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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 272584 times)

Lugia2009

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Final Fantasy VII NES Project (Completed!)
« on: April 08, 2011, 12:22:37 pm »
                                                             

Welcome the the Final Fantasy VII NES Project, a project dedicated to giving a complete overhaul to the Shenzhen Nanjing title.
This project aims to:

Fix all graphics to original ones that closely resemble the popular PS1 title.
Redo all of the game's music.
And alter the gameplay to make it a much more enjoyable experience.


Here's the latest patch for the game.
https://dl.dropboxusercontent.com/u/23698591/Final%20Fantasy%20VII%20Advent%20Children%20Ver%201.1.rar


This is a patch over the original Chinese version.


As of now, the game is officially completed!

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D











Hey, I am getting pretty far along in editing the graphics for the levels and wanted to start preparing some enemy graphics.
Here's my idea for Sephiroth.


I wanted to know what everyone thinks, and if you have any ideas on how to make him look better, let me know.
Also if you have any enemy graphics, let me know and I'll put them in.
Thanks :)
« Last Edit: November 19, 2013, 07:52:45 pm by Lugia2009 »
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darkmew5

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #1 on: April 10, 2011, 11:46:42 am »
I think the 2nd one looks better. I think his arm position is weird; you should have it in more of a fighting position.

I did a graphics hack of FFVII myself, but never submitted it.



If you want data on maps or sprites, let me know.
« Last Edit: April 10, 2011, 12:18:36 pm by darkmew5 »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #2 on: April 10, 2011, 07:57:56 pm »
Yeah, I'll alter Sephiroth and try to make his stance look a little better. I was using a picture of him in his stance to use. It's hard trying to get it to look just right.

I really like the title screen you made. :thumbsup:

Could I get your opinion on some of the graphics I changed?


Tifa's bar (With pinball machine in the back)

Beginning area

The town where Aerith's house is

The new battle sprites and Cait sith's new mugshot

Gold saucer

What do you think?
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darkmew5

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #3 on: April 11, 2011, 06:03:18 pm »
First of all, don't use the .Jpeg file type use .png instead, .png makes it more clear.

It seems that you don't know how to edit maps. Finding them are really easy, you just need the right emulator; I use FCEUX.
FCEUX makes finding the value of a block easily. Since most bootlegs store map data with 8x8 blocks, you can find map data. Let me explain.

FCEUX has a Name Table Viewer as one of it's debug features. Hover your mouse over the blocks you want to edit. The value of the blocks will appear in the lower right hand corner of the window. Type the values into the search engine of a hex editor. If there is more than one result keep adding more values.

Also I don't like your Barret sprite a lot, use this one
You should also make your graphics match FFVII more. I would advise you to play the game or get pictures to match the original because people are going to be picky. Overall the graphics are pretty good but need to match the original.
« Last Edit: April 11, 2011, 06:12:41 pm by darkmew5 »

Rhys

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #4 on: April 11, 2011, 06:19:16 pm »
Maybe it's just because I'm tired but the palletes/graphics on the map tiles make things very difficult to pick out without looking quite hard, especially in the shot of inside the reactor, it just looks like a wall of crosshatching to me o.o I'm assuming it was like this in the original game too, if you're doing an improvement patch it might be something you may be interested in changing.

vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #5 on: April 11, 2011, 10:00:01 pm »
First of all, don't use the .Jpeg file type use .png instead, .png makes it more clear.
I agree with this guy, topic creator dude. I'd love to contribute to this, but I can't edit any of your sprites because they're saved in a lossy .JPEG.
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #6 on: April 13, 2011, 09:14:59 am »
I changed the images to .png, here they are.





Here's how the Don's mansion looks now.


Thanks for telling me how to find the map data using FCEUX. I'll start learning how to change the map layouts. I have played the game before, and I downloaded the pre-renders for the game. I used them to change only the look of the tiles since I do not know how to change the layout of the maps.
Also, I do appreciate the Barret sprite, but I think mine matches his look more accurately. I will probably change his gun arm though.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #7 on: April 13, 2011, 03:47:59 pm »
I would recommend using imageshack as your picture hosting site. Your pictures look crappy even though it's in .png format.

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #8 on: April 13, 2011, 03:51:02 pm »
He is using imageshack. It's just that the screenshots are stretched.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #9 on: April 13, 2011, 03:54:28 pm »
By viewing the HTML source code, you are correct.

vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #10 on: April 13, 2011, 10:52:33 pm »
The edits themselves are very good--are these mockups or actually hacked into the ROM already? Either way they're impressive. I just can't help but feel that having them in their native resolution as well as being in .PNG would give us a crystal clear representation of your work, though. Every artist deserves to be properly represented! ;)

EDIT: One thing I would definitely change is Aerith's battle sprite. It's very good, but the colors are a bit off (NES palette limits, no doubt). I thought she was Yuffie at first glance, until I remembered Yuffie and Vincent were cut out of the NES remake. Maybe move her wand over so you can see her long braid?
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #11 on: April 14, 2011, 12:02:31 pm »
Quote
The edits themselves are very good--are these mockups or actually hacked into the ROM already? Either way they're impressive. I just can't help but feel that having them in their native resolution as well as being in .PNG would give us a crystal clear representation of your work, though. Every artist deserves to be properly represented! ;)
Thanks :)

They're not mockups. I hacked into the graphics and made the changes.
Right now I've done every area up to Cosmo Canyon, I still have to go back and touch up some areas.
I'll post some pics in full size, is there a way to take snapshots using FCEUX? That's the only emulator that I have save states for.

I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change
her dress colors, but then Cloud, Tifa, Cid, and the  colors on the top part of Cait Sith will change too. It would be
nice to make the bottom part of her use the Red, White, and peach colors that her head uses
rather than the blue, yellow, and peach, then I could at least give her a red dress.
« Last Edit: April 14, 2011, 12:09:31 pm by Lugia2009 »
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vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #12 on: April 14, 2011, 01:02:20 pm »
Thanks :)
It's just the truth! :p

They're not mockups. I hacked into the graphics and made the changes.
Right now I've done every area up to Cosmo Canyon, I still have to go back and touch up some areas.
I went "ooooOOOOHHHH" in real life. These are really astounding hacks!

I'll post some pics in full size, is there a way to take snapshots using FCEUX? That's the only emulator that I have save states for.
Snapshots for FCEUX 2.1.4a for Windows? I just checked, and apparently you need to press F12.

I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change
her dress colors, but then Cloud, Tifa, Cid, and the  colors on the top part of Cait Sith will change too. It would be
nice to make the bottom part of her use the Red, White, and peach colors that her head uses
rather than the blue, yellow, and peach, then I could at least give her a red dress.
...Oooh... Do the palettes not work like they do in FFI, FFII, and FFIII for the NES? From what you told me, it sure sounds like it...
« Last Edit: April 20, 2011, 07:06:00 pm by vivify93 »
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #13 on: April 14, 2011, 02:54:47 pm »
Quote
Snapshots for FCEUX 2.1.4a for Windows? I just checked, and apparently you need to press F12.
Alright, thanks.

Quote
Do the palettes not work like they do in FFI, FFII, and FFIII for the NES? From what you told me, it sure sounds like it...
Yeah, for some sprites like Cid, the top tiles use a different set of colors than the bottom ones. I'm glad though, Cid wouldn't look right with yellow hair and a blue headband.

April 14, 2011, 03:36:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the pics with some new ones


I changed Cloud's sword















Junon

Costa Del Sol
« Last Edit: April 14, 2011, 03:41:34 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #14 on: April 14, 2011, 05:39:17 pm »
Quote
I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change
her dress colors, but then Cloud, Tifa, Cid, and the  colors on the top part of Cait Sith will change too.
You want to change Aeris's battle color? I'll tell you how to do it:

Change 00 to 03 for all the adresses I give you

$21335
$21337
$21339
$2133D
$2133F
$21341
$2134D
$2134F
$21351
$21355
$21357
$21359
$21363
$21365
$2136B
$2136D

Note: This does not edit the actual palette, this edits which palette the sprite chooses.
« Last Edit: April 14, 2011, 06:05:48 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #15 on: April 14, 2011, 07:08:58 pm »
Quote
You want to change Aeris's battle color? I'll tell you how to do it:

Change 00 to 03 for all the adresses I give you

$21335
$21337
$21339
$2133D
$2133F
$21341
$2134D
$2134F
$21351
$21355
$21357
$21359
$21363
$21365
$2136B
$2136D

Note: This does not edit the actual palette, this edits which palette the sprite chooses.

It worked perfectly, thank you so much ;D. But I had to use 01 instead of 03. 03 is Red Xiii's colors which didn't have peach for skin color.

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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #16 on: April 14, 2011, 07:57:15 pm »
If you want to edit more sprites this is how it works(take note that this only works for bootlegs)

__     __
|         |
|         |
tile    palette
data  data

First byte: Tells to flip or not (00 regular, 40 is flipped)
Second byte: Tells what palette to choose from a scale of 0 to 3

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #17 on: April 15, 2011, 08:33:29 am »
Alright, thanks :) I'll use this to fix the mugshots too.

April 15, 2011, 04:43:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I forgot to ask, does anyone know where to find the addresses for the mugshots? Thanks

(I think I found a good cameo spot for Yuffie, I'm going to make her the person in the magic shop at Costa Del Sol)
« Last Edit: April 15, 2011, 04:43:10 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #18 on: April 15, 2011, 05:21:12 pm »
Here's some battle sprites . For Aeris you have to use Red XIII's palette and change the color white to peat. Then you change the palette and tile data to match my picture.

Edit: If you want to edit the mugshots data, that's included in the map data for each map. The mugshot data is different from regular sprites.
« Last Edit: April 15, 2011, 05:55:32 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #19 on: April 15, 2011, 08:52:13 pm »
Good job on the sprites :thumbsup: I'll put them in.
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