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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 287800 times)

Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #440 on: February 18, 2012, 06:24:28 pm »

The Tifa mugshot could be better. Her face looks strange comparred with the original mugshot of FF7. The Cloud Mugshot looks way more identical with the original.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #441 on: February 18, 2012, 08:03:11 pm »
Chpexo gave me a new mugshot to use for Tifa.

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Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #442 on: February 19, 2012, 11:25:46 am »
Much better.
By the way, how far are you with the music? Any success to use the VRC6 data for your game?

syntax error

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Re: Final Fantasy VII NES Project
« Reply #443 on: February 20, 2012, 02:58:20 pm »
How about implementing the Active Time Battle system?
you just need a counter variable for everyone on the battlefield and increment it regularly
 how much you add depends on his speed ,if the counter overflows,its turn time.

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #444 on: February 20, 2012, 06:51:34 pm »
How about implementing the Active Time Battle system?
you just need a counter variable for everyone on the battlefield and increment it regularly
 how much you add depends on his speed ,if the counter overflows,its turn time.
I believe a Chrono Trigger Chinese bootleg on the NES used this kind of battle system. You could borrow some of the code.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #445 on: February 20, 2012, 08:47:40 pm »
Quote
Much better.
By the way, how far are you with the music? Any success to use the VRC6 data for your game?

For what the sound engine is now, the music is done. From what I saw on the thread you opened, the mapper would have to be hacked, unfortunately I wouldn't know where to begin to make the necessary changes.

Quote
   
How about implementing the Active Time Battle system?
    you just need a counter variable for everyone on the battlefield and increment it regularly
     how much you add depends on his speed ,if the counter overflows,its turn time.

I believe a Chrono Trigger Chinese bootleg on the NES used this kind of battle system. You could borrow some of the code.

I have the Chrono Trigger bootleg, I could check it out and see what I can do.
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Korichu

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Re: Final Fantasy VII NES Project
« Reply #446 on: February 21, 2012, 10:43:06 am »
I wouldn't mine an ATB, makes it sound cooler I'd play it ether way.
"I'd leave too if my party members were named Copper and Geo."

Chalkie

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Re: Final Fantasy VII NES Project
« Reply #447 on: February 21, 2012, 02:43:53 pm »
Really do love this. I'm just hoping that the enemy call-outs will be dealt with. Hate the unbalanced feel to the battles ¬_¬

Anyways I found a couple of glitches that you may/may not be aware of.

One is in Sector 7, when you talk to the person on the top left side of the map, then walk towards the top left house the message box of Barret saying
'C'mon Newcomer, follow me!' pops up.
Another thing is - not sure if its my emulator [NesterJ PSP] - but Palmer's Char and Portrait are both of Scarlet.

Other than that - keep up the good work guys :)

Korichu

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Re: Final Fantasy VII NES Project
« Reply #448 on: February 21, 2012, 03:46:32 pm »
I'm not the only one who has FF7F on their PSP  :D sadly my cords broken so I can't play the new version on it, I remedy that by have NesDS for my Acekard.
"I'd leave too if my party members were named Copper and Geo."

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #449 on: February 22, 2012, 06:10:12 pm »
Quote
I'm not the only one who has FF7F on their PSP  :D sadly my cords broken so I can't play the new version on it, I remedy that by have NesDS for my Acekard.

I like playing it on the Wii, it's cool seeing it on a large screen and playing it using a controller.

Quote
One is in Sector 7, when you talk to the person on the top left side of the map, then walk towards the top left house the message box of Barret saying
'C'mon Newcomer, follow me!' pops up.

Fixed

Quote
Another thing is - not sure if its my emulator [NesterJ PSP] - but Palmer's Char and Portrait are both of Scarlet.

This one isn't a glitch. For some reason, the makers of this game decided to make Palmer and Scarlet into one character.


Thanks for letting me know, let me know if you find any more.


Quote
How about implementing the Active Time Battle system?
you just need a counter variable for everyone on the battlefield and increment it regularly
 how much you add depends on his speed ,if the counter overflows,its turn time.

Chrono Trigger does use the ATB system, I looked, but I'm not sure about how to add the ATB system to Final Fantasy 7.

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Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #450 on: February 22, 2012, 07:48:50 pm »
@Lugia2009
For the ATB you would need to study the coding of the battle system of FF4.
Thanks to the fact that many hacked this game, it shouldn't be so difficult to obtain the code. The only difficult problem might be for you how to change one battle system into the other.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #451 on: February 22, 2012, 08:25:59 pm »
I believe I have an idea of where the code is for the battle system, but the trouble is that I don't understand how it works or how I could change it.
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Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #452 on: February 22, 2012, 10:15:11 pm »
In this case, why don't you go and ask the more experienced hackers and programmers for advice?

Go to www.esper.net. From there click the "Chat now" on the right upside corner.
Write your nickname and then put in the channel window "#rom-hacking", without the quotations.
Once logged in, you should be in the space, where the elite resides.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #453 on: February 28, 2012, 11:34:49 am »
Quote
In this case, why don't you go and ask the more experienced hackers and programmers for advice?

Go to www.esper.net. From there click the "Chat now" on the right upside corner.
Write your nickname and then put in the channel window "#rom-hacking", without the quotations.
Once logged in, you should be in the space, where the elite resides.

Thanks, but it looks like I won't be able to do this, my internet's shut off. So the only time I can go online now is for a few minutes when I'm on break during class. :'(
Enjoy Dissidia 012: Final Fantasy? Check out my Dissidia mods!
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Korichu

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Re: Final Fantasy VII NES Project
« Reply #454 on: February 29, 2012, 04:12:13 pm »
Well that sucks, but this does give me some time to beat the current patch(And probably record a playthrough of it afterwords) and I just started playing FFIII(Nes).
"I'd leave too if my party members were named Copper and Geo."

Miksy91

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Re: Final Fantasy VII NES Project
« Reply #455 on: March 10, 2012, 03:05:57 pm »
So how's the hack progressing ?

No updates been in two weeks.
Pokemon Dark Energy is a rom hack based on Pokemon Silver. Like most pokemon hacks, it retains the pokemon stylish gameplay but has plenty of elements from other RPGs as well. You'd better check it out!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #456 on: March 11, 2012, 12:46:20 pm »
Been busy in my house redecorating and painting the rooms. I got 22 new screens done since my last post, I'm going to post an updated picture when I get the next 10 done. Right now I have 166/256 screens done.

March 13, 2012, 12:05:49 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
176/256 screens done:


« Last Edit: March 13, 2012, 12:05:49 pm by Lugia2009 »
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Korichu

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Re: Final Fantasy VII NES Project
« Reply #457 on: March 13, 2012, 08:58:45 pm »
Looks Kickass, keep up the good work.
« Last Edit: March 13, 2012, 09:42:59 pm by Korichu »
"I'd leave too if my party members were named Copper and Geo."

Miksy91

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Re: Final Fantasy VII NES Project
« Reply #458 on: March 14, 2012, 02:48:56 am »
Is it possible with the current coding to make it so that Round Island isn't displayed in the world map although it would still be there?
Not like I cared that much but just saying because it isn't part of the world map in FF7.

Been busy in my house redecorating and painting the rooms.

I see, that explains.
Do your job and continue hacking while having time for it  :thumbsup:
Pokemon Dark Energy is a rom hack based on Pokemon Silver. Like most pokemon hacks, it retains the pokemon stylish gameplay but has plenty of elements from other RPGs as well. You'd better check it out!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #459 on: March 14, 2012, 11:37:49 am »
Quote
Is it possible with the current coding to make it so that Round Island isn't displayed in the world map although it would still be there?
Not like I cared that much but just saying because it isn't part of the world map in FF7.

You mean like place empty ocean on the picture of the world map, but in the game there is actually an island?


Quote
I see, that explains.
Do your job and continue hacking while having time for it 

You got it! :thumbsup:
Enjoy Dissidia 012: Final Fantasy? Check out my Dissidia mods!
http://www.youtube.com/channel/UCz7Z1YGQQul86jnYZzBh5fw/videos