Yeah:
Notes:
02 C#2
04 D2
06 D#2
08 E2
0A F2
0C F#2
0E G2
10 G#2
12 A2
14 A#2
16 B2
18 C3
1A C#3
1C D3
1E D#3
20 E3
22 F3
24 F#3
26 G3
28 G#3
2A A3
2C A#3
2E B3
30 C4 do4
32 C#4 do#
34 D4 ré
36 D#4 ré#
38 E4 mi
3A F4 fa
3C F#4 fa#
3E G4 sol
40 G#4 sol#
42 A4 la
44 A#4 la#
46 B4 si
48 C5
4A C#5
4C D5
4E D#5
50 E5
52 F5
54 F#5
56 G5
58 G#5
5A A5
5C A#5
5E B5
60 C6
62 C#6
64 D6
66 D#6
68 E6
6A F6
6C F#6
6E G6
70 G#6
72 A6
74 A#6
76 B7
78 C7
7A C#7
7C D7
7E blank
009010 to 009039 (00002a) = Music Pointers (refer to the other section for this!)
00903A to 009112 (0000d9) = Music Headers
009113 to 00911B (000009) = Music Headers
00911C to 009124 (000009) = Music Headers
009125 to 00912D (000009) = Music Headers
00912E to 00A19D (001070) = Music Data
00A19E to 00A3FE (000261) = Instrument Sounds
00A3FF to 00C00F (001c11) = Empty
0x005061 - Sound a 1-up makes [10] (9002)
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.
0x008213 ~ 0x008229 - Sound Effect for Enemy hit
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
0x00876F ~ 0x008F0F - Empty
0x009010 - Pointer for Mushroom Grab
0x009011 - Pointer for Boss beaten
0x009012 - Pointer for Getting Lives in Bonus Chance
0x009013 - Pointer for Dying
0x009014 - Pointer for Game Over
0x009015 - Pointer for Crystal Grab
0x009016 - ???
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen
0x009020 ~ 0x009026 - Pointers for Main Theme
0x009027 - Pointer for Boss Theme
0x009028 - Pointer for Star Grab Music
0x009029 - Pointer for Wart's Room Music
0x00902A ~ 0x00902D - Pointers for Title Screen Music
0x00902E ~ 0x009032 - Pointers for Sub-Space Music
0x009033 ~ 0x009038 - Pointers for Ending
0x009039 - Pointer for Underground, Cave Music
0x00903A - Music Header for Selection Part 1
0x009040 - Music Header for Selection Part 2
0x009046 - Music Header for Selection Part 3
0x00904C - Music Header for Selection Part 5
0x009052 - Music Header for Selection Part 6
0x009058 - Music Header for Main Theme Part 1
0x00905E - Music Header for Main Theme Part 2
0x009064 - Music Header for Main Theme Part 3
0x00906A - Music Header for Main Theme Part 4
0x009070 - Music Header for Main Theme Part 5
0x009072 - Music Header for Boss Theme
0x009076 - Music Header for Main Theme Part 6
0x00907C - Music Header for Cave
0x009094 - Music Header for Crystal/1-Up won
0x00909E ~ 0x0090A3 - Beat a boss
0x0090A9 - Music Header for Beginning of Bonus
0x0090A3 - Music Header for Selection Part 9
0x0090AE - Music Header for Selection Part 8
0x0090B4 - Music Header for Death (only 1 part)
0x0090B9 - Music Header for Selection Part 7
0x0090BF - Music Header for Title Part 2
0x0090C5 - Music Header for Title Part 1
0x0090CB - Music Header for Title Part 3
0x0090D1 - Music Header for Title Part 4
0x0090D7 - Music Header for Subspace Part 1
0x0090DD - Music Header for Subspace Part 2
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
0x009479 ~ 0x0094CC - Music Data for Star
0x0094CD ~ 0x00955F - Music Data for Underground
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
0X009F2C ~ 0x009FD6 - Music Data for Boss
0X009FD7 ~ 0x00A0CA - Music Data for Wart
0X00A0CB ~ 0x00A0DD - Music Data for Bonus
0X00A0DE ~ 0x00A101 - Music Data for Game Over
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
0X00A158 ~ 0x00A17E - Music Data for Bonus 2
0X00A17F = Music Data for Dying, Losing Bonus Chance
0x00A19E ~ 0x00A3FE - Instruments
0x00A25C ~ 0x00A260 - Instrument(s?)
By the way, if you'd like to get a hold of me, please IM me on Yahoo or MSN under Kiokuffiib11 (On MSN it ends in Hotmail.com)
If you E-mail me, please E-mail
Kiokuffiib11@Hotmail.com , Please put SMB2 to Doki doki in the subject.
I also have Skype, Kiokuffiib11 , and AIM Kiokuffiib11 (I use it less, but still use it.) And if all else fails, when I have my messengers up, most of the time I ALSO have ICQ, 169683515