I was recently presented with an idea recently by an older friend of mine, one that I think could be interesting. It would be a super-hard hack of Super Metroid. No serious level changes, in fact, no changes to the majority of the game. Except that our hero is not our well known hero.
I work at Wal*Mart now, and yesterday two guys were talking about Halo 3 and Metroid Prime 3, and they were discussing how neither could do one another's missions, when one turned to the other and said that Samus could totally complete Halo and Halo Two. The Chief, on the other hand, could never complete any Metroid game. And this gave me an interesting idea.
What if someone took out all of Samus' abilities that the Chief can not preform, with some minor creative license to make the game completable. Like, make the morphball stuff possible, but require missiles instead, where you have to blow several holes in the wall. His jump speed could be the same as Samus', but no high jump shoes. Take out Morphball and Bombs/super bombs and just make Missiles and Super Missiles (Ala... say... grenades and plasmas), and then make all the weapons something more akin to like plasma weaponry. For instance, make it like SM:R where only one thing can be equipped at a time, and make it like Spazer could be Needles, this Phase... one... could be plasma pistol, the Ice could be Rifle...
I could do this, making the levels, I would just need a little bit of nudging as to the coding for her jumps and how to alter that. So, essentially... how would one remove spinning jumps or wall jumps?