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Author Topic: Titlescreens: Screenshots & Edits [Constructive Criticism Only]  (Read 179654 times)

ShadowOne333

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #900 on: April 19, 2016, 10:39:30 am »
I also think that Vanya want to simulate the style used in the first Castlevania title, this is a job is very difficult in itself because all lines must be solid and should place them dealing with the restrictions because the use of multiple pallets.

This is a drawing done in first stay, plus I doubt that can be applied in the game the end result leaves much to be desired.


You have to take into consideration the NES palette limitations.
You can't have more than 3 colours per tile and I can see Yellow, blue, purple and red in  there.
I say simply change the sky blue colour to the purple one and it might be doable.

sics

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #901 on: April 19, 2016, 03:05:21 pm »
You have to take into consideration the NES palette limitations.
You can't have more than 3 colours per tile and I can see Yellow, blue, purple and red in  there.
I say simply change the sky blue colour to the purple one and it might be doable.

Of course, this image has no useful value, predates the first published image, the uploaded because only after trying it I noticed the challenge confronted by Vanya, is really admirable the way they run her work. :laugh:

For this reason it seems to me very difficult to apply my image to the format that seeks. I tried several styles of I color and when I apply the restrictions that are perceived in the original image can not achieving anything sufficiently balanced.


Vanya

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #902 on: April 21, 2016, 02:35:33 pm »
That moon is going to become an oval on a real TV or on a minimally accurate emulator. The Nes generates a 256x240 picture but the NTSC signal will naturally distort the pixels to create a 4/3 image. That's why Kirby with square pixel is skinny and on a television is round.

I don't make things for TV use and I always set my emulators to use a square pixel ratio. Sorry to those that do, but it's just not my thing.


Of course, this image has no useful value, predates the first published image, the uploaded because only after trying it I noticed the challenge confronted by Vanya, is really admirable the way they run her work. :laugh:

I'm a boy. :P