Latest Release:
Release 11/06/09As of 11/06/09:
-Fixed some sprite drawing bugs
-Added a lot more sprite support
-Added some keyboard short cuts for the draw mode:
A = pencil
S = line
D = Rectangle
F = Outline
G = Fill
These are basically the home row keys for your left hand.
-Added keyboard short cuts for edit mode:
Z = Tiles
X = Sprites
C = Pointers
-Added an enlarged icon view above the tile selector for easier distinguishing
-fixed the layout manager menu, it will show up now
-modified the grid to be viewable in dark and light colors
-heavily modified the gui positions
-fixed the graphics importer menu, it will show up now
-fixed level to png exporter
-When editing a level, project view and level info panels will minimize by default
-Added new guide lines.
To make a guide show/hide, double click it (left and bottom bars, red/blue lines)
If you right click a guide bar, you can set different guide snaps for references
<b>-Nothing saves automatically anymore. Save buttons have been added to all editors and to the level editor. If you close without saving, you lose your data</b>
-Compressed level function has been fixed. Was broken on data over 1KB
As of 10/31/09 in the morning:
-Fixed an issue where moving a project from the original folders wouldn't allow anything to be loaded. Changed it to use relative directories rather than absolute paths. My bad! (this should fix your issue KP9000)
As of 10/31/09:
-Added coin information.
-Added the ability to either let the editor decide where to save a level or let you decide.
-Fixed sprite deletion
-Added 2x zoom support
-Added a diagonal line tool (great for slopes)
-Added an image export for levels
-Changed the set start position a bit to make it clear what to do next
-Added a help status bar below the level status bar
-Shift + Click on a tile in-level will bring that tile into selection
-Shift + DoubleClick will bring up the Map16 editor for the tile
As of 10/28/09:
-Added pointer support and unused bytes editing
-Sped up drawing code. Added a lot of aesthetic features including the ability to delete levels and import levels from other projects
-Vertical levels supported
-Start anywhere on the map supported
-Modified UI layout
-Can remove levels and change what world they're categorized in
-Select active windows in the MDI area
November 10, 2009, 09:31:57 AM - (Auto Merged - Double Posts are not allowed before 7 days.)
And yet another quick update
ok, so I've gotten all of the sprites coded into the editor. Some of their rendering is a bit off, so please, refrain from pointing those out, I will be fixing those tonight.

What's next? I'm going to get the rom up to speed and make sure I can get pointers working and everything. Then afterwords, I will be implementing map editing barring any delays from playing the New SMB Wii. I'm shooting for a 1.0 release on Thanksgiving. It will be far from the final release, but you should be able to start making a hack using 1.0. Once again, thanks for all the feedback guys! This editor would be as great as it is without you!