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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 77905 times)

Goku

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #700 on: May 22, 2013, 10:58:35 pm »
I have some ideas of hacks that solve problems of some games.

Crimson Gem Saga (PSP)
This game is very unbalanced and many people dislike its difficulty. For instance, a level-30 enemy can kill a level-60 party easily and the price of the things is very high. Grinding is required to defeat stronger enemies due to the unbalance.

A hack that solves the problem would feature:
-4x more money after the battle.
-2x more damage against enemies.
-2x less damage done by enemies.

Black Sigil: Blade of the Exiled (DS)
It is a good game that follows the style of Snes games. This game is boring due to high encounter rate.

A hack that improves the game would feature:
-Reduction of random encounter rate.
-Raise experience and money that are obtained from battles. Grinding is not needed in the original game due to the high encounter rate, but with a smaller encounter rate the party may become underleveled.
-Fix freezing bugs and battle system bugs (If it is possible). The game has some perceptible bugs.

Crimson Gem Saga and Black Sigil would be great RPG if the problems that prevent them from being playable were solved.

Pikachumanson

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #701 on: May 23, 2013, 12:21:38 am »
I heard of attempt but I haven't seen or heard what became of it. You are always welcome to try something even if someone else has done the same thing before. Your version might be better.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #702 on: May 23, 2013, 02:40:53 pm »
On note, some recent ideas for hacks:
1. (GB/GBC/SGB) Tyrian 2000 Endless - Basically add a Save Prompt after the Credits Screen to allow the player to play from the first level but with all upgrades you had in the last level.
2. (NES) Silver Surfer Health Bar - Remember that shitty game for NES? Why not take AVGN's advice and add a health bar to it?
3. (PC) Tyrian 2000 Extra - Just add secret ships (Like NortShip Z, Dragon, U-Ship) as purchaseable before Ziglon's Revenge and make it so you don't always get Foodship Nine (Yes, I always get Foodship Nine after Episode 5).
4. (PC) Dragon Ball Zandronum: Deathmatch - Do you remember of some Dragon Ball Z mods for Quake and Unreal? Yeah, that kind of mod, but for Zandronum (An online Doom source port with MANY new commands to toy with). It would be pretty neat!
5. (???) Dodonpachi GB - Okay, this cannot be done from any base, so it would need to be a "new project". Basically demaking Dodonpachi as if it was released on Game Boy Color, but (if made on Game Maker or any PC program) taking a few liberties from the limitations GBC would have.
6. (Many) Legend of Touhou - No set name. Just a basic idea to reskin or hack various Zelda games to have Touhou characters, scenery and maybe challenge (bullets everywhere, but no 1HPW). Could be done in Armageddon Games's Zelda Classic.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #703 on: May 24, 2013, 09:15:47 am »
6. (Many) Legend of Touhou - No set name. Just a basic idea to reskin or hack various Zelda games to have Touhou characters, scenery and maybe challenge (bullets everywhere, but no 1HPW). Could be done in Armageddon Games's Zelda Classic.
Some Japanese guy hasn't done that already? I'm shocked! :D
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Zynk Oxhyde

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #704 on: May 24, 2013, 09:42:26 am »
In Konami Wai Wai World, ?-boxes yield bullets instead of hearts and it doesn't jump up when the ?-box is opened!

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #705 on: May 24, 2013, 10:59:28 am »
Some Japanese guy hasn't done that already? I'm shocked! :D
Well, someone did, but it was centered around Sakuya and wasn't much interesting. I think there's also one with Youmu, but never seen more than one screen.
And neither were hacks, but rather custom Game Maker engines.