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Author Topic: Frank's 2nd SMB3 hack for Super Mario All-Stars - (Version 0.97.6 completed)  (Read 9848 times)

insectduel

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It's been 2 months of this project and this is the project I've been doing so far.

Introduction

What is Frank's 2nd SMB3 hack?

It is based on Frank Maggiore's 2nd SMB3 hack for the NES which was originally made in 2004. Official release of this hack was April 23, 2005. Of course for somewhat reason, it was named "Strange Mario Bros." when downloaded the demo release from Zophar's domain after Acmlm discontinued the project. Of course Frank Maggiore officially named the hack after himself which is called Frank's 2nd SMB3 hack. Since after the 1st one, it should not be difficult, frustrating, or unfair. Today, this full completed NES version can be downloaded at ROM-Hacking dot net.

The SNES version is a remake from the NES version along with new changes, such as new added sounds when they slide down hills, Buster Beetle throws, and including Thwomps. Other changes are coming soon.

What's Done

Text editing completed (Including Princess letter)
Title Screen remodeled
Matching card game remodeled
MAJOR Graphic changes and some Palette changes
World Map designs done and pointers for World 1 only
Sound added with basic ASM coding
16x16 tilemaps completed in all World Maps
Removal of 000 timers from all Mushroom houses
Leaf and Fire Flowers Power-Ups skips Super Mario
White Mushroom houses has items other than Anchor
All sprites placed in World Maps including item placement
Some 16x16 blocks are edited in most levels
NEW! 1-UP item now goes in your item box replacing useless anchors.
Corrected the palette swaps for suits that are picked up from small treasure chests.

What's not done

ExGFX in levels with glitched graphics.

Screenshots/Videos




http://www.youtube.com/watch?v=0oRgs_UeFOw
Updated August 16, 2011

http://www.youtube.com/watch?v=nA7MYEyqIBg
Updated September 23, 2011

More ASM suggestions to the project, help if needed. Suggestions are welcome but I don't take requests to add on my project!

Please check my readme.txt file. Suggestions currently unavilable.

Current Bugs you need to watch out for!

Read the Readme.txt! There is a list of bugs and glitches there.

Volunteers are Welcome to this project!

Only ExGFX and Luigi's Jump/slide code is needed. It's strongly hardcoded.

Download & Installation

Download from Board 2's uploader

You need the Super Mario All Stars (U) ROM with HEADER to apply the IPS Patch with!!! It comes with Super Mario All Stars + World. It does not work with Super Mario All Stars (E), any Super Mario All Stars ROM without header. or Super Mario Collection (Japanese version). The game is meant for testing purposes only, not for the entire gameplay. Also, while you load the ROM with any SNES emulator, you will notice that the SNES checksums are fixed.

Also, download my ZSNES savestates from my Mediafire uploader for people that want to play around with it or contribute with the ExGraphics project for SMB3-SMAS.

Have fun!
« Last Edit: June 29, 2012, 10:40:28 am by insectduel »



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #1 on: September 23, 2011, 11:00:11 am »
Version 0.45 of Frank's 2nd SMB3 hack for Super Mario All-Stars Beta/Demo is now released. I also released sone ZSNES savestates as well. Please check my first post.

The download is still linked to the Board 2 uploader while version 0.20 is removed. ZSNES savestates are linked to Mediafire which is my uploader account.

Version 0.20 did have 103 downloads before I removed it.

Special thanks to Quick Quirly for teaching SMB3 hackers to design custom level ROM Offsets. Frank Maggiore for creating the hack. And myself for being part of the project.

Next Demo/Beta release is expected in October with the completed World 1 and World 2 levels.

Comments, Suggestions, Questions, Bugs and Glitches (Except levels with corrupted graphics so DO NOT comment.) are welcome in this thread.

Enjoy!

Ron-Chan (ろんちゃん) a.k.a Insectduel



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #2 on: October 14, 2011, 10:57:01 am »
Oops! My bad, I forgot to edit the download link. Anyway...

Version 0.52 is now available. You can play these custom levels of World 1 and World 2 including this one time exclusive World 3-1. Download is at the top page as always and edited.




World 3-1 is an open source level file to the public. Click on the image to download the .M3L file. I created my own custom level. Can you figure out what this message stands for?

The next and final demo release should be up to World 5 tower. After Frank's 2nd SMB3 hack for 1.0, I should move forward to my greater SMB3-SMAS project of my own kind called Insectduel's Super Mario Bros. 3 Kai.

Comments, Suggestions, Questions, Bugs and Glitches (Except levels with corrupted graphics so DO NOT comment.) are welcome in this thread.

Enjoy!



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #3 on: November 04, 2011, 11:27:55 am »
http://www.youtube.com/watch?v=siMf8vSBejM - I'm almost done with World 5 (Not exactly, just the first half of the map). Here's this video you might want to watch!

Once I'm done making levels for my final demo/beta release. I'm going to insert my levels into the main rom and edit level pointers on world maps 1 to 5. Then to beta test. It should be released on November 17th the day of my 6th anniversary.

I'm attempting to create a video trailer when I release it.

For now, I'm making a 4-level SMW Hack and also release it on my anniversary date.



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #4 on: November 17, 2011, 11:27:11 am »
Happy 6th Anniversary from Insectduel's Domain. I couldn't finish SMW on time so I decided to upload the final beta/demo version of the game. It's at the Board 2 Uploader and my website. It's best to download it from the Board 2 uploader. Here's the video trailer about the recent changes. Keep in mind that the game is still in it's early stages and may not be 1.0 as the final version but 0.9X something when I finish making ALL levels.

Plays up to World 5 Tower.

Enjoy!

http://www.youtube.com/watch?v=xNnXriFb5fE
« Last Edit: November 17, 2011, 02:49:21 pm by insectduel »



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #5 on: January 10, 2012, 05:23:28 pm »
Some annoncements!

I have finished inserting all the levels in my SNES version. Some object sets in their original bank has run out of room so I have to move it into another. Like Plains levels into Water/Pipe rom offset. Sky/Ice, Plains, Desert, Piranha/Clouds/Giant has little free space left over.

I am ready to start placing pointers into the map screen and beta test. I'm currently not going to fix anything yet until released. Keep in mind that when I release my next version, it will NOT be the final version. It's expecting to be in Mid-February during Winter Break or maybe less.

I still need help with ExGFX because some stages has garbled graphics. If you're extracting ExGFX from SMW, that does not make you an exprienced person to do the same in SMAS. There are NO editors to extract GFX in SMAS and insert them by ASM. It needs to be by hand. The only known person is Spel Werdz Rite so far but I'm still looking for somebody who has knowledge to extract GFX in SMAS. Unless you can teach me how the graphic routine works.

Also if you like to join me with the beta-testing, feel free to ask. But don't tell me that I already know that can't be done.

Thank you and have a nice day!



insectduel

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Re: Frank's 2nd SMB3 hack for Super Mario All-Stars Project
« Reply #6 on: February 21, 2012, 02:36:34 pm »
I apologize for the missed PM's at RHDN. Don't know why I didn't recieved a notificiation on my E-mail address on upcoming forum PM's. I desperately needed help because I cannot do these things alone. I already have levels ready to be played and I gave out the source for the custom rom offests for each level. If anyone knows the knowledge of putting ExGFX into my project, Sprite Tilemaps, or CHR Graphic Page ROM Offsets, then you are welcome to edit my rom.

I don't know anyone else other than Spel Werdz Rite the author of MushROMs and he's the only one with Super Mario All-Stars editing but it's extremely needed because people don't like playing games with corrupted graphics.

I also tried to have Luigi's far Jump/Slide code reading Darhkdaiz's rom but it's strongly hardcoded. Which also goes into my project.

There's plenty of freespace left over but all I need is some assistance to my project.

Thanks!



netnan

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I just stumbled across this thread and now I get really nostalgic because I loved this game when I was younger. I will definitely download the game now and play it again, thank you very much for this opportunity. It's wonderful from you that you share this hack with the whole community. This game is a classic. Normally you would deserve the most beautiful serenata flowers from england for this! Thank you!

insectduel

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To netnan, I appreciate your comment and thank you!

http://www.youtube.com/watch?v=olh62lzEcyA

Frank's 2nd SMB3 hack for Mario All-Stars has been updated.  I started to learn about sprite tilemaps. You are now allow to collect 1-UPs to store in your item box instead of these pointless anchors. Only 2 levels can get you one. More to come as I going to swap some of the enemy sprite tilemaps and try to code Luigi to have a higher jump than Mario. It's now different than the original SMB3.

http://www.youtube.com/watch?v=NIqMRve19lA

Updated once again! This time, it's the palette swap for suits and 1UP's being picked up from small treasure chests no longer at World 5-1 due to cheating by collecting as many when player saves and quit.
« Last Edit: April 21, 2012, 11:32:35 am by insectduel »



insectduel

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Updated! Corrected the palette swaps from unused enemies, fix glitches and added the new feature. Points for 1UP while invincible. This is my last update because I will be working on my new SMB1 hack this summer.

This hack will still be updated as I'm going to add more features and corrected the corrupted sprite graphics.