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General Category => News Submissions => Topic started by: RHDNBot on April 01, 2011, 05:04:51 pm

Title: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: RHDNBot on April 01, 2011, 05:04:51 pm
(http://www.romhacking.net/newsimages/newsimage1096a.png)

Update By: Pennywise

After countless hours of hard work, I present to everyone a perfect translation for Dragon Ball: Revival of the Dark Lord for the NES. Enjoy.

RHDN Project Page (http://www.romhacking.net/trans/1604/)

Relevant Link: (http://yojimbo.eludevisibility.org/)
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: Lilinda on April 01, 2011, 05:07:57 pm
I read the readme for that, and I have a question. Don't other NES translation IPS' expand their ROMs without needing a separate tool?
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: Pennywise on April 01, 2011, 06:27:58 pm
Just guessing, those patches that expand the ROM, I think they basically paste a whole section of the ROM at the end of the original. Makes it easier for the end user I suppose.
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: filler on April 01, 2011, 09:45:01 pm
Grats on the release! :)
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: reyvgm on April 02, 2011, 12:41:41 am
Good to see you finally finished this! Congrats.
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: Jedi QuestMaster on April 02, 2011, 12:53:46 am
Finally - I'll know how the hell to get out of that stupid house.

The mazes ruined the game for me from the start. :-\

NOT the card battle system.
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: KingMike on April 02, 2011, 01:13:09 am
I read the readme for that, and I have a question. Don't other NES translation IPS' expand their ROMs without needing a separate tool?
Clarifying what Pennywise said, almost all NES mappers require the last bank of PRG-ROM (usually the last 16KB) to remain at the end of PRG-ROM, so extra ROM space must be added before that. (so thus the last bank of PRG-ROM, as well as the entirety of CHR-ROM, if present, is relocated in the ROM file)
(because the 6502 expects to find vectors (pointers) to the interrupt routine, as well as the reset/start point of the code at the end of the 64KB address space, so most mapper designers found it easiest to permanently map a specific ROM bank to that point)
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: Validus on April 24, 2011, 04:03:25 pm
OH MY GOD!!

I never expected this game to get translated!!! thank you guys so much! Now all we need to complete the NES saga are
Dragon Ball 3 and Dragon Ball Z2 to be finished!!!

God bless you for releasing one of my favorite NES games by far!! I tried to get through using  a translation guide now I can relax and play without that bull which got me stuck eventually anyways!!!!!
Title: Re: Translations: Dragon Ball: Revival of the Dark Lord translation released
Post by: Validus on May 21, 2011, 11:45:56 am
cannot get this patch to work AT ALL


expanded the PGR on 5 different versions of the Jap rom and all i get are black screens and CPU JAM\

is it unplayable on NESTOPIA?

UPDATE

nevermind forgot to apply patch after the expansion DUUHHHHHH been outta the tranlsation scene for over a year, a bit rusty