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Author Topic: Super Mario Unlimited (SMB) - Released!  (Read 90975 times)

curses

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Re: Super Mario Unlimited - Released!
« Reply #260 on: December 26, 2011, 03:56:49 pm »
NO WAY!

Downloading immediately!


edit: Reached 5-1

Veeeerrry good! Old school through and through, and designed with the insight of a mastermind!

Much appreciation.

« Last Edit: December 26, 2011, 05:24:19 pm by curses »

Celice

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Re: Super Mario Unlimited - Released!
« Reply #261 on: December 26, 2011, 06:32:27 pm »
Is this really out, after all these years? How beautiful :D This was a lot of work and anticipation, and it's so cool to finally see it released :)  Thank you!

Spooniest

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Re: Super Mario Unlimited - Released!
« Reply #262 on: December 26, 2011, 08:18:09 pm »
Spectacular. Worthy of Miyamoto himself.
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Proveaux

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Re: Super Mario Unlimited - Released!
« Reply #263 on: December 26, 2011, 09:07:01 pm »
 :o Wow!!! Looks awesome. Will definitely have to check out.

curses

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Re: Super Mario Unlimited - Released!
« Reply #264 on: December 26, 2011, 09:12:02 pm »
I don't know. Some of the later levels are just so damn frustrating. The progression of difficulty gradually increases, luring you in, and before you know it you are beginning to exhibit symptoms of the Angry Video Game Nerd. At least I am.

Spooniest

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Re: Super Mario Unlimited - Released!
« Reply #265 on: December 26, 2011, 09:20:48 pm »
I don't know. Some of the later levels are just so damn frustrating.

That must be why he didn't put them at the beginning.  :crazy:
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Re: Super Mario Unlimited - Released!
« Reply #266 on: December 26, 2011, 09:55:58 pm »
Woo, finally!  It's a Christmas Boxing Day miracle!

curses

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Re: Super Mario Unlimited - Released!
« Reply #267 on: December 26, 2011, 10:23:20 pm »
There is a high enjoyment factor in this game, don't get me wrong. And the frustration isn't even the worst kind there is. At the beginning of those frustrating levels is a built-in "breather" that gets the player to calm down for the agony that lies ahead.

And this game still isn't impossible-hard, either. It's maybe at the same level of difficulty as SMB2j. (Do we still need to put the "j" there?)

I hope that when I get to the end it tells me how many lives I lost.

Spooniest

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Re: Super Mario Unlimited - Released!
« Reply #268 on: December 26, 2011, 10:43:20 pm »
It's maybe at the same level of difficulty as SMB2j. (Do we still need to put the "j" there?)

Isn't the vernacular "The Lost Levels," or whatnot? I just recently started playing the Famicom Disk System version...didja ever notice that Mario bounces higher off of Goombas/Turtles/etc. in that one?
- 鳥なき里の蝙蝠
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frantik

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Re: Super Mario Unlimited - Released!
« Reply #269 on: December 26, 2011, 10:58:55 pm »
I hope that when I get to the end it tells me how many lives I lost.

That is something I would still like to add but I figured better to release it as opposed to making people wait another year for me to get the time

glad to hear i got the difficulty right :D  i wanted casual games to be able to play it, yet still offer a challenge to those crazy skilled players

curses

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Re: Super Mario Unlimited - Released!
« Reply #270 on: December 27, 2011, 12:09:58 am »
Mission accomplished, then, frantik! It's very playable but it definitely won't seem too easy to serious veteran players either.

I am at 8-1 but I am taking a break. I got really lucky with the level before it. I had been dying there dozens of times, maybe over a hundred. Then suddenly I got past the sticking point and got really good luck for the remaining 25% or so of the level. Whew. I kind of dread having to do that again when I try to get all the Mario coins.

And Spooniest, I did notice that about SM2j. It's my favorite version of that game. It just seems to play better than the SNES version.



edit: I just had to give up on being able to get past 8-1, so I started a new game so that I could collect the Mario coins. Once again, these levels are pretty nice.

Just a quick question. Did you design this with people using save states in mind? Or am I just that bad at playing SMB?
« Last Edit: December 27, 2011, 05:05:01 pm by curses »

frantik

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #271 on: December 27, 2011, 06:45:05 pm »
The later levels are pretty tricky but can be done without save states.

Mario coins "make the game easier", so it's worth collecting them.  At first, it won't be very clear what they do, but the more times you play the game, the more obvious it should be.  :)

And for those who think the game is STILL too easy, you can have fun figuring out the secret way to enable hard mode :D

ps.. curses you're going to HATE me for 8-2 ;)
« Last Edit: December 27, 2011, 07:34:09 pm by frantik »

Sam Atoms

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #272 on: December 27, 2011, 07:13:54 pm »
W00T!!!!!!

curses

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #273 on: December 27, 2011, 09:00:45 pm »
ps.. curses you're going to HATE me for 8-2 ;) 

Ooh, I can't wait. I really can't explain why exactly it is that I am dying so much on the later levels. But overall, it's a good experience. I have played plenty of games that have difficulty in the bad way, and this game definitely isn't one of them. It's hard, it's frustrating, but all of that agony has value in a really good way.

And it's probably okay if I never complete it at all. I already have gotten a whole lot of meaningful experience with it. And the graphics and music get better and better with repeated exposure. By the way, what game is the music for the castle from?

frantik

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #274 on: December 27, 2011, 10:38:52 pm »
i think that tune is from Super Mario Land or another gameboy mario game.  all of the music is from other mario games

curses

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #275 on: December 27, 2011, 10:53:09 pm »
Wow that's a really long music track for a Gameboy game.

Now I feel dumb. There was a way of getting through 8-1 that I gave up on too fast because I thought it would be too hard. So I died over a hundred times trying it the other way. Turns out that I shouldn't have gave up so fast on it. D'oh!

And I love 8-2.

frantik

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #276 on: December 28, 2011, 12:43:01 am »
what were you trying to do?

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #277 on: December 28, 2011, 01:34:47 am »
FINALLY! WOOT!

easily in my top 3 most anticipated romhacks.
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curses

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #278 on: December 28, 2011, 01:58:13 am »
what were you trying to do?

The branch that begins when you go down the first pipe. The areas that follow are pretty hard.


This game really takes me back to the good old days of NES playing. Does anybody know what I mean? That's the stuff right there. All the problems of the world are totally outside of your consciousness. It's just you, and the NES game.

frantik

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Re: Super Mario Unlimited (SMB) - Released!
« Reply #279 on: December 28, 2011, 02:02:53 am »
oops.. that's actually a bug that takes you into the final castle.  you're not supposed to be able to go down that pipe