Why, how often does this come up?
For me, an RPG needs to be...like any other game, fun enough to want to see though.
My top 2, and I've played through both of them ~7 times over would be Chrono Trigger(oddly enough, never played through to see alternate endings) and Grandia 2*. Other faves would have been the Suikoden* series, Quintets SNES trilogy(Soul Blazer, Illusion of Gaia, & Terranigma), Pretty much anything Bioware did on the X-Box*, Fallout series*, Diablo(1st only)*, Time Stalkers(meh, I like what I like)*, the Genesis Shining Force games...that's about all that comes to mind really.
I've never been huge on random battles.
*I've since decided to limit myself to the 2D cartridge era. I may have listed more games from the disc era, but I've since grown not to like the disc medium, voice acting(for gaming, not in general), and all games taking a story telling route, vs. having specific genres for that.
As I said, I'm not huge on random battles, but I did play through the first Silva Saga some, and it seemed pretty for a Dragon Quest clone. So I guess this series.
As odd as it is, I actually kind of enjoyed Brave Battle Saga - Legend of the Magic Warrior.
Almost not sure if it really counts as an RPG, given how you level up and whatnot, but last night I conquered Crystal Beans From Dungeon Explorer(check the 4th page of the thread under the personal projects board, hope it makes it to the database here soon), and that was pretty fun.
Can hardly remember it, but I do recall enjoying Emerald Dragon, despite the SFC version supposedly being one of the worst ports of it.
FEDA was awesome, but it would be for anyone who likes Shining Force. Even has a WRPG style moral system, down to being able to stay neutral, if you know how to manipulate that.
I got half way through Mystic Ark one of the times I burned out, but for a random battler it seemed pretty good.
Star Ocean and Tales of Phantasia I'm half and half on. The battle systems were fun, but the random battle rates weren't...
Tenchi Muyo - typically I don't go for licensed gaming all that much(unless it's nostalgic, like Konami's arcade beat em ups), but this was unique for a SRPG. I actually beat it with LNF's text box broken patch, back then. It was unique because you leveled up by having the character making the right amount of kill shots. No exp. in between.
Treasure Hunter G. This was also pretty unique and fun. I don't know how to describe the battle system. It's somewhere in between real time, turn based, and strategy.
Cosmo Police Galivan - this one might not really count. It's more of a prototype of Symphony of the Night than Castlevania 2 is, except, it isn't a large interconnected world, just very large stages.
That's about it, anything left out, no offense to the hackers and translators, but it's the quality of the game itself that didn't resonate with me.