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Author Topic: Opera of the Red Moon (my Castlevania game)  (Read 46389 times)

Dashman

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #80 on: September 21, 2010, 08:27:03 am »
... debugging stations (basically region-free PS1 consoles that can run CD-Rs and the like) tend to pop up on eBay from time to time.

that sounds just like modded playstations to me.


I.S.T.

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #82 on: September 21, 2010, 06:53:34 pm »
You are a creepy, creepy little fucker.

DarkSol

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #83 on: September 21, 2010, 06:55:04 pm »
You are a creepy, creepy little fucker.
Well, his name is creeperton.
It is wrong to try to avoid the struggle against imperialism under the pretext that independence and revolution are important, but that peace is still more precious.

Esco

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #84 on: September 21, 2010, 07:00:55 pm »

A couple new menus and some redesigned ones. I can't remember if I mentioned that I developed a tool to import SOTN enemies from the PSX build. :P But anyway, the good news is that this tool has also been expanded to export stuff from the Saturn port as well. While this is generally considered a bad thing (most of the Saturn additions were just horrid), I feel that a few elements should be exported so that they can be edited and turned into something decent enough for the "IGA standard". And yes, that tree is my sentimental favorite.

I thought you said to me some time ago that making a tool like that would be toooooo hard? ;) Or was that a tool that imports gfx back in that I am thinking of?

Oh and it looks like you have made some serious progress on this thing man. Keep up the good work.

P.S. A demo of my hack is out too.
Esco.... the original, Nuyorican, Latin Lover! And Creator of the Castlevania: Symphony of the Night hack!

The blog on the Castlevania: SOTN HACKED project: http://sotnhacked.wordpress.com/

Gemini

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #85 on: September 21, 2010, 08:29:27 pm »
I thought you said to me some time ago that making a tool like that would be toooooo hard? ;)
It's not a magic tool to extract all the data, actually. I have to manually feed some parameters, then it does its magic and dumps all the relevant data to some bmp+xml output.

Quote
Or was that a tool that imports gfx back in that I am thinking of?
I really have no interest in importing gfx into SOTN, so nope.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Kyrael Seraphine

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #86 on: September 22, 2010, 12:08:06 am »
You are a creepy, creepy little fucker.

He just wants to whip Fairuza Balk until she moans, shudders and disappears. Nothing creepy about that. At all. Yes. >_>

nukesheart

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #87 on: November 18, 2010, 08:57:09 am »
 :woot!:
Hey gemini, I've seen on your wordpress that you're in need of a music composer.
And I am volunteering myself to offer you cool original OSTs.

Check what I can do here: http://nukesheart.webs.com

email me at nukesheart@live.com if you are interested on my composition and I'll be glad to fill up your Castlevania music needs.
: :angel:
« Last Edit: November 21, 2010, 01:43:01 pm by nukesheart »

Gemini

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #88 on: November 20, 2010, 02:27:52 pm »
I think I've seen you posting that good music somewhere else, or maybe it's just a déjà vu? Anyway, I really appreciate your work, especially Submerged Dreams (reminds me of some Megaman X song :thumbsup:). Unfortunately I've been kinda busy lately and I haven't done much for my projects. :/ Still, I'll make sure to contact you as soon as this busy period is over.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

nukesheart

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #89 on: November 21, 2010, 01:45:45 pm »
Oh, I think I've emailed you before...  :laugh:
I will be very pleased to work with your CV game (or any other cool CV fangames out there, i think. :D)

and btw, I updated my webpage so you might want to give a view.

http://nukesheart.webs.com

cheers for this project!  :beer:

Asylum

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #90 on: August 01, 2011, 05:48:44 pm »
Is this dead? I really like the look of it.

Gemini

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #91 on: November 02, 2011, 09:42:26 pm »
Maybe it's about time I post something new about this old project of mine. Should I start from the part where I say this is probably going to have a DS port?

Really WIP stuff there, nothing actually important has been ported yet other than a few API functions to make the port an easy task. For the VWF maniacs out there (like myself), all text rendering is done with tile logic, but it's no more limited by tile boundaries.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

I.S.T.

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #92 on: November 02, 2011, 10:01:17 pm »
:D Yay!

justin3009

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Re: Opera of the Red Moon (my Castlevania game)
« Reply #93 on: November 02, 2011, 11:22:08 pm »
Have I ever told you I loved you? <3

But it looks beautiful on a DS screen like that.  Actually looks much more official o.o  As always, this is a fantastic job.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'