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General Category => News Submissions => Topic started by: RHDNBot on August 18, 2011, 08:36:05 am

Title: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: RHDNBot on August 18, 2011, 08:36:05 am
(http://www.romhacking.net/newsimages/newsimage1158a.png) (http://www.romhacking.net/newsimages/newsimage1158b.png)

Update By: Spooniest

After two and a half months of caffiene-induced stupor and a bit of well-deserved remonstration by the RHDN Staff (who have been great, by the way), Final Fantasy VI: Stand Guard is ready to go.

This is a revision of Final Fantasy VI with fans of the 1994 SNES release in mind, polishing the story without making it unrecognizable. I also made three versions of the game, one Easy (where you get nifty equipment and everything's where you think it is), one Normal (nearly identical to the original SNES release), and one Hard (where the encounter rate is maxed out, you start with terrible equipment and many of the rare items are removed).

The glory days of Square are now gone, and we may never get a decent version of the game from them, but luckily, we have the means to bring to the forefront the great work by their wonderful team of Hironobu Sakaguchi, Yoshinori Kitase, Yoshitaka Amano and Nobuo Uematsu. "Shosan!"

Special thanks goes out to Lenophis for his patient advice, and to Ted Woolsey for his original 30-day marathon translation session back in the day, without whom this would not have been possible.

Stand Guard!

RHDN Project Page (http://www.romhacking.net/hacks/794/)

Relevant Link: (http://www.romhacking.net/hacks/794/)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: fairdenizen on August 18, 2011, 02:12:56 pm
Coming from someone who really wants to go back and experience this game without being in a redundant/easy random battle every minute, what's the chance of that easy patch getting a reduced encounter rate?

I appreciate the hack, it's nice to see a simple clean up to a game that direly needed it.

Just curious, did you do any name changing such as espers to phantom beast or anything?
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Idkbutlike2 on August 18, 2011, 11:22:54 pm
I'm only a couple minutes into it, and looks like he changes Espers to Eidolons, Vicks to Biggs, and other minute stuff like that.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 19, 2011, 04:05:24 am
fairdenizen: It's realatively simple to change the encounter rate using FF3usME, which can be found in the Utilities Section of RHDN. It's just kind of tedious and time consuming, but not difficult to figure out how to do by any stretch of the imagination. Why don't you give it a shot?
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: oatmealpacket on August 19, 2011, 08:31:37 am
"The glory days of Square are now gone, and we may never get a decent version of the game from them, but luckily, we have the means to bring to the forefront the great work by their wonderful team of Hironobu Sakaguchi, Yoshinori Kitase, Yoshitaka Amano and Nobuo Uematsu."

Eh? I mean, I can understand if you're not a fan of recent S-E fare, but it's hard to imagine they won't bring out a remake or retranslation of FF6 at some point. Seems like half of what they do lately is try to sell slightly remade versions of 15-year-old games.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Bregalad on August 19, 2011, 10:17:58 am
Quote
Eh? I mean, I can understand if you're not a fan of recent S-E fare, but it's hard to imagine they won't bring out a remake or retranslation of FF6 at some point. Seems like half of what they do lately is try to sell slightly remade versions of 15-year-old games.
True, but there is the word "decent" in their statement  :P
And I definitely agree with them.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: fairdenizen on August 19, 2011, 11:22:32 am
Quote
I'm only a couple minutes into it, and looks like he changes Espers to Eidolons, Vicks to Biggs, and other minute stuff like that.

damnit.

Quote
fairdenizen: It's realatively simple to change the encounter rate using FF3usME, which can be found in the Utilities Section of RHDN. It's just kind of tedious and time consuming, but not difficult to figure out how to do by any stretch of the imagination. Why don't you give it a shot?

Thank you, I'll try it.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 19, 2011, 12:08:48 pm
damnit.

Well!!

An "Esper" means "someone who has ESP." Eidolons clearly DON'T have ESP, or the one guy who says Madeline helped Ghastra find them would know she wasn't involved.

I'm sorry, I'm a writer, and writers are nuts. I'm actually not a hacker by profession. This was very simple to do with LordJ's great editor.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Kiyoshi Aman on August 19, 2011, 01:27:13 pm
Ironically, Sky Render decided on Eidolons too, eventually. Even though that never made it into RPGOne's FF6 retranslation (which was abandoned as FF6A fixed the errors Woolsey made that Sky had a problem with).
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Hrith on August 19, 2011, 01:27:27 pm
I'm nearly at the floating continent. I must say this hack's pretty well done, but it's still far behind the GBA version of FFVI.

I have noticed a few grammar mistakes, but so few, I'm amazed >_>

I have picked the Hard difficulty, obviously, but the game is (much) easier than the original, are you sure you did not get the IPS files wrong?

I'm not a big fan of the font, but I like what you have done to the text; for instance naming the person who is speaking.

As for the register, it's off for some characters. Kefka swearing is one thing, but I would never imagine Sabin swearing.

All in all, this is a good translation / revising, but for what the hack attempts to do, FFVI Advance has done much better.

Some name changes are extremely opinionated, and clearly do not reflect the original Japanese names nor the original English translations.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: assassin on August 19, 2011, 03:57:38 pm
Quote from: Readme
- I was unable to fix the Rippler bug.
  Take care of your dog!

why's that?  just apply terii senshi's patch.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: fairdenizen on August 19, 2011, 05:00:30 pm
Well!!

An "Esper" means "someone who has ESP." Eidolons clearly DON'T have ESP, or the one guy who says Madeline helped Ghastra find them would know she wasn't involved.

I'm sorry, I'm a writer, and writers are nuts. I'm actually not a hacker by profession. This was very simple to do with LordJ's great editor.

I played this game when it came out and intermittently since then . To me, when I see Esper changed, it takes huge amounts of readability from it; My brain literally stops on the word and basically just says 'fuck', why would anyone change something so fundamental?


In all fairness I haven't loaded up your hack, this is coming from my view on the Sky Render patch.


I'm sorry, I'm a writer, and writers are nuts. I'm actually not a hacker by profession. This was very simple to do with LordJ's great editor.

You have my empathy.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 19, 2011, 07:59:05 pm
why's that?  just apply terii senshi's patch.

I did, and permanent fatal errors ensued. It wasn't pretty.

So don't take your dog into a battle where Rippler is cast. I said don't!!
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Lenophis on August 19, 2011, 08:25:51 pm
An "Esper" means "someone who has ESP."
I'm genuinely curious how you came to this conclusion. Although, now that I've said that, I suppose a flame war will start. /me readies the hammer
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 19, 2011, 08:34:32 pm
I'm genuinely curious how you came to this conclusion. Although, now that I've said that, I suppose a flame war will start. /me readies the hammer

The second pilot for Star Trek: The Original Series, an episode entitled "Where No Man Has Gone Before."

I cite fantasy to write fantasy, God, aren't I priceless
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on August 19, 2011, 08:43:40 pm
The very word was coined explicitly to refer to someone with ESP :P

Woolsey’s reasons for choosing it had to do with space issues. “Phantom beast” is such a bullshit thing to say 1000 times anyway.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: DarknessSavior on August 19, 2011, 10:16:00 pm
The very word was coined explicitly to refer to someone with ESP :P

Woolsey’s reasons for choosing it had to do with space issues. “Phantom beast” is such a bullshit thing to say 1000 times anyway.
I still say there's a better word out there than "Eidolon". But that's just me.

Also, I've seen "esper" used commonly in Japanese for the same thing. Someone who has ESP. For instance, one of the five rangers in Dekaranger (a Super Sentai series) is an Esper.

http://en.wikipedia.org/wiki/Esper

~DS
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: vivify93 on August 20, 2011, 12:45:08 am
Don't quote me on this, but apparently "espering" is something a stone does. I don't know how it does it or why though.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Bregalad on August 20, 2011, 01:19:30 pm
Quote
I'm only a couple minutes into it, and looks like he changes Espers to Eidolons, Vicks to Biggs, and other minute stuff li
Well it's purely subjective, but I think Esper is such a great word for summons. I like how they called them differently among the series, "Espers" in FF6, "G-Forces" in FF8, "Aeons" in FF10, etc...
Espers are like the trademark of FF6, changing this word is a shame. Although I think the word Esper was also used in some translation of FF5, I might be wrong though.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Gemini on August 20, 2011, 01:34:20 pm
Am I the only one calling phantom beasts "Mystic Creatures" or even "Mystics" for short? I've always been puzzled about this whole "phantom" thing, since they are not lit. phantoms anyway. :huh:
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on August 20, 2011, 02:15:05 pm
It is a literal translation, and in this case the “phantom” does not mean “ghost”.

幻 = something that appears to be, even though it should not; an illusion
獣 = a beast, especially fuzzy and/or four-legged creatures; a term said of a merciless, despicable person.

The earliest example of the term I could find was for the translation of the Book of Imaginary Beings by Jorge Luis Borges. My guess is that it was coined to translate “imaginary beings” in a convenient way (and the Japanese translation appears to be from the English translation...).
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 20, 2011, 03:54:34 pm
I like to say "Eidolon." It's a fun word. It's cute, and it rolls off the tongue, and it doesn't take up much space. But Strago does mention that they were once called "Phantom Beasts" during his exposition speech in Thamasa, after the burning house bit.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: DarknessSavior on August 20, 2011, 06:01:24 pm
Well it's purely subjective, but I think Esper is such a great word for summons. I like how they called them differently among the series, "Espers" in FF6, "G-Forces" in FF8, "Aeons" in FF10, etc...
Espers are like the trademark of FF6, changing this word is a shame. Although I think the word Esper was also used in some translation of FF5, I might be wrong though.
The only problem with this is that in the Japanese games, they were always called 幻獣. Except perhaps in FF8; I've never played that one in Japanese. But in 4, 6, 9, and so on.

Mystic (something) isn't a bad idea. "Creatures" doesn't seem very good to me. Especially when King Baron goes "I hereby assign you to attack a member of the (幻獣) race."

~DS
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Gemini on August 20, 2011, 06:24:15 pm
Pretty sure there's no "member of the 幻獣 race" anywhere in the script. That particular line only says this:
Quote
バロン王「代わって幻獣討伐の任に付けい!
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: DarknessSavior on August 20, 2011, 08:31:55 pm
Pretty sure there's no "member of the 幻獣 race" anywhere in the script. That particular line only says this:
Well, there's the problem with games that have no kanji. It's all up to interpretation. I thought it was 党閥 (which would be clan or race).

Is that from like...the GBA/DS version? One with kanji, I assume?

I guess that would be him saying: "Instead, I hereby order you to defeat an Eidolon!" Makes much more sense. *dunce cap*

~DS
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: assassin on August 20, 2011, 11:17:31 pm
why's that?  just apply terii senshi's patch.
I did, and permanent fatal errors ensued. It wasn't pretty.

So don't take your dog into a battle where Rippler is cast. I said don't!!

why are you using the patch from Zophar's when the patch on the author's website (www.rpglegion.com) has been fixed since Spring 2004?

you wouldn't be the first, either.  it's like people are going out of their way to create errors.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 21, 2011, 02:12:00 am
why are you using the patch from Zophar's when the patch on the author's website (www.rpglegion.com) has been fixed since Spring 2004?

you wouldn't be the first, either.  it's like people are going out of their way to create errors.

The short answer is that I did not know of the patch you speak of's existence until you just said that just now, so, um...I guess I'll try it?

But seriously, a dog is like, a responsibility, man. I guess it's better to modify the dog's behavior if you can, than to forbid the dog to go to a dangerous location, but I'm getting into kind of a weird "programming immitates life immitates programming" thing...
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: assassin on August 21, 2011, 03:29:45 pm
good work.

i know a dog who keeps a painting of humans playing frisbee on its dining room wall.  it draws a wry chuckle from the guests before they enjoy their scotch.
Title: Eidolon
Post by: curses on August 21, 2011, 04:16:46 pm
So... how does everybody pronounce the word "eidolon"?

The dictionary says   ahy-doh'-luhn   but my brain always wants to say   ei' do lon

Well?
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Ryusui on August 21, 2011, 04:39:00 pm
Eye-doh-lunn.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on August 21, 2011, 04:52:14 pm
I pronounce it /aɪˈdoʊlɑn/ (maybe /aɪˈdɵlɑn/ if I’m feeling lazy), which is an acceptable permutation in English. The proper pronunciation in Greek always prompts the question “whose Greek? (http://www.biblicalgreek.org/links/pronunciation.php)” which is kind of a headache.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on August 21, 2011, 05:29:40 pm
I know it's not the pronunciation that is used in the Final Fantasy IV DS version, but I'd gotten used to saying

eye'-dough-lonn

With the stress on the first syllable, and a short "o" sound. In FF4 DS, it's

eye-dough'-lunn

With the stress on the second syllable, and the second "o" schwa'd.

My opinion is that people can pronounce things however they want, because it's really, really difficult if not impossible to get someone to change their pronunciation of a word. It's difficult for me to change my own pronunciation even when I want to.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 05, 2011, 03:32:50 am
Well it's purely subjective, but I think Esper is such a great word for summons. I like how they called them differently among the series, "Espers" in FF6, "G-Forces" in FF8, "Aeons" in FF10, etc...
Espers are like the trademark of FF6, changing this word is a shame. Although I think the word Esper was also used in some translation of FF5, I might be wrong though.

The only problem with this is that in the Japanese games, they were always called 幻獣. Except perhaps in FF8; I've never played that one in Japanese. But in 4, 6, 9, and so on.

Mystic (something) isn't a bad idea. "Creatures" doesn't seem very good to me. Especially when King Baron goes "I hereby assign you to attack a member of the (幻獣) race."

~DS

quoted for truth, it wasn't a mainstay of FF6 at all, it was just used in the localization.

Am I the only one calling phantom beasts "Mystic Creatures" or even "Mystics" for short? I've always been puzzled about this whole "phantom" thing, since they are not lit. phantoms anyway. :huh:

I have a Japanese Art Book that has in English "Mystic Monsters" (har, I know, not exactly the most reliable source, but I digress) so Mystic Beasts wouldn't be a stretch. They always seem to be references as not human, but not stupid beats either. They're a sort of demigod/god beast of sorts that are intelligent but also many of them are somewhat animal like or function on instinct. It varies from game to game.

I don't know japanese but I've always been told the closest translation is Phantom Beast or Summoned Beast.

I know it's not the pronunciation that is used in the Final Fantasy IV DS version, but I'd gotten used to saying

eye'-dough-lonn

With the stress on the first syllable, and a short "o" sound. In FF4 DS, it's

eye-dough'-lunn

With the stress on the second syllable, and the second "o" schwa'd.

My opinion is that people can pronounce things however they want, because it's really, really difficult if not impossible to get someone to change their pronunciation of a word. It's difficult for me to change my own pronunciation even when I want to.

It's pronounced the same way in FFIV DS and FF XIII. Eidolon is becoming the defacto localization used in the United States in recent years, it has been used in

FFIX
FFXIII
FFIV DS

maybe more, who knows if that trend will continue or not. As for your attitude on how to pronounce things, everyone has a right to their opinion, but I for one would rather say something correctly than sound ignorant and uneducated. To each their own I suppose. In theory everyone saying something the same way helps everyone understand each other better. You could call cats kates, and I could call cats cots, and we'd never get anywhere.

That said, emphasis, while still important, is far less important than completely mispronouncing a word, and so in the grand scheme of things isn't a big deal. I guess it's just the "fuck it" mentality that rubs me the wrong way :D but I'm sure no one cares either way. It doesn't make the games more or less enjoyable that's for damn sure.

In any case it's cool to see someone enthusiastic about doing a hack, so more power to you.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on September 05, 2011, 03:40:51 am
I don't know japanese but I've always been told the closest translation is Phantom Beast or Summoned Beast.
These come from two different terms, 幻獣 and 召喚獣.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 05, 2011, 03:28:37 pm
In any case it's cool to see someone enthusiastic about doing a hack, so more power to you.

Thanks, I really enjoyed doing it, but I'd rather have been playing paid gigs, of course. :D

One thing I want to mention is that the script actually isn't heavily re-written. Mostly, Woolsey's script is pretty good. For instance, much of the "townfolk" dialog was left alone, as he got this across very well. Naturally, I would think, his focus was on what was going to be important to the gameplay first. He only had 30 days to do this. I actually ended up taking three times that long to get it all where I wanted it.

What was rewritten was often done for the sake of "feel." I wanted to convey more of a sense of urgency in the story, make it really kick the player in the gut. It all seems kind of moot now, as the fan base of the original game are now grown and pursuing ridiculous things like careers/families. I dunno where they get off being responsible upstanding citizens, lemme tell ya. ;)
Title: Re: Stand Guard Thread
Post by: Spooniest on September 06, 2011, 06:46:46 am
Eidolon.
Title: Re: Stand Guard Thread
Post by: BRPXQZME on September 06, 2011, 09:40:45 pm
Misread that as
I really don't know what else to do with my first track, Final
Fantasy VI: Stand Guard.

no lie (my prescription is getting ancient)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 06, 2011, 11:43:35 pm
Well this is my first one, and I have already said that I'm ready for a pounding, so I'll fire the opening salvo on myself.

- Documentation says that the rippler bug is fixed but it ain't. I applied Terii Senshi's patch, and switched the change from v2.8 to v2.9.
- Also, I've gone through and updated the monster names to (mostly) the GBA monster names.
- Celes' intro has the middle line off center slightly. This is now corrected.
- The inscription on the Statues on the mountain where the Espers are is now the GBA version
- Tina's line about the barrier that protects the gate is now the line from the GBA version about the Triad's power connecting the gate between the worlds
- vivify93 has made my ugly font not ugly. Check it.

This turned out to be a lot more complicated than I thought it would be, but I'm not giving up, at least not till Thursday, because then I have rehearsal.

I wanted to include the Czar Dragon in the Hard Patch, but I can't get it to appear. I'm using FF3usME, and no matter which monster I replace in the Formation editor, I start up the game and the regular monster appears. Hwwwhaaat--?

Here's another interesting characteristic of this program I've discovered while playtesting.

The Floating Continent is the only place where, if you save state, then enter a random battle, then load state and walk until you enter another random battle, the monster formations will change. Everywhere else in the game (I believe), if you save state, enter a random battle, load state, then enter another random battle, the formations will be the same, i.e., you will encounter the same monsters. Not so on the Floating Continent. Every time you enter a battle, the formation you fight is randomly determined.

Obviously with the exception of Ultima Weapon and the clown monsters after the halfway mark.

Does anyone know why this is? It's not exactly vital, but I've wondered about it for a long time.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 09, 2011, 11:22:01 pm
an interesting hack (if possible) would be to make encounters that random everywhere so they would be less predictable if people were savestating.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 09, 2011, 11:52:25 pm
I did see this one, (http://www.romhacking.net/hacks/255/) made by Lenophis, but I'm so inexperienced at modyfying computer programs that I worried there would be unforseen side effects. Plus, I have no way of knowing if the random number generator has anything to do with deciding what battle formation will appear next.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Lenophis on September 10, 2011, 12:28:08 am
The RNG I implemented with that hack is sorely lacking, unfortunately. I'll have to update it at some point. :'(
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 14, 2011, 10:25:43 am
Here are some screen grabs of all three versions of the opening to the game, compared side-by-side with Stand Guard. This is the old font.

The versions are:
Final Fantasy IIIus in the upper-left,
Sky Render in the upper-right,
The GBA in the lower-left, and
My version (Stand Guard) in the lower-right.[/b]

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo1.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo1.PNG)

The opening screen of the game. You should immediately notice two things, one being that I've sacrificed a line to add a voice to the opening narration, that of Banan, and two, that I've spelled Banan's name similarly to the RPGone version, but with fewer letters. I wanted it to look exotic, as I always felt "Bannon" was a bit too Anglo-Saxon sounding for my taste. In addition, losing a whole line meant I was purposely limiting myself to three lines to get the story across. One more thing: I've never held with this "War of the Magi" stuff. The Magi were, according to Christian text, kings who made a journey to lay gifts at the feet of the Messiah. There is no record of them ever making war or casting any kind of magic. "Magi" and "Magic" aren't false cognates, but aren't that closely related.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo2.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo2.PNG)

Here's the thing about ancient legendary wars that nobody is actually sure really happened: only highly studied scholars would have any opinion of the actual date. EXACTLY 1,000 years seemed to me a ridiculous number. Exactly 1,000 years ago today, somebody probably fed their cow and went to bed. I don't know. I guess I could look it up. The point is, I felt it added to the mystery and tension for it to be an unnamed number of years. Also, machinery has no will of its own, and can't "reign" over anything. It's also not alive, and so cannot be "revived."

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo3.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo3.PNG)

Gosh, so many words. There was a very simple reason I cut this down: pacing. I don't want the player to know too much of what's going on just yet; besides, they're about to get their first look at Kefka, and I don't want them to be distracted from it by this wall of text. It breaks the tension, and just isn't scary to have all this droning on and on about everything that's happeing. All that the player needed to know, in my view, was that magic was happening and science had something to do with it. You can tell from the music that it's bad news.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo4.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo4.PNG)

Winston Churchill wrote "Broadly speaking, the short words are the best, and the old words best of all." It was for this reason that I felt the shortened, oft-repeated version of George Santayana's quote "Those who cannot remember the past are condemned to repeat it" lent a thematic statement to the introduction that is not present in any previous version. Kind of telling the player, "This is a history. There is a lesson. Pay attention."

We've played this game six ways from Sunday, so it's easy for us to forget that some people in the future will be playing it for the first time. I'm just trying to provide them with a version that has more power. Seriously.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: MathOnNapkins on September 15, 2011, 02:15:14 pm
Just my two cents: "Those who forget the past are doomed to repeat it" is too much of a cliche these days for me to not cry foul.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 15, 2011, 11:27:53 pm
Just my two cents: "Those who forget the past are doomed to repeat it" is too much of a cliche these days for me to not cry foul.

You are clearly a mutant zombie pirate robot from Mars who has no idea what our strange Earth ways must mean. Allow me to show you our Majestik Moose, in Sveden.

But that's just like, your opinion, man.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 16, 2011, 12:45:09 am
Technology wasn't the way of life in the old times, it's a new phenomenon that has emerged by the ingenuity of man.

I would say something more like.

"Over the eons, the ways of the past have been forgotten.
   In time, new tools have developed, such as Steel,
    Gunpowder, and Steam Engines based on the intellect of man
      rather than the power of the soul, and peace reigns once again."

EDIT: I see you already used eons in your first page, perhaps

"As the tides of time eb and flow, the ways of the past have been forgotten." or to be shorter "as time ebs and flows, the truth of the past has fallen into obscurity and myth"

you could also replace my last line with "... and tranquility returns to mankind"

It might also be useful to establish that magic was prevalent, common, and the power of the day in the past before declaring that it vanished.

you could also end with something like

"Could the ambition of man drive it extinction once and for all?"

Most of what I've written is too long, but feel free to use and condense it for your own evil purposes if you find any of it worth a damn ;)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 16, 2011, 08:36:44 am
That's some interesting poetry. I know "interesting" seems like a weak compliment, but that's what I say when I find art...I dunno, interesting. So...

My qualms are that it doesn't sound like it's what Bannon would say, and it's a bit too long. Bytes are expensive in a 16-bit era rom. I was trying to conserve.

Interesting.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 16, 2011, 12:02:58 pm
Yes it certainly is too long, I was trying to throw out more that could be cut down to less. In time I may be able to distil it more.

As for the tone, I used the original as a reference. I figured it should give a reference point, be thematic, and fit into the dramatic intro ahead. I wouldn't put it past banon, and this will be the first that gamers meet his character, but I'll try to reword.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 16, 2011, 12:07:29 pm
Well, don't get too up in arms about it, dude...I've kind of finished working on it for now. I'm honestly just interested in what you think of the patch as it stands.

But FF3usME v6.70 has a very easy to use dialog editor, so you don't have to do any of that (to me, at least) insanely hard-to-figure-out hex editing. You should give it a try, if you think you've got the time. It's got some interface issues, especially when renaming items, monsters and the like. But it is a very extensive program.

Edit: I've never really bothered to explain this to anyone, but does anybody get the reference of the patch's title? It's what Bartz (or Butz, or whatever) used to say when a boss fight was about to happen in Final Fantasy 5's fan translation, available here on RHDN.

The general gist of all this is that I've played a lot more Final Fantasy than is probably healthy for a human being, and you guys are getting to see the results, rather not unlike A Clockwork Orange, except without all the nausea...depending on your opinion of my writing, I guess... :D

Hard mode isn't gone...
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: TimeSpaceMage on September 17, 2011, 08:48:03 am
I really like the 3rd screen of the intro... nice ominous build there.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 17, 2011, 12:40:20 pm
A bit of furthermore. To quote Weezer, "I know that you don't care but I want you to know." This is still the old font.

The versions are:
Final Fantasy IIIus in the upper-left,
Sky Render in the upper-right,
The GBA in the lower-left, and
My version (Stand Guard) in the lower-right.


(http://dl.dropbox.com/u/33809435/STANDGUARDpromo5.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo5.PNG)

I wanted to lend a bit of military procedure to this line, and make it clear that they're not up on this windy precipice for their health, they're doing recon.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo6.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo6.PNG)

Once again, I'm not giving an exact timeframe for the War, and I'm also being a bit less patronizing to the player. Someone would just call it "the War," and the person they were speaking to would know what they meant. And if you notice, the way text is laid out is taken from Final Fantasy 7, with the nametag left justified and the dialog indented.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo7.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo7.PNG)

Woolsey actually ran roughshod over this bit of dialog, and the pacing suffered a bit. Biggs' line here is a bit of a broad stroke on my part, asking a question of Wedge without breaking the formal military tone too much.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo8.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo8.PNG)

I liked Woolsey's line about the "urgency of our orders," as it makes the point clearer that these guys are on a pretty top-secret mission. But I wanted to (once again) give these guys the tone of military officers. My brother (who served in the USAF) said that it's not unusual for officers to refer to their intelligence reports as "intel," but it's also a bit what you might call "colorful."

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo9.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo9.PNG)

I felt that this line was the beginning of the story for Terra, and the story begins with her being referred to not as a person, but as what she is being used for. I didn't like it that she was called a "witch." I know some Wiccans, and they don't make fire appear out of nowhere without matches and firewood. Also, Woolsey refers to her as a "sorcerer," which as we all know is just plain wrong. But I wanted to dehumanize her (and by extension, the player), to feed into the characterization of Terra as something "not human."

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo10.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo10.PNG)

And here we run into the first bit of censorship that has been dealt with. Nintendo just doesn't like you to think about the fact that you spend most of your time in their games running around killing things, then taking their money and buying weapons. Anyway, all that aside, I felt like giving exact figures for numbers was just silly and kind of patronizing. And now we have a bit of characterization for the people she killed..."The 101st Armored Corps." Banan mentions them later, too. One more thing: The GBA version makes Biggs sound like kind of a redneck. I thought it was a good idea to dump that.

(http://dl.dropbox.com/u/33809435/STANDGUARDpromo11.PNG) (http://dl.dropbox.com/u/33809435/STANDGUARDpromo11.PNG)

I mentioned this a while ago. This line makes it absolutely clear what Terra is at the beginning of the game: a slave. The music that plays during the march ("Death on the Snowfield," I think?) gives you this feeling, of what it's like to be led where you do not want to go to do something you do not want to do. To be powerless.

The last line of the intro was more or less the same in all the versions.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: vivify93 on September 17, 2011, 07:22:03 pm
Spooniest, you're making me want to play your hack. I really, really love your dialogue - simplistic yet effective.

I think I'll take a stab at this after I finish Lunar 2.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 17, 2011, 07:59:26 pm
I think I'll take a stab at this after I finish Lunar 2.

Don't quit the game after you beat Zophar. ;)

If anybody needs a laugh, here's something I did to keep my spirits up while hunting through text boxes for typos and dealing with numb mouse fingers from the Monster Name editor.

(http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY000.png) (http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY000.png)

Ok, that's just stupid on the face of it. It gets worse.

(http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY001.png) (http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY001.png)

Yeah, I misspelled chocolate. Hm. Wonder why I didn't bother fixing that...

(http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY002.png) (http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20PARODY002.png)

Girls don't have boobs. Women have boobs. Why does every other version insist on calling Terra a girl? She has boobs, she's a woman.

So, if you had doubts about my sanity before...am I banned? I'm banned, aren't I?

Dammit! ;)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Idkbutlike2 on September 19, 2011, 05:04:15 pm
Heh, reminds of this parody patch of the game that made Locke a drug dealer and Edgar a sex toy designer. It was kind of funny, but riddled with typos and poor grammar.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: TimeSpaceMage on September 19, 2011, 05:11:24 pm
Reminds me of Tzepish's "FF5 Spoof" that had me laughing my ass off.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: vivify93 on September 20, 2011, 08:22:22 am
Lunar 2 and its epilogue have been finished; time for Stand Guard. I chose the hard patch.

I loved the introduction, to start things off - the tone was very different, very solemn traversing to Narshe after being called a slave to two strange men.

Three things visually strike me after that, however. First of all is the dialogue font... It's very, very tiny. In fact, it looks like it's meant as an 8x8 font in a GBA game. It's not very pleasant to look at, but if it was lengthened by just one pixel then it would be a lot nicer.

Next is the menu font, or its lack of change. The mini-rendition of Chicago looked wonderful in Final Fantasy III, but it looks out of place here. A thinner font here would probably be better off to match it.

The last thing is the spelling of Eidolon in the magic menu. Yeah, yeah, space constraints and whatnot, but if you implemented a thinner font for the menu you could squish the "idolon" part together in five tiles with it still looking pretty decent.

...I must confess, I implemented these to my own copy of Stand Guard. Here are some screen shots.

(http://i62.photobucket.com/albums/h109/51793Moeman/FFVIStandGuard_00000.jpg)
New 8x8 font and "Eidolon" in squishy tiles.

(http://i62.photobucket.com/albums/h109/51793Moeman/FFVIStandGuard_00001.jpg)
Modified 12x12 (?) font.

Spooniest, if you like these changes I can provide a patch.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Kiyoshi Aman on September 20, 2011, 08:48:07 am
Please reflow the text, guys. Not doing so just looks amateurish.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Idkbutlike2 on September 20, 2011, 05:30:29 pm
Heh, "Iado"? This isn't WotL. :D

Actually, it would be kind of interesting to implement that skill into FF6. It'd definitely make Cyan a bit more fun to use.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 20, 2011, 08:21:12 pm
"Iaido" is Japanese for "The Way of Drawing A Sword Quickly."

As with Cyan's skill #1, Fang. It seems kind of weird to make the connection, because SwdTech is anything but quick. :D But I'd rather call it something a Samurai would use as an attack ("Iaido") than something a Samurai would believe in as his way of living as a warrior ("Bushido.")

Artistic license, la la la la

By the way, there's a hidden reference to the original Final Fantasy Tactics' botched translation. I'll give my autograph to whoever posts a screenshot first.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: DarknessSavior on September 20, 2011, 09:22:41 pm
You could always call it Kendo (剣道), "way of the sword". It's basically one of the other methods of fighting a samurai would learn. Iaidou is more about killing an opponent before they get a chance to attack, whereas Kendou is about fighting another person with a sword.

~DS
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 20, 2011, 09:39:03 pm
You could always call it Kendo (剣道), "way of the sword". It's basically one of the other methods of fighting a samurai would learn. Iaidou is more about killing an opponent before they get a chance to attack, whereas Kendou is about fighting another person with a sword.

~DS

Hm. But Cyan ends up killing a lot of stuff. Woolsey even translated his level 1 attack as "Dispatch." I think "Kendo" has more a connotation of the popular sport of fighting with wooden swords and armor, if I'm not mistaken?

Not that a boken couldn't kill somebody, it's just...idk, Iaido looks cool.  :-\

UPDATE: After being informed that the 1.0 version of the rom is kind of the standard for hacks of this game, I've spent 10 hours today sitting in the comfy chair rebuilding the patch (sort of) from the ground up. I actually just ported the changes over to the 1.0 version, but I had to re-learn how to edit item names so that the "Arrange" command doesn't delete them from your item list. Grrr...

Anyway, you aren't reading this to hear me bitch. Here's some screens, sans comment this time:

(http://dl.dropbox.com/u/33809435/SGPROMO1.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO1.PNG)

(http://dl.dropbox.com/u/33809435/SGPROMO2.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO2.PNG)

(http://dl.dropbox.com/u/33809435/SGPROMO3.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO3.PNG)

(http://dl.dropbox.com/u/33809435/SGPROMO4.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO4.PNG)

(http://dl.dropbox.com/u/33809435/SGPROMO5.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO5.PNG)

I'd like to thank vivify93 for making my font look like something other than dogcrap. Nice, nice job, dude.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 21, 2011, 02:45:09 am
KENDO, KENDO, KENDO, COYOTE!~

(http://choujin.50webs.com/superfamicom/original/Brutal_05_KendoCoyote.gif)

Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 21, 2011, 02:52:14 am
I like swords. (http://www.youtube.com/watch?v=aLUzztpsjYU&feature=related)

Quite a twist, eh? Betcha didn't see that one coming.

<---THIS IS SARCASM MY AVATAR IS RIGHT THERE
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on September 21, 2011, 03:01:39 am
welcome to corneria!
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 21, 2011, 03:04:26 am
I like swords! (http://www.youtube.com/watch?v=HLgags_YVKo&feature=player_detailpage#t=33s)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: TimeSpaceMage on September 21, 2011, 03:38:11 am
This is the song that neverrrr ennnnds...
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 21, 2011, 05:18:43 am
I'm only posting these two more...I didn't actually end up working on the spoof version too much. Only when the crazies neeeded to be kept at bay...

(http://dl.dropbox.com/u/33809435/FF6PARODY1.PNG) (http://dl.dropbox.com/u/33809435/FF6PARODY1.PNG)

I really haven't ever had a high opinion of how Ghastra ran his Empire. You do not give the kind of supreme executive power that Kefka has to somebody who dresses like that and goes around telling people exactly how he's going to murder them with the glibness you or I might use to order a sandwich. That's just not good Emperorship.

(http://dl.dropbox.com/u/33809435/FF6PARODY2.PNG) (http://dl.dropbox.com/u/33809435/FF6PARODY2.PNG)

Bit of a modern ring to it over the "drug dealer" patch, I think. Laughter is the best medicine.

This game (the actual game, that is, not the spoof version I have up here) is ridiculous. I remember when my nephew and I were playing it a while back, and we got to the part where Relm distracts Ultros. Each progressively more ridiculous moment had him repeating the refrain "You have got to be kidding me!!"

Sabin is a riot. Gau (in his STORY scenes) doesn't disappoint either. Even Cyan has a funny scene. Locke and Edgar are snarking back and forth here and there. Setzer's character is utterly ridiculous until the second half of the game (barring a certain optional hard-to-get-to cutscene), and of all people, the character with the most depressing story development (also optional, you hope) also has the most uplifting. It's just...it's insane. It's ludicrous. And somehow Dancing Mad makes it all seem so freakin' awesome.

So there's my thoughts on the matter.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Idkbutlike2 on September 21, 2011, 04:57:17 pm
Have you ever played the Awful Fantasy III patch? That should give you some humorous inspiration.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 21, 2011, 05:33:34 pm
I am NOT going to keep working on it. It was just for a laugh. Besides, as you can see from the screenshots, my sense of humor kind of blows.

Anyway, here's a screenshot of the ACTUAL hack I'll be releasing, Final Fantasy VI - Stand Guard.

(http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20-%20Stand%20Guard022.png) (http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20-%20Stand%20Guard022.png)

As you can see, there was a sense of humor present in the production of the actual patch. I suppose if somebody wanted to spoof my work, they could go ahead, but even when I'm playing music, I find collaboration a bit of a puzzling process. I have kind of a domineering personality (read: I'm an egomaniac), and it's difficult for me to work in a group, which is why Stand Guard was done 90% by me alone. As stated above, vivify93 did the custom font, which is AWESOME, by the way, and Lenophis in particular was most helpful in the early stages.

I'll be submitting the current version, version 3.0, on October 1st. Watch out now!  ;D
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: vivify93 on September 21, 2011, 05:50:28 pm
I'd like to thank vivify93 for making my font look like something other than dogcrap. Nice, nice job, dude.
Aw, it's nothin'! The font you used originally was really nice and stylized; I kept that for the most part. I just lengthened it and smoothed out or slimmed some of the letters / punctuation.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: DarknessSavior on September 21, 2011, 07:17:03 pm
Hm. But Cyan ends up killing a lot of stuff. Woolsey even translated his level 1 attack as "Dispatch." I think "Kendo" has more a connotation of the popular sport of fighting with wooden swords and armor, if I'm not mistaken?

That's what it turned into. And Iaidou is also a sport now, too. Like in that video you linked to. I've actually taken two Iaidou lessons while I was living in Japan.

I was simply providing an alternative, since you sounded like you may want one. You could also call it "Iaijutsu", to be more succinct as far as what it is ("Iaidou" is the name of the martial art, whereas Iaijutsu are the techniques).

I personally think Iaido is fine, though.

~DS
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: KingMike on September 22, 2011, 01:56:28 am
UPDATE: After being informed that the 1.0 version of the rom is kind of the standard for hacks of this game,
I wonder how that decision came along, considering the 1.0 Sketch bug is a well-known serious bug.
Was it because, I imagine, the 1.0 ROM much more commonly distributed in the pre-GoodSNES days of searching for ROMs on random geocities sites? :P
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: vivify93 on September 22, 2011, 04:06:17 am
I wonder how that decision came along, considering the 1.0 Sketch bug is a well-known serious bug.
Was it because, I imagine, the 1.0 ROM much more commonly distributed in the pre-GoodSNES days of searching for ROMs on random geocities sites? :P
Actually, assassin17 made a better fix for the Sketch bug - at least, it's more well-optimized than v1.1's official fix. It's found under the "hosted patches" section (http://masterzed.cavesofnarshe.com/ff3.html). I'm not sure how long it's been in existence though.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: bobonga on September 22, 2011, 09:42:36 am
(http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20-%20Stand%20Guard022.png) (http://dl.dropbox.com/u/33809435/Final%20Fantasy%20VI%20-%20Stand%20Guard022.png)

Ugh, you play the game with stretched graphics?
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 22, 2011, 11:13:58 am
I do, but you don't have to, if you don't like. I just like it to be big!  :laugh:
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Lenophis on September 22, 2011, 02:00:58 pm
I wonder how that decision came along, considering the 1.0 Sketch bug is a well-known serious bug.
Was it because, I imagine, the 1.0 ROM much more commonly distributed in the pre-GoodSNES days of searching for ROMs on random geocities sites? :P
Along with the fix, a bunch of code gets shifted around, which makes it harder to work with on some occasions. Since it was only code in the battle bank that gets shifted, it can be seen as a moot point. *shrug*
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 22, 2011, 02:36:21 pm
I do, but you don't have to, if you don't like. I just like it to be big!  :laugh:

Projector? ;)
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 23, 2011, 04:39:02 am
Nah, it's a widescreen LCD...it has something called a "comb filter" and I don't know what that is. But it makes things big. I done told y'all I like it to be big.

Along with the fix, a bunch of code gets shifted around, which makes it harder to work with on some occasions. Since it was only code in the battle bank that gets shifted, it can be seen as a moot point. *shrug*

I'm too paranoid to even want to try and think about what I'm doing to the game's code. The philosophy that went into this was "try not to screw up the code, if at all possible." I wanted the game to be playable when transferred to a copy cartridge and plugged into the real hardware, because as good as SNES9x and ZSNES are, nothing can trump the SNES itself.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Panzer88 on September 23, 2011, 05:38:09 pm
Sorry, I wasn't clear. I wasn't asking if you had a projector, I was recommending you get one so that you can have it big and not stretched to hell. Just a thought.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 23, 2011, 05:40:16 pm
Sorry, I wasn't clear. I wasn't asking if you had a projector, I was recommending you get one so that you can have it big and not stretched to hell. Just a thought.

Hahahaha I just got the LCD! No, I'm happy with my purchase, actually. Many people don't like stretched 16:9 but I'm fine with it for some reason. I might be a mutant.

Edit: A mutant...turtle.

Here's another example of the sense of humor that went into making this patch. Note: I've purposely combined two screenshots for the sake of those who don't get the joke. The screen from Teenage Mutant Ninja Turtles DOES NOT actually appear during the game, because not only don't I possess (prossess?) such a skill, but it also would be going a bit too far, don't you think?

(http://dl.dropbox.com/u/33809435/SGPROMO6.PNG) (http://dl.dropbox.com/u/33809435/SGPROMO6.PNG)

I laughed for days, and it still works as dialog. We spent so many years enjoying the hell out of games with such blind idiot translations. Good times!
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: BRPXQZME on September 26, 2011, 04:10:09 pm
I honestly can’t even read the phrase without thinking of this (http://tonylittle.ytmnd.com/).
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on September 26, 2011, 08:10:10 pm
That...is utterly ridiculous. You're really crazy, you know that? :D

Anyway, here's some more screens.

(http://dl.dropbox.com/u/33809435/CAPTURE1.PNG) (http://dl.dropbox.com/u/33809435/CAPTURE1.PNG)

Woolsey's version had a typo in the screen on the upper-left where the Scholar says the Ultima Weapon was "an monster." Yeah, that got fixed. And semicolons are "sophisticated."

(http://dl.dropbox.com/u/33809435/CAPTURE2.PNG) (http://dl.dropbox.com/u/33809435/CAPTURE2.PNG)

I dropped in the Slattery script for the inscription on the statues. And I don't think anyone's remarked on this, but the character intros are all 5-7-5 haikus. ...Don't look at me like that. I'm a art-teest.

Look for it October 1st.
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on October 06, 2011, 12:55:48 am
"ALBURG" is still, quite mistakenly, "ALBROOK."

I, of course, won't be submitting a revision until November 1st.

 :beer: Cheers!

Edit: I didn't know "nuisance" was spelled with the "i" before the "s." Learn something new everyday, I s'pose...
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on October 13, 2011, 03:36:33 am
I have a strong feeling that I've neutralized any problems I might have had with the hack. I'm done, and now I'm just screwing around. Here are screenshots captioned with the jokes I've been telling myself while making this hack.

(http://dl.dropbox.com/u/33809435/ORGAZMO.png)

NSFW - Meant to be read in the voice of the guy who responds after Trey Parker apologizes. (http://www.youtube.com/watch?v=nJaooziF93k&feature=player_detailpage#t=72s)

(http://dl.dropbox.com/u/33809435/INTELLIGENT%20CONTRIBUTION.png)

Kind of a bit of black humor, but this is the line (from a song by Kate Nash) that I think of when Wedge gives his "intelligent input." (http://www.youtube.com/watch?v=ryH5cga0yUI&feature=player_detailpage#t=31s)

(http://dl.dropbox.com/u/33809435/WILHELM%20SCREAM%21.png)

Wilhelm scream!!!

(http://dl.dropbox.com/u/33809435/KHAN.png)

From Star Trek II: The Wrath of Khan.
"Theeeeere she is! There she is! ...Not so wounded as we were led to believe! ...So much the better."


(http://dl.dropbox.com/u/33809435/OH%20SHIT%201.png)

Tina: "Shit."

(http://dl.dropbox.com/u/33809435/LEPRECHAUN.png)

Ralph Wiggum, from The Simpsons:
"That's where I saw a leprechaun. He told me to burn things!"
(http://www.youtube.com/watch?v=5dJznTAwLSY&feature=related)

(http://dl.dropbox.com/u/33809435/YOU%20KNOW%20HE%20DID.png)

That is exactly what he did and we all know it.

(http://dl.dropbox.com/u/33809435/WHY%20DON%27T%20I%20PRESS%20IT.png)

Just look at this. It has Castlevania in it. (http://www.youtube.com/watch?v=pyyiTLjFcD8)

Why yes, I took my medication. Why do you ask? :D
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on November 03, 2011, 11:10:51 am
I really do think that's it. I wasn't able to figure out how to edit the text in Joel Smith's hack of Final Fantasy 4, (http://www.romhacking.net/hacks/609/) so now I'm stuck for another project to work on, unless somebody feels like walking me through the process once.

If you've used FF3usME, then you know that it's so extensive that I barely had to touch the game with Translhextion. It felt like going through an exhaustively comprehensive options menu, to be honest. It's awfully cool that I was able to do it, but at the same time, it didn't teach me a whole lot beyond the basics of hex editing.

From what I understand, I have to "dump the script" of "Final Fantasy 4 Cosmetic Changes" somehow, edit it, and then "reinsert" it. That's where my knowledge reaches its current limit. I'll do the work, I just don't know which utilities to use or how to use them. Anybody know?
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Rhys on November 03, 2011, 01:43:12 pm
Quote from: Spooniest
Kind of a bit of black humor, but this is the line (from a song by Kate Nash) that I think of when Wedge gives his "intelligent input." (http://www.youtube.com/watch?v=ryH5cga0yUI&feature=player_detailpage#t=31s)

Wow Americans listening to chavvy English music? Whatever next! :D
Title: Re: ROM Hacks: Final Fantasy VI: Stand Guard released
Post by: Spooniest on November 03, 2011, 01:48:23 pm
Wow Americans listening to chavvy English music? Whatever next! :D

Hey, man, I live in Nashville. If it makes noise at a specific pitch, you can hear it around town.