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Author Topic: Screenshots  (Read 295282 times)

Eden.GT

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Re: Screenshots
« Reply #1360 on: January 13, 2017, 06:01:10 pm »
Just having fun!

The clouds look "off"....
SMB1 Hacks are one of the only games I play, and it's also one of the old games I'm only interested in.  Any questions?

PresidentLeever

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Re: Screenshots
« Reply #1361 on: February 05, 2017, 02:16:31 am »
A quick Deep Duck Trouble SMS to NES port mockup pic I just did (18/15 colors):

Reduced sprites to 4 colors in pic b.

Edit:
Aladdin SMS to NES (17 colors):
« Last Edit: February 05, 2017, 02:51:00 am by PresidentLeever »

Midna

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Re: Screenshots
« Reply #1362 on: February 05, 2017, 01:32:19 pm »
That "four colors" bit with the NES sprites includes transparency, so effectively it's just three colors. Sometimes developers like Capcom with Mega Man or the DuckTales games would create the illusion of a sprite having more than three colors by layering sprites on top of each other, though.

KingMike

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Re: Screenshots
« Reply #1363 on: February 05, 2017, 01:47:20 pm »
3 colors per palette (x4 background palettes and 4 sprite palettes) plus one background (transparency) color.
Also, if you're going for authenticity, the NES can only set palettes on a 16x16 pixel grid (every 2x2 tile square must share a palette).
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

Midna

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Re: Screenshots
« Reply #1364 on: February 05, 2017, 04:25:34 pm »
I think there are at least two NES mappers that allow you to assign palettes on an 8x8 pixel grid instead of 16x16. I know the VRC6 (Akumajou Densetsu) is one, and the localized Castlevania III uses a first-party equivalent.

PresidentLeever

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Re: Screenshots
« Reply #1365 on: February 06, 2017, 03:18:52 am »
That "four colors" bit with the NES sprites includes transparency, so effectively it's just three colors. Sometimes developers like Capcom with Mega Man or the DuckTales games would create the illusion of a sprite having more than three colors by layering sprites on top of each other, though.

Oh ok, I thought it was 3+one shared color between sprites. I've read about that, and there are also some enemies in SMB3 that use 4 and 5 colors.
http://2.bp.blogspot.com/-CU2WFCti4As/VInXikrI5CI/AAAAAAAAB7Y/yYs7NHynNCo/s1600/smb3title.jpg

Midna

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Re: Screenshots
« Reply #1366 on: February 06, 2017, 12:44:19 pm »
That's using the layered sprites technique.

paul_met

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Re: Screenshots
« Reply #1367 on: February 19, 2017, 03:19:40 am »
Farland Saga - resolution hack (Saturn)



Special T

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Re: Screenshots
« Reply #1368 on: February 22, 2017, 06:37:56 am »
Farland Saga - resolution hack (Saturn)



Are you also translating the game or just the menus?

paul_met

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Re: Screenshots
« Reply #1369 on: February 22, 2017, 10:21:30 am »
Are you also translating the game or just the menus?
Just some of the general menus for easy navigation.