Cause this totally needs another enhancement/remake

In all seriousness, I've been looking at the GBA version and the SNES version and noticed that the biggest changes were just a few add-ons from the PSX version and updated graphics. Otherwise, it's really not that much different from the SNES one... So I guess you could say, I'm putting the GBA into the SNES version?
One major difference is that I'm not adding in Suzu (Not yet anyway. Holding off on her for a little bit). If all goes well, Rambard will be a permanent character with a slightly altered storyline. If I'm able to get his voices in game (Which I think his voices were originally supposed to be the same VA as Dhaos. I was planning to contact the creators of the original English VA patch and see what could be done. I was thinking of putting in Dhaos's new voice clips and then using his old PSX ones for Rambard. Which would work quite nicely since he'd be an archer/spell caster. Makes a lot of room for skills

)
There's still a lot of work to be done so you could probably designate this as the alpha stage.
What's been done!--------------------------------
1.
7 Nameable Letters2.
Item Menu organization - I'm re-arranging the menu to be more like the GBA's.. though still a WIP. All items in one column but able to see the full name.)
3.
Battle Menu (Added in "Enemy "HP" "TP" text above the correct places.
4.
Rambard - He has usable equipment (Mainly Chester's gear. I'm probably going to swap this up a little so he's more diverse.)
- More on this, I've found each location for battle sprites/weapon sprites. The issue is, there's no room at all in the current bank to load any new sprites at all in battle for the PC's. So I've got to bump everything to a new bank. The issue, again, is that there is no room in any other bank -_- I'd have to expand the rom to 8 megs but I don't think any emulator supports that nor do I think the actual game would play on an SNES.
5.
Klarth - Located Klarth's spell cast code and forcefully made it load Mint's code. Doing that, Klarth is now able to load ANY spell in the game like Mint without worry. This is useful because Rambard would have the same issue.
6.
Slot 1 Editing - New code to allow any character in Slot 1 to load their sprites on the main game map. Not quite useful yet, but will be in the future.
What WILL be done!--------------------------------
1.
Menu Organization - Editing the menu to be more slick like the GBA/PSX version. My goal is to make it look more like it's modern counterparts.
- Expanding on this, I've located all the data to rearrange the menu. The annoying issue is that everything destroys everything. So I'm not sure where to go from here.
2.
Rambard - He's like, 75% of the way there in general minus the story. Just need recreate sprites and all that for him.
3.
Import PSX/GBA sprites - This is easy to do, largest problem is the palette, which links into item #4.
4.
Palettes - Something I found absolutely interesting about Tales of Phantasia is the games lack of palettes. Quite literally, all the NPC's/PC's share 1-3 palettes at most. Changing one color can alter the entire cast of NPC/PC's colors, which is EXTREMELY annoying. I've figured out where the palettes are located and what to modify them to, but I have no idea yet on how to specifically load a new general area for palettes and how to code it to load the correct ones for each PC/NPC. Doing this, the game will look so much more improved than what it did. Honestly, just altering the sprites makes the game look fresh and new.
5.
Dialogue - Most likely be altered to match the English GBA versions. Not completely, but many areas will most likely change. Also new dialogue to support Rambard.
6.
Voices - HOPEFULLY I'm able to contact the original crew and see if we're able to expand the list. If not, there's a long road ahead of me to get this done.
7.
Stats/Battle Tweaking - I've found exactly what to remove in game so you can move during spell usages. With this, I'm going to create a table on certain spells that will still freeze the game, but others that don't lag or cause issues will not freeze. Since that's the case, MANY of the spells in-game will be drastically altered to fit the new style of play. There's also the issue of allowing the character to attack twice with Cless and probably combo with the other PC's.
8.
All PC Control - I'm 1/4th of the way done with this. Figured out where all the code is, just have to find a way to improve it and make it work for all PC's.
And a bunch of other crap I don't want to list :3
Screenies!

As you can see, the item menu is still buggy with the location of the "R" and also the "L" icons. The arrangement icon palette is also horribly screwed up. This relates back to the damn palette issue in item #4.