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Author Topic: Utilities: Zero Mission Level Header Editor  (Read 2696 times)

RHDNBot

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Utilities: Zero Mission Level Header Editor
« on: April 15, 2006, 03:52:45 pm »
This is an automated message generated by Romhacking.net's RHDNBot.

Update By: Neil




interdpth over on the acmlm boards has created a tool to edit the level headers in Metroid: Zero Mission for the Gameboy Advance. This allows you to choose different music, set new offsets for maps, change the speed at which the background moves for water, change enemy sprite sheets and more. It is a teaser of sorts, as he does have a full fledged level editor in the works.

There doesn't seem to be a web page for this project at the moment, but feel free to let him know how cool this little utility is by leaving him a comment in the thread linked below.

Relevant Link: (http://board.acmlm.org/thread.php?id=4419&page=0#91429)
« Last Edit: April 15, 2006, 04:05:05 pm by Neil »

AlexAR

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Re: Utilities: Zero Mission Level Header Editor
« Reply #1 on: April 15, 2006, 11:46:53 pm »
Oh wow!  ;D  This is incredible. This is quality work. I just know the upcoming editor will be something special. interdpth, I don't know anything about programming, but If you need any help with any other type of task, just ask. I'd love to help make this editor as good as it can be.

Jigglysaint

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Re: Utilities: Zero Mission Level Header Editor
« Reply #2 on: April 16, 2006, 01:02:43 am »
I see he still hasn't totally figured out the enemy pointer format despite myself trying to explain it to him countless times.  I am pretty sure there are 3 enemy offsets and 2 switches.

interdpth

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Re: Utilities: Zero Mission Level Header Editor
« Reply #3 on: April 17, 2006, 12:27:43 am »
Updated the editor same link as before. Added support for enemy placement

Dragonsbrethren

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Re: Utilities: Zero Mission Level Header Editor
« Reply #4 on: April 17, 2006, 12:45:00 am »
I updated the version available here.