Note to author: uffbulle is me, so you already replied to this

Sorry for digging up an old topic, but Secret of Evermore needs more love anyway. I'm currently playing the game again (original), and I''ve been thinking since I entered Nobilia that it sorely needs some tweaking to make it both more challenging and less grind based. This patch sounds awesome (on paper), I'm loving the changes!
A couple of questions before I play it; can I apply this to a 2-player patched version of the game? Has anyone played through all of it this way?
Also, to Ninakoru have you thought about balancing the actual spells more? For example the corrosion, drain 1 and regrowth spells have been pretty much useless for me while others like Speed and Crush get incredibly good after leveling them up a bit.
Other things I've picked up on throughout the game:
One thing that struck me about the bosses is that some of the later ones really could've used some spells. I mean even the first main boss could heal itself, in comparison bosses like the Footknight or Mini-taur are just pathetic in the original game.
It might be a good idea to have more ingredients available in shops from the mid-game on. I found myself lacking water and root specifically for a long period in Gothica as these are used in the cure spells. Just to prevent grinding or having to 'plan ahead' too much. Larger ingredient finds might be a more rewarding solution though.
And finally, (this is more of a convenience issue than anything and probably tougher to change); in many of the dungeons with narrow paths there are these small enemies that look like one could easily get past them, but instead you have to stop and kill each and everyone because their hitbox is too big. Tweaking its size would make these parts (pyramid, chessboard, dried up sewers) so much more enjoyable.
I'm sure you've thought about some of these and I'm really just curious to hear what you think. Thanks for making this patch

June 20, 2010, 02:09:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)
So I beat the game with the balance & the 2p patch already

It really is an awesome patch, made most of the game a lot more enjoyable for me. I got to the last boss at level 30 and without much grinding I only had level 2 weapons to fight with and totally ineffective alchemy spells. Here are some comments that I scribbled down while playing:
-Bosses: I'm happier with the Footknight now, as well as the Pyramid bosses which seemed more aggressive. Even the Vipers gave me some trouble this time.
Verminator, Evil Twin and Mungola also provided a decent challenge but otherwise I never felt as pushed as in the very first fight with the 4 raptors.
-The shared exp for weapons and spells seems very well balanced. However at one point, Lance had a higher level than the bronze spear and that was just when I got it.
-About the balance between the boy and dog:
The damage boost when receiving a new weapon is nice of course, but in Gothica you get new weapons too frequently to level them up smoothly, and the dog soon becomes much stronger than the boy.
In Omnitopia he becomes ungodly powerful as usual.
-Would it be possible to add a warning sound when the Dog has low HP as well? Since he is weaker now I kept losing him without noticing

-I was on a really tight budget during the Prehistoria part, having to mostly neglect the Flash spell and Dino equipment. The ingredient boost after Thraxx helps, but not enough.
-Rogues only give 10 jewels but are harder to fight than mad monks?
I would really appreciate it if you could provide charts for all the enemy stat changes.
-The pyramid mini-boss (sons of...) cast Confound on themselves
-The dragons in Gothica, and Aegis are still too easy. I think something drastic needs to be done to these like stronger spell resistance, being able to heal themselves or such.
It might just be the way they are designed, the battles are not very intense. Another one is Megataur, which could use some more spell resistance.
-Slow burn and Corrosion still kinda suck.
-Bone and mushroom are a little too rare I think. Water and Root are rare during Gothica, but this did make me use healing items and call beads more so maybe it's a good thing.
-The rightmost house on the second floor of Ebon Keep has a treasure chest that I couldn't open.
-The boss right before Carlton is harder than Carlton himself, because of its spells and quick movement.
Probably 2-player patch derivative:
-The game sometimes goes quiet and freezes soon after if I use fastforward while the music changes in a cutscene. Happened when I met fire eyes and before the pig race.
-Encountered a bug where the boy would freeze inside some rubbery right above fire eyes village. I had to 'plug in' player two and go back.
-The pyramid gets really buggy at times, making you reunite with the dog just from walking down stairs, or switching the boy and the dog when walking up stairs.
It's fixed by walking back and forth again.
Also in the pyramid, the new axe here doesn't take down the walls unless you do it in a specific order.
Thanks again for the patch!
