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Author Topic: Screenshots  (Read 130027 times)

KingMike

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Re: Screenshots
« Reply #80 on: January 04, 2012, 11:45:00 pm »
Mega Man 9 or 10?
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

Celice

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Re: Screenshots
« Reply #81 on: January 05, 2012, 12:45:48 am »
I think Megaman 9. It's part of the style of the level--artifical stuffs :p

Gemini

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Re: Screenshots
« Reply #82 on: January 05, 2012, 02:07:40 am »
Well, that's clearly taken from Concrete Man's stage. :o
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Chpexo

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Re: Screenshots
« Reply #83 on: January 05, 2012, 05:55:54 pm »
Well, that's clearly taken from Concrete Man's stage. :o
I'm actually recreating the Mega Man 9 stages.

Plint Michigan

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Re: Screenshots
« Reply #84 on: January 05, 2012, 06:50:07 pm »
I'm actually recreating the Mega Man 9 stages.

Cool. With which game?

Celice

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Re: Screenshots
« Reply #85 on: January 05, 2012, 07:02:17 pm »
I'm actually recreating the Mega Man 9 stages.
That's awesome :p Do 10 next! I've never played it.

Chpexo

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Re: Screenshots
« Reply #86 on: January 05, 2012, 08:22:23 pm »
Cool. With which game?
The game is Rock Man III since the Japanese ROM has a utility that cooperates with me. Since I am busy, it will take awhile.

Lin

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Re: Screenshots
« Reply #87 on: January 08, 2012, 04:13:50 pm »
After going at it for a couple days, I actually did something with the GBA (DBZ Buu's Fury). Just like my first step for my Oracles level editor and how I posted a screenshot here too, I got decompressing done and the tiles loading. All I have to do now is find out how tile grouping works to create a full proper tileset and then find level data and go from there. Before a few days ago I didn't know ANY ARM or anything about the GBA yet debugged the decompression routine.



As you can tell, I'm fairly proud of it, as it opens up a whole new world of games for me to create level editors for :D

Gideon Zhi

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Re: Screenshots
« Reply #88 on: January 14, 2012, 02:21:00 pm »

*whistles innocently*

KingMike

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Re: Screenshots
« Reply #89 on: January 14, 2012, 09:53:16 pm »
I know what game that is!
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

Gideon Zhi

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Re: Screenshots
« Reply #90 on: January 15, 2012, 09:47:36 pm »
I know what game that is!

It's neat, isn't it? I'm psyched to be working on it :D


reyvgm

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Re: Screenshots
« Reply #91 on: January 15, 2012, 11:28:20 pm »
I think I know what game is that, but I probably don't.

Neil

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Re: Screenshots
« Reply #92 on: January 20, 2012, 10:16:16 am »
I think I know it's a game.

curses

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guess
« Reply #93 on: January 20, 2012, 10:45:10 am »
There is certainly something familiar about it...

DarknessSavior

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Re: guess
« Reply #94 on: January 20, 2012, 08:09:21 pm »
There is certainly something familiar about it...
And yet so unfamiliar... :|a

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Gideon Zhi

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Re: Screenshots
« Reply #95 on: January 22, 2012, 11:40:05 pm »

Lenophis

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Re: Screenshots
« Reply #96 on: January 23, 2012, 10:49:33 am »
Imma get in on this:



Nothing to see here, move along. :police:


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trudatman

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Re: Screenshots
« Reply #97 on: January 23, 2012, 11:20:09 am »

NinetyFlow 2012 (NHL '94 for the SNES)
the goals used to look like this:

"excuse me for having enormous flaws that I don't work on." "I'm not not licking toads." -HJ Simpson

KingMike

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Re: Screenshots
« Reply #98 on: January 23, 2012, 04:17:28 pm »
Imma get in on this:



Nothing to see here, move along. :police:
If the Master Fist is supposed to be the Konami Code, I'd use both Y X (since you can't use B A). :)

Finally got the item and spell lists to print at different locations on the field and battle.
All I had to do was begin disassembling the entire game.




Turns out the battle and field menus essentially called the same routine to print the window. I had to write a variant. And also rewrite the spell window routine to load the coordinates at the beginning of the routine for maximum code reuse (and minimum free ROM space usage)
The last one... turns out if you don't have enough MP it will redraw the window. That part I can't separate. It would reprint towards the bottom of the screen ("battle" routine). Repointing the draw window call to the "field" version would cause the game in battle to use the spell anyways with no MP cost (an advantageous bug, yes), so I fixed that. I suppose the only real way to detect that was to check the stack to find out whether the window routine was called from the battle or field menu.
« Last Edit: January 23, 2012, 04:38:35 pm by KingMike »
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

vivify93

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Re: Screenshots
« Reply #99 on: January 23, 2012, 09:26:35 pm »
I'm back with a new 8x16 font for J2e's Final Fantasy IV translation!



I based it off FFVI's 8x8 unproportional variant of Chicago. I'm very pleased with how it turned out!
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)