See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: Unable seek backward to overwrite data that previously existed in a file opened in Append mode.
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at System.IO.BinaryWriter.Seek(Int32 offset, SeekOrigin origin)
at gfX3.Form1.menuItem2_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
gfX3
Assembly Version: 1.0.3123.32669
Win32 Version:
CodeBase: file:///F:/Nutrinopets%20Enemies/graphiX3/GraphiX3.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3623 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
...That's all of it. That's what I got.
On another note: Here's another sprite.

Ragnus, unlike most monsters I'm using, is an original race based off of interpretations of Manticore Rats I've seen in several games. Ragnus Manticore Rats are fans of rock-and-roll, which is the reason for the big platform shoes.
December 27, 2011, 02:13:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for double posting, but I've been fiddling with a tile editor for a while, and just now I edited a boss tile I found amongst a huge garbled mess. ...But when I edited the sprite then selected the level of said boss, the changes did not appear in his stage introduction. Yet, when I actually faced the boss, they showed up then. How come?
Edit: Nevermind, they're in a separate tile. But some of the sprite parts are mixed up in one tile. Other parts of the sprites are nowhere to be found.