I like FFV. Storytelling is very much like FF4, but probably does a better job of it since all the major characters are there throughout the story (though, due to the class change system).
good point (that they're not that different) but I did like not having characters come and go and die all the time. When yang and palom and parom or cid sacrifised themselves, I really didn't care, when Galuf sacrifised himself in the way he did for the reason he did it really hit me.
I can't reallly say that Final Fantasy V is quantitatively better, nor is there any meaning in trying to say that. I think you have some great points Deathlike, I think I brought it up defensively, not because I want to bash on FFIV, but because I can't understand what it is so much more revered than FFV, especially, due to technical limitations, it was a little more crude. I mean don't get me wrong it was a marvel compared to NES games and a huge leap forward for the series and there was the ATB system also.
I guess I just think that most people suffer from FFVII/Ocarina of Time syndrome with FFIV, it was the first or first 16 bit anyways Final Fantasy game they played, or first JRPG they played and so it holds a special place for them. I guess I'm immune to that because I didnt' play it till after I played VI, V, Super Mario RPG, and Dreamcast games for pete's sake, so I came at it from a different viewpoint.
I think it should be heralded for it's achievements, but the overall general disregard and disinterest for FFV is so confusing for me. It is FAR from perfect, but it does a lot of things better, and a lot of new things great.
You know... this stuff gets better over time.
I know it's not fair to compare, they had a lot more resources and tech for V, and they learned from what they did with IV, again, I think I'm making the comparison because it seems like the majority of people thinks that IV was completely better and V was some sort of devolution. Truth be told I think it's because most people played it last when it was older because it wasn't translated for so long and as a result they aren't as hard on the games they played when they were younger, I know I'm not as hard on OoT as I should be.
I had with FF6 was the general depreciation of special skills that characters had once you got access to magic. Plus, you had unbalanced characters (for example, Terra was epic, whereas Relm was primarily better as a caster).
agreed, if you take customization too far and make it too easy, all characters become very ununique, and also, as you said, broken.
I kinda want to play FF7 more, but ultimately people try to compare FF6 and FF7 as if they are somehow should be the same in some qualitative comparison... which they are simply not. Different games with different goals... I don't see what the fuss is all about.
it's true, they're aiming for different things, I guess that's the biggest problem. They all have their flaws, and as much as some people may hate the dialog or story in VII, or cringe at the primitive map character models, it's NOT a bad game.
I think most people, or at least myself, take more issue with the fact that it was a first step away from something I loved, and a step towards FFX.
in all honesty I think the whole battle system in FFVII is kick ass.