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Author Topic: I can't seem to compile the Donkey Kong asm file  (Read 1728 times)

TheSourceCode

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I can't seem to compile the Donkey Kong asm file
« on: May 19, 2011, 04:03:47 pm »
I have been trying so hard to compile the donkey kong asm file that i found on this website. I've had no luck.


I am using Microsoft Visual Studio 2010 Ultimate.



Any Help?

RedComet

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #1 on: May 19, 2011, 04:40:21 pm »
From the description:
Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.

You gotta use DASM.
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Sawakita

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #2 on: May 19, 2011, 04:44:30 pm »
or is he/she(/it?) referring to the NES one? In that case, the disassembly author didn't specify which assembler is required (certainly not Visual Studio, I say..)
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TheSourceCode

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #3 on: May 19, 2011, 09:26:47 pm »
or is he/she(/it?) referring to the NES one? In that case, the disassembly author didn't specify which assembler is required (certainly not Visual Studio, I say..)

Right. I have been trying to compile the NES one.


And yes, I'm a he.

pditincho

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #4 on: March 26, 2012, 02:40:12 pm »
I did the disassembly. Sorry for replying so late and for not being clear on this, but it's not yet possible to assemble the disassembly, mainly because I haven't finished the semantic analysis (although I am quite close to finishing).
This is necessary in order to assign meaningful labels to addresses.

When that is done, I will prepare the code for assembly, although I am not familiar with the different 6502 assembler syntaxes in use these days, and so I'm not sure yet which one to use. But it will be ready eventually.

syntax error

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #5 on: March 28, 2012, 04:49:47 am »
Visual Studio 2010 for NES homebrew?
It has been a long time since Microsoft wrote development software for 6502 and 8080/Z80.

pditincho

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Re: I can't seem to compile the Donkey Kong asm file
« Reply #6 on: March 29, 2012, 08:34:27 pm »
After some quick research, I've decided to use ca65. I am currently reassembling it, piece by piece, in order to both have it in a working condition and to later test some things that are still not 100% clear.