Thanks. I tested several different designs before deciding to use the numbers. The main reason for
using the numbers is because of the sprite per line limit. The other life bars I made and even the
original would break the sprite per line limit on almost every level. The number life bar only does it
in one spot that I found. There could be more than one spot but I still need to test it out a little more.
Yes, that was me. Wasn't that almost two years ago?
I remember someone had just taught me how to run a trace but I didn't know how to read the code and
then you showed me one line of code where it was storing data in ram then everything clicked and I could
started to understand how it all worked. That helped a lot and I thank you for that.
I have a bunch of information documented for 7th saga that is for how each town is made. Everything like
NPC's, hidden items shops, music, events, rooms, and tiles. All of these documents will hopefully be released
soon. I have come a long way since I asked about finding the data for hidden items.
I will definitely be interested in those Elnard and 7th Saga's scripts when you finish them.
I can help you with X1-X3 but not Megaman Xtreme. How much snes asm do you know?
Thanks. It looks awesome, it doesn't take up much space, and it helps with bugs from sprite per line limit.
The flash when energy is low is a interesting idea. I might have to run a few tests to see how it looks in
game. I actually got the idea for the number life bar from super metroid. I even ripped the code from super
metroid that calculated the numbers and put it in mmx. I only had to slightly modify the code to get it to work