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Author Topic: Screenshots  (Read 96822 times)

Gemini

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Re: Screenshots
« Reply #100 on: January 24, 2012, 03:43:17 am »
Now improve that and make it look like this:

It's gonna be 100% better, even if the game itself doesn't look very stunning anymore. :p Also, one more suggestion: don't use the screen overscan to draw the box borders or they're gonna be cut out on a tv.
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vivify93

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Re: Screenshots
« Reply #101 on: January 24, 2012, 04:34:12 am »
Also, one more suggestion: don't use the screen overscan to draw the box borders or they're gonna be cut out on a tv.
You mean how I changed it so the dialogue windows don't overflow into those two one-pixel borders on the sides of the screen? :huh:

Well, I mostly made this for my sister. Her boyfriend's computer has the ability to be hooked up to their HDTV, and I didn't want them to be forced to stare at the godawful font J2e drew up. Also, I go over there for gaming, so there are slightly selfish motivations there too. :p

Your screenshots are impressive, Gemini! :thumbsup:
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Kiyoshi Aman

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Re: Screenshots
« Reply #102 on: January 24, 2012, 09:43:58 am »
Image 1, Image 2

Damn, that is slick. (Except for the airship, but I'm assuming that's a temporary issue and it won't look like that when you're done.)

Will you be recolouring Cecil's Paladin sprites to match his PSP appearance at all?

KingMike

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Re: Screenshots
« Reply #103 on: January 24, 2012, 01:24:41 pm »
You mean how I changed it so the dialogue windows don't overflow into those two one-pixel borders on the sides of the screen? :huh:

I think he means leaving at least a couple tiles of empty space on the edges (though I understand if you're hacking J2E's hack, that would be quite a bit of work since obviously j2e formatted their script).

A bit off topic here...
I'm wanting to guess Gemini's hack is of the PS1 port? While that would seem like it would allow for a better hack, I guess it would also be harder TO hack if I'm understand it right how that game was ported... I've heard it uses a "re-interpreter"... does that means the game is technically still programmed in 65816 but the PS1 code reinterprets each instruction to R3000?
I know it's been said not quite an emulator? So... would mean that like... since it's game specific, if it accesses a known function like graphics loading or music playing, it replaces that with some PSX native function? That the general idea?
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Gemini

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Re: Screenshots
« Reply #104 on: January 24, 2012, 06:44:57 pm »
It uses static recompilation of the original SNES code, so each opcode corresponds to a MIPS function call. All the stuff used for the actual PlayStation output has been programmed from scratch to simulate how the SNES works, even if there are some heavy workarounds. It's kinda goofy when you see if from the inside, but this kind of ports can take advantage of the better hardware it runs on to improve whatever feature is necessary (just like the FFIVa port did with the interface).
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Klonoa

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Re: Screenshots
« Reply #105 on: February 04, 2012, 11:02:14 pm »


Couple of new screens. ^^

cj iwakura

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Re: Screenshots
« Reply #106 on: February 05, 2012, 11:32:22 am »
Kind of weird I never noticed this topic. Ah well.





That's the font for the OP and the script in general. We thought it'd be a lot harder since it fades in and out, but apparently the game did that for us.

I'll have to use a different one for the endings, at least partially, because the narrator gets a smaller, bolder font for whatever reason.

February 10, 2012, 07:25:05 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Gennojo screens.



« Last Edit: February 10, 2012, 07:25:44 pm by cj iwakura »

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Tiberious

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Re: Screenshots
« Reply #107 on: February 13, 2012, 01:34:25 am »
Yeah, it's not much, but it helps the game feel more complete. When I can figure out how to make the game actually show something other than that (clearly incorrect) title screen piece, I'll have it display Ryo's image like you won a regular match.

English and Spanish (Blind Idiot Translations ahoy here, but I figure SNK did that too, so... yeah) texts added, Japanese left to go.



Frank15

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Re: Screenshots
« Reply #108 on: February 16, 2012, 02:04:35 am »


I've been wanting to work on The Bugs Bunny Crazy Castle 4 for quite a while.  I'm finally doing something.  That's only 1-1 that's changed so far, though.  Each level takes a while, but I have hopes for getting this done slowly!


Gideon Zhi

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Re: Screenshots
« Reply #109 on: February 16, 2012, 03:26:10 pm »


I hate Pascal strings.

Rhys

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Re: Screenshots
« Reply #110 on: February 16, 2012, 05:06:04 pm »
what's wrong with pascal strings? at least you know at the start how long your strings are ;)

BRPXQZME

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Re: Screenshots
« Reply #111 on: February 16, 2012, 05:49:23 pm »
Man, don’t knock the man’s threads. 17th century fashion was cool, in the 17th century :V
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Pennywise

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Re: Screenshots
« Reply #112 on: February 19, 2012, 11:25:56 pm »


Just playing around. The game originally only displayed 3 lines per screen, but by reducing the spacing between the lines, I can do 4 or 5 lines per screen.

saito

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Re: Screenshots
« Reply #113 on: February 26, 2012, 10:47:11 pm »




Just doing some grunt work, there's a lot for me to clean up this rough translation :o

Hiei-

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Re: Screenshots
« Reply #114 on: February 28, 2012, 08:20:08 pm »
This game need some ASM hacking if you want to do a good translation (expand window texts and add 24-bits pointers/rom expansion because there is not enough room for a proper translation if you only use the room of the japanese texts).

I'm actually doing a japanese-to-french translation with a friend, so if you are interested, I'll be able to share some notes/tools once the hack will be over (the tools are near finished : texts dumped, font modified, rom expanded, 24-bits pointers routine added, support for hardcoded pointers added, lots of windows texts expanded, just need to fix a few bugs and it should be okay).

One example with a fake name (BAHABULLE) for all the players :

Before :



After some ASM hacking :



Lots of names are 4-5 characters long in japanese, with 9 letters per name, you can fit 99% of them.
« Last Edit: February 28, 2012, 08:38:33 pm by Hiei- »

saito

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Re: Screenshots
« Reply #115 on: March 05, 2012, 09:55:22 pm »
Nice job, long ago I tried to expand the Rom, switch banks, etc... but all that work was lost once I moved to America, so I had to start all over again and not having all the time of the world. I appreciate your offering and I'll try your work once is finished. Thanks.

cj iwakura

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Re: Screenshots
« Reply #116 on: March 13, 2012, 11:40:57 pm »
Kim screens.











I look forward to reactions when people clear his story.

It is without a doubt the most effed up ending in the game.

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Snatcher

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Re: Screenshots
« Reply #117 on: March 14, 2012, 07:50:34 pm »
After three days of searching through forums, downloading countless programs and using Hex Edit. I successfully sprite ripped my first game.

I'm still a newbie, but I had fun doing it. :)



This is Street Fighter Zero 3 Double Upper for the PSP.
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gadesx

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Re: Screenshots
« Reply #118 on: March 15, 2012, 02:24:10 pm »
After three days of searching through forums, downloading countless programs and using Hex Edit. I successfully sprite ripped my first game.

I'm still a newbie, but I had fun doing it. :)



This is Street Fighter Zero 3 Double Upper for the PSP.
I always wanted change the music of this game for the arrange of alpha 2 :p

cj iwakura

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Re: Screenshots
« Reply #119 on: March 15, 2012, 11:06:35 pm »
Anyone who has an avatar from SMT If can't do any wrong. :P

"I'm so happy that I'm crying. I finally get another chance to kill you."
"Die screaming in Hell." -Fumiko OV