yellow is discarded. Red-head Roll anyone? It would be great if I could make her hair yellow, red dress, skin & black outlines, also green for her ribbon. Notice the white on her dress, her face tile can reach there, so we can have that part white.

C is like B, but red is swapped with yellow. I like to point out that if I colored her skin towards her face, I could make her face tile have different color from [black, white, skin] to [black, white, red] just to highlight her red mouth. But if I did that, then all the colors that the other sprite tiles will be affected, think of Wily getting red skin  >:(

D is what I came up with. Not very canon to Roll's image in games. But D would be cool just to skip over the palette limits, giving her 'armor' would be an excuse. I always wonder how would Inafking make her look like if she was playable in MM2? He could've made her look like Megaman in red & pink, & with a ponytail!  :laugh:

If anyone wants to 'vote' on w/c Roll sprite looks good, just post here. Tho I might stick w/ A in the end.  :P :P :P

Any results ready for a patch? I'm interested to play.

I'm still working on Rockman 1 along with Rockman 2 (and possibly, I hope, Rockman 3 thru 6) for consistency issues. AND I'm also working on the US version so that you can play Roll on any version and applicable to any hacks! I'm planning to release all versions from 1 thru 6 in one go!
Title: Re: ROLL♥CHAN Evolution!
Post by: Da_GPer on October 23, 2013, 10:26:45 am
I say stay with A. It looks the best.
Title: Re: ROLL♥CHAN Evolution!
Post by: Easy on October 23, 2013, 05:08:43 pm
A
Title: Re: ROLL♥CHAN Evolution!
Post by: Berion on October 23, 2013, 06:02:23 pm
I also vote for A - but with B shoes. ;)

BTW: Great title screen for MM1!
Title: Re: ROLL♥CHAN Evolution!
Post by: Celice on October 23, 2013, 10:21:09 pm
At first A seemed best, but then D looked really attractive as a Megaman replacement. A feels like that should be her "casual" costume, and not necessarily one she'd go blowing up robot masters in :p

(of course now we know we gotta get Megaman up in a nice shirt and jeans to replace Roll ^_^ )
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on October 23, 2013, 10:59:46 pm
I like MM8 Roll (A) best personally.
Title: Re: ROLL♥CHAN Evolution!
Post by: locolol on October 24, 2013, 08:24:46 am
 :) I vote for B
Title: Re: ROLL♥CHAN Evolution!
Post by: azoreseuropa on October 24, 2013, 03:32:14 pm
I vote for B! The tradition classic and perfect appearance.
Title: Re: ROLL♥CHAN Evolution!
Post by: MegaManJuno on October 25, 2013, 09:32:52 am
Personally, I think I like D. Something about A's dress seems odd to me. B-C, are more casual attire to me. D seems more like she's wearing some kind of suit/armor for battle.
Title: Re: ROLL♥CHAN Evolution!
Post by: cj iwakura on October 31, 2013, 07:21:16 pm
I like B, but maybe with the gold coloring. Failing that, D works too.
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on October 31, 2013, 09:41:22 pm
I'm not really sure about yellow dress Roll. It makes her look nekkid at first glance.

It could be interesting to note that when Mega Man 1 was re-released for (Japanese at least) cell phones, Roll was added as a playable character and used her classic (i.e. red dress instead of maid outfit) design. Food for thought. My vote still goes to A though.

If you want to keep the ears visible on design A, you could use the hair color of design B and change the orange color in design A to peach.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 06, 2013, 10:39:01 am
I'm planning on releasing this on the Dec. 17th with two alternate patches: Roll in MM8 dress & this--

(http://i.imgur.com/IIGGLW5.png) (http://i.imgur.com/9seVKGj.png)
You guys just have to get used to red-head Roll there. At least her sprites look much more closer to her original sprite.

(http://i.imgur.com/hmTUzHO.png) (http://i.imgur.com/77kqTK7.png)
You can guess the colors of the subweapoms, but guess what color used for Magnet Beam.  ;D

Btw, I noticed that Megaman's skin color hexadecimal on MM1 & 2 are $38 as to MM3-6 is $37 (am I using the $ right?).

After Roll♥chan 1, I'll continue to the anticipated Roll♥chan 2!   ;)
Title: Re: ROLL♥CHAN Evolution!
Post by: NES Boy on December 07, 2013, 09:18:55 pm
(http://i.imgur.com/IIGGLW5.png)
Roll has the wrong hairstyle here. Is it due to technical limitations?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 07, 2013, 09:47:11 pm
Oh, should I do her in he Classic do?  :-[
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on December 07, 2013, 10:04:19 pm
I think the hair and drawing look great, and that you definitely went with the right in-game sprite. My only suggestions would be to resimplify the heartpatterns in the title and perhaps increase the contrast in the logo.

mockup:
(http://files.mteegfx.com/rcTitle.png)

I broke up the side bars to mirror the banding pattern in the logo, but that may still be too much, It may be best just the two flat colors like in the original.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 08, 2013, 12:42:32 am
I think the hair and drawing look great, and that you definitely went with the right in-game sprite. My only suggestions would be to resimplify the heartpatterns in the title and perhaps increase the contrast in the logo.

mockup:
(http://files.mteegfx.com/rcTitle.png)

I broke up the side bars to mirror the banding pattern in the logo, but that may still be too much, It may be best just the two flat colors like in the original.
So I tried the mockup:
(http://i.imgur.com/EknBHYh.png)
The pink on the logo is from $25 to $15. I like to revert to my luv-luv stripes again  :'(
Cut her sideburns short to match the Classic look. I retouched her mouth; I'm having doubts on that part & the jaw part.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on December 08, 2013, 03:11:34 am
How many tiles do you have free to work with the stripes? The problem with the heart pattern is not that it exists, it's that it is small, dense, and unclear. Perhaps you could go with a larger, more graphic pattern?

As for the logo, I think there's too little contrasts between the shades of pink and the red back triangle, which is why I brought in the white, to make it pop. Maybe you could change the hue of the triangle to increase contrast, though. Perhaps a tealish green , 2B or so, to bring in some complementary contrast with all of that red?

New mouth/jaw looks good. It's more expressive, and including the pixel row for her chin (which I assume is what you're indecisive on) is not necessary.

However, I would bring back the longer sideburns since it gives a more interesting silhouette  (http://johnkstuff.blogspot.kr/2009/08/combining-construction-with-clear.html)(interaction between positive and negative space) to the shape of the character.

Anyways, I'm not really seeing NES Boy's criticism. I'm not a huge Megaman fan, but a quick GIS for the character shows a ponytail, bangs, and faux-sideburns in nearly every picture, so it looks fine to me.

I'm glad to see this project coming along, also. These character-swap hacks are usually a dime-a-dozen, but yours is being done with a keen eye to detail and entirely newly created graphics, which I respect.

Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 08, 2013, 04:45:31 am
I made 2 colors for the triangle logo:

(http://i.imgur.com/qtRjarT.png) (http://i.imgur.com/uuLb8xE.png)

I tried the $2B triangle and it looked nice. But then I tried it with blue $11. I'm liking the blue one, its like Rockman's color. $16 is the original color = Roll's color.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on December 08, 2013, 07:07:43 am
Agreed, the blue is best. Especially because of the relationship to the original as you mentioned.

Haha, that 2B screams Saved by the Bell, though. :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Drakon on December 08, 2013, 08:49:11 am
Looks awesome, can't wait to get a chance to play as roll.
Title: Re: ROLL♥CHAN Evolution!
Post by: NES Boy on December 08, 2013, 12:22:41 pm
Anyways, I'm not really seeing NES Boy's criticism. I'm not a huge Megaman fan, but a quick GIS for the character shows a ponytail, bangs, and faux-sideburns in nearly every picture, so it looks fine to me.
Compare the image of her in Mega Man 9's ending. It changes when you buy the MM8 outfit for her.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 18, 2013, 07:24:51 am
After yesterday's release, (http://www.romhacking.net/hacks/1704/) here's a preview for Roll-chan 2 (http://www.youtube.com/watch?v=fiHNi8z5J0A)!
Title: Re: ROLL♥CHAN Evolution!
Post by: NES Boy on December 18, 2013, 01:05:01 pm
So are you releasing the other five games in both Japanese and English (with the English versions having the subtitles removed, of course)?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 18, 2013, 10:06:05 pm
I'm still at MM2, haven't touched 3 to 6 though.
Title: Re: ROLL♥CHAN Evolution!
Post by: homogenized on December 19, 2013, 10:16:36 pm
On Roll's sprite, how feasible would it be to separate the hair from the rest of the sprite and turn it into a separate one that uses the face sprite's palette?  It's still not yellow, but the face tone comes close, and it also wouldn't change colour when changing weapons.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 20, 2013, 12:00:07 am
On Roll's sprite, how feasible would it be to separate the hair from the rest of the sprite and turn it into a separate one that uses the face sprite's palette?  It's still not yellow, but the face tone comes close, and it also wouldn't change colour when changing weapons.
I can't provide a mockup, but I think turning the hair color to skin color would only be applicable for the Gameboy titles.
(http://www.sprites-inc.co.uk/files/Classic/Roll/R8/roll_gb_sheet.png)

I think the palettes for sprites are separated into 4:
1) Mega Man; 2) Face; 3) Enemies; 4) Bosses

If you could pick any from 2), 3) or 4), color changing would be lost b/c 1) has that property.
And 3) & 4) has its own palette for each stage, so those colors wouldn't be consistent for every stage.

So, in theory, Roll's yellow hair color would fall within 3) & 4).
Title: Re: ROLL♥CHAN Evolution!
Post by: mrrichard999 on December 20, 2013, 03:56:12 am
So when do you plan on doing a samus metroid ending hack? Good job on the work! :D
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 20, 2013, 07:40:40 am
So when do you plan on doing a samus metroid ending hack? Good job on the work! :D
I'm not doing any of that. I'm not a fan of the game, so I don't know the elements of Metroidvania they speak of.  :-X
Title: Re: ROLL♥CHAN Evolution!
Post by: homogenized on December 20, 2013, 02:05:17 pm
Actually, I meant something like cutting the hair off from the body sprite so that it doesn't have to use the same palette as it.

ie. Originally Megaman and several Robot Masters consist of two sprites: body and face, with a separate palette for each; I'm wondering if it's possible to turn that into three sprites: body, face, and hair, with face and hair using the same palette and body using a different one.

Though I guess that goes beyond standard sprite editing.
Title: Re: ROLL♥CHAN Evolution!
Post by: Drakon on December 20, 2013, 09:27:35 pm
Turn the robot bosses into other characters?
Title: Re: ROLL♥CHAN Evolution!
Post by: cj iwakura on December 29, 2013, 01:19:16 am
Wow, ninja release. Can't wait to try it!
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on December 29, 2013, 02:07:10 am
Actually, I meant something like cutting the hair off from the body sprite so that it doesn't have to use the same palette as it.

ie. Originally Megaman and several Robot Masters consist of two sprites: body and face, with a separate palette for each; I'm wondering if it's possible to turn that into three sprites: body, face, and hair, with face and hair using the same palette and body using a different one.

Though I guess that goes beyond standard sprite editing.

The hair and face don't need to be separate sprites if they use the same palette, that would be redundant.
Title: Re: ROLL♥CHAN Evolution!
Post by: homogenized on January 01, 2014, 06:49:31 pm
But the face sprite is also used by some of the Robot Masters.  Making the hair and face into a single head sprite would mean said bosses would have to use Roll's head as well, or else they would have parts of her hair stick out of their heads.
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on January 01, 2014, 08:48:50 pm
No they don't. All robot masters have their own face sprites just like Megaman has his.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on January 16, 2014, 10:43:54 am
I made a sort of an update... just some minor corrections on Roll (See Readme)

Also a somewhat update on Roll-chan 2

(http://i.imgur.com/AAXmEjk.png)

There's a part of the "sitting" sprite present in MM2, I added the rest. I'm testing it to see the effects.
I feel sorry for her  :(
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on January 23, 2014, 12:54:19 am
So are you releasing the other five games in both Japanese and English (with the English versions having the subtitles removed, of course)?
I'm giving this some thoughts.

Should I leave the subtitles off the title logo of the US version just (given that the US version does not have any) or include English translated subtitles (since the Roll-chan title logo I'm using is on JP logo format)?  :-\
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on January 23, 2014, 01:06:26 am
The English versions of 8, 9, and 10 use the Rockman title format but remove the subtitles for consistency with the earlier games, if that helps you reach a decision.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on January 23, 2014, 01:14:06 am
I would remove the sub-titles also. I find them fairly unnecessary, and awkward when translated into English.

However, it's clear with the your choice of Batsu and Roll-chan over Bats and Roll, that you seem to prefer retaining more of the Japanese cultural presence over English localization, so I suggest doing what you feel is most inline with your view for the hacks.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on January 23, 2014, 10:25:15 am
The English versions of 8, 9, and 10 use the Rockman title format but remove the subtitles for consistency with the earlier games, if that helps you reach a decision.
Yeah, maybe I'll just follow this, thanks. And it'll cut me some slack on dem logos.  :P

---

I'm just fiddling with Quickman's face. Wondered how'd he look like with a mouth? His portrait has one, but not his sprites.

(http://i.imgur.com/F411WHg.png) (http://i.imgur.com/wExPRSI.png)

Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on February 01, 2014, 08:16:47 am
Roll-chan 1 is now v1.2, as I edit MM2, I found some discrepancies found on MM1.  :banghead:
I'll update MM1 & MM2 for such discrepancies.

And now, little updates on Roll♥chan 2.

I changed the Items appearances with some background info-
(http://i.imgur.com/qk56vZB.png)
Item-1 is now a flying support unit, I'll call these Drifters. Commonly household mobile platforms, their main function are loosely like ladders or elevators, or more like Footholders in MM1. They are now used to assist Roll and can now fly upwards with their feet propellers.

And a most common item canon to Roll-
(http://i.imgur.com/Yj9zXXf.png)
Item-2 is now a flying jet-powered broomstick!

Item-3 is next! I have something (or someone) in mind as a support unit.  :happy:
Title: Re: ROLL♥CHAN Evolution!
Post by: 32x1000 on February 01, 2014, 11:13:09 am
Quote
Item-3 is next! I have something (or someone) in mind as a support unit.
How about the item 3 be a bow tie.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on February 09, 2014, 02:51:39 am
Weekends are short & its humid like its already summertime! 1 month of cold season left so fast! The rest of the world should share their cool weather! :banghead:

Anyways, check out the Get Weapon Roll!

(http://i.imgur.com/uOTVRHg.png)

The GW sprites are also used in the ending animation which is tough but fun to draw, a lot of mirrored & shared tiles are there, also her face & body are two-layered like the player sprites. MM8 Roll is already done, too.

Back to Item changes. Item-3 is now a Tango Lift!

(http://i.imgur.com/m98eFgl.png)

Anyone may have already known Tango is the cat that first appeared on the GB version, Rockman World 5. He is always tagged by fans as a support unit for Roll, so his debut on NES is on MM2 and not MM3 (and don't nag me at the timeline of Tango's creation, after all Tango might already be existing in the background, sorta...). Tango can also transform into other things like Rush, here he changes into a wall-crawling elevator.

I may look into MM 3-6 in advance because there are a lot of player sprite discrepancies that I should be aware of so that all of Roll's sprites are the same on the whole NES series.
I already tapped into Roll's sliding sprite.

(http://i.imgur.com/dsMfJyz.png)

I haven't done any Rush-to-Tango spriting yet. So that's the update for the week!
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on March 09, 2014, 11:37:09 am
Update: Aside from Roll, I'm also trying to improve some Robot Master sprites.

*And I found some built-in bad sprite coding. Take for example Bubbleman:
(http://i.imgur.com/P6p1vRi.png) (http://i.imgur.com/mf9JN1J.png)
Take note on Bubbleman's top, its misplaced (this is also present in the JP version). Also his official art has him with a green vest.
His sprites doesn't have any, just a green jewel on his chest. I added the vest as seen in the pic.

*Did anyone notice why Sparkman's face is black? It appears that only his eyes & open mouth were skin colored.
(http://i.imgur.com/gHNwGir.png) (http://i.imgur.com/YQKrHws.png)
Then I tried putting his face on the black area of his face. He is surprisingly a good-looker. :P


*I had an issue with Crystalman's color of him being green. His official art of has him in light-blue:
(http://i.imgur.com/0sU1d7Z.png) (http://i.imgur.com/yHHtXaG.png)
Now Crystalman is now light-blue. Alas, his Stage Select portrait still has him in green. Oh well.

I would check Napalmman's color. He's supposed to be purple, but his sprite is blue.
Chargeman has red & orange, but his sprite is orange & white.

Now I should go back to Roll-chan 2. But seeing that most of the US versions of MM3-MM6 have their title logos compressed.
Maybe I'll try & work out a US Titlescreen logo for "ROLL-CHAN".
Title: Re: ROLL♥CHAN Evolution!
Post by: justin3009 on March 09, 2014, 11:59:20 am
REALLY love when people see details like that and tweak/fix them.  Seriously, absolutely great job!
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on March 10, 2014, 11:27:41 pm
I agree with all of those changes except Bubbleman's vest. Official art aside, I feel that removing the color contrast between his arms and torso really kills the legibility of the sprite. It's hard to forget that these sprites aren't intended to be viewed at a crisp 300% on a PC monitor, and as such, contrast of overlapping features is still very important.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on May 10, 2014, 11:37:59 am
I just finished replacing Rush with Tango.  :)

But I have a problem changing the weapon menu name:

(http://i.imgur.com/fQoYZZ2.png)

I wanna replace RC/RM/RJ with TC/TM/TJ. Does anyone know how?  :-[
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on May 10, 2014, 11:46:37 am
I assume you've done a hex search for those combinations to no avail?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on May 10, 2014, 12:02:37 pm
Yep.  :(

One hex search for RM and all I get is only one match (RM=1B16)
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on May 10, 2014, 01:31:01 pm
I'm sure there are simpler ways, but you could find a hack that's changed it and look at the ips to scan for relevant hex addresses.

Also, maybe it stores the R once and the other characters somewhere else. You could try searches for combinations of CMJ or scroll through, looking for clusters of menu letters near each other.
Title: Re: ROLL♥CHAN Evolution!
Post by: RadioTails on May 10, 2014, 01:37:36 pm
I just finished replacing Rush with Tango.  :)

But I have a problem changing the weapon menu name:

(http://i.imgur.com/fQoYZZ2.png)

I wanna replace RC/RM/RJ with TC/TM/TJ. Does anyone know how?  :-[

With the NES, background tiles are stored like so:

X, Y, Tile ID

Using FCEUX Emulator and get to that point.  Then click on Debug -> Name Table Viewer...

Now if you see the tiles you want, then they are background tiles.  Simply make a note of the first "X, Y, Tile ID" and the second "X, Y, Tile ID".  Now providing the data isn't compressed, you should be able to find the data in the rom.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on May 20, 2014, 12:33:48 am
Thanks to kuja killer, I've easily replaced the R with T

(http://i.imgur.com/GJGtEA1.png)

Those menu letters are actually not compressed; IIRC they are listed like this:
PGNHMTSRSRSR EEAAOSCSMHJ
First letters listed then the second letters starting with the space, as P is only 1 letter not 2.
Title: Re: ROLL♥CHAN Evolution!
Post by: cj iwakura on May 24, 2014, 01:36:30 pm
You're doing MM2? :D Can't wait.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on May 26, 2014, 10:56:53 am
Of course! Even up to 6 (I hope) ;)

(http://i.imgur.com/RhjYDwi.jpg)

Okay, so now I feel like revising Roll's palette. (Left is the old/Right is the new) Due to limitations, Classic Roll's hair is colored after her dress. Someone mentioned that her hair color should be like her skin color, so I tried it. I feel like its her natural color. I also changed MM8 Roll's yellow to skin color (she doesn't look.. topless , does she?...). What do you guys think?
Title: Re: ROLL♥CHAN Evolution!
Post by: MathUser2929 on May 26, 2014, 03:40:56 pm
I'd say changing her hair to her skin color is an improvement. Roll having color changing hair don't make much sense.

How about a pic of it in-game?
Title: Re: ROLL♥CHAN Evolution!
Post by: Bregalad on May 26, 2014, 03:44:39 pm
I'd suggest ditthering between the two (skin and red). She'll overal appear to have blonde hair. I do that with the heroine of my NES game which is supposed to be blonde but I lack the # of colours for doing it. You should just make some areas fully skin colour so it'll look like a highlight.
Title: Re: ROLL♥CHAN Evolution!
Post by: MathUser2929 on May 26, 2014, 05:14:33 pm
Red isn't always red, so you will be dealing with changing hair color still every time he equps a different weapon or item.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on May 26, 2014, 08:50:01 pm
Also, the area is rarely wider than 3 pixels, often only a pixel wide. A dither needs more area to read clearly.

I think the original sprites look better. IMO, too much flesh tone makes games look like hong kong pirates. Contrast is better. Also, she does look topless in that one, which is creepy.

Why would color changing hair make less sense than color changing armor? They're robots. Her hair is as artificial as MM's armor, or their skin. "This part of the fictional robot can be made of scifi color-changing material, but that part can't" is just ridiculous.
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on May 28, 2014, 01:24:33 pm
*I had an issue with Crystalman's color of him being green. His official art of has him in light-blue:
(http://i.imgur.com/0sU1d7Z.png) (http://i.imgur.com/yHHtXaG.png)
Now Crystalman is now light-blue. Alas, his Stage Select portrait still has him in green. Oh well.
[/quot]

He looks flat, like you just removed his shading. Maybe a slightly darker shade of blue would be in order?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on May 31, 2014, 11:18:34 pm
@Vanya: Noted.

About revising Roll's palette, I thought about sticking back with the original color with both Classic & MM8 Roll.  :-\

At the very least, anyone who would like to see Roll with the alt-color mentioned, here's a demo (http://dl.dropbox.com/s/ajnwoxpuzsvlj76/Rollchan-altcolor-demo.ips) of Rollchan 1. Any feedback about this palette change is appreciated. This is for the (J) rom only.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on June 01, 2014, 01:34:35 am
The only problem with the new Crystal Man is that the crystal and his armor color are now the same.

Even though the official artwork shows him with darker crystal than his armor, that doesn't work in the sprite because the color from his armor is also used as shading on the crystal. I would suggest going with 3C for crystal and 2C for armor to bring that contrast back.

Edit: Much of his official art shows him dark enough to even be shown as 1C, and the crystal in a lot of that artwork is blue. The problem with that, is that when you go that dark and bring in pure blue, his design reads much less as "crystal" and much more as "water."

Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on August 02, 2014, 05:46:37 am
Two months later... an update! Roll-chan 2 & 3 are somewhat done with the titlescreen needs fixing, but before that... Roll-chan 4!  8)

Posted in another site, might as well post it here too.

(http://i.imgur.com/VnPw0XV.jpg)

Does anyone know how to edit this?
I need to know where the flickering colors on the Intro-train scene. The palette is located at offset 36975 (both for MMIV & RM4) .

Encircled 1 & 2 ; 3 & 4, where 1 & 3 are the flickering colors.

Megaman palettes on 1 & 2 are $11 & $01 --> Roll $11 & $16 OR $26 & $ 16
Megaman palettes on 3 & 4 are $2C & $11 --> Roll $2C & $28 OR $38(or $19 for bow) & $28

Changing the values only successfully affects 2 & 4.
Changing 1 & 3 from $11 & $2C to $26 & $38(or $19 for green ribbon) doesn't change at all.
Title: Re: ROLL♥CHAN Evolution!
Post by: cj iwakura on August 03, 2014, 03:05:05 pm
I'm looking forward to seeing how you updated Rock taking off his helmet. Maybe her ribbon instead?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on November 29, 2014, 06:49:35 am
After a few months... an update! Expect Roll-chan 2, Roll-chan 3 AND Roll-chan 4 to be released (when else?) on the 17th of December this year! Nothing much to say so here are some titlescreens!

(http://i.imgur.com/R3SqomU.png) (http://i.imgur.com/haoBEii.png) (http://i.imgur.com/Y9ZlHAj.png)

 8)
Title: Re: ROLL♥CHAN Evolution!
Post by: Korxroa on November 29, 2014, 12:26:23 pm
US version of Mega Man 2 "Roll-Chan 2" (Screenshot Left)?
JP version Only, Not US version.
For Intro Scene in Rockman 2 Hack called Roll-Chan 2.
Change Japanese Text "ロックマン" is Rockman to "ロールちゃん" is Roll-Chan, edit text via FceUX's Hex Editor and Font Japanese Tile use YY-CHR or TLP.

Screenshot Roll-Chan 5 Title Screen?

Insectduel's Roll-Chan 4 Mobile Edition -> working in progress and Zynk's Roll-Chan 4 Original Edition -> Dec/17/2014  :)

Korxtendo's Create Roll Sprite from Mega Man and Rockman 1 (2007) Mobile for Two Games.
Darkwing Roll (Darkwing Duck, Tile via Matrixz's CSA) and Magical Roll (Magical Doropie, X/Y Position at ROM D1F1-D4C1 via Hex Editor).
New Two Hacks Darkwing Roll-Chan and Magical Roll-Chan released on early 2015  ;)
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on November 29, 2014, 08:13:29 pm
Yea Roll-chan 2 US version with JP title logo. I used YY-CHR for drawing the logo then manually inserted it with WindHex. The titlescreeen was not compressed.

Sadly, Roll-Chan 5 (AND Roll-chan 6) will be on hold. There's A LOT of things to edit there like Roll spinning animation & Roll fusing with Tango and stuff; I haven't even started doing that. And its a pain that the CSA editor does not support MM6.

Korxtendo's Create Roll Sprite from Mega Man and Rockman 1 (2007) Mobile for Two Games.
Darkwing Roll (Darkwing Duck, Tile via Matrixz's CSA) and Magical Roll (Magical Doropie, X/Y Position at ROM D1F1-D4C1 via Hex Editor).
New Two Hacks Darkwing Roll-Chan and Magical Roll-Chan released on early 2015  ;)
Yeah! More Roll-chan romhacks! Looking forward to that! :thumbsup:
Title: Re: ROLL♥CHAN Evolution!
Post by: Korxroa on November 29, 2014, 09:40:50 pm
Matrixz's CSA drop support Mega Man 1 & Mega Man 6.
No X/Y Position for Rockman 6 via Hex Editor.

In Roll-Chan 6 development, Rockman 6 doesn't change palette color hex like Title Screen or Rockman Sprite via FCEUX's Hex Editor.

Zynk's Roll-Chan 7 (RM7FC Mod) on Cutstuff(dot)net Board only, not RDHN or Board 2.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on November 30, 2014, 08:07:22 pm
I absolutely love this project. Nuff said.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on November 30, 2014, 09:27:08 pm
This is super cute, I'm loving it! ♡

cute protagonists > manly protagonists. Always~ ^^
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 17, 2014, 05:37:52 am
Roll-chan 2, 3 & 4 Released! (http://www.romhacking.net/forum/index.php/topic,19011.msg269920.html#new)  :woot!:
Title: Re: ROLL♥CHAN Evolution!
Post by: insectduel on December 18, 2014, 07:16:08 pm
Since we are on the ROLL♥CHAN topic, I decided to release the prototype version of my own version of Roll Chan 4 Mobile (http://acmlm.kafuka.org/uploader/get.php?id=4783) after Zynk released it. It's incomplete but I REALLY need help because I cannot do this project by myself. I have NO experience in Sprite CHR ROM in Rockman 4. I did however, create a new Sprite GFX load for Primary and Scroll ID's. You can enjoy my prototype version but I am stopping the project for a little while because I have other things to work on. I may either contact PureSabe because he is the strongest in Sprite CHR ROM when is loaded during the RM4MI gameplay. I hacked RM4MI to see how the code is programmed when Rockman gets on the Sakugarne on Drill Man's stage when the PPU is loaded but it's WAY to customized to copy the code.

I need a code suggestion of how to run a Sprite CHR ROM for Rockman 4 like with PureSabe's code or attempt to modify the WIP version. It's much harder than it was. Also, she flickers when her sprites has more than 8 so it's meant for Emulator use than the cartridge version. I am really struggling for the mobile version and she's worked on since August and nothing is done.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 18, 2014, 08:35:30 pm
I've said before that I love this project, but I think original colors for Roll would be better as well. She is supposed to be blonde after all.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on December 18, 2014, 10:15:11 pm
I think it was made pretty clear on the previous page that due to palette restrictions, doing that and having it look good is not an option.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 18, 2014, 11:57:02 pm
Playing with both, the original sprite looks better with the proper color, but the MM8 sprite looks better in its current form. Just a personal opinion. However, I think using the MM8 sprite works better since Dr Light upgraded Roll into Roll-Chan to battle Dr Wily like he upgraded Rock into Mega Man. But having both options is cool nonetheless.
Title: Re: ROLL♥CHAN Evolution!
Post by: cj iwakura on December 19, 2014, 10:06:49 pm
After a few months... an update! Expect Roll-chan 2, Roll-chan 3 AND Roll-chan 4 to be released (when else?) on the 17th of December this year! Nothing much to say so here are some titlescreens!

(http://i.imgur.com/R3SqomU.png) (http://i.imgur.com/haoBEii.png) (http://i.imgur.com/Y9ZlHAj.png)

 8)

Wonderful news. Roll Chan X when? :P
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on December 22, 2014, 04:29:33 am
Zynk, I've left you reviews of Roll-Chan 2, 3, and 4. Really love your work!

And actually, I'd like to help with Roll-Chan 5. I don't have rom hacking experience parse, but I am something of a sprite artist and am very familiar with the Famicom Rockman games.

In the case of Rockman 5, seven of the eight robot masters are improperly colored in game compared to their official artwork counterparts, the worst being Crystalman and Naplamman. Their primary colors are just simply wrong in-game. I am aware of the three colors per sprite limitations of NES graphics as well as the NTSC color pallet. Taking those into account and specifically how the Megaman bosses are constructed using three sprite layers, here's an example of my work with Crystalman: 

(https://38.media.tumblr.com/6da3bd3f11bb108b3124661f0a7cd292/tumblr_ngz8i5Qerr1rc7qlzo1_1280.png)

This shows two possible coloring solutions that work to make Crystalman more dynamic looking in game. I have colored all sprites to show what he would look like in each pallet.

The first uses a darker pallet imitates the green of the original sprite, while still retaining some blue traits.

The second uses exclusively light blues and closely matches the original, official artwork of the character. I feel this is the better choice, and no offense, superior to the concept of a light blue Crystalman posted earlier.

What I am not sure about is the proper names for color pallet addresses, so included in my image is the NES color pallet. I've listed the new color changes according to an X-Y grid format. For example, the dark greenish blue primary color of the first Crystalman is listed as C-1. That means it is C in the horizontal column and 1 in the vertical column.

I'm working on fixing the others as well, but Crystalman is the most extreme example.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 23, 2014, 05:20:02 am
Thank you very much, Satoshi.  :thumbsup:

I've already implemented Crystalman's body color to 1C like what you did. Also changed Stoneman=17(body), Napalmman=12(body), Starman=28(bands), and Gyroman=19(body) color. I'm thinking about Chargeman having red & orange (16 & 26) but 16 is what he turns into when blowing out his charcoal, so maybe I'll just leave him like that. But I fancy him in 0C & 1C to make him more steam powered train-colored.
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on December 24, 2014, 01:49:56 pm
Ah, so you read the color chart by the vertical number and then the horizontal. Gotcha. I've done the others too so I'll post them to see if we concur.

About Crystalman, I am somewhat undecided on which version looks best. Because Crystalman's body is suppose to be ultra reflective, his primary color changed depending on the official art, sometimes being greenish, sometimes being light blue, the Ruby-Spears cartoon made him the same blue Megaman is, and other times he's dark blue. Given all of those choices, I think the dark blue and the light blue options are the best.

None of the other robots have more than one ideal color scheme. Perhaps when you release Roll-Chan 5, you could offer both Crystalman's color options.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 28, 2014, 12:21:14 am
Just noticed an update for Roll Chan 1 and 3 for minor fixes. Wondering what they are.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 28, 2014, 11:19:14 am
@SM: I can settle with color combinations that is good with the eyes. 3C & 1C are fine by me.

@RM: Roll-chan 1 (U) I forgot to change the face palette from 38 to 37, MM1 has 38 while MM2~6 has 37. The others may have that too so I fixed them. In Roll-chan 3, I missed Roll's Magnet Missile color, too many versions are easily overlooked hence minor fixes  :P
Title: Re: ROLL♥CHAN Evolution!
Post by: NES Boy on December 28, 2014, 11:56:52 pm
How about a LUA script enhancement that gives you a blonde Classic Roll and always makes her mouth red? Here (https://www.youtube.com/playlist?list=PL56715C42FE22408A) is a YouTube playlist showing off the capabilities of LUA scripting, and http://retroshift.wikidot.com/scripts (http://) here's a list of them, including one for Power Blade that lets you add enemies from Ninja Gaiden and Mega Man.
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on December 29, 2014, 04:58:26 pm
Okay, I'm done fixing the colors of the Megaman 5 bosses. Zynk, please use these colors for Roll-Chan 5!

Also, could you release a half step patch for Megaman 5 that leaves the same with Megaman, but includes these boss color corrections? Thanks!

Chargeman:
(https://38.media.tumblr.com/7a203aad4bb44834afe420556410af00/tumblr_nhd5jlcOql1rc7qlzo1_1280.png)

In his official art Chargeman is an orange-red, but since that doesn't really exist in the NES pallet, I think simply going with red is the best thing, so this was a simple change. Since his invincibility/attack animation was red, I changed the hue to the next closest darker shade.


Crystalman:
(https://33.media.tumblr.com/6da3bd3f11bb108b3124661f0a7cd292/tumblr_nhd5jlcOql1rc7qlzo2_1280.png)

As mentioned before, Crystalman should be blue-ish. Two color schemes, one with a darker "ice" themed, the other with lighter colors going with the more "crystal" themed. Zynk, please offer players both choices so they can choose the color that they wish.

Gravityman:
(https://38.media.tumblr.com/af4ead21c78149cdf5d57d2439dae31e/tumblr_nhd5jlcOql1rc7qlzo3_1280.png)
Another very basic change. Gravityman's official art always depicts him with a pure red body, but his original sprite was this off-red shade. Simply corrected this to pure red. Done.

Gyroman:
(https://31.media.tumblr.com/a8a149e070eae85221c263196e7d1886/tumblr_nhd5jlcOql1rc7qlzo4_1280.png)
Another case where Capcom gave the character the wrong primary color. The original Gyroman is an awful bright shade of Green that doesn't make the sprite look good at all. Centaurman in Megaman 6 also uses this terrible color, so when I get around to fixing Megaman 6's bosses, he'll be the new shade of green as well.

In addition, Gyroman's chest grates and belt have been adjusted to better match his official art.

Naplamnman:
(https://38.media.tumblr.com/53c09269bed74a3da48bf43602008401/tumblr_nhd5jlcOql1rc7qlzo5_1280.png)

Naplamman should be purple, yet his sprites were all originally blue! With a simple change, he regains the colors he should have. I also changed the red from that off-red that Gravityman was to a pure red for his head cannon and his red missiles.

Starman:
(https://38.media.tumblr.com/1d79ba97a9e8ab8a2796f811b0e1dd80/tumblr_nhd5jlcOql1rc7qlzo6_1280.png)

Starman is suppose to be brown and gold, not whatever orange shade he was originally. Single color simple fix.

Stoneman:
(https://33.media.tumblr.com/b6a443ff0cf06418424e96563fb661df/tumblr_nhd5jlcOql1rc7qlzo7_1280.png)

Stoneman wasn't terrible originally, but since he is suppose to be brown, I made him the same shade of brown as Starman. Too bad the NES pallet is rather limited when it comes to browns.

Waveman:
(https://38.media.tumblr.com/ff2d3cfa554c5fb42655900843e0ffe5/tumblr_nhd5jlcOql1rc7qlzo8_1280.png)

And finally Waveman. Waveman's colors should be left the way they are, but his attack, the Water Wave, needs to be darkened to make it resemble actual water. Likewise, when Roll gains the Water Wave, her color should match this deeper blue.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 29, 2014, 10:39:37 pm
I'm waaay ahead of you in terms of palette changing.  :thumbsup:

But I think Chargeman can have 26-16 then coal attack 16-06. But making him like that might lose the emphasis of the coal attack.

There's a miss with Waveman's harpoon color, shooting has white harpoon while the attached form has yellow. I attempted make the attached harpoon white, but I have too move the tiles of the sprite to make that happen, but it proves to be tedious, so making the flying harpoon yellow would suffice, I guess.

There's also a miss in Napalmman's bombs & missiles. In his art, he has red bombs on his arms, blue missiles on his shoulders. But in the game, flying missiles are colored red but at rest on his shoulders show them as blue, which is odd. Also his bombs in his arms are red, but launched bombs are orange.

I'll think about the boss pallete hack patch. Thanks for the suggestions.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 30, 2014, 12:07:08 am
Just had an LOL moment playing Rollchan 3. Didn't think at first during my first playthrough, but using Tango as Roll's partner was genius. When you beat Shadow Man and get the Tango Marine, the first thing that comes to mind is RENT. I started singing the Tango Maureen!
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on December 30, 2014, 02:03:10 am

There's also a miss in Napalmman's bombs & missiles. In his art, he has red bombs on his arms, blue missiles on his shoulders. But in the game, flying missiles are colored red but at rest on his shoulders show them as blue, which is odd. Also his bombs in his arms are red, but launched bombs are orange.

I'm aware, but I'm simply working within the sprite color limitations of the NES as the original game. Are you saying you can change the sprite layer of his bomb arms?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on July 11, 2015, 11:21:59 am
A little update. I'm still working on Roll-chan 5 AND Roll-chan 6. I hit a hurdle on Roll-chan 6, the palettes seemed to be compressed.

I managed to find a few many:  :woot!:
*Player sprite
*Power Armor (Standing still)
*Jet Armor
*Normal, Jet and Power Megaman in Menu screen
*Power Armor (Moving around)
*When changing armor (Megaman & Rush sprite colors)
*Titlescreen Logo color
*Intro where Megaman appears (there are 2 instances: one with Megaman & Mr.X and the other with Megaman & Rush)
*Ending with Megaman and Dr.Wily
*Get Weapon screen Megaman colors
*Stage Select screen
*Weapon colors
*Get Weapon screen weapon colors*Beat color (Seems to be shared with Normal Megaman)

I would like to find:
I can now look for the palettes thanks to rock5easily's tips, but I still need to find:
*Normal charging
*Power charging

Can anyone find those palettes mentioned? I'm stumped. :'(

That's all for now. I'll just leave this pic:

Spoiler:
(http://i.imgur.com/eCk5o2k.png)
It seems C. FLASH is misspelled as C. FLRSH (both in JP & US versions). I made a .tbl file & this is what I found.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on July 11, 2015, 01:43:42 pm
That's awesome news. I'm curious about how Roll will look with Tango as a jet pack.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on August 03, 2015, 05:53:16 pm
Hey Zynk, since you enjoy messing around with sprites, I have a little something I'd like to show you.

Ever wondered how Shadow Man would look like with a ninja mask? Well, this is my best attempt:

(http://i.imgur.com/fkF6G3z.png)

I also gave him a dark palette swap to look more like a black ninja thing. This isn't actual black, but it's the closest palette I can use that would not interfere with his black outlines. If I used the actual black, he'd look like this:

(http://i.imgur.com/U9jWod3.png)

o.O

EDIT

I have something else to show you too:

(http://i.imgur.com/PGI5DPr.png)

^ since turning Roll's hair yellow isn't possible due to palette limitations, I made it the same color as her skin plus with a black line to separate her face from her hair. Now it does look like she has cute blonde bangs. ♥ what do you think?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on August 03, 2015, 11:43:35 pm
You could try purple like what they used in MMBN
(http://i.imgur.com/vEYeeUa.png)

I made this before tho:
(http://i.imgur.com/RhjYDwi.jpg)

It looks good with her bangs separating her face. I added a boundary for her bangs.
(http://i.imgur.com/SioVfBM.png)
This look is reminiscent to the Neo Geo Pocket game "Rockman Battle & Fighters"
(http://i.imgur.com/1eXW3LK.png)Recolored with skin yellow
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on August 04, 2015, 12:34:03 am
I think I prefer the blonde hair. The black line looks good to separate it. I think the whole series should be or have the option of blonde hair Roll.
Title: .
Post by: Chpexo on August 04, 2015, 08:31:40 am
.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on August 04, 2015, 10:22:38 am
It looks good with her bangs separating her face. I added a boundary for her bangs.
(http://i.imgur.com/SioVfBM.png)

Woah, now it looks even better. I like it. ^^

I think I prefer the blonde hair. The black line looks good to separate it. I think the whole series should be or have the option of blonde hair Roll.

I agree with this. The whole series having an extra patch for blonde Roll would be pretty nice. :)
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on August 06, 2015, 04:47:51 am
You can change Starman to Starwoman lol  8)
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on August 06, 2015, 07:20:47 pm
I like that new sprite. Best yet.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on August 15, 2015, 09:11:25 am
Little update. A bit of text hacking.
(http://i.imgur.com/2AhZBql.png)
I can't seem to find any control codes for the stage select text, so I used some squishy tiles.

(http://i.imgur.com/5milzlq.png)
Also, idk if Daniel Vallee had his name fixed in the credits in the other reprints of this game, but I did a touch up to it. And I changed the DWNB to DWN

That's all for now!
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on September 08, 2015, 05:01:46 am
Just want to announce that I will be updating Roll-chan's sprites, from 1 to 4, and 5 & 6!

(http://i.imgur.com/neSHbXN.png)

Based on the image here, I will be using the 3rd design (the 4th one for reference to her blonde hair). She will replace ALL of the other versions (namely, Classic & MM8).

I hope everyone will accept her new design. Admittedly, she's the cutest.  :-*
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on September 08, 2015, 08:15:46 am
 :cookie: :woot!: Finally blonde haired Roll Chan!  :woot!: :cookie:

So the design will change for her hair, but is there still Classic and MM8 or just the one?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on September 08, 2015, 08:56:38 am
:cookie: :woot!: Finally blonde haired Roll Chan!  :woot!: :cookie:

So the design will change for her hair, but is there still Classic and MM8 or just the one?
(http://i.imgur.com/IcGtjB7.png)

Eventually.
Title: Re: ROLL♥CHAN Evolution!
Post by: NiO on September 16, 2015, 08:46:40 am
wow, didn't knew about this and it looks absolutely awesome!!

times like this I would love to know how to code... I'm impressed, gonnaa download your hacks :D

EDIT: I see you are taking suggestions or help to decide sprite modifications... I'm kinda good at sprites, I was editing sprites for Protoman X for SNES, but, well, things didn't go well and I was just the graphic guy, so the hack isn't really available to anyone for use...

anyways, back on topic, not sure how much you could add or you can't but I did this modification and I believe it looks more stylish, so can be helpful for you
(http://i973.photobucket.com/albums/ae215/nioexe/NINTENDO%20AGE/ROLL%20CHAN%20nio_zps5ugd10tg.png)
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on September 16, 2015, 10:37:39 am
I'd have to disagree there.

Yours to the left, Zynk's to the right:

(http://i973.photobucket.com/albums/ae215/nioexe/NINTENDO%20AGE/ROLL%20CHAN%20nio_zps5ugd10tg.png) (http://i.imgur.com/uOTVRHg.png)

I don't think any of the changes made are beneficial--the key change of course being the thinning of the chunky limbs, which are very much true to the original Oamu Tezuka-inspired designs. It's just a step closer to a Bratz doll. Also, knowing when an outline is helpful and when it's not is pretty key, and I see no benefit to outlining the top of the dress.
Title: Re: ROLL♥CHAN Evolution!
Post by: NiO on September 16, 2015, 06:10:08 pm
yeah, I was a bit unsure about that one, but considering all the dress look like if it has outlines I did it... I also have to say I didn't use any reference this time, I just did it trying to make her prettier, the original one resembles a lot Megaman and his chubby style, I just did an overall idea on how to make it look a bit more girly (but not like a Bratz :P )

anyways, I'm glad this project exists and hope in the future can get a few more changes to make them more unique, I also can help you out if you want to have a NES label for it, trying to replace Megaman on the existing ones or making new ones... keep the good work, this is looking pretty cool and I'm not trying to impose my ideas, just to give you more ideas or inspiration if necessary.
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on September 16, 2015, 08:43:14 pm
Yeah, I think making a child thinner to be "prettier" is an issue.
Title: Re: ROLL♥CHAN Evolution!
Post by: SunGodPortal on September 16, 2015, 09:51:09 pm
I prefer the body on the right, the face/hair on the left.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on September 17, 2015, 09:19:36 am
So has the updates happened yet for 1-4? I know you're still working on 5 & 6 before their release but I'm eagar to update.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on November 30, 2015, 09:59:03 am
UPDATE! I have implemented Roll-chan's new sprites in ALL versions, and a better look for the big sprites of MM8 Roll! :D

Also an alternate version for this part of the story in Mega Man IV, just watch the video and read the description:
https://www.youtube.com/watch?v=0PnSf7rds6I (https://www.youtube.com/watch?v=0PnSf7rds6I)

Spoiler:
I'm sad to say that, I may/may not be able to release it this December b/c of RL work and the hack needs a lot of polishing... I'm not sure myself  :-\
Title: Re: ROLL♥CHAN Evolution!
Post by: kuja killer on December 02, 2015, 07:47:06 pm
By the way if you were still using mm3 improvement for your mm3 "roll chan".

Just let me know if you need help on editing the story intro like especially the graphics like the image of Rush and Megaman on the last picture.

cause i know it's a tiny bit weird and "semi moderate" difficult to edit properly in MegaFLE :(

So i'll try to help you with that, if i can. not graphics ...just the whole ..editing it in the correct level id and so on.
If you wanted a big image of Roll on rush instead of megaman
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on December 02, 2015, 08:18:46 pm
Wait wait, I'm kinda lost. The Roll-Chan 3 hack will use Megaman 3 Improvement as base?

Because that would be superb. Megaman 3 Improvement is better than the regular vanilla version in every aspect. If I can use Roll there, it'd be too awesome. ;D
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 02, 2015, 11:01:33 pm
@kuja killer: Thanks! I'll contact you when I start working on it. :)

@synnae: Roll-chan 3 Improvement will be a special, separate hack tho.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 02, 2015, 11:45:57 pm
Awesome that you're updating the sprites. I'm guessing that you haven't uploaded them yet.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on December 14, 2015, 09:15:38 pm
So, how is the progress coming, Zynk? :)

Are you having any luck with MM6/RM6? I remember you said it's harder to hack this one or something.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 15, 2015, 07:26:58 am
Nah 6 is already "okay", maybe some trivial issues like Beat ganna be red.
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 28, 2015, 08:39:06 am
I see Roll Chan 5 and 6 have been released and you've updated 1-4. I'm going to have to try these out later when I get off work. Awesome!
Title: Re: ROLL♥CHAN Evolution!
Post by: w1ck3d on December 28, 2015, 02:01:50 pm
Still miss the heart shaped buster shots, but these latest improvements are looking good. Congrats on 'finishing' Roll-chan 1-6. Any plans to give Magical Doropie the Roll-chan treatment?
Title: Re: ROLL♥CHAN Evolution!
Post by: joaquin on December 28, 2015, 04:24:31 pm
congratulations on completing the 6 games! i love to play megaman with your patch!
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 29, 2015, 06:37:18 am
@w1ck3d: I'm not sure... Roll in witch garb?  :D

Not in my to-do list yet.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on December 29, 2015, 08:03:00 pm
Congratulations, Zynk! This is awesome! ^^

Is Roll Chan 3 Improvement still on your to-do list? :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Rodimus Primal on December 29, 2015, 11:39:09 pm
Just something I noticed with the Mega Man 8 Roll Sprite is that her chest and gloves are yellow, just like her hair. Was this intentional?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 29, 2015, 11:50:23 pm
Just something I noticed with the Mega Man 8 Roll Sprite is that her chest and gloves are yellow, just like her hair. Was this intentional?
Yes. Because of NES palette limitations. That is needed when she glows (charging her buster or Atomic Fire), all her outlines minus her face are the ones that are glowing.

Is Roll Chan 3 Improvement still on your to-do list? :)
Probably. I'm intimidated by the large sprite I need to deal on the intro.. for now I need a holiday break  :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on December 30, 2015, 12:11:46 am
MM8 Roll doesn't wear gloves, by the way, she just has cuffs at the end of her sleeves. (http://s38.photobucket.com/user/ShadowBankotsu/media/Mega%20Man/normal_rollcute.jpg.html)
Title: Re: ROLL♥CHAN Evolution!
Post by: homogenized on January 01, 2016, 02:38:38 pm
About finding a way to give Roll's sprite blonde hair hair that's not the same as her skin, would having her head and body use BLACK-SKIN-DRESS and her eyes and hair use BLACK-WHITE-BLONDE work?
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on January 02, 2016, 08:09:23 am
I don't think so. In Mega Man games, the body and helmet is one sprite and the face is another (which doesn't cover the entire head, just the bit where the face should go).
Title: Re: ROLL♥CHAN Evolution!
Post by: homogenized on January 02, 2016, 12:22:00 pm
I know.  I meant instead of the "face sprite" being the face and placed behind the "body sprite", have it be the eyes and hair and in front of the body, since Roll doesn't wear a helmet anyway.  Something like this:
(http://i65.tinypic.com/644ily.jpg)
However, this requires a more than just a sprite and palette edit, and I'm not sure if Mega Man and Robot Masters share face sprites.
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on January 02, 2016, 02:07:59 pm
They might share palettes, but so far as I know, the only Robot Master who shares anything graphics-wise with Mega Man is Cut Man.
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on January 02, 2016, 07:37:42 pm
To the best of my knowledge no Robot Master shares face sprites with Megaman.

The only issues with doing the Hair as a separate sprite instead of the face is with the charging palette animations.
It would have to be hacked to use a different color cycling technique that only changes the dress color into it's other shades.
If this could be done I'd also suggest having the ribbon be red so it color cycles, too.
Title: Re: ROLL♥CHAN Evolution!
Post by: kuja killer on January 04, 2016, 03:52:56 pm
the actual face colors palette is shared. (the 2nd set of sprite colors).
many many enemies/objects and bosses depend on that 2nd sprite palette, including regular energy refills, megaman's lifebar, the exposion thingy when shooting enemies, etc.

but yea, not the actual sprite "tiles".
Title: Re: ROLL♥CHAN Evolution!
Post by: Greyfox on January 05, 2016, 01:27:00 pm
Congratulations on the games, i know how devoted you must be to execute all of that! Thank you indeed!
Title: Re: ROLL♥CHAN Evolution!
Post by: speedking535 on January 30, 2016, 09:04:40 pm
I can finally play roll chan 5 and 6 will you make roll chan 7 one day
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on January 31, 2016, 09:07:26 pm
So, I've played through all of the six hacks from beginning to end and really enjoyed them. I especially liked the cut-scene with Roll tying up Wily at the end of Roll Chan 6. You did a really good job on all graphics. ^^

But I can't get enough of Roll action, so I thought of something. Zynk, could you possibly release a "base patch" so people can use Roll on other hacks? You know, I just attempted to patch Roll into Rockman no Constancy for example, but it screwed up the game's title screen.

(with Roll Chan 2 patched over Rockman no Constancy):

(http://i.imgur.com/TJw57or.png)

(with Rockman no Constancy patched over Roll Chan 2):

(http://i.imgur.com/FPijMhF.png)

I think a solution for this would be making a patch without the title text so they'd not blend together with other hacks' text. But I think there would also be the issue of in-game dialogue getting messed up. (or maybe not?) I don't really know. :S

One thing I know for sure is that I'd LOVE to use Roll into other hacks. Cuz she is cuter. XD
Title: Re: ROLL♥CHAN Evolution!
Post by: drunkenmaverick on February 07, 2016, 08:35:07 pm
I can finally play roll chan 5 and 6 will you make roll chan 7 one day

Now that you think about it, Zynk did an English translation of Rockman 7 back in 2013: http://www.romhacking.net/translations/1792/ (http://www.romhacking.net/translations/1792/) As for this game receiving the Roll-chan treatment, I would say it might be possible; however, hacking SNES games is completely different from NES ones.
Title: Re: ROLL♥CHAN Evolution!
Post by: SunGodPortal on February 07, 2016, 08:57:58 pm
Quote
As for this game receiving the Roll-chan treatment, I would say it might be possible; however, hacking SNES games is completely different from NES ones.

Should be doable. The graphics in Rockman 7 aren't compressed and it might be even easier given the much broader palette options. I don't know how the text is stored in this game but generally text hacking is not too complicated.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on February 07, 2016, 09:03:58 pm
Should be doable. The graphics in Rockman 7 aren't compressed and it might be even easier given the much broader palette options. I don't know how the text is stored in this game but generally text hacking is not too complicated.
Megaman's player sprites are visible, but others of him and other essentials are not visible:
i.e.:
-tite logo
-intro cutscenes
-get weapon screen
-Roll
-text graphics
-Roll
-Rush's barking sound
-Roll

 ::)
Title: Re: ROLL♥CHAN Evolution!
Post by: SunGodPortal on February 07, 2016, 09:28:04 pm
Quote
Megaman's player sprites are visible, but others of him and other essentials are not visible:
i.e.:
-tite logo
-intro cutscenes
-get weapon screen
-Roll
-text graphics
-Roll
-Rush's barking sound
-Roll

 ::)

Ah... I only look for the graphics, I didn't check to see if everything was there.

Well, good luck! LOL :D
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on February 07, 2016, 09:51:32 pm
Well I'm not motivated to do Roll-chan 7 if everything is compressed LOL  >:D

If someone can get all the graphics uncompressed so that I can fiddle with them...
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on February 08, 2016, 11:38:45 am
Hi, only say that I've beaten now the six rollchan games  :beer:
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on February 08, 2016, 05:58:32 pm
@Roll Chan 7:

Would not it be less of a hassle to simply hack Rockman 7 FC and Rockman 8 FC? Those games use NES graphics, so Zynk could simply hack his current Roll sprites into them. It'd probably be easier this way since I doubt those two games were coded with heavy Assembly.

By the way, Kapus already made Roll 7 FC, but I didn't enjoy his version so much. It felt a little rushed for my taste.
_________________________________________________

Anyway, I posted 1080p60 longplays for each of the six Roll Chan games.

Roll Chan 1: https://www.youtube.com/watch?v=vo5JWzWLmiQ
Roll Chan 2: https://www.youtube.com/watch?v=CXaEMzvC3AM
Roll Chan 3: https://www.youtube.com/watch?v=AN0Bt_XOWjI
Roll Chan 4: https://www.youtube.com/watch?v=2NmYX8MGXb0
Roll Chan 5: https://www.youtube.com/watch?v=CukXtm5zan8
Roll Chan 6: https://www.youtube.com/watch?v=68faEnZxKR4

This is just my expression of gratitude for Zynk's efforts. :)
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on February 08, 2016, 07:35:35 pm
The assets for Rockman 7 and 8 FC are in a separate folder and can be modified pretty easily.

(Kapus is female, by the way.)
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on February 08, 2016, 08:31:59 pm
oops, did I type a "his"? crap, sorry that was a typo. I know Kapus is female, it's just my brain isn't so bright atm. (almost sleep time for me).

I fuess I will call it a day for now.
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on February 09, 2016, 03:41:00 pm
Just watched some of each of the videos. One question. How come Roll's mouth is open while she is running?
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on February 09, 2016, 06:41:41 pm
Just watched some of each of the videos. One question. How come Roll's mouth is open while she is running?

Why not?
Title: Re: ROLL♥CHAN Evolution!
Post by: SunGodPortal on February 09, 2016, 06:42:48 pm
Quote
How come Roll's mouth is open while she is running?

It's natural to need more air when running.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on February 09, 2016, 07:35:09 pm
Just watched some of each of the videos. One question. How come Roll's mouth is open while she is running?
Because that's how Mobile Roll's sprites looked like? Should there be a reason? FYI she is smiling (while running, why not?)

@Synnae: Thanks for the vids. I know there are pre-rendered TAS recorded videos, like those .wav files that you load on emus such as FCEUX. Is that what the videos did? I may be erroneously presumptuous (idk TAS stuff). :P

About Roll-chan only hack, that won't be feasible as I do not want any other version crawling around the net. However, I would consider doing special patches for very extensive hacks like MM3 Improvement, MnC, MI or IM.

About Kapus' Roll FC. I enjoyed what she did and the costumes from the PSP Powered UP were ingenious. I did made a player sprite mod with my Roll-chan design but with the v2.0 design, I will redo it. And I have to consider that there are those big drawings like the titlescreen, get weapon, intros that needs editing *sigh*. In addition, there is this issue on the texts are uneditable. If its possible to edit the text, that would be swell.

Title: Re: ROLL♥CHAN Evolution!
Post by: drunkenmaverick on February 11, 2016, 11:33:13 pm
Because that's how Mobile Roll's sprites looked like? Should there be a reason? FYI she is smiling (while running, why not?)

@Synnae: Thanks for the vids. I know there are pre-rendered TAS recorded videos, like those .wav files that you load on emus such as FCEUX. Is that what the videos did? I may be erroneously presumptuous (idk TAS stuff). :P

About Roll-chan only hack, that won't be feasible as I do not want any other version crawling around the net. However, I would consider doing special patches for very extensive hacks like MM3 Improvement, MnC, MI or IM.

About Kapus' Roll FC. I enjoyed what she did and the costumes from the PSP Powered UP were ingenious. I did made a player sprite mod with my Roll-chan design but with the v2.0 design, I will redo it. And I have to consider that there are those big drawings like the titlescreen, get weapon, intros that needs editing *sigh*. In addition, there is this issue on the texts are uneditable. If its possible to edit the text, that would be swell.

I knew you about to bring Megaman Powered UP, Roll had some really cute alternate costumes in the game: http://megaman.wikia.com/wiki/Mega_Man_Powered_Up#Roll.27s_alternative_costumes (http://megaman.wikia.com/wiki/Mega_Man_Powered_Up#Roll.27s_alternative_costumes)
Title: Re: ROLL♥CHAN Evolution!
Post by: Amaweks on February 12, 2016, 07:08:26 am
Really loved all Roll Chan hacks.  :beer:

Nice videos, they made me want to go back and replay the whole nes series (on Roll version)
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on February 12, 2016, 09:51:50 am
Because that's how Mobile Roll's sprites looked like? Should there be a reason? FYI she is smiling (while running, why not?)

Oh, I see. Yeah, looks kinda odd to me. No worries, TileLayer is my friend for personal edits. ;)


Quote
...doing special patches for very extensive hacks like MM3 Improvement...

1000% yes please!
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on February 12, 2016, 12:58:41 pm
Thanks for the vids. I know there are pre-rendered TAS recorded videos, like those .wav files that you load on emus such as FCEUX. Is that what the videos did? I may be erroneously presumptuous (idk TAS stuff). :P

Well, I pretty much record an input file and use emulation tools through it such as save states and slowdown. Once it's finished I replay the movie and dump an .avi file out of it at the same time, then encode the video and send to YouTube.

About Roll-chan only hack, that won't be feasible as I do not want any other version crawling around the net. However, I would consider doing special patches for very extensive hacks like MM3 Improvement, MnC, MI or IM.

Seeing Roll on those four hacks would already be more than enough. Apart from those, the only other I'd be interested is Gray Zone (also among my favorites).
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on April 10, 2016, 07:35:06 am
I just released Roll-chan 3 Improvement (http://www.romhacking.net/hacks/2799/). Be sure to apply patch Mega Man 3 Improvement (http://www.romhacking.net/hacks/992/) first over a clean ROM before applying this patch.

Many thanks to kuja killer for helping me with this project!  :beer:
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on April 10, 2016, 09:46:50 am
Yay! MM3 Improvement Roll-chan!

Thank you so much for this. ^^
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on April 14, 2016, 02:20:48 pm
Excellent hack. I really enjoyed this. And the newly added intro! Did you do that work yourself? I'd love to see edited for Megaman, and placed back in a new version of Megaman 3 Improvement with regular Megaman. It always struck me as a rush job that Megaman 3 was the only classic game aside from the first not to feature an intro sequence. I love this new addition!
Title: Re: ROLL♥CHAN Evolution!
Post by: HVC-Man on April 14, 2016, 05:35:08 pm
I tried the J Classic patch, it isn't working properly. The screen with Roll riding Tango is broken and Roll's color palette is wrong at the title screen and in-game. I've tried Nestopia, FCEUX and the Everdrive FC. USA Classic patch works good though.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on April 14, 2016, 11:43:03 pm
^Fixed  :thumbsup:
Title: Re: ROLL♥CHAN Evolution!
Post by: HVC-Man on April 15, 2016, 01:24:58 pm
Awesome, thanks! Fantastic work on the whole series, Roll seems like such a natural fit for this.
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on April 16, 2016, 02:06:18 am
Zynk, just throwing this out there -- is there any possible way you could use a three sprite approach for in-game Roll? I realize this would probably cause sprite flickering when there's a good deal on the screen, but I'm just wondering about this. It would make Roll look so much better if this could be done.

(https://40.media.tumblr.com/b9f0678bad2c7ab6f765671f4872ac94/tumblr_o5pq89nTLV1rc7qlzo1_540.png)
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on April 16, 2016, 07:12:28 am
Zynk, just throwing this out there -- is there any possible way you could use a three sprite approach for in-game Roll? I realize this would probably cause sprite flickering when there's a good deal on the screen, but I'm just wondering about this. It would make Roll look so much better if this could be done.

(https://40.media.tumblr.com/b9f0678bad2c7ab6f765671f4872ac94/tumblr_o5pq89nTLV1rc7qlzo1_540.png)
The reason I chose Roll's current player sprite design because you can't have too many tiles on a single sprite overlapping each other.

Megaman's idle sprite alone has 10 tiles; 9 tiles for the whole body and 1 tile for the face which is overlapping the body.

Based on your illustration, palette 1 has already 9 tiles + palette 2 would also have 9 tiles + ribbons about 1 tile = 19 tiles for the idle sprite alone. What if you add the other poses, how many tiles would those generate? Keep in mind that the PPU viewer can display $00 to $FF sprite tiles (256 tiles!).

tl;dr not possible and impractical to do on the NES ROM. You can probably do that on a Gamemaker game tho (or on MM7/8FC)

..I feel like I explained this already before...
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on April 18, 2016, 04:34:44 pm
Ah this is very educational for me. I thought you could just overlap two sprites, since that's what Megaman does. So why not overlap 3?

How big is a tile? Using the Megaman idle sprite, can you show me how it's nine tiles in a image demonstration?
Title: Re: ROLL♥CHAN Evolution!
Post by: M-Tee on April 21, 2016, 11:31:08 am
There are multiple reasons why that's a bad idea:

1. The maximum limit of how many palettes sprites on screen can use at a time, that limit is four, meaning that if you devote three palettes to the player, you then have only one palette anything else on screen can use.

2. There's a total limit of sprite tiles that can be in memory at one time, that limit is 256. Megaman overlays only 1 extra tile only per sprite. Apparently (I didn't recount), your mock up increases a single frame of animation from 11 tiles to 19. Expand that percentage out to the rest of MM's animations, and you're looking at like a 75% increase in tiles needed for the character. Considering that at any point in time, the remainder of the 256 available are allocated to enemies, projectiles, HUD elements, etc., you'd essentially have to remove half the other elements in the game to make room for them.

3. Moreover, there's a limit as to how many sprite tiles can be displayed on screen at a time, which is 64. Again, you'd have to remove other elements of the game to make room.

4. There's a sprite tiles-per-scanline (horizontal row of pixels) limit. That limit is 8. Go past 8 and cause flicker. (You can see this in Metal Man's stage when the spiked platforms on chains drop in front of MM and the drills rise through the ground. By having so many overlapping sprites,  you'd essentially be guaranteeing flicker anytime more than one enemy is at the same screen height as any part of the main character.

Tiles are 8x8. Open up Photoshop, set your grid to 16 px with 2 subdivisions, and then separate your desired palettes into layers to see how many tiles you're working with.

Open a MM ROM in FCEUX and go to Debug--> PPU Viewer. To see all of the tiles currently in use. Only half of the 512 shown can be used for sprites, the other half are the background.

Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on April 21, 2016, 12:43:57 pm
Seriously, the current sprites are fine. I don't see why some people are not satisfied with them and keep demanding for more.
Title: Re: ROLL♥CHAN Evolution!
Post by: Darkabomination on April 28, 2016, 11:05:46 pm
I'd just like to thank you for creating the Roll-Chan hacks. Not just because Roll is my fav Mega Man Classic character, but because I'm visually impaired I've always found it next to impossible to use Mega's default sprite because many backgrounds share similar shades of blue and compared with Roll has less detail on his color palette. Her more distinct coloring makes it much easier to play as she stands out more and I've had some fun playing the Classic series because of it. If not for the hacks I wouldn't be able to, so again thank you very much.

As an aside, I've always wanted to play her in MMPU, but I've never gotten the downloadable save data to work. Shame, because beating the crap out of robots with a broom sounds like a recipe for a good time.
Title: Re: ROLL♥CHAN Evolution!
Post by: Satoshi_Matrix on May 02, 2016, 04:29:08 am
Oh how interesting. Capcom specifically choose blue because the NES pallet can display more hues of blue than most other colors. It must be a pain for you if you're color blind to blues.

As for Powered Up, Roll was one of the best parts of that game! If you run a google search, you can find save files of people who did nab Roll. Download them hook up your PSP and transfer the sale files over - instant access to Roll.

Not only is she hilariously powerful, her banter with the other robot masters and especially Wily is hilarious.

plus all her outfits are adorable. Every time I go back to play Powered Up, it makes me sad that Capcom didn't continue with the chibi style remakes of the classic series. Imagine the same sort of game for Megaman 2, playable robot masters, stage editor, unlockable playable rock with slide and charge shot, Roll, Protoman... Capcom could and should have done that for each game through Megaman 8. But due to poor sales and how easily PSP games could be pirated, that sadly never was to be. 
Title: Re: ROLL♥CHAN Evolution!
Post by: Darkabomination on May 10, 2016, 01:12:09 am
Thanks for the response. I wouldn't say color blind exactly, it's more that my retinas get overloaded with detail whenever there's too many contrasting shades that require my attention so it can turn into a blurry mess. So the more subtle shades of blue are lost on me.

Unfortunately I don't have a PSP, I have to emulate the game, and the dlc files seem not to be compatable with my save data. I've looked through (and this isn't an exaggeration) 40 pages of google queries on the issue and it doesn't seem to be just me, but it seems to be the problem with PPSP. And not the files themselves, as I've used 8 different sources to check just in case they were corrupted.
Seems like if I had a straight save file with the dlc rather than the dlc itself, or a save state with the same it would work, but barring that I've given up on the idea.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on June 22, 2016, 09:46:40 pm
Roll Chan Minus Infinity when? :P

Sorry for bugging you, Zynk. But you're the only one that can make it happen XD
Title: Re: ROLL♥CHAN Evolution!
Post by: Darkabomination on June 23, 2016, 04:09:23 am
I'm not sure if that could be done, but it would be fantastic.
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on June 23, 2016, 04:04:14 pm
You have to admit it'd be neat. I think you should get permission from the original hacker first, though.
Title: Re: ROLL♥CHAN Evolution!
Post by: Synnae on June 24, 2016, 11:26:31 pm
It'd be superb indeed. RM4 Minus Infinity isn't only my all time favorite RM hack, but it's also by extension my favorite Mega Man game. (Yes, I prefer it over any of the official titles). I just think it's brilliant and has everything it takes to provide a perfect Mega Man experience.

Being able to play as Roll (my favorite character in the classic series) on it would only make things 10x more awesome.
Title: ROLL♥CHAN WORLD (GAME BOY ROMHACK)
Post by: Zynk on December 25, 2016, 12:56:28 am
https://www.youtube.com/watch?v=81QB-JHEGVc

Soon around 2017! (http://i.imgur.com/6ot8M1N.png)
Title: Re: ROLL♥CHAN WORLD (GAME BOY ROMHACK)
Post by: Zeikar on December 25, 2016, 03:27:29 am
https://www.youtube.com/watch?v=81QB-JHEGVc

Soon around 2017! (http://i.imgur.com/6ot8M1N.png)
Sweet, I love this, now someone needs to step up and do Proto Man hacks, really detailed character sprite, and from scratch.. not based on any that exist for 1 thru 6
Title: Re: ROLL♥CHAN Evolution!
Post by: Vanya on December 25, 2016, 05:50:59 pm
Awesome! Although the video is just for promotional purposes, the idea of a Rockman World game that features all the Megaman Killers instead of rehashed Robot Masters is a really intriguing idea.
Anyway, I'm looking forward to this new line of Roll-chan hacks as much as the previous 6 masterpieces.
Title: Re: ROLL♥CHAN Evolution!
Post by: LittleRollBot on January 14, 2017, 01:00:31 am
Thank you so much for doing these hacks! I've enjoyed them all so much. Roll has always been my favorite (Thanks to Marvel vs Capcom lol) and I was always hoping someone would take the time to make Roll hacks. Yours are more than just that with all the redone cut scenes and title screens. Really looking forward to your future Roll World hack!
Title: Re: ROLL♥CHAN WORLD GAMEBOY RELEASED!
Post by: Zynk on March 26, 2017, 11:36:56 pm
Roll-chan World for the Gameboy released!  :woot!:

http://www.romhacking.net/news/1861/
Title: Roll-chan: Mega World
Post by: Zynk on October 01, 2017, 12:42:29 am
Coming soon.

Spoiler:
(https://pbs.twimg.com/media/DLBrNNoUMAANjlB.jpg)
Title: Re: Roll-chan: Mega World
Post by: Ar8temis008 on October 01, 2017, 09:11:15 am
Coming soon.

Spoiler:
(https://pbs.twimg.com/media/DLBrNNoUMAANjlB.jpg)
Are you hacking the European version or the Japanese version? I ask because the European version has a lot of slow down in places the Japanese release did not.
Title: Re: ROLL♥CHAN Evolution!
Post by: NES Boy on October 01, 2017, 12:38:39 pm
Since this topic was bumped up...

Title: Re: Roll-chan: Mega World
Post by: RadioTails on October 01, 2017, 05:21:10 pm
Are you hacking the European version or the Japanese version? I ask because the European version has a lot of slow down in places the Japanese release did not.

The "Mega Man: Wily Wars" was not optimized to run in PAL50.  So when the game runs in PAL50 (what is set on European / Australian models by default), the game runs 20% slower. Running the game in NTSC (what is set on Japan/USA models by default), the game will run at the correct speed.
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on October 01, 2017, 05:39:44 pm
Megaman WW it's the only game I prefer the music from Pal version
Title: Re: Roll-chan: Mega World
Post by: Zynk on October 02, 2017, 08:06:52 am
Are you hacking the European version or the Japanese version? I ask because the European version has a lot of slow down in places the Japanese release did not.
It is for the EU version. I'm using it over Mottzilla's SRAM fix patch because with that I was able to hack the game; without it, the game gets buggy even just altering 1px. IDK the reason for that.

  • Will the special victory theme for defeating Dr. Wily in the original Mega Man 1 be ported to this version?
  • In Wily Wars, Mega Man's animations for the lab scenes were swapped around. In the NES version, the first scene has him teleport into the lab, and the second scene has him teleport back out. Can this be corrected to how it originally was in the NES version?
  • Will Proto Man's actual shadowed sprites be used in Mega Man 3's ending?
  • Finally, during this year's Tokyo Game Show, Capcom announced that as part of the 30th Anniversary celebration, a Nendoroid figure based on Roll will be released. Rather than use her classic or Mega Man 8 designs, however, the figure will be based on a brand new design (http://www.capcom.co.jp/game/content/rockman/info/goods/760/). Will all your hacks be updated to feature this new outfit as a second alternative?
Title: Re: ROLL♥CHAN Evolution!
Post by: nemesislivezx on October 06, 2018, 10:26:52 pm
I think that Roll at Roll-Chan Series is DRN-001 and Mega Man (Rock) is DRN-002, is not it?
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on October 27, 2018, 01:28:32 pm
Please, make a version without the Wilyfix-Nes style hack that BREAK the gameplay,
because the movement in the megadrive version it's different, you press
a direction and megaman walk a step, another time, another step, so for example you
can move the character to the best position to jump over a pit, that patch eliminate that and
you walk directly without that step, so you have problems. The buster it's the only good of the patch,
also make the game easier.
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on October 28, 2018, 09:46:25 am
If you want the work done, you should do it yourself. Don't demand it of other people.
Title: Re: ROLL♥CHAN Evolution!
Post by: gadesx on October 28, 2018, 01:44:25 pm
I don't ask "add x feature", I say thatI don't see neccesary because the game it's fine by default.
BTW everyone can make any hack with any feature, but break parts of the control for rollchan, not seems the point. I like Roll chan hacks without control changes, but well Zynk can do anything that prefer.

Original is: Right direction pressed a moment, right step only

Some hacks around: Right direction, walking directly, so you have to jump to reach the perfect
position to jump in some areas.
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on October 28, 2018, 08:33:06 pm
I think that Roll at Roll-Chan Series is DRN-001 and Mega Man (Rock) is DRN-002, is not it?
Its an open plot, nothing is affixed. But IMPO Roll-chan is still DRN-002.


Please, make a version without the Wilyfix-Nes style hack that BREAK the gameplay,
because the movement in the megadrive version it's different, you press
a direction and megaman walk a step, another time, another step, so for example you
can move the character to the best position to jump over a pit, that patch eliminate that and
you walk directly without that step, so you have problems. The buster it's the only good of the patch,
also make the game easier.
I think I will not add gameplay changes. I think its possible to apply some fixes from separate patches available. Not have tested yet though.

 ----
BTW, I don't feel like hacking the JP version. Is it worth hacking? I have Mottzilla's SRAM save hack as base, so the game will probably work normally with emulators and real hardware withour regional hoo-has.  :huh:
Title: Re: ROLL♥CHAN Evolution!
Post by: Midna on October 28, 2018, 09:31:32 pm
The JP version of Wily Wars has no real advantages over the PAL version aside from playing in 60hz.
Title: Re: ROLL♥CHAN Evolution!
Post by: Metalwario64 on October 28, 2018, 10:08:22 pm
The JP version of Wily Wars has no real advantages over the PAL version aside from playing in 60hz.
Didn't someone at some point make a patch for the PAL one to work on NTSC hardware at 60hz?
Title: Re: ROLL♥CHAN Evolution!
Post by: Zynk on December 17, 2018, 09:52:36 pm
Roll-chan for the Game Gear is now available! :woot!:  :woot!: :woot!:

https://www.romhacking.net/hacks/4278/
Title: Re: ROLL♥CHAN Evolution!
Post by: Shade Aurion on December 18, 2018, 07:26:35 pm
Awesome! I might do a playthrough of your new GG mod at some stage. I wanted to do one of them but I still wanna do Megaman 1-6 with original graphics so the GG variant is perfect :3
Title: Re: ROLL♥CHAN Evolution!
Post by: Korxroa on December 19, 2018, 06:56:33 am
Soon new Version 3.0 added Mega Man 11's Roll Outfit for Mega Man 1 to 6 and MM Gameboy games
like Game Gear version is already.


Roll-Chan is coming to Mega Man Wily Wars (Mega World in Japan) and Mega Man 7, except Rockman & Forte for SFC.
Roll-Chan: Mega World will be released on December 17th next year, after 25th Anniversary of MM: Wily Wars released in 1994.
Roll-Chan 7 (coming in 2020, after Roll-Chan: Mega World is released) is second sprite Mega Man 7 Hack,
first sprite was Bass in Mega Man 7 Hack by Falchion22 (creator of Z in Mega Man X1 Hack).
Title: Re: ROLL♥CHAN Evolution!
Post by: zfreeman on October 06, 2019, 10:07:47 pm
I just wanted to mention that these hacks were referenced in the 2019 Game Developers Conference.

https://www.youtube.com/watch?v=dp-DRU24J18&feature=youtu.be&t=1126